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Ardamalis
Vanguard Corp Bounty Hunters
46
|
Posted - 2012.03.25 06:57:00 -
[1] - Quote
I searched around and I'm surprised that a topic on this hasn't been made already, but one of the things announced in the modules presentation was the concept of a target breaker module. Here is a quick run down of how it works:
Each time the module cycles, it has a % chance to break and reset all other target locks on your ship from other ships. This % chance is extremely low, but for each additional ship that locks your own ship, the target breaker has a bigger % chance of breaking and resetting everyone's lock on you. So if you're fighting one person, chances are the module will have negligible effect. If there are 200 people in a massive fleet fight targeting you, then you're likely to almost always reset their locks.
This sounds like it will have a huge impact on major fleet fights. It will become extremely impractical to fight by just primarying one target. My only concern is that capital ships should be excluded from fitting this module (or have a capital variant with much lower percent chance). Other than that, I'm excited.
What does everyone else think? |

Sin Meng
Synergetics
42
|
Posted - 2012.03.25 07:12:00 -
[2] - Quote
This pleases me. Elements of the past and the future combining to make something not quite as good as either. |

Mr Epeen
It's All About Me
1006
|
Posted - 2012.03.25 07:17:00 -
[3] - Quote
My first thought is that large long engagements are now going to be large really, really long engagements.
Mr Epeen  Me too!-á I ate one sour, too! |

Adunh Slavy
Ammatar Trade Syndicate
425
|
Posted - 2012.03.25 07:18:00 -
[4] - Quote
Sounds like a good idea. Might not be a bad idea with no module involved, just as a way to reduce the use of calling primaries and its effectivness. |

Solstice Project
I'm So Meta Even This Acronym
1450
|
Posted - 2012.03.25 07:21:00 -
[5] - Quote
We already have this, it's called ECM Burst. Inappropriate signature removed. Spitfire |

Ardamalis
Vanguard Corp Bounty Hunters
46
|
Posted - 2012.03.25 07:30:00 -
[6] - Quote
Solstice Project wrote:We already have this, it's called ECM Burst.
Edit: Oh and, the ECM Burst also has a higher chance of breaking locks when more ships locked you, simply because there are more ships ...
They don't have the same functionality or role. Ecm Bursts only removes a few locks on you and any other targets they have locked within a small radius; the target breaker breaks every lock only on you.
Activate an ecm burst and you're still going to die in 2 seconds. Unless of course, you're flying in the middle of a giant sphere of blaster boats. |

Kain De'Stroi
Spiritus Draconis
2
|
Posted - 2012.03.25 07:37:00 -
[7] - Quote
anti blob module? 
<3 ! |

Ladie Harlot
GoonWaffe Goonswarm Federation
2132
|
Posted - 2012.03.25 07:39:00 -
[8] - Quote
Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle. The artist formerly known as Ladie Scarlet. |

Endeavour Starfleet
725
|
Posted - 2012.03.25 07:41:00 -
[9] - Quote
An interesting concept. Done right it would ruin alpha fleets and bring back the roles of the older days. Done wrong and it will make some targets practically invincible.
Fine line between the two. |

Endeavour Starfleet
725
|
Posted - 2012.03.25 07:42:00 -
[10] - Quote
Ladie Harlot wrote:Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle.
Depends on how fast it cycles. And If it is really cycle based by the time it hits TQ |

Ardamalis
Vanguard Corp Bounty Hunters
46
|
Posted - 2012.03.25 07:42:00 -
[11] - Quote
Ladie Harlot wrote:Sounds like alpha strike is still king...one shot their ship before their shiny new lock breaker module can cycle.
The announcer at the presentation didn't state it directly, but he made it sound like targets currently in the process of locking you count too (which, imho, would be a necessity if this is to work properly).
Also the stats of the module are not announced yet. We have no clue what the cycle time or what kind of slot this takes but we can still give feedback. |

Solstice Project
I'm So Meta Even This Acronym
1450
|
Posted - 2012.03.25 07:48:00 -
[12] - Quote
Oh well, then.... i'll take it ! :D
Edit: Two !! Inappropriate signature removed. Spitfire |

DarkAegix
Acetech Systems
983
|
Posted - 2012.03.25 07:51:00 -
[13] - Quote
I don't remember seeing this... got a pic? It does sound interesting, though. The more modules the better, IMO. |

Ardamalis
Vanguard Corp Bounty Hunters
46
|
Posted - 2012.03.25 07:55:00 -
[14] - Quote
DarkAegix wrote:I don't remember seeing this... got a pic?
The guy running the presentation only had a slideshow with text (except for 2 pictures of the upcoming salvage drone). It was the "Brave New Module" presentation I think.
From it we had: - Microjump drives (warps you 110km in the direciton you're facing after a spool up time) - Salvage drones - modules that increase drone damage - extreme rigs (gives a much higher boost to a stat but also a much higher penalty, specifically he mentioned a 75% targetting range increase rig for frigates) - adaptive hardeners (gives +resists all across the board but much less than an invulnerability field, these resists adapt to incoming damage with each cycle and increase the resist in the categories of damage you've recently taken and decrease resists in other areas to compensate) - fuel shield booster (this shield booster uses fuel from your cargohold instead of capacitor) - changes to cap batteries (they now have a % stackable chance to reflect enemy nos and neuts against the enemy user)
There were also possible changes to the meta system announced. CCP wants to make it so that higher meta doesn't necessarily always equal more raw overall power (still could) but instead offers a very different role. For example imagine a higher meta microwarpdrive with much less cap usage but less speed boost. Same overall mechanics but a very different end result when it comes to fittings.
Something that just came to my mind is, should and will drone, fighter, and fighter bomber target locks on you count?
It would be nice is smaller ships could have less of an effect. Like 1 battleship lock is equal to 3 target locks of a frigate. Drones have an extremely small effect on the % chance increase. |

Large Collidable Object
morons.
1222
|
Posted - 2012.03.25 08:02:00 -
[15] - Quote
I love the idea - anything that helps moving fleet fights away from the horrendous ctrl click primary hit f1 idiocy is great.
However this may be a bit problematic with titans and supers where successfully taking the sip down requires a huge amount of players to lock the target (provided anyone still flies titans and supers when it comes out due to goons nerfing them beyond uselessness). morons- sting like a butterfly and-ápost like a bee. |

Nova Fox
Novafox Shipyards
3467
|
Posted - 2012.03.25 08:09:00 -
[16] - Quote
Any thing else from the presentation?
|

Xiode
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.03.25 08:14:00 -
[17] - Quote
Exactly what a drakefleet needs.  |

Ardamalis
Vanguard Corp Bounty Hunters
46
|
Posted - 2012.03.25 08:18:00 -
[18] - Quote
Nova Fox wrote:Any thing else from the presentation?
I edited the main post with a list of everything I remember. |

Alavaria Fera
GoonWaffe Goonswarm Federation
259
|
Posted - 2012.03.25 08:41:00 -
[19] - Quote
Xiode wrote:Exactly what a drakefleet needs.  It would be bloody great, we'd **** off so many people by running around and constantly breaking anyone who tried to lock.
It's a killmail tease. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Nairb Hig
Feathered Exploration
4
|
Posted - 2012.03.25 08:58:00 -
[20] - Quote
I like anything that is anti-blob. I would be concerned about implementation and balancing, as usual, but by merely suggesting this module they show what they are thinking about. Which pleases me. |

Nova Fox
Novafox Shipyards
3467
|
Posted - 2012.03.25 09:18:00 -
[21] - Quote
Just saying they had it on the fan fest schedule and skipped it.
Anyone else want to fillin the blanks for him?
|

ElQuirko
Gravit Negotii Rogue Elements.
456
|
Posted - 2012.03.25 09:24:00 -
[22] - Quote
Stealth sniperfleet warfare enrichment?
MJDs - jump towards the snipers that are offgrid MJD bubble - stop jumping towards the snipers once the enemy have taken the bait and are shooting at prophecies with huge brick buffers and can't warp due to bubbles Lockbreaker - targets being sniped at have an opportunity to escape Active hardener - allows the sniper fits to cram more damage lowslots in due to no need for multiple hardeners
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
109
|
Posted - 2012.03.25 09:38:00 -
[23] - Quote
Nice, so surely it just becomes a race as to who gets the first lock after the cycle, hostile fleet or friendly logi?
I don't really see the point to be honest, a larger fleet can still split its fire.
Also in before
"I'm primary! need locks" "USE BROADCAST FOR LOCKS! FFS" *friendly fleet locks* /target break
|

Nova Fox
Novafox Shipyards
3467
|
Posted - 2012.03.25 09:44:00 -
[24] - Quote
Mind you this has a RoF.
|

Morgan North
The Wild Bunch Electus Matari
64
|
Posted - 2012.03.25 09:44:00 -
[25] - Quote
If I was there I would've asked this (And if a Dev look at this question maybe he can respond :) ):
Why for shield boosters, which naturally should use cap, and not for armor repairers, that evidently need material to replace the damage? |

Zoe Decay
Temporal Logistics
0
|
Posted - 2012.03.25 09:47:00 -
[26] - Quote
Break the blob at all costs. I approve of this change. |

Trading Unknown
Republic University Minmatar Republic
9
|
Posted - 2012.03.25 10:07:00 -
[27] - Quote
Quote:What does everyone else think?
FOF MISSALES!! |

Di Mulle
45
|
Posted - 2012.03.25 10:26:00 -
[28] - Quote
Large Collidable Object wrote: However this may be a bit problematic with titans and supers where successfully taking the sip down requires a huge amount of players to lock the target (provided anyone still flies titans and supers when it comes out due to goons nerfing them beyond uselessness).
It was clearly noted - not usable by caps.
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Skorpynekomimi
Omega Vector
154
|
Posted - 2012.03.25 10:30:00 -
[29] - Quote
So, do we get a lock warning alarm other than auto target back to go with this thing? |

Roime
Shiva Furnace
308
|
Posted - 2012.03.25 10:40:00 -
[30] - Quote
All those new modules sound very nice indeed!
Mmmm Drone dmg mods <333
Target Breaker will require a lot of mass testing to see how it really works. Alphaing primaries is the one mechanic that keeps me strictly focused on small gang pvp. I'd love to take part in huge space battles, but the reality of them doesn't sound so romantic as my mental image. |
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