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Washinome Igarashi
Caldari
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Posted - 2008.08.31 02:09:00 -
[1]
Okay so I have: * Turned off sound * Turned off all effects * Zoomed out to the point where I might as well be playing a text MUD
I have: * A few gigs of memory * Processor to spare
Yet, again when I am in a FW fleet and we decide to mix it up with Friedric Psitalon (*waves*) and the stalwart lads of FOOM, EvE decides to go into Helen Keller Mode for ten, maybe fifteen minutes.
What do I mean? The client goes mostly unresponsive, but not to the point where you're "disconnected" - modules get activated about three minutes after you clicked them, but you've clicked them so many times it's like Shroedenger's Module now, you click on someone's name and its the same thing - you don't know what name you're going to end up with and by the time you're able to click target icon, you don't know who is going to be on the end of it when it finally goes through.
This doesn't mean, however, that the client isn't happy to cheerfully keep you appraised of your status: "Being Targetted" "Your Ship is out of control" You mash the darkened "Warp To" button for another ten minutes before suddenly you find yourself in the Kisogo war academy for the fourth or so time.
This was honestly even worse then the time we had a dust-up in Jita with the DPS boys and it took ten minutes for anything to even load on screen. Which reminds me, we should come to an accord with FOOM where we all agree not to fight in Jita for reasons of mutual sanity, but I digress.
I've played alot of games including the uber particle heavy CoH/CoV in huge PvP brawls and never had problems like I do in EvE.
This completely sucks as a user experience.
CCP. Please. Before you do anything. Before you make ambulation...
Please. I beg you. On my knees like a CNN anchor before Jeff Gannon waiting for his daily information burst transfer...
FIX THE LAG.
Fleet combat and faction warfare rocks. But you're killing it with the lag that happens.
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Katya Otawan
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Posted - 2008.08.31 17:16:00 -
[2]
Edited by: Katya Otawan on 31/08/2008 17:16:55
Quote: Okay so I have: * Turned off sound * Turned off all effects * Zoomed out to the point where I might as well be playing a text MUD * Set the cache to "Use my memory like your own private Sudatenland/small breakaway republic currently in the way of your fiendish plan to monopolize an energy corridor"
Maybe you did that aswell, but bracket settings make a huge difference in laggy situations.
You'll want to turn all brackets off, that usually reduces heavy lag by around 90% for me, it'll still lag a bit, but you can perfectly play this way.
You can do that with an overview setting so it's easy to switch on/off.
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Washinome Igarashi
Caldari
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Posted - 2008.08.31 20:34:00 -
[3]
Sadly, brackets were also turned off as well.
It's pretty sad when you spend 20 minutes in battle and can't fire a shot. Part of this happens because the client doesn't handle latency very well. Even in a situation with high latency, I shouldn't have to experience trouble scrolling the overhead or selecting things currently on the menu as all of that should be cached locally.
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Andy Caldair
League of shadows.
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Posted - 2008.08.31 23:15:00 -
[4]
I have had the same exact problems you have had with FW lag. I finally gave up and left the militia. If CCP ever gets a clue and fixes the problem. I will try it again, but not until then. I also am not holding my breath that CCP will ever do anything about it. If you ever make an issue about it to CCP, the standard response is "we see no errors on our end, it must be you."  .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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DYENG gee
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Posted - 2008.09.01 00:04:00 -
[5]
Welcome to 0.0 warfare... It's been that way for years (unless you're BOB, or so I hear), it's not just new to faction warfare.
Anyways, it's an unfortunate aspect of this game, and one you can't always get around. All you can do is learn how to work with the lag, and try to make it work less against you than it does against the enemy (this is what BOB actually does).
Yeah, it sucks, but fleet battles can still be fun regardless.
enjoy the pewpew everyone
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Galvanized
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Posted - 2008.09.01 00:26:00 -
[6]
Lol good post m8...at least your keeping your sanity and sense of humour. I posted the same thing when i tried FW the day after it came out....dont expect it to change it won't
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Malicious Manifesto
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Posted - 2008.09.01 01:46:00 -
[7]
wow Dennis Miller plays EVE - how cool is that |

SteveTheWraith
Caldari Lonetreck Leigon
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Posted - 2008.09.02 05:09:00 -
[8]
Originally by: Washinome Igarashi modules get activated about three minutes after you clicked them, but you've clicked them so many times it's like Shroedenger's Module now
Easily the funniest thing I've read all month. |

Wa'roun
Federal Defence Union
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Posted - 2008.09.02 05:37:00 -
[9]
Edited by: Wa''roun on 02/09/2008 05:39:40
Originally by: Malicious Manifesto wow Dennis Miller plays EVE - how cool is that

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2008.09.02 11:23:00 -
[10]
i have never seen blobs, but i am aware that FW players aren't very experienced
altogether they contribute to the lag, it is the responsibility of FC to take smooth movements and make sure that everyone sets their game right
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
i think that every player in FW must get at least 60 FPS out of their machine or stay out of FW, memory caching must be set to off, then OS must be properly configured
Windows will run a lot better if disable antivirus, firewall, disk defrag and most importantly System Cache
Every system with 2 GB RAM does not need HDD for paging file... must be defragmented.
mostly all online game lag comes from user's machine... in some cases the ISP and internet connection speed, latency can be a problem
Euro players should not have much lag... so everyone in the fleet battle must set their overview and graphics to minimum to get at least 60 FPS, FC must not accept those with 4-15 FPS into the fleet battles.
closing help channel, assets and character sheet helps a lot, not spamming scanner works too |
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xXxKatsujinxXx
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Posted - 2008.09.02 16:04:00 -
[11]
Lag is certainly the biggest issue in EvE pvp. Huge fleet battles are more of a chore than a fun night out (most of the time).
I've found that with the correct settings and brackets etc i get generally playable results with up to 400-500 in local. One other thing that helps, is when the FC is good enough to get "grid load" points, and tells everyone not to spam commands. Clicking warp 100times is not gonna get you out any faster, especially when 200 people are doing the same, all those requests are still being sent, so infact you're making the problem worse. Slow deliberate clicks does the job just fine, and since serving with fleets who follow that rule, i've seen a massive improvement.
Zooming out, bracket settings etc will help client side lag, ie framerate. Network lag on the other hand has very little to do with how hard YOUR computer is working. i know people who get well over 60fps in fleet fights, but still have to wait minutes for modules to activate. Try to think of it like a big ball of knots that the server has to untangle... throwing 10 new bits of string at the ball of knots every 2 seconds is only gonna make things take longer.
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
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Osric Wuscfrea
Gallente PsyCorp Imperial Republic Of the North
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Posted - 2008.09.02 16:35:00 -
[12]
If you have tried all the above (who hasn't) and it's still lagging what then?
Besides, lag IS worse and comes in at much smaller fleet sizes than it used to at the beginning of the year afaics. Trinity changed something for the worse in the lag department... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Dread Seeker
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Posted - 2008.09.02 17:37:00 -
[13]
Originally by: Wa'roun Edited by: Wa''roun on 02/09/2008 05:39:40

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
Compared to those games eve is much more complicated. Simply putą
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drMile Kitic
Gallente Copperhead Inc.
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Posted - 2008.09.02 17:53:00 -
[14]
They will never solve that, its been like that for years and years. Wait till you guys die couple of times to fighter , drone swarms without ever loading screen and stuff. As somebody up said , welcome to 0.0 game. Anyway, nothing short of mass exodus from game will make them even consider it a problem. So , since this is pretty much only SCFI mmo worth a f$$$, chances are slim. Signature removed. Please resize to a maximum of 400 x 120 pixels and 24000 bytes. Navigator |

SysFin
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Posted - 2008.09.03 00:15:00 -
[15]
Edited by: SysFin on 03/09/2008 00:30:56
Originally by: Dread Seeker
Originally by: Wa'roun Edited by: Wa''roun on 02/09/2008 05:39:40

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
Compared to those games eve is much more complicated. Simply putą
Compared to eve those games are much more successful. Simply put...
While eve might be the only current sci mmo that won't last forever. StarTrek online and stargate worlds are in development. And if your into mass battles Warhammer online is due for release soon.
But to cut the devs some slack they are at least payed lip service to the issue a few times. Of course if they had proper logging they could find and detect it without any player ever pointing it out.
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Wa'roun
Federal Defence Union
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Posted - 2008.09.03 00:46:00 -
[16]
Originally by: Dread Seeker
Originally by: Wa'roun Edited by: Wa''roun on 02/09/2008 05:39:40

I have found this game to be the worst running mmo I have tried from EQ1-EQ2, LOTRO.
Even in 60 person raids in EQ1 I didn't have problems even when turning down everything as I do in this game. Big pvp fights or regular raids in EQ II could be handled turning things down.
This game has so many hiccups when opening market, the People & Places, jumping onto a grid, etc.
Amazing how people ignore it and still play through it here.
Compared to those games eve is much more complicated. Simply put…
What does complexity of gameplay have to do with the subject of this thread?...
Freeze frames.
Eve Online is by no means complex in graphics. Join channel: "Eve University" or read here |

Crove
Tupperware Party
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Posted - 2008.09.03 09:10:00 -
[17]
Originally by: Opertone i have never seen blobs, but i am aware that FW players aren't very experienced
The pure, distilled irony of this statement combined with the idea that fps is somehow related to a network lag issue is pure lulz. Reading the op's post, I am willing to bet he's getting plenty of FPS, because I get about 15 fps out of those settings on an Intel GMA945, possibly the worst card that can chug though eve on the laptop. Latency affects this computer and my desktop equally, despite the fact that the desktop has a much nicer card in it. Simply put: graphics power is not the problem here.
I hope that in patches to come, soon(tm), CCP thinks about what the client caches client side. It would be quite practical to cache more without compromising security as providing a user with responsive-but-dated information is far better than offering a locked-up non-updating window / screen, which is what you currently get in EVE during heavy lag. Some serious effort in latency mitigation would be really nice. Changing the mechanics of simple things like making the warp button always clickable, and then disabling it after the first valid warp request to an object -- re-enabling if a different object is selected -- would reduce warp button spamming alone. I'm sure that with their dev team and a bit of examination, a number of improvements like this one could be implemented to cut down on a) server requests b) unresponsive clients and ultimately c) lag, whether it is server-side or client-side. Inveniam viam aut faciam |

Andy Caldair
League of shadows.
|
Posted - 2008.09.03 11:44:00 -
[18]
Originally by: xXxKatsujinxXx Lag is certainly the biggest issue in EvE pvp. Huge fleet battles are more of a chore than a fun night out (most of the time).
I've found that with the correct settings and brackets etc i get generally playable results with up to 400-500 in local. One other thing that helps, is when the FC is good enough to get "grid load" points, and tells everyone not to spam commands. Clicking warp 100times is not gonna get you out any faster, especially when 200 people are doing the same, all those requests are still being sent, so infact you're making the problem worse. Slow deliberate clicks does the job just fine, and since serving with fleets who follow that rule, i've seen a massive improvement.
Zooming out, bracket settings etc will help client side lag, ie framerate. Network lag on the other hand has very little to do with how hard YOUR computer is working. i know people who get well over 60fps in fleet fights, but still have to wait minutes for modules to activate. Try to think of it like a big ball of knots that the server has to untangle... throwing 10 new bits of string at the ball of knots every 2 seconds is only gonna make things take longer.
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
The issue is we should not have to do all of this to enjoy FW. I mean who wants to watch a blob of red, just to survive the battle. I, for one, want to be able to see the action and adjust my tactics accordingly. However, this continuing and ignored by CCP lag issue makes that impossible. .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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HotSeat
Black Omega Security Pandemic Legion
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Posted - 2008.09.03 13:17:00 -
[19]
CCP has a fix, nerf speed, that way everyone will be close to each other...... oh wait, that will make it worse :(
Sov 4 is nothing compared to the Power of the Grief !! |

SysFin
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Posted - 2008.09.03 14:39:00 -
[20]
Originally by: Andy Caldair
Originally by: xXxKatsujinxXx
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
The issue is we should not have to do all of this to enjoy FW. I mean who wants to watch a blob of red, just to survive the battle. I, for one, want to be able to see the action and adjust my tactics accordingly. However, this continuing and ignored by CCP lag issue makes that impossible.
Cut CCP some slack the lag issue, more likely a server load issue, is one that is very hard to solve and VERY few companies can manage they types of server load CCP is dealing with. CCP is apparently not one of those companies. I know how complex this "lag" issue is to solve, I have solved it before.
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Andy Caldair
League of shadows.
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Posted - 2008.09.03 15:39:00 -
[21]
Originally by: SysFin
Originally by: Andy Caldair
Originally by: xXxKatsujinxXx
Bottom line - don't spam... just be calm, patient, and let the server crunch through the unimaginable numbers without you throwing more work at it.
The issue is we should not have to do all of this to enjoy FW. I mean who wants to watch a blob of red, just to survive the battle. I, for one, want to be able to see the action and adjust my tactics accordingly. However, this continuing and ignored by CCP lag issue makes that impossible.
Cut CCP some slack the lag issue, more likely a server load issue, is one that is very hard to solve and VERY few companies can manage they types of server load CCP is dealing with. CCP is apparently not one of those companies. I know how complex this "lag" issue is to solve, I have solved it before.
Maybe you should work for CCP. .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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SysFin
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Posted - 2008.09.03 16:36:00 -
[22]
Edited by: SysFin on 03/09/2008 16:36:59 It wasn't just me that solved it. To solve a large scale server load problem you need a good team of dedicated engineers for a 2-6 months with full read access to source code with the authority to force devs to rewrite areas. 1 of the engineers MUST be an expert with performance monitoring tools. It might be preferable to get a benchmark/performance expert permanently on staff and make him/her part of the dev team.
Server load problems are nasty issues and can be very expensive to fix. Most companies are would prefer to just toss an extra couple grand for new hardware when users start noticing rather then the spend the 20 grand a month for 5 months to develop the knowledge of what is actually happening with their system and the user never experience server-side lag. If CCP wanted to fix the problem forever they should look for former Unisys or IBM employees, specifically the ones with large system experience, either the Dorado or Z-Series respectively.
What absolutely shocks and appalls me is they apparently still don't have a way to detect lag on the client side and send an automated report when it occurs. But of course that would be an admission of a problem on their side and CCP is loathe to admit a problem is on their side.
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kyrillz
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Posted - 2008.09.03 17:47:00 -
[23]
I dont know how old thier hardware is, but maybe its time for some new stuff. if that would help i dunno.
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Nierrena
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Posted - 2008.09.03 20:00:00 -
[24]
Originally by: Katya Otawan
You'll want to turn all brackets off, that usually reduces heavy lag by around 90% for me, it'll still lag a bit, but you can perfectly play this way.
Can you explain bracket settings please.
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Fyrkraag
Caldari Sigillum Militum Xpisti
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Posted - 2008.09.03 20:53:00 -
[25]
Bracket settings create icon attachments (for better visibility in the blackness of space) for certain celestial objects, ships, etc.
These settings use overview templates because overview templates do a pretty good job of covering all the kind of stuff you'll encounter in Eve.
Example-
Overview setting 1 - All ships Overview setting 2 - Frigates / Light ships
I create an overview tab and I set it to setting 1 - all ships. Then I go to the overview options, select the last tab, and put in Overview setting 2 under the column "Bracket settings."
What will happen is in my overview I will see all ships, but on the main space screen I will see little icons next to frigates / light ships.
That's how I understand them, at least.
SMX - dedicated to faction warfare |

Tweakalvos
M. Corp Mostly Harmless
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Posted - 2008.09.04 11:37:00 -
[26]
welcome to blob wars eve!!!dude your running off one server with 30k other peeps dont expect super speed when your getting blobed on there otherside as well.
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Pivalak
Gallente Ultriach Criesther Evirementari
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Posted - 2008.09.04 12:31:00 -
[27]
Originally by: drMile Kitic They will never solve that, its been like that for years and years.
What he said. I don't know if CCP will solve this at any point in the future, but what annoys me the most is that they keep publicizing huge battles and confrontations in EVE, when even middle sized ones can't be really played or enjoyed 
On the other hand, it sometimes feels as if the user interface were coupled to the network layer, such as when you open the market and everything freezes for a second or two until the data is received. Is the EVE client synchronous on some network events? Has this anything to do (when lag occurs on the server side) with the game becoming a slideshow in big battles?
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Andy Caldair
League of shadows.
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Posted - 2008.09.04 14:56:00 -
[28]
Originally by: Tweakalvos welcome to blob wars eve!!!dude your running off one server with 30k other peeps dont expect super speed when your getting blobed on there otherside as well.
Then they never should have developed FW let alone constantly push for people to play it. If we want blog or unwatchable battles then we all can go back to the board and dice games. .
In the beginning the universe was created. This made a lot of people angry and has widely been considered as a bad move. - Hitchhikers Guide To The Galaxy
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.09.04 19:08:00 -
[29]
Originally by: Opertone
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
Pretty disappointing, but this is spot on. A lot of tactics used in FW revolve around lagging out the enemy fleet so they effectively cant play and thus being sitting ducks for the first few seconds/minutes of the fight.
Frequent quote from one of our FCs: "Orbit this gate at optimal, we'll wait for them to jump into us. Get your drones out, we're lagging them out!".
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Swamp Ziro
GoonFleet GoonSwarm
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Posted - 2008.09.04 19:49:00 -
[30]
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
Today, you get to say "I told you so" Sig locked, please mail [email protected] with a new sig to be considered for use - Mitnal.
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AztecD
GoonFleet GoonSwarm
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Posted - 2008.09.04 19:51:00 -
[31]
hahahaha
We have been saying for years that lag is horrible in 0.0 and now you empire dwellers finally get a small taste of it!
Welcome to fleet fights in 0.0 life 
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Flow Befort
GoonFleet
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Posted - 2008.09.04 19:51:00 -
[32]
Originally by: Swamp Ziro
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
Today, you get to say "I told you so"
I ****ING TOLD YOU SO
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Flow Befort
GoonFleet
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Posted - 2008.09.04 19:52:00 -
[33]
fukken goonswarm shuttle lagsploits ruining our server ban them all I say
*lags out in fw* *dies*
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Moon Kitten
GoonFleet
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Posted - 2008.09.04 19:53:00 -
[34]
Originally by: Trzzbk WELCOME TO 0.0 ASS****S

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Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.09.04 19:53:00 -
[35]
sup bookmark copying crew.
welcome to eve as of 2 years ago. Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2008.09.04 19:56:00 -
[36]
Originally by: Opertone i have never seen blobs, but i am aware that FW players aren't very experienced
altogether they contribute to the lag, it is the responsibility of FC to take smooth movements and make sure that everyone sets their game right
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
i think that every player in FW must get at least 60 FPS out of their machine or stay out of FW, memory caching must be set to off, then OS must be properly configured
Windows will run a lot better if disable antivirus, firewall, disk defrag and most importantly System Cache
Every system with 2 GB RAM does not need HDD for paging file... must be defragmented.
mostly all online game lag comes from user's machine... in some cases the ISP and internet connection speed, latency can be a problem
Euro players should not have much lag... so everyone in the fleet battle must set their overview and graphics to minimum to get at least 60 FPS, FC must not accept those with 4-15 FPS into the fleet battles.
closing help channel, assets and character sheet helps a lot, not spamming scanner works too
Look how dumb you are, no seriously, LOOK. I have patiently waited for just this thread to arise, and you sir just added a 'happy ending' to it, thank you. I need to go towel off now.
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Drave McClay
GoonFleet GoonSwarm
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Posted - 2008.09.04 19:57:00 -
[37]
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
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Slick McDurper
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Posted - 2008.09.04 19:58:00 -
[38]
ahahahahaha
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Flow Befort
GoonFleet
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Posted - 2008.09.04 19:59:00 -
[39]
Well it's not the 0.0 experience YET because you can't get DD'ed and all of you lose your ships before your modules activate :)
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Prof Patpending
Bodgit and Scarper Industrial
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Posted - 2008.09.04 19:59:00 -
[40]
And BLAMO Goons end the thread.
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teji
Ars ex Discordia GoonSwarm
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Posted - 2008.09.04 20:00:00 -
[41]
Welcome to 0.0 combat. Be happy that you don't have titans in FW.
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Flow Befort
GoonFleet
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Posted - 2008.09.04 20:01:00 -
[42]
I've been waiting to take a giant shit over this thread ever since FW was first announced :condi:
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2008.09.04 20:02:00 -
[43]
Edited by: EdFromHumanResources on 04/09/2008 20:02:17 This is the thread I have been waiting for since FW was announced.
WELCOME TO WHAT 0.0 HAS BEEN PUTTING UP WITH FOR YEARS.
Perhaps now all you empire pubbies can help make it a bit more of a priority than wandering around a station.
EDIT: You won't but it's a nice thought ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2008.09.04 20:05:00 -
[44]
No seriously, im quite concerned about what brand of shoes will be displayed as i walk around the station. If my guy doenst come with leather chaps, im going to have to start over.
I WANT MY CHAPS!! screw lag, its just your overview settings.
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Phelan Driscoll
GoonFleet GoonSwarm
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Posted - 2008.09.04 20:06:00 -
[45]
This thread is da best thread.
Originally by: Opertone
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
Look at how dumb you are. *snip* Signature is totally inappropriate and not allowed on EvE Forums. Contact us at [email protected] if you have any queries - Valorem |

Anna Valerios
Amarr Rage and Terror Against ALL Authorities
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Posted - 2008.09.04 20:06:00 -
[46]
Edited by: Anna Valerios on 04/09/2008 20:06:20 There is nothing AT ALL more important than walking around in stations bob, please stfu!
edit: i heard posting on the forums makes lag?
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Trzzbk
Caldari GoonFleet GoonSwarm
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Posted - 2008.09.04 20:06:00 -
[47]
Originally by: Von Kleist screw lag, its just your overview settings.
If you stop talking in Local lag will disappear you jerk!
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frozenphil
GoonFleet GoonSwarm
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Posted - 2008.09.04 20:07:00 -
[48]
AAAAHAHAHAHAHAHAHAHAHAHAHHAHAHA |

Hertford
Ars ex Discordia GoonSwarm
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Posted - 2008.09.04 20:14:00 -
[49]
Originally by: Opertone mostly all online game lag comes from user's machine... in some cases the ISP and internet connection speed, latency can be a problem
Euro players should not have much lag... so everyone in the fleet battle must set their overview and graphics to minimum to get at least 60 FPS, FC must not accept those with 4-15 FPS into the fleet battles.
LAUHGUGHLUAGALUHAGHLAGUALGUHAGHLAUGHALUHALGHUAGHLUAGHLU. |

Flow Befort
GoonFleet
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Posted - 2008.09.04 20:15:00 -
[50]
I didn't read the thread, someone actually said that ? serious?
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Kiyoko Misaki
Caldari GoonFleet
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Posted - 2008.09.04 20:19:00 -
[51]
We ****ing told you.
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2008.09.04 20:21:00 -
[52]
try adding a dash of capitals to that scheit. then tell me about client side lag.
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DaiTengu
Gallente GoonFleet GoonSwarm
|
Posted - 2008.09.04 20:22:00 -
[53]
Hay guyse, what's goin' on in this thread?
|

DaiTengu
Gallente GoonFleet GoonSwarm
|
Posted - 2008.09.04 20:23:00 -
[54]
Thank god someone created this thread, now that "FACTION WARFARE IS UNPLAYABLE" I'm sure CCP will get right on this.
|

Nongbong Fongrong
|
Posted - 2008.09.04 20:30:00 -
[55]
this is the feelgood thread of the week
it's you, you were the one who was told previously it was us, we were the ones who informed you
|

Noghri ViR
GoonFleet GoonSwarm
|
Posted - 2008.09.04 20:42:00 -
[56]
Welcome to warfare in 0.0! Enjoy the lag. --------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |

jm24
GoonFleet GoonSwarm
|
Posted - 2008.09.04 21:23:00 -
[57]
Originally by: Moon Kitten
Originally by: Trzzbk WELCOME TO 0.0 ASS****S

|

FGxHalsey
Battlestars GoonSwarm
|
Posted - 2008.09.04 21:24:00 -
[58]
Ahh so this is how CCP planned on bringing more players to 0.0
Well as long as I can purchase an epic mount and clown hair so I can ride around the stations in style, I should be fine. Screw lag.
|

VolatileSky
Gallente Merch Industrial GoonSwarm
|
Posted - 2008.09.04 22:25:00 -
[59]
Originally by: Ioan Metorsky Posting in a schadenfreude thread.
Welcome to 0.0 fleet combat, etc.
|

Qlanth
Caldari Merch Industrial GoonSwarm
|
Posted - 2008.09.04 22:26:00 -
[60]
Hahahahahaha, yeah this has been going on forever good luck.
|
|

fishblades
GoonFleet GoonSwarm
|
Posted - 2008.09.04 22:58:00 -
[61]
Originally by: Flow Befort Well it's not the 0.0 experience YET because you can't get DD'ed and all of you lose your ships before your modules activate :)
|

Virtuoso DeToure
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.04 23:08:00 -
[62]
bump
|

Wodan Violence
Minmatar GoonFleet GoonSwarm
|
Posted - 2008.09.04 23:13:00 -
[63]
It would probably help if CCP had an office near a major university offering a top-rated postgraduate program in software engineering. That way they could recruit programmers who have actually been trained to solve these problems, instead of people who specialize in drinking and ignoring the weather.
|

ZephyrLexx
Caldari Earth Federation Space Forces
|
Posted - 2008.09.04 23:21:00 -
[64]
Originally by: Wodan Violence It would probably help if CCP had an office near a major university offering a top-rated postgraduate program in software engineering. That way they could recruit programmers who have actually been trained to solve these problems, instead of people who specialize in drinking and ignoring the weather.
fried gold
|

KeratinBoy
GoonFleet GoonSwarm
|
Posted - 2008.09.04 23:23:00 -
[65]
Lag during fleet battles? Can CCP do something about this after the nanonerf and walking around in stations and maybe creating swimming pools in the stations so we can have a nice dip after flying around in space shooting Guristas. Ooh, and karaoke that we can tie into eve voice and maybe a giant bay window beside the undock so we can see all the armour and hull reppers and PA outside and paint them with our painting skills and sell them on the market for lots of ISK so I can buy a CNR and run level four missions so I can afford the best lasers for my CNR to help avoid the lag created by Faction Wars and Jita and then my character can have a massage and a drink and watch the exotic dancers and I can take a screenshot for my folder, no reason, and then go to a gallery and look at all the nice sculptures made from the bits from wrecks all soldered together and then maybe a haircut and back to my place and I can look at all my 3D holocerts for flying ships that I can fly and who cares about lag I'm just gonna run around the station talking to my eve buddies in the same station and, what, you can fly spaceships in this game?
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.04 23:39:00 -
[66]
Originally by: Anna Valerios Edited by: Anna Valerios on 04/09/2008 20:06:20 There is nothing AT ALL more important than walking around in stations bob, please stfu!
edit: i heard posting on the forums makes lag?
Maybe their ploy is to get so much of eve into the same laggy mess all of it will consider less lag a new feature and they won't need to pump out expansions for a year or two as they just upgrade servers |

Ex2 Wombat
|
Posted - 2008.09.05 00:05:00 -
[67]
Welcome to life outside empire mission-running. Seriously, welcome. Maybe if enough empire-dwellers complain CCP will actually do something useful about lag. Also factional warfare should have missions that involve jumping into a carrier fleet with fighters out, and getting DD'd. for the "experience".
|

Zordag
|
Posted - 2008.09.05 00:53:00 -
[68]
I suspect that the lag problem is systemic (i.e. how the system is designed in general), and thus, the lag cannot be "fixed" unless EvE is rewritten. Perhaps CCP should hire or get a few courses on algoritmics. I wouldn't be surprised if most of their calculation complexity is of the n2 (n square) complexity (or worst), whereas they should strive for n log n or simply n complexity .
Computational complexity theory
Case in point, the early implementation of gang bonuses. Originally, everyone in gang could give bonuses and the highest skill in the group "won". That's a n square complexity; every real time cycle, you need to check for the best bonus. Any real time software engineer would tell you this is a big no no.
Z.
|

Dontcheck Availability
GoonFleet GoonSwarm
|
Posted - 2008.09.05 01:52:00 -
[69]
Originally by: Lilith Velkor
Originally by: Opertone
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
Pretty disappointing, but this is spot on. A lot of tactics used in FW revolve around lagging out the enemy fleet so they effectively cant play and thus being sitting ducks for the first few seconds/minutes of the fight.
Frequent quote from one of our FCs: "Orbit this gate at optimal, we'll wait for them to jump into us. Get your drones out, we're lagging them out!".
I sure hope the next expansion will include certificates for creating lag. ____________________
|

MrClock
Gallente Ars ex Discordia GoonSwarm
|
Posted - 2008.09.05 01:57:00 -
[70]
Originally by: Zordag I suspect that the lag problem is systemic (i.e. how the system is designed in general), and thus, the lag cannot be "fixed" unless EvE is rewritten. Perhaps CCP should hire or get a few courses on algoritmics. I wouldn't be surprised if most of their calculation complexity is of the n2 (n square) complexity (or worst), whereas they should strive for n log n or simply n complexity .
Computational complexity theory
Case in point, the early implementation of gang bonuses. Originally, everyone in gang could give bonuses and the highest skill in the group "won". That's a n square complexity; every real time cycle, you need to check for the best bonus. Any real time software engineer would tell you this is a big no no.
Z.
0.
|
|

Sporadicus Hue
GoonFleet GoonSwarm
|
Posted - 2008.09.05 01:59:00 -
[71]
So, I see the old "talking in local creates lag" argument has resurfaced.
The faction warfare people could save a lot of time by reading a lot of the 0.0 and CAOD threads on lag and just copy and paste information from there.
r
|

Lilith Velkor
Minmatar Oyster Colors
|
Posted - 2008.09.05 06:51:00 -
[72]
Edited by: Lilith Velkor on 05/09/2008 06:51:55 Hmm, if Goons and the militias whine together, how many pages can that put out in 24 hours? 
More interesting, will it fix lag?
|

Ar'tee
DarkStar 1 GoonSwarm
|
Posted - 2008.09.05 08:02:00 -
[73]
Originally by: Washinome Igarashi Edited by: Washinome Igarashi on 31/08/2008 03:56:01 What do I mean? The client goes mostly unresponsive, but not to the point where you're "disconnected" - modules get activated about three minutes after you clicked them, but you've clicked them so many times it's like Shroedenger's Module now
You think 3 minutes lag is bad, try 0.0 warfare sometime. And yes, those shiny 1B+ costing ships are affected just as much.
Now for some practical combat hints: as lag is the deciding factor in basically any large battle, do as follows:
- Never mind armor/shield reps, they won't activate in time. Simply fit as many hitpoints as possible (armor plates, shield extenders), and pray you survive or fly out of range in time. - Only use long range setups, because chances are the target you're shooting is still in range when after 15 minutes your guns activate. (I wish I where kidding about the 15 minutes, too) - Only fly Amarr - no gun reloading.
Now that we got these basic points out of the way, WELCOME TO 0.0 WARFARE 
|

Zataaki
GoonFleet GoonSwarm
|
Posted - 2008.09.05 08:02:00 -
[74]
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
lol
-Z
|

Winchestori
Merch Industrial GoonSwarm
|
Posted - 2008.09.05 08:04:00 -
[75]
Edited by: Winchestori on 05/09/2008 08:04:33
Originally by: KeratinBoy Lag during fleet battles? Can CCP do something about this after the nanonerf and walking around in stations and maybe creating swimming pools in the stations so we can have a nice dip after flying around in space shooting Guristas. Ooh, and karaoke that we can tie into eve voice and maybe a giant bay window beside the undock so we can see all the armour and hull reppers and PA outside and paint them with our painting skills and sell them on the market for lots of ISK so I can buy a CNR and run level four missions so I can afford the best lasers for my CNR to help avoid the lag created by Faction Wars and Jita and then my character can have a massage and a drink and watch the exotic dancers and I can take a screenshot for my folder, no reason, and then go to a gallery and look at all the nice sculptures made from the bits from wrecks all soldered together and then maybe a haircut and back to my place and I can look at all my 3D holocerts for flying ships that I can fly and who cares about lag I'm just gonna run around the station talking to my eve buddies in the same station and, what, you can fly spaceships in this game?
lol. this is the best #69 post ever.
|

Innominate
GoonFleet GoonSwarm
|
Posted - 2008.09.05 08:16:00 -
[76]
Edited by: Innominate on 05/09/2008 08:30:23 Nice to see that more people are experiencing what we've been complaining about in 0.0 for years.
It's Schadenfreude!
It's worth noting that ships lost in pvp due to lag or flat out exploding servers will not be reimbursed by CCP. Die after being frozen for 15minutes and the node crashing? The logs don't show anything, besides if you engage in pvp you should be expecting this sort of lag!
|

SloMoJoe
GoonFleet GoonSwarm
|
Posted - 2008.09.05 08:35:00 -
[77]
"Why can't I click stuff?" "How come my chat isn't going through?" "How come CCP doesn't just FIX this?!"
AAAAHAHAHAAAHHHAAAAHHAAAAA
In case you didn't catch that, here it is again.
AAAAAHHHAHAHAHAAAAHHHAAAAA..
Mess with your settings all you want won't change the fact that it's most often SERVER lag not CLIENT lag ******S. Until all the whiny morons see a blob, have an idea what 15 minute chat lag and 20 minute module looks like we will continue to have these kinds of ******ed threads.
This is my eve online siganture. There are many like it but this one is mine. |

SloMoJoe
GoonFleet GoonSwarm
|
Posted - 2008.09.05 08:37:00 -
[78]
AAAHHAAAHHAAAAA This is my eve online siganture. There are many like it but this one is mine. |

Gabe Barr
|
Posted - 2008.09.05 11:00:00 -
[79]
The lag must be a direct result of system security status being too high, too many concord ships around and turrets and things at gates. I've got to say that large fleets in 0.0 space run buttah smooth these days, even with all the brackets on! Motherships on grid with fighters outOHWAI **node burns**
|

headseed
Ars ex Discordia GoonSwarm
|
Posted - 2008.09.05 11:02:00 -
[80]
Edited by: headseed on 05/09/2008 11:04:12
Originally by: Innominate Edited by: Innominate on 05/09/2008 08:30:23 Nice to see that more people are experiencing what we've been complaining about in 0.0 for years.
The logs don't show anything, besides if you engage in pvp you should be expecting this sort of lag!
I love the "you should expect it" response
-0
|
|

frank frank
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.05 12:01:00 -
[81]
This thread is now about HUGHALGHALGHLAHGLHALGHLAHGLUHALUHGLUHALULGHAHUGL
(HUGLAHGLAHLGHLAUHGLUHALUGHLAHLUAHLGHLAHGULHALGHLUAGLHALUGHLUAU)
|

Woo Glin
|
Posted - 2008.09.05 13:00:00 -
[82]
Edited by: Woo Glin on 05/09/2008 13:00:37
Originally by: frank frank This thread is now about HUGHALGHALGHLAHGLHALGHLAHGLUHALUHGLUHALULGHAHUGL
(HUGLAHGLAHLGHLAUHGLUHALUGHLAHLUAHLGHLAHGULHALGHLUAGLHALUGHLUAU)
Quite possibly, but HUGHALGHALGHLAHGLHALGHLAHGLUHALUHGLUHALULGHAHUGL.
Furthermore, HUGHALGHALGHLAHGLHALGHLAHGLUHALUHGLUHALULGHAHUGLHUGHALGHALGHLAHGLHALGHLAHLGHALGHLAHGLHALGHLAHGLUHALUHGLUHALULGHAHUGL.
Guys we need to protect my ratting raven and my mining bot, and let me walk around and buy a beer in the station (LOL beer). YARRRRR
Self-destruct yourself. Do it.
|

Orion Moonstar
GoonFleet GoonSwarm
|
Posted - 2008.09.05 14:32:00 -
[83]
[img-timeline]
http://www.dariusjohnson.org/dec20bobts.mp3 http://www.daitengu.com/ohgod/dec20bobts.mp3 |

mynnna
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.05 15:08:00 -
[84]
Originally by: Lilith Velkor
Originally by: Opertone
i've seen FW corps spam local just for the sake of getting lag and obtaining advantage
Pretty disappointing, but this is spot on. A lot of tactics used in FW revolve around lagging out the enemy fleet so they effectively cant play and thus being sitting ducks for the first few seconds/minutes of the fight.
Frequent quote from one of our FCs: "Orbit this gate at optimal, we'll wait for them to jump into us. Get your drones out, we're lagging them out!".
Anyone who thinks that even "heavy" chat-spam in local causes a significant enough amount of lag to actually lag someone out is pretty ****ing ******ed.
Anyway, uh...welcome to what we face in 0.0 warfare. We've been complaining about it for years and have been ignored. Maybe now that the majority of the userbase (ie, empire dwellers) complain about it, they'll fix things. I'm not holding out too much hope though.
|

Alex Zander505
Amarr GoonFleet
|
Posted - 2008.09.05 15:26:00 -
[85]
Originally by: Moon Kitten
Originally by: Trzzbk WELCOME TO 0.0 ASS****S

|

Kanoa
GoonFleet GoonSwarm
|
Posted - 2008.09.05 15:33:00 -
[86]
Edited by: Kanoa on 05/09/2008 15:33:02
Originally by: Zordag
Case in point, the early implementation of gang bonuses. Originally, everyone in gang could give bonuses and the highest skill in the group "won". That's a n square complexity; every real time cycle, you need to check for the best bonus. Any real time software engineer would tell you this is a big no no.
Z.
I can see someone failed their algorithms course.
|

Zell Shadowcast
The Greater Goon GoonSwarm
|
Posted - 2008.09.05 16:01:00 -
[87]
Guys can't we move past this. Don't you remember the Dev saying that the CSM was short sighted and needed to get over lag and look to the future of eve?
|

Lovesync
Minmatar GoonFleet GoonSwarm
|
Posted - 2008.09.05 16:08:00 -
[88]
Its funny how Factional Warfare gets the Empire kiddies to unify with 0.0 dwellers about lag.
(z0.0r) ____
|

Zell Shadowcast
The Greater Goon GoonSwarm
|
Posted - 2008.09.05 16:23:00 -
[89]
I didn't read the thread, are people tossing around the same stupid fixes that don't actually do anything at all?
Guess what guys, playing from the map, playing without effects or sound, rubbing cheetah blood on your computer, overview settings or your players age doesn't do anything when the node is taking 30 minutes to respond to any command.
Yeah It will improve your fps and graphical lag, but the lag everyone complains about is server side and it doesn't matter how fancy your client is personalized against lag when hundreds of people simultaneously regardless of settings all freeze up for long periods of time.
|

ElanMorin6
GoonSwarm
|
Posted - 2008.09.05 17:53:00 -
[90]
Originally by: Kanoa
I can see someone failed their algorithms course.
It was a CCP dev wasn't it?
|
|

Itzena
GoonFleet GoonSwarm
|
Posted - 2008.09.05 17:55:00 -
[91]
This thread is the best thread.
|

Shurq Ellale
|
Posted - 2008.09.05 18:39:00 -
[92]
goonfleet dot com
all my fives
buttes
this! a thousand times this!
|

Innominate
GoonFleet GoonSwarm
|
Posted - 2008.09.05 18:44:00 -
[93]
Originally by: Zell Shadowcast Guys can't we move past this. Don't you remember the Dev saying that the CSM was short sighted and needed to get over lag and look to the future of eve?
|

Popperr
GoonFleet GoonSwarm
|
Posted - 2008.09.05 19:11:00 -
[94]
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
quotin'
|

Stucks
Gallente GoonFleet GoonSwarm
|
Posted - 2008.09.05 20:59:00 -
[95]
someone post that thing showing how big the packets are going between client and server
|

WarmWaffles
GoonFleet GoonSwarm
|
Posted - 2008.09.05 21:50:00 -
[96]
Edited by: WarmWaffles on 05/09/2008 21:50:11
Originally by: Trzzbk WELCOME TO 0.0 ASS****S
/signed
|

Telender
Igneus Auctorita GoonSwarm
|
Posted - 2008.09.05 21:51:00 -
[97]
Christ in 0.0 fleet fights we DREAM of only having 3 minute module lag.
|

Tector
GoonFleet GoonSwarm
|
Posted - 2008.09.05 22:05:00 -
[98]
Originally by: Telender Christ in 0.0 fleet fights we DREAM of only having 3 minute module lag.
Ayup. For those of you just tuning in, 3 minute module lag is what we mean by "relatively lag free" in the battle reports.
Doomsdays make it even more fun.
|

Ideas
GoonFleet GoonSwarm
|
Posted - 2008.09.05 22:13:00 -
[99]
T H E L A G
|

Cap II
GoonFleet GoonSwarm
|
Posted - 2008.09.05 22:16:00 -
[100]
hahahahahaaaaaaaaaaahahahahahahhhahaha 3 minute lag
*sips mojito*

Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.05 23:16:00 -
[101]
I love the random lag we get with 100 active people over several constellations and 2-3 minutes of module lag for no reason at all. Then we get into a fight and the entire server just stops for 30 or so minutes. Its tons of fun ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Kellen Pikara
Merch Industrial GoonSwarm
|
Posted - 2008.09.05 23:21:00 -
[102]
Originally by: Cap II hahahahahaaaaaaaaaaahahahahahahhhahaha 3 minute lag
|

Ar'tee
DarkStar 1 GoonSwarm
|
Posted - 2008.09.05 23:28:00 -
[103]
Originally by: Zordag
Case in point, the early implementation of gang bonuses. Originally, everyone in gang could give bonuses and the highest skill in the group "won". That's a n square complexity; every real time cycle, you need to check for the best bonus. Any real time software engineer would tell you this is a big no no.
Fail. Determining the highest number from a list of numbers is at worst a linear operation, O(n) complexity. If you keep the list sorted, it is even an O(1) or constant time operation.
Also you would not need to check this every "real time cycle", but only when the gang changes, i.e. when a member joins or leaves.
|

Kanoa
GoonFleet GoonSwarm
|
Posted - 2008.09.05 23:30:00 -
[104]
Originally by: Zell Shadowcast
Guess what guys, playing from the map, playing without effects or sound, rubbing cheetah blood on your computer, overview settings or your players age doesn't do anything when the node is taking 30 minutes to respond to any command.
Hi, I'm taking a reply completely out of context.
This wasn't done to stop server side lag, this was to keep your client stable enough so you could actually do stuff once you got grid loaded and not either crash out, or hard lock.
|

Opertone
Caldari SIEGE. The Border Patrol
|
Posted - 2008.09.05 23:34:00 -
[105]
in action games like BF 2 i had the same latency 58 to German based server (from Russia)
with my old AMD machine i tended to loose a lot of fights
with my new C2D and 9800 GX2 i can beat every player including the server owners and those guys in Germany
in Missions heavy missile spam from guristas can kill almost every machine, and your game will likely be very laggy. What surprises me is the graphics aren't very complicated, but a better computer will speed things up.
if your PC is weak, you will not be in the right pace with the game.
with a brilliant network (UK) and a wooden PC (Laptop with n5600 go) my game ran very slowly, with the same network and brilliant PC it is very fast (Generals Zero hour)
|

Trzzbk
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.05 23:43:00 -
[106]
Originally by: Opertone in action games like BF 2 i had the same latency 58 to German based server (from Russia)
with my old AMD machine i tended to loose a lot of fights
with my new C2D and 9800 GX2 i can beat every player including the server owners and those guys in Germany
in Missions heavy missile spam from guristas can kill almost every machine, and your game will likely be very laggy. What surprises me is the graphics aren't very complicated, but a better computer will speed things up.
if your PC is weak, you will not be in the right pace with the game.
with a brilliant network (UK) and a wooden PC (Laptop with n5600 go) my game ran very slowly, with the same network and brilliant PC it is very fast (Generals Zero hour)
You're really stupid just FYI.
|

Innominate
GoonFleet GoonSwarm
|
Posted - 2008.09.05 23:58:00 -
[107]
This is clearly a goon conspiracy to uh... argue that lag is bad?
Damn goons.
|

Innominate
GoonFleet GoonSwarm
|
Posted - 2008.09.05 23:58:00 -
[108]
Edited by: Innominate on 06/09/2008 00:00:27 Edited by: Innominate on 05/09/2008 23:59:46
Originally by: Opertone in action games like BF 2 i had the same latency 58 to German based server (from Russia)
with my old AMD machine i tended to loose a lot of fights
with my new C2D and 9800 GX2 i can beat every player including the server owners and those guys in Germany
in Missions heavy missile spam from guristas can kill almost every machine, and your game will likely be very laggy. What surprises me is the graphics aren't very complicated, but a better computer will speed things up.
if your PC is weak, you will not be in the right pace with the game.
with a brilliant network (UK) and a wooden PC (Laptop with n5600 go) my game ran very slowly, with the same network and brilliant PC it is very fast (Generals Zero hour)
I wish my computer could process my module activation faster. =( (To anyone who doesn't get the joke, the guy I'm quoting is a complete ****ing moron.)
|

Darius JOHNSON
|
Posted - 2008.09.06 03:24:00 -
[109]
Hey guys what's up?
Originally by: Iroku Mata Darius is time to STFU and make your GSM place free for someone who got the humildity to have the job you claim and failled!
|

Swamp Ziro
GoonFleet GoonSwarm
|
Posted - 2008.09.06 03:48:00 -
[110]
OP: "* Set the cache to "Use my memory like your own private Sudatenland/small breakaway republic currently in the way of your fiendish plan to monopolize an energy corridor"
I just saw that part it was pretty funny Sig locked, please mail [email protected] with a new sig to be considered for use - Mitnal.
|
|

EdFromHumanResources
Caldari GoonFleet GoonSwarm
|
Posted - 2008.09.06 15:39:00 -
[111]
Originally by: Opertone in action games like BF 2 i had the same latency 58 to German based server (from Russia)
with my old AMD machine i tended to loose a lot of fights
with my new C2D and 9800 GX2 i can beat every player including the server owners and those guys in Germany
in Missions heavy missile spam from guristas can kill almost every machine, and your game will likely be very laggy. What surprises me is the graphics aren't very complicated, but a better computer will speed things up.
if your PC is weak, you will not be in the right pace with the game.
with a brilliant network (UK) and a wooden PC (Laptop with n5600 go) my game ran very slowly, with the same network and brilliant PC it is very fast (Generals Zero hour)
My PC is an absolute ****ing monster, and I have over a 1mb line. There is no way to *fix* fleet combat on the user end. If you ventured out of empire space every now and then you may realize this.
Also you're a ****ing idiot. ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
|

Anna Valerios
Amarr Rage and Terror Against ALL Authorities
|
Posted - 2008.09.06 15:41:00 -
[112]
Edited by: Anna Valerios on 06/09/2008 15:41:38 No I have played BF2142 before and I know it is everything to do with your computer and connection and nothing to do with CCP coding or its servers.
|

Yao Ying
GoonFleet GoonSwarm
|
Posted - 2008.09.06 17:59:00 -
[113]
itt Goons get trolled repeatedly by Opertone.
|

WarmWaffles
GoonFleet GoonSwarm
|
Posted - 2008.09.07 00:06:00 -
[114]
Originally by: EdFromHumanResources
Originally by: Opertone in action games like BF 2 i had the same latency 58 to German based server (from Russia)
with my old AMD machine i tended to loose a lot of fights
with my new C2D and 9800 GX2 i can beat every player including the server owners and those guys in Germany
in Missions heavy missile spam from guristas can kill almost every machine, and your game will likely be very laggy. What surprises me is the graphics aren't very complicated, but a better computer will speed things up.
if your PC is weak, you will not be in the right pace with the game.
with a brilliant network (UK) and a wooden PC (Laptop with n5600 go) my game ran very slowly, with the same network and brilliant PC it is very fast (Generals Zero hour)
Also you're a ****ing idiot.
|

Squirrrel
Gallente Squirrrel Industries
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Posted - 2008.09.07 15:06:00 -
[115]
Edited by: Squirrrel on 07/09/2008 15:06:42
Originally by: Opertone in action games like BF 2 i had the same latency 58 to German based server (from Russia)
with my old AMD machine i tended to loose a lot of fights
with my new C2D and 9800 GX2 i can beat every player including the server owners and those guys in Germany
in Missions heavy missile spam from guristas can kill almost every machine, and your game will likely be very laggy. What surprises me is the graphics aren't very complicated, but a better computer will speed things up.
if your PC is weak, you will not be in the right pace with the game.
with a brilliant network (UK) and a wooden PC (Laptop with n5600 go) my game ran very slowly, with the same network and brilliant PC it is very fast (Generals Zero hour)
That's the second stupid post I've seen from you in this thread.
Go read up a bit on networks before you continue to make a total muppet of yourself.
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BCE 3AHRTO
GoonFleet GoonSwarm
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Posted - 2008.09.07 19:42:00 -
[116]
wtt soul x 1 (slightly used) for 3min module lag!!
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Selpuka
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Posted - 2008.09.08 00:49:00 -
[117]
lol just get everyone that has an issue to protest outside a named station, get 20k people in one system it should be fun on the server, or protest with ya wallets,
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.09.08 04:00:00 -
[118]
Oh the joys of the lag. O the community is to short sighted.
Windjammer |

Fivefold Forgefire
GoonFleet GoonSwarm
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Posted - 2008.09.08 04:55:00 -
[119]
Can't wait for my Laggy Fleet Battle Specialist certification.
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Mr z0r
GoonFleet GoonSwarm
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Posted - 2008.09.08 11:37:00 -
[120]
Originally by: Darius JOHNSON Hey guys what's up?
woah, i thought you were too busy to post, seeing as you are such a busy man.
"i'm very busy" - Ruler 4 lyfe Big D.
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CaptainG0rd0n
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Posted - 2008.09.09 16:16:00 -
[121]
ahahahahahahaha this thread
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