| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

CaptainMabufo
|
Posted - 2008.08.18 08:06:00 -
[1]
Firstly, I wasn't sure if I should throw this in the general discussion, or ships and mods. If this isn't the appropriate location, I apologize.
Anyway, brass tacks... I had heard some talk in game about eve getting more ships. I don't know if this is true or not - and most likely it really isn't. But regardless, I want to take this time to make a suggestion. We need more t1 cruisers! I was thinking about how fun having an Amarr version of the Caldari's caracal could be.
What ships would you guys like to see added?
|

Sheriff Jones
Amarr Please Enter Password
|
Posted - 2008.08.18 08:11:00 -
[2]
Minmatar...asking for an amarr ship...of a caldari design 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

xStormwingx
The Aftermath.
|
Posted - 2008.08.18 08:13:00 -
[3]
Edited by: xStormwingx on 18/08/2008 08:14:40 Tech 2 Tier 2 Heavy Assault Battlecruisers. Ridiculous DPS, tank can stay the same.
Hurricane in black/brown camo, all black, or Crow colors (red/black). Drake in Vulture + (classic)Hawk colors. Harby with red accents. Myrmidon in (classic)Hawk camo.
That's allll I'd want. 
Quote: Minmatar...asking for an amarr ship...of a caldari design
ANYONE asking for a cruiser-sized Inquisitor is shocking enough for me. -------
|

Dr Axler
The Dead Parrot Shoppe Inc.
|
Posted - 2008.08.18 08:28:00 -
[4]
armor tanking battleship who's primary weapon systems are missiles (torps or cruises)
|

ArmyOfMe
Personal Vendetta Vendetta Alliance.
|
Posted - 2008.08.18 08:49:00 -
[5]
Originally by: xStormwingx Edited by: xStormwingx on 18/08/2008 08:14:40 Tech 2 Tier 2 Heavy Assault Battlecruisers. Ridiculous DPS, tank can stay the same.
Hurricane in black/brown camo, all black, or Crow colors (red/black). Drake in Vulture + (classic)Hawk colors. Harby with red accents. Myrmidon in (classic)Hawk camo.
That's allll I'd want. 
Quote: Minmatar...asking for an amarr ship...of a caldari design
ANYONE asking for a cruiser-sized Inquisitor is shocking enough for me.
we already got more then enough ships in eve, what we need least of all are even more ships screwing over balance in eve.
commandships can already reach redicolous speeds, we dont need more of them.
|

Banana Torres
Federal Defence Union
|
Posted - 2008.08.18 09:08:00 -
[6]
I would like a big white ship, it should be a shield tanker and have a split lazer/torpedo weapon system. It would also be impossible to warp scramble or web cause it has an engineer that knows her job.
I would call it the Voyager class.
|

Bean Doodle
Aliastra
|
Posted - 2008.08.18 09:43:00 -
[7]
Originally by: Banana Torres I would like a big white ship, it should be a shield tanker and have a split lazer/torpedo weapon system. It would also be impossible to warp scramble or web cause it has an engineer that knows her job.
I would call it the Voyager class.
I c wat u did thar
|

Regsamjor
|
Posted - 2008.08.18 10:12:00 -
[8]
I just put this in the "next big thing" thread; but here's my suggestion.. I would like to see Dual-piloted ships. One pilot is running the flight-n-command tactics & the back-seater is running the warheads-on-foreheads & ECM/EWO effort. This could introduce a new ship class as well, but how awesome would it bee to see a squadron of dual-piloted ships roll in with multi-roll capabilities This would add new profession tracks & a new set of tactics would have to be learned & defeated.. How fun!!
|

Sheriff Jones
Amarr Please Enter Password
|
Posted - 2008.08.18 10:15:00 -
[9]
Originally by: Regsamjor I just put this in the "next big thing" thread; but here's my suggestion.. I would like to see Dual-piloted ships. One pilot is running the flight-n-command tactics & the back-seater is running the warheads-on-foreheads & ECM/EWO effort. This could introduce a new ship class as well, but how awesome would it bee to see a squadron of dual-piloted ships roll in with multi-roll capabilities This would add new profession tracks & a new set of tactics would have to be learned & defeated.. How fun!!
On this same principle, dual seated fighters. One pilots(real flight), and one shoots(the sharper your aim, the more damage).
Sharp-aim turrets would be cool in any cse, for that "special edge", but, maybe some day.
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Ekrid
|
Posted - 2008.08.18 10:26:00 -
[10]
Wow... every post in this thread is fail...
|

Havohej
The Defias Brotherhood
|
Posted - 2008.08.18 10:38:00 -
[11]
Originally by: Ekrid Wow... every post in this thread is fail...
Says the worst poster on the forum since celestal demon shitted up C&P.
Back on topic, I'd sell my eSoul for a well thought out Tech 2 Hurricane... but to be honest, I really don't see any hole that could be filled by another ship class right now. Perhaps they could keep the tank CS with their current models but change the gank CS to the Tier 2 BC model - I mean, hell, they changed the Cheetah model but kept the stats the same... and they redesigned ships like the Stabber Fleet Issue and Zealot, changed hardpoints around and such...
I can has T2 'Cane nao plx?
Originally by: CCP Explorer You can still steal their stuff.
|

Cpt Branko
Surge. NIght's Dawn
|
Posted - 2008.08.18 10:54:00 -
[12]
Originally by: Havohej
Back on topic, I'd sell my eSoul for a well thought out Tech 2 Hurricane... but to be honest, I really don't see any hole that could be filled by another ship class right now. Perhaps they could keep the tank CS with their current models but change the gank CS to the Tier 2 BC model - I mean, hell, they changed the Cheetah model but kept the stats the same... and they redesigned ships like the Stabber Fleet Issue and Zealot, changed hardpoints around and such...
I can has T2 'Cane nao plx?
That. T2 Hurricane would be win, and would finally provide a incentive for me to train for commandships 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Siberys
Gallente Nebula Sharks
|
Posted - 2008.08.18 11:10:00 -
[13]
Edited by: Siberys on 18/08/2008 11:14:49 Edited by: Siberys on 18/08/2008 11:10:19
Originally by: Sheriff Jones Minmatar...asking for an amarr ship...of a caldari design 
Get a curse or a Sacrelidge and be done with it.
What I want is a T2 hyperion, in jet black, with massive bonus to torpedos and ability to fit CO cloak. PvE is VERY SERIOUS BUSINESS... |

Xevan Templar
7th Batavian Squadron
|
Posted - 2008.08.18 11:19:00 -
[14]
I'm working on a Minmatar Heavy Assualt T3 atm (the almost nano-ship ). Hopefully I have it finished the end of the week. After that I need to apply skins and such though.
When I'm done I will post pics of it 
|

Ultin Harvor
Gallente First Sphere
|
Posted - 2008.08.18 11:24:00 -
[15]
Personally I don't think that we need MORE ships. I think that we need vehicles 
I'd love to roll around in a Gallente tank or a MTAC squishing Caldari citizens for their crimes 
|

Siberys
Gallente Nebula Sharks
|
Posted - 2008.08.18 11:26:00 -
[16]
Originally by: Ultin Harvor Personally I don't think that we need MORE ships. I think that we need vehicles 
I'd love to roll around in a Gallente tank or a MTAC squishing Caldari citizens for their crimes 
Well, sounds like our next instalment after Ambulation... PvE is VERY SERIOUS BUSINESS... |

Ultin Harvor
Gallente First Sphere
|
Posted - 2008.08.18 11:27:00 -
[17]
Originally by: Siberys
Originally by: Ultin Harvor Personally I don't think that we need MORE ships. I think that we need vehicles 
I'd love to roll around in a Gallente tank or a MTAC squishing Caldari citizens for their crimes 
Well, sounds like our next instalment after Ambulation...
Yep, cannot wait! But seriously now, EVE is big enough as it is, so it's about time CCP made it deeper rather than wider. 
|

Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.08.18 15:26:00 -
[18]
Dirk's new ship mega-wishlist
Siege Gunships Tankless transport systems for capital guns and a siege module lite. Meant for anti-POS work, including that done in Empire. Must be carried inside a freighter or a ship with a corporate hangar to the site, deployed, and boarded by a pilot. Can't warp but a million km with full capacitor, and destroys itself after reaching its destination if you activate its emergency jump drive.
Change the Field Command Ships to use modified tier 2 BC hulls.
Change the Marauders to use modified tier 3 BS hulls.
Assault Carriers (T2 Carriers) Players can board this ship with their own ships, up to the Assault Carrier's hangar limit, and travel with the vessel through cyno jumps. Can launch two additional fighters per level instead of one.
Hunter-Killer Dreadnaughts (T2 Dreads) Lighter and more maneuverable than standard Dreads. 100% base increase to capital turret damage. Heavier resists but fewer effective HPs than a standard Dread, due to lighter armor and superstructure. Meant for an anti-capital role.
Blockade Bombers This is a standard Blockade Runner that's been fitted with a "Martyr Smartbomb", a suicide weapon that causes gigantic damage to everything for tens of km around you, but also destroys your ship. The bomb itself is quite expensive, and you will be destroyed on sight if CONCORD notices you have one fitted in High Sec. This is a tool for blowing apart small or compact gatecamps to clear a way through nullsec for a follow-on fleet, or just for taking out massed targets in a more tactical fight if you can avoid killing friendlies in the process. Think of it as a mini-DDD.
Manned Fighters Something that's just for fun. Control directional thrusters with the keyboard and aim your weapons with the mouse (you can aim at most things visible on the screen, due to mobile weapon mounts. This ship would be controlled as an actual ship in space would, with directional thrust (as opposed to the rear-only thrusters on other ships, which wouldn't really work in space if you can't rotate the thrust ports in any direction.) A good pilot in one of these could kill drones, frigates, and small or medium NPCs, but is vulnerable against larger or well-armed player ships unless in a group. Again, something just for fun, and while not completely useless is not exactly practical against most real opponents. Can use stargates and can fit a variety of fighter-specific modules. These ships are pod-fitted, but the pilot views the world through moveable cameras in the ****pit. You also have a fully 3d model of targets and objects, so even though you aren't viewing the ship in the third-person you can still know what's going on all around the ship.
Chameleon Assault Ships (new T2 Destroyers) Can fit modules that move slot power levels up or down by one. Normal modules can fit over these slot modifier modules. Max out mid or low slots for extreme tanks (for a Destroyer) or EWar, or max out high slots to fit up to ten weapons plus several smartbombs. Or do whatever. You'll still be limited by Dictor-type CPU and Grid, more or less, and your natural HPs won't be that great either.
Titan (w/ focused DDD) Increased DDD RoF for use against stationary or nearly-stationary targets. Anti-capital and anti-POS. Cannot warp for five minutes after using this weapon, and cannot cyno out for the standard ten. Extremely bad tracking, so it's effectiveness is nil against sub-caps and most moving capitals (unless they're being extra-slow or has minimal traverse speed relative to the Titan.
Supply Cruisers (new T2 Cruiser) Utilizes a modified tier 1 cruiser hull. Has large corporate ammunition and fuel bays to help keep its squadron-mates supplied while in the field. It doesn't have the DPS of a HAC by any means, but it is still capable of defending itself (or at least contributing to gang DPS) when needed.
|

Rhatar Khurin
Minmatar
|
Posted - 2008.08.18 15:29:00 -
[19]
I just want some kind of "pacman" style mining ship. Why use mining lasers when you can just chomp the roids whole?
|

Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.08.18 15:44:00 -
[20]
Edited by: Dirk Magnum on 18/08/2008 15:45:29
Supply Cruiser (cont.) Also has a corporate drone bay that ejects drones directly into space without using a jet can. These can be scooped into the drone bays of friendly ships to replace drone losses. Upon destruction of the supply cruiser all the surviving drones are ejected into space for the enemy to pick up.
Trawler (capital mining vessel) This ship is confined to Low Sec and nullsec, for several reasons. First, it needs to cyno in order to travel. Second, its method of mining is extraordinarily hazardous to anything and everything on-grid, meaning that its tool of choice, the Vaporization Mining Pulse, can only be activated in nullsec (it is based on some of the same technology as doomsday devices after all.) To build one of these requires sov 3 + LSA, weeks of construction time, and a good 15 billion ISK or so for the hull, another 1-2 billion for the Vaporization Mining Control Tower, and many millions for each VMP (the charge used by the tower in order to mine.)
The functional theory of the Trawler is that you charge up the tower to a certain frequency, and then blast the stored energy of it out from the ship, vaporizing whatever ore type the frequency is attuned to. The resulting vapor is reconstituted in the ships hold as raw ore, just as ore mined via standard lasers and strip miners is reconstituted.
Now wait, that sounds outlandishly unbalanced in favor of nullsec alliances. Well yes, but the biggest player groups deserve the biggest ships. Of course there are some downsides to this new mining technology. Not the least of which is the fact that it shreds apart nearby ships by vaporizing the parts of their hulls composed of the core minerals to be found in the asteroids that the ship has attuned its mining pulse to. This means that activating this module is similar to activating a DDD, and it will do about as much damage.
What are the other downsides? Well the speed at which the pulse activates is unpredictable. It can be anywhere from twenty minutes to an hour, partially depending on the complexity of the pulse being used (mercoxit and arkonor of course being the most complex) and partially on the player's Vaporization Mining skill. There's really no way to know though, so it's really unsafe to have a support fleet on-grid with this ship. Next, the ship cannot deactivate the pulse, so it will remain immobile and incapable of warp or cyno jumps until the thing works.
On top of that, the ship has limited tanking abilities, and relies on a high natural HP value, since the mining pulse chews through 95% of the capacitor when activated (so you'll be waiting awhile for it recharge before you can really tank anything with the capital armor repper/s that serve as the basis of the ship's active tank {if used.}) If caught by an enemy fleet the Trawler pilot can only hope that their support fleet can either kill the aggressors before the mining pulse fires, or the mining pulse fires before the aggressors can eat through the Trawler's HPs.
|

Ga'len
Neo Spartans
|
Posted - 2008.08.18 15:52:00 -
[21]
Dirk Magnum wins the thread.
Yeah, I really like everything you have here.
|

Nicholas Barker
Black Nova Corp Band of Brothers
|
Posted - 2008.08.18 15:55:00 -
[22]
Originally by: Dr Axler armor tanking battleship who's primary weapon systems are missiles (torps or cruises)
this, we're seriously lacking on of these. ---------
I JUST FOUND THE GAME! |

Drunk Driver
Gallente
|
Posted - 2008.08.18 15:55:00 -
[23]
Suicide freighter packed with explosives.
That would put an end to gate camps.
. |

Tharukan Desm'ar
Gallente The Ninth Circle Accord Corporate Enterprise Syndicate
|
Posted - 2008.08.18 15:57:00 -
[24]
Dedicated salvage ships that give +5% chance of salvage success per ship skill level. With 1% better chance of there being any salvage found in wrecks per t1 ship class requirement skill level.
They could be a great part of any small gang or fleet and really make the salvaging profession come into itself as a lifestyle. Moderate resists and the ability to fit some basic shield / armor tank depending on race but nothing too tough. maybe space for a light scout drone or two.
|

Allaera
|
Posted - 2008.08.18 16:01:00 -
[25]
Originally by: Ekrid Wow... every post in this thread is fail...
Heh! you said it 
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.18 16:09:00 -
[26]
I'm not so much caring about new ship classes. Yeah, I think adding more ship classes is not a great idea.
But more ship variations. Hell, take ships one step further and allow manufacturers to customize them to a degree, including what the outer skin is, what's the module layout, etc.
The further you get away from the generic FOTM fits, the better. More sandbox, more personalization, more freaky ships. I want to see a black Geddon with a fully rack of launchers and a shield tank.
'Balance' is a lie. No two ships balance each other out, even if it's the same ship. Course, devs have to try to keep that lie steady by averaging out the abilities of different ships. What a wacky world ...
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
|

Neyko Turama
Minmatar Lunatic Asylum
|
Posted - 2008.08.18 16:11:00 -
[27]
dirk magnum, really nice inputs.
|

Pan Dora
Caldari Bears Inc Violent-Tendencies
|
Posted - 2008.08.18 16:23:00 -
[28]
-Heavy bombers:destroyer size vessel using cruise missiles (no cloacking specialised and thigth fitting) -Scavenger:industrial with 4 hi(no turret or launchers)bonus to tractor beams and salvagers
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Highwind Cid
|
Posted - 2008.08.18 16:29:00 -
[29]
Make another matar cruiser and call it the dagger.
|

Dirk Magnum
Spearhead Endeavors
|
Posted - 2008.08.18 16:30:00 -
[30]
Hmm... yeah maybe the slot power modifiers wouldn't even be necessary and you could just have the feature built in to a ship, with a delay timer on how often you could change them. Good point.
Originally by: Pan Dora
-Heavy bombers:destroyer size vessel using cruise missiles (no cloacking specialised and thigth fitting)
Oh this reminds me:
Siege Bombers (new T2 Destroyers) A torp-launching version of the Stealth Bomber. Uses a Destroyer hull and gets a big bonus to torp range and damage, but little or no bonus to explosion velocity. This might be an alternative to a High Sec capital weapons-using POS buster. It might even be better balanced, since these ships could dish out a lot of damage against POSs and larger ships, but in exchange won't be able to defend themselves against POS defenders. You'd also need tanked battleships on-site to draw fire from POS guns.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |