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Thread Statistics | Show CCP posts - 1 post(s) |

Arkhan Bayne
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Posted - 2008.08.25 23:10:00 -
[31]
Originally by: Ethan Hunte So far when whine threads about titans come up, every says theirs tactics to work around them. At present I agree.
However in one to two years time, using (AAA) as tn example, who has 13 titans, i predict no less than 40-50 titans in that alliance alone in the stated time period.
enough titans now to DD cap fleets. :)
CCP introduced them as blob stoppers, they didnt stop the blob.
Due to the fact that eve alliances are so capable working hard for these things, no amount of stupidly high requirements in terms of logistics will stop titan production.
Question would be, if everyone agreed yeh its out of hand and now requires a nerf, what could be done?
a) remove them from game (not really an option...imo b) each titan can only DD once per downtime interval? c) reduce or remove ddd? d) double/trple the range of the jump bridge and remove the DD? e) limit the amount an alliance can have depending on their size? or just a set limit across the board.
I remember this exact post being posted a few months ago, i'm certain of it - the same list of options and everything.
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2008.08.25 23:11:00 -
[32]
There's no buff to logistics needed. If you removed all offensive capabilities and had only the jump-bridge and gang bonuses, people would still be making as many titans as they can.
RPers baffle me sometimes... are ppl saying that even if CCP comes up with some changes that fix titans completely, everyone is happy, and they make large fleet battles great; they should not be implemented unless a reasonable RP justification can be made? That's pretty messed up for the 90% of eve who couldn't care less about RP.
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Somealt Ofmine
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Posted - 2008.08.25 23:17:00 -
[33]
I've said it before, but the simple solution is just to make it so that Titans can't DD through their own shield. Give them a boost to turret damage, or better yet, the ability to fit "batteries" of turrets in each high slot.
This would turn them, in effect, into "super dreds" whith the added ability to DD when they were in the thick of battle and taking heavy damage. The problem with them as they sit is that they can do the POS shield dance and DD from relative safety when they aren't really in the fight.
Make the changes above, and they will start getting lost more often, which is appropriate now that they aren't so rare, and getting less rare all the time.
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.08.26 00:23:00 -
[34]
Make titans be able to fit 6 Xl weaposn and 2 Siege modules stackign !!! That would mean each titan woudl deal 14 times the dps of a dread and tank about 4 times more. Peetty deadly if you ask me.. and very worth the 60+ bil isk :) ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Andargor theWise
Collateral Damage Unlimited
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Posted - 2008.08.26 00:27:00 -
[35]
Edited by: Andargor theWise on 26/08/2008 00:28:54
YANTT (Yet Another Nerf Titans Thread)
I think the Titans deserve to remain badass. They are the mushroom cloud laying e-peens of the galaxy.
The basic problem is that which is shared with capitals in general: once you build it, you have it forever.
Someone compared Titans to nukes, and I agree with that. However, nukes have a limited life-span and cost a lot to maintain, which means only the most economically strong nations can afford to have them in inventory. The same can be told of aircraft carriers.
So introduce maintenance costs to capital ship ownership, and you will ensure that only alliances with the appropriate logistical and economic backbone can afford to own and deploy them.
EDIT: And perhaps this will encourage more conventional ship fleets, and less Capitals OnlineÖ
-
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Indigo Johnson
Minmatar
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Posted - 2008.08.26 00:31:00 -
[36]
Titans are the embodiment of CCP devs trolling its players.
This is the only reason I can think for why they exist 
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FireAnt
Caldari Wings of the Storm
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Posted - 2008.08.26 00:32:00 -
[37]
Originally by: Kagura Nikon Make titans be able to fit 6 Xl weaposn and 2 Siege modules stackign !!! That would mean each titan woudl deal 14 times the dps of a dread and tank about 4 times more. Peetty deadly if you ask me.. and very worth the 60+ bil isk :)
would that just make this game "dread online". currently a 20 man dread fleet can kill a titan. you make it where titans can start popping dreads, that will make every fleet have to have 80 dreads to kill a titan. well no one brings dreads with out carrier or fleet support. so we have a unplayable game. YAY!!!!!
leave titans alone.
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Feilamya
Minmatar Pelennor Swarm G00DFELLAS
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Posted - 2008.08.26 00:33:00 -
[38]
Edited by: Feilamya on 26/08/2008 00:33:43 Now revealed: CCP's super secrit plans to fix titans!
Phase 1: Introduce T2 titans, which can do the same thing as T1 titans, except they are much more expensive and skill intensive and get some additional useless goodies and shiny T2 textures.
Phase 2: Nerf titans to oblivion, so players have to fly T2 titans to get what they had before.
Deja vu anyone?
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Rumpy Pumpy
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Posted - 2008.08.26 00:34:00 -
[39]
I don't think CCP should limit the number of titans being built in game, as they are a massive isk sink when they are destroyed.
Instead I reckon they should make them easier to kill. The way I have always thought of doing it is by making the titan immobile during the ddd cooldown period and/or making the ddd a chance based whereby the thing might not go off.
But thats just my opinion... I like big bangs and pretty light shows.
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Verx Interis
Amarr Aurora Security Cosmic Anomalies
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Posted - 2008.08.26 01:01:00 -
[40]
How about 1 doomsday per hour per grid (or system, but I think grid is better)
This would still allow a DDD to stop a blob, keep everything the same..
Except that you can't drop several titans and quadruple-DDD the enemy.
Originally by: Rawr Cristina (dreadnoughts are also possibly the most boring ship you could fly. It's like mining, without the part where you make money)
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.26 01:02:00 -
[41]
Originally by: Feilamya Edited by: Feilamya on 26/08/2008 00:33:43 Now revealed: CCP's super secrit plans to fix titans!
Phase 1: Introduce T2 titans, which can do the same thing as T1 titans, except they are much more expensive and skill intensive and get some additional useless goodies and shiny T2 textures.
Phase 2: Nerf titans to oblivion, so players have to fly T2 titans to get what they had before.
Deja vu anyone?
*shudders at the thought of attempting to invent a T2 titan *
9 out of 10 blueprints prefer New Eden Research!
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CCP Mitnal
C C P

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Posted - 2008.08.26 01:25:00 -
[42]
Moved to Features & Ideas.
Mitnal Community Representative CCP Games, EVE Online Email / Netfang |
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.26 01:27:00 -
[43]
Make the Doomsday Device use Doomsday Charges or have it be a one time use, and make it cost a whole shitton.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.26 01:28:00 -
[44]
Edited by: Jana Clant on 26/08/2008 01:28:43
Originally by: Grarr Dexx Make the Doomsday Device use Doomsday Charges or have it be a one time use, and make it cost a whole shitton.
A DD already costs around 30m worth of fuel to fire, I think. There isn't a need for charges, when you can just increase the fuel consumption.
9 out of 10 blueprints prefer New Eden Research!
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.26 01:34:00 -
[45]
30 million is pocket change when it has the ability to wipe out billions of ISK in a matter of seconds.
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Kyle Klanen
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Posted - 2008.08.26 01:36:00 -
[46]
The ultimate cap/super cap fix is to remove jump drives and make them have to warp and use gates, people will soon get ****ed off with uber jump in lags and astronomical align times and it will reduce the usage of cap ships.
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.08.26 01:45:00 -
[47]
Originally by: Kyle Klanen The ultimate cap/super cap fix is to remove jump drives and make them have to warp and use gates, people will soon get ****ed off with uber jump in lags and astronomical align times and it will reduce the usage of cap ships.
Except they don't fit through warp gates and would be stuck in one system, would make for some pretty ****ed-off people.
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Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.08.26 01:47:00 -
[48]
Originally by: Grarr Dexx 30 million is pocket change when it has the ability to wipe out billions of ISK in a matter of seconds.
That's why I mentioned increasing the costs.
9 out of 10 blueprints prefer New Eden Research!
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Kyle Klanen
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Posted - 2008.08.26 02:03:00 -
[49]
Originally by: Grarr Dexx
Originally by: Kyle Klanen The ultimate cap/super cap fix is to remove jump drives and make them have to warp and use gates, people will soon get ****ed off with uber jump in lags and astronomical align times and it will reduce the usage of cap ships.
Except they don't fit through warp gates and would be stuck in one system, would make for some pretty ****ed-off people.
Freighters fit through gates............ in fact the whole "wont fit through gates" is purely a mechanic and it doesn't matter what size the ship and gates are they can be made to use gates. Most cap ship owners have a cyno alt and caps can cover large distances fairly quickly but if they had to fly around like normal ships it would make them much harder to use, hot dropping would become impossible and they would be much more vulnerable as becoming caught at a gate would become a dangerous possibility.
While the current logistics can be a nuisance like making sure you have fuel and moving cyno alts but if cap ship users had to put up with a distinct lack of mobility they would be used less often and become more vulnerable which should reduce capitol blobbing, can you imagine having to fly 20 jumps to a fight and then fly 20 jumps back at the speed a cap ship aligns and its warp speed?
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NanDe YaNen
The Funkalistic
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Posted - 2008.08.26 02:04:00 -
[50]
Originally by: Andargor theWise Edited by: Andargor theWise on 26/08/2008 00:28:54 YANTT (Yet Another Nerf Titans Thread)
Seriously, this topic is high on the minds of CSM reps and everyone is aware that Titans need some reworking and are making it boring to try and have a good fight. No reason to keep discussing it here.
/thread ---------------------------------------
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Ethan Hunte
TARDZ
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Posted - 2008.08.26 02:48:00 -
[51]
id like to see what your 20 dreads does against 50 titans warping in one by one and dd. at number 12 dd your all dead.
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Roemy Schneider
BINFORD
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Posted - 2008.08.26 04:20:00 -
[52]
doomsday ammo
500mil isk of megacyte/zydrine in ~10k m¦ it's a null-sec weapon anyway but i'll embrace a cute way of mineral compression (again), too - putting the gist back into logistics |

Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.08.26 05:41:00 -
[53]
DD timer for using DD in same grid again seems quite reasonable. Make DD spawn 'unstability', an local effect that is like cyno gen just not attached to ship, so both attackers and defenders have visual clue about the timer.
It does not make tians and DD obsolete while avoids issue of instapopping capital fleets (as they are not agile enough to avoid that hit). Say, 5 min timer would be ok I imagine. Hell even just minute would work ok, as it would still prevent simultaneous detonation of some 40-50 DD's needed to kill cap fleet.
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Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.08.26 05:48:00 -
[54]
Originally by: Piru Industrial a balance between the RP aspect and gameplay aspect must be achieved. this is too far in favor of gameplay, and too few in favor of RP
No. A certain CCP member has already stated that balance is more important than the roleplay aspect when it comes to decisions. While it is desirable to achieve a decision that has both balance and roleplay viabilities balance is far more important than the continuity of the roleplaying specifications of the service and/or product. ----- Cause it can't be quoted enough.
Originally by: Damned Force Something like: Nanoships need a nerf but only the 10km/s+ ships. Nano HACs to slowboating Battleships wil be ****ed by this nerf.
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.26 06:45:00 -
[55]
hows about this for an idea. firing a DD overloads (destroys) any cyno jammers in the system.
thus, DD'ing for defense suddenly becomes a method of shooting yourself in the foot. since i believe the capacity to destroy a whole BS fleet in one go while symoltaniously preventing dreds from entering the ssytem is the crux of this issue, all you ahve to do is make one bugger up the other.
the alternative is to make cyno jammers prevent DD's from locking to cyno fields and firing. if you cant you both the cyno jammer and the DD at once, this is less of an issue. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

galvag
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Posted - 2008.08.26 07:52:00 -
[56]
try fighting -a- before saying titans are alright because it cost so much, 12 titans possibly 14. In a 5 min period i've been hit with 3 dd at the same gate. large bubble + 150km cyno = dead fleet and no counter. with 12 titans they can cycle dd every 5min without stopping. tackle one of their titans and 2 more comes to destroy all your hics. have a standby fleet to tackle? another 2 more dd. takes around 6 standby fleets to stand up to their 12 titans and tackle just 1 titan. I dare say it cannot be done. eventually one of the super alliances will get 50+ titans and be able to destroy all cap fleets with dd alone.
feel safe in your pos? well if -a- has anything so say about it expect a titan 200km off your pos and with the help of their large spy network everyone in that pos will pop.
i'm pretty sure any alliance who has titans also have a good supply of prom/dysop moons. that 30mil in fuel to dd is a drop in the ocean to them.
any group with at least 3 titans on at the same time is basically invicible, nothing sub-cap can survive 3 dd.
titans as a counter to blob is such a farce, anytime a titan is tackled there will be a mad rush to blob it block off any cynos for the second titan to save it. in fact a tackled titan is basically a beacon for a cap blob, dreads from the attackers and repping carriers from the defense.
1 titan may not be a 1 click win but now that alliances have 3+ they are at least a 3 click win.
60bil is not much for any serious alliance anymore, in 1 month I can rat over a bil myself, and for those alliance holding highend moons they can make 60bil a month easily, that 1 titan a month. there are even people selling titans for profit now, at this rate we may see the amount of titans available double in a year.
stopping multiple dd may be a step in the right direction, cause even 1 dd destroys 90% of fleet not specifically set up to tank titans. a fleet setup that has omni tank and enough buffer to tank 1 dd will still leave half the fleet in structure and the other half in low armor. this will make it so that titans will need sub capital fleet for cleanup. a timer that stops the titan from leaving grid for say 5min after firing off a dd would make it so a support fleet that much more of a requirement. or maybe instead of not allowing multiple dd in the same grid, ccp can give those that just got dd immunity from further dd for an hour that way if a second titan comes in their dd can still affect any reinforcement groups that come in after.
personally i would like titans nerf to hell, like no more than 1 dd in the same grid, no movement from titan after a dd via all fuel being used up for dd and warp drive failure, no cyno allowed on same grid after dd. looking at the way ccp nerfs stuff via overnerfs i might get my wish.
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Schalac
Caldari Apocalypse Reign
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Posted - 2008.08.26 09:13:00 -
[57]
What about 90% of the masses that don't care about titans? I've seen two personally so far, one that I am planing to steal and the other that nuked me back to my clone. Yeah. . .
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Ethan Hunte
TARDZ
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Posted - 2008.08.26 11:34:00 -
[58]
for the masses that dont care then dont post here.
if eve is about pvp, and ship vs ship combat, then balance needs to be created where thats still viable, currently its viable, but when someone in the future 1-2 years has 60 titans, it wont be. eve will be dead, so call it whine nerf titan, but its eve related concern.
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Sir Substance
Minmatar Sunspot Requisitions Worlds End Consortium
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Posted - 2008.08.26 11:55:00 -
[59]
Originally by: Schalac What about 90% of the masses that don't care about titans? I've seen two personally so far, one that I am planing to steal and the other that nuked me back to my clone. Yeah. . .
ive never seen one, and ive been playing for over a year.
also, as for when someone has 60 titans, you really think CCP will finch at nerfing it when it gets to that point?
look how many people like flying fast ships, and CCP's reaction to that. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Wrangler Al
Caldari Shadow's Hunters Interstellar Alcohol Conglomerate
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Posted - 2008.08.26 14:30:00 -
[60]
DD System Cooldown > yes DD Nerf < No Introduce Siege to Titan DD > Yes Make Titans a POS < No Introduce Titan class Guns/Launchers > Yes Make Titans Carriers > No (we have MS for that)
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