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Lego Maniac
Minmatar
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Posted - 2008.08.23 10:55:00 -
[1]
or add a script to these modules to change the optimal bonus to falloff bonus
yay or nay?
yes I'm digging an old idea out of the grave (that I've posted about previously) but with the upcoming change in game climate I thought it won't hurt to ask if this idea has gained support
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sdthujfg
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Posted - 2008.08.23 10:57:00 -
[2]
Originally by: Lego Maniac or add a script to these modules to change the optimal bonus to falloff bonus
yay or nay?
yes I'm digging an old idea out of the grave (that I've posted about previously) but with the upcoming change in game climate I thought it won't hurt to ask if this idea has gained support
I think not.
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Ihrda Siharkhail
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Posted - 2008.08.23 11:11:00 -
[3]
Originally by: sdthujfg
Originally by: Lego Maniac or add a script to these modules to change the optimal bonus to falloff bonus
yay or nay?
yes I'm digging an old idea out of the grave (that I've posted about previously) but with the upcoming change in game climate I thought it won't hurt to ask if this idea has gained support
I think not.
why not?
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sdthujfg
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Posted - 2008.08.23 11:12:00 -
[4]
Originally by: Ihrda Siharkhail
Originally by: sdthujfg
Originally by: Lego Maniac or add a script to these modules to change the optimal bonus to falloff bonus
yay or nay?
yes I'm digging an old idea out of the grave (that I've posted about previously) but with the upcoming change in game climate I thought it won't hurt to ask if this idea has gained support
I think not.
why not?
OP on some ships.
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eXtas
Atomic Battle Penguins
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Posted - 2008.08.23 11:13:00 -
[5]
really should since tracking disruptors now **** over mini guns falloff :( --------
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Ihrda Siharkhail
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Posted - 2008.08.23 11:14:00 -
[6]
Edited by: Ihrda Siharkhail on 23/08/2008 11:14:08
Originally by: sdthujfg
Originally by: Ihrda Siharkhail
Originally by: sdthujfg
Originally by: Lego Maniac or add a script to these modules to change the optimal bonus to falloff bonus
yay or nay?
yes I'm digging an old idea out of the grave (that I've posted about previously) but with the upcoming change in game climate I thought it won't hurt to ask if this idea has gained support
I think not.
why not?
OP on some ships.
yea, we wouldnt want to give races depending on falloff a way to get the same bonus as , say amarr. 
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Burn Mac
Minmatar Burning Steel Inc.
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Posted - 2008.08.23 11:14:00 -
[7]
Do it we minnies need it
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Lego Maniac
Minmatar
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Posted - 2008.08.23 11:36:00 -
[8]
Originally by: sdthujfg OP on some ships.
care to tell us which ships they would be?
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Cpt Branko
Surge.
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Posted - 2008.08.23 11:48:00 -
[9]
Edited by: Cpt Branko on 23/08/2008 11:48:42 More falloff is never OP. You do 38% or so DPS at optimal+falloff.
You do 100% at optimal, yet tracking computers/etc giving optimal bonuses is somehow not overpowered (not even on optimal bonused ships?) while falloff is. Laughable.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Captator
Universal Securities
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Posted - 2008.08.23 11:58:00 -
[10]
Originally by: sdthujfg
Originally by: Ihrda Siharkhail
Originally by: sdthujfg
Originally by: Lego Maniac or add a script to these modules to change the optimal bonus to falloff bonus
yay or nay?
yes I'm digging an old idea out of the grave (that I've posted about previously) but with the upcoming change in game climate I thought it won't hurt to ask if this idea has gained support
I think not.
why not?
OP on some ships.
Falloff script is not overpowered, falloff bonus added to the optimal script would be, it would be nice if you posted more usefully, rather than simple sentence posts.
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Lego Maniac
Minmatar
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Posted - 2008.08.23 12:00:00 -
[11]
Originally by: Captator
hey you're from unsec, whatever happened to ecky? he disappeared
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Captator
Universal Securities
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Posted - 2008.08.23 12:19:00 -
[12]
Originally by: Lego Maniac
Originally by: Captator
hey you're from unsec, whatever happened to ecky? he disappeared
He was away during the summer, but he's back now - gone to fly with goodfellas for a bit, do some 0.0 pvp and fix his sec and stuff.
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.24 12:36:00 -
[13]
it IS strange that flight time and falloff lack a bonus module.. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

SERGI MANESTI
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Posted - 2008.08.24 13:14:00 -
[14]
lol, but flight time has a rig! and falloff is actually effected heavily by the tracking speed script. throw that bad boy in there and you'll see similar effects.. but then... BAM tracking disruptor.. needs a counter.. or somthing like that
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Fel Flash
The Accursed
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Posted - 2008.08.24 13:17:00 -
[15]
Originally by: SERGI MANESTI lol, but flight time has a rig! and falloff is actually effected heavily by the tracking speed script. throw that bad boy in there and you'll see similar effects.. but then... BAM tracking disruptor.. needs a counter.. or somthing like that
Uhm, falloff has a rig too...
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.24 14:31:00 -
[16]
Originally by: Fel Flash
Originally by: SERGI MANESTI lol, but flight time has a rig! and falloff is actually effected heavily by the tracking speed script. throw that bad boy in there and you'll see similar effects.. but then... BAM tracking disruptor.. needs a counter.. or somthing like that
Uhm, falloff has a rig too...
Optimal has a rig, AND med\low slot modules, see the problem? Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Cpt Branko
Surge.
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Posted - 2008.08.24 15:12:00 -
[17]
Also, remove the hit quality reduction in falloff. Firing at optimal+falloff for 38% damage isn't funny.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.24 15:14:00 -
[18]
Originally by: Burn Mac Do it we minnies need it
therefore it wont happen x) poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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AstroPhobic
Minmatar
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Posted - 2008.08.24 15:21:00 -
[19]
Originally by: Cpt Branko Also, remove the hit quality reduction in falloff. Firing at optimal+falloff for 38% damage isn't funny.
This. x9000000.
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.24 22:46:00 -
[20]
Originally by: Cpt Branko Also, remove the hit quality reduction in falloff. Firing at optimal+falloff for 38% damage isn't funny.
More falloff should be plenty, whould not want you to step on the toes of amarr and actually be EFFECTIVE at range :P Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

AstroPhobic
Minmatar
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Posted - 2008.08.24 22:51:00 -
[21]
Edited by: AstroPhobic on 24/08/2008 22:52:27 Somehow I think a maelstrom with barrage, 3 falloff rigs, and no hit quality scaling doing HALF the damage of a geddon at scorch range isn't stepping on toes.
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.08.25 13:13:00 -
[22]
Originally by: AstroPhobic Edited by: AstroPhobic on 24/08/2008 22:52:27 Somehow I think a maelstrom with barrage, 3 falloff rigs, and no hit quality scaling doing HALF the damage of a geddon at scorch range isn't stepping on toes.
Extra falloff will help :P
And currently ac's are easier to fit and use no cap. Tbh arma got 2 weapon bonuses, mael just 1
You know from my earlier posts that im quite in favor of a mini weapon boost, but don't forget the many disadvantages lasers have. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Cpt Branko
Surge.
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Posted - 2008.08.25 13:31:00 -
[23]
Originally by: Dristra
Originally by: Cpt Branko Also, remove the hit quality reduction in falloff. Firing at optimal+falloff for 38% damage isn't funny.
More falloff should be plenty, whould not want you to step on the toes of amarr and actually be EFFECTIVE at range :P
Generally, what most people want for autocannons is not to step on the toes of other weapon systems and be EFFECTIVE at range - or, more precisely, any range 
I only conclude that we should buff projectiles in the direction where they're good at already, which means that making projectiles have negative cap consumption is the only balanced fix! 
Adding a whole new dimension to capless!
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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