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Lord Ozu
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Posted - 2008.09.11 11:34:00 -
[31]
i did this mission for the first time last night, fed intel +18 agent in auvergne. i fly a domi and it was fun, a real drones ftw mission, even tho it took a while. as for the bounties/loot: i recieved around 5mil in bounties and the salvage was inline with other angel lvl4's - 28 trit bars, 13 armour plates, 24 blc. the mission itself was worth over 2 mil with the rewards and 4900lp - so i dunno about other posts, maybe the agents you are using have a lousy rating to get such low rewards/loot/bounty.
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SharpMango
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Posted - 2008.09.11 11:47:00 -
[32]
This mission is fantastic. If one finds it difficult. No offence, but its not the missions problem, its the problem you have in the ship set up. i did this in a sniping maelstrom. From the start i engaged ABs and progressively reached a range of 70km from all the ships. After that i just locked and popped. It was great fun, kinda like clay pigeon shooting.
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Rab See
Minmatar
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Posted - 2008.09.14 22:55:00 -
[33]
Did this tonight, Maelstrom Kitted with 8x 800mm autos, Explosive, and Kinetic, 2x Tracking CPUs (one range one track), LSB II, SBA I 2x Tracking Enhancers IIs, 2x Gyro IIs, Cap Flux II
Slowly slid away from warp in at my stately 130m/s, and popped em as they arrived in range of my 800s - stopped about 50k from warp in and let them line up for the guns. Drones got those that passed.
Nothing to it - 27 Trit. . . 8/ everyone |

Zo5o
Gallente Longcat is Long
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Posted - 2008.09.15 05:05:00 -
[34]
Edited by: Zo5o on 15/09/2008 05:15:01
Ran this for first time today.
No webbers, no scrammers, fixed spawn locations.
Just fit a turret-based sniper with an AB, fly out to range, and go POP POP POP POP.
Any other tactics, including droneboats, will complete this mission painfully slowly.
Only 6.56m total bounties, but max lp.
Only worth running if you can snipe it quickly in a high dps sniping fit. Elsewise, decline.
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Ezekiel Sulastin
Gallente Central Research Nexus
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Posted - 2008.09.15 05:50:00 -
[35]
Originally by: Zo5o Edited by: Zo5o on 15/09/2008 05:15:01
Ran this for first time today.
No webbers, no scrammers, fixed spawn locations.
Just fit a turret-based sniper with an AB, fly out to range, and go POP POP POP POP.
Any other tactics, including droneboats, will complete this mission painfully slowly.
Only 6.56m total bounties, but max lp.
Only worth running if you can snipe it quickly in a high dps sniping fit. Elsewise, decline.
Sounds like something that would go great with sentry drones ... ----
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Zo5o
Gallente Longcat is Long
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Posted - 2008.09.15 05:58:00 -
[36]
Edited by: Zo5o on 15/09/2008 06:04:11
Quote: Sounds like something that would go great with sentry drones ...
Yeah if you insist on using domi/ishtar, you'll need to fit an AB, let your light drones start killing the first wave while ab'ing away from warpin point (might be a good idea to bring along a single unit of trit to jetcan at warpin as sort of a guide as to how far out you should AB), then call the drones in when you're near your max targeting range from warpin, drop the sentries, and start sniping.
Turret-based sniper would be better though, as you'll then be able to assign 1-2 guns per frig and kill multiple frigs simultaneously.
If one insists on sticking around the warpin point, the DPS WILL get heavy. Some of the triggers spawn like 40+ ships at once right on top of you, including large numbers of BC's. These spawns will hurt up close.
As for my idea about the smartbombs earlier in this thread, well over half the frigs orbit outside of faction smartbomb range. 
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Kingslayer2
Gallente Zandahr Corp
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Posted - 2008.09.15 21:21:00 -
[37]
took me 55mins and got plenty of salvage and 6300lp with good isk reward
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vanBuskirk
Caldari
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Posted - 2008.09.18 12:58:00 -
[38]
Originally by: Jacob Mei Whats worse is that even though you warp right in you do not have the option to set your warp distance, making sniping the ships impossable.
If this is a non-deadspace mission, what do you mean by that? Quite a lot of missions let you set the desired warpin distance - and then ignore it. But there are two possible workarounds. First; warp in in your pod or a shuttle and set a BM, redock and then warp to the BM at desired distance. Second (a bit trickier): Start warp and cancel as soon as the warpin message comes up, then restart the warp and you can then set your own distance. Or for real giggles, combine second and first in that order, warp in at 200km in a sniper-fit BS and start shooting - at which point anything to do with tracking problems goes away.
I've always thought that being a one-trick pony is no good for a mission runner. This is one reason why I disagree with all the people who don't like high-sec level 4s; to best cope with any mission thrown at you requires a large investment of time and ISK, because it requires a generalised skill set and more than one ship - considerably more than one, in fact.
I'll say one more thing; using smartbombs, in this mission in particular or any other no matter how tempting it is, particularly in highsec, is asking for trouble - of the "accidentally hitting a cloaked recon" sort. ---------------------------------------------- "Violence is the last refuge of the incompetent."
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The Djego
Minmatar merovinger inc
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Posted - 2008.09.18 16:17:00 -
[39]
It¦s a preaty easy Mission, my Rail Kronos fitted for max Tracking and a Sensor Booster gooes thrue quite fast(about 30 Minutes). You don¦t even need a Tank, only Tracking and Damage. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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RuleoftheBone
Minmatar Sniggerdly Pandemic Legion
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Posted - 2008.09.18 19:06:00 -
[40]
Took about an hour.
In a T2 720mm arty Hurricane.
Pop pop poppity pop...warped out twice-that was it.
It was sort of like playing Space Invaders .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Pr1ncess Alia
Caldari Perkone
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Posted - 2008.09.19 10:31:00 -
[41]
just got done with this one. 45minutes to kill everything (prob could have gone faster) another 15~ to loot
a few mil isk. terrible loot (900m3) biggest waste of time ever. screw frig missions, i now wear a t-shirt that says "i fit out a sniper tempest and all i got was this lousy LP)
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Shocker Steg
Amarr Crusaders of Darkness Forged Dominion
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Posted - 2008.09.19 12:26:00 -
[42]
I see alot of posts about not knowing the triggers..
I found out this is pretty simple..
when having the overview select it on name so it gets sorted alfabetically... then just make sure to keep 1 ship of every name alive.. then when you only have 1 ship of each name left you start popping one of them which will spawn a new wave.. kill the new wave bar 1 again and pick a new ship untill you don't get a spawn wave from poping a solo ship.. then move to another.
in short: Every last ship of it's namebearers will pop a wave up untill their last wave. ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |

Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.09.19 16:11:00 -
[43]
Edited by: Clair Bear on 19/09/2008 16:11:55 n/m, was thinking of the smash the suppiler mish
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miss elena
Minmatar Taurus korps
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Posted - 2008.09.19 19:08:00 -
[44]
easily snipebable in a maelstrom, set course away from initial spawnpoint hit ab and start to lock and shoot and repeat about a hundred times
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Helene Troi
Gallente O.W.N. Corp OWN Alliance
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Posted - 2008.09.21 06:32:00 -
[45]
Ran this in myrm with light and mid drones... didnt take too long.
The key is to keep a ship alive from the previous spawn or two, this stops the angels from multiplying too much.
Lp reward was 5 or 6 thousand so you can attribute yours to your standings op!

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

Noferatu
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Posted - 2008.09.21 09:47:00 -
[46]
Edited by: Noferatu on 21/09/2008 09:54:07 Edited by: Noferatu on 21/09/2008 09:50:22 Edited by: Noferatu on 21/09/2008 09:48:44 Ship: Dominix Fitting: DLA, 3 x 350mm proto's, salvager, tractor Omnidirec. Link, Cap recharger II's 2 x exp, 2 x kin armor hardener II's, 2 x large repper II's (only needed one), cap power relay II Drones: Valkyrie II's and Beserker I's My skillset is moderate at 6.5m sp with good armor tanking skills
Warp in, align to station, set speed to 100m/sec, gradually moving away from spawn points to avoid being overwhelmed. No need for an AB! Adjusted speed as & when, but stayed aligned at all times Valk's tear through frigates so fast I had trouble giving them target locks! Assault Frigates quite hardy. Cruisers dealt with using Beserks, but took a while I left a HUGE trail of wrecks, beautifully laid out. When the BS arrived, I was 120km away. I warped out & back in to spawn point & took em out. Armor never went below 75%. Bookmarked a BS wreck, completed mission, came back in Harbinger salvager, aligned to station, set speed to 100m/sec and took a straight line though the trail of wreckage. Not once did I have to change course. Every wreck was within 20km. A Salvager's wet dream.
Results: 4500 LP 2.5m reward + bonus 11.5m bounties ATM's, loot etc (including sell orders & reprocessing cheap mods) 25m Total nearly 40m isk LVL 4 agent in Aunia, quality 6 (including connections) Total time taken: 1hr 45 mins (could easily be done in maybe 75 mins with better drone/gunnery skills than mine!)
Synopsis: Bloody good fun! 
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Zo5o
Gallente Longcat is Long
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Posted - 2008.09.21 11:05:00 -
[47]
Edited by: Zo5o on 21/09/2008 11:05:54
Quote: 11.5m bounties
▓▓░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ░░▓▓▓░░░░░░░▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓░░░░░░░░░░▓▓▓▓▓▓▓▓▓▓ ▓▓▓░░░░░░░░░░░░▓▓▓▓▓▓▓▓▓ ▓▓▓░░░░░░░░░░░░░▓▓▓▓▓▓▓▓ ▓▓▓▓▓░░░░░░░░░░░▓▓▓▓▓▓▓▓ ▓▓▓▓▓░░░░░░░░░░░░▓▓▓▓▓▓▓ ▓▓▓▓░░░░░░░░▓▓▓▓░▓▓▓▓▓▓▓ ▓▓░░░░░░░▓▓▓▓▓▓▓▓░▓▓▓▓▓▓ ▓░░░░░░░░▓▓▓▓▓▓▓▓░▓▓▓▓▓▓ ▓░░░░░░░░░░░░▓▓▓░▓▓▓▓▓▓▓ ▓░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓ ▓░░░░░░░░░░░░░░░░▓▓▓▓▓▓▓ ▓░░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓ ▓▓░░░░░░░░░░░░░░▓▓▓▓▓▓▓▓ ▓▓▓▓░░░░░░░░░▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ░▓▓░░░▓░▓▓▓░▓▓▓░▓░▓░▓░░░ ░▓▓░▓░▓░▓▓▓░▓░▓░▓░▓░▓▓░▓ ░░▓░░░▓░░▓▓▓░▓░▓▓░░░▓▓░▓
This is a huge difference from the 6.56m in bounties that I got from this.
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Noferatu
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Posted - 2008.09.22 17:53:00 -
[48]
Edited by: Noferatu on 22/09/2008 17:56:30 Edited by: Noferatu on 22/09/2008 17:54:18 My bad - I've just run the mission again. I must've completely ****ed up those figures from my journal!
BUZZ KILL INCOME (Effective Agent quality 23, Dodixie)
Agent reward + bonus 2m LP's 3,200
Bounties 6.3m Salvage sale price 12.1m (23 ATB's, 14 plates, 39 BLC's, 39 FIC's plus the usual sundry stuff) Reprocced loot 1.5m Meta 4 items sale 3.5m
..totalling 25.4m
I stills say this is a fun mission for a well-tanked Domi with Valk II's & Berserkers. That said, I can see the novelty wearing off and myself start to decline it in a month or so unless I can speed up the FFF (Frig Frag Fest)
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Zo5o
Gallente Longcat is Long
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Posted - 2008.09.24 04:20:00 -
[49]
20 mins in sniping/AB-fitted Kronos. 6m and change in bounties, 3m and change in rewards, and 7300 LP. Ehhhhh, not bad I guess.
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OneSock
Crown Industries
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Posted - 2008.10.21 14:02:00 -
[50]
Did this one for the first time. Judging by the bonus and LP rewards this mission isn't very popular, 
1,9m 1,9m bonus 6800lp.
I can see why. Almost impossible to track the spawns and triggers due to all the rats having generic names.
Plus the survival guide to spawns is wrong. I ended up with a couple of waves of BattleCruiser spawns which really strained my 2xLAR2 tank.
Smart bombs can help with some of the frigs but to be honest, Most of the troublesome stuff is outside web range.
Not sure if I'll run it again....
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KingCappo
Seigers of Doom
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Posted - 2008.10.21 14:54:00 -
[51]
Edited by: KingCappo on 21/10/2008 14:54:55 Just completed this mission with a cruise Raven. Mission wasn't too hard, though it did take a while.
I think the key is to move away from the inital warp-in point, as all the new spawns seem to come from there.
The other is to make sure to take out all the ships in a spawn before triggering the next one. If you add the "Ship Type" column to your overview, you can see that there is a difference between similar ships in a spawn: just make sure to kill all but one of a certain type, then kill the last to trigger the next spawn.
I also fit two smartbombs. They were useful for taking out the AF spawns, but it seemed that most of the frigates orbited outside of bomb range.
edit: also to confirm the poster above me, reward + time bonus + LP was very high. Unfortunately, if you use the method above, salvaging takes a long time as the wrecks are spread about over a wide area.
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Ashnaag
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Posted - 2008.10.21 15:08:00 -
[52]
Did this with 0 problems in a passive fit Hurricane, t2 low and mids but all my guns are still t1. more or less only had to suck in the drones once in a while, but otherwise easy mission. Salvaging was dead easy since it was just one big long slick of wrecks.
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Alazontez Gallenteur
Gallente Wolf-Monkey Bastards
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Posted - 2008.10.21 16:13:00 -
[53]
This mission is E Z Mode if you know what you are doing. Ran this one a while back in a Hyperion setup as Follows:
Highs 4x 425mm Prototype I Guass Gun 4X Large Smartbombs (use the two types that the frigs are weak to, cant rember which ones)
Mediums Full Cap Recharger II
Lows
SS Large Armor Repper DCU II 2x N-Type Armor Hardener 2x N-Type Armor Hardener (Hardeners are 2 each of the two damage types)
Drones
Hobgoblin II x 5 Hammerhead II x 5
All and all it took me about 30 min to complete this mission. All but the BC / BS and AF come within 5k and the Hob II will take out the AF quickly and the combo of 4 Large Hybrids and Hammer II's will take out the BS's and BCs quickly. This mission just requires a little bit of thought, instead of just charging in with the same old set up.
-Alazontez Gallenteur Director of Military Operations Wolf-Monkey Bastards Corporation
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There is no honor in war, only victory and defeat. |

Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2008.10.22 10:46:00 -
[54]
got this mission for the first time last sunday. tried to do it in a sniper fitted mael. was pretty ugly. took me ages and lots of warp outs trying to use smartboms to get rid of the frigs. was no fun.
then got it again the next day. grabbed my broadsword. mounted autocannons and a hvy launcher.
popping most frigs in a single volley. shield had no problems, cruisers and BC rats died very fast too. just the 2 large BC heavy spawns had some visible effect on the shields but no real problem.
no need to warp off at any time. just the last 4 BS spawn was a bit weird. showed up at 6-12km but client kept on telling me i was at 90k range. so i just docked and switched to my mael to kill them off quickly.
total payout (directly selling salvage and minerals from the reprocessed loot) was 33M -> 20M from salvage alone since i salvaged 32 trit bars :)
but takes alot of time - about 2.5 hours from accepting until i salvaged the last of those 120+ wrecks :S
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Baldour Ngarr
Interwarp Plexus Controlled Chaos
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Posted - 2008.10.22 13:21:00 -
[55]
Originally by: OneSock I can see why. Almost impossible to track the spawns and triggers due to all the rats having generic names.
Ridiculously easy to track the spawns and triggers, precisely because all the rats have generic names. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

SynackFin
Caldari Ihatalo Research and Development Ihatalo Cartel
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Posted - 2008.10.22 14:38:00 -
[56]
Although not a pro missioner, I've run quite a few level 4's and was really surprised to see this mission the other day when I got it for the first time. Although it takes a little while to weed through, I thought it was fun. It reminded me of way back to the first time I got Gone Beserk! Despite a lot of the ships being small wrecks, the salvage was better than expected. Buzz Kill turned out to be one of the more enjoayable combat missions for me, but it may have been just because it was new.
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Tyas Duskchaser
Gallente Ardent Towing and Demolitions
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Posted - 2008.10.22 16:51:00 -
[57]
I enjoyed this in my drake. total after selling I made about 30 mil, but had some good luck on salvage (over 30 trit bars, some very good named stuff).
Most of the frigs/DD's/AF orbit at <10, the cruisers at about 20. A few AF's hung out at 35, and that's where the BS's sat. I did laugh when I got target painted by the whole wave of one ship class, and was looking at the fit screen with a signature radius of nearly 2k (look ma! I'm a dreadnaught!)
I just sat like a lump and killed things. I was able to salvage 90% of the field without moving my salvager. G. Indy V + 5x Expander II + 3x Cargo Optimization I Rigs = 38,433 m3 G. Indy V + 5x Expander II + 2x Cargo Optimization II Rigs + 1x Cargo Optimization I Rig = 41,848 m3 |
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