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Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:34:00 -
[1]
Yes, I know ANOTHER Tech 2 Destroyer thread and it's based on Salvaging AGAIN but bear with me.
I've heard the pleas for a Salvage specific ship and I came up with one.
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:34:00 -
[2]
Yes, I know ANOTHER Tech 2 Destroyer thread and it's based on Salvaging AGAIN but bear with me.
I've heard the pleas for a Salvage specific ship and I came up with one.
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:35:00 -
[3]
Caldari Heavy Salvager- Name: Pelican Hull: Cormorant Skin: Forest Camo Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to all Shield Resistances and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 675/675 Capacity: 500 m3 Mass: 1,900,000 kg Volume: 52,000 m3 (5,000 m3 when packed) Inertia Modifier: 3.0 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 675/675 Armour EM Damage Resistance: 50% Armour Explosive Damage Resistance: 10% Armour Kinetic Damage Resistance: 25% Armour Thermal Damage Resistance: 45%
Shield: 700/700 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 10% Shield Explosive Damage Resistance: 40% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 650/650 Recharge Time: 300 Sec.
Maximum Targeting Range: 100 km Max Locked Targets: 6 Scan Resolution: 475 mm Gravimetric Sensor Strength: 12 points Signature Radius: 90 m
Max Velocity: 210 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 2 Med Slots: 3 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:35:00 -
[4]
Caldari Heavy Salvager- Name: Pelican Hull: Cormorant Skin: Forest Camo Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to all Shield Resistances and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 675/675 Capacity: 500 m3 Mass: 1,900,000 kg Volume: 52,000 m3 (5,000 m3 when packed) Inertia Modifier: 3.0 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 675/675 Armour EM Damage Resistance: 50% Armour Explosive Damage Resistance: 10% Armour Kinetic Damage Resistance: 25% Armour Thermal Damage Resistance: 45%
Shield: 700/700 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 10% Shield Explosive Damage Resistance: 40% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 650/650 Recharge Time: 300 Sec.
Maximum Targeting Range: 100 km Max Locked Targets: 6 Scan Resolution: 475 mm Gravimetric Sensor Strength: 12 points Signature Radius: 90 m
Max Velocity: 210 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 2 Med Slots: 3 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:36:00 -
[5]
Gallente Heavy Salvager- Name: Hermes Hull: Catalyst Skin: Desert Camo Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to Armour hitpoints and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 800/800 Capacity: 450 m3 Drone Capacity: 5 m3 Drone Bandwidth: 5 Mbit/sec Mass: 1,750,000 kg Volume: 55,000m3 (5,000m3 when packed) Inertia Modifier: 3.7 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 750/750 Armour EM Damage Resistance: 50% Armour Explosive Damage Resistance: 10% Armour Kinetic Damage Resistance: 35% Armour Thermal Damage Resistance: 35%
Shield: 600/600 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 10% Shield Explosive Damage Resistance: 50% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 550/550 Recharge Time: 300 Sec.
Maximum Targeting Range: 100km Max Locked Targets: 6 Scan Resolution: 500 mm Magnetometric Sensor Strength: 11 points Signature Radius: 86 m
Max Velocity: 225 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 4 Med Slots: 1 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:36:00 -
[6]
Minmatar Heavy Salvager- Name: Falchion Hull: Thrasher Skin: Metallic Silver Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to all Thermal and Kinetic resistances and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 650/650 Capacity: 450 m3 Mass: 1,500,000 kg Volume: 43,000m3 (5,000m3 when packed) Inertia Modifier: 3.7 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 700/700 Armour EM Damage Resistance: 60% Armour Explosive Damage Resistance: 10% Armour Kinetic Damage Resistance: 25% Armour Thermal Damage Resistance: 35%
Shield: 700/700 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 10% Shield Explosive Damage Resistance: 50% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 500/500 Recharge Time: 300 Sec.
Maximum Targeting Range: 100km Max Locked Targets: 6 Scan Resolution: 550 mm Ladar Sensor Strength: 9 points Signature Radius: 75 m
Max Velocity: 240 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 3 Med Slots: 2 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:36:00 -
[7]
Gallente Heavy Salvager- Name: Hermes Hull: Catalyst Skin: Desert Camo Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to Armour hitpoints and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 800/800 Capacity: 450 m3 Drone Capacity: 5 m3 Drone Bandwidth: 5 Mbit/sec Mass: 1,750,000 kg Volume: 55,000m3 (5,000m3 when packed) Inertia Modifier: 3.7 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 750/750 Armour EM Damage Resistance: 50% Armour Explosive Damage Resistance: 10% Armour Kinetic Damage Resistance: 35% Armour Thermal Damage Resistance: 35%
Shield: 600/600 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 10% Shield Explosive Damage Resistance: 50% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 550/550 Recharge Time: 300 Sec.
Maximum Targeting Range: 100km Max Locked Targets: 6 Scan Resolution: 500 mm Magnetometric Sensor Strength: 11 points Signature Radius: 86 m
Max Velocity: 225 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 4 Med Slots: 1 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:36:00 -
[8]
Minmatar Heavy Salvager- Name: Falchion Hull: Thrasher Skin: Metallic Silver Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to all Thermal and Kinetic resistances and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 650/650 Capacity: 450 m3 Mass: 1,500,000 kg Volume: 43,000m3 (5,000m3 when packed) Inertia Modifier: 3.7 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 700/700 Armour EM Damage Resistance: 60% Armour Explosive Damage Resistance: 10% Armour Kinetic Damage Resistance: 25% Armour Thermal Damage Resistance: 35%
Shield: 700/700 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 10% Shield Explosive Damage Resistance: 50% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 500/500 Recharge Time: 300 Sec.
Maximum Targeting Range: 100km Max Locked Targets: 6 Scan Resolution: 550 mm Ladar Sensor Strength: 9 points Signature Radius: 75 m
Max Velocity: 240 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 3 Med Slots: 2 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:37:00 -
[9]
Amarr Heavy Salvager- Name: Devout Hull: Coercer Skin: Metallic Gold Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to all Armour Resistances and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 750/750 Capacity: 350 m3 Mass: 1,625,000 kg Volume: 47,000m3 (5,000m3 when packed) Inertia Modifier: 3.7 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 800/800 Armour EM Damage Resistance: 40% Armour Explosive Damage Resistance: 20% Armour Kinetic Damage Resistance: 25% Armour Thermal Damage Resistance: 35%
Shield: 600/600 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 0% Shield Explosive Damage Resistance: 50% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 600/600 Recharge Time: 300 Sec.
Maximum Targeting Range: 100km Max Locked Targets: 6 Scan Resolution: 525 mm Radar Sensor Strength: 10 points Signature Radius: 83 m
Max Velocity: 220 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 4 Med Slots: 1 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:37:00 -
[10]
Salvage Bay I- Low Slot
An advanced cargohold expander designed exclusively for Heavy Salvagers, the bay is designed to hold raw materials in its many compartments
Bonus: Extra 500m3 cargohold (Accessable like Drone Bay)
Structure HP penalty: -30%
Can only fit 1
Can only fit to Heavy Salvager -----
Salvage Bay II- Low Slot
An advanced cargohold expander designed exclusively for Heavy Salvagers, the bay is designed to hold raw materials in its many compartments
Bonus: Extra 750m3 cargohold
Structure HP penalty: -45%
Can only fit 1
Can only fit to Heavy Salvager -----
Heavy Tractor Beam- High Slot
An improvement over the smaller version, not quite as powerful as the Capital version, this beam is used to tractor in wrecks and cargo containers
CPU Usage: 10,000 tf Powergrid Usage: 6 MW Optimal Range: 100 km -----
Salvager II- High Slot
A scanner designed to scan wreckages for salvagable materials, this device has been modified with an enhanced sensor cluster resulting in better scan results and better salvage
CPU Usage: 25 tf Powergrid Usage: 1 MW Access Difficulty Bonus: 7.5% Optimal Range: 10 km -----
Please tell me what you think and don't go flaming all "Oh god not another one" or "Your idea is fail" I don't care, it's just an idea.
__________________________________ There's no point running from the shadows, they're everywhere |
|

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:37:00 -
[11]
Amarr Heavy Salvager- Name: Devout Hull: Coercer Skin: Metallic Gold Class: Heavy Salvager
Destroyer Skill Bonus: 10% bonus to all Armour Resistances and 5% bonus to maximum capacitor per level
Heavy Salvager Skill Bonus: 10% bonus to salvage retrieval and 5% bonus to maximum velocity per level
Special Ability: 99% CPU reduction for Heavy Tractor Beams and can fit 1 Salvage Bay
Structure: 750/750 Capacity: 350 m3 Mass: 1,625,000 kg Volume: 47,000m3 (5,000m3 when packed) Inertia Modifier: 3.7 EM Damage Resisitance: 0% Explosive Damage Resistance: 0% Kinetic Damage Resistance: 0% Thermal Damage Resistance: 0%
Armour: 800/800 Armour EM Damage Resistance: 40% Armour Explosive Damage Resistance: 20% Armour Kinetic Damage Resistance: 25% Armour Thermal Damage Resistance: 35%
Shield: 600/600 Shield Recharge Time: 625 Sec. Shield EM Damage Resistance: 0% Shield Explosive Damage Resistance: 50% Shield Kinetic Damage Resistance: 40% Shield Thermal Damage Resistance: 20%
Capacitor Capacity: 600/600 Recharge Time: 300 Sec.
Maximum Targeting Range: 100km Max Locked Targets: 6 Scan Resolution: 525 mm Radar Sensor Strength: 10 points Signature Radius: 83 m
Max Velocity: 220 m/sec Ship Warp Speed: 3 AU/S
CPU: 250 Powergrid: 60 Calibration: 400 Low Slots: 4 Med Slots: 1 High Slots: 8 Launcher Hardpoints: 0 Turret Hardpoints: 0 Upgrade Hardpoints: 2
__________________________________ There's no point running from the shadows, they're everywhere |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.05 12:37:00 -
[12]
Salvage Bay I- Low Slot
An advanced cargohold expander designed exclusively for Heavy Salvagers, the bay is designed to hold raw materials in its many compartments
Bonus: Extra 500m3 cargohold (Accessable like Drone Bay)
Structure HP penalty: -30%
Can only fit 1
Can only fit to Heavy Salvager -----
Salvage Bay II- Low Slot
An advanced cargohold expander designed exclusively for Heavy Salvagers, the bay is designed to hold raw materials in its many compartments
Bonus: Extra 750m3 cargohold
Structure HP penalty: -45%
Can only fit 1
Can only fit to Heavy Salvager -----
Heavy Tractor Beam- High Slot
An improvement over the smaller version, not quite as powerful as the Capital version, this beam is used to tractor in wrecks and cargo containers
CPU Usage: 10,000 tf Powergrid Usage: 6 MW Optimal Range: 100 km -----
Salvager II- High Slot
A scanner designed to scan wreckages for salvagable materials, this device has been modified with an enhanced sensor cluster resulting in better scan results and better salvage
CPU Usage: 25 tf Powergrid Usage: 1 MW Access Difficulty Bonus: 7.5% Optimal Range: 10 km -----
Please tell me what you think and don't go flaming all "Oh god not another one" or "Your idea is fail" I don't care, it's just an idea.
__________________________________ There's no point running from the shadows, they're everywhere |

Marcus Atredies
Minmatar Brutor tribe
|
Posted - 2008.08.05 13:47:00 -
[13]
As a player of a few months, I'm still shocked that are not salvage ships already.
Your idea has merit and value.
|

WishBlade
Caldari League of Disgruntled Fast Food Employees
|
Posted - 2008.08.05 14:01:00 -
[14]
Edited by: WishBlade on 05/08/2008 14:02:34 Why not just give the ships role bonuses for tractor beam range, and salvage access difficulty? Also, a T2 salvage cargo expander plus a T2 regular cargo expander... Which would the regular enhance? base, or moduled?
generally, I'm all for the ships, but the extra mods seem a bit off. You didn't specify the size of the salvage cargohold, but did specify it would be opened like a drone bay, which would hint it's not the same as the regular cargohold. Aweseomenessness |

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2008.08.05 14:09:00 -
[15]
Instead of the salvage bay, I would rather use it as a ship bonus just like you have on the mining frigates/cruisers. But even then I would skip it out fully. I haven't encountered salvage that took a load of space (except the scrapmetal which is virtual useless). And salvaging <> looting.
|

dojocan81
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Posted - 2008.08.05 14:30:00 -
[16]
honestly, i like the idea of a specialized salvage ship but !!e***!!!comon, why do we have to call those ships destroyers ? destroyer!!
truly saidd, if ccp does not change those stupid ships at all ... i prefer they should rename them into salvage boat .. but not destroyers ....
|

Red Thunder
Most Wanted INC G00DFELLAS
|
Posted - 2008.08.05 14:41:00 -
[17]
this has been suggested 101 times, ccp even put it in the list of ships NOT to suggest in the sticky
Eagles may soar, but weasels dont get sucked into jet engines |

Lolarina
|
Posted - 2008.08.05 19:27:00 -
[18]
slow none-tackling DPS frig
|

z0de
Gallente The Bastards
|
Posted - 2008.08.05 19:53:00 -
[19]
Salvage is tiny, why do you need so much space?
|

Inara Subaka
Caldari the united
|
Posted - 2008.08.05 20:10:00 -
[20]
Originally by: z0de Salvage is tiny, why do you need so much space?
Have you ran any of the big lvl4 missions (AE, WWC, Damsel, etc...) and tried to solo salvage? Back when I was a carebear, I had to make 2-3 and sometimes 4 trips to salvage a lvl4.
|
|

Maar T'Kmel
Minmatar Free Galactic Enterprises Violent-Tendencies
|
Posted - 2008.08.05 21:20:00 -
[21]
Originally by: Inara Subaka
Originally by: z0de Salvage is tiny, why do you need so much space?
Have you ran any of the big lvl4 missions (AE, WWC, Damsel, etc...) and tried to solo salvage? Back when I was a carebear, I had to make 2-3 and sometimes 4 trips to salvage a lvl4.
You're not talking about salvage, you're talking about loot.
|

Anubis Assassin
State Protectorate
|
Posted - 2008.08.05 21:31:00 -
[22]
It goes hand in hand. You kill off all the targets in the mission in your mission runner ship then you come back in your salvage ship and loot all the wrecks and salvage them. Doing it any other way isn't as efficient. Also, if you're like me, you keep enough stock of ammo in your ship's cargo hold that it doesn't leave much room at all for any looting. Especially when some of the guns and such left behind in loot can take upwards of 25-50m3 per item. The only real thing I would like in a dedicated salvage ship would be tractor range. As for now though, I use a Hurricane for salvage, it's makes a great salvage ship 
|

Hawkster222
|
Posted - 2008.08.06 00:02:00 -
[23]
Love the idea
|

d3vo
|
Posted - 2008.08.06 03:15:00 -
[24]
I don't loot wrecks. It is a waste of time. Just simply running through with my rigged destroyer! __________ \(^.^)/ |

Inara Subaka
Caldari the united
|
Posted - 2008.08.06 03:21:00 -
[25]
Originally by: Maar T'Kmel You're not talking about salvage, you're talking about loot.
No, I'm talking about my cormy with 4 tractors and 4 salvagers turning those useless wrecks into sellable things. Unless there is good loot (something worth more than 500k, or something I can personally use) it stays right were the wreck was salvaged.
|

Kiki Arnolds
Caldari
|
Posted - 2008.08.06 03:41:00 -
[26]
Let me ask you, would you ever train for this on your main character? Are there many players that would really train to destroyers V when the only benifit is to salvage (as light dictors are of little value outside nullsec). This is a ship for an alt, and while alts are a fact of life in eve, they shouldn't be catered to ç¦ |

Sasha Dasha
|
Posted - 2008.08.06 05:34:00 -
[27]
Originally by: Kiki Arnolds Let me ask you, would you ever train for this on your main character? Are there many players that would really train to destroyers V when the only benifit is to salvage (as light dictors are of little value outside nullsec). This is a ship for an alt, and while alts are a fact of life in eve, they shouldn't be catered to
they would train Destroyer 5 for the interdictor?
|

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2008.08.06 08:36:00 -
[28]
Originally by: Kiki Arnolds Let me ask you, would you ever train for this on your main character? Are there many players that would really train to destroyers V when the only benifit is to salvage (as light dictors are of little value outside nullsec). This is a ship for an alt, and while alts are a fact of life in eve, they shouldn't be catered to
Why do people train skills to level 5? Like interceptors 5, command ships 5, carrier 5, freighter 5. All mentioned skill don't even unlock new ships or modules or are required for other skills. You will always have specialising people.
More options are good anyway :)
|

Kiki Arnolds
Caldari
|
Posted - 2008.08.06 13:30:00 -
[29]
I understand that some people will train for level 5 skills that don't unlock anything, but my question is, would people train for this ship on thier MAIN character. The one thats making the wrecks... ç¦ |

Ydyp Ieva
Caldari Amarrian Retribution
|
Posted - 2008.08.06 14:20:00 -
[30]
I know a lot of people that don't even got a second account, not because you and your grandmother got 2 or more. That everyone else has. And I would train it on my main account as my second account isn't combat orientated and can't even fly a destroyer. Which I tend to keep that way. |
|

Asulox
Caldari Faction Wolfpack
|
Posted - 2008.08.06 14:20:00 -
[31]
Theres plenty of ships out there that already make good salvagers, i dont think a specific ship is needed, after all, do RL scrap merchants use specific scrap trucks? no, they just use a truck with a crane 'mod' salvage is just that, scrap. |

z0de
Gallente The Bastards
|
Posted - 2008.08.06 15:10:00 -
[32]
Originally by: Inara Subaka
Originally by: Maar T'Kmel You're not talking about salvage, you're talking about loot.
No, I'm talking about my cormy with 4 tractors and 4 salvagers turning those useless wrecks into sellable things. Unless there is good loot (something worth more than 500k, or something I can personally use) it stays right were the wreck was salvaged.
Try doing one without picking anything up and jettisoning all the metal scraps. A salvage ship should be speced to salvage not also be a mini hauler and looter.
|

Inara Subaka
Caldari the united
|
Posted - 2008.08.06 16:56:00 -
[33]
Originally by: z0de Try doing one without picking anything up and jettisoning all the metal scraps. A salvage ship should be speced to salvage not also be a mini hauler and looter.
Now I agree with that. I was just saying that back when I was a carebear that I had to make multiple trips (and metal scraps weren't worth the cargo space then, I don't know if they are now or not).
Heck, I know people that used to fly a frig around salvaging stuff, then fly in with an indy with a tractor and mwd fitted to pick stuff up. Adapt to what you have available, that's part of the fun of Eve.
I'd really like to seen a missile boat destroyer (8 light missile slots, or 8 rockets would HURT). Just for S&G's.
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soldieroffortune 258
Gallente Federal Defence Union
|
Posted - 2008.08.06 19:08:00 -
[34]
Originally by: Ydyp Ieva Instead of the salvage bay, I would rather use it as a ship bonus just like you have on the mining frigates/cruisers. But even then I would skip it out fully. I haven't encountered salvage that took a load of space (except the scrapmetal which is virtual useless). And salvaging <> looting.
this is the reason you wouldnt really need a "Salvage Bay" if im correct, all salvage atm takes up like 0.1m3 of space, you could carry like 10,000 tritanium bars in a shuttlecraft or something, so you wouldnt need a salvage bay for that
i do agree on the heavy tractor beam idea, though, not with 100km range, more like i would guess of a 50km range would be a bit more realistic since the small tractor beam has only a 20km range
|

soldieroffortune 258
Gallente Federal Defence Union
|
Posted - 2008.08.06 19:10:00 -
[35]
Originally by: Ydyp Ieva
Originally by: Kiki Arnolds Let me ask you, would you ever train for this on your main character? Are there many players that would really train to destroyers V when the only benifit is to salvage (as light dictors are of little value outside nullsec). This is a ship for an alt, and while alts are a fact of life in eve, they shouldn't be catered to
Why do people train skills to level 5? Like interceptors 5, command ships 5, carrier 5, freighter 5. All mentioned skill don't even unlock new ships or modules or are required for other skills. You will always have specialising people. More options are good anyway :)
uh actually those skills do help, if you read the bonus on ships descritptions (lets use the megathron for example) it says something like "Battleship Skill Bonus: 5% increase in Large Hybrid Turret Damage, and 7.5% increase in Large Hybrid Turret Tracking Speed per level"
so if you have battleship to lvl 5, you do like 15% more damage than someone who has it at say lvl 2 (minimum for the megathron) so it does help, especially that 5% since that is quite a bit when related to large weapons
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ShadowDraqon
Awesome Industries Group
|
Posted - 2008.08.06 19:22:00 -
[36]
I (care)bear with you 
idea /signed ____________________ I had a sig here, but I NOM NOM NOM NOM NOM nommed it... |

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.07 02:14:00 -
[37]
Thank you for the responses, I see now some good points and places where I've gone wrong. I might make changes to the ships to better suit dual purposes, one is salvage but what will the second be...maybe able to fit four or so missiles to better fit the HEAVY Salvager.
__________________________________ There's no point running from the shadows, they're everywhere |

Takashi X2
|
Posted - 2008.08.07 06:33:00 -
[38]
Honestly you have a good idea but its slightly misplaced. T2 destroyers should welll... destroy things
what we do need is maybe an ore ship (kinda the industrial becon of light (the ORE corp that is)) that is a dedicated salvager maybe needing advance space command 1-4 and liek salvaging 4-5.
If you could think of one of those up and post a theoretical ship i would love to see it
|

Damasc
Caldari The Shadow's Of Eve
|
Posted - 2008.08.12 01:03:00 -
[39]
__________________________________ There's no point running from the shadows, they're everywhere |

Tarron Sarek
Gallente Cadien Cybernetics
|
Posted - 2008.08.12 01:18:00 -
[40]
No, no and no.
Destroyers are meant to be ships for combat, not salvaging. It's an unfortunate course of events that lead to them being used as such.
If at all, there should be a dedicated 'civilian' salvaging vessel like a T2 industrial ship or a mining barge variant.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
|

Damasc
Caldari The Shadow's Of Eve
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Posted - 2008.08.12 01:28:00 -
[41]
Sorry for that blank post, view the new ORE variant, the others are scrapped as is the Salvage Bay
__________________________________ There's no point running from the shadows, they're everywhere |
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