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Tea Spoon
Gallente Baptism oF Fire Interstellar Alcohol Conglomerate
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Posted - 2008.08.07 11:24:00 -
[121]
Originally by: Marya Sklodowska
Any modules that do not inflict damage would not be affected.
So a Curse can still neut inties following it ?
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Marya Sklodowska
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Posted - 2008.08.07 11:28:00 -
[122]
Originally by: Tea Spoon
Originally by: Marya Sklodowska
Any modules that do not inflict damage would not be affected.
So a Curse can still neut inties following it ?
Yes, but you raise a good point and that'd be something that would need to be looked at with testing on SISI, and possibly adjusted (perhaps add neuts to the list of affected modules).
----------------------------------- Raivi's Research Alt -Explosion Matrix- Support Sarmaul's MWD MKII |
Julien makka
The Mutineers
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Posted - 2008.08.07 11:33:00 -
[123]
Totally support this idea.
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Rennion
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Posted - 2008.08.07 11:43:00 -
[124]
This is a really smooth solution...
Neuts would need playing around with and testing, curse would be hard to tackle but it has always been hard to tackle.
It really neatly solves the problem people have with nano ships, with these changes you have no excuse for your inty's not getting them tackled so your heavy hitters can kill them.
/support
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Tlar Sanqua
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Posted - 2008.08.07 12:15:00 -
[125]
Excellent idea.
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Smagd
Encina Technologies
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Posted - 2008.08.07 13:32:00 -
[126]
I wanted to add my support: If a tackler catches a Vagabond trying to disengage by MWD, the Vagabond can use its guns again to WTFPwn the ceptor like it's meant to.
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Mermalior
Jugis Modo Utopia Axiom Empire
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Posted - 2008.08.07 13:33:00 -
[127]
Great idea, signed!
------------------------------- This game is about the people |
Veryez
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Posted - 2008.08.07 13:48:00 -
[128]
So simple, so easy. I have always maintained:
Sarmaul >>>> CCP
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iloni atoriandra
SniggWaffe
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Posted - 2008.08.07 14:32:00 -
[129]
Much better than CCPs idea
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IamnobodyCL
Scrapheap-Challenge
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Posted - 2008.08.07 15:06:00 -
[130]
I like this idea.
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Dieneykes
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Posted - 2008.08.07 15:33:00 -
[131]
I support this. It tames speeds, doesn't eliminate speed as a method of tanking, and doesn't completely destroy ancillary things that the current ccp proposal does.
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Alarah
Seven Mops Inc
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Posted - 2008.08.07 15:57:00 -
[132]
Fantastic
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Euriti
Sniggerdly Pandemic Legion
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Posted - 2008.08.07 16:31:00 -
[133]
Edited by: Euriti on 07/08/2008 16:34:55 Edited by: Euriti on 07/08/2008 16:31:31 Much better idea than the nano nerf but could use a few tweaks. I think turrets should be allowed to fire with the MWD on since alot of blasterboats and vagabonds rely on it. I'm not a missile ship person so I can't respond to how this would affect missile ships. Certain drone ships would be a bit ****ed by it too (Dominix/Myrm/Vexor) as they can't launch drones on the approach.
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Dreznengul
GoonSwarm
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Posted - 2008.08.07 17:05:00 -
[134]
Worst idea I've seen for fixing "the speed problem".
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Aleus Stygian
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Posted - 2008.08.07 17:34:00 -
[135]
Originally by: Dreznengul Worst idea I've seen for fixing "the speed problem".
GTFO, Sac pilot.
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Nrom Gustav
Caldari Interstellar eXodus R0ADKILL
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Posted - 2008.08.07 18:00:00 -
[136]
Originally by: Euriti Edited by: Euriti on 07/08/2008 16:39:45 Much better idea than the nano nerf but could use a few tweaks. I think turrets should be allowed to fire with the MWD on since alot of blasterboats and vagabonds rely on it. I'm not a missile ship person so I can't respond to how this would affect missile ships. Certain drone ships would be a bit ****ed by it too (Dominix/Myrm/Vexor) as they can't launch drones on the approach.
Domi/Myrm/Vexor can still launch drones on approach, they will just do 0 damage as long as you got your mwd on. Blasterboats can point and web their target, and just have to pulse the mwd on and off depending on their range to target. Surely this alternative beats going 800m/s, lol.
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Marya Sklodowska
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Posted - 2008.08.07 19:40:00 -
[137]
Originally by: Dreznengul Worst idea I've seen for fixing "the speed problem".
Could you please elaborate on why you disapprove of this idea? Are there specific tactics you think it will harm too severely? Or do you think that it doesn't go far enough in restricting tactics you consider overpowered?
The more detail you can give the better.
----------------------------------- Raivi's Research Alt -Explosion Matrix- Support Sarmaul's MWD MKII |
Tecam Hund
The Buggers
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Posted - 2008.08.07 19:58:00 -
[138]
I like the general idea. Details need to be worked on, but this is good.
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Plymer Ization
Infinitus Odium
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Posted - 2008.08.07 20:02:00 -
[139]
Great ideas, I definitely see this as being a much better way of going about dealing with excessive speed and a great overall change to tactics. Definitely supported.
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Aleus Stygian
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Posted - 2008.08.07 20:43:00 -
[140]
Edited by: Aleus Stygian on 07/08/2008 20:43:32 Another thread that concerns this and which needs a little love.
I still support this thread's subject though. And I'd love to hear Dinique's suggestions.
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Yukiko Kanezaki
Runcible Quench
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Posted - 2008.08.07 22:02:00 -
[141]
Thank you sarm, however, I feel this solution is far to elegant, and far to much work has already gone into CCPs 'solution' for them to scrap it. Le sigh.
We can hope, right?
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Uncle Smokey
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Posted - 2008.08.07 23:18:00 -
[142]
Yeea! much better. .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. \o/ EVERYBODY SAY HELL YEAH! \o/ |
Sirus Ade
Relinquo.
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Posted - 2008.08.08 00:47:00 -
[143]
Edited by: Sirus Ade on 08/08/2008 00:47:45 Love the idea and a simple solution to the gun cycle problem would be that turning on your guns automatically turns off your mwd and vice versa. Also I'd like to see tracking on neuts, but that's for another time I think.
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Rick Thwaites
Caritas.
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Posted - 2008.08.08 05:19:00 -
[144]
I like.
/Signed. --
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Luigi Lamarr
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Posted - 2008.08.08 16:29:00 -
[145]
I like this idea. Simple, elegant, makes a wonderful distinction in role and function between Afterburners and MWDs. I really hope CCP will give this a serious look.
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ishkabibble
Federal Defence Union
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Posted - 2008.08.08 17:10:00 -
[146]
/signed
at least this way their wont be too many unknown side-effects or drastic changes in our playing environment while tackling the problem Support Sarmaul's Genius MWD Alternative |
Natalia Kovac
Minmatar Phoenix Tribe
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Posted - 2008.08.09 02:06:00 -
[147]
I was thinking about this some more. What is so special about the speed tank that it needs to get singled out as some bastard stepchild.
Think about this: what if turning on your armour repairer or hardener made your lasers go dead? Is that a stupid idea? It's as bad as this one.
Speed is just another way of mitigating or avoiding damage, like a conventional tank. Sure it has some secondary advantages such as staying at the range you want, or being able to disengage from a bad fight. But your battleship has plenty of ways to do that too; like de-aggroing and docking/jumping through a gate, getting RR help etc.
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Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.09 02:37:00 -
[148]
Originally by: Natalia Kovac I was thinking about this some more. What is so special about the speed tank that it needs to get singled out as some bastard stepchild.
Think about this: what if turning on your armour repairer or hardener made your lasers go dead? Is that a stupid idea? It's as bad as this one.
Interestingly enough, it does if you can't sustain your capacitor v0v
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RuriHoshino
Minmatar Stimulus
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Posted - 2008.08.09 03:19:00 -
[149]
Edited by: RuriHoshino on 09/08/2008 03:21:51
Originally by: Natalia Kovac I was thinking about this some more. What is so special about the speed tank that it needs to get singled out as some bastard stepchild.
What's special about it is you can't beat it by pressing F1-F8 and singing lolololol the way every carebear FW Achura whiner wants to. That's why it needed nerfing, honestly.
Edit: I'm not bitter about this, honestly.
Support a Real, Reasonable Change to Speed |
Logan Fyreite
Nubs.
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Posted - 2008.08.09 03:36:00 -
[150]
Looks like a good solution to me, or at least better than CCP's solution.
Elegant way of making the change too, would require minimal time. Something that should be looked into.
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