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Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.09.13 21:45:00 -
[121]
Originally by: Alz Shado Really?
Does every suggestion for "fixing" the economy have to translate into industrialists becoming the Wal-Marts of Eve? Once their small-time NPC competitors are gone, the world will be a much brighter place because someone with a dozen alts is selling 1mn Afterburners and Small shield extenders at 20% more then they're worth now?
I mean, Really?
That the best fixes you can come up with are more skills, that will only take existing industrialists a month out of being in the same position they're in now, and give newbies one *more* month of catching up to do? The only ones who would profit from this are the skillbook manufacturers (hint: they're ALL NPCS!)
C'mon, Really?
The Miners don't like T1 reprocessors because they compete with them, and yet the best mining corp in EVE can't compete with a sweatshop in some asian basement running a cadre of hulks 23/7. The producers don't like T1 loot drops because they keep the volume high enough for the resale margins to revolve around mineral rates, which keeps regional variance of prices low and yet lowsec still starves for anything resembling a market hub?
Oh Really?
Market resellers think that the magic pill to solving all of their margin issues will be fixed if they can change the price dependent on standings, and yet don't consider for a moment what a single neutral alt will do if that's the keystone to the whole fix. Or if you're competing with a blue? And yet, they'll ALL still find themselves sitting in Jita, leapfrogging one another every five minutes.
REALLY!
The fixes to the industrial "Issues" which seem to be plaguing the old billionaires club have less to do with the underlying system then the do the tactics they have at their disposal. The facts are that any barriers to entry in industrialism will be overcome shortly, breaking the whole system anew. So, how do you "fix" a system that's natural equilibrium is below their comfortable profit margins?
Variation, innovation, specialization, and risk.
Variation - Allow industrialists to create something unique, with customized strengths and weaknesses. Look to the Booster template for how benefits and drawbacks can be implemented.
Innovation - instead of removing/cutting back on T1 loot drops, instead make named goods drop as BPCs in highsec. This will limit the straight-to-market or reprocessing value of these items, but still provide a revenue stream for mission runners and marketeers, as well as boost demand for minerals. In lowsec, named goods might drop as completed modules but damaged. Faction spawns can be more frequent, but similarly drop BPCs requiring high level skills to produce.
Specialization - Why do I need individual skills to train up each race's ships, but one 'Frigate Construction' skill builds them all? And why should all the ships end up being the same, no matter who produces them? Specialization skills tied in with an individual's race (only Minmatar can learn Minmatar Battleship Specialization, for instance) that can boost the stats of their produced ships a percentage point or two per level.
Risk - Put more benefit to production in unsafe areas, not less. Add Stations that specialize in production that give speed or efficiency boosts in .4-.0 systems. Alliance controlled Faction Outposts that can be upgraded to offer true production capability far from empire, that can offer on-demand production from anyone as long as a BPO is (permanently) installed at the station, with a cost tree that starts at the minimum minerals required for production and ends at whatever you think is obscene.
Don't be so narrow-minded that nerfing others is your best hope of seeing some small benefit for yourselves. Instead, look to the future, add MORE options and MORE possibilities. T3, Named T2, Customization, Set Bonuses, there's so much more to the future of industry than "NERF LOOT"
Surprisingly, this sounds good. ---
Wheel of Whineage |

Mephie
Caldari School of Applied Knowledge
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Posted - 2008.09.14 18:20:00 -
[122]
Just to chime in with a bit of feature creep:
Little change IMO, but for survey scanners, I'd like 2 columns added: Tag and Volume. Tag (yeah, I use them, a lot) and Volume (so I dont have to do the multiplication in my head on 3+ ore types at a glance, it's a pain)
As far as ships, I think miners do need a highsec Forman Bonus ship, even if the Orca is more the equivalent of a ORE BC (BC5, Barge5, Logi4(Exhumer4?), 3 warfares, 3% per lvl, maybe a light drone bonus and/or Marauder-like tractor bonus). And for haulers, a ship that fills the enormous gap between Indies and Freighters would be nice. A ship with honest-to-god salvaging bonuses would be sweet.
And since I'm wishing for things, T2 Warfares and a BS that can run Warfares. 
--Meph
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.09.18 02:25:00 -
[123]
Originally by: Mephie ... As far as ships, I think miners do need a highsec Forman Bonus ship, even if the Orca is more the equivalent of a ORE BC (BC5, Barge5, Logi4(Exhumer4?), 3 warfares, 3% per lvl, maybe a light drone bonus and/or Marauder-like tractor bonus). And for haulers, a ship that fills the enormous gap between Indies and Freighters would be nice. A ship with honest-to-god salvaging bonuses would be sweet.
...
--Meph
Indie/Freighter ship would indeed be a wonderful addition for us Industrialist.
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Tasko Pal
Heron Corporation
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Posted - 2008.09.18 16:27:00 -
[124]
Originally by: Mephie Just to chime in with a bit of feature creep:
As far as ships, I think miners do need a highsec Forman Bonus ship, even if the Orca is more the equivalent of a ORE BC (BC5, Barge5, Logi4(Exhumer4?), 3 warfares, 3% per lvl, maybe a light drone bonus and/or Marauder-like tractor bonus). And for haulers, a ship that fills the enormous gap between Indies and Freighters would be nice. A ship with honest-to-god salvaging bonuses would be sweet.
You mean an ORE command ship. BC can only fit one warfare link not three. This probably would be an expensive ship otherwise someone would be able to turn it into a poor man's command ship.
Originally by: Treenara Mazouk
Indie/Freighter ship would indeed be a wonderful addition for us Industrialist.
We already have industrials and freighters. I used to see the need for an intermediate ship. But that was before I got freighter 1. Now, I realize that if a cheaper intermediate ship came out that was faster than the freighter and able to carry 100k m3 or more in high sec, then I'd never fly a freighter again. An intermediate ship would just be too good. As I see it, a factor of 20 difference between the largest highsec hauler and a freighter just isn't that big a gap and the freighter's agility is incredibly poor. To be honest, if the jump freighter cost half as much as it currently does, I'd fly that instead of a freighter. It's really a better hauler in many ways.
Continuing on. we already have command ships. They don't give a specific bonus to mining, but the mining links work pretty well. I suppose it'd be reasonable to create a ORE command ship that had a mild bonus to mining links, but couldn't fit any other kinds of links.
Ore compression is interesting, but I'm not sure I see a need for that in high sec. You can always hop into your low sec rorqual and compression ore. Perhaps a dedicated ore compression ship would be worthwhile though.
What I really think is missing is a good ore hauling ship. Something you could fly out and suck a few jetcans at a time. To keep it from competing with the freighter, you could make it just as manueverable.
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iskopoly
Amarr Royal Amarr Institute
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Posted - 2008.09.18 17:25:00 -
[125]
they need to be very careful if they nerf mission loot drops.
I feel mission loot is important and useful for minerals and such. so it should at least be replaced with something of similar value if it is at all.
and for someone suggesting that mission runners would just start running for LP's if drops were removed, you are most likely right. BUT I imagine the LP market would be even more saturated as it already is and LP value would drop even further, thus killing missions even more.
while some might not do very many missions for others it is a very important part of their gameplay. . It is all about the ISK
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Letrange
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.18 19:36:00 -
[126]
Originally by: iskopoly they need to be very careful if they nerf mission loot drops.
I feel mission loot is important and useful for minerals and such. so it should at least be replaced with something of similar value if it is at all.
and for someone suggesting that mission runners would just start running for LP's if drops were removed, you are most likely right. BUT I imagine the LP market would be even more saturated as it already is and LP value would drop even further, thus killing missions even more.
while some might not do very many missions for others it is a very important part of their gameplay.
I was under the impression from the posts about this that they would replace the module drops with "stuff" drops. said "stuff" (sorta like salvage) would go into making named modules (metalevel 1 thru 4). This would kill two birds with one stone. Remove the effective minerals drops from the non-hauler rats. Add more for industry to make and sell.
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Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.09.19 17:16:00 -
[127]
Edited by: Treenara Mazouk on 19/09/2008 17:15:59
Originally by: Letrange
Originally by: iskopoly they need to be very careful if they nerf mission loot drops.
I feel mission loot is important and useful for minerals and such. so it should at least be replaced with something of similar value if it is at all.
and for someone suggesting that mission runners would just start running for LP's if drops were removed, you are most likely right. BUT I imagine the LP market would be even more saturated as it already is and LP value would drop even further, thus killing missions even more.
while some might not do very many missions for others it is a very important part of their gameplay.
I was under the impression from the posts about this that they would replace the module drops with "stuff" drops. said "stuff" (sorta like salvage) would go into making named modules (metalevel 1 thru 4). This would kill two birds with one stone. Remove the effective minerals drops from the non-hauler rats. Add more for industry to make and sell.
By posts about it, do you mean here on theis thread, or from what you've read here and there? Where? 
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Kazzac Elentria
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Posted - 2008.09.19 19:22:00 -
[128]
Originally by: Treenara Mazouk Edited by: Treenara Mazouk on 19/09/2008 17:15:59
Originally by: Letrange
Originally by: iskopoly they need to be very careful if they nerf mission loot drops.
I feel mission loot is important and useful for minerals and such. so it should at least be replaced with something of similar value if it is at all.
and for someone suggesting that mission runners would just start running for LP's if drops were removed, you are most likely right. BUT I imagine the LP market would be even more saturated as it already is and LP value would drop even further, thus killing missions even more.
while some might not do very many missions for others it is a very important part of their gameplay.
I was under the impression from the posts about this that they would replace the module drops with "stuff" drops. said "stuff" (sorta like salvage) would go into making named modules (metalevel 1 thru 4). This would kill two birds with one stone. Remove the effective minerals drops from the non-hauler rats. Add more for industry to make and sell.
By posts about it, do you mean here on theis thread, or from what you've read here and there? Where? 
The CSM notes from the meeting indicated that the dev team already had it in the idea bin of removing or lowering loot and changing all T1 manufacturing to require various mats much akin to how salvage operates now..... leaving mins who knows where it wasn't really covered but my guess is it would be adding another layer of manufacturing to the process or changing the process so that it was alternate mats to mins... who knows.
Basically the agreement in the dev team was that to have this set number of mins be able to manufacture EVERYTHING T1 in game was rather absurd given the complexities of every other system |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.10.12 15:37:00 -
[129]
Originally by: Kazzac Elentria ...
The CSM notes from the meeting indicated that the dev team already had it in the idea bin of removing or lowering loot and changing all T1 manufacturing to require various mats much akin to how salvage operates now..... leaving mins who knows where it wasn't really covered but my guess is it would be adding another layer of manufacturing to the process or changing the process so that it was alternate mats to mins... who knows.
Basically the agreement in the dev team was that to have this set number of mins be able to manufacture EVERYTHING T1 in game was rather absurd given the complexities of every other system
Got a link to that Kazzac?
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Kazzac Elentria
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Posted - 2008.10.12 16:02:00 -
[130]
Originally by: Treenara Mazouk
Originally by: Kazzac Elentria ...
The CSM notes from the meeting indicated that the dev team already had it in the idea bin of removing or lowering loot and changing all T1 manufacturing to require various mats much akin to how salvage operates now..... leaving mins who knows where it wasn't really covered but my guess is it would be adding another layer of manufacturing to the process or changing the process so that it was alternate mats to mins... who knows.
Basically the agreement in the dev team was that to have this set number of mins be able to manufacture EVERYTHING T1 in game was rather absurd given the complexities of every other system
Got a link to that Kazzac?
Eve search fails me at the moment, I'll see if I can find it after I get my son down for a nap |

Professor Leech
Transmetropolitan
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Posted - 2008.10.12 22:46:00 -
[131]
Originally by: Kazzac Elentria Basically the agreement in the dev team was that to have this set number of mins be able to manufacture EVERYTHING T1 in game was rather absurd given the complexities of every other system
If rat loot was a separate economy or involved in a separate mini profession that would be substantial improvement.
Minerals from mining, rat loot components and salvage being 3 distinctly separate processes would be good. Then npc convoy raiding could be improved to involve the new profession. Instead of dropping npc trade goods (isk faucet) they could drop rat loot components.
This would also be the boost miners are after as mining would be required to obtain minerals (rather than all the other sources).
Originally by: Crawe DeRaven this thread is obviously going places
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Kazzac Elentria
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Posted - 2008.10.13 01:25:00 -
[132]
Originally by: Professor Leech Edited by: Professor Leech on 12/10/2008 22:59:57
Originally by: Kazzac Elentria Basically the agreement in the dev team was that to have this set number of mins be able to manufacture EVERYTHING T1 in game was rather absurd given the complexities of every other system
If rat loot was a separate economy or involved in a separate mini profession that would be substantial improvement.
Minerals from mining, rat loot components and salvage being 3 distinctly separate processes would be good. Then npc convoy raiding could be improved to involve the new profession. Instead of dropping npc trade goods (isk faucet) they could drop rat loot components.
This would also be the boost miners are after as mining would be required to obtain minerals (rather than all the other sources). Edit: with exception of drone alloys (but drones drops could be made into a completely separate system (not just faction drones)).
That was the general idea.. unfortunately I never bookmarked anything and eve search is being a PITA and google fails. But the general idea was that all reprocess able loot would be changed to drop these alternate mats. These mats would then be used in the various T1 industries (i got the feeling personally that it would mainly towards T1 cap items and ships).
Forgive me if I am wrong Chronitis, but I am 90% sure it was you who posted the follow up that discussions and ideas were being tossed about for this.
Long story short. All meta 1 vanish from the loot tables and replaced with meltable crap the same way that drones are handled now. These items are then used towards the building of T1 gear and ships, etc...
Again this is nothing that was confirmed as coming down the pipe. Just something that was being considered. |

Professor Leech
Transmetropolitan
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Posted - 2008.10.13 06:01:00 -
[133]
I regard the salvage/rig system as a good proof of concept and I think separation of construction into more mini-professions as a good thing.
If there was a split like rat loot -> module construction and minerals -> t1 ship construction then it'd make some degree of sense. Also 0.0 ratting is terrible with the mineral compression nerf affecting the loot that'd you'd possibly want to pick up. So some type of rat loot that doesn't take up stupid amounts of cargo space would be good.
Thinking about it the one single rat loot item that I would not want changed is the hauler spawn mineral drops. In 0.0 they save many hours of having to mine veld.
Just some brainstorming.
Originally by: Crawe DeRaven this thread is obviously going places
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Kylar Renpurs
Dusk Blade
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Posted - 2008.10.13 06:11:00 -
[134]
I know I know, crossposting and all that jazz, but just spotted this one in the S&I area (Linkage).
Wonder if this'll be slated for midas?
Improve Market Competition! |

Treenara Mazouk
Phoenix Propulsion Labs Lost Sheep Domain
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Posted - 2008.10.15 01:17:00 -
[135]
Originally by: Kylar Renpurs I know I know, crossposting and all that jazz, but just spotted this one in the S&I area (Linkage).
Wonder if this'll be slated for midas?
Now that's interesting!! Ricdics, you should update your original post to link to this thread also! 
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Shar Tegral
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Posted - 2008.11.13 01:41:00 -
[136]
So is there still any rumors about when an industry patch is going to be released??
I have a new clone, her skill points are quite low but i forsee vast potential. Born at 05:56 18-Oct-08, weighing 7 lbs 12 oz, and was named Lara Florence. Mother & baby doing well - Dylythium |

Havok Pierce
Gallente D00M. Triumvirate.
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Posted - 2008.11.13 02:03:00 -
[137]
Originally by: Shar Tegral
So is there still any rumors about when an industry patch is going to be released??
Good question, although that ship-that-tries-to-be-a-hauler-and-a-mining-support-ship does have some interesting uses... mostly not anywhere near mining.
Originally by: CCP Wrangler There's a Community petition category??
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Nobues
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2008.11.13 03:47:00 -
[138]
you people blind?
There never going to release one big patch just for the industrialist.
But some of it was in "QUANTUM RISE" If you read close enought. Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |

Sam Drumstone
Gallente Dark Nest Hive Collective
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Posted - 2008.11.13 04:37:00 -
[139]
Originally by: SencneS
If I set you as -10, and place something on the market for 1,000,000. And -10 means I give you a 10% penalty, you will see it on the market for 1,100,000, and not 1,000,000. ... As a seller, I don't have to worry about selling to the enemy. I Could set my alliance as +10 and that +10 means I give a 50% discount. Now I place Ravens on the market for 180mil, meaning to everyone in the region that is not in my alliance see it on the market for 180mil. But my alliance is 90mil.
I don't care if the enemy pay 180mil for my Raven, let em! but I care about my alliance buying my stuff at reasonable prices without some a-hole npc corp hugging alt coming and gobbling up the entire stations supply.
In empire it plays a much more devious role. If I'm selling something and someone under cuts me by 0.01 isk. I'll buy one of their items and set my standing to -10. So when they look at the market I will be WAY down on their list as the lowest price. Can you say eliminating 0.01 bid wars overnight therefor reducing market lag everywhere it exists. Because that is exactly how people would use it.
Imagine not having to create contracts to sell minerals to manufactures as a miner. Instead you could just put your minerals on the market and set up your deal with the manufacture to give a 20% discount. The market sees Trit for 2.6, but you see it for 2.2. Then you set your manufactured items on the market for whatever and give THEM 20% discount.
The single greatest market PVP expansions is only a standings option away from being added to the game... Too bad CCP will not put the time and effort into adding REAL market PVP like this to the game.
Consider this - Most every retailer in the world has an the RIGHT to refuse service to a customer. Unfortunately in EVE that's just not an option.
I really like this idea, but of course you are right, and CCP will probably never implement it. Another idea would be just a refusal of service list. Anyone you list in this blacklist does not see your buy/sell orders. Imagine having the highest buy order in the region for an item you are going to haul to another region for profit. I would like to be able to blacklist any pirates that ambush my industrial/freighter so that I refuse to buy back any thing from them, and refuse to sell them any additional goods.
Would probably need some sort of limit, perhaps each order has a seperate blacklist, with perhaps some sort of additional ISK sink to add players to the list. Hive King, One mind to rule them all |

Shar Tegral
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Posted - 2008.11.13 04:44:00 -
[140]
Originally by: Nobues you people blind?
Nope, I can see the lack of industrial focus in Quantum Rise. I guess I need to get the same coke bottle glasses you use to find any significance in it. Besides the question I asked was an exercise in irony. Not that anyone should reasonably expect an industry only patch. However this is far from anything resembling an industry focused expansion. Far far from it.
I have a new clone, her skill points are quite low but i forsee vast potential. Born at 05:56 18-Oct-08, weighing 7 lbs 12 oz, and was named Lara Florence. Mother & baby doing well - Dylythium |

LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.11.13 04:50:00 -
[141]
CCP changed their mind and refocused the purpose of quantum-rise to be about performance rather than industry.
Having spoken to a few devs about it at fanfest, they have no clue when we will get our industrial expansions 
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Sam Drumstone
Gallente Dark Nest Hive Collective
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Posted - 2008.11.13 04:52:00 -
[142]
Originally by: Raaz Satik
Originally by: SencneS Someone said "Positive/Negative price changes would be bad, because if they see something for x that is exactly what they want to pay, not all of a sudden pay more." That would not happen if they implemented the change correctly.
If I set you as -10, and place something on the market for 1,000,000. And -10 means I give you a 10% penalty, you will see it on the market for 1,100,000, and not 1,000,000. This would HELP SO MUCH with alliances in 0.0 it's not funny.
The market window in Jita is already almost un-usable it's so slow at times. Imagine how slow it would get if you had to recalculate everyprice in the database for every market price request.
Not sure how CCP implemented the client<->server protocol, but theoretically would only slightly increase bandwidth for the modifier rate info appended to the order info. If the price calculation was done in client when viewing, with a sideband used to periodically obtain and cache the standing information. And then let the sever only double check the price modification when a buy/sell transaction actually happens for the confirmation window. Hive King, One mind to rule them all |

Shar Tegral
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Posted - 2008.11.13 05:14:00 -
[143]
Originally by: LaVista Vista CCP changed their mind and refocused the purpose of quantum-rise to be about performance rather than industry.
I noticed but to be honest CCP should've pointed this out specifically. Currently it looks like they either lied about the product they delivered or, more common accusation, the product they delivered is what they think it was only proving that they really don't know **** about Eve anymore. Perhaps they might want to kick a few people loose from WoD for a couple of weeks. May help out iff'n they did. Originally by: LaVista Vista Having spoken to a few devs about it at fanfest, they have no clue when we will get our industrial expansions 
This is also no surprise either. No surprise at all.
I have a new clone, her skill points are quite low but i forsee vast potential. Born at 05:56 18-Oct-08, weighing 7 lbs 12 oz, and was named Lara Florence. Mother & baby doing well - Dylythium |

CornerStoner
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Posted - 2008.11.13 05:29:00 -
[144]
Just add this pseudo industrial expansion to CCPs long list of Customer Relations blunders. I guess they thought the Orca and some changes to transports were industry expansions. 
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Sam Drumstone
Gallente Dark Nest Hive Collective
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Posted - 2008.11.13 06:14:00 -
[145]
Originally by: Kazzac Elentria
And instead of allowing alternate mats at the point of construction. Place it before and add another manufacturing step. BPOs that allow specific amounts of one mineral to be processed into another.
Add however many layers of complexity you want to the situation, such as only doable in a POS station, lengthy build queue, etc...
I like this idea, especially if it was made prohibitively expensive(more expensive than selling/buy the already available minerals) for general use. It could be done as a mineral sink, while allowing people to convert their existing mineral supply to fit their need, without having to sell off, then buy and haul the other minerals.
I could imagine there being two conversion bpos between each mineral and its neighboring minerals in the scarcity list. With an up-convert cost of 2.5 of the scarcity difference and a down-convert cost of 0.5,
For example suppose that Tritanium is 4 times more abundant than Pyerite. The Tritanium->Pyerite BPO at perfect ME would take 10(4*2.5) Tritanium to produce 1 Pyerite, and the corresponding 1 Pyerite->Tritanium would only produce 2 Trit(4*0.5). This plus the extra isk cost of manufacturing run would generally only make it useful only when there is no immediate supply of the needed mineral, but an excess supply of a different mineral.
There could also be T2 versions of these blue prints that either skip over 1 conversion stage and/or slightly improve the conversion factors. Hive King, One mind to rule them all |

LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.11.13 06:32:00 -
[146]
Originally by: CornerStoner Just add this pseudo industrial expansion to CCPs long list of Customer Relations blunders. I guess they thought the Orca and some changes to transports were industry expansions. 
Stop being such a troll already.
CCP already admitted that they dropped the industrial part about the expansion.
I did talk to a few devs at fanfest. They suggested they might do all the industry stuff March 2009. They already have quite a bit of stuff which is almost ready to ship, so it might just go into the next big expansion(March).
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Level5
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Posted - 2008.11.13 07:02:00 -
[147]
4 months from now, thats a long wait...
I suggest to those who are ****ed at CCP for dropping industrial contentthis year, to take a break like me, come back next year refreshed.
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Brock Nelson
Caldari Flux Technologies Inc
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Posted - 2008.11.13 07:10:00 -
[148]
Well, ever since they nerfed ghost training, I don't think so.
On the other hand, I was watching the QR's teaser video and I was very interested in the market ticker at the bottom of the video. Anybody already suggested that or is something like that not being considered?
10% for Returning Customers |

Frenden Dax
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Posted - 2008.11.13 07:17:00 -
[149]
Originally by: Brock Nelson Well, ever since they nerfed ghost training, I don't think so.
On the other hand, I was watching the QR's teaser video and I was very interested in the market ticker at the bottom of the video. Anybody already suggested that or is something like that not being considered?
My guess is that was fluff that looked nice in the trailer but won't appear in-game.
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Brock Nelson
Caldari Flux Technologies Inc
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Posted - 2008.11.13 07:19:00 -
[150]
Would be nice though, imagine how much time it'll save us if we select which item to show up on the ticker instead of having to flip through the market, update your sell/buy order for half hour.
10% for Returning Customers |
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