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Taurar
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Posted - 2004.06.07 15:18:00 -
[1]
Please post your questions for the CSM here.
CSMs are held on Tuesdays at 2PM GMT each week until the session runs out.
you can also submit your questions to [email protected] as well.
All comments that are off topic and are not questions for the CSM will be removed.
Links to all copies of the logs will be posted in this thread each week for each session of the CSM.
This thread will be periodically cleaned to keep it short and organized.
Malachlite incognito |

Taurar
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Posted - 2004.06.07 15:18:00 -
[2]
Edited by: Taurar on 08/06/2004 17:24:08 Some questions listed in this thread will be dropped since they are more suitable for the patch review, and ships & modules sections on these forums.
More specifically the threads related to balancing since the developers (TomB, lickspittle) have already started threads asking for suggestions on these.
Also some specific ETA questions were dropped since experience has shown us that the only answers to these will be either soon(tm) or Shiva (or if after shiva release the name of the next build).
Chat 1: EVE Gate
Malachlite incognito |

Orestes
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Posted - 2004.06.07 15:23:00 -
[3]
Sticky for this one
Join the IC! |

Grim Vandal
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Posted - 2004.06.07 16:26:00 -
[4]
How will missiles work in the end? So far, as I have tested on Chaos, you are able to "dodge" large weapons like 425mm rails or mega beam lasers even in a cruiser orbiting the Battleship at 15km and with a transversal velocity of about 250m/s. Considering this fact Frigates and Cruiser can "dodge" this weapons without using any module but this doesnt apply to "large missiles" like the torpedo or cruise missiles since they always hit their target. I know you guyes are working on a missile physic change on a secret server but would you plz be so kind and give us a scoop how missiles will work in the end?
PS: Damn it, it seems like this quesion is too long, isnt it?
Greetings Grim |

Novo DuPont
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Posted - 2004.06.07 22:37:00 -
[5]
Edited by: Novo DuPont on 07/06/2004 22:49:57 Edited by: Novo DuPont on 07/06/2004 22:43:35
Drones Questions:
1) Where are the other mining drones that used to be listed on market? Is it possible to bring them back on next update along with having certain agents (Creodron Corp for one) drop Harvestor Drones or Harvestor BP's for doing important missions??????
2) What ever happened to repair and salvage drones????? I have yet to see any DEV's talk about them when they mention Drones.
3) Will Drones be updated before or at Shiva update (speed, tracking, damage output)???
4) Will the ability to control more than 10 Drones ever be put in game, or will there be a super heavy class of drones, that are basically remote controlled frigates.
Thanks for your response in advance 
"To succeed greatly one must sacrifice greatly"
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GrendelPrime
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Posted - 2004.06.08 01:03:00 -
[6]
Edited by: GrendelPrime on 08/06/2004 01:06:22 Just one question... Where is the Scrapmetal Reprocessing skill?!?!?!? It has been about 6 months since it was "supposed to beÖ" out in Castor... still haven't seen it, and just wondering if its gonna make it in game soon? (as I have a TON of junk loot to reprocess)
Oh yeah... those Drone questions, could we please get some more info regarding them as well??
Thx
"Though you may die, do not give up your honor" -- Miyamoto Musashi
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DigitalCommunist
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Posted - 2004.06.08 03:19:00 -
[7]
Ship sprayshop? Whatever happened to it?
It was promised to come shortly after the "look at" feature and high res mega/thorax skins were added. Currently there is no way to customize your ship's appearance, only options you have is loadout and name.
_____________________________________ Perpetually driven, your end is our beginning. "Can I be a consultant for EVE II?" - WhiteDwarf |

Ebedar
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Posted - 2004.06.08 08:32:00 -
[8]
Are there plans to make escrow function better?
Aside from sorting the current problems with being able to view/enter escrow items, there are several additions that would be welcome. For example, a search function for escrow content and the ability to block the escrows of certain scammers.
It would also be nice if there was a "Show only escrow reserved for me/my corp" button.
My life in pictures:
 |

Amin
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Posted - 2004.06.08 11:08:00 -
[9]
Could someone please ask the devs to add the missing T1 bp & fix the SCC approval for T2 items. There's been a thread listing these in the Market forum for months now and only a few have been fixed/added. Please.
Link to Market forum post
Drink StarsiÖ Relation Co-ordinator Caldari State Citizen ------------------------------------------------------------------------
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flummox
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Posted - 2004.06.08 14:54:00 -
[10]
Cloaking Devices and the Jove Buyout.
can some Dev give us the lowdown on this?
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Viceroy
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Posted - 2004.06.08 17:42:00 -
[11]
will instajumps be removed? -
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Harisdrop
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Posted - 2004.06.08 17:43:00 -
[12]
What effect will npc corp standing to player corp standing avg have on the game? --------------------------
Garsh ma it soo cool killing people in there space thingies |

Dr Plaxton
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Posted - 2004.06.09 03:24:00 -
[13]
some csm type question
tech II component blueprints how about research agents giving you a few tech 2 componets after a lottery consulation prize
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The1
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Posted - 2004.06.09 22:08:00 -
[14]
Edited by: The1 on 09/06/2004 22:10:44 This statement was made by Chandra in the last CSM "Chandra > we do acknowledge that skill progression will increase the gap between veteran players and newbies Chandra > and this is something we would like to take a look at"... This is one of the most troubling statements I have seen in a CSM yet. My question is: Are you suggesting that at some future date older players skills will be brought back to the group or maybe that newer players will be given some way to advance more quickly through the game in an effort to "catch up to older players and make things more fair"? In my opinion either of these solutions would be a travisty. People who made the effort to get involved in the game first should be rewarded for doing so. What do you say to this issue?
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flummox
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Posted - 2004.06.10 13:18:00 -
[15]
i agree The1. i would like clarification on EXACTLY the purpose of that statement...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

John McCreedy
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Posted - 2004.06.11 00:20:00 -
[16]
Edited by: John McCreedy on 11/06/2004 18:11:17 Would it please be possible to stop your chat windows reorganising their order every time you log or relog. It's most annoying.
Brokers: When are they planned for? Corps need to sell their items directly rather than through members.
Can we get a "Pay All" option in the bills section of the corp wallet please.
Make a difference
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Tease
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Posted - 2004.06.11 21:18:00 -
[17]
Edited by: Tease on 11/06/2004 21:22:00 with the signature radius penalty, -25% capacitor, -25% shield and supposed "forward-travel/straight line-only" nerfs being put into play on MWDs on Chaos; what bonuses can we expect to see on close-range Battleships(Megathron) to compensate for this?
----------------------------------------- [2003.12.17 06:35:20] Corwin > Orvolle is .4? Doesn't that mean that it's less than .5 ? and isn't .5 what starts the danger level? [2003.12.30 07:15:50] Corwin > Tech 2, IE expanded cargo holds I, MIning lasers 2, etc.... TL2 is being released all around you [2003.12.30 07:21:20] Corwin > tech 2 is released to players. Some players are busy researching the BPs before building stuff. Others are sitting on the BPs making copies to make money off of them that way |

Sally
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Posted - 2004.06.13 02:38:00 -
[18]
Scenario & Question: Some players go 10 jumps to hit a mining operation outside empire space. While entering the solar system, the mining operation immidiatly disbands by warping to a safespot and logging off. Then the miners log on their alts and check the map until the system clears up. Do you consider such easy avoidance of risk in risky places as balanced? -- Stories: #1 --
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Jarjar
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Posted - 2004.06.13 10:25:00 -
[19]
What's with the lag?!
If that question DOESN'T make it, I'm gonna ignore CSMs for the rest of my time in EVE, that's for sure. Check EVE corp forums for instance.
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Hakera
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Posted - 2004.06.13 18:53:00 -
[20]
Originally by: Sally Scenario & Question: Some players go 10 jumps to hit a mining operation outside empire space. While entering the solar system, the mining operation immidiatly disbands by warping to a safespot and logging off. Then the miners log on their alts and check the map until the system clears up. Do you consider such easy avoidance of risk in risky places as balanced?
works both ways, when I hunt pirates, they run to spot and logoff themselves. Not much CCP can do about it though.
Dumbledore - Eve-I.com |

Sally
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Posted - 2004.06.14 02:34:00 -
[21]
Originally by: Hakera
Originally by: Sally Scenario & Question: Some players go 10 jumps to hit a mining operation outside empire space. While entering the solar system, the mining operation immidiatly disbands by warping to a safespot and logging off. Then the miners log on their alts and check the map until the system clears up. Do you consider such easy avoidance of risk in risky places as balanced?
works both ways, when I hunt pirates, they run to spot and logoff themselves. Not much CCP can do about it though.
Of course they can do something about it, e.g.:
- introduce log off timers when hostiles are in the same solar system, - introduce fog of war for the map, - remove local chat radar, - remove safe spots.
Works in trillions other MMORPGs well.
-- Stories: #1 --
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Matrix Aran
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Posted - 2004.06.15 05:09:00 -
[22]
Personaly I think safe spots should be expanded one. I would like to see corps having hidden POS and stuff. The whole idea of hidden bases and having people have to scout for them is great. One question I would have, is has the possibility of POS away from moons been discussed and why was it discarded as an option?
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Elad Baan
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Posted - 2004.06.15 05:49:00 -
[23]
Edited by: Elad Baan on 19/06/2004 08:06:16 Q: I'd like to know why Interbus is so low on the "to do" list of features, knowing that it was supposed to be implemented almost a year ago ? Most the of the friends I used to play with left the game because they were tired of travelling here and there all the time for such little things as getting an item, changing ships, and so on. I don't believe courrier missions adress the issue of moving objects around very well because you don't know when and if a player will complete your request. When you have to change ships, you have to waste time reaching the system your ship is in, and then go all the way back with it. You can use a shuttle to go faster but you'd quickly get an insane bunch of shuttles all around the universe. A temp way of adressing this would be to have shuttles for rent, but Interbus has been added to the background, and it should be used (maybe courrier missions could, in fact, be implemented as mission for Interbus agents!). Anyway, with the upcoming regulation, or even ban, of battleships in empire space, the problem of moving around ships and players to swap ships will become critical. I'd like to know CCP's views on this, and their reasons for not moving Interbus up in terms of priorities if they decide to keep it low on their list.
Q: Are there any plans to make the newbies get together ? Right now, newbies can either join an already established corporation, or play solo (mostly through missions). There is not much for those newbies that want to start in the game by playing together. Agents missions are all for just one player, and, from what I've read about the upcoming changes in missions, only level 4 agents will give out "group" missions... and it sounds like it's just because the NPCs are so powerful that you can't take them out by yourself. Instead of that "let's group when the foes are too powerful"-attitude, we could have some stuff that was genuinely designed, from the start, for groups of players. Complexes will address some of this problem but the best situation would be a group storyline mission - hence the necessity to have agents capable of handling groups of players that come to them. The most basic feature would be adjusting NPC spawns according to the gang size at the time the mission was accepted (something like the agent saying "oh, I see there's 4 of you, I've got just the mission for you - but you'll have to split the reward").
Q: There have been hints about what will be done to improve the communication between the events teams (prime & aurora) and the players (for example, changing "The Scope" forum into a regular Eve Insider page, etc.). What's the status on this ?
Cool ideas for the game - New mission types - Group missions - Planets and the market |

Cobalt Digger
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Posted - 2004.06.15 18:52:00 -
[24]
Edited by: Cobalt Digger on 16/06/2004 14:55:15 Edited by: Cobalt Digger on 15/06/2004 19:12:21 Edited by: Cobalt Digger on 15/06/2004 19:05:30 1. better mining drones than basic you have only 2 choices a 15k basic or a 2 million Isk Harvy I mean delete the name basic and call it a tech1 mining drone but give us something better tech 2 standard even
2.Mine I cant understand why yuou spend all this time tweaking missiles when mines have been a joke since the Eve beta and Nosfertus have been bugged for 6 months also tech 2 MWD drives why is there NO testing done on these before they are introduced
3 tech 2 items that dont show on the market that have been released
4 why was the old fill a can with items and recycle it hit with the nerf bat it seemed a good way to get rid of usless pirate loot
5 when will entropy start being used to test things rather than be another PvP playground which seems to me thats what all the test servers seem to be used for the last patch as a case in point
6 Ebay and isk sellers cant even log to www.evegate.net without an isk add poping up in the corner courtesy of google
7 Productivity Level when is ever going to be implemented to actually be of use very old problem Tomb even said in an earlier csm that productivity would help tech 2 manufacture guess what it dosent
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ElricUK
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Posted - 2004.06.16 11:58:00 -
[25]
We asked for a 'reload all' button and instead got auto reload. Would have much prefered a reload all.
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LLeBRing
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Posted - 2004.06.17 03:33:00 -
[26]
Edited by: LLeBRing on 17/06/2004 03:42:18 Edited by: LLeBRing on 17/06/2004 03:41:40 Edited by: LLeBRing on 17/06/2004 03:41:15 Here is a question for you all. What would you rather have...
Content or bug fixes?? Some say "I just want this #@$% fixed", Others say "I want something to do other then sitting on my A@# all day." All of which are fine but try to understand its hard to satisfy both with the time we are alloted.
I for one am not asking any questions about Shiva, Until it gets closer to launch and becomes more relevant you can go to the features section and read all about it. Until then i'm asking questions based on what the community seems to want fixed, and what the community wants asked. Keep in mind this thread is pretty light on what to ask as far as content is concerned.
For fixes so far I have narrowed down the most important issues to..
Graphics:
- Glitch that merges others ship models onto yours. Sometimes this bug will also take on the role of stations/astroids/and other object models merging onto whatever it is the player is flying. Extremely annoying and difficult when in a system where you don't want to leave or dock.
- Engine trails misaligned for ships. IE Raven
- Different color trails on the same ship. Thorax A (you) has blue trails while Thorax B has orange. This bug goes back to when the UI got a slight update back in August/September (if i recall)
- No icons for certain elements of the game IE mobile warp disruptors
- Large ships flying out of the sides of station walls when undocking. Usually occurs when one or more ships undock at the same time resulting in everyone but the first to undock being launched out. Occurs mostly in stations where you NEVER undock from the correct location. Always from a wall. Usually occurs in Caldari deep space stations like those in Venal (6NJ8-V - Gurista Productions Shipyard) for example.
Conqerable Stations:
- Station Management in conqerable stations has problems applying the changed updates when conquered. Sometimes it works, sometimes it doesn't.
- conquered station names in the "List Items in Solar System" (squared lined icon) have not updated in months.
- Issues with certain tabbed sections in station management loading with no ability to update/change the info.
- Tabs not displaying all the modifiable data in station management. Usualy results in the continuous loading of the selected tab.
Gangs
- Warp to for gangs is still bugged and does not allow the warping of the gang to bookmarks for example
- The graphical idicator on the health of players in the gang sometimes displays little or bugged data on some of the gang members. Usually results in a member have 100% health displayi ng 3 bars about 3 cm think
- docking/undocking/jumping (i.e. session change) when you are sent a gang invite you are unable to be sent a new invitation, something like "Character already has an invitation to your gang". You are what is known as "bugged for the gang". Even re-logging doesn't help. You have only one of 2 options, fly without being in the gang or reform the gang, which with 40+ member gangs isn't really an option. (MOST ANNOYING BUG IN EXISTANCE)
MAP
- Jumps in the last hour still does not work correctly
- "Number of Pilots in Space" Still way off on numbers, sometimes by over 100
- color stars by "My Bookmarks" only displays 1 bookmark for a highlighted systems. Systems with multiple bookmarks will only be displayed with 1
Chat/Channels
- Right clicking "delete" on a selected channel to remove it from your channel list does not result in the deleting of that channel
- The number of people displayed for a chat channel rarely matches the number of characters displayed in the list to the right.
- Local chats sometimes going awall and showing loads of peeps who aren't in fact there
There are some problems with escrow but since I do not use it I can't assertain whether it is in fact a bug or its worth asking |

LLeBRing
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Posted - 2004.06.17 03:34:00 -
[27]
For community questions I have thus far
Drones
- Will we see other types of mining drones back on the market. IE Advanced, Elite, Harvestor. Why are they not on there now, will they ever come back?
- Repair drones and other newer advanced forms of drones. Will we ever see them? How is their progress coming along? When if at call can we expect them?
- Will there ever be a skill that will allow control of more then 10 drones?
Graphics
- Customizable spaceship skins "sprayshop" any news on this feature? planned/in talks/issues you have with it? Do you have any other plans to implement external ship customization abilities in the game?
Market
ALL Tech1 bps, can they please be put on the market. When can we see the SCC putting final approval on Tech2 items?
Gameplay
Instajumps. Your thoughts on them (DEVS) Will they be removed, how do you feel about them and what is your stance. Officially. Any plans that may impact them?
Interbus. When if ever at all will we see its use implemented
Here is a thread for you guys, add to it and come up with more, so far this thread is pretty lacking w/lots of complaining. I'll try my best to ask relevant questions so feel free to add or talk about what I have on this list
- LL
Nuttin but corn bread en chicken for this fella  |

Sinist
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Posted - 2004.06.17 16:18:00 -
[28]
Will it ever be possible to make your fleet all one color. Like if I wanted my fleet to be all black. Or if I wanted my fleet to be amarr colored. I do not approve of the other questions pertaining to this because I dont think that a large variety of colors should be allowed. I would only agree with using the colors currently in the game.
Are there any plans on making pirate standings more used? Example I have positive standing towards a pirate faction. Say my standing was 1.0 to Serpentis. Will small serpentis fleets like you would find in .5+ not attack me? Will there ever be a chance of the higher your standing the more space you can travel in. Like if I had a 3.0 standing with Serpentis I can goto .3 space and not ever be attacked by them.
Are there any plans on offering some solutions for small corporations to own player owned structures. Will they ever be self sufficient and not require mined minerals to be added to them that you have to actually mine yourself?
Will space ever be expanded? Will there be new outer regions to make it more viable for new alliances to spring up, more chances for small corporations to own player owned structures, more chances for freelancers and just those who maybe dont want to engage in war by entering into deep space (THey all dont have to contain stations or rich asteroids or even pirate factions, but maybe some good moons for player owned structures).
What solutions are you coming up with to make being in a small corporation potentially just as good as being in a large corporation (minus mining potential and military numbers). The acquisition of minerals and components to even sustain say an individual who obtains a blueprint from his agent, seems impossible. Why cant a small corporation potentially be just as dangerous as a large one?
If I think of any more Ill add them to this thread.
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Xelios
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Posted - 2004.06.19 00:02:00 -
[29]
Could one of the delegates bring up the recent dissatisfaction with patches? The game is being completely overhauled with every major patch and a growing number of people want to see it stop. Make minor balance changes if needed, but we're over a year into release, the time for completely reworking game mechanics has long since passed.
Every new patch I should find myself asking 'I wonder what new content will be added this time around', instead I ask 'I wonder what will be nerfed to **** this time around?' I'm not whining, I'm genuinely concerned for the future of this game. It's been 13 months ffs, leave the balance alone, it was fine before the patch, now we're back to the state of the game a week after release.
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Joshua Calvert
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Posted - 2004.06.19 16:43:00 -
[30]
When will CCP stop messing about with balance and start debugging what they have already coded?
You can steadily see a decline in the stability of patches over the past year and I can't help but feel that a lot of that is to do with how buggy some things are.
If you introduce Shiva with so many current bugs unfixed, how do you foresee our reaction?
I'm telling you now, Shiva will not go smoothly unless you first fix the current bugs.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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