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Storms
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Posted - 2008.09.09 09:40:00 -
[1]
as the title sais, is it worth being a full time pirate? with -10.0 sec status, only being able to roam in low sec (taking into account you have a fairly big and helpful corp with freighters, pos, etc). i always lived priating but i never immagined playing only in low sec, not being able to enter empire. any possitive and negative views?
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.09 09:48:00 -
[2]
Outside of accepting the logistical problem of not having empire space available to you, here's a few questions you can ask yourself as an aspiring pirate.
Do you frequently kill more often than you lose?
Are you willing to consider ransoming and will you always honor those ransoms?
Will you shoot unarmed/lightly armed targets (barges, haulers, cov-ops) for profit?
If yes, you can most certainly do it. Just don't expect to be constantly bathing in ISK. Sometimes it good, sometimes its really tough.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Storms
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Posted - 2008.09.09 09:54:00 -
[3]
i was never rich. i don't like a fat wallet. i just want to have 2-3 ships that i can wreck havoc with. i've lived in 0.0 for too long, i hate it now. blobs and 20v1's make me sick. yes, i answer yes to all those questions, but also i lose other stuff. i lose the ability to grief people in empire space. i lose the ability to fight wars in empire space...those stuff i need to consider and i don't know which one is more important...
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Volarius
D00M. Triumvirate.
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Posted - 2008.09.09 09:54:00 -
[4]
Pirating is dead. When playing EVE you have a choice of 3 playstyles:
1. Carebearing 2. Joining Blobfare 3. The void in between the above mentioned styles; meaning you'll pretend that you're playing some original style but you're actually just doing both.
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timov
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Posted - 2008.09.09 09:55:00 -
[5]
what do u like in eve?
pure pewpew'ing (not only as pirate) may bring u in trouble with the isk - but there r many ways to solve that.
as blinky u cant enter high sec systems in ship - as dark yellow too, i usually dont care much of that, having an alt for the shopping (same account, just skilled up an hauler, so nothing lost), its just somtimes ugly to move big ships. but there r corps delivering ships to blinkies in low sec. and u would have mates helping u in that some cases.
i usually keep my standing between 0 (well not often) and -4.9 - coz as blinky u re always in ther worser position at a gate or a station. - but thats all.
--- ... have fun ;) |

whisk
Gallente The Movement
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Posted - 2008.09.09 09:56:00 -
[6]
as long as you have hauler alt, its fun
Adapt or Die |

Kaya Valda
Caldari Neo Spartans
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Posted - 2008.09.09 10:00:00 -
[7]
Originally by: Volarius Pirating is dead. When playing EVE you have a choice of 3 playstyles:
1. Carebearing 2. Joining Blobfare 3. The void in between the above mentioned styles; meaning you'll pretend that you're playing some original style but you're actually just doing both.
You're not doing it right.
There is plenty of ISK to be made in Piracy if you don't die all the time and are a member of a good corp.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.09 10:04:00 -
[8]
Originally by: Storms i was never rich. i don't like a fat wallet. i just want to have 2-3 ships that i can wreck havoc with. i've lived in 0.0 for too long, i hate it now. blobs and 20v1's make me sick. yes, i answer yes to all those questions, but also i lose other stuff. i lose the ability to grief people in empire space. i lose the ability to fight wars in empire space...those stuff i need to consider and i don't know which one is more important...
Well, you'll never be able avoid being out numbered, a lot of people only fight with numerical superior on their side. Being an outlaw attracts A LOT of people to you.
I'd say go for it, just have a nice little bit in the wallet to keep you in a few ships, and be smart as you fly them.
High sec PvP isn't my thing, I think for the most part, the majority of high sec residents don't want to fully commit to fighting anybody. Mileage may vary of course.
Originally by: Volarius Pirating is dead. When playing EVE you have a choice of 3 playstyles:
1. Carebearing 2. Joining Blobfare 3. The void in between the above mentioned styles; meaning you'll pretend that you're playing some original style but you're actually just doing both.
Bitter much? I can safely say I'm none of those things.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Redback911
Malevolent Intentions
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Posted - 2008.09.09 11:51:00 -
[9]
Originally by: Volarius Pirating is dead. When playing EVE you have a choice of 3 playstyles:
1. Carebearing 2. Joining Blobfare 3. The void in between the above mentioned styles; meaning you'll pretend that you're playing some original style but you're actually just doing both.
ORLY?
Pirating is quite alive thankyou-very-muchly
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Le Skunk
Low Sec Liberators
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Posted - 2008.09.09 11:52:00 -
[10]
Its a tough life.
If you have enough numbers to fight medium sized gangs coming thorugh:
- enjoyment over getting one volley off on a ship before it pops is small - people begin to fly BC just so they can acutualy get on a mail - BS pilots begin to fit one of more sensor boosters on their ships - loot splits shared amongst the gang are small - pilots get bored - any losses are difficult to recover from due to crap loot splits
You can however take out the 10-15 0.0 alliance gangs that occasionally roll through, which is great for the epeen. But these sorts of fights are fairly rare.
If you stay small
- Pilots are forced to run multiple accounts (scouts, haulers etc) - Large Gangs have to be docked up from - Pilots need patience during these periods - Numbers will often be to small to camp effectively
But the haulers and lone ships/ small gangs can be annihilated, and the loot splits are sufficent to maintain a career as a pirate.
So if you want to go full time, my advice is to keep your gangs to a minimum. Prepare gurillia tactic ships for the blobs. Be prepared to use boredom as a weapon against large blobs. Get used to the fact your constantly fighting at a disadvantage to everyone who comes though.
In return, your the only profession in the game who makes a living blowing people up. You call no man mister. Your not skulking around in higsec with concord at your back. You dont have to bow down and ass kiss alliance leadership. No pos bashes. No ratting. No mission grind. No fiddling with 0.01 isk buy orders. Just warp and pop.
Your fighting with the biggest handicaps CCP impose on any pvper in the game. And your still pwning their asses.
Plus you get your own song
SKUNK
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Redback911
Malevolent Intentions
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Posted - 2008.09.09 11:54:00 -
[11]
Edited by: Redback911 on 09/09/2008 11:54:41 Edited by: Redback911 on 09/09/2008 11:54:31 What Le Skunk said :-)
How's tricks fella?
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kor anon
Amarr Sons Of The Fallen BROTHERS GRIM.
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Posted - 2008.09.09 11:55:00 -
[12]
If you become a full time pirate, its hard going. Especially if you fly solo. Money can be made, but that results in asking for ransom everytime you find a target. My advice wold be to find a good corp, preferably one that has its own logistical support
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Le Skunk
Low Sec Liberators
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Posted - 2008.09.09 12:02:00 -
[13]
Originally by: Redback911
What Le Skunk said :-)
How's tricks fella?
Yarrr o7
Originally by: kor anon If you become a full time pirate, its hard going. Especially if you fly solo.
I have a lot of respect for solo pirates. Full Time Solo Piracy is toughest profession in the game bar none, and requires extreme patience, skill, and luck.
SKUNK
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Terra Mikael
The Aduro Protocol
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Posted - 2008.09.09 12:07:00 -
[14]
Originally by: Volarius Pirating is dead. When playing EVE you have a choice of 3 playstyles:
1. Carebearing 2. Joining Blobfare 3. The void in between the above mentioned styles; meaning you'll pretend that you're playing some original style but you're actually just doing both.
This.
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elfen
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Posted - 2008.09.09 12:09:00 -
[15]
Well funny i saw this after i just got this alt out from not using him for 2 + years.
Fitted him out with a domi and insurance so i loose about 10 mill if i get popped.
Yesterday (look on Battleclinic) i just went out and did some random gate killing etc....
Earnt about 200 mill off goodies etc.....
I have 300k in gunnery and level 2 in Battleship etc..........about 2 mill in PVP skills with this alt. It was great fun more than anything else, and i did struggle to tank sentry and kill with such shite skills , but did it anyway. Cheap ship wins all day and you can be lucky, just watch out for blobs comming to get you :))
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Cpt Branko
Surge.
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Posted - 2008.09.09 12:27:00 -
[16]
Originally by: Le Skunk Edited by: Le Skunk on 09/09/2008 11:58:41 * Its a tough life.
If you have enough numbers to fight medium sized gangs coming thorugh:
- enjoyment over getting one volley off on a ship before it pops is small - people begin to fly BC just so they can acutualy get on a mail - BS pilots begin to fit one of more sensor boosters on their ships - loot splits shared amongst the gang are small - pilots get bored - any losses are difficult to recover from due to crap loot splits
You can however take out the 10-15 man 0.0 alliance gangs that occasionally roll through, which is great for the epeen. As veterans of "end game pvp" they often cant believe thevy just been whooped by some low sec pirates and the lols are many - But these sorts of fights are fairly rare.
* If you stay small
- Pilots are forced to run multiple accounts (scouts, haulers etc) - Large Gangs have to be docked up from - Pilots need patience during these periods - Numbers will often be to small to camp effectively
But the haulers and lone ships/ small gangs can be annihilated, and the loot splits are sufficent to maintain a career as a pirate.
This. Flying in big gangs is rarely profitable - a career pirate must realize that what's good for bragging rights and space control is not good for your wallet, thanks to little loot after splitting - unless you kill a lot of stuff with low losses (it can happen, but it's not a likely scenario).
Small is generally more profitable on the whole. Loot gets split less ways, and you've got enough firepower even in a small gang to take your targets of choice. I've made good ISK on two battlecruiser camps (me on one side, mate on another, both sitting 300-ish km off gate waiting for something to show up). Also made some good ISK with 2-3 of us fighting other small gangs.
Finding a good route to camp, of course, is going to be tricky. Big pirate corps generally hold onto them.
I'd also reccomend a few things to the op: - Avoid flying battleships too much, unless you have 3-4 other smaller ships on the camp and good scouting (or are station hugging). You're just too vulnerable to tackle in a BS, too slow and too bulky. The only thing you really need BS for are killing other (competently fit) BS, or for RR BS gangs.
- If you think you're getting outblobbed, wait the blob out. Going out only to get massacred only gives them a incentive to come back tommorow and get another easy kill.
- Mark Falcon pilots to negative standings, it'll save you a lot of grief.
- Avoid roaming solo in big ships anywhere near FW hotspots. If you have to roam solo in big ships near FW hotspots, bear in mind that you'll just run into 10 interceptors, 5 recons, 5 hacs, and 10 T1 cruisers and die horribly - it's a matter of when.
- If a ship is just standing at the gate for a conspiciously long period, there's something wrong there. I would reccomend against attacking any ship which can fit a tank if you don't have scouts and he's just standing there.
- If you nearly killed a guy and now he's coming back, you better have scouts. Few people are that stupid. Some are, of course, but I'd be ready to get out and not go all out.
- Keep your losses cheap, but fit your ships so they have the upper hand. Price/performance is relevant in piracy, you're not a 0.0 fighter, you're doing it for the money.
- Don't be afraid to engage in solo combat. It's potentially a big ISK maker if you (think you can) can win reliably.
Originally by: Le Skunk
In return, your the only profession in the game who makes a living blowing people up. You call no man mister. Your not skulking around in higsec with concord at your back. You dont have to bow down and ass kiss alliance leadership. No pos bashes. No ratting. No mission grind. No fiddling with 0.01 isk buy orders. Just warp and pop.
Your fighting with the biggest handicaps CCP impose on any pvper in the game. And your still pwning their asses.
This. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

VicturusTeSaluto
Metafarmers
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Posted - 2008.09.09 12:27:00 -
[17]
Piracy is worth it, but only if you are both self-sufficient(this generally means to have an alt) and extremely patient.
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Cpt Branko
Surge.
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Posted - 2008.09.09 12:32:00 -
[18]
Edited by: Cpt Branko on 09/09/2008 12:42:42 Edited by: Cpt Branko on 09/09/2008 12:33:56 Also, a few more bits of advice: - Don't kill the pods outright. Ransom them. You'd think it was obvious, but a ton of people fail to do so.
- Remember, the trick of getting fights solo is making the other guy think he's got the advantage while, in fact, you do. Flying the obviously awesome ship is a awesome way to not get fights. People need to think they can take you or they'll try to avoid combat at any costs.
- Salvage T2 wrecks given the opportunity. Else you might as well be killing T2 fit T1 cruisers instead of HACs, actual loot obtained is often on par, sad but true.
- If it's a young player in a ship he shouldn't be in and you're off gate, try to ransom him. The loot is going to be crap most likely.
- Avoiding the fight when you're at a disadvantage is smart, not shameful or cowardly. Remember the odds are stacked against you - you cannot use all the ship classes/types/tactics while your opponents can if you're fighting at gates/stations (which is where people will try to get you if possible) - so just ignore the smacktalk which you will get and remember that unlike them, you fund your piracy via piracy rather then rat/mission for your ISK.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
Surge.
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Posted - 2008.09.09 12:33:00 -
[19]
Originally by: VicturusTeSaluto Piracy is worth it, but only if you are both self-sufficient(this generally means to have an alt)
There is no need for alts. Well, unless you're not in a corp which has haulers or don't have industrial friends - then you need hauling alts. There is no need for any other sort of alt.
If you require a alt to support piracy, then you're doing *something* wrong. Either losing too much or killing too little.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Sirius Problem
Darkness Inc.
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Posted - 2008.09.09 13:29:00 -
[20]
Edited by: Sirius Problem on 09/09/2008 13:30:29 Deleted response after re-reading post I was responding to. ---- Train more. Whine less.
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Cpt Branko
Surge.
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Posted - 2008.09.09 13:36:00 -
[21]
Edited by: Cpt Branko on 09/09/2008 13:36:16
Originally by: Sirius Problem
Originally by: Cpt Branko If you require a alt to support piracy, then you're doing *something* wrong. Either losing too much or killing too little.
A hi-sec alt for shopping and moving mods/ship to/from low-sec is highly useful. I don't think it's an indication you are doing something wrong. Though I agree that if your hi-sec alt is needed to earn ISK to support your piracy, then your piracy may need some work. 
Oh, yeah, a alt for loot selling / buying modules is highly useful. Doesn't even need to have any SP, so you can do it on the same account (I used a minmatar fighter because it could handle a cargo frig very well for the hauling part, and a trade char for setting sell orders) when I was starting out. A friend/corpmate to haul you bigger ships on top of that, and you're all set.
The downside of using alts to sell stuff and buy modules/ammo is that all the sell order setting and hauling is rather time consuming.
Nowdays, I just order stuff from people with freighters, and give loot to people who do the actual selling - so they get a 5%-10% markup, and I get all my time freed up for actual pirating, a win-win situation.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.09.09 16:24:00 -
[22]
Originally by: Cpt Branko
Originally by: VicturusTeSaluto Piracy is worth it, but only if you are both self-sufficient(this generally means to have an alt)
There is no need for alts. Well, unless you're not in a corp which has haulers or don't have industrial friends - then you need hauling alts. There is no need for any other sort of alt.
If you require a alt to support piracy, then you're doing *something* wrong. Either losing too much or killing too little.
While I agree with this, a covops alt is very handy. Saves some time looking for targets in your area(especially if you solo in BC), also offers nice protection against camps. What I like best is the ability to suddenly drop onto a guy/gang who is sitting at safespot while their scout is busy scanning you down.. this results in hilarity all too often to miss such opportunities 
BTW, I'd say that getting profits of pirating is quite easy, so is having fun by doing so. Having fun and profits coupled is certainly more difficult(especially when "fun" fight translates into "should not be possible to win" one )
@OP
Being an outlaw has only 2 drawbacks: 1) Hampered mobility overall(especially when considering smaller low-sec pockets, which tend to be rather populated) 2) Can't have sentry support at the gate, thus limiting your capabilities in fighting outnumbered fights(ironically, it has the most effect when you're against other flashies )
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kor anon
Amarr Sons Of The Fallen BROTHERS GRIM.
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Posted - 2008.09.09 16:37:00 -
[23]
Alt scouts? what are these? I usually fly blind, sure it results in ships loss on some occassions, but it adds an extra factor of danger. Plus once in a blue moon you can come across a complacent pilot/s in said camp, that you can take down with you often with more loss on their side than yours
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Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.09.09 16:45:00 -
[24]
Edited by: Kaileen Starsong on 09/09/2008 16:45:39 *yawn* Well, I prefer to spend 3 hours instead of 4 for the same result. I also prefer not to waste time on getting myself new ships. Granted, I lose quite a bit of them, it better be a good fight instead of crashing into 10-men recon gang 
Not to mention that having a scout doesn't take away the option to crash into a gatecamp and do certain ebil things to it 
PS. That's all in the context of flying alone, wouldn't bother with dual-boxing in a gang, too tiresome.
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kor anon
Amarr Sons Of The Fallen BROTHERS GRIM.
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Posted - 2008.09.09 16:51:00 -
[25]
Originally by: Kaileen Starsong
Not to mention that having a scout doesn't take away the option to crash into a gatecamp and do certain ebil things to it 
No but it takes away your option to avoid it, therefore making you fight against them more frequently.
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Kaileen Starsong
Amarr Veto. Veto Corp
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Posted - 2008.09.09 17:04:00 -
[26]
Originally by: kor anon
No but it takes away your option to avoid it, therefore making you fight against them more frequently.
In a way.. maybe. I would still engage if the fight promises to be interesting/hilarious, but I perceive crashing into a camp only to get popped without notable success from your side as rather pointless.
Anyway, not going to argue over preferences, each one plays Eve the way he likes and let it be so :P
I'd still say that having an alt for different scout/scanning tasks is handy. Whether one should use such alt or not is purely that one's choice. Dixi.
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Feilamya
Minmatar 24th Imperial Crusade
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Posted - 2008.09.09 17:11:00 -
[27]
Edited by: Feilamya on 09/09/2008 17:11:00 If you can, make sure you join a militia, preferrable one that is outnumbered.
You don't need to care about the whole fictional warfare stuff, just see it as a free ticket to fire your guns first.
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Le Skunk
Low Sec Liberators
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Posted - 2008.09.09 21:52:00 -
[28]
Originally by: Feilamya Edited by: Feilamya on 09/09/2008 17:11:00 If you can, make sure you join a militia, preferrable one that is outnumbered.
You don't need to care about the whole fictional warfare stuff, just see it as a free ticket to fire your guns first.
This would mean a good 30-50% of the targets in your area you are unable to fire on them because they are your own faction.
It also means you are pirating in an area where the best loot drops are a bunch of crap some guy who expects to get popped with 24horus is carrying
SKUNK
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My'kel An'jelo
Amarr Synthetic Frontiers
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Posted - 2008.09.09 22:13:00 -
[29]
Originally by: Le Skunk It also means you are pirating in an area where the best loot drops are a bunch of crap some guy who expects to get popped with 24horus is carrying
wut sure, you get some t1 junk, but you also get a fair amount of T2 as well.
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Cpt Branko
Surge.
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Posted - 2008.09.09 22:42:00 -
[30]
Edited by: Cpt Branko on 09/09/2008 22:42:07
Originally by: My'kel An'jelo
Originally by: Le Skunk It also means you are pirating in an area where the best loot drops are a bunch of crap some guy who expects to get popped with 24horus is carrying
wut sure, you get some t1 junk, but you also get a fair amount of T2 as well.
I prefer stuff like this, personally. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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