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FalconsFury
Gallente Hammer Of Light Libertas Fidelitas
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Posted - 2008.08.13 17:11:00 -
[1]
Edited by: FalconsFury on 13/08/2008 17:16:17 ive been seeing alot of gangs running cloaking recon ships... pilgrims being the most annoying so far.
whats the deal? i cant seem to get a ship to lock them down fast enough before they cloak, and when ur dealing with 10 of them its a issue, cause they can really screw up ur day...
edit: and yes i know some of the tactics
bubble -> t2 light drones assigned to tackelers to uncloak them.... etc
it seems there isnt a real counter, i have yet seen someone take them down at a gate camp, they jump, align, cloak, warp....
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.13 17:16:00 -
[2]
Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
- Infectious - |

Liang Nuren
Perkone
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Posted - 2008.08.13 17:17:00 -
[3]
Wait, I've never even heard of a nano pilgrim being useful.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Megan Maynard
Minmatar 7th Cav
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Posted - 2008.08.13 17:18:00 -
[4]
Bait them, use cloaks to catch them off guard. You won't catch one singlehandidly, nor should you.
ECM blackbirds and griffins will ruin a recon pilots day every time.
(Can't use the stuff that makes them good, and long lock range lets you keep them from burning and cloaking.
10 BB's will counter 10 recons any day. (I'll get flamed for that.)
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Liang Nuren
Perkone
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Posted - 2008.08.13 17:21:00 -
[5]
Originally by: Megan Maynard 10 BB's will counter 10 recons any day. (I'll get flamed for that.)
TBH, it's reasonably true. It's especially true if you're clever about it and have some ships be ECM sponges.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

FalconsFury
Gallente Hammer Of Light Libertas Fidelitas
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Posted - 2008.08.13 18:12:00 -
[6]
blackbirds are the only real option?
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Anaalys Fluuterby
Caldari
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Posted - 2008.08.13 19:06:00 -
[7]
If the OP is having issues with Pilgrims I feel sorry for him when he goes against just about any BC in the game......
 -------------------------------------------------
Originally by: CCP Wrangler
Not it isn't, people should be encouraged to get out in low sec space, but never forced to do so.
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.08.13 19:10:00 -
[8]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 30 seconds)! ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Megan Maynard
Minmatar 7th Cav
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Posted - 2008.08.13 19:11:00 -
[9]
Originally by: FalconsFury blackbirds are the only real option?
If you are out gunned or out skilled, ECM is always the best option.
You'll be surprised by how even the playing field gets once you start fielding cheap ass t1 cruisers and frigs that can jam everything.
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.13 19:15:00 -
[10]
It's true, one blackbird in our fleet let about 4 others (me in a BC, and I think 2 BS) take on 2 megas, a phoon and an abaddon. Then they got a falcon and kicked our asses. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post.
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Derek Sigres
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Posted - 2008.08.13 20:03:00 -
[11]
Originally by: FalconsFury blackbirds are the only real option?
Blackbirds are the cheapest option. They're only about 2 million each and can have fittings applied for less than a million on top of that. They don't do much dps but if you have enough EWAR satuating the battlefield you don't need much because you'll have all the time in the world.
Bombers work well also - especially against slow recons - a handful of them can instapop the generally flimsy ships.
There are lots of options for fighting a force who relies on a single class of ships to succeed - such a tactic means a severe limitation of your combat options.
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Madla Mafia
Brutor tribe
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Posted - 2008.08.13 21:42:00 -
[12]
Getting by gate camps is the only thing the recon ships are good for. Their dps sucks. They exist to do recon work, so....I don't see any problems with them. ------------------------------------------
Amarr - getting screwed since 2005. |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.08.13 22:32:00 -
[13]
Sneeze hard. -- Crane needs more grid 249km locking? |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.08.13 22:38:00 -
[14]
Originally by: Kagura Nikon
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 20 seconds)!
Fixed.
while your falcon pilot warps off in a pod, baffled at why his FC Borat can't learn to not pyramid-quote.
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Liang Nuren
Perkone
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Posted - 2008.08.13 22:40:00 -
[15]
Originally by: Atsuko Ratu In fact it needs 3 volleys ( 20 seconds)!
Fixed.
Cute, an off by one error.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.13 23:13:00 -
[16]
Originally by: Kagura Nikon
Originally by: Rawr Cristina Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 30 seconds)!
Was an Abaddon with Tachyons
- Infectious - |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.13 23:20:00 -
[17]
get lucky with wrecking hits 
I only 2 volley em 
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Malcanis
We are Legend eXceed.
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Posted - 2008.08.13 23:26:00 -
[18]
Originally by: FalconsFury blackbirds are the only real option?
They're the cheapest. Long range gun ships work pretty well too. Stealth bombers are pretty horrifying to Falcon pilots (fast locking speed, insane targeting range, high sensor strength, huge alpha, can move quite fast while cloaked, often fit damps: basically everything you want in an anti-falcon ship except instant damage)
CONCORD provide consequences, not safety; only you can do that. |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.08.13 23:37:00 -
[19]
Originally by: Kagura Nikon
Originally by: Rawr Cristina Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 30 seconds)!
An 'All Level 5' Maelstrom, with RF EMP does an alpha of 5861 on 3 gyros. 6027 if you use 4 gyros.
Mr 'J Random Falcon' also with the mythical 'All Level 5' profile is on 6637 against all damage types, but a mere 5848 against the EMP damage profile.
A 3 heatsink Tachybaddon is on 5957 alpha (yes, that is slightly better than the Maelstrom) - although the T2 thermal resist boost on the Falcon, slight though it is, puts it out of range of a Tachybaddon instapop. -- Crane needs more grid 249km locking? |

Rajere
No Trademark Obsidian Empire
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Posted - 2008.08.14 00:20:00 -
[20]
Edited by: Rajere on 14/08/2008 00:21:50 heh my falcon has 9,148 EHP vs RF EMP using my crappy skills, 9,970 with all level 5 (edit: forgot rigs) NOTR How to Fail at Eve
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.14 00:37:00 -
[21]
Originally by: James Lyrus A 3 heatsink Tachybaddon is on 5957 alpha (yes, that is slightly better than the Maelstrom) - although the T2 thermal resist boost on the Falcon, slight though it is, puts it out of range of a Tachybaddon instapop.
Turrets don't always do the same damage though. Hello wrecking hits. 
- Infectious - |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.14 05:50:00 -
[22]
and 'max skilled pilots' get sick of being primaried early. . .so there is a huge skill difference between a good Abaddon pilot and an avarage falcon pilot. ----
GO BLUE!! |

forum mematar
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Posted - 2008.08.14 06:07:00 -
[23]
Edited by: forum mematar on 14/08/2008 06:08:22
Originally by: Kagura Nikon
Originally by: Rawr Cristina Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 30 seconds)!
Abaddon does it, very easily.
EDIT: Oh missed Rawr's comment  And get real people, EFT != EVE. ---
http://stige.pingtimeout.net/evevids/ |

Omara Otawan
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Posted - 2008.08.14 06:45:00 -
[24]
Originally by: FalconsFury blackbirds are the only real option?
Its something you should include in your solution for sure. If the enemies have ewar, you can neutralize some of it and help your guys. While falcons get you the most combat value out of a single ecm pilot, blackbirds are most cost-effective. Kitsunes are something to look at too, they are still pretty cheap and a nasty little package of ewar.
Since recons tend to be low on dps, a good idea might be to consider a decent group of remote repping BSs as the main body of your fleet. Use (remote) eccm to prepare against jamming, and if things go wrong they can do the turtle and survive.
To tackle and hold them, you would need interceptors, huginn/rapier, lachesis/arazu. A claymore giving bonus for that with rapid deployment and interdiction links could increase the utility considerably.
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Cautet
Precision Engineering
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Posted - 2008.08.14 10:55:00 -
[25]
Edited by: Cautet on 14/08/2008 10:59:50 Edited by: Cautet on 14/08/2008 10:57:19 Is the OP asking for a way to guarentee to kill cloakers at gatecamps or a way to fight cloaker in general?
If asking for a way to always get them at gatecamps - there are ways to maximise your chances to kill them, but not to guarentee you will kill them. You can figure these out yourself I am sure. Actualy there is a way to guarentee you will kill them - lag out the system with fighter drones - but that is not a nice thing to do.
To combat cloakers in an actual fight: 1. If they are cloaked they are doing nothing. 2. Apoc's are your friend. Falcons loathe Apoc's more than any other ship. Being locked by a sniper is much more scary than blackbirds, unless a threatening ship is heading fast towards. 3. If the right ship even just locks a falcon he will run away. 4. If the right ship gets near the falcon he will run away. 5. If drones get near the falcon he will run away.
Arazu's. They will tend to play things close to the line, so can't always run away. They really hate most ships, but especialy inties who get up close. Curses, pilgrims, rapiers, hugins, - they are much closer range and have more tricks so are not scared as easily - chuck a few people on them then they start to get scared.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.14 11:04:00 -
[26]
Originally by: Liang Nuren
Originally by: Megan Maynard 10 BB's will counter 10 recons any day. (I'll get flamed for that.)
TBH, it's reasonably true. It's especially true if you're clever about it and have some ships be ECM sponges.
-Liang
If there was nine falcons and one curse i think the situation wld end differently x) poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Blancanieves
Increasing Success by Lowering Expectations
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Posted - 2008.08.14 11:22:00 -
[27]
If you're facing 10 enemy ships, you can't really expect them to NOT ruin your day, can you?
If you can't even lock one of them before it cloaks again, then you don't have any problem at all. Cloaked ships don't do you any harm, not even 10 of them. If you're talking about locking them down as in having them tackled, then the Pilgrim might be a bad example, as it has to come into web range to be more effective than just a simple Arbitrator... No simple fly away and cloak for them if they want to use their neutralizers. -
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Cautet
Precision Engineering
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Posted - 2008.08.14 12:15:00 -
[28]
Originally by: BiggestT
Originally by: Liang Nuren
Originally by: Megan Maynard 10 BB's will counter 10 recons any day. (I'll get flamed for that.)
TBH, it's reasonably true. It's especially true if you're clever about it and have some ships be ECM sponges.
-Liang
If there was nine falcons and one curse i think the situation wld end differently x)
10 well organised recons will destroy 10 well organised blackbirds. 10 well organised recons will be able to just ignore 10 disorganised blackbirds.
You have the problems with all ewar of the same type having diminishing returns. Take 10 falcons (or blackbirds) for instance. There is tremendous overlap on ewar targets even in a 150 man fight. In a 10 falcons or bb + 10 other v 20 fight the overlap will be that much more. You will need to be very organised to get the maximum benefit of 10 ecm ships or 10 damp ships in this situation. 5 damp ships + 5 ecm ships would be that much more usefull. Basicly a balanced gang is always better than ott on one area gang, whether it be dps, tackle, ewar of one kind, or whatever. Moar is better but moar in every required area is even better.
Recons also get huge resistence to both damps and ecm. So 10 blackbirds will usualy be seen as fodder by a recon gang. Add to that the assumption that at least some of the blackbird pilots will not know what they doing (if they are confident why they aren't flying rooks, scorps, or falcons) and you just make the recon pilots smile.
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Riho
Gallente Mercenary Forces
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Posted - 2008.08.14 14:21:00 -
[29]
Originally by: Kagura Nikon
Originally by: Rawr Cristina Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 30 seconds)!
tach abaddon whit 3hs and MF should be able to come close ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Katy Karkinoff
Minmatar Psycho Chicks
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Posted - 2008.08.14 17:09:00 -
[30]
Originally by: Rawr Cristina
Originally by: James Lyrus A 3 heatsink Tachybaddon is on 5957 alpha (yes, that is slightly better than the Maelstrom) - although the T2 thermal resist boost on the Falcon, slight though it is, puts it out of range of a Tachybaddon instapop.
Turrets don't always do the same damage though. Hello wrecking hits. 
Its a proven fact that falcons are more vulnerable to wrecking hits too! 
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Andreya
Direct Intent
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Posted - 2008.08.14 21:56:00 -
[31]
Originally by: Kagura Nikon
Originally by: Rawr Cristina Edited by: Rawr Cristina on 13/08/2008 17:18:32 Well, Recons DO have painstakingly horrible DPS and with a few exceptions are extremely fragile. The Pilgrim is worthless without it's Drones and I've seen Falcons die in 1 volley.
They're fine. Unlike Nanos.
1 volley of what?: Even a max skilled tempest with Republic fleet EMP and 6x1400mm II cannot insta pop a falcon. In fact it needs 3 volleys ( 30 seconds)!
20 seconds actually to get 3 volleys off... or, use 3 tempests, or amarr with tachyons _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

Yakov Draken
Minmatar Tides Of War
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Posted - 2008.08.14 23:15:00 -
[32]
Originally by: Megan Maynard Bait them, use cloaks to catch them off guard.
This
We were cheerfully doing our thing in low sec around Stacmon when Species 5618 moved into next door. Next time we jump a mission runner in the system they based out of, Dastryns, we bump into their recon gang and lose one of our two cruisers to their gang - Curse, Rapier, Falcon and Arazu. Nice gang!
Pirating is pretty tricky with a recon gang around most of the time you are online. We had to do something or concede Dastryns to them. So we setup a trap.
A Myrmidon ratting in a belt with a Lachesis, Rapier and Falcon cloaked nearby and a Tempest next door. They struck and began chewing through the Myrm. The Tempest jumped in and warped to the belt, which was right beside the gate, and shortly before it arrived the others uncloaked and chaos ensued. We killed the Arazu and Pilgrim for no loss while the Rapier escaped in structure if I recall right. Had there been no dual boxing going on we might have got another.
That was the last we saw of their recon gang and we resumed business as usual.
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Liang Nuren
Perkone
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Posted - 2008.08.14 23:22:00 -
[33]
Originally by: Yakov Draken
This
We were cheerfully doing our thing in low sec around Stacmon when Species 5618 moved into next door. Next time we jump a mission runner in the system they based out of, Dastryns, we bump into their recon gang and lose one of our two cruisers to their gang - Curse, Rapier, Falcon and Arazu. Nice gang!
Pirating is pretty tricky with a recon gang around most of the time you are online. We had to do something or concede Dastryns to them. So we setup a trap.
A Myrmidon ratting in a belt with a Lachesis, Rapier and Falcon cloaked nearby and a Tempest next door. They struck and began chewing through the Myrm. The Tempest jumped in and warped to the belt, which was right beside the gate, and shortly before it arrived the others uncloaked and chaos ensued. We killed the Arazu and Pilgrim for no loss while the Rapier escaped in structure if I recall right. Had there been no dual boxing going on we might have got another.
That was the last we saw of their recon gang and we resumed business as usual.
Nice!
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Athas Darksun
Ghost Festival
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Posted - 2008.08.15 01:10:00 -
[34]
Originally by: Yakov Draken Edited by: Yakov Draken on 15/08/2008 00:48:01
Originally by: Megan Maynard Bait them, use cloaks to catch them off guard.
This
We were cheerfully doing our thing in low sec around Stacmon when Species 5618 moved into next door. Next time we jump a mission runner in the system they based out of, Dastryns, we bump into their recon gang and lose one of our two cruisers to their gang - Pilgrim , Rapier, Falcon and Arazu. Nice gang!
Pirating is pretty tricky with a recon gang around most of the time you are online. We had to do something or concede Dastryns to them. So we setup a trap.
A Myrmidon ratting in a belt with a Lachesis, Rapier and Falcon cloaked nearby and a Tempest next door. They struck and began chewing through the Myrm. The Tempest jumped in and warped to the belt, which was right beside the gate, and shortly before it arrived the others uncloaked and chaos ensued. We killed the Arazu and Pilgrim for no loss while the Rapier escaped in structure if I recall right. Had there been no dual boxing going on we might have got another.
That was the last we saw of their recon gang and we resumed business as usual.
Aye...very nice
Ghost Festival is recruiting... |
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