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Hook1971
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Posted - 2004.06.11 14:09:00 -
[1]
Just thought I would share a few ideas I have about the risks miners take on going to 0.4 space and below. Whenever a player decides to venture into this region, they take a huge risk. Sure they can be successful and make a lot of isk. But they can easily be destroyed and lose alot of isk and time in the process. This definately adds to the excitement of the game but can be very frustrating as well. I, for one, have no problem with this. But I do think there should be some kind of risk involved with the player pirates as well. Currently, there is none. A player pirate can blast anyone they want and what do they have to lose? Security status? OOOhhhh. Big deal. Most of the pirates take pride in their low security status. I think there should be some kind of "Fine" system setup throughout the entire Eve universe. Depending on your secirity status. For example. If your security status is above 0 and you are in high favor with Concord, the pirate that kills you is subject to a fine. The ammount of the fine can range in the millions to tens of millions. The ammount is unknown until the act actually takes place. The proceeds of the fine go directly to the player that was killed. Of course it cant be a cakewalk for the victim. The victim still has to go and buy a new ship and fit it, which takes alot of time. But I think it would add the risk for the player pirates which has been lacking in this game. They would have to take a chance like the rest of us and really think about it. Certain kills would be affordable to them, but other kills would be a finacial burden for them. They just wont know until they actually do it. Take a risk like the rest of us.
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Lobotomy Lobster
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Posted - 2004.06.11 15:32:00 -
[2]
I agree
Pirates tend to be very... tactfl, and currently security status means very little indeed. There needs to be more repercusions from being a pirate currently its the lawful who suffer the most, and pirates etc have very little to worry about
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Malkev
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Posted - 2004.06.11 16:13:00 -
[3]
Edited by: Malkev on 11/06/2004 16:14:27 They give up access to high-security Empire space, I think that's enough.
And what makes you think they'd be so willing to shell out the money?
Malkev.
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Gryffyn
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Posted - 2004.06.11 16:17:00 -
[4]
Edited by: Gryffyn on 11/06/2004 16:18:42 A direct fine makes very little sense.
Concord: You shot down a ship. That will be 10 million isk. Pay up. Pirate: No. Make me. Concord: I cannot. You are a freeflying pirate. You go where you please.
An indirect fine makes more sense.
Pirate: Alright. I'll take two hundred missiles please. Trader: That will be... ...ten million isk. Pirate: Ten million?! Thats outrageous. Trader: Well sir... given your ...disreputable standing, no reputable trader is willing to deal with you......unless you pay for it. If my business were audited by Concord... Pirate: *grumbles* Damned extortion... ...how is a disreputable pirate to make a dishonest living?
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In other words, all NPC traders start charging multiple times base price for goods to pirates with negative security standing.
Trader:
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Lance60266
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Posted - 2004.06.11 16:58:00 -
[5]
I would just like to be able to specify who I would bewilling to sell to.
Maybe when you set a sell order if you could specify a security status that you would be willing to sell to??
Just a thought "Its all fun and games til somebody gets Podded" |

Hook1971
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Posted - 2004.06.11 23:13:00 -
[6]
Originally by: Gryffyn Edited by: Gryffyn on 11/06/2004 16:18:42 A direct fine makes very little sense.
Concord: You shot down a ship. That will be 10 million isk. Pay up. Pirate: No. Make me. Concord: I cannot. You are a freeflying pirate. You go where you please.
An indirect fine makes more sense.
Pirate: Alright. I'll take two hundred missiles please. Trader: That will be... ...ten million isk. Pirate: Ten million?! Thats outrageous. Trader: Well sir... given your ...disreputable standing, no reputable trader is willing to deal with you......unless you pay for it. If my business were audited by Concord... Pirate: *grumbles* Damned extortion... ...how is a disreputable pirate to make a dishonest living?
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In other words, all NPC traders start charging multiple times base price for goods to pirates with negative security standing.
Trader:
Thats a good idea Gryffyn. But there is an exploit there waiting to happen. Whats to say the pirate just creates an alt to do his arms dealing? And on that other point about them giving up the right to fly through empire space? Same deal, they can easily create an alt that can. I think the "fine" aspect would work and help get more people to venture out into unsecure space. If you work hard at getting Concords respect and high standing, Concord should recognize it. Like a police officer in real life getting shot and killed on the streets is treated as capital murder and the penalty is much greater than if you just shot and killed some civillian. Like this for example:
Victims Security status is -10.0 - 1.0 fine is 0 Victims Security status is 1.1 - 2.0 fine is 25 Million Victims Security status is 2.1 - 3.0 fine is 100 Million Victims Security status is 3.1 - Above fine is 250 Million
The money would be deducted automatically from the pirates account. If the Pirate does not have the money, whatever money he does have will be taken and his ship will be impounded.
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Danton Marcellus
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Posted - 2004.06.12 09:20:00 -
[7]
Pirate ships being impounded upon docking would make more sense, as long as they do not dock they should be fine, once they do there's a risk of their ship being impounded and them being held ransom for it for them being undesirables to the local faction.
Convert Stations
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Dallenn
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Posted - 2004.06.12 09:23:00 -
[8]
Edited by: Dallenn on 12/06/2004 09:25:19 A better way would be to make other players attack the pirates more often. For example, make pirates fair game already when they reach -2 security status. They could still be allowed to enter high security space, but anybody could fire at them there.
Also we need a more dynamic standing/security system. This would mean that if you shoot somebody with a low security rating, your security rating increases. Also if you shoot at somebody with a high standing with the Amarr empire, your standing with the Amarr empire lowers (while you get a nice standing increase for some other factions :-) This would mean there would be extra rewards for shooting at pirates, especially for other pirates who often have a low security rating :-)
We seek the Chosen ones / Roleplaying in Eve / Idea Lab favourites
I am Paratwa / Of the Ash Ock A Guardian of time / The firestorm / That purifies |

Sarina
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Posted - 2004.06.12 10:33:00 -
[9]
That was one very clever idea Danton Marcellus, that there be a statistical risk of the pirate ship being taken by Concord or whatever. I know many player pirates already log at safespot in space, so it would be little change for many yet I cant stop me from thining its a very good idea. This fits the roleplayers even, player pirates would of course be excluded from that risk when docking at shady corp stations such as Tukker tribe, Serpientis or whoever.
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Lobotomy Lobster
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Posted - 2004.06.12 10:42:00 -
[10]
Some very good ideas
I especialy agree with sec status increasing for attacking those with minus sec standings Currently, people are penalised for retailiating against pirates
Also, rather than having a straight 'outlaw' tag when reaching -5.0, there should be a more gradual system, with -0.5 having small impliacations that build up as you go along, rather than being untouchable until you get to a very high level
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Tsual
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Posted - 2004.06.12 10:51:00 -
[11]
Originally by: Danton Marcellus Pirate ships being impounded upon docking would make more sense, as long as they do not dock they should be fine, once they do there's a risk of their ship being impounded and them being held ransom for it for them being undesirables to the local faction.
Now I'm going to further this idea into extreme directions: The devs could introduce some sort of outlaw/illegal stations, on which outlaws (people with -5) are only able to dock.
Those stations should have only refitting, refine, repair, station wide market, an illegal very expensive cloning center plus an agent for missions and player locating.
Additional there would be only one or two of this stations per constellation with low security systems.
(Problem here is that there are no dockable npc stations that are not displayed on the map, and I guess it is a problem with the basic design of eve.)
Ok and now I wait for the flames to come. *puts asbetos suit on* --------------------------------------
Tsual - Miner from faith, frigat junky for life. Ritual of the Qua'nadhar. |

Lobotomy Lobster
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Posted - 2004.06.12 22:05:00 -
[12]
I think that is exactly what this game needs
Pirate players should be put in an underworld, working with organisations like serpentis and the guristas rather than CONCORD. Having different clone prices might give an advantage to 'lawful' corps/alliances in wars mind
Then just put in the features above so outlaws can only buy from those willling to sell to outlaws and lawful players can attack outlaws
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Keill Randor
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Posted - 2004.06.12 23:02:00 -
[13]
I beleve that the system works well, Players pirates play an important part of the game and the fealing of being in real world (like in real life we have criminals). When a player becomes a pirate he can't retun to safe space and receves high rates at stations. This puts preshor on a pirate, being permanatly in the line of fire and receving high prices for ammo and repairs, its a dogs life. But i do admite that i think the Security status system neads some tweeking.
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Torvus Jay
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Posted - 2004.06.13 10:47:00 -
[14]
Since a pirate kills to make money your idea would fall under the catagory of operating overhead. Pirates already have enough overhead.
Low sec empire is anything goes outside of sentry gun range space. If you want to get ppl to go there the solution is increadibly simple. Take all iso and nocxium(this includes pyrox) producing asteroids out of .5 and above space. thus you have a nice gradient of risk for minerals. Trit-mex low risk lowest end, iso/nocx is medium risk for medium reward and zyd/mega stays as it is high risk high reward.
Players dont need more NPC systems of defense they need to rely on themselves to survive. The game is far more rewarding that way. ______________
Aim careful, and look the devil in the eye. |

Mikesnail
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Posted - 2004.06.13 13:59:00 -
[15]
Firstly there are risks/costs for pirates. Firstly, other pirates... if its a ship worth ransomin or taking, then any pirate will attack it if it deems profitable. So pirates DO have to contend with other pirates. Also there are plenty of low sec clusters to go mine in which are rarely occupied, and have v-few pirates running through. I know that for a fact! you just need to find a good quiet system, and watch local. Have a safe spot setup incase a lot of pirates come in, so you dont need to risk warpin to a station, or gate etc. Miners risk there ships when mining in low sec space, as do pirates. Pirates loose the ability to enter empire, which even tho u can setup an alt, its still damn effort. once u hit -5, ur fair game to anyone anywhere ... So consider that before you all start saying that pirates have no loss or risk.
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