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Thread Statistics | Show CCP posts - 5 post(s) |

Reptzo
Channel 4 News Team
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Posted - 2008.08.29 16:15:00 -
[31]
I would say this will be good or bad depending on how many sp you can buy, and if there is a cap, where at some point you can no longer buy sp. Meaning, something like once you like XX million sp, you can no longer buy sp. Or, you can only buy XX amount of sp per month, until you reach the limit.
Otherwise, if this is implemented without limits, some people could essentially buy every single skill to 5.
Another thing that might be cool is if you could move sp from one skill to another. Like say you trained all those indust skills to 5, and now you never plan to mine or build again, well, you can just move all that sp to something else. Naturally, this would have to be limited by some time factor, so you couldn't respec your char between fights or something.
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Locke DieDrake
Human Information Virus
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Posted - 2008.08.29 16:15:00 -
[32]
I don't want to buy SP. I want to buy back all the training time I lost when I was un-subbed. I'd gladly pay the monthly subs from those days now, if I could get the SP given to me.
However, as a general rule, I don't want to buy SP, and I don't want others to do it on the same server. Lapsed subscriptions are one thing. IRL money for advancement is another.
______________________________________________ Goon FC(08/12/06):"its a trap" "that thing is fully operational" |

Malcanis
Deep Core Mining Inc.
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Posted - 2008.08.29 16:17:00 -
[33]
Originally by: CCP Whisper Purchasing skillpoints for RL currency is one of the many alternative business models we have discussed in the past for Serenity. Note the key word there: DISCUSSED. Not "Decided", "Implemented", "Released", "Done" or any other word which would mean that the system is live. Currently skill training on Serenity works just like it does on Tranquility.
Also I would highly recommend people refrain from attempting to use the informal discussion that takes place in irc channels as rock-solid proof of anything.
Oh sure, take all our fun away.
CONCORD provide consequences, not safety; only you can do that. |

Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.29 16:26:00 -
[34]
How long until it gets "discussed" for Tranquility too? Just saying. I know that the business models that work in China aren't necessarily going to be exactly the same as those that work elsewhere, and that RMT is a more accepted part of MMO gaming in Asia, but what if cash for SP works out spectacularly well? We've all heard the speculation that CCP are toning down the harshness of Eve in order to attract more customers and bring in more cash, so it isn't unreasonable to assume that the subject of SP purchase might eventually be discussed for Tranquility as well. Again, just saying.
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CCP Whisper

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Posted - 2008.08.29 16:43:00 -
[35]
Originally by: Miss Razor I find it VERY worrying that you would even consider this.
Let me reiterate again with some rephrasing, bolding and underlining: There is a thick line between what I as the producer for EVE China would consider suitable for implementation on Serenity and what I would consider suitable for implementation on Tranquility. The markets served by the two servers are vastly different, and it has been a steep learning curve for me to get my head around the peculiarities of the Chinese MMO market. These peculiarities mean that on occasion I have to adopt a rather mercenary approach towards the business of selling an MMO in order to be able to adequatly discuss and debate new business models in a market with its own unique and heavily entrenched challenges, payment models and game styles. I want EVE Online to be successful as a business venture in China, and therefore I will entertain suggestions for alternative approaches for that market in particular.
The MMO market in China is enormous and I would be doing CCP and EVE Online as a whole a disservice if I did not try anything within the realms of the possible to make EVE a success story in the Chinese market. The separate server allows the EVE China team some leeway in what we can try and modify, but just as with Tranquility we have a committed and enthusiastic core of players on Serenity. They are proud to be able to label themselves as denizens of New Eden and are just as vocal about proposed changes as Tranquility's community can be. So any decisions and plans we make for Serenity must take those players and the time they have invested into the game into consideration.
Long story short: Serenity != Tranquility. Things which happen on Serenity do not affect Tranquility. We have to make some decisions which may run contrary to the "ideals of EVE" in an attempt to make Serenity a success. These decisions will not be made lightly.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.08.29 16:46:00 -
[36]
Good point. If CCP brings in enough money from China they won't have to dumb down the game to appeal to more people in the West. Or something like that. 
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Doctor Remulak
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Posted - 2008.08.29 17:37:00 -
[37]
They should implement this. The way it should work is each skillpoint costs $10 USD. All purchasers should immediately be reported to their local mental health facility. This would help to solve the growing mmo addiction problem.
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P'uck
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Posted - 2008.08.29 17:40:00 -
[38]
Originally by: CCP Whisper There is a thick line between what I as the producer for EVE China would consider suitable for implementation on Serenity and what I would consider suitable for implementation on Tranquility. The markets served by the two servers are vastly different
That's pretty much what I had to add to the thread, just with less eloquence and more random babbling.
Anyways... everything I know about chinese mmos I know from a few articles here and there, so I'm not exactly the leading authority, but as it seems, they really like this howyoucallit microtransaction thing. You could see it as a selling point.
I dont think that's a good idea for various reasons, but hey, if they like it, you gonna hafta sell it to them.
It's just... when you hear something like that, suddenly you realize, it could happen to YOU 
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Trind2222
Amarr The Red Ring
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Posted - 2008.08.29 17:53:00 -
[39]
Whisper at fist there was alot of player in Serenity was started but number of players going down I wonder what plans do you have to get numbers up?
Have been hard to make the Chinese interested in game?
____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
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Jacob Mei
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Posted - 2008.08.29 18:11:00 -
[40]
Edited by: Jacob Mei on 29/08/2008 18:11:39
Originally by: CCP Whisper
Originally by: Miss Razor I find it VERY worrying that you would even consider this.
Let me reiterate again with some rephrasing, bolding and underlining: There is a thick line between what I as the producer for EVE China would consider suitable for implementation on Serenity and what I would consider suitable for implementation on Tranquility. The markets served by the two servers are vastly different, and it has been a steep learning curve for me to get my head around the peculiarities of the Chinese MMO market. These peculiarities mean that on occasion I have to adopt a rather mercenary approach towards the business of selling an MMO in order to be able to adequatly discuss and debate new business models in a market with its own unique and heavily entrenched challenges, payment models and game styles. I want EVE Online to be successful as a business venture in China, and therefore I will entertain suggestions for alternative approaches for that market in particular.
The MMO market in China is enormous and I would be doing CCP and EVE Online as a whole a disservice if I did not try anything within the realms of the possible to make EVE a success story in the Chinese market. The separate server allows the EVE China team some leeway in what we can try and modify, but just as with Tranquility we have a committed and enthusiastic core of players on Serenity. They are proud to be able to label themselves as denizens of New Eden and are just as vocal about proposed changes as Tranquility's community can be. So any decisions and plans we make for Serenity must take those players and the time they have invested into the game into consideration.
Long story short: Serenity != Tranquility. Things which happen on Serenity do not affect Tranquility. We have to make some decisions which may run contrary to the "ideals of EVE" in an attempt to make Serenity a success. These decisions will not be made lightly.
Whisper, I know its your job explain the diffrences between what goes on on the two servers, but your wasting your time. These individuals just read your first line and go OMG THEY ARE GOING TO LET PEOPLE BUY SP NOW!!1!!
You could spend a whole hour after that first line writing a post about how diffrent the two markets are but the fact is that these fear mongers are so wrapped up with the idea that people on another server they cant even access -might- get to buy SP that they will completely and totally ignore everything else you say to them. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.29 18:13:00 -
[41]
Originally by: Jacob Mei Whisper, I know its your job explain the diffrences between what goes on on the two servers, but your wasting your time. These individuals just read your first line and go OMG THEY ARE GOING TO LET PEOPLE BUY SP NOW!!1!!
You could spend a whole hour after that first line writing a post about how diffrent the two markets are but the fact is that these fear mongers are so wrapped up with the idea that people on another server they cant even access -might- get to buy SP that they will completely and totally ignore everything else you say to them.
One upside is we now have a nice quote to put in any threads started on the issue, instead of having to discuss theoreticals. -
DesuSigs |

Jacob Mei
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Posted - 2008.08.29 18:17:00 -
[42]
Originally by: Crumplecorn
Originally by: Jacob Mei Whisper, I know its your job explain the diffrences between what goes on on the two servers, but your wasting your time. These individuals just read your first line and go OMG THEY ARE GOING TO LET PEOPLE BUY SP NOW!!1!!
You could spend a whole hour after that first line writing a post about how diffrent the two markets are but the fact is that these fear mongers are so wrapped up with the idea that people on another server they cant even access -might- get to buy SP that they will completely and totally ignore everything else you say to them.
One upside is we now have a nice quote to put in any threads started on the issue, instead of having to discuss theoreticals.
Perhaps, but honestly its this sort of thing that in my opinion contributes to the devs not routinely talking to us as they used to. I know I would be tired of having every single word I say disected, taken out of context and used as fodder that generates a 10 page rant thread while im sitting on the john during my 15 minute break. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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CCP Whisper

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Posted - 2008.08.29 18:24:00 -
[43]
I don't really consider this a waste of my time. Rumour control is an uphill struggle no matter what the subject, but I would be remiss in my duties if I did not at least try. Plus I hope at least some people consider the basic explanation of the differences between our markets informative. The responses go into the dev finder and at some point people who remember that I am the person responsible for EVE China will use that to dig them out and save me the time of typing them all over again. 
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Mordekai Bloodwake
Gallente
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Posted - 2008.08.29 18:30:00 -
[44]
Edited by: Mordekai Bloodwake on 29/08/2008 18:30:30
Originally by: CCP Whisper
Originally by: Lord Fitz (......)
Actually we never went into the Chinese market with the aim of modifying EVE to include microtransactions. We want EVE to survive on its own merits. Quote: However business is business and if you find your game model is not successful you start considering other ways to attract players.
Whether we actually implement any of the ideas we have come up with is debatable, as really you need to include microtransactions in the game from the early design stages. Ramrodding it in at a later point when you have an established playerbase might not make good sense.
JESUS CHRIST I WISH CLOSED MINDED PLAYERS UNDERSTOOD THAT!!!!
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Sergio Ling
Veto.
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Posted - 2008.08.29 18:35:00 -
[45]
Originally by: CCP Whisper I don't really consider this a waste of my time. Rumour control is an uphill struggle no matter what the subject, but I would be remiss in my duties if I did not at least try. Plus I hope at least some people consider the basic explanation of the differences between our markets informative. The responses go into the dev finder and at some point people who remember that I am the person responsible for EVE China will use that to dig them out and save me the time of typing them all over again. 
I'm pleased about the time you've given the thread, as well as the patience you've had to return to it when certein...thick-headed individuals didn't really understand the first time. _
BET ISK ON ANYTHING AT ALL |
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CCP Whisper

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Posted - 2008.08.29 18:45:00 -
[46]
Originally by: Trind2222 Whisper at fist there was alot of player in Serenity was started but number of players going down I wonder what plans do you have to get numbers up?
Have been hard to make the Chinese interested in game?
We're working with Optic, our business partner in China, on improving the marketing for EVE overall. We've tried some different promotions in the past year. Some of them worked, others did not. Optic will be running a colour ad in the October issue of Science Fiction World that looks absolutely stunning (I think EVE graphics with Chinese text just look twice as awesome). That will hopefully get us a boost in trials. I'm also keeping a close eye on the work being done on the New Player Experience for Tranquility. The more we can ease access to information about EVE the better it is.
It has been a slow start, but we are growing and we now have a core of committed and loyal EVE players. I think some of the plans Optic has come with for marketing will also pay off in the near future.
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Jim McGregor
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Posted - 2008.08.29 18:53:00 -
[47]
Edited by: Jim McGregor on 29/08/2008 18:53:35
How do I say this nicely...
Dont put this on TQ.
---
Originally by: Roguehalo Can you nano Titans?
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Lord Fitz
Project Amargosa
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Posted - 2008.08.29 19:00:00 -
[48]
Originally by: CCP Whisper
Originally by: Lord Fitz Tranquility is the testing ground for what happens over there, there isn't going to be a reversal, their server is behind on patches / expansions also. The whole reason it is a seperate server is because the concept of selling items for $$ was always going to have to be part of their version, and CCP didn't want to impose that on TQ.
Actually we never went into the Chinese market with the aim of modifying EVE to include microtransactions. We want EVE to survive on its own merits. However business is business and if you find your game model is not successful you start considering other ways to attract players. Whether we actually implement any of the ideas we have come up with is debatable, as really you need to include microtransactions in the game from the early design stages. Ramrodding it in at a later point when you have an established playerbase might not make good sense.
Sorry I meant the idea of players selling their own items for real money and vice versa, that strictly isn't allowed on TQ but my understanding was that Serenity didn't police that.
Obviously in TQ you can't afford to even think of being this experimental due to the established playerbase. From what I saw of Serenity while there is some playerbase, there's always the option of such a change there, which would never ever fly here (it would likely mean financial ruin, I find it amusing that anyone could even be worried about such an idea hitting TQ).
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wardey
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Posted - 2008.08.29 19:23:00 -
[49]
many MMO or new MMO are embracing microtransaction model these days in china,outsiders dont know how much money this model generates. chinese market is huge, bigger than whole euro combine, and tbh, CCP isnt doing good in china, due to different culture, what chinese players want is easy coming power, they laugh at the concept of something that requires waiting a whole year to play properly, impatient is what i am talking about, they will pay a lot more than u think for visual items.
if one day CCP adapt, it will surely suffer image impact in the west.
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Beltantis Torrence
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Posted - 2008.08.29 19:30:00 -
[50]
Originally by: Tippia
Originally by: Chochos Let SERENITY(china-server) purchase sp (not TQ) .... Then spend all the money on TQ hardware/development?
Good idea !!
This, tbhà 
You should also have to pay Concord, with real money, or get blown up. Randomly. 
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2008.08.29 19:51:00 -
[51]
What is disappointing about all of this, is the fact that it really is quite doable on TQ already and some of you think that the Chinese (closed) market is the same as the global one.
What do I mean by it's already doable on TQ ?
1. Buy a load of ETCs 2. Sell (the above ETCs) for ISK 3. Use the (ETC) ISK to buy an auction'ed character. 4. Hey Presto, RL money for SP. -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.29 19:54:00 -
[52]
Originally by: Beltantis Torrence You should also have to pay Concord, with real money, or get blown up. Randomly. 
Sounds good… although I would change "or" to "and", just for the hell of it 
I pay €12.95/month to CONCORD, and demand random explosions to be part of that fee!
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Lord Fitz
Project Amargosa
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Posted - 2008.08.29 19:56:00 -
[53]
Originally by: Jaabaa What is disappointing about all of this, is the fact that it really is quite doable on TQ already and some of you think that the Chinese (closed) market is the same as the global one.
What do I mean by it's already doable on TQ ?
1. Buy a load of ETCs 2. Sell (the above ETCs) for ISK 3. Use the (ETC) ISK to buy an auction'ed character. 4. Hey Presto, RL money for SP.
TBH that's not that much of a problem, because those SP are limited to what is player produced, and then the isk has to go to another ingame char. What would be a problem is a) people turning ISK into $$, thus causing peoples motivation to be something other than 'fun'. b) extra items / SP etc spawning due to that real $$ entering, thus devaluing items that other people have worked for / earnt the hard way.
Money for SP isn't as damaging as Money for spawned items though, not by a long shot, because in reality having better skills doesn't hugely affect other players. Though it would affect the traded char's market.
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