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Cruel Crow
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Posted - 2008.09.05 02:01:00 -
[1]
If CCP going to try to make them selfs look better you would think they would make more WC missions. These missions like Wildcat Strike are pretty lame and shouldn't even be a lvl 4 mission at all.
I can understand the need to come out with more mission, But I could have just blobb in cruiser and frigs, mad a few triggers and called it a mission. Honestly the devs could be little more creative? I think they could be!
At least add 10 Battleships to the mission with massive amount of ore and make it somewhat impossible to do.
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Kerfira
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Posted - 2008.09.05 07:36:00 -
[2]
Yeah, this mission is pretty pants, tbh..... Level 3 at the most.
At least they should have a couple of Rorquals in there releasing swarms of drones, and of.c. some high-grade ore to justify this being a miners place.
As it is, it seems there is little to no creativity in the EVE mission dev team. "Just slap a few cruisers/frigates and a gate together and call it a level 4".... 
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Coltach
SlingDraw Corp
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Posted - 2008.09.06 19:39:00 -
[3]
Originally by: Kerfira
As it is, it seems there is little to no creativity in the EVE mission dev team. "Just slap a few cruisers/frigates and a gate together and call it a level 4".... 
In their defense, theres not a lot that can be done in missions with the current mechanics. NPC's cant fight each other, nor can allied NPC's assist the player. Theres no equivalent to the old ploys of push button A to open gate B, or "oops, trapdoor" in eve. Would be cool if there were though 
PvE combat in eve has always been: Target, Fire, Next. Doubt it'll ever change.
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Cruel Crow
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Posted - 2008.09.06 19:57:00 -
[4]
OH I was thinking they through this patch together and called it a patch to keep us happy. Im sure they spent a huge amount of time creating the new missions. Hell some of them look like LVL 1 and LVL 2 mission with cruisers added.
Hell I could have done better job (AOE Days) Tiggers arn't that hard.
We all know that CCP is Abcent these days
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Catharacta
Caldari Carebear Cavalry
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Posted - 2008.09.06 21:39:00 -
[5]
And these pathetic baseline rewards.
This is Tranquility, not Singularity, and I'm a paying customer, not a beta tester.
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Taua Roqa
Minmatar Groping Hand Social Club
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Posted - 2008.09.07 01:19:00 -
[6]
i'm a doctor not a milkman
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Zo5o
Gallente Longcat is Long
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Posted - 2008.09.07 02:59:00 -
[7]
This is part of stealth nerf of L4's through releasing of low-reward missions.
The only way this trend will stop is if everyone who doesn't like it whines to the count of several hundred posts per day about it in general discussion. 
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Anticon Chor
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Posted - 2008.09.07 07:39:00 -
[8]
I'm a paying customer who's a milkman AND I went to the doctor. But that doesn't help the new mission does it? _____________________________ Who, me? A signature? Really? |

Andrue
Amarr
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Posted - 2008.09.07 10:27:00 -
[9]
Yeah. This was stupidly easy in my Nighthawk. I'd love to know what the devs were thinking. Are they just trying to **** off battleship pilots? -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
Amarr
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Posted - 2008.09.07 10:28:00 -
[10]
Originally by: Catharacta And these pathetic baseline rewards.
This is Tranquility, not Singularity, and I'm a paying customer, not a beta tester.
They should rise over time..although not this mission, lol. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.09.07 10:36:00 -
[11]
Edited by: Tzrailasa on 07/09/2008 10:41:11 Doh! Wrong post  My views are my own. They do not represent the views of my corporation or alliance. |

Catharacta
Caldari Carebear Cavalry
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Posted - 2008.09.07 13:55:00 -
[12]
Originally by: Andrue
Originally by: Catharacta And these pathetic baseline rewards.
This is Tranquility, not Singularity, and I'm a paying customer, not a beta tester.
They should rise over time..although not this mission, lol.
That's what I'm complaining about. I don't think it's unreasonable to expect appropriate rewards to be determined before the missions are released.
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Andrue
Amarr
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Posted - 2008.09.07 16:55:00 -
[13]
Edited by: Andrue on 07/09/2008 16:59:17
Originally by: Catharacta
Originally by: Andrue
Originally by: Catharacta And these pathetic baseline rewards.
This is Tranquility, not Singularity, and I'm a paying customer, not a beta tester.
They should rise over time..although not this mission, lol.
That's what I'm complaining about. I don't think it's unreasonable to expect appropriate rewards to be determined before the missions are released.
It is very unreasonable to expect that. How often do you think the mission gets run on Sisi? Very few people log onto Sisi in the first place and even fewer do so to run missions (what would be the point?).
I wouldn't mind betting that most new missions never even get run on Sisi.
The rewards/time of a mission can barely be guessed at until it goes live on TQ. CCP do the only sensible thing - they give missions a low reward to start with and let it rise to an appropriate level over time. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

KISOGOKU
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Posted - 2008.09.07 18:11:00 -
[14]
Edited by: KISOGOKU on 07/09/2008 18:11:23 I had a chance to run wildcat strike at sisi and reported but problem with sisi is it uses same crap system TQ use, you cant have a mission you want to run but youll get same missions 2-3 times or youll get same 4-5 missions in a circle ,there is faction spesific missions you may not get also If testers could choose mission from a list at sisi it would help alot i think .
Originally by: Andrue
How often do you think the mission gets run on Sisi? Very few people log onto Sisi in the first place and even fewer do so to run missions (what would be the point?).
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Andrue
Amarr
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Posted - 2008.09.07 19:45:00 -
[15]
Edited by: Andrue on 07/09/2008 19:45:44
Originally by: KISOGOKU Edited by: KISOGOKU on 07/09/2008 18:11:23 I had a chance to run wildcat strike at sisi and reported but problem with sisi is it uses same crap system TQ use, you cant have a mission you want to run but youll get same missions 2-3 times or youll get same 4-5 missions in a circle ,there is faction spesific missions you may not get also If testers could choose mission from a list at sisi it would help alot i think .
Originally by: Andrue
How often do you think the mission gets run on Sisi? Very few people log onto Sisi in the first place and even fewer do so to run missions (what would be the point?).
I don't think it will help enough though. There are just too many factors affecting how long it takes to run a mission:
Pilot skill set. Ship type. Modules fitted. Implants. Drone loadouts. Ammo loadouts. Mission tactics.
There must be hundreds if not thousands of combinations employed in running missions on TQ. There is no way that the devs or anyone can predict the average completion time for a mission.
You say you ran it on Sisi - well I didn't. So whatever information they could obtain about time to complete from you failed to take into consideration a 70mil SP player with a fully pimped out Nighthawk and mission dedicated implants. Or maybe they forgot my CEO - only 30mil SP and flies a Nightmare. Or a friend of mine that has 40mil SP and files a 3 bil CNR..except that a couple of weeks ago he changed to a Golem.
..then there's all the people flying Domis, Apocs. People blitzing missions (you don't have to clear everything in room two of Wildcat to finish it).
People that hit the group on the right first (thus only getting aggro from right and middle groups) or people like me that hit the middle and get full aggro. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.09.07 20:29:00 -
[16]
Originally by: Andrue Edited by: Andrue on 07/09/2008 19:45:44
Originally by: KISOGOKU Edited by: KISOGOKU on 07/09/2008 18:11:23 I had a chance to run wildcat strike at sisi and reported but problem with sisi is it uses same crap system TQ use, you cant have a mission you want to run but youll get same missions 2-3 times or youll get same 4-5 missions in a circle ,there is faction spesific missions you may not get also If testers could choose mission from a list at sisi it would help alot i think .
Originally by: Andrue
How often do you think the mission gets run on Sisi? Very few people log onto Sisi in the first place and even fewer do so to run missions (what would be the point?).
I don't think it will help enough though. There are just too many factors affecting how long it takes to run a mission:
Pilot skill set. Ship type. Modules fitted. Implants. Drone loadouts. Ammo loadouts. Mission tactics.
There must be hundreds if not thousands of combinations employed in running missions on TQ. There is no way that the devs or anyone can predict the average completion time for a mission.
You say you ran it on Sisi - well I didn't. So whatever information they could obtain about time to complete from you failed to take into consideration a 70mil SP player with a fully pimped out Nighthawk and mission dedicated implants. Or maybe they forgot my CEO - only 30mil SP and flies a Nightmare. Or a friend of mine that has 40mil SP and files a 3 bil CNR..except that a couple of weeks ago he changed to a Golem.
..then there's all the people flying Domis, Apocs. People blitzing missions (you don't have to clear everything in room two of Wildcat to finish it).
People that hit the group on the right first (thus only getting aggro from right and middle groups) or people like me that hit the middle and get full aggro.
and the 4mil sp drake pilots that will still call it a **** mission
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Catharacta
Caldari Carebear Cavalry
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Posted - 2008.09.07 22:27:00 -
[17]
Edited by: Catharacta on 07/09/2008 22:30:37
Originally by: Andrue Edited by: Andrue on 07/09/2008 16:59:17
Originally by: Catharacta
Originally by: Andrue
Originally by: Catharacta And these pathetic baseline rewards.
This is Tranquility, not Singularity, and I'm a paying customer, not a beta tester.
They should rise over time..although not this mission, lol.
That's what I'm complaining about. I don't think it's unreasonable to expect appropriate rewards to be determined before the missions are released.
It is very unreasonable to expect that. How often do you think the mission gets run on Sisi? Very few people log onto Sisi in the first place and even fewer do so to run missions (what would be the point?).
I wouldn't mind betting that most new missions never even get run on Sisi.
The rewards/time of a mission can barely be guessed at until it goes live on TQ. CCP do the only sensible thing - they give missions a low reward to start with and let it rise to an appropriate level over time.
Can barely be guessed at? I think not--it should be obvious to anyone that something like Angel Extravaganza will take longer than Duo of Death, and that most other missions will fall at various points between those two extremes. It would take about fifteen minutes for someone at CCP to go through the missions and give them initial rewards very roughly proportional to their difficulty (say, proportional to the number of various classes of NPC ships?) and let them adjust from there. It wouldn't be perfect, but I don't expect perfection. I just expect something that seems reasonable.
I still don't see what's unreasonable about expecting a game company to release a finished product. See also the threads in this forum discussing various bugs in the new missions. If someone at CCP had run each mission so much as once before releasing them, stuff like this wouldn't be happening.
And before anybody pulls out the "free content!" argument, I'd just as soon not have new missions if the new missions have not been tested to the standards most companies meet before they even enter beta, let alone public release.
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Andrue
Amarr
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Posted - 2008.09.08 07:05:00 -
[18]
Edited by: Andrue on 08/09/2008 07:07:06
Originally by: Catharacta Edited by: Catharacta on 07/09/2008 22:30:37I still don't see what's unreasonable about expecting a game company to release a finished product. See also the threads in this forum discussing various bugs in the new missions. If someone at CCP had run each mission so much as once before releasing them, stuff like this wouldn't be happening.
Don't try and change the subject - we're not talking about bugs.
We're talking about how difficult it is to predict how quickly people are going to run a given mission. Here's a quiz for you. For the following ships:
Nighthawk CNR Raven Apoc Drake Shuttle Dominix Absolution
a)How long will it take to complete Recon 1/3?
b)What is the average time to completion of GE4.. b.1)Excluding the bonus room? b.2)Including the bonus room?
c)How long does it take to complete Pirate Invasion?
All four of those missions have been in the game unaltered for over a year. Despite that I doubt that even experienced mission runners can predict the time to completion for every ship I've listed. And those aren't the only ships being used to run L4s - not even close.
CCP know that mission rewards will have to be adjusted by someone or something once they are released on TQ. They implemented a mechanism to do that. It starts off with a low reward but over a short time (probably a week at most) the adjustment is complete and the rewards are appropriate.
This feature is designed to avoid the bug of overpayment on missions. It achieves that. It only takes a short while for rewards to reach an appropriate level. Of course the level is based on time to completion so Wildcat Strike is going to be harder still to predict. If people use their CNR/Golem then the reward might be quite high. If they use a Command ship or BC then the reward might be low. It'd be fascinating to compare the speed difference there. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Kyle Klanen
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Posted - 2008.09.08 09:14:00 -
[19]
Originally by: Catharacta And these pathetic baseline rewards.
This is Tranquility, not Singularity, and I'm a paying customer, not a beta tester.
You are aware that you can fight other space ships in EVE that can be challenging and adapt tactics and ship fittings? If your so worried about paying why are you paying to play what is basically an Asian free to play grindfest? go and play the real EVE and do some pvp instead of whining on the forums.
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suzy homemaker
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Posted - 2008.09.09 11:42:00 -
[20]
The Logic of minnimum mission rewards after a patch is flawed. As a mission runner your goal is max isk/hr, with minimum rewards you most likely will skip the new mission that is undocumented by the community. If missions started at mid or max rewards there would be more incentive to take the risk of an unknown mission. The current system discourages you from that.
Since rewards adjust over time it would be better to start high and adjust down as everyone would get a gift rather than a penalty on patch days.
Suzy
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