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Beringe
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Posted - 2004.07.15 11:53:00 -
[91]
Feature request:
More accessories for Caldari portraits. I want my civire to have a suit, damnit! ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

illuminati
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Posted - 2004.07.16 07:09:00 -
[92]
System scanning/warpdrive signature detection/antisafespotting possibility?
A lot of both pirates and anti-pirates have posted on this now in this thread. I am partial of course but I feel a clear majority of those who "can be arsed" to post agree to it. I don't want a 5-second warp to in local but some rebalancing is needed.
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illuminati
|
Posted - 2004.07.16 07:09:00 -
[93]
System scanning/warpdrive signature detection/antisafespotting possibility?
A lot of both pirates and anti-pirates have posted on this now in this thread. I am partial of course but I feel a clear majority of those who "can be arsed" to post agree to it. I don't want a 5-second warp to in local but some rebalancing is needed.
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Ris Dnalor
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Posted - 2004.07.18 02:25:00 -
[94]
Edited by: Ris Dnalor on 18/07/2004 02:27:36 Could we get a more predictable / stable source for tech 2 building components rather than Agent Mission rewards? I'm not concerned with the prices being high, but the instability of the prices currently can be maddening. To make a comparison, you can go out & get X amount of minerals in a predictable amount of time by mining with a character of certain skill levels & owned ships/equipment. The same cannot be said for acquiring building components from agents.
I'd personally like to see some component blueprints dropped. However they should require a component reserach & a component construction skill, which would have high skill prerequisites, ( to specify: i'd like to 2 skills added for EACH component, one for researching the blueprint & another for building the component ) & have a high training time multiplier. This would allow some corps to specialize in building these components from minerals, but would the skill requirements would be intensive enough so that not everyone would just go out & train the skills neccessary to build their own components. Then we could add another tier to the industry trade, whereby the largish corps would build largish things, & some smaller corps could spring up & make a living buildign components for the largish corpies.
whaddaya think? -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ris Dnalor
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Posted - 2004.07.18 02:25:00 -
[95]
Edited by: Ris Dnalor on 18/07/2004 02:27:36 Could we get a more predictable / stable source for tech 2 building components rather than Agent Mission rewards? I'm not concerned with the prices being high, but the instability of the prices currently can be maddening. To make a comparison, you can go out & get X amount of minerals in a predictable amount of time by mining with a character of certain skill levels & owned ships/equipment. The same cannot be said for acquiring building components from agents.
I'd personally like to see some component blueprints dropped. However they should require a component reserach & a component construction skill, which would have high skill prerequisites, ( to specify: i'd like to 2 skills added for EACH component, one for researching the blueprint & another for building the component ) & have a high training time multiplier. This would allow some corps to specialize in building these components from minerals, but would the skill requirements would be intensive enough so that not everyone would just go out & train the skills neccessary to build their own components. Then we could add another tier to the industry trade, whereby the largish corps would build largish things, & some smaller corps could spring up & make a living buildign components for the largish corpies.
whaddaya think? -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Sister Immacolata
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Posted - 2004.07.19 08:40:00 -
[96]
Implants: Is it intentional that they are now so ridiculously expensive? If not, why is it that we cannot unplug them before going into battle? People with full sets of implants are really hampered in their playstyle (at least those fearful of losing 100+ mio worth of implants).
Why not make the implants unpluggable but at some sort of penalty (negative bonus to attribute equivalent to implant bonus for a week - withdrawal u know).
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Sister Immacolata
|
Posted - 2004.07.19 08:40:00 -
[97]
Implants: Is it intentional that they are now so ridiculously expensive? If not, why is it that we cannot unplug them before going into battle? People with full sets of implants are really hampered in their playstyle (at least those fearful of losing 100+ mio worth of implants).
Why not make the implants unpluggable but at some sort of penalty (negative bonus to attribute equivalent to implant bonus for a week - withdrawal u know).
. . . Awaiting more and hi-bit rate music - with bated breath ... |

Magunus
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Posted - 2004.07.19 15:19:00 -
[98]
Are the covert ops cloaks out? I've never seen one on market and the covert ops frigs seem pretty useless without them. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Magunus
|
Posted - 2004.07.19 15:19:00 -
[99]
Are the covert ops cloaks out? I've never seen one on market and the covert ops frigs seem pretty useless without them. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Dr Who
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Posted - 2004.07.19 23:49:00 -
[100]
Edited by: Dr Who on 19/07/2004 23:50:44
Originally by: Magunus Are the covert ops cloaks out? I've never seen one on market and the covert ops frigs seem pretty useless without them.
Yea, what he said.
Seriously, just a nod if the BP has been released or not would be nice. Lots of Covert Ops Frig pilots out here that cant be as covert as they want to be right now!
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Dr Who
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Posted - 2004.07.19 23:49:00 -
[101]
Edited by: Dr Who on 19/07/2004 23:50:44
Originally by: Magunus Are the covert ops cloaks out? I've never seen one on market and the covert ops frigs seem pretty useless without them.
Yea, what he said.
Seriously, just a nod if the BP has been released or not would be nice. Lots of Covert Ops Frig pilots out here that cant be as covert as they want to be right now!
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Gan Howorth
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Posted - 2004.07.20 18:08:00 -
[102]
Q: When is researching PE on BPs going to make any more than 5 seconds difference?
SUGGESTION: Each run of PE reduces the REMAINING run time by ~1%. This will introduce a very effective diminishing returns system and make it worthwhile to perform PE research.
Q: Can you please introduce ME savings on tech 2 components.
SUGGESTION: Code ME as a saving rather than a waste with 10% being the theroetical max you can never reach (inverse of current wastage factor). Make it count on small numbers of components by applying it it TOTAL number required for job. Thus creating efficiencies of scale.
Avoid exploit by only giving savings on completion of total job.
Done. 
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Gan Howorth
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Posted - 2004.07.20 18:08:00 -
[103]
Q: When is researching PE on BPs going to make any more than 5 seconds difference?
SUGGESTION: Each run of PE reduces the REMAINING run time by ~1%. This will introduce a very effective diminishing returns system and make it worthwhile to perform PE research.
Q: Can you please introduce ME savings on tech 2 components.
SUGGESTION: Code ME as a saving rather than a waste with 10% being the theroetical max you can never reach (inverse of current wastage factor). Make it count on small numbers of components by applying it it TOTAL number required for job. Thus creating efficiencies of scale.
Avoid exploit by only giving savings on completion of total job.
Done. 
|

gk0r
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Posted - 2004.07.21 12:56:00 -
[104]
Edited by: gk0r on 21/07/2004 12:58:46 Edited by: gk0r on 21/07/2004 12:58:03 Question 1 Do you think that laboratories are being misused because of their ridiculously low prices? There is nothing cheaper in the game than a Lab and thus we see so many problems. More information is in my reply (http://oldforums.eveonline.com/?a=topic&threadID=95138)
Will you increase Laboratory prices 50, 80 times to balance current situation?
Question 2 When will you fix exit vectors on stations? Please rework all the stations and fix their exit vectors accordingly. I am tired to bounce up and down and around when docking out (from "wrong" holes) or getting plainly stuck.
---------------------- I make up with stupidity for the rest of my corporation.
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gk0r
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Posted - 2004.07.21 12:56:00 -
[105]
Edited by: gk0r on 21/07/2004 12:58:46 Edited by: gk0r on 21/07/2004 12:58:03 Question 1 Do you think that laboratories are being misused because of their ridiculously low prices? There is nothing cheaper in the game than a Lab and thus we see so many problems. More information is in my reply (http://oldforums.eveonline.com/?a=topic&threadID=95138)
Will you increase Laboratory prices 50, 80 times to balance current situation?
Question 2 When will you fix exit vectors on stations? Please rework all the stations and fix their exit vectors accordingly. I am tired to bounce up and down and around when docking out (from "wrong" holes) or getting plainly stuck.
---------------------- I make up with stupidity for the rest of my corporation.
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Electric Six
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Posted - 2004.07.22 00:32:00 -
[106]
My question:
Will the labslot clusterf*ck be sorted out before Shiva? As it stands, one person can rent out all labs in a station for no better reason than to shaft someone else for isk.
I think the amount of labs someone can rent should be affected by the level of the Lab Ops skill (1 lab if lvl0, up to 6 labs if lvl5, as that's the amount of labs you can actually use at once). Upping the price of labs wont stop big corps hoarding slots, it'll just make it impossible for new players to take part in research (and manufacturing to an extent - how can you wage a price-war with me0 BP's?).
Please ask this one 
I've got something to put in you! |

Electric Six
|
Posted - 2004.07.22 00:32:00 -
[107]
My question:
Will the labslot clusterf*ck be sorted out before Shiva? As it stands, one person can rent out all labs in a station for no better reason than to shaft someone else for isk.
I think the amount of labs someone can rent should be affected by the level of the Lab Ops skill (1 lab if lvl0, up to 6 labs if lvl5, as that's the amount of labs you can actually use at once). Upping the price of labs wont stop big corps hoarding slots, it'll just make it impossible for new players to take part in research (and manufacturing to an extent - how can you wage a price-war with me0 BP's?).
Please ask this one 
I've got something to put in you! |

gk0r
|
Posted - 2004.07.22 04:14:00 -
[108]
Well. Actually if labs will cost 50k or 80k I don't see many volonteers to grab 2.5 mil isk sink every week for just laughs of it ---------------------- I make up with stupidity for the rest of my corporation.
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gk0r
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Posted - 2004.07.22 04:14:00 -
[109]
Well. Actually if labs will cost 50k or 80k I don't see many volonteers to grab 2.5 mil isk sink every week for just laughs of it ---------------------- I make up with stupidity for the rest of my corporation.
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Cutter John
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Posted - 2004.07.22 11:14:00 -
[110]
Edited by: Cutter John on 23/07/2004 07:57:29 Just a fluff question more than anything, as most big ticket questions that i can think of are already taken.
how many of the devs have been working on Shiva since castor was released, vs how many worked on castor, or are currently working on live updates/fixes to tq. basically i'd like to know how much effort you guys are putting in. shiva has been stated to be anything from the greatest thing since sliced bread, to it will be a steaming pile of dog poo like castor. is shiva taking 20% of your time? 40%? 95%? i'd like to know if you guys have been sleeping in the office and havent seen sunlight, a shower, or your spouses for 3 months , or if you break at lunchtime and go golfing. i hope to get a bit more understanding of how much work you guys put in, so we can all be a bit more supportive of the efforts you put forth to make this game possible.
another question... when can miners expect to see some love, or new content. Since release there's been many things done to all aspects of the game(ESPECIALLY combat), but mining, the biggest timesink in this game, and most likely the most popular profession, has gotten the miner2 fiasco, dcm/merc, and ore redistribution. can we ever expect anything to be done to the process of mining to make it more enjoyable or exciting? aside from 18 billion more rats warping in? or even just faster with active participation(more than just dragging ore from the cargo to the can). more drones, ships(not tech2 dcm ships either, tech1 ships with mining bonuses that are as viable defensively for mining as frig/cruis/bs), new ores, methods of surveying, rare rocks that are like striking gold, someway to get to 96m3 per minute with a miner2(please? ), more mining related modules?
My Idea Thread Give Drones Love! |

Cutter John
|
Posted - 2004.07.22 11:14:00 -
[111]
Edited by: Cutter John on 23/07/2004 07:57:29 Just a fluff question more than anything, as most big ticket questions that i can think of are already taken.
how many of the devs have been working on Shiva since castor was released, vs how many worked on castor, or are currently working on live updates/fixes to tq. basically i'd like to know how much effort you guys are putting in. shiva has been stated to be anything from the greatest thing since sliced bread, to it will be a steaming pile of dog poo like castor. is shiva taking 20% of your time? 40%? 95%? i'd like to know if you guys have been sleeping in the office and havent seen sunlight, a shower, or your spouses for 3 months , or if you break at lunchtime and go golfing. i hope to get a bit more understanding of how much work you guys put in, so we can all be a bit more supportive of the efforts you put forth to make this game possible.
another question... when can miners expect to see some love, or new content. Since release there's been many things done to all aspects of the game(ESPECIALLY combat), but mining, the biggest timesink in this game, and most likely the most popular profession, has gotten the miner2 fiasco, dcm/merc, and ore redistribution. can we ever expect anything to be done to the process of mining to make it more enjoyable or exciting? aside from 18 billion more rats warping in? or even just faster with active participation(more than just dragging ore from the cargo to the can). more drones, ships(not tech2 dcm ships either, tech1 ships with mining bonuses that are as viable defensively for mining as frig/cruis/bs), new ores, methods of surveying, rare rocks that are like striking gold, someway to get to 96m3 per minute with a miner2(please? ), more mining related modules?
My Idea Thread Give Drones Love! |

Ris Dnalor
|
Posted - 2004.07.22 14:57:00 -
[112]
A Module question...
If Micro-Warp-Drives & Afterburners come in strengths measured in MegaNewtons, shouldn't Spacial Webbifiers also come in strengths? My though on it is that it wouldn't seem to me that it should be as easy to reduce the momentum of a battleship as it would be to reduce the momentum of a frigate; or in real-world terms, it's easier to stop a bicycle than it is to stop a freight train, eh?
just a thought, Ris Dnalor -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ris Dnalor
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Posted - 2004.07.22 14:57:00 -
[113]
A Module question...
If Micro-Warp-Drives & Afterburners come in strengths measured in MegaNewtons, shouldn't Spacial Webbifiers also come in strengths? My though on it is that it wouldn't seem to me that it should be as easy to reduce the momentum of a battleship as it would be to reduce the momentum of a frigate; or in real-world terms, it's easier to stop a bicycle than it is to stop a freight train, eh?
just a thought, Ris Dnalor -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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FoRGyL
|
Posted - 2004.07.22 15:20:00 -
[114]
Edited by: FoRGyL on 22/07/2004 16:49:47 When shall this game make sense again?
ok alittle mad here but.
Why have they strangled piratepiloting of interceptors, frigs and aspecially cruiser with this new sentry feature?
For the caldarirace???? To halt gate ganking?
If it is on of theese to u haven't thought it thrue imo.
Badass has joined channel + this makes no sense they work in collision curse with eatchother.
Need to have small ship to do thing coz of joined thing and now this..please make a statement about it atleast.
Thx
P.S don't think the ongoing inflation will be better either.
-out-
 ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

FoRGyL
|
Posted - 2004.07.22 15:20:00 -
[115]
Edited by: FoRGyL on 22/07/2004 16:49:47 When shall this game make sense again?
ok alittle mad here but.
Why have they strangled piratepiloting of interceptors, frigs and aspecially cruiser with this new sentry feature?
For the caldarirace???? To halt gate ganking?
If it is on of theese to u haven't thought it thrue imo.
Badass has joined channel + this makes no sense they work in collision curse with eatchother.
Need to have small ship to do thing coz of joined thing and now this..please make a statement about it atleast.
Thx
P.S don't think the ongoing inflation will be better either.
-out-
 ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Mjolnir
|
Posted - 2004.07.23 03:56:00 -
[116]
What happened to the ELO ranking system? We've seen some hints at rankings when we saw the posts on first corps created and which are most constested player owned stations, and I dont think im the only one who wants to see more of this. Any plans to put up that ranking system or something simpler just to statisfy people till the ELO one does arrive?
Which PA character are you? |

Mjolnir
|
Posted - 2004.07.23 03:56:00 -
[117]
What happened to the ELO ranking system? We've seen some hints at rankings when we saw the posts on first corps created and which are most constested player owned stations, and I dont think im the only one who wants to see more of this. Any plans to put up that ranking system or something simpler just to statisfy people till the ELO one does arrive?
Which PA character are you? |

Hawk Firestorm
|
Posted - 2004.07.23 07:11:00 -
[118]
Edited by: Hawk Firestorm on 23/07/2004 07:13:20 In light of all the various problems with trying to balance a unbalancable fitting system, where the current system doesn't lay down any clear defined boundries in exactly what a ship can fit are CCP prepared to look at the current fitting system?
The current system is too vague, and way too simplistic, not to mention impossible for poor TomB to balance, as soon as he changes anything it pushes everything else out and causes massive pain on both sides, not to mention the waste in developement time and all the time wasted stamping out the bush fires because of it.
Other bad thing of course everything in game stems from this, as the game revolves around ships, it doesn't nothing to lay clear defined boundries as to exactly what or indeed how much any given ship can fit of any module type, or indeed do anything to enhance ship roles and functions that enhance gameplay.
I personally think that the current system should be replaced, and that ships have system specific slots, and modules a user can upgrade or add in clearly defined and limited manner according to ship role, and racial traits.
With ships designed for a specific purpose, opening the game up to more varied gameplay as well as getting users off the BS track so that all ships have a function, and all are worthwile to play and also laydown some clear boundries that users can't bypass and get rid of etereme fitting for actual correct game balance.
While I do appreciate the ammount of work involved, I also appreciate just how much time has been lost to this, and how much pain it's causing CCP and us the users too, this puppy needs a vet. 
|

Hawk Firestorm
|
Posted - 2004.07.23 07:11:00 -
[119]
Edited by: Hawk Firestorm on 23/07/2004 07:13:20 In light of all the various problems with trying to balance a unbalancable fitting system, where the current system doesn't lay down any clear defined boundries in exactly what a ship can fit are CCP prepared to look at the current fitting system?
The current system is too vague, and way too simplistic, not to mention impossible for poor TomB to balance, as soon as he changes anything it pushes everything else out and causes massive pain on both sides, not to mention the waste in developement time and all the time wasted stamping out the bush fires because of it.
Other bad thing of course everything in game stems from this, as the game revolves around ships, it doesn't nothing to lay clear defined boundries as to exactly what or indeed how much any given ship can fit of any module type, or indeed do anything to enhance ship roles and functions that enhance gameplay.
I personally think that the current system should be replaced, and that ships have system specific slots, and modules a user can upgrade or add in clearly defined and limited manner according to ship role, and racial traits.
With ships designed for a specific purpose, opening the game up to more varied gameplay as well as getting users off the BS track so that all ships have a function, and all are worthwile to play and also laydown some clear boundries that users can't bypass and get rid of etereme fitting for actual correct game balance.
While I do appreciate the ammount of work involved, I also appreciate just how much time has been lost to this, and how much pain it's causing CCP and us the users too, this puppy needs a vet. 
|

Constantine VII
|
Posted - 2004.07.23 19:15:00 -
[120]
Are there plans to make Charisma and Willpower more useful attributes in the near future? They seem to be universally regarded as the two least useful.
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