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Relena mearfire
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Posted - 2008.08.14 12:13:00 -
[1]
Should local be delayed by 15 seconds? I am in 2 minds about it myself but i think i would like to have it at least tried.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.14 12:15:00 -
[2]
What would it accomplish?
Not saying "bad idea", just curious on your ideas on the result.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Wil Smithx
Minmatar Suns Of Korhal
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Posted - 2008.08.14 12:15:00 -
[3]
Edited by: Wil Smithx on 14/08/2008 12:20:18 CCP are already going to remove the local system...
God knows what they might do with it but i hope very much that this is not it. If this happened pirates could jump into a system and attack you before they have even come up in local.
Edit: that said this would offer a way to kill macro ratters before they autowarp to safes.
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Concorduck
Gallente
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Posted - 2008.08.14 12:16:00 -
[4]
local in Jita is already delayed by 10-15 minutes. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Haalanii
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Posted - 2008.08.14 12:19:00 -
[5]
It would significantly increase the odds of catching people ratting or mining in a system, which I like. Right now smart players never die in a belt. It should at least be a concern for them.
Of course, good intel sharing in your home region would warn you several jumps out, in most cases. |

Relena mearfire
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Posted - 2008.08.14 12:20:00 -
[6]
Edited by: Relena mearfire on 14/08/2008 12:20:30 Well it would balance npc hunting with cloaking. And more importantly POS. Mainly i mention it for that but it is bound to have other effects. And thats why i post tbh. Im not going to pretend to foresee its every effect and maybe some 1 will sujest a better reason for it or a flaw with it that is valid and i never thought of.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.14 12:20:00 -
[7]
Originally by: Haalanii It would significantly increase the odds of catching people ratting or mining in a system, which I like. Right now smart players never die in a belt. It should at least be a concern for them.
Of course, good intel sharing in your home region would warn you several jumps out, in most cases.
Then you'd need some form of beacon tools or other "anti-" pirate tools to counter, otherwise, it's too unbalanced for the pirate side.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Way TightThigh
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Posted - 2008.08.14 12:21:00 -
[8]
Originally by: Wil Smithx CCP are already going to remove the local system...
God knows what they might do with it but i hope very much that this is not it. If this happened pirates could jump into a system and attack you before they have even come up in local.
Local is the biggest tool in eve atm. IT IS NEEDED. Without local fleets will be so much more disorganised and no space can be safe. It will make fleet battles even harder to find and generaly ruin the game.
Is Local is completely removed and isnt replaced by somthign better im leaving
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McDonALTs
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Posted - 2008.08.14 12:23:00 -
[9]
The OP IS NOT ASKING FOR LOCAL NERF.
He is asking for a 15 second delay. It takes 1-2 mins at fastest for a pirate to enter system and warp to your belt. That extra 15 seconds helps a lot since most people warp the second a hostile enters local.
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Relena mearfire
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Posted - 2008.08.14 12:24:00 -
[10]
Originally by: Sheriff Jones
Originally by: Haalanii It would significantly increase the odds of catching people ratting or mining in a system, which I like. Right now smart players never die in a belt. It should at least be a concern for them.
Of course, good intel sharing in your home region would warn you several jumps out, in most cases.
Then you'd need some form of beacon tools or other "anti-" pirate tools to counter, otherwise, it's too unbalanced for the pirate side.
Not really. im saying 15 second but 10 even maybe. In practice a lot of systems have off angle gates and belts are spread every where. In most cases it would still require a interceptor to be fast enough to find a target across a system. but honestly try f=flying around and scanning down targets as you go with a 15 second timer. very few cases you will even get to the belt scanned if its in range of ur gate.
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Zhenga
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Posted - 2008.08.14 12:28:00 -
[11]
Originally by: Way TightThigh
Originally by: Wil Smithx CCP are already going to remove the local system...
God knows what they might do with it but i hope very much that this is not it. If this happened pirates could jump into a system and attack you before they have even come up in local.
Local is the biggest tool in eve atm. IT IS NEEDED. Without local fleets will be so much more disorganised and no space can be safe. It will make fleet battles even harder to find and generaly ruin the game.
Is Local is completely removed and isnt replaced by somthign better im leaving
I am with this guy. If local is removed and not replaced with something the game will be to much in the hunter's favor and it would ruin the game for me. It would bring the game to a point of 2 much stress for a GAME.
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Karii Ildarian
Caldari Eve University Ivy League
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Posted - 2008.08.14 12:33:00 -
[12]
Just make the onboard scanner able to scan the entire solar system and remove local entirely.
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ApaKaka
Lone Starr Corporation
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Posted - 2008.08.14 12:39:00 -
[13]
What people don't realize is that removing local or changing it to a timer based thing or whatever, will only result in boosting the blob and boosting high-sec.
0.0 is already bad enough for ratting, barely better than running LVL4's in complete security in high-sec.
Low-sec is already pretty dead.
Nerfing the ratters or solo-types by removing local/delaying it will only result in these people moving away to high-sec because it's safer and ultimately more profitable to run LVL4s there.
And, if you don't know what's out there, you will see people gathering into bigger and bigger blobs for security just to move around low-sec and 0.0.
Hardly a boost to pirates. Hardly a boost to small gang PVP.
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Reem Fairchild
Minmatar Sebiestor tribe
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Posted - 2008.08.14 12:41:00 -
[14]
Originally by: Karii Ildarian Just make the onboard scanner able to scan the entire solar system and remove local entirely.
And make the scanner update automatically, like the overview, but keep it so it doesn't show pilot names.
Originally by: CCP Wrangler We are pleased to aim!
Or was that the other way around?
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Zhenga
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Posted - 2008.08.14 12:41:00 -
[15]
Originally by: ApaKaka What people don't realize is that removing local or changing it to a timer based thing or whatever, will only result in boosting the blob and boosting high-sec.
0.0 is already bad enough for ratting, barely better than running LVL4's in complete security in high-sec.
Low-sec is already pretty dead.
Nerfing the ratters or solo-types by removing local/delaying it will only result in these people moving away to high-sec because it's safer and ultimately more profitable to run LVL4s there.
And, if you don't know what's out there, you will see people gathering into bigger and bigger blobs for security just to move around low-sec and 0.0.
Hardly a boost to pirates. Hardly a boost to small gang PVP.
This guy knows what he is talking about.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.14 12:45:00 -
[16]
Originally by: Way TightThigh Local is the biggest tool in eve atm. IT IS NEEDED. Without local fleets will be so much more disorganised and no space can be safe. It will make fleet battles even harder to find and generaly ruin the game.
I think it'd go the other way round. People would have to spread out more to cover more space and you'd have many more smaller battles, but fewer lagfests. I agree the Scanner needs to be boosted however.
Quote: Is Local is completely removed and isnt replaced by somthign better im leaving
And this is why so many striking issues with EVE will never be fixed 
- Infectious - |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.14 12:49:00 -
[17]
Not everything no, it'd change local in favor of the hunter, so the change would be onesided and as such bad.
Should/would/could have, HAVE you chav!
Also Known As |

Sidus Isaacs
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Posted - 2008.08.14 12:49:00 -
[18]
Originally by: Zhenga
Originally by: ApaKaka What people don't realize is that removing local or changing it to a timer based thing or whatever, will only result in boosting the blob and boosting high-sec.
0.0 is already bad enough for ratting, barely better than running LVL4's in complete security in high-sec.
Low-sec is already pretty dead.
Nerfing the ratters or solo-types by removing local/delaying it will only result in these people moving away to high-sec because it's safer and ultimately more profitable to run LVL4s there.
And, if you don't know what's out there, you will see people gathering into bigger and bigger blobs for security just to move around low-sec and 0.0.
Hardly a boost to pirates. Hardly a boost to small gang PVP.
This guy knows what he is talking about.
Yes, good points. Without knowing who is in the sytem you are never safe, thus promoting the idea to always stay in a fleet, and the bigger the safer.
You could however remove local and replace it with some kind of very much boosted scanners. (This is a far fetched idea tho)
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Vereesa
Gallente Aliastra
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Posted - 2008.08.14 12:51:00 -
[19]
Edited by: Vereesa on 14/08/2008 12:51:54 Have delayed local in lowsec and remove local altogether in 0.0 then counter this with greatly increased bounties and rewards for 0.0 ratting and better roids for mining which will encourage players to group up and exploit those resourses ( they could afford to have people to defend as the rewards would be enough) .
Surely this would be a needed incentive to go to 0.0 rather than a disincentive? Ratting and mining in 0.0 in ABSOLUTE safety as it is at the moment is the reason ccp cant raise rewards there and the reason that l4 empire missions are on a par . Put some risk back in it but make it porofitable for SKILLED groups willing to take the risk of a better skilled group coming along .
Eve is on its way to becoming wow in space as it is . I could live in completely hostile 0.0 space and rat all i liked and NEVER die.
EVE SOLO should be eve on hard mode!
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Camille Breeze
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Posted - 2008.08.14 13:03:00 -
[20]
Originally by: Rawr Cristina
I think it'd go the other way round. People would have to spread out more to cover more space and you'd have many more smaller battles, but fewer lagfests. I agree the Scanner needs to be boosted however.
No one will spread out. More gate camps will apear in 0.0 with more people. It's easier to simply guard one gate leading to a constelation. Myself, I have no idea what it would be like in 0.0 without local. More dangerous for sure. Less profitable for sure (if rewards don't get changed), which will lead to people having to do L4 missions on their empire alts in order to pvp in 0.0 Now that's an awesome idea to bring more people to 0.0, becouse that's what we want to accomplish?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.14 13:09:00 -
[21]
Originally by: Camille Breeze
Originally by: Rawr Cristina
I think it'd go the other way round. People would have to spread out more to cover more space and you'd have many more smaller battles, but fewer lagfests. I agree the Scanner needs to be boosted however.
No one will spread out. More gate camps will apear in 0.0 with more people. It's easier to simply guard one gate leading to a constelation. Myself, I have no idea what it would be like in 0.0 without local. More dangerous for sure. Less profitable for sure (if rewards don't get changed), which will lead to people having to do L4 missions on their empire alts in order to pvp in 0.0 Now that's an awesome idea to bring more people to 0.0, becouse that's what we want to accomplish?
If they also kill the map as they should the people camping the bottlenecks will have no clue as to how many are working behind them, safeguarded unintentionally by their camp without fanning out on recon patrols thus becoming spread out.
Should/would/could have, HAVE you chav!
Also Known As |

Aneu Angellus
Caldari Revival.
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Posted - 2008.08.14 13:13:00 -
[22]
What people are saying about 'Oh but it will be overpowered for the hunter'
At the moment Local is basically immunity to everything in 0,0 - if this isnt overpowered than eve is a totaly balanced game...
The 15second delay would be a great way to combat the invulnerability local gives NPCers - although incresing the scanner to encompas an entire system is a another good idea also - helps both parties. ________________ REVIVAL
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NeoTheo
Dark Materials
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Posted - 2008.08.14 13:15:00 -
[23]
local needs a proper viable replacement, this i am afraid is not it. Neotheo Dark Materials
Linkage
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Sumiya Tanaka
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Posted - 2008.08.14 13:17:00 -
[24]
It's always been a good idea to remove local (rather, have it only reflect those who have actually used the local coms channel) and replace it with a real scanner. Not a scanner that shows exactly who is in the system at all times, but a scanner that scans a much broader radius around the ship or something to give players some warning, but not the "immediately upon jump in" warning that local currently does. That would split the baby more equitably rather than taking one of the more common polarized approaches (ie, either keep it as it is, or get rid of it entirely).
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Seeing EyeDog
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Posted - 2008.08.14 13:22:00 -
[25]
Originally by: Wil Smithx Edited by: Wil Smithx on 14/08/2008 12:20:18 CCP are already going to remove the local system...
Just like theyre nerfing nano...and "rebalancing" carriers, right?
_____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Vereesa
Gallente Aliastra
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Posted - 2008.08.14 13:23:00 -
[26]
Get rid of local and add a radar circle blipping thing that covers a massive area but only shows a large small or medium blip and takes 30 secs or so to complete a circle :)
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Glach Duwat
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Posted - 2008.08.14 13:25:00 -
[27]
an auto updating scanner is stupid. There is enough server calls out there already, something that constantly scans on every ship in the system would just be a cluster f*** of server calls.
Personally, I like the idea of people only show in local if they are within a certain radius of your ship, based on your ships scan strength. The stronger your scan-resolution, the bigger the scan. Ships like cov-ops could get a bonus to scan the whole system.
The idea would be they pop up in "local" when they are still far enough away for you to align and warp out if you're watching local, but it wouldn't allow you to instantly know how many people are in local.
But like the other ideas, it's complicated to implement, and would likely cause more lag.
There may be a good system that will "nerf" local, but not remove it, and not cripple pvp and pve in all but high sec, but I don't know of it.
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TheG2
Gallente Dirty Rotten Scoundrels
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Posted - 2008.08.14 13:33:00 -
[28]
Originally by: Vereesa Get rid of local and add a radar circle blipping thing that covers a massive area but only shows a large small or medium blip and takes 30 secs or so to complete a circle :)
I want a Dradis (http://en.battlestarwiki.org/wiki/DRADIS).
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ApaKaka
Lone Starr Corporation
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Posted - 2008.08.14 13:34:00 -
[29]
The only good solution in my mind that is possible, is to move local to scanner. Completely.
You would have scanning possibility for ships in the entire system. And also filtering for friendlies.
That's the only method I can think of that wouldn't completely ruin PVP in every way in the game, and it would put the demand on the player to 'get information' instead of having information 'pushed' to him via local as today.
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Scagga Laebetrovo
Ammatar Free Corps
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Posted - 2008.08.14 13:36:00 -
[30]
Originally by: Aneu Angellus
At the moment Local is basically immunity to everything in 0,0 - if this isnt overpowered than eve is a totaly balanced game...
Wrong, invulnerability is a myth.
It can be considered a tool of 'invulnerability' if you're completely inept at finding people, otherwise it's what is called 'difficult'.
Or was that just a lazy hyperbole?
San Matari Official forums |
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Druadan
Aristotle Enterprises
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Posted - 2008.08.14 13:37:00 -
[31]
You could link a local delay into the sovereignty system. Have a two minute delay on local in systems that don't have any sovereignty. In systems with NPC sovereignty, remove that delay completely. In systems with player sovereignty, reduce it based on sovereignty level: 1 minute for sov level 1; 15 seconds for sov level 2, no delay for sov levels 3 and above. Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Tenoh
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Posted - 2008.08.14 13:41:00 -
[32]
Fck you bloody pvpers, you made this game suck.you only want to ruin other ppl experience and for that fck you all *****es! I wont be wasting my money on this game anyway so go screw you selfs!
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Sneaky Tiger
Minmatar Republic University
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Posted - 2008.08.14 13:43:00 -
[33]
Just show player count in local, not who is in there. Or make it just like the constellation (I think, haven't used for long) channels are, you talk - you become visible.
Carebears see when someone enters system and can log out in time. Scouts can warn for blobs.
Suggested hundreds of times.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.14 13:46:00 -
[34]
Originally by: Tenoh Fck you bloody pvpers, you made this game suck.you only want to ruin other ppl experience and for that fck you all *****es! I wont be wasting my money on this game anyway so go screw you selfs!
Can I have your stuff?
Oh, and complaining about PvP:ers doesn't really make sense in a game where you're involved in PvP in some for or another… well, unless you really like complaining about yourself.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.14 13:55:00 -
[35]
You know, a module of this sort might work:
- Hides you in local, call it a "communication disruptor" or some such. - Set timer, from 10-30 seconds. - At that time, module activation, you're not able to talk, or activate hostile modules. Essentially a cloak. - Penalty is that after deactivation, you can't activate hostile modules for 10-30 seconds(respectively).
This would give time to scan out people, but when you start approaching them, they've got the same "bonus time" to react.
Or some such.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

ApaKaka
Lone Starr Corporation
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Posted - 2008.08.14 13:59:00 -
[36]
Edited by: ApaKaka on 14/08/2008 13:59:19
Originally by: Sheriff Jones You know, a module of this sort might work:
- Hides you in local, call it a "communication disruptor" or some such. - Set timer, from 10-30 seconds. - At that time, module activation, you're not able to talk, or activate hostile modules. Essentially a cloak. - Penalty is that after deactivation, you can't activate hostile modules for 10-30 seconds(respectively).
This would give time to scan out people, but when you start approaching them, they've got the same "bonus time" to react.
Or some such.
----------------------------------------------------------------------------- | ApaKaka has started communication disruption on Sheriff Jones.| -----------------------------------------------------------------------------
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FlameGlow
Caldari State Protectorate
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Posted - 2008.08.14 13:59:00 -
[37]
If a local is replaced with scanner the forums will be flooded with even more whines about how overpowered cloaks are; oh, well, at least there'll be less afk cloaker whines  _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Venkul Mul
Gallente
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Posted - 2008.08.14 14:00:00 -
[38]
Originally by: McDonALTs The OP IS NOT ASKING FOR LOCAL NERF.
He is asking for a 15 second delay. It takes 1-2 mins at fastest for a pirate to enter system and warp to your belt. That extra 15 seconds helps a lot since most people warp the second a hostile enters local.
She is asking to keep the perfect intel tool for the pirate while nerfing it for the miner/NPCer.
The pirate entering a system will know if there is someone or not, the miner/NPCer will have delayed informations.
A 1 way change.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Karii Ildarian
Caldari Eve University Ivy League
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Posted - 2008.08.14 14:08:00 -
[39]
Originally by: FlameGlow If a local is replaced with scanner the forums will be flooded with even more whines about how overpowered cloaks are; oh, well, at least there'll be less afk cloaker whines 
Exactly...2 birds, one...
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Riho
Gallente Mercenary Forces
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Posted - 2008.08.14 14:24:00 -
[40]
Originally by: Concorduck local in Jita is already delayed by 10-15 minutes.
post if full of win :D ---------------------------------- Fighting for Minmatar o7 Yes... this is my main. Extreme Troll Slayer...
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Sarin Adler
Caldari Saturn Ammo
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Posted - 2008.08.14 14:34:00 -
[41]
Originally by: ApaKaka What people don't realize is that removing local or changing it to a timer based thing or whatever, will only result in boosting the blob and boosting high-sec.
0.0 is already bad enough for ratting, barely better than running LVL4's in complete security in high-sec.
Low-sec is already pretty dead.
Nerfing the ratters or solo-types by removing local/delaying it will only result in these people moving away to high-sec because it's safer and ultimately more profitable to run LVL4s there.
And, if you don't know what's out there, you will see people gathering into bigger and bigger blobs for security just to move around low-sec and 0.0.
Hardly a boost to pirates. Hardly a boost to small gang PVP.
This, read it.
It's ok you guys want easy ganks but remember that in the process the situation would get even worse, think twice about you want or don't come later crying on how the game is turning carebear and crap.
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zombielook
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Posted - 2008.08.14 14:46:00 -
[42]
To all the people who want to remove local, Try this.
Minimize your local chat window for a whole day/night of playing. don't look at it, don't use it. just use your scanner the whole time.
see how much fun you have.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.14 14:48:00 -
[43]
Originally by: zombielook To all the people who want to remove local, Try this.
Minimize your local chat window for a whole day/night of playing. don't look at it, don't use it. just use your scanner the whole time.
see how much fun you have.
Anyone from 2003 will 
*old timer voice* Heck kid, we didn't have this here thing called an over view either! Hihihi!! Gold!!
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

The TX
Gallente Earth Inc.
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Posted - 2008.08.14 14:52:00 -
[44]
Originally by: Concorduck local in Jita is already delayed by 10-15 minutes.
              -------------------- [Signature]
[/Signature]
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Axle skye
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Posted - 2008.08.14 15:01:00 -
[45]
Originally by: Sheriff Jones
Originally by: zombielook To all the people who want to remove local, Try this.
Minimize your local chat window for a whole day/night of playing. don't look at it, don't use it. just use your scanner the whole time.
see how much fun you have.
Anyone from 2003 will 
*old timer voice* Heck kid, we didn't have this here thing called an over view either! Hihihi!! Gold!!
Nah, we had that radar ring in the lower right and the tiny little buttons in the middle of the hud. Not to mention rats on gates in highsec. No agents, only the rumor service, pre-castor all the way baby. Boy do i miss torp firing Caracals, Rifters w/ Cm's, hell Condors w/ CMs. Ah, the golden age of 5k online. I don't recall any lag tho. sry. nostalga ftw. This post was made with entirely recycled electrons |

Relena mearfire
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Posted - 2008.08.14 15:10:00 -
[46]
Edited by: Relena mearfire on 14/08/2008 15:15:23 Edited by: Relena mearfire on 14/08/2008 15:10:28
Originally by: Venkul Mul
Originally by: McDonALTs The OP IS NOT ASKING FOR LOCAL NERF.
He is asking for a 15 second delay. It takes 1-2 mins at fastest for a pirate to enter system and warp to your belt. That extra 15 seconds helps a lot since most people warp the second a hostile enters local.
She is asking to keep the perfect intel tool for the pirate while nerfing it for the miner/NPCer.
The pirate entering a system will know if there is someone or not, the miner/NPCer will have delayed informations.
A 1 way change.
NO I am Suggesting a balance to npc hunters with cloaking devices. So And tbh general response times of backup. So it's firstly just the currently missing balance to cloaking npc hunting. Secondly its a a slight help to small group pvp.
And thirdly there are no pirates in 0.0. And for all who wish to be respected in posting here. Go try finding some 1 in 0.0 in under 15 seconds. I npc hunt like the rest of you and don't be as stupid as to think i would suggest something that would result in my death every day trying to npc hunt.
AND DO NOT DISCUSS LOCAL REMOVAL HERE THX.
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Pithecanthropus
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Posted - 2008.08.14 15:57:00 -
[47]
Removing local brings a whole new interesting game concept. I'd rather see it removed in certain areas, than delayed.
For example... if you are in an alliance and in a constellation sovereign space, you SHOULD be able to see a constellation local. Intruders do not get that advantage.
And I'd only do this for 0.0... not low sec or empire.
But maybe its just as easy as losing system local, and keeping constellation local just in 0.0 everywhere. --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

NightmareX
MAFIA Pirate Coalition
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Posted - 2008.08.14 16:53:00 -
[48]
Originally by: Pithecanthropus Removing local brings a whole new interesting game concept.
And that is to blob 10 times more, because without local you don't know how many peoples you will meet in a fight, so just to be on the safe side, lets just bring 200 instead of 20 .
ANYTHING that makes us to blob more is a BIG no no in EVE.
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Lubimchik
Power Seed Enterprises
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Posted - 2008.08.14 17:04:00 -
[49]
I disagree with the above blob post, there wills till be ways for scouts to find out how many people are in a system.
Shut up about the stupid blob shit, thats the way it works safety in numbers blah blah blah!
My suggestion is make it so you can set your overview to "scan" for ships around and show them when they come up, kind of like the system scanner but a small overview version
Then these people can switch between scanner tabs and see the different ships around. Further more you could make it so that the ships that come up in this overview setting, will display red, blue, or neut.
This would kind of give you a toned down local, meaning that if a ship got close enough to be scanned via the ship scanner it would apear in your overview.
What do you guys think of that?
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.08.14 17:09:00 -
[50]
Edited by: NightmareX on 14/08/2008 17:11:17
Originally by: Lubimchik I disagree with the above blob post, there wills till be ways for scouts to find out how many people are in a system.
So if the enemies are placed in different safespots around the system, what are you gonna do, scount and probe after them for one day before you can engage them?
Yes ofc, finding out how many there are in a system is not the problem here.
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Donkee Punch
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Posted - 2008.08.14 17:24:00 -
[51]
Delayed local? possibly.. I can see your point on that one.. although I'm not sure I'm in agreement with it...
Remove local? I truly hope that is a dream induced nightmare that CCP will never do.. Local is currently the only real way we have to know if hostiles jump in.
And yes my gang stll gets to kill peeps even with local... not everyone pays attention you know..
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Dwayne Dibly
UnderDog Industries Free Trade Zone.
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Posted - 2008.08.14 17:28:00 -
[52]
Originally by: Wil Smithx Edited by: Wil Smithx on 14/08/2008 12:20:18 CCP are already going to remove the local system...
God knows what they might do with it but i hope very much that this is not it. If this happened pirates could jump into a system and attack you before they have even come up in local.
Edit: that said this would offer a way to kill macro ratters before they autowarp to safes.
Yes they said this in
I mean anyone who has been playing this game for more than 2 years will know that this is nothing more than a pipedream and will be implimented then everyone will rush to the forums saying that it sucks and that its killing the game and camping is also crap as you dont ...................
FFS i hate these threads its just full of ppl who claim to know that this is going to be implimented on XXX date or that they are trialing it atm etc.
Unless they say and are testing it on .SISI i would pay no attention to any of the claims stated by anyone. **********
Level 5 Mission Database Returns!!
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