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Berendas
|
Posted - 2008.08.19 22:32:00 -
[1]
Hey all, I was thinking about Amarr Recons and I had a thought on something that may give them a helping hand (mind you I haven't thought deeply about this yet).
What if CCP was to introduce a feedback weapon? It could operate on the same principle as 'manaburn' from fantasy MMO's. For every point of cap drain, something like 10 points of damage is dealt, 10 is just an arbitrary number here. There could be different sizes and different types to change the damage type dealt. Also, these mods would be bonused on ships that get cap weapon bonuses like the Curse, Pilgrim, Bhaalgorn, ect. Of course these mods would drain less cap (and maybe higher fitting requirements?) than neuts and nos's because they have the added benefit of dealing damage.
Thoughts? Comments? Have I lost it and made a fool of myself?  |

OnlyFlysFalcons
|
Posted - 2008.08.19 22:35:00 -
[2]
I think the idea is pretty cool. |

Angelic Eviaran
|
Posted - 2008.08.19 22:38:00 -
[3]
Great idea. Really. |

Gawain Hill
|
Posted - 2008.08.19 22:44:00 -
[4]
not a bad idea.
i was just reading people being silly in other threads and was half expecting the op to ask people to stop shooting the amarr recons to give them a chance. |

Lance Fighter
Amarr
|
Posted - 2008.08.19 22:44:00 -
[5]
Sounds interesting... But if they have no cap to be burnt, does it matter?
Also does this have the same cap drain of normal neuts? If so... muhahaha 7k alpha on my pilgrim  |

Berendas
|
Posted - 2008.08.19 22:46:00 -
[6]
After thinking about this a little more I saw that this concept also has the potential to help out the Blood Raider ships by giving them a bonused 'weapon' system.
CCP could kill two drones with one stone here  |

Liang Nuren
Perkone
|
Posted - 2008.08.19 22:47:00 -
[7]
I kinda like it. What kind of damage would it deal?
-Liang |

Lance Fighter
Amarr
|
Posted - 2008.08.19 22:52:00 -
[8]
Originally by: Liang Nuren I kinda like it. What kind of damage would it deal?
-Liang
I normally would say 'raw' damage, but thats kinda meh/nonexistent when you think of it.
I would in this case go for equal damage over all damage types. |

Mr Ignitious
Gallente Noir. Trinity Nova Alliance
|
Posted - 2008.08.19 22:53:00 -
[9]
To put logic to this, the capacitor is like a self charging battery, and thus you could say you're spilling batter acid all over your enemies... BWHAHA.
As for your 7k alpha pilgrim, i dont know many cruiser ships with even CLOSE to that lol.
Keep in mind you can only deal as much damage as cap is burned. |

Berendas
|
Posted - 2008.08.19 22:54:00 -
[10]
I was thinking that there could be 4 different types, one for each damage and that they could be given inventive names interchangeable with the damage they deal like smartbombs, ie. Graviton deals kinetic, EMP deals EM, ect.
However from a realistic and RP perspective they should probably only deal EM and thermal damage. |

Liang Nuren
Perkone
|
Posted - 2008.08.19 22:54:00 -
[11]
Originally by: Lance Fighter I normally would say 'raw' damage, but thats kinda meh/nonexistent when you think of it.
I would in this case go for equal damage over all damage types.
I got it, it could be unblockable structure damage!!. Uh, or not. :P I'd have said EM damage, personally, and it would only work for cap that actually gets removed.
Well, it's at least as game breaking as many of the other changes CCP is implementing. :-/
-Liang |

Lance Fighter
Amarr
|
Posted - 2008.08.19 22:56:00 -
[12]
Originally by: Liang Nuren
Originally by: Lance Fighter I normally would say 'raw' damage, but thats kinda meh/nonexistent when you think of it.
I would in this case go for equal damage over all damage types.
I got it, it could be unblockable structure damage!!. Uh, or not. :P I'd have said EM damage, personally, and it would only work for cap that actually gets removed.
Well, it's at least as game breaking as many of the other changes CCP is implementing. :-/
-Liang
That works, but i was trying to avoid the traditional locking of amarr into em/thermal damage >.< |

Berendas
|
Posted - 2008.08.19 23:00:00 -
[13]
Edited by: Berendas on 19/08/2008 23:00:37
Originally by: Lance Fighter
Originally by: Liang Nuren
Originally by: Lance Fighter I normally would say 'raw' damage, but thats kinda meh/nonexistent when you think of it.
I would in this case go for equal damage over all damage types.
I got it, it could be unblockable structure damage!!. Uh, or not. :P I'd have said EM damage, personally, and it would only work for cap that actually gets removed.
Well, it's at least as game breaking as many of the other changes CCP is implementing. :-/
-Liang
That works, but i was trying to avoid the traditional locking of amarr into em/thermal damage >.<
So was I, giving them a choice of damage types is balanced (imo) but not very realistic.
Edit: grammar |

Liang Nuren
Perkone
|
Posted - 2008.08.19 23:01:00 -
[14]
Originally by: Berendas So was I, giving them a choice of damage types is balanced (imo) but not very realistic.
Edit: grammar
With the overwhelming pwnage that Amarr is doing right now (and especially after the speed nerf hits), I can't really feel your pain. :)
-Liang |

Lance Fighter
Amarr
|
Posted - 2008.08.19 23:02:00 -
[15]
Originally by: Liang Nuren
Originally by: Berendas So was I, giving them a choice of damage types is balanced (imo) but not very realistic.
Edit: grammar
With the overwhelming pwnage that Amarr is doing right now (and especially after the speed nerf hits), I can't really feel your pain. :)
-Liang
What?! My insta-cap-pwnage pilgrim with turret invulnerabilities is overpowered?! (post-patch lol) |

Berendas
|
Posted - 2008.08.19 23:03:00 -
[16]
Edited by: Berendas on 19/08/2008 23:03:02
Originally by: Liang Nuren
Originally by: Berendas So was I, giving them a choice of damage types is balanced (imo) but not very realistic.
Edit: grammar
With the overwhelming pwnage that Amarr is doing right now (and especially after the speed nerf hits), I can't really feel your pain. :)
-Liang
It's early compensation for the impending nerf Amarr will get after the whiners shift from nano's to lasers  |

Khraunus
|
Posted - 2008.08.19 23:40:00 -
[17]
Edited by: Khraunus on 19/08/2008 23:41:09 It would definetely be a nerf to 'cap stable' ships everywhere as people fit their ships to consume as little cap as possible in order to keep from being killed by their own capacitor
EDIT: Good lord, Sentinel blobs would win eve if this was applied... /Signed! |

Elhina Novae
Amarr Destruction Reborn CORPVS DELICTI
|
Posted - 2008.08.19 23:47:00 -
[18]
Wouldn't that be abit too much? What about
1 point drained = 0.25 damage (one of each damagetype resulting in 1 damage / drained point of cap)
|

Lance Fighter
Amarr
|
Posted - 2008.08.19 23:50:00 -
[19]
Originally by: Elhina Novae Wouldn't that be abit too much? What about
1 point drained = 0.25 damage (one of each damagetype resulting in 1 damage / drained point of cap)
Mmm because that would make my pilgrim only do like 20 dps ... |

Berendas
|
Posted - 2008.08.19 23:50:00 -
[20]
Originally by: Elhina Novae Wouldn't that be abit too much? What about
1 point drained = 0.25 damage (one of each damagetype resulting in 1 damage / drained point of cap)
Like I said before, 10 points is just a number I chose out of the blue. It would ultimately be up to CCP to decide the damage :cap drained ratio. I only chose a number to demonstrate the concept. |

Syn G
Gallente Garoun Investment Bank
|
Posted - 2008.08.19 23:52:00 -
[21]
i like it. but it would have to have a counter. or else ccp will nerf it the day after its introduced.
just think if theres a logistics giving you cap though... and someone opens up with one of these on you. you would actually tell your logistics buddy to stop. talk about catch 22... |

Liang Nuren
Perkone
|
Posted - 2008.08.19 23:54:00 -
[22]
Originally by: Syn G i like it. but it would have to have a counter. or else ccp will nerf it the day after its introduced.
just think if theres a logistics giving you cap though... and someone opens up with one of these on you. you would actually tell your logistics buddy to stop. talk about catch 22...
I can just see it now: Pilgrims fitting nos / cap transfer mods.
-Liang |

Lance Fighter
Amarr
|
Posted - 2008.08.19 23:56:00 -
[23]
lol i thought of that... that would be hilarious tbh. |

Summer's End
Caldari Provisions
|
Posted - 2008.08.20 00:06:00 -
[24]
Yes, please? |

Aravel Thon
|
Posted - 2008.08.20 00:38:00 -
[25]
Originally by: Berendas Hey all, I was thinking about Amarr Recons and I had a thought on something that may give them a helping hand (mind you I haven't thought deeply about this yet).
What if CCP was to introduce a feedback weapon? It could operate on the same principle as 'manaburn' from fantasy MMO's. For every point of cap drain, something like 10 points of damage is dealt, 10 is just an arbitrary number here. There could be different sizes and different types to change the damage type dealt. Also, these mods would be bonused on ships that get cap weapon bonuses like the Curse, Pilgrim, Bhaalgorn, ect. Of course these mods would drain less cap (and maybe higher fitting requirements?) than neuts and nos's because they have the added benefit of dealing damage.
Thoughts? Comments? Have I lost it and made a fool of myself? 
If amarr recons get a capdrain weapon that deals damage over time
gallente should get a scram that deals damage over time
minmatar should get a web that deals damage over time
caldari would *rofl* get an ecm that deals damage over time |

Deschenus Maximus
Amarr The Grim Reapers
|
Posted - 2008.08.20 00:44:00 -
[26]
Idea has potential. |

Aravel Thon
|
Posted - 2008.08.20 00:49:00 -
[27]
Originally by: Deschenus Maximus Idea has potential.
The idea is introducing an module everyone can use but that gets boosted for amarr ships specializing in drainage.
Gallente recon: scram/RSD
Minmatar recon: web/tp
Caldari recon: ecm/more ecm
Amarr recon: td/nos-neut/feedback weapon.
This is like a secondary alternate for neuts.
Where is the secondary alternates for the other race's recon's? |

Berendas
|
Posted - 2008.08.20 00:52:00 -
[28]
Originally by: Aravel Thon
Originally by: Deschenus Maximus Idea has potential.
The idea is introducing an module everyone can use but that gets boosted for amarr ships specializing in drainage.
Gallente recon: scram/RSD
Minmatar recon: web/tp
Caldari recon: ecm/more ecm
Amarr recon: td/nos-neut/feedback weapon.
This is like a secondary alternate for neuts.
Where is the secondary alternates for the other race's recon's?
I don't totally understand the question... |

Kazuma Saruwatari
Caldari
|
Posted - 2008.08.20 00:56:00 -
[29]
Feedback on neut/nos?
Why not cause HEAT damage to modules? |

Aravel Thon
|
Posted - 2008.08.20 00:56:00 -
[30]
Edited by: Aravel Thon on 20/08/2008 01:04:11 Edited by: Aravel Thon on 20/08/2008 00:57:46 Im basically saying that buy introducing this weapon, the amarr get an extra weapon type over the other races.
Caldari missiles/hybrid/drones
gallente Missiles/hybrid/drones
minmatar missiles/projectiles/drones
Amarr lasters/missiles/drones/feedback weapon
And since amarr would be the only race that gets a bonus to this weapon, the other races get shafted
edit: and in addition, not only does this weapon deal damage, it also causes a secondary effect of cap drain.
What other weapon in eve deals damage at the same time as an ewar effect?
Edit2: which goes back to my point in my previous post. You are planning on introduce an item that has a base function utility of capwarfare, but also does damage.
That would be like saying minmatar should have a web that in addition to slowing the target down, the target gets dealt damage over time, or that gallente recons get a scram that deals damage over time in addition to preventing warp etc etc. |
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