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John Blick
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Posted - 2008.08.14 18:16:00 -
[31]
I was thinking of a more complicated system for the freeing of slaves.
Each group from tourists to slaves should be 'freeable'. Each would have a set of variables associated with them: likelihood of success, gratitude, and cost of setting free. A tourist wouldn't have much gratitude, but would have a higher rate of success, and would cost almost nothing to set free. A slave would have much gratitude, but would not have high rate of success, and would be expensive to set free. It should be possible, but not likely, that a freed slave ends up being a CEO of a top corp and gives you many iskies because they were highly appreciative.
After setting the slaves free - maybe a week or two later, you receive an eve-mail from the "livestock" (that burns me a bit too), saying what has happened to them and possibly including some iskies.
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Arna Padrona
Viziam
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Posted - 2008.08.14 20:55:00 -
[32]
I like this option of turning slaves to freed slaves, as well as the option to somehow "disable" drugs and turn them in, and turning exotic dancers and janitors into slaves, and so on.
Of course, once changed, changing something BACk should be impossible, or smuggling will run rampant. 
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Bunyip
Center for Advanced Studies
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Posted - 2008.08.15 06:02:00 -
[33]
Hello all,
I've put a lot of thought into this matter, and here's what I've come up with:
The R&D companies will have another button in their stations that is sort of a clinic, and maybe also with the major combat corporations. In this clinic, you can convert one form of 'livestock' into another, at a cost of both time and ISK.
Now, as the Gallente I am, I manage to capture some slaves from *cough*blowing up an amarr transport*cough*. Being that I want to set them free, I take them to the clinic and start training them in a new life.
First, Vitoc is some insidious stuff, and only a certain percentage are released from it's grasp every time period (day, etc), in the same way as with salvaging. Those that are freed are turned into Freed Slaves.
Next, I take them through school to help them relearn about the basics of living. After this step (again randomized, and costing ISK and time), they become Tourists.
Next, I choose a career path for them, and some of them may be more apt to certain paths (randomized, although you might be able to do some brain scans to find out which neural path they're most apt to take). I can choose to turn them into a Scientist, a Soldier, an Exotic Dancer, a Janitor, etc.
Now that they have a role, I can equip them to special slots on my ship. These people will give the ship a *slight* bonus (in the forms of 1/2/3% per field), and the size of the ship will determine the crew compliment. Soldiers might give a bonus to damage, exotic dancers might give a 1% general bonus to other crewmembers, scientists might give a bonus to targeting range or salvage chance, etc.
The possibilities are endless. Also, through Conditioning on an Amarr/Crapdari station, they can be converted back into slaves, then to elite slaves. This opens up a whole new market on 'livestock reformers', and there could even be skills that affect this.
-Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |

Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.15 06:23:00 -
[34]
Edited by: Fahtim Meidires on 15/08/2008 06:25:07
Originally by: Arna Padrona Of course, once changed, changing something BACk should be impossible, or smuggling will run rampant. 
"Oh hi guys, your freed just chill out in my cargo hold" <Travels through Gallente space> "Just kidding your slaves again fofofo"
It's a one-way street otherwise it will be abused. I think that making both changes possible but only allowing a change once is too complicated. How does one determine the original state of an object? Why is this exotic dancer different from that exotic dancer? Free slaves is ok, but you can't have both for this reason.
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Farinet
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Posted - 2008.08.15 08:56:00 -
[35]
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Raldo Corsayre
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Posted - 2008.09.06 15:36:00 -
[36]
i agree slaves should be freeable drugs handinable and under certain circumstances ppls enslaveable although atempting to enslave 1000 marines who are sitting in your ship should probably go badly ;p
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Lia Gaeren
Caldari Pole Dancing Vixens
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Posted - 2008.09.06 16:25:00 -
[37]
Originally by: Raldo Corsayre atempting to enslave 1000 marines who are sitting in your ship should probably go badly ;p
Why? Just pump their cabins full of something narcotic, follow it up with something else that makes them more pliable, and bingo, 1000 (hopefully elite!) slaves 
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Nachshon
17th Minmatar Tactical Wing
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Posted - 2008.09.06 17:16:00 -
[38]
/signed
And make it possible to enslave non-slaves. ____________________________________ Caldari by birth, Minmatar by citizenship.
The True Meaning of Freedom
My v |

Molock Saronen
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Posted - 2008.09.07 11:22:00 -
[39]
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Apple Boy
Wyverns of Dionysus Interstellar Alcohol Conglomerate
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Posted - 2008.09.07 15:41:00 -
[40]
definitely need to be able to do something else with the slaves and the exotic dancers
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Lia Gaeren
Caldari Pole Dancing Vixens
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Posted - 2008.09.07 15:45:00 -
[41]
Originally by: Apple Boy definitely need to be able to do something else with ... the exotic dancers
Maybe, when ambulation comes along, these poor girls (and boys, and all the other genders represented) will have specialised clubs where they can gain employment... if so, and POSes become ambulatable as well then I would definitely employ some in my corporate POS - with a name like Pole Dancing Vixens I couldn't avoid it really 
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soldieroffortune 258
Trinity Council
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Posted - 2008.09.08 01:12:00 -
[42]
Originally by: Ishkur So I'm Gallente, and I am doing faction missions. Frequently I get "Slaves" as loot off Amarr Slave Trader ships. Sadly, if I take them home to my hangar, I will lose faction, as they are considered "contraband" in Gallente space. That makes sense.
But my alternative is to leave them in space, or kill them outright. This is just sad.
I'm sure the Gallente government doesn't really intend for their contraband rules to cause the death of innocent slaves. But I'm sure I'm not alone in leaving those poor folks to starve out there in the cold expanses of space, locked for the rest of their miserable lives in a cargo container.
So give us the ability to un-contraband them, turn them into "Freed Slaves" or something. Let them live! I know it's a small thing, and there are probably bigger issues out there, but this keeps bothering me.
i konw, i agree, but when i do get "slaves" i mark the mission site for salvage ops like normal, then after im done salvaging with my salvage boat, i come back in a shuttle, or small frigate and haul ass back to the station, and havent gotten caught yet
i now have about 10 slaves in my hangar, RP: im giving them a free life, no longer on board a slave ship, they are also there with janitors to help clean up, and hookers . . . . i mean exotic dancers, they've had a hard life, they deserve r&r
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.09.08 01:18:00 -
[43]
People have asked for this forever. And it's so simple.
I don't get why no one has done it yet.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Kyle Cataclysm
Blue.
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Posted - 2008.09.08 08:33:00 -
[44]
signed.
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Kade Jeekin
Kinda'Shujaa
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Posted - 2008.09.08 12:12:00 -
[45]
I understand that CCP developed some POS modules for freeing/enslaving. This was when the move to the LP store meant the 'Free the Slaves' agent offer was scrapped.
Time for implementation? --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.09.09 00:18:00 -
[46]
Already gave support earlier. Some suggestions:
1) Remove any NPC sales of freeable slaves or enslaveable freemen. 2) Add agents to each faction that work exactly like the 'trade' COSMOS agents, except that they ask for slaves (in the case of Matari agents, to be freed) or non-slaves (in the case of the Amarrians, to be enslaved), and give some sort of reward (standings, money, and/or LPs). 3) As opposed to the previous LP offers, no 'item' is returned to the player; this prevents 'recycling' operations. Alternatively, the player could get the altered item instead of the reward.
With the exception of the later half of point 3, all of this should fit easily into the existing systems, using the COSMOS trade agents as a template.
As an additional option, the slaves and freemen options should become significant drops in FW, as well as in normal missions to a lesser extent. For example, if the Tribal Liberation Force captures an Amarrian system, large numbers of slaves should be dropped to be brought to agents for medical attention/re-education.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Rothkeen Jormungand
Republic University
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Posted - 2008.09.09 17:01:00 -
[47]
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.09.26 22:36:00 -
[48]
Supported and added to the agenda for Sunday 28th Sept.
... nothing ever burns down by itself
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Kalahari Wayrest
Re-Awakened Technologies Inc
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Posted - 2008.09.27 18:46:00 -
[49]
seems fairly straightforward (not that I'd know ofc ), do eeet 
should also be an option to enslave for those so inclined  __________________________ Indulge Me Consider Yourself Indulged - Immy ♥ Wow immy scored - Xorus
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SysFin
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Posted - 2008.09.28 02:35:00 -
[50]
Yea free the slaves, even if we don't get an enslave button right away.
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Natalia Duraldi
Gallente Pillowsoft
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Posted - 2008.09.28 03:09:00 -
[51]
Since this is something that is going to be looked into, it would be nice to have some sort of status page that can show how many slaves a certian corp/player/allaince has freed/enslaved. That way we can have another thing to epeen about and also give players looking to deal with slaves an easy way to find a respectable corp.
An example would be a player who doesnt want to bother with the process of freeing a slave could look up the info for U'K or EM to see how successful they are in freeing slaves. It would be a definite boon to normal players, especially RP alliances
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Sophie Starsparrow
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Posted - 2008.09.28 11:16:00 -
[52]
My Minmatar tribe will not sell freed slaves, and we can't just leave them in our hangar. We have to dump our slaves in the trash hoping that they get out alive and get away to freedom.
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Neesa Corrinne
Noir. Trinity Nova Alliance
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Posted - 2008.09.28 15:13:00 -
[53]
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.09.28 16:54:00 -
[54]
Edited by: Serenity Steele on 28/09/2008 16:54:46 My 0.02isk into the CSM Meeting|Vote;
Nice Idea for all the right RP reasons. There is a game mechanic to enable this already; Agent Missions.
So suggest establishing agent missions to convert one to the other; - The reward or cost for the agent mission is proportional to the base-price difference. - The agents offering the mission are places in 0.4 or lower space, so no problem with contraband rules for the empires (Ie. Enslave or Free slaves in the border zones). - Balancing issue is frequency and quantity for the missions offered. - The mission locations will be wonderful combat zones for all the RPers opposed or supporting - The RP of settlement of placing the outpost (formerly) named ISS Fabrica in (formerly) minmatar space will actually work, as I can actually free 1500 slaves.
Added bonus is Low-sec gets more love.
 ≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.10.01 22:15:00 -
[55]
Originally by: Sophie Starsparrow My Minmatar tribe will not sell freed slaves, and we can't just leave them in our hangar. We have to dump our slaves in the trash hoping that they get out alive and get away to freedom.
This. The mechanic shouldn't convert slaves into freed slaves; it should collect slaves and provide ... something, perhaps LP or standings. In effect, the slaves are being retrained and returned to NPC society. If they are returned to the players as 'freed slaves', they are still livestock.
And yes, the mechanics are already there in the form of COSMOS trade agents. Just drop a COSMOS-style "freedom camp" out in Amamake with a agents that accept slaves, freed slaves, elite slaves, Kameiras, etc. in exchange for LPs, and the Matari part of this is done. The Amarrian equivalent ("slave-training facility") would accept refugees and the like. Since the Gallente/Caldari war is a little less idealisting, perhaps they are looking for refugees (their citizens captured behind enemy lines), militia (POWs) and similar.
I'd also like to see these sorts of 'commodities' dropped by FW complexes, which could tie into a minor set of rewards for those participating in the system capture portions of FW. By adjusting the drop rate per complex and the LP/whatever reward per commodity, it should be easy to make the rewards become an asset to FW participants without becoming a get-rich-quick scheme.
-- Becq Starforged Ushra'Khan
The Flame of Freedom Burns On! |

Astria Tiphareth
24th Imperial Crusade
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Posted - 2008.10.02 12:19:00 -
[56]
Originally by: Treelox only if i get the opition to turn looted homeless, milita, exotic dancers, etc etc into slaves

Absolutely. Fallout 2 let you do it; where's the opportunity for good and evil, I say! ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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