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yosef kaldhu
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.08.21 23:40:00 -
[61]
From what i can see with bumping the ships arent actually colliding with each other it is more of a case of the computers auto piloting the ships away from the other to prevent collisions and if you look at it this way the weight of the ships and such doesnt effect the bump more the speed and size (have to move more evasivly to dodge a high speed frigate then with a slow cruiser and such)
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Catherine Frasier
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Posted - 2008.08.22 00:23:00 -
[62]
Originally by: Dristra
Originally by: Roc Wieler The easiest counter to bumping is to not play station hugging games.
THIS.
No, not THAT. Bumping is used to prevent warp entry. Period. It happens in belts, in missions, at gates, anywhere ships are.
If you "need" it to prevent victims from re-docking that doesn't mean all the other situations just go away. |

Garrick Packard
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Posted - 2008.08.22 02:18:00 -
[63]
Originally by: Wil Smithx
You fail at attempting to be clever...
E=mvc^2 is only used for objects aproaching the speed of light (300Mm/s) which 6km/s is a long way from reaching.
You fail at correcting the fail. E = mv^2 is (almost) the correct formula for Kinetic Energy. it has little to do with E = mc^2.
The correct KE formula is E = 1/2 mv^2
If collisions in Eve are meant to be elastic, Kinetic Energy should be conserved. At the moment they are apparently super-elastic.
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Lance Fighter
Amarr
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Posted - 2008.08.22 02:20:00 -
[64]
keep in mind that a mwd adds 1/2 of the mass of the hull it is trying to move... a ceptor has about 1.5m, cruiser 15m, battleship 150m
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RedFef
Minmatar Judicial Blade
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Posted - 2008.08.22 02:26:00 -
[65]
As amazingly fun and interesting (Really) the topic is...
I'm afraid to take the board your all standing on out from under you. The ships themselves never touch. What happens is the computers/podpilots move the ships to avoid a collision.
/thread.
But, if they ever did hit, you would have to remeber the shield factor of both parties, and if the shields are actually 'bubbles' around the ship or 'form fitting' to the ship, if it is a bubble the ships will slide away from one another, if it is form fitting... then every ship to ship contact will have a different result.
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