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Thread Statistics | Show CCP posts - 1 post(s) |

Ethan Hunte
TARDZ
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Posted - 2008.08.25 20:36:00 -
[1]
So far when whine threads about titans come up, every says theirs tactics to work around them. At present I agree.
However in one to two years time, using (AAA) as tn example, who has 13 titans, i predict no less than 40-50 titans in that alliance alone in the stated time period.
enough titans now to DD cap fleets. :)
CCP introduced them as blob stoppers, they didnt stop the blob.
Due to the fact that eve alliances are so capable working hard for these things, no amount of stupidly high requirements in terms of logistics will stop titan production.
Question would be, if everyone agreed yeh its out of hand and now requires a nerf, what could be done?
a) remove them from game (not really an option...imo b) each titan can only DD once per downtime interval? c) reduce or remove ddd? d) double/trple the range of the jump bridge and remove the DD? e) limit the amount an alliance can have depending on their size? or just a set limit across the board.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.25 20:38:00 -
[2]
f) Change the DD to a focused-fire weapon, instead of AoE
New Eden Research, where science is serious business!
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Belch Verbyl
Federal Defence Union
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Posted - 2008.08.25 20:42:00 -
[3]
The new bread UberSuperDuper Capital ship needs to be invented by the jovians. Or that thing in the trailer.
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Aria Seniste
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Posted - 2008.08.25 20:45:00 -
[4]
Edited by: Aria Seniste on 25/08/2008 20:45:19
Originally by: Jana Clant f) Change the DD to a focused-fire weapon, instead of AoE
This.
Make it a single target, 100,000 damage attack. Either a 30 second or 1 minute recharge timer.
Also, a titan sized siege module, which doesn't hurt the gun tracking and gives a smaller bonus to damage than the dread variant.
Make the guns excellent anti-battleship weapons, and the DDD strong enough to melt a battleship not specifically tanked in one shot.
.....But at the same time, you make the titan stay on the field to fight, instead of dropping a DDD and warping out.
Make it capable of receiving remote repairs while in siege so they aren't just primaried and popped (you'd sacrifice a dread fleet to kill a titan, wouldn't you? Make it so you'd need to kill the carriers / motherships / enemy dreads before shooting the titan is a good idea.).
Suddenly, you have a ship which is powerful, not quite an "I win" button, and a ship which can occasionally be killed without lag being the reason.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.25 20:45:00 -
[5]
Originally by: Belch Verbyl The new bread UberSuperDuper Capital ship needs to be invented by the jovians. Or that thing in the trailer.
Yes, because even more destructive weapons are going to help, just like the DD, right?
New Eden Research, where science is serious business!
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Ethan Hunte
TARDZ
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Posted - 2008.08.25 20:49:00 -
[6]
hmm can you imagine having 50 titans, shooting a 100k shot every minute? thats worse that what it currently does. no. or longer cycle time.
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Aria Seniste
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Posted - 2008.08.25 20:50:00 -
[7]
Edited by: Aria Seniste on 25/08/2008 20:51:54
Originally by: Ethan Hunte hmm can you imagine having 50 titans, shooting a 100k shot every minute? thats worse that what it currently does. no. or longer cycle time.
Except you don't get 50 titans when your titans are actually dying more than once a year when the server almost crashes 
Edit: Also, you could kill 1-2 dreads with -50- titans. Reasonable amounts of titans would only help to kill dreads. They'd kill battleships, but only some, not all of them.
They don't lock fast.
Can you call a target, seperately, for 50 ships, so that no two titans try to lock the same one?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.25 20:51:00 -
[8]
Focused DDD is one thing. Or they could do a more dynamic change that improves the Titan's use as a mobile station and stargate but takes away most of its combat abilities. Either (or both) of these are probably going to be implemented at some point IMHO. Personally I like the idea of buffing the Titan's logistics ability. I'd also like to see the Titan changed to something that primarily uses fighters as its means of defense as opposed to smartbombs (who ever fits capital guns to their Titan anyway?)
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 20:51:00 -
[9]
Titan's need a new role. None military, or at least, non offensive. Maybe make them keys to system sovereinty, whereas you have to take out the mobile battle station to take over the system.
Mobile stations, allowing docking, etc.
Huge shield producers, allowing their group to remain defended like a POS blob.
Bah, no idea. I'm just making up stuff on the spot.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Aria Seniste
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Posted - 2008.08.25 20:53:00 -
[10]
Originally by: Ruze Titan's need a new role. None military, or at least, non offensive. Maybe make them keys to system sovereinty, whereas you have to take out the mobile battle station to take over the system.
Mobile stations, allowing docking, etc.
Huge shield producers, allowing their group to remain defended like a POS blob.
Bah, no idea. I'm just making up stuff on the spot.
Make the titan have a reinforced timer, perhaps, and guns similar to a POS when deployed?
Drop a death star titan right outside of a station. Just be prepared to defend it.  |
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.25 20:54:00 -
[11]
Originally by: Dirk Magnum (who ever fits capital guns to their Titan anyway?)
The guys on the official trailers do!
New Eden Research, where science is serious business!
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Moon Kitten
GoonFleet
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Posted - 2008.08.25 20:55:00 -
[12]
Stop whining like babies when you get owned. Titans are 100% perfectly balanced.

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Aria Seniste
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Posted - 2008.08.25 21:02:00 -
[13]
Originally by: Moon Kitten Stop whining like babies when you get owned. Titans are 100% perfectly balanced.

sup goons
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 21:04:00 -
[14]
Originally by: Moon Kitten Stop whining like babies when you get owned. Titans are 100% perfectly balanced.

Titans are like nuclear weapons.
They are balanced as long as you have more than anybody else. But if you're the poor third world country on the far side of the world, the last thing you associate 'Titan' with is 'balanced' 
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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AleRiperKilt
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Posted - 2008.08.25 21:06:00 -
[15]
just make material requirements 100x or heck, 1000x of what it is now.
Just figure out how much trit all alliance members of the biggest alliance can mine in a year if they all mine 23/7 in T2 fitted hulks and put that number in the blueprint.
Titans should be very hard to build... after all the empires depleted the resources of whole solar systems to build the first one. --- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.25 21:08:00 -
[16]
Originally by: AleRiperKilt just make material requirements 100x or heck, 1000x of what it is now.
Just figure out how much trit all alliance members of the biggest alliance can mine in a year if they all mine 23/7 in T2 fitted hulks and put that number in the blueprint.
Titans should be very hard to build... after all the empires depleted the resources of whole solar systems to build the first one.
Titans aren't good enough to justify a hundred-fold increase in material requirements. Eve would become Motherships Online, or Dreadnought Blobs Online, if Titans needed that many pieces to assemble.
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Paramite Pies
Minmatar Kasrkin Innovative Assembly
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Posted - 2008.08.25 21:11:00 -
[17]
1.Remove DD, increase Extra-Large turret damage.
2.Nerd DD POWER, increase Extra-Large turret damage.
3.Make Titans more like an even more super-mothership.
My suggestions. __________________ In Pods, you can hear no one scream. What a shame. |

Ethan Hunte
TARDZ
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Posted - 2008.08.25 21:23:00 -
[18]
maybe make them so that they are deployed in systems which you have sov, to their only defense oriented against a blob. so an alliance like AAA, could defend itself against a huge attack against them. but only have normal caps on any offensive...
OR
make it only able to use the DDD device in a system where you have sov, so it is not nerfed logistically. and with that increase the jump bridge range to 2-3.
thats really a good idea, if i do say!
this isnt a thread about being ddd recently or being ddd at all, its simply a realization of the future that 100 titan in a fleet might not be far off...and well, what game is left then? besides empire yarr! 
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Jimer Lins
Gallente Federation Fleet
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Posted - 2008.08.25 21:26:00 -
[19]
The point is that no matter what the biggest gun is, or how you structure things to change the biggest gun, the biggest alliances will always gather up the biggest gun in the largest quantity they can.
If the biggest ship in the game was a cruiser, the biggest alliances would field massive fleets of them and these threads would carp about how cruisers are OP and unbalanced.
If the only counter to a big gun is a bigger gun, the one with the biggest gun will always win.
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Jenna Shame
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Posted - 2008.08.25 21:28:00 -
[20]
CCP's first mistake were capital ships. Titans are just a continuation of that mistake.
Maybe we get death stars next 
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Abrazzar
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Posted - 2008.08.25 21:51:00 -
[21]
g) Limit the amount of Titans that can be active in an Alliance to one per controlled Region.
-------- Ideas for: Mining
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Sophine Fortre
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Posted - 2008.08.25 21:53:00 -
[22]
make titans have mobile pos shields... And nerf doomsday kthxbai.
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Shoukei
Caldari Boobs Ahoy
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Posted - 2008.08.25 22:06:00 -
[23]
If titans become rubbish, nobody will fly them. If nobody will fly them, then how are we going to have fun killing them?
It is all so very complicated 
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.25 22:34:00 -
[24]
Edited by: Rakshasa Taisab on 25/08/2008 22:35:04 * A DDD going off destabilizes the sub-space of the grid, making it impossible to detonate a second one for 10 minutes.
Would solve a lot of problems, and give rise to more involved tactics when employing several titans.
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Vladimir Griftin
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Posted - 2008.08.25 22:35:00 -
[25]
You know in all these threads I have never once seen someone say, 'No actually, Titans are fine, leave them be' .. and there have been a lot of threads.
(Well okay appart from Moonkitten up there but i'm pretty sure thats Goon sarcasm.)
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Piru Industrial
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Posted - 2008.08.25 22:40:00 -
[26]
Originally by: Rakshasa Taisab Edited by: Rakshasa Taisab on 25/08/2008 22:35:04 * A DDD going off destabilizes the sub-space of the grid, making it impossible to detonate a second one for 10 minutes.
Would solve a lot of problems, and give rise to more involved tactics when employing several titans.
a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP - The ISK must flow.. |

Lemptie
Gallente Glass House
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Posted - 2008.08.25 22:46:00 -
[27]
A) ofc
Because with titans on the field no1 will fight ,or jumpin ,calls goes like this titan pilot blabla loggedin ,guys we not gona jump .
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.25 22:49:00 -
[28]
Originally by: Piru Industrial a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP
Your DDD will implode prematurely if launched before the grid-wide interference and distortion of space has subsided...
What's not RP about that? Get some more scifi science into that and you got as much RP as you could possibly want.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 22:58:00 -
[29]
Turn titans into fortresses crucial to system sovereignty. The titan is stuck in the system it's created in, no longer requiring jump drive technology. It's DD works like it used to (at least, I think it used to, not positive) where as it fires into a distant cyno field.
On the defensive, Titans have capital-destroying guns and wicked fighters. They also act like mobile stations, and can have 'overlapping' shielding like POS's.
On the offensive, they have very limited range, and must have a cyno in the target point.
All in all, the titan should have a weakness. And to keep in tune with their death star counterpart, it should be weak against frigates. Hahahahaah ...
Bullsh*t, I know. But hey, it's just an idea 
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Piru Industrial
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Posted - 2008.08.25 22:59:00 -
[30]
Originally by: Rakshasa Taisab
Originally by: Piru Industrial a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP
Your DDD will implode prematurely if launched before the grid-wide interference and distortion of space has subsided...
What's not RP about that? Get some more scifi science into that and you got as much RP as you could possibly want.
perhaps...
im pretty sure there just needs to be a ship that can create black holes. this would be an excellent addition to eve, and would prevent blobbing and encourage faster paced gameplay.
cyno jammed system? no worries just create a black hole and bend space time enough so that you can travel to any point in the universe instintanously. hot drop on the pos and create another black hole on the pos tower. it would be wicked. also with this new travel ability we could go see what happened to our human ancestors. im not so sure i buy into that theory though. i like to think that we were the first and are the only and that we are special.
/credibility - The ISK must flow.. |
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