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Rajere
No Trademark Obsidian Empire
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Posted - 2008.09.05 20:11:00 -
[1]
Quote: Also, you neglect the effect that TD's have against turret ships. turret based ships are 100% screwed and without any counter whatsoever to tracking disruptors.
fixed for ya. NOTR How to Fail at Eve
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Rajere
No Trademark Obsidian Empire
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Posted - 2008.09.07 01:12:00 -
[2]
I fly a falcon pretty much exclusively now. I'll be the first to admit they're pretty overpowered in small gang warfare in general, though they're less effective as your gang sizes get up towards fleet sized.
eccm mods are due for a buff. The falcon could probably make do with a 10%/lvl str bonus rather than 20%, in exchange for the covert cloak. This gives the rook a reason to exist, though i'd bet the falcon would still be favored 9/10 (rather than the 10/10). Combination of slightly weaker jam str on falcons and buffing ECCM mods to where they should have been all along would go a long way towards fixing the "falcon" problem.
For ECCM, they need a flat str increase per mod fitted (mid/lows), stacking penalized normally, instead of a % increase. Generally speaking, as you move up in ship classes from frigs to caps, the number of overall module slots increases as well as their sensor strengths. This means an inty that sacrifices one of its only 3 mid slots gets jack from using an eccm while a BS or carrier with 11-15 mid/low slots available gets huge increases from fitting them. NOTR How to Fail at Eve
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Rajere
No Trademark Obsidian Empire
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Posted - 2008.09.07 09:45:00 -
[3]
Quote: The biggest problem with balancing the falcon is that 100% of its combat ability is devoted to its ECM... It has effectively no dps, no drones, no tackle, no logistics, and at most a 1600 plate for a tank (many don't even fit that). The vast majority of other ships contribute in more than one way, dps + tackle, ewar + dps, dps + logistics, and almost all have real tanks whether speed or damage tanks...
Sure the falcon does have some turret/launcher slots, good luck surviving close enough to use em... ç¦
stupidest argument ever. I had written up a 3 paragraph rant pointing out the idiocy of this line of thought, but the forums ate it. If you can't figure out why this 'argument' is ******ed by yourself, I may remember retype it all later. NOTR How to Fail at Eve
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Rajere
No Trademark Obsidian Empire
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Posted - 2008.09.07 12:02:00 -
[4]
target painters are fine, and rapiers/huginns will start fitting atleast 1 after the nanonerf. It really depends on where everything shakes out regarding relative speeds if dual webs will be needed anymore, so they may even fit 2. NOTR How to Fail at Eve
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