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![Kano Sekor Kano Sekor](https://images.evetech.net/characters/936534017/portrait?size=64)
Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 10:55:00 -
[1]
Edited by: Kano Sekor on 04/08/2008 10:59:34 Well post nerf i predict a lot of Drakes will be flying around thinking they are all that, however i whould like to omgwtfpwn these guys and i want the ship to be able to do that be a BC and im thinking a harbinger.
The reasoning is that Drakes shieldtank afaik and lasers are good against shields hence harbinger whould do awesome.
So here are some questions i need answered before i get to my think tank:
1. What missiles do the general Drake pilot use (Kinetic?)
2. Does anyone have any other ideas on how to pwn Drakes?
3. Normal stats on a generic peeeveeepeee Drake? Rigs?
4. Suggestions? (<= insert funny remark to this question)
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![Schade Schade](https://images.evetech.net/characters/511802184/portrait?size=64)
Schade
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Posted - 2008.08.04 11:00:00 -
[2]
Edited by: Schade on 04/08/2008 11:01:41 depends if you mean the brick versoin well you just need to do a averige amout of dmg and hope you have enuf ammo/cap you shoulnd worry bout thier dmg. one medium armor rep is more than enuf to counter it. and they wil usualy hit you with kinetic if he has more than averige skill but the stupid pilots wil you fire away thier emp
Originally by: Artemis Rose This is Eve. Its not Leather < Chain mail < Plate mail
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![Furgle Furgle](https://images.evetech.net/characters/346780410/portrait?size=64)
Furgle
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Posted - 2008.08.04 11:22:00 -
[3]
Well that work with Noob Drake pilots when you come up against an experienced Drake pilot then you need to out damage its tank and watch out for the guys with 120s recharge rate and a decent tank as you be there from now to enternity.
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![Gypsio III Gypsio III](https://images.evetech.net/characters/764629986/portrait?size=64)
Gypsio III
Dirty Filthy Perverts
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Posted - 2008.08.04 11:26:00 -
[4]
Originally by: Kano Sekor
1. What missiles do the general Drake pilot use (Kinetic?)
2. Does anyone have any other ideas on how to pwn Drakes?
3. Normal stats on a generic peeeveeepeee Drake? Rigs?
4. Suggestions? (<= insert funny remark to this question)
1. Typically kinetic, especially against T1 targets. But competent pilots will have an EM or explosive missile loaded, depending on targets, and will reload if kinetic turns out to be specifically tanked.
2. I don't like heavy neuts.
3. PVP Drake, with decent skills, will be doing around 600 DPS with ~75k EHP. And full tackle. Rigs will cheapo shield resist rigs, or more expensive extender rigs. PVE Drake - well, it doesn't really matter, if you can't tank it, or break its tank, just warp off.
4. Your best BC choice is a Harbinger or a Myrmidon. Or another Drake, actually. Hurricane just doesn't cut it. The Harbinger, with EM/thermal damage and buffer tank, has a good balance between tank and gank, and you won't need to worrying about being neuted much by a Drake. But watch our for being kited by the faster, more agile Drake and bear in mind that a Harbinger will have a very tough time dealing with the ideal PVP Drake, backed by good skills.
Alternatively, use a Myrmidon, with plenty of ECM drones and a big active tank. Missiles are effective against drones, but all the time spent shooting drones is time that the Drake isn't shooting you. Your DPS won't be that great, but you'll gradually wear the buffer tank down, especially when your ECM drones get lucky and allow you to rep armour back up.
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![Wil Smithx Wil Smithx](https://images.evetech.net/characters/825986236/portrait?size=64)
Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.04 11:26:00 -
[5]
Conflag gank harb, drake wont know what hit him.
If your really pressed grab a small neut, cos drakes obviously have no cap recharge if your desperate you can shut their hardeners down.
I would say a brickshithouse drake will tank tops 500 - 600 EM dps so your looking at that for damage really.
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![Daftex Muleson Daftex Muleson](https://images.evetech.net/characters/759347783/portrait?size=64)
Daftex Muleson
Minmatar Sebiestor tribe
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Posted - 2008.08.04 11:35:00 -
[6]
12 bore and a box of number 5's has always been enough for me....
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![Diomidis Diomidis](https://images.evetech.net/characters/783736108/portrait?size=64)
Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.08.04 11:38:00 -
[7]
It's all down to drake's fitting I guess: all-out experienced and skilled HAM-Drakes are tough and can boost quite some EHP with extender rigs. So your Harbi has to be similarly tanked, with 1600mm RT plate and trimarks in order to live long enough against one of those. Medium ECM Drones are also recommended.
I tend to carry around at least 2x HAM dmg types: faction kinetic as primary and EM and/or Explosive faction missiles for shield and armor tankers respectively, but the typical harbi setup uses 1x EANM II + DC II, so the resistance deference is too low for a Drake pilot to choose explosive over bonused kinetic. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
![Anubis Xian Anubis Xian](https://images.evetech.net/characters/239966462/portrait?size=64)
Anubis Xian
Reavers
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Posted - 2008.08.04 11:39:00 -
[8]
Polymorph the rider.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |
![eXtas eXtas](https://images.evetech.net/characters/1126646664/portrait?size=64)
eXtas
Atomic Battle Penguins
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Posted - 2008.08.04 11:46:00 -
[9]
harb is the only one that has a litle chance vs a good drake
had a drake tank my pest :( then I seen a catalyst kill a drake so...
--------
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![Red zeon Red zeon](https://images.evetech.net/characters/826842299/portrait?size=64)
Red zeon
Caldari Shades Corp The OSS
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Posted - 2008.08.04 11:47:00 -
[10]
yeah every drake pilot got kinetic missiles, some can have more types and not everyone got 4shield relays and full of core rigs.
in deep 00 i used 3core defence rigs 2extenders, 3active hardeners and mwd 3bcu and a diagnostic that owned a triple 1.85mil spawn so i used that. and for pvp i usually had 1 without rigs with couple of extenders and active hardeners if i got neuted or nossed i was so screwd the good thing with that was i did 430dps in the drake and i was often nr1 dmg dealer in km when command ships was on it and bs's
so have 1neut or nos or both just incase they got active shield resist, if they do and you got neut/nos theyr so screwd so fast. otherwise em is the way to go in most cases.
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![Keitaro Baka Keitaro Baka](https://images.evetech.net/characters/994429946/portrait?size=64)
Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2008.08.04 11:53:00 -
[11]
It's a toughie, but there are a few possibilities (omgwtfpwning them would be easiest by just being with a lot more than your enemies).
1) all. They don't use their large cargo bays for anything else, it's pretty easy for an experienced pvp-er to find the highest dmg in the first salvo on tanked resistances and switch all launchers to that. That said kinetic is obvious as the most carried.
2) Neut them down so their invul fields are down (they take some cap and passive drake has bad cap recharge, neut them down and keep them down and use anything but explosive dmg and watch them melt. I prefer a neuting tanked ishtar with tackling gear and sentry drones.
3) lol well you mean with the nerf patch for speed I suppose: full passive tank, HAMs or HMs (hams are harder to fit I suppose), 20k shields with a huge recharge, or gank with slight passive tank for about 500dps set ups... You need pretty big dps to begin with to break one and a decent tank to sustain their damage a bit.
4) Last year, at band gate camp...
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |
![Derek Sigres Derek Sigres](https://images.evetech.net/characters/883220914/portrait?size=64)
Derek Sigres
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Posted - 2008.08.04 12:15:00 -
[12]
Originally by: Kano Sekor Edited by: Kano Sekor on 04/08/2008 10:59:34 Well post nerf i predict a lot of Drakes will be flying around thinking they are all that, however i whould like to omgwtfpwn these guys and i want the ship to be able to do that be a BC and im thinking a harbinger.
The reasoning is that Drakes shieldtank afaik and lasers are good against shields hence harbinger whould do awesome.
So here are some questions i need answered before i get to my think tank:
1. What missiles do the general Drake pilot use (Kinetic?)
2. Does anyone have any other ideas on how to pwn Drakes?
3. Normal stats on a generic peeeveeepeee Drake? Rigs?
4. Suggestions? (<= insert funny remark to this question)
The generic run o' the mill PVP Drake will be delivering Kinetic HAM's at an attrociously high rate - dealing on average between 500 (lower skills) and 600 (near perfect skills) dps. That DPS is going to be delivered at just over 20km if the pilot is perfectly skilled - though betting on 16 - 18km is a more accurate reflection of reality. It's going to have resists between 60% (EM) and 85% (Exp) on it's shield layer.
Most PVP Drakes have at least a MWD and a point, many have MWD, Point and Web. With just MWD and Point the Drake will sport a pretty thick buffer. It's rare for a PVP Drake to have any rigs except for resist rigs (2x EM 1x Therm raises all resists to about 80% and cost a mere 8 - 10 million isk). Pricier builds use core defense extenders to build a thicker buffer on the shield.
Harbingers have a pretty good chance of purely outganking Drakes, thanks to the simple fact that they deliver better damage against the natual weak damage types of Shield Tanked ships. Fitting at least one kinetic hardner is not inadvisable - most Drake pilots won't have anything OTHER than kinetic missiles available given it's so rarely worth losing 25% of our DPS to switch damage types.
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![Derek Sigres Derek Sigres](https://images.evetech.net/characters/883220914/portrait?size=64)
Derek Sigres
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Posted - 2008.08.04 12:19:00 -
[13]
Originally by: Wil Smithx Edited by: Wil Smithx on 04/08/2008 12:13:11 Edited by: Wil Smithx on 04/08/2008 11:38:05 Conflag gank harb, drake wont know what hit him.
If your really pressed grab a small neut, cos drakes obviously have no cap recharge if your desperate you can shut their hardeners down.
I would say a brickshithouse drake will tank tops 500 - 600 EM dps so your looking at that for damage really.
Edit: A full tank drake will tank over 700 dps EM...
All hope is lost, bring a friend.
Edit: Ok just looked at some fittings and lets leave it at I can get a T2 drake fitting that tanks over 800 dps while dealing over 400. True sorrow for anybody who meets this drake in pvp.
Also it might be piloted by me...
My own PVE Drake has similar stats to that. Abou 415 DPS using t1 kinetic ammo and so on. Down side is it isn't cap stable (it was then I went and got crazy and fit a third hardner). I'm not exactly sure how you'd go about killing such a thing in a Harbinger other than trying to neut away the cap stability. If you can knock down the drones you only have to worry about 325 kinetic DPS and if you tank against kinetic its not unthinkable you'd be able to get the job done if you went for active tank.
If you can get those invuls to click off my ultra sturdy tank becomes a fairly flimsy 250 DPS tank.
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![Shiodome Shiodome](https://images.evetech.net/characters/445961627/portrait?size=64)
Shiodome
Caldari Universal Securities
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Posted - 2008.08.04 12:35:00 -
[14]
fun fact:
HAM drake flying solo with 1 small nos in highs can maintain it's hardeners + tackle under neuts.
doubt i'm the only person to fit them. _____________________________________ today i am this cool: [uncool]================[*]====[cool]
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![The Djego The Djego](https://images.evetech.net/characters/159507048/portrait?size=64)
The Djego
Minmatar merovinger inc
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Posted - 2008.08.04 12:39:00 -
[15]
Edited by: The Djego on 04/08/2008 12:42:22 Fully Tank Fitted, well Brutix, Myrmidon and Harbinger could do(fully Gank fitted to oposite it, including very high Skills break it) but takes quite some time, and if the Drake Pilote is smart he goes for the Drones first -> he wins/you wonŠt break him any more. Even fighted one in my Mega for about 5 Minutes(fully Rigged and T2 Fitted, back in the pre nerf days =/ ) before it poped.
In standard situations, Neut him down -> fare less resitances or bring a Gank fitted BS(Amarr or Gallente, Top Tier Guns + 3 Damagemods prefered) or bring in more ships. Ever watched a Drake 1o1? Well this is quite funny asuming Passive Tank setups. ![Laughing](/images/icon_lol.gif) ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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![Derek Sigres Derek Sigres](https://images.evetech.net/characters/883220914/portrait?size=64)
Derek Sigres
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Posted - 2008.08.04 12:43:00 -
[16]
Originally by: Shiodome fun fact:
HAM drake flying solo with 1 small nos in highs can maintain it's hardeners + tackle under neuts.
doubt i'm the only person to fit them.
Depends on what size neut is hitting you and what your cap skills are to be honest. 1 small nos offsets the cap of a little more than 1 hardner for me. Not many people fit them on HAM Drakes as far as I can tell thanks to the astronomically high fitting requirements of HAM's (most drake pilots won't be able to fit them without downgrading to T1 launchers, my numbers were based off assumed T2 fit)
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![Kano Sekor Kano Sekor](https://images.evetech.net/characters/936534017/portrait?size=64)
Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 13:15:00 -
[17]
Edited by: Kano Sekor on 04/08/2008 13:16:38 Ok Trolling in my on thread but i cant resist it:
[Troll]
Ive come to the conclusion that the fastest way to take down a HAM Drake is to whine on the forums for a nerf.
[/Troll]
Seriously in a harbinger it seems like if they have a resistance rigged Drake it will take me some while to break tank even with 800 dps?
Well now to a shield specific question: As someone stated they had a 700 EM DPS Peak recharge on their shields (on some kind of setup) how long can they maintain that peak recharge? (im considering overheating when i hit their peak recharge) And when shields are down how high is the recharge then?
I guess theoretically i can lower the needed Damage to be done by doing a higher DPS thru overheating (overhating:D) at the right time.
BTW i guess to maintain a good enough tank on a harb i suppose 3 x Trimarks are needed or is there any active tank that can hold up to the Drake?
P.S. Acolyte T2 drones for extra EM damage?
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![Derek Sigres Derek Sigres](https://images.evetech.net/characters/883220914/portrait?size=64)
Derek Sigres
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Posted - 2008.08.04 13:24:00 -
[18]
Originally by: Kano Sekor Edited by: Kano Sekor on 04/08/2008 13:16:38 Ok Trolling in my on thread but i cant resist it:
[Troll]
Ive come to the conclusion that the fastest way to take down a HAM Drake is to whine on the forums for a nerf.
[/Troll]
Seriously in a harbinger it seems like if they have a resistance rigged Drake it will take me some while to break tank even with 800 dps?
Well now to a shield specific question: As someone stated they had a 700 EM DPS Peak recharge on their shields (on some kind of setup) how long can they maintain that peak recharge? (im considering overheating when i hit their peak recharge) And when shields are down how high is the recharge then?
I guess theoretically i can lower the needed Damage to be done by doing a higher DPS thru overheating (overhating:D) at the right time.
BTW i guess to maintain a good enough tank on a harb i suppose 3 x Trimarks are needed or is there any active tank that can hold up to the Drake?
P.S. Acolyte T2 drones for extra EM damage?
700 DPS EM resist only happens on a Tank Drake. Such a ship is going to be armed with Heavy Missile Launchers and almost certainly will sling Scourge, and if you're unlucky Caldari Navy Scourge missiles. A WELL skilled drake pilot using a Tank drake will be able to deliver over 400 DPS (mostily kinetic with about 100 therm (drones)). With good cap skills you can run the hardners as long as a fight will probably last any way (25 minutes for me) - however a neut or two and that goes away pretty quickly.
Like anything in Eve that recharges, shield charge does not happen in a linear fashion. Instead you find you get a tiny fraction of your recharge at 99% full and your peak charge at 30%. If you can sneak by 30% you've got it made.
I don't think that a Harbinger will be able to kill a fully tanked drake - but to be fair a gank fitted blaster ship is going to struggle with that task. If you can swing it, ambush the drake when ratting - that extra DPS works wonders (I got murdered by an Ishtar of all things because I had 3 1.55 mil rats blasting me. Then the ishtar got the rats and the bounty - it was double curses for me). Most tank drakes aren't flying around spoiling for a fight - they're fitted that way because A) It's PVE, B) The pilot is afraid of other players C)The pilot is a noob.
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![Gimpb Gimpb](https://images.evetech.net/characters/413777602/portrait?size=64)
Gimpb
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Posted - 2008.08.04 13:33:00 -
[19]
Edited by: Gimpb on 04/08/2008 13:34:00 Among BCs, fighting BCs, it's tough to beat a drake. You might do it in a harbi but you'd probably need to spend more than the drake to do it.
Have you considered using a tier 1 BS? Any of them except the scorp should be able to steamroll a drake without too much issue and they're not that expensive.
As a crazy side thought, could a hurricane w/ 2 rocket launchers shooting defenders do it?
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![Derek Sigres Derek Sigres](https://images.evetech.net/characters/883220914/portrait?size=64)
Derek Sigres
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Posted - 2008.08.04 13:37:00 -
[20]
Originally by: Gimpb Edited by: Gimpb on 04/08/2008 13:34:00 Among BCs, fighting BCs, it's tough to beat a drake. You might do it in a harbi but you'd probably need to spend more than the drake to do it.
Have you considered using a tier 1 BS? Any of them except the scorp should be able to steamroll a drake without too much issue and they're not that expensive.
As a crazy side thought, could a hurricane w/ 2 rocket launchers shooting defenders do it?
I think a scorpion could steamroll a drake easier than most ships. Few Caldari jammers, some torpedos, a few neuts. . . Why punch your way through tank when you can just get around that whole slugging match with jammers and neuts?
Really the scorpion can be pretty damn lethal to anything if you know excatly what ship you'll be fighting.
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![Lorna Loot Lorna Loot](https://images.evetech.net/characters/967622612/portrait?size=64)
Lorna Loot
Caldari Nox Eternus
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Posted - 2008.08.04 13:52:00 -
[21]
Upgrade to a geddon and watch them melt before your eyes.
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![Zantei Zantei](https://images.evetech.net/characters/1005310947/portrait?size=64)
Zantei
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Posted - 2008.08.04 13:53:00 -
[22]
Edited by: Zantei on 04/08/2008 13:53:38
1.)Upload a virus and take it's shields down.
2.)Set of a nuclear bomb inside it. ------------------------------------------
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![Staggerr Staggerr](https://images.evetech.net/characters/583578843/portrait?size=64)
Staggerr
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Posted - 2008.08.04 13:55:00 -
[23]
Protip: To take down a Drake, shoot at it until it explodes.
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![Wil Smithx Wil Smithx](https://images.evetech.net/characters/825986236/portrait?size=64)
Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.04 14:04:00 -
[24]
Originally by: Gimpb Edited by: Gimpb on 04/08/2008 13:34:00 Among BCs, fighting BCs, it's tough to beat a drake. You might do it in a harbi but you'd probably need to spend more than the drake to do it.
Have you considered using a tier 1 BS? Any of them except the scorp should be able to steamroll a drake without too much issue and they're not that expensive.
As a crazy side thought, could a hurricane w/ 2 rocket launchers shooting defenders do it?
As a crazy side thought, no, a hurricane could never front the damage to take a strong drake tank out with no launchers.
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![Kano Sekor Kano Sekor](https://images.evetech.net/characters/936534017/portrait?size=64)
Kano Sekor
Amarr The Movement
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Posted - 2008.08.04 14:25:00 -
[25]
Originally by: Lorna Loot Upgrade to a geddon and watch them melt before your eyes.
Bringing a BS to a BC fight is just meh. ----------------------------------------------------------------------
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![Haniblecter Teg Haniblecter Teg](https://images.evetech.net/characters/896189278/portrait?size=64)
Haniblecter Teg
F.R.E.E. Explorer Elitist Cowards
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Posted - 2008.08.04 14:57:00 -
[26]
Best way to take down a drake?
Laugh at its damage till it self destructs in shame. ----------------- Friends Forever |
![Norwood Franskly Norwood Franskly](https://images.evetech.net/characters/312322389/portrait?size=64)
Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.08.04 15:02:00 -
[27]
I think a hurricane with hail ammo and 2 neutrilizers would do it pretty well
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![Rexthor Hammerfists Rexthor Hammerfists](https://images.evetech.net/characters/789673901/portrait?size=64)
Rexthor Hammerfists
The Movement
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Posted - 2008.08.04 15:02:00 -
[28]
2 medium neuts are enough to take down its cap so much that a buffertanked drake cant use its invul field anymore - no resists means its easy to take down - one med neut might be enough too, depending on the number of shield relay the drake uses.
Have em ammo. -
Any good reason for gateguns shooting drones and thus removing dronebased ships from pirating?
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![Aleus Stygian Aleus Stygian](https://images.evetech.net/characters/384949830/portrait?size=64)
Aleus Stygian
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Posted - 2008.08.04 15:07:00 -
[29]
Originally by: Zantei Edited by: Zantei on 04/08/2008 13:57:09
1.)Upload a virus and take it's shields down.
2.)Set off a nuclear bomb inside it.
What you did there: I see it.
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![Cpt Branko Cpt Branko](https://images.evetech.net/characters/855196224/portrait?size=64)
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 15:11:00 -
[30]
Edited by: Cpt Branko on 04/08/2008 15:15:45 Edited by: Cpt Branko on 04/08/2008 15:15:11 Edited by: Cpt Branko on 04/08/2008 15:14:47
Originally by: Kano Sekor
Does anyone have any other ideas on how to pwn Drakes?
Overwhelming DPS.
If it's a skilled PvP fit HAM drake with extenders (rather then the useless passive tanking brick) and field extender rigs, then a full out gank Hurricane/Harbringer with trimarks and LG slaves, damage implants and all that jazz should work, nothing else ![Very Happy](/images/icon_biggrin.gif)
If it's a actual real passive *tank* setup (as opposed to buffer+tackle+gank), then just tank/ignore its loldps while your gang gets there and helps you kill it.
Fortunate factor is that most Drake pilots have no clue what to do with their ships.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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![Lorna Loot Lorna Loot](https://images.evetech.net/characters/967622612/portrait?size=64)
Lorna Loot
Caldari Nox Eternus
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Posted - 2008.08.04 15:47:00 -
[31]
Originally by: Kano Sekor
Originally by: Lorna Loot Upgrade to a geddon and watch them melt before your eyes.
Bringing a BS to a BC fight is just meh.
You never said it had to be a BC just you would like to use one. A Geddon will melt them with ease whereas a harby will be sitting there for ages working through their recharge (assuming standard purge/spr fit)
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![Vladimir Griftin Vladimir Griftin](https://images.evetech.net/characters/763151993/portrait?size=64)
Vladimir Griftin
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Posted - 2008.08.04 16:04:00 -
[32]
Raven, 6 Torps with Mjolinr, 2x Neuts, 2x BCU and .. well lets face it you don't need much of a tank against a Drake, but it will melt pretty fast.
A passive Drakes big weakness is its sig radius is the size of a small moon (because of shield rigs/extenders), Torps will hit for full damage every time.
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![verde bandit verde bandit](https://images.evetech.net/characters/1677773647/portrait?size=64)
verde bandit
Amarr Infinitus Odium
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Posted - 2008.08.04 16:10:00 -
[33]
Edited by: verde bandit on 04/08/2008 16:10:43
1. Kinetic
2. Fly Amarr
3. Large Shield Extenders, Shield Power Relays, Purger rigs, maybe an Invulnerability Field or Photon Scattering, so it has loads of shield HP and a ridiculous shield recharge rate.
4. Can I has your babies ?
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![Arazel Chainfire Arazel Chainfire](https://images.evetech.net/characters/134759106/portrait?size=64)
Arazel Chainfire
The first genesis Veritas Immortalis
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Posted - 2008.08.04 16:12:00 -
[34]
... take that gankfit harbinger. And then bring a friend. The harbinger has about the same dps as a passivetank drake does recharge, so that friend can be in anything from a frigate to another battlecruiser, as long as they do at least about 50dps
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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![SuiJuris SuiJuris](https://images.evetech.net/characters/1032301318/portrait?size=64)
SuiJuris
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Posted - 2008.08.04 16:40:00 -
[35]
a Gank Fit Harby, With a Med Neut whom overheats during the Drakes peak recharge should have no trouble solo'ing one, granted this needs to be a top notch gank Harby 700 dps minimum. ***The tears of those who fail to adapt sustain me. |
![Dai'nin Roi'nin Dai'nin Roi'nin](https://images.evetech.net/characters/662152064/portrait?size=64)
Dai'nin Roi'nin
Absinthe Brothers Consortium
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Posted - 2008.08.04 16:44:00 -
[36]
I smell nerf in the air..
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![Gypsio III Gypsio III](https://images.evetech.net/characters/764629986/portrait?size=64)
Gypsio III
Dirty Filthy Perverts
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Posted - 2008.08.04 16:58:00 -
[37]
Originally by: Dai'nin Roi'nin I smell nerf in the air..
Not while people are talking about peak regen, 700 DPS tanks and SPRs.
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![AnKahn AnKahn](https://images.evetech.net/characters/242568410/portrait?size=64)
AnKahn
Caldari Rebirth. Ashes to Agony
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Posted - 2008.08.04 18:15:00 -
[38]
I'll tell you how not to kill a Drake.
Non speed fitted Tempest.
Even a tank Drake can fit a point, and keep a Tempest in range.
Also, DPS numbers are not reality. Missiles boats do damage over time.
Turret users, at max skill, have a chance to do X amount of DPS which depends on a lot of factors.
For missile users its sig radius and also the speed of the target (hmmmm.. lately there's been some discussion of speed, but can't quite remember about what). So max skilled missile users actually get a dependable DPS number over the entire fight.
For completeness, Drones are killable. Great for blobs tho.
The one reliable way to kill a Drake is to deliver more than 1000 DPS. Or Nuet it.
I've dueled almost every sub cap ship in Drakes. You can't kill one in a BC if we are talking max skilled Drake. You can't kill one in a command ship either.
Blaster BS or Torp Raven, sure.
What ships can a Drake kill? Well, ships piloted by noobs. And HAM Drakes can suprise you
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![Buhhdust Princess Buhhdust Princess](https://images.evetech.net/characters/348465386/portrait?size=64)
Buhhdust Princess
Black Water.
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Posted - 2008.08.04 18:52:00 -
[39]
hotdrop tbh. thanks <3
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![Atsuko Ratu Atsuko Ratu](https://images.evetech.net/characters/183932166/portrait?size=64)
Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.04 19:04:00 -
[40]
Shoot at it? It's not a nano ship ![Laughing](/images/icon_lol.gif)
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![Soporo Soporo](https://images.evetech.net/characters/597279190/portrait?size=64)
Soporo
Caldari
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Posted - 2008.08.04 19:19:00 -
[41]
Quote: I think a scorpion could steamroll a drake easier than most ships. Few Caldari jammers, some torpedos, a few neuts.
Found out last night, a single Cald jammer in a Scorp can shut you down. Hell, I even had a backup array too for lols.
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![NOObbody NOObbody](https://images.evetech.net/characters/1145544199/portrait?size=64)
NOObbody
Mostly Harmless
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Posted - 2008.08.04 19:24:00 -
[42]
Originally by: Gypsio III
3. PVP Drake, with decent skills, will be doing around 600 DPS
Full estamel BCU in lows i guess`?![Laughing](/images/icon_lol.gif) --- I was sworn to absolute secrecy! |
![Atsuko Ratu Atsuko Ratu](https://images.evetech.net/characters/183932166/portrait?size=64)
Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.04 19:26:00 -
[43]
Originally by: NOObbody
Originally by: Gypsio III
3. PVP Drake, with decent skills, will be doing around 600 DPS
Full estamel BCU in lows i guess`?![Laughing](/images/icon_lol.gif)
HAMS. But with a little more than "decent" skills
I do around 670 with a few 3% implants
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![Gypsio III Gypsio III](https://images.evetech.net/characters/764629986/portrait?size=64)
Gypsio III
Dirty Filthy Perverts
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Posted - 2008.08.04 19:34:00 -
[44]
Originally by: NOObbody
Originally by: Gypsio III
3. PVP Drake, with decent skills, will be doing around 600 DPS
Full estamel BCU in lows i guess`?![Laughing](/images/icon_lol.gif)
Mine are closer to 700 DPS. You have an apt name. ![Wink](/images/icon_wink.gif)
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![Borg9 Borg9](https://images.evetech.net/characters/2083630103/portrait?size=64)
Borg9
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Posted - 2008.08.04 19:40:00 -
[45]
Edited by: Borg9 on 04/08/2008 19:41:35 T2 pulse harb w/ Amarr med/light drones would be ur best bet. Don't even bother fitting a web if ur fighting a drake. Also if you see a solo drake then ITS A TARPPPPPPP!!!! edit: Or just get an Abaddon and melt it
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![Kaileen Starsong Kaileen Starsong](https://images.evetech.net/characters/919599834/portrait?size=64)
Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.08.04 19:47:00 -
[46]
I'd say there're few things that keep Drake from being overpowered, tbh ![Laughing](/images/icon_lol.gif)
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![AstroPhobic AstroPhobic](https://images.evetech.net/characters/816108809/portrait?size=64)
AstroPhobic
Minmatar
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Posted - 2008.08.04 19:51:00 -
[47]
@ OP: Triple webbed by 3 rapiers, target painter by another 3 rapiers, hotdrop a revelation, siege mode, 4 heatsinks and 3 dual gigapulse.
Or any amarr BC hull +...
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![Xaen Xaen](https://images.evetech.net/characters/922855529/portrait?size=64)
Xaen
Caldari Caritas.
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Posted - 2008.08.04 19:55:00 -
[48]
Originally by: Kano Sekor Well post nerf i predict a lot of Drakes will be flying around thinking they are all that, however i whould like to omgwtfpwn these guys and i want the ship to be able to do that be a BC and im thinking a harbinger.
Bad idea. Amarr is actually the worst choice.
Due to the resistance bonuses and the typical hardeners used, kinetic is typically the Drake's weakest resist.
Originally by: Kano Sekor The reasoning is that Drakes shieldtank afaik and lasers are good against shields hence harbinger whould do awesome.
This is pretty braindead. If you want to take out a specific ship, go on battleclinic or somewhere and look at actual setups for that ship. I think you'll find that the weakest resist in an omnitank drake is Kinetic, not EM or Thermal.
Originally by: Kano Sekor 1. What missiles do the general Drake pilot use (Kinetic?)
Random. There are no damage type specific bonuses on the drake, so don't assume anything.
Originally by: Kano Sekor 2. Does anyone have any other ideas on how to pwn Drakes?
If you can neut their hardeners off, they're a snap to kill. But you need a few hits from a medium or heavier neut, then a small neut to keep it down. Other than that, bring a gank boat. Barrage or kinetic missiles. Or a blaster boat.
Originally by: Kano Sekor 3. Normal stats on a generic peeeveeepeee Drake? Rigs?
check battle clinic. There's really no such thing as a generic setup. Rigs are typically purgers (shield regen). Smarter pvp pilots use extenders instead.
Originally by: Kano Sekor 4. Suggestions? (<= insert funny remark to this question)
Bring friends. The drake can fit a sadistic tank with ease, and cheaply. - Support fixing the UI|Suggest Jita fixes|Compact logs |
![Kaileen Starsong Kaileen Starsong](https://images.evetech.net/characters/919599834/portrait?size=64)
Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.08.04 19:58:00 -
[49]
Originally by: Xaen Random. There are no damage type specific bonuses on the drake, so don't assume anything.
![Laughing](/images/icon_lol.gif) ![Rolling Eyes](/images/icon_rolleyes.gif)
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![Tippia Tippia](https://images.evetech.net/characters/1938874952/portrait?size=64)
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.04 20:01:00 -
[50]
Edited by: Tippia on 04/08/2008 20:03:40
Originally by: AstroPhobic @ OP: Triple webbed by 3 rapiers, target painter by another 3 rapiers, hotdrop a revelation, siege mode, 4 heatsinks and 3 dual gigapulse.
At this point, I would like to discuss the matter of overkill… ![Laughing](/images/icon_lol.gif)
Also, to clarify… Originally by: Kaileen Starsong
Originally by: Xaen Random. There are no damage type specific bonuses on the drake, so don't assume anything.
![Laughing](/images/icon_lol.gif) ![Rolling Eyes](/images/icon_rolleyes.gif)
…by quoting the Drake's description:
"Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault missiles."
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![Xaen Xaen](https://images.evetech.net/characters/922855529/portrait?size=64)
Xaen
Caldari Caritas.
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Posted - 2008.08.04 20:02:00 -
[51]
Originally by: Kaileen Starsong
Originally by: Xaen Random. There are no damage type specific bonuses on the drake, so don't assume anything.
![Laughing](/images/icon_lol.gif) ![Rolling Eyes](/images/icon_rolleyes.gif)
lol
You can tell what I don't pvp in.![Laughing](/images/icon_lol.gif)
Regardless, I've seen them use everything in combat. What's really funny is when they use EM against my Vagabond. EM is its highest native resist. - Support fixing the UI|Suggest Jita fixes|Compact logs |
![Atsuko Ratu Atsuko Ratu](https://images.evetech.net/characters/183932166/portrait?size=64)
Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.04 20:07:00 -
[52]
Originally by: Xaen
Random. There are no damage type specific bonuses on the drake, so don't assume anything.
Most of the things you said were so horribly wrong, but this was my favorite part.
Kinetic is never their lowest; if it is, their tank is crap anyway.
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![Kaileen Starsong Kaileen Starsong](https://images.evetech.net/characters/919599834/portrait?size=64)
Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.08.04 20:08:00 -
[53]
Originally by: Xaen
Regardless, I've seen them use everything in combat. What's really funny is when they use EM against my Vagabond. EM is its highest native resist.
Well, yeah, it's stupid not to use other damage types when you're shooting into a resist hole. Most drake's tend to pack kinetic only though.. and some do things like above, hehe.
Also, generic HAM-drakes tend to have Invuls and EM/Therm resist rigs or Extender ones instead of EM/Therm hards. Which results in EM being the lowest resist.
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![Cpt Branko Cpt Branko](https://images.evetech.net/characters/855196224/portrait?size=64)
Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.04 20:55:00 -
[54]
Edited by: Cpt Branko on 04/08/2008 20:55:36 Bah.
Rupture.
Lows: 1600mm RT plate, EANM II, DC II, 2x Gyrostab II
Mids: named MWD, web, point
Highs: 4x D180mm AC II large smartbomb(offline) Cynosaural Field Generator
Win ![Laughing](/images/icon_lol.gif)
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
![Taco Raptorian Taco Raptorian](https://images.evetech.net/characters/914729035/portrait?size=64)
Taco Raptorian
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Posted - 2008.08.05 07:20:00 -
[55]
Your Drakes on mah killmailz. Can I haz it? ![Razz](/images/icon_razz.gif)
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![Kano Sekor Kano Sekor](https://images.evetech.net/characters/936534017/portrait?size=64)
Kano Sekor
Amarr The Movement
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Posted - 2008.08.05 08:12:00 -
[56]
Rather than trusting you guys ive been trying to EFT out a good drake fit (With all skills at lvl V) and gather a worst case scenario for a PvP Drake, and i can not get the numbers you are talking about i get a shield tank of 450 dps at peak and a damage output of around 580 dps and a EHP of around 69 k EHP.
Still it seems enough to 100% kill my harbinger setups of which stats are: Plated setup: 61 k EHP 631 dps (706 dps overheated) and thats with no repping at all.
Dual rep setup: 493 (547 overheated) dps output and a 215 dps defence and around 40 k EHP and cap stability as long as i have 800 charges. (ofc w/o overheating my reppers wich will put me in negative cap balance)
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![Merin Ryskin Merin Ryskin](https://images.evetech.net/characters/856024051/portrait?size=64)
Merin Ryskin
Peregrine Industries
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Posted - 2008.08.05 08:55:00 -
[57]
Damage types to kill a Drake depend on the Drake you're talking about:
Proper buffer-tanked gank Drake with point + gang mod: EM. This setup only has enough CPU for one hardener, and it's probably an invulnerability field (+ the gang mod).
Gank Drake with no gang mod: thermal, possibly EM. Without the gang mod, there's enough CPU to fill the EM hole, but there's a chance it's running dual invulnerability fields, which would make thermal best again.
Uber-passive Drake: thermal, but who cares really. The EM hole is definitely filled, but with no dps and no tackle, you've got all the time you need to call in some friends to finish it off.
Kinetic and explosive will NEVER be the best damage type for T1 ships (explosive is often best for T2 ships, however), since thermal is the second lowest resist, and very rarely gets a specific hardener.
As for how to kill it, just treat it like any other buffer-tanked gank BC: either bring a battleship, or hit it with multiple cruiser/BC-class ships. Drakes really aren't anything special, they've got a bit more EHP, a bit less gank, and much better range, but as long as you don't let it keep range on you, it doesn't really require any special tactics.
As for what missiles to expect: kinetic, 90% of the time. Even if you happen to have a lower resist to shoot at, the reload time and loss of the 25% damage bonus is probably going to offset that, making an ammo switch kind of pointless. If you're doing it right, a PvP target is going to go down before you have time to screw around with changing damage types.
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