FeralShadow wrote:Let me tell you a story, a story about pirates camping an entry system into our area of space. One day these pirates, while doing their usual shenanigans, notice a freighter jumped into their system. We were working our hardest to blockade this area of space to prevent our enemies from gaining reinforcements. We were elated that there was a freighter, likely from our enemies, that jumped randomly into our waiting arms. He decloaked, we pointed, locked, attacked, and then he disappeared.
We were, rightly so, angry. So, we did the only thing that was left to us. While this guy was logged off and doing other things, we had at LEASt 1 person sitting on that stargate 23/7 for the next 3 weeks waiting for this guy to log in. He likely had a neutral alt looking at us every now and then because he never ever logged in. After 3 weeks of waking up early, staying up really late, missing classes and work, we re-evaluated our position. We had poured countless hours into the camping of this stargate for the freighter, our locator agents told us he was still in system, so we knew he hadn't gotten out. But, because the freighter pilot was logged off, he could go do whatever he wanted and waste days and days of our lives while he just checked back every once in a while to see if it was safe. After 3 weeks we just couldn't keep it up, so we went back to our normal routine.
He promptly logged in, warped off, and went on to safety.
Moral of the story? This guy was a complete idiot and jumped unscouted into our camp. He logged off, so we couldn't kill him in time. Then we had to put days of our lives into camping for the freighter, while the target only had to look at our forces every once in a while, and he went and did other stuff. The amount of time we had to invest in killing him was WAY out proportional to the effort he had to do to ensure his complete safety. Camping the system for the freighter to log in just doesn't work because he can just stay offline indefinately until we give up. Additionally there was no way that we could have ever possibly killed him, since he logged out immediately upon jumping in.
It's a broken mechanic. If we're able to aggress before he can warp off, he deserves to die.