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Thread Statistics | Show CCP posts - 3 post(s) |

Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.02 15:56:00 -
[1]
Originally by: Navdaq
The direction Greyscale is trying to take the game will make it better. .
Have to agree. Or well, he aint 'taking' it there, just making sure that 'stuff' is how it's supposed to be. However, current 'problem' (if you can say so) is that game is designed around single character but every account has 3 slots (allowing to large degree escape results of your actions) what in turn is even more magnified by the considerable portion of players with multiple accounts.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.02 16:33:00 -
[2]
Originally by: Eaton d'Sorder
So to kill a mission whoring isk farmer in a mission hub...
Mission grinding isk farmer in mission hub is not a bad thing as long as it's not some isk seller. I would go as far as to guess that it is usually some alt trying to keep his main in combat ships to pewpew more.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.02 16:57:00 -
[3]
Originally by: Ki An
Yeah, there's been some good times. It's sad that a great game like Eve will go down the same drain as games like UO and SWG.
Ohh ohhh. Cool. I was already withing for that cruncing my popcorn. Well that or that 'wow in space' sentiment. In more serious note there is always doomprohpets out there telling us how EVE will die of this or that. Aint dead yet and will not be even after few people emoragequit over this or that. Be it then 'damn carebears' fretting about 'griefing' or 'hardcore pewpew guys' playing the 'wow in space' card.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.03 12:07:00 -
[4]
Originally by: Ki An
Already tried that game. Now that's an example of what you shouldn't do as an MMO developer. Have a bunch of neat ideas, a great combat system and an interesting trade system, and then screw it all up because people don't want to be sunk in the red circle. That game is a write-off. Sad, really. Could have been the Eve-competitor we are all waiting for.
I have not tried that game, but I don't see the problem here why it should not be that hardcore eve-competitor here. I mean if you can create the red circle and gank in that red circle it's as hardcore as it gets, right ? Assuming there is also real death penalty assosiated ofc in getting ganked.
Only downside would be ofc, that if new players get killed to pad the ego of hardcore players there will be the issue of dropping sub numbers until no one is paying the bills for game anymore.
Ofc this is relatively offtopic here. In my opinion EVE is fine and will be fine after next 5 years regardless of all the doom and gloom that floats in forums every time something happens, be it then carrier nerf, stacking penalty on modules or nerfing mission loot that all generated a lot of outcry.
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.09.03 13:23:00 -
[5]
Originally by: Kyle Klanen
... but the real issue is the way CCP are almost betraying the loyal fans who have put up with all the problems and shortcomings over the years and stayed and paid because they loved the core values on which the game was created, those values have slowly been eroded like Skunky describes as a "drip drip" process ...
I do not feel betrayed. There has been some changes over the past 3 years I have been here. Some I like others I don't, but thats life. Perhaps I'm minority, as I do not have insight into the minds of other people, but as speculation I would claim that majority of people are happy with the game. They do pay to play it afterall.
Ofc there is a lot of issues, EVE is evolving world and that brings with itself all kinds of stuff. We would not have this discussion if EVE would be static world, freighters would not drop loot, there would be no drone regions and cost of 'suiciding' something would be considerably higher. Privateers would do their thing still, hell perhaps even moo would be still around.
What has happened that dev clarified CCP vision. Thats awesome in my opinion regardless if I agree or disagree with it. As far as the game world goes I guess it's still 'adabt or die'. In EVE context 'die' is ofc 'emoragequit' or just 'quit' and adabtion is finding something other to do that entertains the subject if something is changed. At least thats how I see my game experience. There has been few changes in the past that have pushed my abilities to 'adabt' in this game but with will to look for solutions there IS usually solution available.
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