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Ethan Hunte
TARDZ
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Posted - 2008.08.25 20:36:00 -
[1]
So far when whine threads about titans come up, every says theirs tactics to work around them. At present I agree.
However in one to two years time, using (AAA) as tn example, who has 13 titans, i predict no less than 40-50 titans in that alliance alone in the stated time period.
enough titans now to DD cap fleets. :)
CCP introduced them as blob stoppers, they didnt stop the blob.
Due to the fact that eve alliances are so capable working hard for these things, no amount of stupidly high requirements in terms of logistics will stop titan production.
Question would be, if everyone agreed yeh its out of hand and now requires a nerf, what could be done?
a) remove them from game (not really an option...imo b) each titan can only DD once per downtime interval? c) reduce or remove ddd? d) double/trple the range of the jump bridge and remove the DD? e) limit the amount an alliance can have depending on their size? or just a set limit across the board.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.25 20:38:00 -
[2]
f) Change the DD to a focused-fire weapon, instead of AoE
New Eden Research, where science is serious business!
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Belch Verbyl
Federal Defence Union
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Posted - 2008.08.25 20:42:00 -
[3]
The new bread UberSuperDuper Capital ship needs to be invented by the jovians. Or that thing in the trailer.
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Aria Seniste
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Posted - 2008.08.25 20:45:00 -
[4]
Edited by: Aria Seniste on 25/08/2008 20:45:19
Originally by: Jana Clant f) Change the DD to a focused-fire weapon, instead of AoE
This.
Make it a single target, 100,000 damage attack. Either a 30 second or 1 minute recharge timer.
Also, a titan sized siege module, which doesn't hurt the gun tracking and gives a smaller bonus to damage than the dread variant.
Make the guns excellent anti-battleship weapons, and the DDD strong enough to melt a battleship not specifically tanked in one shot.
.....But at the same time, you make the titan stay on the field to fight, instead of dropping a DDD and warping out.
Make it capable of receiving remote repairs while in siege so they aren't just primaried and popped (you'd sacrifice a dread fleet to kill a titan, wouldn't you? Make it so you'd need to kill the carriers / motherships / enemy dreads before shooting the titan is a good idea.).
Suddenly, you have a ship which is powerful, not quite an "I win" button, and a ship which can occasionally be killed without lag being the reason.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.25 20:45:00 -
[5]
Originally by: Belch Verbyl The new bread UberSuperDuper Capital ship needs to be invented by the jovians. Or that thing in the trailer.
Yes, because even more destructive weapons are going to help, just like the DD, right?
New Eden Research, where science is serious business!
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Ethan Hunte
TARDZ
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Posted - 2008.08.25 20:49:00 -
[6]
hmm can you imagine having 50 titans, shooting a 100k shot every minute? thats worse that what it currently does. no. or longer cycle time.
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Aria Seniste
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Posted - 2008.08.25 20:50:00 -
[7]
Edited by: Aria Seniste on 25/08/2008 20:51:54
Originally by: Ethan Hunte hmm can you imagine having 50 titans, shooting a 100k shot every minute? thats worse that what it currently does. no. or longer cycle time.
Except you don't get 50 titans when your titans are actually dying more than once a year when the server almost crashes 
Edit: Also, you could kill 1-2 dreads with -50- titans. Reasonable amounts of titans would only help to kill dreads. They'd kill battleships, but only some, not all of them.
They don't lock fast.
Can you call a target, seperately, for 50 ships, so that no two titans try to lock the same one?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.25 20:51:00 -
[8]
Focused DDD is one thing. Or they could do a more dynamic change that improves the Titan's use as a mobile station and stargate but takes away most of its combat abilities. Either (or both) of these are probably going to be implemented at some point IMHO. Personally I like the idea of buffing the Titan's logistics ability. I'd also like to see the Titan changed to something that primarily uses fighters as its means of defense as opposed to smartbombs (who ever fits capital guns to their Titan anyway?)
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 20:51:00 -
[9]
Titan's need a new role. None military, or at least, non offensive. Maybe make them keys to system sovereinty, whereas you have to take out the mobile battle station to take over the system.
Mobile stations, allowing docking, etc.
Huge shield producers, allowing their group to remain defended like a POS blob.
Bah, no idea. I'm just making up stuff on the spot.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Aria Seniste
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Posted - 2008.08.25 20:53:00 -
[10]
Originally by: Ruze Titan's need a new role. None military, or at least, non offensive. Maybe make them keys to system sovereinty, whereas you have to take out the mobile battle station to take over the system.
Mobile stations, allowing docking, etc.
Huge shield producers, allowing their group to remain defended like a POS blob.
Bah, no idea. I'm just making up stuff on the spot.
Make the titan have a reinforced timer, perhaps, and guns similar to a POS when deployed?
Drop a death star titan right outside of a station. Just be prepared to defend it.  |
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.25 20:54:00 -
[11]
Originally by: Dirk Magnum (who ever fits capital guns to their Titan anyway?)
The guys on the official trailers do!
New Eden Research, where science is serious business!
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Moon Kitten
GoonFleet
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Posted - 2008.08.25 20:55:00 -
[12]
Stop whining like babies when you get owned. Titans are 100% perfectly balanced.

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Aria Seniste
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Posted - 2008.08.25 21:02:00 -
[13]
Originally by: Moon Kitten Stop whining like babies when you get owned. Titans are 100% perfectly balanced.

sup goons
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 21:04:00 -
[14]
Originally by: Moon Kitten Stop whining like babies when you get owned. Titans are 100% perfectly balanced.

Titans are like nuclear weapons.
They are balanced as long as you have more than anybody else. But if you're the poor third world country on the far side of the world, the last thing you associate 'Titan' with is 'balanced' 
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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AleRiperKilt
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Posted - 2008.08.25 21:06:00 -
[15]
just make material requirements 100x or heck, 1000x of what it is now.
Just figure out how much trit all alliance members of the biggest alliance can mine in a year if they all mine 23/7 in T2 fitted hulks and put that number in the blueprint.
Titans should be very hard to build... after all the empires depleted the resources of whole solar systems to build the first one. --- "I live in Los Angeles, where driving is non-consensual pvp" - Arric Rohr |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.25 21:08:00 -
[16]
Originally by: AleRiperKilt just make material requirements 100x or heck, 1000x of what it is now.
Just figure out how much trit all alliance members of the biggest alliance can mine in a year if they all mine 23/7 in T2 fitted hulks and put that number in the blueprint.
Titans should be very hard to build... after all the empires depleted the resources of whole solar systems to build the first one.
Titans aren't good enough to justify a hundred-fold increase in material requirements. Eve would become Motherships Online, or Dreadnought Blobs Online, if Titans needed that many pieces to assemble.
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Paramite Pies
Minmatar Kasrkin Innovative Assembly
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Posted - 2008.08.25 21:11:00 -
[17]
1.Remove DD, increase Extra-Large turret damage.
2.Nerd DD POWER, increase Extra-Large turret damage.
3.Make Titans more like an even more super-mothership.
My suggestions. __________________ In Pods, you can hear no one scream. What a shame. |

Ethan Hunte
TARDZ
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Posted - 2008.08.25 21:23:00 -
[18]
maybe make them so that they are deployed in systems which you have sov, to their only defense oriented against a blob. so an alliance like AAA, could defend itself against a huge attack against them. but only have normal caps on any offensive...
OR
make it only able to use the DDD device in a system where you have sov, so it is not nerfed logistically. and with that increase the jump bridge range to 2-3.
thats really a good idea, if i do say!
this isnt a thread about being ddd recently or being ddd at all, its simply a realization of the future that 100 titan in a fleet might not be far off...and well, what game is left then? besides empire yarr! 
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Jimer Lins
Gallente Federation Fleet
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Posted - 2008.08.25 21:26:00 -
[19]
The point is that no matter what the biggest gun is, or how you structure things to change the biggest gun, the biggest alliances will always gather up the biggest gun in the largest quantity they can.
If the biggest ship in the game was a cruiser, the biggest alliances would field massive fleets of them and these threads would carp about how cruisers are OP and unbalanced.
If the only counter to a big gun is a bigger gun, the one with the biggest gun will always win.
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Jenna Shame
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Posted - 2008.08.25 21:28:00 -
[20]
CCP's first mistake were capital ships. Titans are just a continuation of that mistake.
Maybe we get death stars next 
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Abrazzar
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Posted - 2008.08.25 21:51:00 -
[21]
g) Limit the amount of Titans that can be active in an Alliance to one per controlled Region.
-------- Ideas for: Mining
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Sophine Fortre
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Posted - 2008.08.25 21:53:00 -
[22]
make titans have mobile pos shields... And nerf doomsday kthxbai.
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Shoukei
Caldari Boobs Ahoy
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Posted - 2008.08.25 22:06:00 -
[23]
If titans become rubbish, nobody will fly them. If nobody will fly them, then how are we going to have fun killing them?
It is all so very complicated 
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.25 22:34:00 -
[24]
Edited by: Rakshasa Taisab on 25/08/2008 22:35:04 * A DDD going off destabilizes the sub-space of the grid, making it impossible to detonate a second one for 10 minutes.
Would solve a lot of problems, and give rise to more involved tactics when employing several titans.
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Vladimir Griftin
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Posted - 2008.08.25 22:35:00 -
[25]
You know in all these threads I have never once seen someone say, 'No actually, Titans are fine, leave them be' .. and there have been a lot of threads.
(Well okay appart from Moonkitten up there but i'm pretty sure thats Goon sarcasm.)
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Piru Industrial
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Posted - 2008.08.25 22:40:00 -
[26]
Originally by: Rakshasa Taisab Edited by: Rakshasa Taisab on 25/08/2008 22:35:04 * A DDD going off destabilizes the sub-space of the grid, making it impossible to detonate a second one for 10 minutes.
Would solve a lot of problems, and give rise to more involved tactics when employing several titans.
a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP - The ISK must flow.. |

Lemptie
Gallente Glass House
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Posted - 2008.08.25 22:46:00 -
[27]
A) ofc
Because with titans on the field no1 will fight ,or jumpin ,calls goes like this titan pilot blabla loggedin ,guys we not gona jump .
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.08.25 22:49:00 -
[28]
Originally by: Piru Industrial a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP
Your DDD will implode prematurely if launched before the grid-wide interference and distortion of space has subsided...
What's not RP about that? Get some more scifi science into that and you got as much RP as you could possibly want.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 22:58:00 -
[29]
Turn titans into fortresses crucial to system sovereignty. The titan is stuck in the system it's created in, no longer requiring jump drive technology. It's DD works like it used to (at least, I think it used to, not positive) where as it fires into a distant cyno field.
On the defensive, Titans have capital-destroying guns and wicked fighters. They also act like mobile stations, and can have 'overlapping' shielding like POS's.
On the offensive, they have very limited range, and must have a cyno in the target point.
All in all, the titan should have a weakness. And to keep in tune with their death star counterpart, it should be weak against frigates. Hahahahaah ...
Bullsh*t, I know. But hey, it's just an idea 
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Piru Industrial
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Posted - 2008.08.25 22:59:00 -
[30]
Originally by: Rakshasa Taisab
Originally by: Piru Industrial a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP
Your DDD will implode prematurely if launched before the grid-wide interference and distortion of space has subsided...
What's not RP about that? Get some more scifi science into that and you got as much RP as you could possibly want.
perhaps...
im pretty sure there just needs to be a ship that can create black holes. this would be an excellent addition to eve, and would prevent blobbing and encourage faster paced gameplay.
cyno jammed system? no worries just create a black hole and bend space time enough so that you can travel to any point in the universe instintanously. hot drop on the pos and create another black hole on the pos tower. it would be wicked. also with this new travel ability we could go see what happened to our human ancestors. im not so sure i buy into that theory though. i like to think that we were the first and are the only and that we are special.
/credibility - The ISK must flow.. |
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Arkhan Bayne
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Posted - 2008.08.25 23:10:00 -
[31]
Originally by: Ethan Hunte So far when whine threads about titans come up, every says theirs tactics to work around them. At present I agree.
However in one to two years time, using (AAA) as tn example, who has 13 titans, i predict no less than 40-50 titans in that alliance alone in the stated time period.
enough titans now to DD cap fleets. :)
CCP introduced them as blob stoppers, they didnt stop the blob.
Due to the fact that eve alliances are so capable working hard for these things, no amount of stupidly high requirements in terms of logistics will stop titan production.
Question would be, if everyone agreed yeh its out of hand and now requires a nerf, what could be done?
a) remove them from game (not really an option...imo b) each titan can only DD once per downtime interval? c) reduce or remove ddd? d) double/trple the range of the jump bridge and remove the DD? e) limit the amount an alliance can have depending on their size? or just a set limit across the board.
I remember this exact post being posted a few months ago, i'm certain of it - the same list of options and everything.
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.08.25 23:11:00 -
[32]
There's no buff to logistics needed. If you removed all offensive capabilities and had only the jump-bridge and gang bonuses, people would still be making as many titans as they can.
RPers baffle me sometimes... are ppl saying that even if CCP comes up with some changes that fix titans completely, everyone is happy, and they make large fleet battles great; they should not be implemented unless a reasonable RP justification can be made? That's pretty messed up for the 90% of eve who couldn't care less about RP.
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Somealt Ofmine
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Posted - 2008.08.25 23:17:00 -
[33]
I've said it before, but the simple solution is just to make it so that Titans can't DD through their own shield. Give them a boost to turret damage, or better yet, the ability to fit "batteries" of turrets in each high slot.
This would turn them, in effect, into "super dreds" whith the added ability to DD when they were in the thick of battle and taking heavy damage. The problem with them as they sit is that they can do the POS shield dance and DD from relative safety when they aren't really in the fight.
Make the changes above, and they will start getting lost more often, which is appropriate now that they aren't so rare, and getting less rare all the time.
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.08.26 00:23:00 -
[34]
Make titans be able to fit 6 Xl weaposn and 2 Siege modules stackign !!! That would mean each titan woudl deal 14 times the dps of a dread and tank about 4 times more. Peetty deadly if you ask me.. and very worth the 60+ bil isk :) ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Andargor theWise
Collateral Damage Unlimited
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Posted - 2008.08.26 00:27:00 -
[35]
Edited by: Andargor theWise on 26/08/2008 00:28:54
YANTT (Yet Another Nerf Titans Thread)
I think the Titans deserve to remain badass. They are the mushroom cloud laying e-peens of the galaxy.
The basic problem is that which is shared with capitals in general: once you build it, you have it forever.
Someone compared Titans to nukes, and I agree with that. However, nukes have a limited life-span and cost a lot to maintain, which means only the most economically strong nations can afford to have them in inventory. The same can be told of aircraft carriers.
So introduce maintenance costs to capital ship ownership, and you will ensure that only alliances with the appropriate logistical and economic backbone can afford to own and deploy them.
EDIT: And perhaps this will encourage more conventional ship fleets, and less Capitals OnlineÖ
-
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Indigo Johnson
Minmatar
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Posted - 2008.08.26 00:31:00 -
[36]
Titans are the embodiment of CCP devs trolling its players.
This is the only reason I can think for why they exist 
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FireAnt
Caldari Wings of the Storm
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Posted - 2008.08.26 00:32:00 -
[37]
Originally by: Kagura Nikon Make titans be able to fit 6 Xl weaposn and 2 Siege modules stackign !!! That would mean each titan woudl deal 14 times the dps of a dread and tank about 4 times more. Peetty deadly if you ask me.. and very worth the 60+ bil isk :)
would that just make this game "dread online". currently a 20 man dread fleet can kill a titan. you make it where titans can start popping dreads, that will make every fleet have to have 80 dreads to kill a titan. well no one brings dreads with out carrier or fleet support. so we have a unplayable game. YAY!!!!!
leave titans alone.
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Feilamya
Minmatar Pelennor Swarm G00DFELLAS
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Posted - 2008.08.26 00:33:00 -
[38]
Edited by: Feilamya on 26/08/2008 00:33:43 Now revealed: CCP's super secrit plans to fix titans!
Phase 1: Introduce T2 titans, which can do the same thing as T1 titans, except they are much more expensive and skill intensive and get some additional useless goodies and shiny T2 textures.
Phase 2: Nerf titans to oblivion, so players have to fly T2 titans to get what they had before.
Deja vu anyone?
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Rumpy Pumpy
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Posted - 2008.08.26 00:34:00 -
[39]
I don't think CCP should limit the number of titans being built in game, as they are a massive isk sink when they are destroyed.
Instead I reckon they should make them easier to kill. The way I have always thought of doing it is by making the titan immobile during the ddd cooldown period and/or making the ddd a chance based whereby the thing might not go off.
But thats just my opinion... I like big bangs and pretty light shows.
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Verx Interis
Amarr Aurora Security Cosmic Anomalies
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Posted - 2008.08.26 01:01:00 -
[40]
How about 1 doomsday per hour per grid (or system, but I think grid is better)
This would still allow a DDD to stop a blob, keep everything the same..
Except that you can't drop several titans and quadruple-DDD the enemy.
Originally by: Rawr Cristina (dreadnoughts are also possibly the most boring ship you could fly. It's like mining, without the part where you make money)
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.26 01:02:00 -
[41]
Originally by: Feilamya Edited by: Feilamya on 26/08/2008 00:33:43 Now revealed: CCP's super secrit plans to fix titans!
Phase 1: Introduce T2 titans, which can do the same thing as T1 titans, except they are much more expensive and skill intensive and get some additional useless goodies and shiny T2 textures.
Phase 2: Nerf titans to oblivion, so players have to fly T2 titans to get what they had before.
Deja vu anyone?
*shudders at the thought of attempting to invent a T2 titan *
9 out of 10 blueprints prefer New Eden Research!
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CCP Mitnal
C C P

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Posted - 2008.08.26 01:25:00 -
[42]
Moved to Features & Ideas.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.26 01:27:00 -
[43]
Make the Doomsday Device use Doomsday Charges or have it be a one time use, and make it cost a whole shitton.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.26 01:28:00 -
[44]
Edited by: Jana Clant on 26/08/2008 01:28:43
Originally by: Grarr Dexx Make the Doomsday Device use Doomsday Charges or have it be a one time use, and make it cost a whole shitton.
A DD already costs around 30m worth of fuel to fire, I think. There isn't a need for charges, when you can just increase the fuel consumption.
9 out of 10 blueprints prefer New Eden Research!
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.26 01:34:00 -
[45]
30 million is pocket change when it has the ability to wipe out billions of ISK in a matter of seconds.
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Kyle Klanen
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Posted - 2008.08.26 01:36:00 -
[46]
The ultimate cap/super cap fix is to remove jump drives and make them have to warp and use gates, people will soon get ****ed off with uber jump in lags and astronomical align times and it will reduce the usage of cap ships.
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.26 01:45:00 -
[47]
Originally by: Kyle Klanen The ultimate cap/super cap fix is to remove jump drives and make them have to warp and use gates, people will soon get ****ed off with uber jump in lags and astronomical align times and it will reduce the usage of cap ships.
Except they don't fit through warp gates and would be stuck in one system, would make for some pretty ****ed-off people.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.26 01:47:00 -
[48]
Originally by: Grarr Dexx 30 million is pocket change when it has the ability to wipe out billions of ISK in a matter of seconds.
That's why I mentioned increasing the costs.
9 out of 10 blueprints prefer New Eden Research!
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Kyle Klanen
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Posted - 2008.08.26 02:03:00 -
[49]
Originally by: Grarr Dexx
Originally by: Kyle Klanen The ultimate cap/super cap fix is to remove jump drives and make them have to warp and use gates, people will soon get ****ed off with uber jump in lags and astronomical align times and it will reduce the usage of cap ships.
Except they don't fit through warp gates and would be stuck in one system, would make for some pretty ****ed-off people.
Freighters fit through gates............ in fact the whole "wont fit through gates" is purely a mechanic and it doesn't matter what size the ship and gates are they can be made to use gates. Most cap ship owners have a cyno alt and caps can cover large distances fairly quickly but if they had to fly around like normal ships it would make them much harder to use, hot dropping would become impossible and they would be much more vulnerable as becoming caught at a gate would become a dangerous possibility.
While the current logistics can be a nuisance like making sure you have fuel and moving cyno alts but if cap ship users had to put up with a distinct lack of mobility they would be used less often and become more vulnerable which should reduce capitol blobbing, can you imagine having to fly 20 jumps to a fight and then fly 20 jumps back at the speed a cap ship aligns and its warp speed?
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NanDe YaNen
The Funkalistic
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Posted - 2008.08.26 02:04:00 -
[50]
Originally by: Andargor theWise Edited by: Andargor theWise on 26/08/2008 00:28:54 YANTT (Yet Another Nerf Titans Thread)
Seriously, this topic is high on the minds of CSM reps and everyone is aware that Titans need some reworking and are making it boring to try and have a good fight. No reason to keep discussing it here.
/thread ---------------------------------------
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Ethan Hunte
TARDZ
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Posted - 2008.08.26 02:48:00 -
[51]
id like to see what your 20 dreads does against 50 titans warping in one by one and dd. at number 12 dd your all dead.
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Roemy Schneider
BINFORD
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Posted - 2008.08.26 04:20:00 -
[52]
doomsday ammo
500mil isk of megacyte/zydrine in ~10k m¦ it's a null-sec weapon anyway but i'll embrace a cute way of mineral compression (again), too - putting the gist back into logistics |

Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.08.26 05:41:00 -
[53]
DD timer for using DD in same grid again seems quite reasonable. Make DD spawn 'unstability', an local effect that is like cyno gen just not attached to ship, so both attackers and defenders have visual clue about the timer.
It does not make tians and DD obsolete while avoids issue of instapopping capital fleets (as they are not agile enough to avoid that hit). Say, 5 min timer would be ok I imagine. Hell even just minute would work ok, as it would still prevent simultaneous detonation of some 40-50 DD's needed to kill cap fleet.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.08.26 05:48:00 -
[54]
Originally by: Piru Industrial a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP
No. A certain CCP member has already stated that balance is more important than the roleplay aspect when it comes to decisions. While it is desirable to achieve a decision that has both balance and roleplay viabilities balance is far more important than the continuity of the roleplaying specifications of the service and/or product. ----- Cause it can't be quoted enough.
Originally by: Damned Force Something like: Nanoships need a nerf but only the 10km/s+ ships. Nano HACs to slowboating Battleships wil be ****ed by this nerf.
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.26 06:45:00 -
[55]
hows about this for an idea. firing a DD overloads (destroys) any cyno jammers in the system.
thus, DD'ing for defense suddenly becomes a method of shooting yourself in the foot. since i believe the capacity to destroy a whole BS fleet in one go while symoltaniously preventing dreds from entering the ssytem is the crux of this issue, all you ahve to do is make one bugger up the other.
the alternative is to make cyno jammers prevent DD's from locking to cyno fields and firing. if you cant you both the cyno jammer and the DD at once, this is less of an issue. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

galvag
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Posted - 2008.08.26 07:52:00 -
[56]
try fighting -a- before saying titans are alright because it cost so much, 12 titans possibly 14. In a 5 min period i've been hit with 3 dd at the same gate. large bubble + 150km cyno = dead fleet and no counter. with 12 titans they can cycle dd every 5min without stopping. tackle one of their titans and 2 more comes to destroy all your hics. have a standby fleet to tackle? another 2 more dd. takes around 6 standby fleets to stand up to their 12 titans and tackle just 1 titan. I dare say it cannot be done. eventually one of the super alliances will get 50+ titans and be able to destroy all cap fleets with dd alone.
feel safe in your pos? well if -a- has anything so say about it expect a titan 200km off your pos and with the help of their large spy network everyone in that pos will pop.
i'm pretty sure any alliance who has titans also have a good supply of prom/dysop moons. that 30mil in fuel to dd is a drop in the ocean to them.
any group with at least 3 titans on at the same time is basically invicible, nothing sub-cap can survive 3 dd.
titans as a counter to blob is such a farce, anytime a titan is tackled there will be a mad rush to blob it block off any cynos for the second titan to save it. in fact a tackled titan is basically a beacon for a cap blob, dreads from the attackers and repping carriers from the defense.
1 titan may not be a 1 click win but now that alliances have 3+ they are at least a 3 click win.
60bil is not much for any serious alliance anymore, in 1 month I can rat over a bil myself, and for those alliance holding highend moons they can make 60bil a month easily, that 1 titan a month. there are even people selling titans for profit now, at this rate we may see the amount of titans available double in a year.
stopping multiple dd may be a step in the right direction, cause even 1 dd destroys 90% of fleet not specifically set up to tank titans. a fleet setup that has omni tank and enough buffer to tank 1 dd will still leave half the fleet in structure and the other half in low armor. this will make it so that titans will need sub capital fleet for cleanup. a timer that stops the titan from leaving grid for say 5min after firing off a dd would make it so a support fleet that much more of a requirement. or maybe instead of not allowing multiple dd in the same grid, ccp can give those that just got dd immunity from further dd for an hour that way if a second titan comes in their dd can still affect any reinforcement groups that come in after.
personally i would like titans nerf to hell, like no more than 1 dd in the same grid, no movement from titan after a dd via all fuel being used up for dd and warp drive failure, no cyno allowed on same grid after dd. looking at the way ccp nerfs stuff via overnerfs i might get my wish.
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Schalac
Caldari Apocalypse Reign
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Posted - 2008.08.26 09:13:00 -
[57]
What about 90% of the masses that don't care about titans? I've seen two personally so far, one that I am planing to steal and the other that nuked me back to my clone. Yeah. . .
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Ethan Hunte
TARDZ
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Posted - 2008.08.26 11:34:00 -
[58]
for the masses that dont care then dont post here.
if eve is about pvp, and ship vs ship combat, then balance needs to be created where thats still viable, currently its viable, but when someone in the future 1-2 years has 60 titans, it wont be. eve will be dead, so call it whine nerf titan, but its eve related concern.
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.26 11:55:00 -
[59]
Originally by: Schalac What about 90% of the masses that don't care about titans? I've seen two personally so far, one that I am planing to steal and the other that nuked me back to my clone. Yeah. . .
ive never seen one, and ive been playing for over a year.
also, as for when someone has 60 titans, you really think CCP will finch at nerfing it when it gets to that point?
look how many people like flying fast ships, and CCP's reaction to that. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Wrangler Al
Caldari Shadow's Hunters Interstellar Alcohol Conglomerate
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Posted - 2008.08.26 14:30:00 -
[60]
DD System Cooldown > yes DD Nerf < No Introduce Siege to Titan DD > Yes Make Titans a POS < No Introduce Titan class Guns/Launchers > Yes Make Titans Carriers > No (we have MS for that)
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Shadow Sapphire
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Posted - 2008.08.26 16:10:00 -
[61]
Originally by: Ethan Hunte id like to see what your 20 dreads does against 50 titans warping in one by one and dd. at number 12 dd your all dead.
This is a classic example of whiners , they got no bloody ideea of what they're yaping about , yet they insist that there way is the corect one. Also i don't see anyone that has experience whit DDs whining .
Even the most horrid tanked dread can tank 19 titans piloted by ppl whit maxed titan skills .
Unless the lag is extreme (~5fps) any subcapital can avoid the titan blast , of course if you FC is a tard you have every chance of being DD again & again & again ...
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WAuter
Gallente
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Posted - 2008.08.26 22:18:00 -
[62]
A new weapon: the black hole generator!
Once activated in the system the titan will go through a wormhole and ends up at the other side of the galaxy without support.
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Dr Takiyoma
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Posted - 2008.08.28 12:04:00 -
[63]
An alternative new weapon:
The Winner.
Only 1 can exist in game, when the first person trains, builts, fits and activates it they win Eve. Everyone gets a pop-up message then we all go play with our kids/partners/do homework/get back to work/sleep properly/call our granny.
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Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2008.08.28 12:34:00 -
[64]
[x] siege while DDing
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Wrangler Al
Caldari Shadow's Hunters Interstellar Alcohol Conglomerate
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Posted - 2008.08.28 14:50:00 -
[65]
Originally by: Zhula Guixgrixks [x] siege while DDing
Its like you need to enter siege to extend the weapon relays and switch the main power grid over to the DD primary coil.
Think of it like in S.T. Nemesis, when the Ship extended its arms and deployed targeting pods to activate its DD weapon.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.28 16:14:00 -
[66]
Originally by: Jimer Lins The point is that no matter what the biggest gun is, or how you structure things to change the biggest gun, the biggest alliances will always gather up the biggest gun in the largest quantity they can.
If the biggest ship in the game was a cruiser, the biggest alliances would field massive fleets of them and these threads would carp about how cruisers are OP and unbalanced.
If the only counter to a big gun is a bigger gun, the one with the biggest gun will always win.
Well sure, but the problem is that titants dont have big guns they have iwin buttons..many iwin buttons =alllose poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.28 16:18:00 -
[67]
Originally by: WAuter
A new weapon: the black hole generator!
Once activated in the system the titan will go through a wormhole and ends up at the other side of the galaxy without support.
lol although this sounds redicolous i kinda like it.. Cplo changes tho..change dd for blackhole blower so that tians can de-blob systems to get rid of support (capitals/hdics immune)..THAT WLD BE SO COOL
A) It wld be a method wereby only one titan can really exist in each battle B) The effect of stacking many titans of similar allainces is pointless as hte support is already gone C) I reckon getting shot through a hostile supercaps blackhole wld just be too awesome  poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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Nekopyat
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Posted - 2008.08.28 18:36:00 -
[68]
Originally by: Jana Clant
Originally by: Belch Verbyl The new bread UberSuperDuper Capital ship needs to be invented by the jovians. Or that thing in the trailer.
Yes, because even more destructive weapons are going to help, just like the DD, right?
Nope, but a proper torpedo boat (or even fireboat) might.
The biggest ships have always been most vulnerable to the smallest ships. Add in a tiny cap-killer that shrugs off the DD and forces screening ships to engage.
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