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Kwint Sommer
Caldari XERCORE
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Posted - 2008.11.13 07:30:00 -
[151]
Originally by: LaVista Vista
Originally by: CornerStoner Just add this pseudo industrial expansion to CCPs long list of Customer Relations blunders. I guess they thought the Orca and some changes to transports were industry expansions.
Stop being such a troll already.
CCP already admitted that they dropped the industrial part about the expansion.
I did talk to a few devs at fanfest. They suggested they might do all the industry stuff March 2009. They already have quite a bit of stuff which is almost ready to ship, so it might just go into the next big expansion(March).
I'm a bit ticked at how casually and quietly they dropped the industrial stuff which is ironic because I think it was the right call. Performance should be a priority, over everything. As overdue as this stuff is, performance improvements are more so and more needed. My big issue is not with it getting put on the back burner but the total failure of their PR regarding it. We shouldn't have to have a friend who talked to some devs in Iceland just to get even the vaguest of an idea when we'll see it implemented.
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CornerStoner
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Posted - 2008.11.13 07:34:00 -
[152]
Originally by: LaVista Vista Stop being such a troll already.
CCP already admitted that they dropped the industrial part about the expansion.
I missed that. Could you steer me to where they admitted that? <no sarcasm>
I actually like this expansion and what I saw from the Fanfest videos the March expansion looks good too. Lets hope they put away the nerf bat and add content instead.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.11.13 07:39:00 -
[153]
Originally by: CornerStoner
Originally by: LaVista Vista Stop being such a troll already.
CCP already admitted that they dropped the industrial part about the expansion.
I missed that. Could you steer me to where they admitted that? <no sarcasm>
I actually like this expansion and what I saw from the Fanfest videos the March expansion looks good too. Lets hope they put away the nerf bat and add content instead.
Yeah, it was hidden pretty well inside this dev-blog. So I don't blame you, though I did note that in another post in this thread.
But yes, the March expansion looks awesome. Some of the devs I talked to suggested we might get store fronts and other industrial goodies that were supposed to be in this expansion, in "True Exploration"(The March expansion).
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.11.13 07:44:00 -
[154]
Originally by: Kwint Sommer
I'm a bit ticked at how casually and quietly they dropped the industrial stuff which is ironic because I think it was the right call. Performance should be a priority, over everything. As overdue as this stuff is, performance improvements are more so and more needed. My big issue is not with it getting put on the back burner but the total failure of their PR regarding it. We shouldn't have to have a friend who talked to some devs in Iceland just to get even the vaguest of an idea when we'll see it implemented.
I frankly agree. They did admit that they lost focus.
But just be happy that you do have a friend who can get you all the important answer.
Remember to vote for the CSM
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Raaz Satik
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Posted - 2008.11.13 15:56:00 -
[155]
Apologies for the necromancy on some of these threads
Originally by: Clair Bear
Originally by: Raaz Satik
The market window in Jita is already almost un-usable it's so slow at times. Imagine how slow it would get if you had to recalculate everyprice in the database for every market price request.
This does not need to happen serverside. The server can serve up the same old list it always does, together with some attributes on the item which describe the price modification % for high, neutral and low standings. Your client would then apply the modifications before display, and sort on the columns you specify as primary and secondary sort orders before displaying. Done.
It could be be done client side, but then the server would need to send the player, corp and alliance associated with every single order to the client. Still an reasonable increase in the number of calls to the server, plus a lot of client side calculation.
Originally by: ShardowRhino Ore compacting ,modified industrials.
Or even a compacting module that you can fit to Industrials? To avoid industrials becoming mini-freighters you could make the power requirements so high that the other low slots would have to be filed with power modules or even a secondary module. Compacted Ore with no expanders would still be better than non-compacted with full expanders.
Originally by: Salpad Market Order durations could also be nerfed. This is an old idea of mine which I don't think I've mentioned.
Start by reducing the maximum duration of all Buy and Sell Orders from the current 90 days and to a maximum of 12 days. Then remove the duration-renewal that happens when you change the price of a Buy or Sell Order. The original duration should remain as a hard limit.
Then introdue a new skill that extends the max duration of Market Orders by roughly 50% per level.
L0 12 days L1 18 days L2 27 days L3 40 days L4 60 days L5 90 days
That's one more way for serious traders to have an edge over dabblers; Our Buy and Sell Orders will last longer.
I do like that concept!
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Kazzac Elentria
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Posted - 2008.11.13 16:02:00 -
[156]
I'd much rather have speed fixes, hardware improvements, etc... go into place before a major content addition and finding out that the major content addition breaks the existing infrastructure |
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