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Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.03.25 06:59:00 -
[1] - Quote
I honestly just want the communities opinion on this, but do complexes (both rated and unrated) need to be redone?
If so, what do you think needs to be changed about them and why? |

Emperor Salazar
Dreddit Test Alliance Please Ignore
493
|
Posted - 2012.03.25 07:11:00 -
[2] - Quote
For those that would like some background/context for this special snowflakes posting, I direct you to here
To summarize, OP believes that PVE content that one experiences in plexes constitutes risk that is deserving of greater rewards. OP believes said rewards should be in the form of guaranteed drops. You know, drops of those rare things that have value because they're rare.
Now can one of you fine capsuleers tell me what happens when things stop being rare?
Oh and OP also thinks 4 doing a site 4 times means one is entitled to some sort of reward. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
493
|
Posted - 2012.03.25 07:16:00 -
[3] - Quote
Oh and just so its clear, as you seem to be a bit slow.
No, I don't think plexes need to be changed. At least not in regards to drops. |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.03.25 07:21:00 -
[4] - Quote
I am simply asking the community Salazar, but thank you for your input. For one that considers himself to not be "slow" , you should know I am asking to get perspective on my own opinions. For future reference, any criticism is welcome as long as it pertains to objectivity and not a lack of showmanship and arrogance. Thank you. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
493
|
Posted - 2012.03.25 07:23:00 -
[5] - Quote
I don't appreciate you criticizing my posting.
Also....hahahaha |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.03.25 07:26:00 -
[6] - Quote
The fact that you took the time to do that says something about you already. And to be honest, in hindsight, that was one of the best things that has happened to me in the serious business of internet spaceships. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
493
|
Posted - 2012.03.25 07:29:00 -
[7] - Quote
How many more times do you think I can get you to post? |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.03.25 07:32:00 -
[8] - Quote
Depends, who's the real troll?
http://i.imgur.com/OQeZR.gif |

Emperor Salazar
Dreddit Test Alliance Please Ignore
493
|
Posted - 2012.03.25 07:38:00 -
[9] - Quote
Keep trying. |

Zhilia Mann
Tide Way Out Productions
375
|
Posted - 2012.03.25 07:47:00 -
[10] - Quote
In before the lock (or at least silly draconian cleaning).
If anything, plexes should be more variable. But as far as loot drop changes: no. I like rolling the dice, and if that deters some from exploration, good. It's getting crowded out there. |
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St Mio
Imperial Academy Amarr Empire
561
|
Posted - 2012.03.25 08:10:00 -
[11] - Quote
Actually, he has a point. Something needs to be done about complexes.
For far too long has CCP catered to the whims of the exploration crowd.
Not only do they get endless streams of faction/deadspace modules, earning billions of ISK every day, breaking the entire economy worse than incursions, they get bounties and salvage from exploration sites without having worked for the standings to access them like mission runners did.
If anything, CCP should remove all faction loot from exploration sites and put them inside asteroids in mining belts.
Miners are the only true explorers in the game nowadays, meticulously inspecting every single asteroid in EVE, an honourable vocation of sisyphean proportions for which they are not nearly compensated enough for. |

JitaPriceChecker2
State War Academy Caldari State
70
|
Posted - 2012.03.25 13:24:00 -
[12] - Quote
St Mio wrote:Actually, he has a point. Something needs to be done about complexes.
For far too long has CCP catered to the whims of the exploration crowd.
Not only do they get endless streams of faction/deadspace modules, earning billions of ISK every day, breaking the entire economy worse than incursions, they get bounties and salvage from exploration sites without having worked for the standings to access them like mission runners did.
So far so good +1
St Mio wrote: If anything, CCP should remove all faction loot from exploration sites and put them inside asteroids in mining belts.
Not really agree here -0.5
But yeah complexes are overpowered.
|

mxzf
Shovel Bros
1080
|
Posted - 2012.03.25 14:17:00 -
[13] - Quote
I completely agree with Salazar, exploration drops are fine as-is. The moment drops stop being rare, they stop being valuable too. Any buff to site drops is a nerf to site value as the supply/demand balance shifts. |

Derath Ellecon
Washburne Holdings Situation: Normal
172
|
Posted - 2012.03.25 16:14:00 -
[14] - Quote
Azemar wrote:I honestly just want the communities opinion on this, but do complexes (both rated and unrated) need to be redone?
If so, what do you think needs to be changed about them and why?
Actually sure. The two things that sorta bug me are:
1. There are a number of complexes where you come up against a formidable spawn, but basically all you have to do is pop the "boss" , bookmark his wreck, warp and let the site respawn. Granted I like being able to finish them quickly like this, but it seems a little like cheating.
2. Sites that have a first room that the gate is locked. I think it would be more interesting to change the unlock mechanics. Make the keys one time use. Make the first room respawn on a timer. So if you make it thru the gate,someone coming behind you would have to wait for the respawn to get their own key. Buys you a little time. Could also make lowsec more interesting (can I finish before the pirates get a respawn and make it through).
I recall an mmo years ago where many missions were like this. It was slightly more tedious if you are running as a group as everyone woud have to get a key from the first room. But overall it sometimes made for interesting competition. |

St Mio
Imperial Academy Amarr Empire
562
|
Posted - 2012.03.25 17:04:00 -
[15] - Quote
Derath Ellecon wrote:1. There are a number of complexes where you come up against a formidable spawn, but basically all you have to do is pop the "boss" , bookmark his wreck, warp and let the site respawn. Granted I like being able to finish them quickly like this, but it seems a little like cheating.
The Gurista DED 5/10 used* to be like this; all the acceleration gates were unlocked, but you had to slow boat or AB (no MWD allowed) to the gates while tanking 1000~15000 dps for two or three rooms, then kill the overseer, BM, warp out, despawn, back in etc. This "gauntlet" style site was a lot more fun than the L4 style plexes where you basically had to shoot everything to get to the next room.
(* They fixed it, you need to kill everything now.)
Was gonna write something about how the key/respawn is similar to the current static DED sites but then common sense hit me, since their respawn time if 30+min each, and the site stays in place afterwards, whereas a "proper" exploration site wouldn't.
|

OllieNorth
Recidivists Incorporated
139
|
Posted - 2012.03.25 17:41:00 -
[16] - Quote
I also don't think guaranteed drops are any good. If anything, I would like more variation in the drops, maybe even more variation in spawns. As much as I use EvE Survival and such sites for reports on the sites, it feels a little like cheating. I would like to see more need for adaptation. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
497
|
Posted - 2012.03.25 17:54:00 -
[17] - Quote
OllieNorth wrote:As much as I use EvE Survival and such sites for reports on the sites, it feels a little like cheating.
So don't do it.
|

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 18:05:00 -
[18] - Quote
[quote=Azemar]I honestly just want the communities opinion on this, but do complexes (both rated and unrated) need to be redone
If so, what do you think needs to be changed about them and why?[/quote
Asking the question in such plain form, expect wide range of answers. You need to be a bit more specific, like hi/low or 0.0 plexes you are talking about
I would not get into drop rate issue, which is not really big deal and been discussed hundreds times already
What really bother me is imba of hi sec DED rewards, especially Gurista's ones. I just went out for my little weekend hi sec probing voyage and got about billion from the very first GSO I have found. I do not have any problems with such grate loot I got myself, neither I have problems that anybody else have such luck and got insta "rich". The thing is, hi sec rewards too attractive compare for low sec, especially considering the fact of almost no risk in hi sec exploration. The sites themselves are bored as any mission at the end of the day. Only rewards make them exiting. And some sites, for example, Guristas Watch or Vigil, in terms of difficulty and rewards nothing close to 3/10 or 4/10. Sure, you can finish last step of Watch in couple of minutes, and get A-Type small SB. But the probability rate of such expedition even less than the same SB drop from 3/10. So, what I am talking about is a bit tweaking of drop tables, not drop rates. For example, I honestly believe, expeditions for hi sec to low sec should drop B-Type medium gear, if follow the logic of low-sec non rated escalations, leading to 0.0 and dropping A-Type medium gear
The second thing what should be looked in a bit, is the fact, that exploration is not mini profession anymore, as it used to be. And there is almost no difference between seasoned explorers and someone who just got a Tengu or dual boxing with couple of 2 weeks old chars in terms of requirements to be successful explorer in hi/low sec. o.o is a bit different story tho.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
497
|
Posted - 2012.03.25 18:27:00 -
[19] - Quote
5nipe wrote:
Asking the question in such plain form, expect wide range of answers. You need to be a bit more specific, like hi/low or 0.0 plexes you are talking about
I would not get into drop rate issue, which is not really big deal and been discussed hundreds times already
What really bother me is imba of hi sec DED rewards, especially Gurista's ones. I just went out for my little weekend hi sec probing voyage and got about billion from the very first GSO I have found. I do not have any problems with such grate loot I got myself, neither I have problems that anybody else have such luck and got insta "rich". The thing is, hi sec rewards too attractive compare for low sec, especially considering the fact of almost no risk in hi sec exploration. The sites themselves are bored as any mission at the end of the day. Only rewards make them exiting. And some sites, for example, Guristas Watch or Vigil, in terms of difficulty and rewards nothing close to 3/10 or 4/10. Sure, you can finish last step of Watch in couple of minutes, and get A-Type small SB. But the probability rate of such expedition even less than the same SB drop from 3/10. So, what I am talking about is a bit tweaking of drop tables, not drop rates. For example, I honestly believe, expeditions for hi sec to low sec should drop B-Type medium gear, if follow the logic of low-sec non rated escalations, leading to 0.0 and dropping A-Type medium gear
The second thing what should be looked in a bit, is the fact, that exploration is not mini profession anymore, as it used to be. And there is almost no difference between seasoned explorers and someone who just got a Tengu or dual boxing with couple of 2 weeks old chars in terms of requirements to be successful explorer in hi/low sec. o.o is a bit different story tho.
There's nothing imba about the reward distribution among security. The same logic applies to high as it does for low. High can lead to a-type small in low, and low can lead to a-type medium in null. And high has a site that drops a-type small and low has a site that drops a-type medium.
Gurista loot is special because of the demand for shield modules. High sec rewards are attractive in Caldari space because the modules are in high demand. What needs to change is armor mods need to have more differentiation so that loot from Sansha/Bloods/Serps is actually different.
And exploration is still a mini profession bro. Two week characters definitely don't see consistent success. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
497
|
Posted - 2012.03.25 18:28:00 -
[20] - Quote
Also, ban Tech 3 ships from high sec sites. |
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Emperor Salazar
Dreddit Test Alliance Please Ignore
497
|
Posted - 2012.03.25 18:37:00 -
[21] - Quote
Per request, this is not a serious post.
Trololololololol
Love you Mio. |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 19:02:00 -
[22] - Quote
Emperor Salazar wrote:
There's nothing imba about the reward distribution among security. The same logic applies to high as it does for low. High can lead to a-type small in low, and low can lead to a-type medium in null. And high has a site that drops a-type small and low has a site that drops a-type medium.
Well, I can agree with you logic about A-Type -low/ A-Med 0.0 but that is not a point. My point is that hi-sec non rated combat last step drop table can be revised at some point to make them a bit along with DED profitability. So, answering to OP questions, I think the "existing logic" can be changed.
Emperor Salazar wrote:
Gurista loot is special because of the demand for shield modules. High sec rewards are attractive in Caldari space because the modules are in high demand. What needs to change is armor mods need to have more differentiation so that loot from Sansha/Bloods/Serps is actually different.
I think we have had discussion about prices for different mods from different faction, so no need to explain here basics of market economy.
Emperor Salazar wrote: And exploration is still a mini profession bro. Two week characters definitely don't see consistent success.
Well, we still consider it as mini-profession, but I would rather say "specialization". You may agree or not, but today environment is nothing close to what is used to be , let's say 3 years ago.
According 2 weeks characters. well, you may be not be able to compete with armadas of Tengues, but definitely can pull out some serious ISK within short period of time.
From another hand, if someone can fly a Drake, lets say 6 month old char, nothing stops him to became competitive explorer within 2 weeks using 2nd char for probing.
Should I write Exploration Almanac II for this matter? :-)
|

Melina Lin
Universal Frog
23
|
Posted - 2012.03.25 19:04:00 -
[23] - Quote
Emperor Salazar wrote:Also, ban Tech 3 ships from high sec sites.
fixed |

Emperor Salazar
Dreddit Test Alliance Please Ignore
497
|
Posted - 2012.03.25 19:21:00 -
[24] - Quote
5nipe wrote:
According 2 weeks characters. well, you may be not be able to compete with armadas of Tengues, but definitely can pull out some serious ISK within short period of time.
From another hand, if someone can fly a Drake, lets say 6 month old char, nothing stops him to became competitive explorer within 2 weeks using 2nd char for probing.
Should I write Exploration Almanac II for this matter? :-)
Good god what the hell.
Your almanac blog crap is irrelevant. You're an experienced explorer. Any one of us experienced explorers can do the same damn thing and make a decent amount of isk. Your almanac is great for showing noobs that they don't absolutely have to have a T3 to get lucky, but thats only if you know what you're doing. Most people that are new to exploration don't know crap.
As for "3 years ago, etc etc" thats because 3 years ago we didn't have Apocrypha. Exploration was a joke back then. The scanning mechanism was a joke. Only people that enjoyed sitting around doing nothing while they waited bothered with it. Exploration as a miniprofession was mini because only a small amount of people actually enjoy inflicting that sort of torture upon themselves.
Now, exploration is, yes, a lot easier. But to compete, there are plenty of tricks and skills one only gets with experience and those are the things that make the difference between a 6 month drake and an experienced explorer. That drake pilot will not be a "competitive" explorer by any means. He might get lucky from time to time. But competitive? No.
And anyone that uses an alt for solely probing shouldn't be factored in as well. That second account could be doing much more useful things in terms of isk gaining. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
497
|
Posted - 2012.03.25 19:25:00 -
[25] - Quote
5nipe wrote: So, answering to OP questions, I think the "existing logic" can be changed.
why? |

Mocktar Olachenko
0
|
Posted - 2012.03.25 20:58:00 -
[26] - Quote
Loot from complexes is fine. RNG is RNG, sometimes you win and sometimes you don't. Last week one night I ran 8 GSO's. The first six had nothing but OPEs and trash loot. Right after telling myself "after next site I'm going to bed" I ran one more and got a shield booster and invuln field, 850 mil just like that. The unpredictability of exploration is what keeps it fun for me, you just never know when you're gonna make it big.
That said, if there was anything I could change to exploration it would be those awful mag sites (speaking for high sec, supposedly low sec ones got buffed but I'm not comfortable with low sec exploration quite yet). Very very rarely will I get a piece of T2 salvages; normally it's nothing but malfunctioning shield emitters, smashed triggers and the like. I think I've read that the average yield of a high sec radar are from 6-8 mil. What's the harm in buffing mags to at least that level of average yield? |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 21:01:00 -
[27] - Quote
Emperor Salazar wrote:[quote=5nipe So, answering to OP questions, I think the "existing logic" can be changed. [/quote
why?
Why? It is very good question. I don't think this forum exists for only reason to throw arrows left and right. But also for the reason to answers questions and express opinions. If you not agree with something and/or someone it doesn't mean you need to be rude Sorry, but nobody have monopoly to dictate me what I can and what I can't write here
EVE is sandbox game, but it is not static, and some changes here and there can makes this game more interesting, exiting and entertaining. If you think everything is just fine, and nothing should/can be changed, it is absolutely fine with me
According Almanac, I had no intention to teach experienced people, like you, what and how to do. It was written to show new players that there is something interesting in EVE, not only missions and mining. And, in fact it was mostly about Radars, no about DED
I know people who read it, joined channel and asked different questions. Some of them find exploration frustrating and didn't enjoyed much. Some got exited. I am happy that some of them still in touch with me
If you think blog is not any good, feel free go ahead and write something on your own :-) |

OfBalance
Caldari State
239
|
Posted - 2012.03.25 21:09:00 -
[28] - Quote
Melina Lin wrote:Emperor Salazar wrote:Also, ban Tech 3 ships from high sec sites. fixed
fixed |

Bent Barrel
45
|
Posted - 2012.03.25 21:12:00 -
[29] - Quote
make the rooms dynamic ... f.e. Serp 4/10, make at least 3-4 different 2nd rooms with even probability to spawn. Similar for the other rated plexes.
unrated I have not much experience with. I find them very rarely.
also +1 for the consumable gate keys ... just make it so that the gate locks after 2 minutes so gang can jump in some reasonable time frame.
drops are fine ... |

Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.25 21:15:00 -
[30] - Quote
5nipe wrote:
Why? It is very good question. I don't think this forum exists for only reason to throw arrows left and right. But also for the reason to answers questions and express opinions. If you not agree with something and/or someone it doesn't mean you need to be rude Sorry, but nobody have monopoly to dictate me what I can and what I can't write here
EVE is sandbox game, but it is not static, and some changes here and there can makes this game more interesting, exiting and entertaining. If you think everything is just fine, and nothing should/can be changed, it is absolutely fine with me
According Almanac, I had no intention to teach experienced people, like you, what and how to do. It was written to show new players that there is something interesting in EVE, not only missions and mining. And, in fact it was mostly about Radars, no about DED
I know people who read it, joined channel and asked different questions. Some of them find exploration frustrating and didn't enjoyed much. Some got exited. I am happy that some of them still in touch with me
If you think blog is not any good, feel free go ahead and write something on your own :-)
You wrote all that and didnt answer my question. I'm asking why you think there needs to be a change in the drops. You've yet to state why. I don't care that we have different opinions. But at least be able to give reasons for yours. I think things are balanced just fine. You don't. You should say why.
The only way I could see things being changed is high sec = c-type mods, low sec = b-type mods, null = a/x type mods. Faction mods in all 3.
Also, selective reading much? I said your guide was good for showing noobs the potential, but its ultimately irrelevant because....youre an experienced explorer. |
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Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.25 21:16:00 -
[31] - Quote
Bent Barrel wrote:
also +1 for the consumable gate keys ... just make it so that the gate locks after 2 minutes so gang can jump in some reasonable time frame.
get out, thats stupid as hell
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.25 21:17:00 -
[32] - Quote
Mocktar Olachenko wrote:Loot from complexes is fine. RNG is RNG, sometimes you win and sometimes you don't. Last week one night I ran 8 GSO's. The first six had nothing but OPEs and trash loot. Right after telling myself "after next site I'm going to bed" I ran one more and got a shield booster and invuln field, 850 mil just like that. The unpredictability of exploration is what keeps it fun for me, you just never know when you're gonna make it big.
That said, if there was anything I could change to exploration it would be those awful mag sites (speaking for high sec, supposedly low sec ones got buffed but I'm not comfortable with low sec exploration quite yet). Very very rarely will I get a piece of T2 salvages; normally it's nothing but malfunctioning shield emitters, smashed triggers and the like. I think I've read that the average yield of a high sec radar are from 6-8 mil. What's the harm in buffing mags to at least that level of average yield?
Remove salvage from missions. Increase salvage drops in mag sites as necessary to keep supply on market similar.
Instant boost to mag sites. |

Mocktar Olachenko
0
|
Posted - 2012.03.25 21:40:00 -
[33] - Quote
Emperor Salazar wrote: Remove salvage from missions. Increase salvage drops in mag sites as necessary to keep supply on market similar.
Instant boost to mag sites.
That's a bit extreme in my opinion. Would push the Noctis into obsolescence, remove a great income source for new players (and a somewhat ok source for more experienced players/salvaging corps), and would vastly increase the amount of explorers which would vastly increase competition and make the profession less profitable overall as much more modules/radar stuff/etc would be hitting the market.
Better would be to at least increase the overall amount of salvage substantially. It's pretty pathetic when one can loot more salvage more from a level 2 mission than from a Crumbling Mining Installation. A greater chance of T2 salvage would be nice also. |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 22:10:00 -
[34] - Quote
Emperor Salazar wrote:
You wrote all that and didnt answer my question. I'm asking why you think there needs to be a change in the drops. You've yet to state why. I don't care that we have different opinions. But at least be able to give reasons for yours. I think things are balanced just fine. You don't. You should say why.
The only way I could see things being changed is high sec = c-type mods, low sec = b-type mods, null = a/x type mods. Faction mods in all 3.
Also, selective reading much? I said your guide was good for showing noobs the potential, but its ultimately irrelevant because....youre an experienced explorer.
fare enough comment. What I am trying to say, is not about change drop table for escalations from hi sec to low from small to med gears. It is only one way to put escalations from hi sec sites more or less on pair with DED. Another way could be increasing drop rate for implantants and DG mods, like Invulnerability, for example. It is my very personal opinion, but I think currently risk/gain from escalations to low is too high. Don't take it wrong, Personally, I feel myself more comfortable in low sec, rather then in hi sec. I am just trying to look at this stuff from wider prospective.
I have spent full 3 weeks in January gathering stat about hi sec exploration opportunities.
I have found 42 Guristas Watch, 14 of them escalated, 6 I got to the last step and only 1 SB drop. To be fare I got dozen implans on the way and I DG Invul, few worms BPS, and bunch of useless tags ofc. And since 3/40 introduced and we got another source for a-type small SB, prices for it dropped from 750 to under 300 mils. I did all this stuff just out of curiosity, not really for making ISKs. For me, as well as for few my buddies, it is not worth our time anymore. Yes, it is fan, fly back and fort, go to low sec, and do stuff, because we got used for it. For some hi sec explorers low sec is just a tabu, simply because of too high risks.
I know, you can argue, that low sec voyage is not really dangerous, if you use cov ops Tengu, or mwd+cloak trick of do this escalations in assault frigs for example. That is all true.
But what is the point to waist a time for peanuts, especially when other opportunities exists, like 4/10?
Just talking about makes this sites more attractive for people, so they decide to go there, I mean low-sec. Get great rewards, escape back to hi sec, fly to Juta, and feel themselves as real heroes.
It is just the same way we are talking about mag/radars for last 3 years. Why mags even exists in hi sec. Just white noise. They should be boosted somehow once upon a time.
The same with escalation from hi to low.
I am fine where I am, minding my own business. I guess you understand, it is just friendly ranting about some stuff we all concern and discuss once in a while.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.25 22:28:00 -
[35] - Quote
I just realized you are actually saying that high sec explorations should remain in high sec (as in they should always end in high sec).
Yeah I disagree with that. Sending people to low sec helps expand their horizons and experience. And open them up to new things. Challenge them. Add a bit of risk. Forces the question "is it worth it?"
These are good things. |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 22:34:00 -
[36] - Quote
Emperor Salazar wrote:I just realized you are actually saying that high sec explorations should remain in high sec (as in they should always end in high sec).
Yeah I disagree with that. Sending people to low sec helps expand their horizons and experience. And open them up to new things. Challenge them. Add a bit of risk. Forces the question "is it worth it?"
These are good things.
no at all, hi sec should end up in low sec, ofc. for those who scared to death of low sec, Guristas Hideout exists. Did I misspell something?
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.25 22:38:00 -
[37] - Quote
No you're throwing me off with your grammar. |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 22:41:00 -
[38] - Quote
Emperor Salazar wrote:No you're throwing me off with your grammar.
lol, you will be even more confusing I guess, if I start writing in German or Russian.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.25 22:45:00 -
[39] - Quote
5nipe wrote:Emperor Salazar wrote:No you're throwing me off with your grammar. lol, you will be even more confusing I guess, if I start writing in German or Russian.
German yes. Russian...i just finished my third year learning it :V. I might be okay |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 23:01:00 -
[40] - Quote
On a final note, I think both of us know that exploration is fine as it is now. Few little changes here and there would be nice tho.
What I really missing, particulary in hi-sec, is some sort of plexes where people really "compete" for drops. For example, 10-15 structures, with only one drop. So it is not doable in 5 minutes like GSO, or Watch in 2. Just imagine Tengues Fest, with suicide Oracles, bumping Dramiels, bunch of bombers, you name it...
In any event,
gl, hf and fs
|
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Tauranon
Weeesearch
34
|
Posted - 2012.03.25 23:04:00 -
[41] - Quote
5nipe wrote:
But what is the point to waist a time for peanuts, especially when other opportunities exists, like 4/10?
Just talking about makes this sites more attractive for people, so they decide to go there, I mean low-sec. Get great rewards, escape back to hi sec, fly to Juta, and feel themselves as real heroes.
The watch has the 3/10 loot table. Its just the way eve works - frigate stuff is available in highsec.
The vigil is the natural thing you should compare against a 4/10, as those are cruiser table encounters, and yes there are tasty reasons for following a vigil to low.
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5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.25 23:25:00 -
[42] - Quote
Tauranon wrote:5nipe wrote:
But what is the point to waist a time for peanuts, especially when other opportunities exists, like 4/10?
Just talking about makes this sites more attractive for people, so they decide to go there, I mean low-sec. Get great rewards, escape back to hi sec, fly to Juta, and feel themselves as real heroes.
The watch has the 3/10 loot table. Its just the way eve works - frigate stuff is available in highsec. The vigil is the natural thing you should compare against a 4/10, as those are cruiser table encounters, and yes there are tasty reasons for following a vigil to low.
I am not up to date what Guristas Vigil last step drops atm. Simply because last time I did it was about 2 years ago. Half of the dozen times when I have tried it overseer wreck was completely empty (may be it is fixed now). Few times while struggling to destroy that structure, I was ganged by some local pirates, didn't loose ships (dramiel+bomber) but obviously didn't see loot either.
Why to have all this hassle, while you have a chance to find and run 4/10 in low for example, if you have balls to go there anyway.
Personally, I rather go to null sec to complete escalation from Guristas Outpost or Minor Annex. If I even loose Tengu, which is very unlikely, A-Type mods worth to try it. |

Tauranon
Weeesearch
34
|
Posted - 2012.03.26 01:09:00 -
[43] - Quote
Uniformity is entirely unnecessary in payout odds for exploration and the payout odds reflect market dynamics anyway. Lack of uniformity is actually important as knowledge is part of what explorers seek and exploit. ie you are currently a more effective explorer for income (if not for fun) if you ignore some encounters, and there is nothing wrong with that. I enjoy doing the different encounters and that negatively affects my income but I just do not care.
The loot table itself on the last step of a vigil is more valuable than a ded 4, its cruiser a-type vs cruiser c-type. I know serp c-types are falling in value despite the general inflation ingame, so the relative value of all the escalation effort may change in the future relative to the non effort involved in a ded4.
IMO the main problem with 4/10s is that some can be cheesed, which makes the relative value of having a semi-safe private escalation bookmark less when you can just go in and kill 1 npc in a public sig.
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Emperor Salazar
Dreddit Test Alliance Please Ignore
500
|
Posted - 2012.03.26 03:32:00 -
[44] - Quote
Tauranon wrote:Uniformity is entirely unnecessary in payout odds for exploration and the payout odds reflect market dynamics anyway. Lack of uniformity is actually important as knowledge is part of what explorers seek and exploit. ie you are currently a more effective explorer for income (if not for fun) if you ignore some encounters, and there is nothing wrong with that. I enjoy doing the different encounters and that negatively affects my income but I just do not care.
The loot table itself on the last step of a vigil is more valuable than a ded 4, its cruiser a-type vs cruiser c-type. I know serp c-types are falling in value despite the general inflation ingame, so the relative value of all the escalation effort may change in the future relative to the non effort involved in a ded4.
IMO the main problem with 4/10s is that some can be cheesed, which makes the relative value of having a semi-safe private escalation bookmark less when you can just go in and kill 1 npc in a public sig.
Last step of vigil is a-type smalls (frigates). |

St Mio
Imperial Academy Amarr Empire
564
|
Posted - 2012.03.26 05:50:00 -
[45] - Quote
IMHO they need to add more frigs to the Gurista 3/10, that site takes way too quick to finish. |

Tauranon
Weeesearch
34
|
Posted - 2012.03.26 06:01:00 -
[46] - Quote
Emperor Salazar wrote:Tauranon wrote:Uniformity is entirely unnecessary in payout odds for exploration and the payout odds reflect market dynamics anyway. Lack of uniformity is actually important as knowledge is part of what explorers seek and exploit. ie you are currently a more effective explorer for income (if not for fun) if you ignore some encounters, and there is nothing wrong with that. I enjoy doing the different encounters and that negatively affects my income but I just do not care.
The loot table itself on the last step of a vigil is more valuable than a ded 4, its cruiser a-type vs cruiser c-type. I know serp c-types are falling in value despite the general inflation ingame, so the relative value of all the escalation effort may change in the future relative to the non effort involved in a ded4.
IMO the main problem with 4/10s is that some can be cheesed, which makes the relative value of having a semi-safe private escalation bookmark less when you can just go in and kill 1 npc in a public sig.
Last step of vigil is a-type smalls (frigates).
ah ok, I've completed rewards of devotion a few times, but sadly never been rewarded - other than cruiser loot from the faction rats along the way. I'd been told it was a-type, and just presumed it was cruiser given it was cruiser all the way there. Bad presumption on my behalf.
Yes i can see how that seems pointless if you are hunting deds then.
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Mocktar Olachenko
1
|
Posted - 2012.03.26 06:57:00 -
[47] - Quote
St Mio wrote:IMHO they need to add more frigs to the Gurista 3/10, that site takes way too quick to finish.
More pockets too. |

Bent Barrel
45
|
Posted - 2012.03.26 08:45:00 -
[48] - Quote
Emperor Salazar wrote:Bent Barrel wrote:
also +1 for the consumable gate keys ... just make it so that the gate locks after 2 minutes so gang can jump in some reasonable time frame.
get out, thats stupid as hell
care to explain why ? sure people can spawn camp those, but I do have a pile of different pass keys that I don't actualy need ... and they are worth exactly nothing .... but I have to loot them every time I do a site just because some noob can come by without one at it buys me some time ..... |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
46
|
Posted - 2012.03.26 08:53:00 -
[49] - Quote
They should add even more shield mods (like those 'fueled boosters' that were talked about at fanfest), because shield mods are too cheap. Oh and make them all drop in highsec.
This aside, yeah some aspects maybe could be looked at. Only killing the loot ship/structure in last rooms is maybe a bit strange. Not sure about the difficulty of different faction complexes - it adds varietey - but seeing that the most rewarding ones usually also are the easiest is something that often irks me. |

St Mio
Imperial Academy Amarr Empire
566
|
Posted - 2012.03.26 09:06:00 -
[50] - Quote
I'm okay with only having to kill the overseer/structure in the last room, if anything exploration sites need to be less like missions where you need to kill all the space invaders to advance: I like treasure hunting and treat scanning probes like a puzzle, I don't like patiently waiting for red crosses to disappear.
What irks me are sites that keep you in one place like a sitting duck in low/nullsec; the sites are harder, take more time, take bigger, slower, easier to catch ships, but many of them are easily outclassed by highsec sites in terms of drops.
On the other hand I wouldn't want them to turn it into FW missions where everyone does it in a stealth bomber and cloaks up as soon as neutrals enter system.
You should have risk from exploration sites from both NPCs and other players, it's just that you can get equal if not better rewards from highsec with no risk from either.
Edit: Just increasing the chance of drops won't work cause you'll 1) have more people running the sites thus more supply, 2) higher drop rate = more supply as well, both meaning more idiots undercutting you and lowering your profit so you're no better off in the long run.
Obligatory nerf highsec, nerf Tengu, ban T3s from HS etc etc. |
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Ikonia
Royal Amarr Expeditions
8
|
Posted - 2012.03.26 13:57:00 -
[51] - Quote
What needs a change is the scanning, maybe. there is much too few difference between a complete skill V and complete skill 3.
The drops inside the plexes are ok for my taste. Being able to pass through without fighting is ok when u are alone - but as soon as someone else is already in and fighting this tactic is crap and therefor should be impossible, but i know, this cant be done in a way that would educate ppl to have a play nice behavior.
Following expeditions into lowsec aint a big thing, most of the wannabe pirates there have so limited abilties for scanning, that u always can cloak up before they even have out enough probes to find you.
What should be increased / changed is the way t2 salvage comes in. Though this is thing where prices are high, they should be available much more. Less because because of the ISK or so, simply to make t2 riggs available at normal prices. But this needs to be planned and discussed by devs, not by players, since they only have their own interests in their view.
Cheers |

Emperor Salazar
Dreddit Test Alliance Please Ignore
501
|
Posted - 2012.03.26 18:39:00 -
[52] - Quote
Bent Barrel wrote:Emperor Salazar wrote:Bent Barrel wrote:
also +1 for the consumable gate keys ... just make it so that the gate locks after 2 minutes so gang can jump in some reasonable time frame.
get out, thats stupid as hell care to explain why ? sure people can spawn camp those, but I do have a pile of different pass keys that I don't actualy need ... and they are worth exactly nothing .... but I have to loot them every time I do a site just because some noob can come by without one at it buys me some time .....
I interpreted the proposition as essentially locking down a site so that others, including pirates or other would be "meanies" would be denied entrance. This is a form of instancing and will that never happen. |

Czeris
Wildly Inappropriate Goonswarm Federation
48
|
Posted - 2012.03.27 11:21:00 -
[53] - Quote
I'd just like to see more variety and a little more effort put into the designs. I mean, 20 rats, gate, 20 rats, gate, 25 rats, gate, big named rat. It gets pretty boring. Though the gates in the Maze can be annoying, it's at least something different.
With an extremely small amount of effort they could accomplish this by just having alternate faction sites occasionally pop up. Like I am sitting in Deklein and I find a Blood Raider 6/10. They are hidden sites after all. Not often, but once in awhile would be nice.
Add Empire faction sites that drop things like 0 ME Zealot bpcs and Navy items. |

St Mio
Imperial Academy Amarr Empire
570
|
Posted - 2012.03.27 11:26:00 -
[54] - Quote
Empire faction sites would be pretty cool, things like "Secret Caldari Navy staging operation" in Branch or "Hidden Amarr Navy ambush" in Delve etc etc. |
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ISD Eshtir
Community Communications Liaisons
78

|
Posted - 2012.03.27 13:14:00 -
[55] - Quote
Thread cleaned. Stay on topic and stop the rolling guys. You have a good discussion going on!
ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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Emperor Salazar
Dreddit Test Alliance Please Ignore
501
|
Posted - 2012.03.27 16:55:00 -
[56] - Quote
St Mio wrote:Empire faction sites would be pretty cool, things like "Secret Caldari Navy staging operation" in Branch or "Hidden Amarr Navy ambush" in Delve etc etc.
This needs to happen. |

Azemar
Order of the Silver Dragons Eternal Evocations
1
|
Posted - 2012.03.27 17:03:00 -
[57] - Quote
St Mio wrote:Empire faction sites would be pretty cool, things like "Secret Caldari Navy staging operation" in Branch or "Hidden Amarr Navy ambush" in Delve etc etc.
That sounds pretty awesome. |

Bibosikus
Inside out. The G0dfathers
65
|
Posted - 2012.03.27 20:14:00 -
[58] - Quote
The one thing that springs to mind is that the DED complex system is still incomplete, which is why for example the Gistum A-Type invul (selling now at about 850mill in Jita) drops in the Angel 4/10 in highsec - a site than can be completed inside 15 minutes in a Drake
CCP are gradually seeding in new DED stuff. But until consistent grades of DED & unrated complexes exist across all factions and all security, I don't think its useful to try to "fix" anything. In the meantime, experienced explorers will continue to cash in. The box said "Requires Windows-á2000 or better", so I installed Linux. |

St Mio
Imperial Academy Amarr Empire
574
|
Posted - 2012.03.27 20:27:00 -
[59] - Quote
Bibosikus wrote:The one thing that springs to mind is that the DED complex system is still incomplete, which is why for example the Gistum A-Type invul (selling now at about 850mill in Jita) drops in the Angel 4/10 in highsec - a site than can be completed inside 15 minutes in a Drake
CCP are gradually seeding in new DED stuff. But until consistent grades of DED & unrated complexes exist across all factions and all security, I don't think its useful to try to "fix" anything. In the meantime, experienced explorers will continue to cash in.
Exactly. Why run a DED 6/10 in low- or nullsec in an expendable fit ship while having to watch local/dscan/intel like a hawk, when you can blitz a DED 4/10 in local in a pimped out min/max'ed ship in the fraction of the time?
Sure, in highsec you have to worry about other people running your site, but at least you have CONCORD to dissuade them from violencing your boat :P |

5nipe
Pator Tech School Minmatar Republic
21
|
Posted - 2012.03.27 20:55:00 -
[60] - Quote
Shouldn't it be C-Type?
easy fix: drop table |
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St Mio
Imperial Academy Amarr Empire
574
|
Posted - 2012.03.27 20:59:00 -
[61] - Quote
It should, but there's no Angel DED 6/10, so they just shoved the A-type Invuln into the DED 4/10. Should have put it in the higher one, so 7/10, instead IMHO. |

JitaPriceChecker2
State War Academy Caldari State
77
|
Posted - 2012.03.28 12:44:00 -
[62] - Quote
St Mio wrote:It should, but there's no Angel DED 6/10, so they just shoved the A-type Invuln into the DED 4/10.
This is so wrong on so many levels.
Also as someone else pointed plexes should random across universe so it will be more like exploration less as farming. Also nerf scanning it is too easy to find sites comparing to pre apocrypha exploration - again it makes it more like farming. Also hidden faction sites would be cool as well. |

Jenn aSide
Smokin Aces.
42
|
Posted - 2012.03.28 13:06:00 -
[63] - Quote
Emperor Salazar wrote:St Mio wrote:Empire faction sites would be pretty cool, things like "Secret Caldari Navy staging operation" in Branch or "Hidden Amarr Navy ambush" in Delve etc etc. This needs to happen.
Yes it does.
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