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Patri Andari
Thukker Tribe Antiquities Importer
68
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Posted - 2012.03.27 00:31:00 -
[1] - Quote
So last night I watched many of the fanfest video archives and happened upon the last which featured a discussion of upcoming module additions and changes. What caught my eye was the announcement of an intended change to tracking disrupters so they will apply to missiles.
The presenter did not explain how they would debuff missiles but it got me thinking......WTF!@(*&)
So if this happens I see no reason to not also do the following:
1. Allow tracking computers to buff missile stats 2. Allow tracking enhancers to buff missile stats 3. Remove ship penalties from T2 missiles
What say you?
Patri
Miners! Make Moar Isks Nao! |

Belthazor4011
Battle BV
21
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Posted - 2012.03.27 00:35:00 -
[2] - Quote
Patri Andari wrote:3. Remove ship penalties from T2 missiles
Eh what?
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Patri Andari
Thukker Tribe Antiquities Importer
68
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Posted - 2012.03.27 00:39:00 -
[3] - Quote
Belthazor4011 wrote:Patri Andari wrote:3. Remove ship penalties from T2 missiles Eh what?
CCP removed most ship penalties from T2 turret ammo that slow ships down, increase sig rad or other nasties like that. Mean while T2 missile retained these negative effects for no other reason than apathy.
Patri
Miners! Make Moar Isks Nao! |

Daniel Plain
Science and Trade Institute Caldari State
18
|
Posted - 2012.03.27 00:45:00 -
[4] - Quote
Patri Andari wrote:So last night I watched many of the fanfest video archives and happened upon the last which featured a discussion of upcoming module additions and changes. What caught my eye was the announcement of an intended change to tracking disrupters so they will apply to missiles.
The presenter did not explain how they would debuff missiles but it got me thinking......WTF!@(*&)
So if this happens I see no reason to not also do the following:
1. Allow tracking computers to buff missile stats 2. Allow tracking enhancers to buff missile stats 3. Remove ship penalties from T2 missiles
What say you?
it might be nice from a balance point of view to have tracking enhancers and tracking computers affect explosion velocity and/or explosion radius and/or missile velocity. i do not see the logic though; how is tracking your target making your missile explode faster? also, you would have to nerf some missile types and/or hulls to keep overall balance, which isn't exactly an easy task. |

Patri Andari
Thukker Tribe Antiquities Importer
68
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Posted - 2012.03.27 00:49:00 -
[5] - Quote
Daniel Plain wrote:Patri Andari wrote:So last night I watched many of the fanfest video archives and happened upon the last which featured a discussion of upcoming module additions and changes. What caught my eye was the announcement of an intended change to tracking disrupters so they will apply to missiles.
The presenter did not explain how they would debuff missiles but it got me thinking......WTF!@(*&)
So if this happens I see no reason to not also do the following:
1. Allow tracking computers to buff missile stats 2. Allow tracking enhancers to buff missile stats 3. Remove ship penalties from T2 missiles
What say you?
it might be nice from a balance point of view to have tracking enhancers and tracking computers affect explosion velocity and/or explosion radius and/or missile velocity. i do not see the logic though; how is tracking your target making your missile explode faster? also, you would have to nerf some missile types and/or hulls to keep overall balance, which isn't exactly an easy task.
Strawman
I think the point is that if there is a module that will debuff the system then must also be a module to buff it.
Patri
Miners! Make Moar Isks Nao! |

Daniel Plain
Science and Trade Institute Caldari State
18
|
Posted - 2012.03.27 01:01:00 -
[6] - Quote
except when the debuff only affects pvp and only in a limited manner whereas the 'counter'-buff would affect almost all missile platforms in almost all combat situations. |

Patri Andari
Thukker Tribe Antiquities Importer
69
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Posted - 2012.03.27 02:08:00 -
[7] - Quote
Daniel Plain wrote:except when the debuff only affects pvp and only in a limited manner whereas the 'counter'-buff would affect almost all missile platforms in almost all combat situations.
and?
Patri
Miners! Make Moar Isks Nao! |

Dato Koppla
Perkone Caldari State
1
|
Posted - 2012.03.27 02:12:00 -
[8] - Quote
I'm Caldari/Amarr specced, I've flown mostly in PvE with occasional pvp splashed in and my opinion on missiles vs guns...
Missiles just generally get the shaft from CCP. Pretty much all missiles are outclassed by their gun equivalents except maybe Heavy Missiles but I think thats more of the ships that use them are awesome rather than the weapon system itself. Missiles problems (applying full damage, travel time) completely eclipse its largely useless benefits of stupidly long range that can't be used for sniping due to travel time, 'never miss' but almost never do full damage w/o alot of support that is limited to rigs or midslot items that have issues like activation range (web), cycle time (tp) and that most missile boats are also shield boats which lack free mids.
Honestly missiles can only claim to be not outclassed PvE because you can fit alot of mods to help damage application thus fully capitalizing on the range and fact that missiles never miss and flight time matters much less. I find it quite ridiculous that although many justify lack of TE/TC on missiles because missile never miss, Torps are absolute crap because they can only really do full damage on battleships with huge signatures that are moving at snails pace (w/ nothing you can do to actually help the torps much), obviously target painting and webbing helps, but that helps guns just as much which get instant damage, 'critical' (wrecking) shots, ability to abuse transversal to do full damage to even frigs. Also quite a few gun boats get tracking bonuses, assisting them even further while I can only think of 2 missile boats with damage application bonus (Golem/Nighthawk). All this and guns get all the upgrade luxury in the world in terms of damage/range/tracking in the form rigs/low slots/medium slots.
/rant
What we need: Highslot tracking enhancers just to completely crap all over missiles. |

Patri Andari
Thukker Tribe Antiquities Importer
69
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Posted - 2012.03.27 02:18:00 -
[9] - Quote
Dato Koppla wrote:I'm Caldari/Amarr specced, I've flown mostly in PvE with occasional pvp splashed in and my opinion on missiles vs guns...
Missiles just generally get the shaft from CCP. Pretty much all missiles are outclassed by their gun equivalents except maybe Heavy Missiles but I think thats more of the ships that use them are awesome rather than the weapon system itself. Missiles problems (applying full damage, travel time) completely eclipse its largely useless benefits of stupidly long range that can't be used for sniping due to travel time, 'never miss' but almost never do full damage w/o alot of support that is limited to rigs or midslot items that have issues like activation range (web), cycle time (tp) and that most missile boats are also shield boats which lack free mids.
Honestly missiles can only claim to be not outclassed PvE because you can fit alot of mods to help damage application thus fully capitalizing on the range and fact that missiles never miss and flight time matters much less. I find it quite ridiculous that although many justify lack of TE/TC on missiles because missile never miss, Torps are absolute crap because they can only really do full damage on battleships with huge signatures that are moving at snails pace (w/ nothing you can do to actually help the torps much), obviously target painting and webbing helps, but that helps guns just as much which get instant damage, 'critical' (wrecking) shots, ability to abuse transversal to do full damage to even frigs. Also quite a few gun boats get tracking bonuses, assisting them even further while I can only think of 2 missile boats with damage application bonus (Golem/Nighthawk). All this and guns get all the upgrade luxury in the world in terms of damage/range/tracking in the form rigs/low slots/medium slots.
/rant
What we need: Highslot tracking enhancers just to completely crap all over missiles.
I would like to subscribe to your newsletter
Patri
Miners! Make Moar Isks Nao! |

Patri Andari
Thukker Tribe Antiquities Importer
69
|
Posted - 2012.03.27 02:22:00 -
[10] - Quote
Daniel Plain wrote:Patri Andari wrote:So last night I watched many of the fanfest video archives and happened upon the last which featured a discussion of upcoming module additions and changes. What caught my eye was the announcement of an intended change to tracking disrupters so they will apply to missiles.
The presenter did not explain how they would debuff missiles but it got me thinking......WTF!@(*&)
So if this happens I see no reason to not also do the following:
1. Allow tracking computers to buff missile stats 2. Allow tracking enhancers to buff missile stats 3. Remove ship penalties from T2 missiles
What say you?
it might be nice from a balance point of view to have tracking enhancers and tracking computers affect explosion velocity and/or explosion radius and/or missile velocity. i do not see the logic though; how is tracking your target making your missile explode faster? also, you would have to nerf some missile types and/or hulls to keep overall balance, which isn't exactly an easy task.
so......you agree that having tracking disrupters debuff missiles without a way to offset is a bad idea? Patri
Miners! Make Moar Isks Nao! |

Alara IonStorm
1832
|
Posted - 2012.03.27 02:26:00 -
[11] - Quote
Patri Andari wrote: it might be nice from a balance point of view to have tracking enhancers and tracking computers affect explosion velocity and/or explosion radius and/or missile velocity. i do not see the logic though; how is tracking your target making your missile explode faster? also, you would have to nerf some missile types and/or hulls to keep overall balance, which isn't exactly an easy task.
Strawman
I think the point is that if there is a module that will debuff the system then must also be a module to buff it.
[/quote]
That isn't a straw man it is an opinion. He did not purposely misrepresent your opinion but provided his own thoughts on the subject right below where you asked for an opinion. while calling it a straw man you ignored legitimate issues he brought up.
Just by stating something has a debuff that will be applied in 10% of all fights and almost never in fleets does not make it okay to give it a possible self buff. The issue that 200 HAM Drakes could post Drake balance with a TC hit to 60km with the accuracy of Heavies without the ability to counter because no fleet can organize 200 Disruptor onto 200 separate targets to counter such a hit.
To give Missiles use of TE's and TC's you would need to balance around their use tailoring the module so you both don't overpower any ship.
The poster said he would be interested in the game having these modules and I agree, but it is not a straw man to speculate on concerns with the mechanic and what steps Dev's would need to take to fix it.
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Kolya Medz
Kolya Inc.
57
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Posted - 2012.03.27 02:32:00 -
[12] - Quote
ughh more homoginizing...? Lets change the name to "Weapon Disruption Unit I" while we're at it. |

Patri Andari
Thukker Tribe Antiquities Importer
69
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Posted - 2012.03.27 02:33:00 -
[13] - Quote
Alara IonStorm wrote:Patri Andari wrote: it might be nice from a balance point of view to have tracking enhancers and tracking computers affect explosion velocity and/or explosion radius and/or missile velocity. i do not see the logic though; how is tracking your target making your missile explode faster? also, you would have to nerf some missile types and/or hulls to keep overall balance, which isn't exactly an easy task.
Strawman I think the point is that if there is a module that will debuff the system then must also be a module to buff it.
That isn't a straw man it is an opinion. He did not purposely misrepresent your opinion but provided his own thoughts on the subject right below where you asked for an opinion. while calling it a straw man you ignored legitimate issues he brought up.
Just by stating something has a debuff that will be applied in 10% of all fights and almost never in fleets does not make it okay to give it a possible self buff. The issue that 200 HAM Drakes could post Drake balance with a TC hit to 60km with the accuracy of Heavies without the ability to counter because no fleet can organize 200 Disruptor onto 200 separate targets to counter such a hit.
To give Missiles use of TE's and TC's you would need to balance around their use tailoring the module so you both don't overpower any ship.
The poster said he would be interested in the game having these modules and I agree, but it is not a straw man to speculate on concerns with the mechanic and what steps Dev's would need to take to fix it. [/quote]
So we should not balance around ships and modules themselves but the potential for blobs of those ships and modules? Seriously?
Patri
Miners! Make Moar Isks Nao! |

Alara IonStorm
1832
|
Posted - 2012.03.27 02:44:00 -
[14] - Quote
Patri Andari wrote: So we should not balance around ships and modules themselves but the potential for blobs of those ships and modules? Seriously?
Oh look you figured out what a straw man is. 
Yes, yes you should balance around how those modules are used in blobs, you should balance around how those modules are used in gangs and how they are used solo.
Numbers lining up on a spreadsheet of buffs and debuffs don't matter if you over power or under power anything. So if a module in a blob makes that blob over powered and the counter designed is ineffective you can not just go with it.
Turrets were designed with module and rig buffs in mind while missiles were designed with only rig buffs in mind. If you want missiles to use module buffs you have to design ether the ship or the missile around it because the counter doesn't stack well.
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Patri Andari
Thukker Tribe Antiquities Importer
69
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Posted - 2012.03.27 02:48:00 -
[15] - Quote
Alara IonStorm wrote:Patri Andari wrote: So we should not balance around ships and modules themselves but the potential for blobs of those ships and modules? Seriously?
Oh look you figured out what a straw man is.  Yes, yes you should balance around how those modules are used in blobs, you should balance around how those modules are used in gangs and how they are used solo. Numbers lining up on a spreadsheet of buffs and debuffs don't matter if you over power or under power anything. So if a module in a blob makes that blob over powered and the counter designed is ineffective you can not just go with it. Turrets were designed with module and rig buffs in mind while missiles were designed with only rig buffs in mind. If you want missiles to use module buffs you have to design ether the ship or the missile around it because the counter doesn't stack well.
The same should not be done when assigning a module to debuff them of course  Patri
Miners! Make Moar Isks Nao! |

Dato Koppla
Perkone Caldari State
1
|
Posted - 2012.03.27 02:55:00 -
[16] - Quote
In terms of PvP, I don't see many missiles ships you can overpower w/ adding Missile TE/TC considering almost all of them are never used in PvP. Kestrel/Caracal/Raven/Cerberus/Hawk are either completely useless or heavily outclassed.
Drake & Tengu which are the only 2 really used Caldari missile boats in PvP, people have been crying overpowered for them for ages w/o the proposed changes. They're just excellent hulls to begin with and both have some sort of trump card that has little to actually do with missiles, lag making Drake fleets produce extreme alpha and epic tank on Drakes, and Tengus for being able to fit 100mn ABs and thus being unscrammable allowing it to capitalize on its extreme range (also not really a fleet boat so the 'flight time' problem isnt an issue) and its epic active tank.
Standards/Cruises don't completely suck because they have a use in PvE, however after running some mission gun boats like the Nightmare, frankly the instant damage and frig popping makes em better than missiles, but the general PvP consensus is that you'd get laughed out of a fleet if you fitted these on a combat vessel. Rockets/Torps? Complete garbage in my opinion, rockets have a lousy dps output with even lousier damage application, torps look pretty on eft but you'd have to be shooting a moon to get its full damage. Heavies and HAMs aren't too bad because both have good damage application and HAMs give decent dps as well (and both are usually fielded exclusively by Drakes/Tengus which are excellent ships as mentioned). |

Alara IonStorm
1832
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Posted - 2012.03.27 02:58:00 -
[17] - Quote
Patri Andari wrote:The same should not be done when assigning a module to debuff them of course  Absolutely it should. You should take everything into account when balancing a weapon system.
What effect the debuff will have on solo or small gang ships, what effect it will have on blobed ships vs what effect the buff will have on solo / small gang ships vs what effect it will have on blobs.
You can not just add something just to have the buffs and debuffs line up on a spread sheet. You need to know how they will effect all aspects of warfare.
|

OfBalance
Caldari State
265
|
Posted - 2012.03.27 03:01:00 -
[18] - Quote
Kolya Medz wrote:ughh more homoginizing...? Lets change the name to "Weapon Disruption Unit I" while we're at it.
Broken game mechanics are good because they create diversity.
In other news, public beaches have begun hiring blind lifeguards because while they cannot perform the task as well as their sighted counterparts, they are different and that's what counts! |

Patri Andari
Thukker Tribe Antiquities Importer
69
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Posted - 2012.03.27 03:15:00 -
[19] - Quote
Alara IonStorm wrote:Patri Andari wrote:The same should not be done when assigning a module to debuff them of course  Absolutely it should. You should take everything into account when balancing a weapon system. What effect the debuff will have on solo or small gang ships, what effect it will have on blobed ships vs what effect the buff will have on solo / small gang ships vs what effect it will have on blobs. You can not just add something just to have the buffs and debuffs line up on a spread sheet. You need to know how they will effect all aspects of warfare.
Based on your sudden moment of clarity I suggest you re read the OP
CCP plans to make tracking disrupters debuff missiles. In that same presentation there was no mention of a re-balance of missiles around that debuff. Based on this alone I suggested they should add modules that enhance missiles (in this case re-purpose tracking computers and enhancers). If you have no objection to that.....why are you posting again? Patri
Miners! Make Moar Isks Nao! |

Dato Koppla
Perkone Caldari State
1
|
Posted - 2012.03.27 03:19:00 -
[20] - Quote
CCP 1: Yo guys, how can we troll the missile users even more CCP 2: I GOT IT, we'll make the long range weapons have REALLY long range, and then give all the ships that use them range bonuses CCP 1: Genius! but what if they try to kite with short range weapons + bonus CCP 2: Simple! We'll just make those ships slow too CCP 1: Muahahahaha |

Alara IonStorm
1832
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Posted - 2012.03.27 03:26:00 -
[21] - Quote
Patri Andari wrote: Based on your sudden moment of clarity I suggest you re read the OP
CCP plans to make tracking disrupters debuff missiles.Based on this alone I suggested they should add modules that enhance missiles.
Read the OP and understood it perfectly.
Patri Andari wrote: If you have no objection to that.....
I have no objection to them adding the buffs, I have an objection to them adding and not balancing around them which brings me to why I am posting.
Patri Andari wrote: why are you posting again?
Reason #1. Because when Daniel Plain brought up needing to rebalance missiles you incorrectly called it a straw man and ignored it. He is right they need to rebalance them.
Reason #2. You stated that you should balance around ships and modules themselves instead of how they should be used on all fields of game play. Changing things so buffs and debuffs line up on a spreadsheet without taking into account the greater gameplay effect hurts the game.
Reason #3. You asked "What say you?" at the end of your OP. I say I like the idea but they need to rebalance and can not just shove it in a new module effect without seeing how it will effect the game. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
93
|
Posted - 2012.03.27 03:27:00 -
[22] - Quote
CCP seems to be abit mental ... "Lets give maller an updated model because thats surely fix it !"
now followed by: "Lets give missiles the long awaited graphics update and nerf the allready badly lacking weaponsystem into the ground with tracking disruptors being the new king of all mod"
Hooray ! |

Patri Andari
Thukker Tribe Antiquities Importer
69
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Posted - 2012.03.27 03:30:00 -
[23] - Quote
Alara IonStorm wrote:Patri Andari wrote: Based on your sudden moment of clarity I suggest you re read the OP
CCP plans to make tracking disrupters debuff missiles.Based on this alone I suggested they should add modules that enhance missiles.
Read the OP and understood it perfectly. Patri Andari wrote: If you have no objection to that.....
I have no objection to them adding the buffs, I have an objection to them adding and not balancing around them which brings me to why I am posting. Patri Andari wrote: why are you posting again?
Reason #1. Because when Daniel Plain brought up needing to rebalance missiles you incorrectly called it a straw man and ignored it. He is right they need to rebalance them. Reason #2. You stated that you should balance around ships and modules themselves instead of how they should be used on all fields of game play. Changing things so buffs and debuffs line up on a spreadsheet without taking into account the greater gameplay effect hurts the game. Reason #3. You asked "What say you?" at the end of your OP. I say I like the idea but they need to rebalance and can not just shove it in a new module effect without seeing how it will effect the game.
Understood. Thank you for your input.
Patri
Miners! Make Moar Isks Nao! |

Patri Andari
Thukker Tribe Antiquities Importer
69
|
Posted - 2012.03.27 03:41:00 -
[24] - Quote
Also, I stand by my original evaluation of a strawman. The fallacy offered was that any plan to buff missiles by way of modules might make the systems OP without a rebalance.
While I may or may not agree with the premise offered by that observation it had nothing to do with my post. CCP plans to allow a module that exist ingame to debuff missile tracking. Based on that I suggested the need for modules to offset this.
David sought to critique the overall effects of such a buffing module in a vacuum as if the debuff was not on the table. This was the only focus of his post and call for balance. You may not think that a misrepresentation of my argument (a strawman) but I clearly do and quite understand the concept.
Patri
Miners! Make Moar Isks Nao! |

Alara IonStorm
1832
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Posted - 2012.03.27 03:54:00 -
[25] - Quote
Patri Andari wrote:Also, I stand by my original evaluation of a strawman. The fallacy offered was that any plan to buff missiles by way of modules might make the systems OP without a rebalance.
While I may or may not agree with the premise offered by that observation it had nothing to do with my post. CCP plans to allow a module that exist ingame to debuff missile tracking. Based on that I suggested the need for modules to offset this.
David sought to critique the overall effects of such a buffing module in a vacuum as if the debuff was not on the table. This was the only focus of his post and call for balance. You may not think that a misrepresentation of my argument (a strawman) but I clearly do and quite understand the concept.
Simply misrepresenting an argument does not a straw man make. A straw man is when you look at the argument and act like it is a different yet similar argument for the purpose of attacking it.
Yes he did take the debuff out of the argument and he did for a very specific reason. The targeted debuff doesn't play out in the same situations as a self buff when scaled. This leads to issues in scaled fights that have to be addressed as the debuff counter is ineffective and is a valid point to consider.
It is very similar to a straw man and if the debuff was just as effective as the buff in every situation it would be a straw man argument. |

Patri Andari
Thukker Tribe Antiquities Importer
70
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Posted - 2012.03.27 04:15:00 -
[26] - Quote
Alara IonStorm wrote:Patri Andari wrote:Also, I stand by my original evaluation of a strawman. The fallacy offered was that any plan to buff missiles by way of modules might make the systems OP without a rebalance.
While I may or may not agree with the premise offered by that observation it had nothing to do with my post. CCP plans to allow a module that exist ingame to debuff missile tracking. Based on that I suggested the need for modules to offset this.
David sought to critique the overall effects of such a buffing module in a vacuum as if the debuff was not on the table. This was the only focus of his post and call for balance. You may not think that a misrepresentation of my argument (a strawman) but I clearly do and quite understand the concept.
Simply misrepresenting an argument does not a straw man make. A straw man is when you look at the argument and act like it is a different yet similar argument for the purpose of attacking it. Yes he did take the debuff out of the argument and he did for a very specific reason. The targeted debuff doesn't play out in the same situations as a self buff when scaled. This leads to issues in scaled fights that have to be addressed as the debuff counter is ineffective and is a valid point to consider. It is very similar to a straw man and if the debuff was just as effective as the buff in every situation it would be a straw man argument.
"I disagree with your suggested counter to CCP's plans because I think it would make Missile systems OP BUT I also think CCP should not go ahead with this change without rebalancing missiles in general perhaps with an eye toward adding modules that offset the debuff"
^^ That is NOT a strawman argument. It also is a balanced approach that has credibility. What's more it is NOT what either of you said.
Instead of addressing the original concern, CCP making disrupters affect missiles with no eye toward balancing that module in the process, you simply attacked my proposed counter.
Not once have you suggested that CCP is marching into this without balance. No critique at all about the disease only that the cure is not a balanced approach. So do you have any thoughts on having disrupters debuff missiles...without any talk about re-balancing missiles or introducing modules to counter them or is that just fine by you, Strawman?
Also, Post with your (CCP) main
Patri
Miners! Make Moar Isks Nao! |

Joyelle
State War Academy Caldari State
7
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Posted - 2012.03.27 04:17:00 -
[27] - Quote
It's obvious that the reason why missiles in general have so many absurd penalties compared to turrets is because of pure damage selection. What is even more obvious is that turrets are much better especially when you take a look at large missile platforms (cruise and torps). They should be looked at sometime. I can't remember the last time I saw a raven in a pvp fleet. Who the hell flies BS nowadays excluding blaster boats? |

Alara IonStorm
1832
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Posted - 2012.03.27 04:29:00 -
[28] - Quote
Patri Andari wrote: "I disagree with your suggested counter to CCP's plans because I think it would make Missile systems OP BUT I also think CCP should not go ahead with this change without rebalancing missiles in general perhaps with an eye toward adding modules that offset the debuff"
^^ That is NOT a strawman argument. It also is a balanced approach that has credibility. What's more it is NOT what either of you said.
No that isn't a straw man but neither is what the other guy said.
Patri Andari wrote: Instead of addressing the original concern, CCP making disrupters affect missiles with no eye toward balancing that module in the process, you simply attacked my proposed counter.
No one attacked your proposed counter but said that further balance work to missiles would have to be done to implement it. The attack only exists in your head.
Patri Andari wrote: Not once have you suggested that CCP is marching into this without balance. No critique at all about the disease only that the cure is not a balanced approach. So do you have any thoughts on having disrupters debuff missiles...without any talk about re-balancing missiles or introducing modules to counter them or is that just fine by you, Strawman?
This thread is not about TD's affecting missiles. We all understand that and have different opinions about this but this thread suggests of a counter to that. People are commenting on how said suggestion would be implemented. If you wanted a discussion thread on the TD Change and not your counter idea you should have posted 2 separate threads.
My opinion is that without counter a TD that effects Missiles is bad, directly buffing current missiles with a TC or TE is a mistake as the EWAR system doesn't scale well. Balance work should be done to the hulls that use missiles and / or the missiles themselves if CCP wants to add in this module effect.
Patri Andari wrote:Also, Post with your (CCP) main 
This goes along well with your mistaken idea that people are attacking you. |

Patri Andari
Thukker Tribe Antiquities Importer
70
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Posted - 2012.03.27 04:50:00 -
[29] - Quote
Alara IonStorm wrote: This thread is not about TD's affecting missiles. We all understand that and have different opinions about this but this thread suggests of a counter to that. People are commenting on how said suggestion would be implemented. If you wanted a discussion thread on the TD Change and not your counter idea you should have posted 2 separate threads. .
Actually this thread is about TD's affecting missiles.(SEE TITLE) My proposed suggested counters were just that. Unrefined, knee jerk suggestions. Almost the same as CCP deciding to make this change in the first place. Somehow only two people did not get that. You are one of them.
I will pass on your offer to start two threads, but thanks. Somehow I think I will find all the discussion I need in this one,. Patri
Miners! Make Moar Isks Nao! |

Alara IonStorm
1832
|
Posted - 2012.03.27 04:57:00 -
[30] - Quote
Patri Andari wrote: Actually this thread is about TD's affecting missiles. My proposed suggested counters were just that. Unrefined, knee jerk suggestions. Almost the same as CCP deciding to make this change in the first place. Somehow only two people did not get that. You are one of them.
I don't mind not following the direction you hope the thread will take. If you wish to make unrefined knee jerk suggestions then expect people to discuss the implications of said suggestions.
If you want people to discuss only what you want them to discuss then it is 100% your fault for splitting the focus of the thread between a CCP critique and a knee jerk suggestion. |

Patri Andari
Thukker Tribe Antiquities Importer
70
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Posted - 2012.03.27 05:01:00 -
[31] - Quote
Alara IonStorm wrote:Patri Andari wrote: Actually this thread is about TD's affecting missiles. My proposed suggested counters were just that. Unrefined, knee jerk suggestions. Almost the same as CCP deciding to make this change in the first place. Somehow only two people did not get that. You are one of them.
I don't mind not following the direction you hope the thread will take. If you wish to make unrefined knee jerk suggestions expect people to discuss the implications of said suggestions. If you want people to discuss only what you want them to discuss then it is 100% your fault for splitting the focus of the thread between a CCP critique and a knee jerk suggestion.
The only one splitting the focus is you. Bravo! Well done.
Now back to a discussion about tracking dirupters affecting missiles. I certainly hope no one else is confused by my evil powers of confusion. Patri
Miners! Make Moar Isks Nao! |

Sinigr Shadowsong
Imperial Guardians The Aurora Shadow
2
|
Posted - 2012.03.27 05:49:00 -
[32] - Quote
TD affecting missiles + approaching Drake nerf + potential 100ab Tengu nerfs (it's not matari so it will be nerfed sooner or later) will lead us to complete extinction of missiles in PvP enviroment. Caldari will become at level of Gallente but without caps/supers and without T2 frigs (lol Craptor/Harpy). Also some rats use TD, if I recall right it's those who use Em/TM damage that might become realy hard to tank on new weakened Drake for new players and should be damaged by EM/TM (even profile Kinectic damage in missile boats is weak compared to gun ships). Missiles are already weak with too much limitations. GL trying to kill even a Rifter with cruise missiles (even funnier with torps) while it will be insta-popped with Artis at 100+km. |

Stabs McShiv
MINUS4
4
|
Posted - 2012.03.27 13:01:00 -
[33] - Quote
Rockets = Fine after the last buff no problems with rockets at all
Standards = Crap on smaller hulls needs a buff to range and fitting probably fixed via tiercide
Assaults = Downright awesome for some anti tackle work needs buff to fitting probably fixed via tiercide
Heavy = Great no problems at all one of the best weapons systems in the game
Heavy assault = Great no problems at all one of the best weapons systems in the game. Tiercide will probably fix them for calamari cruisers
Cruise = Crap for pvp really needs a look at. Maybe a massive velocity bonus with a flight time nerf might do the trick.
Torps = works fine with the stealth bombers due to bona. Works great in a small gang when you have webs and target painters or if you catch a large sig target. Torp phoon anyone? Crappy in large fleets due to flight time. Probably working as intended.
Capital Missiles work great on structures the levi is a pos popping beast . Not so good on moving targets might help to have a capital web or some mass addition module to help them a cap really should not be able to speed tank a seiged phoenix.
Target painters and webs both aid missile users as they do turret users also missile users can exploit their speed while approaching a target to get large dps gains.
I would wait for the next expansion before crying for buffs to the weapon system by the sounds of it a lot of caldari hulls will be getting boosts with tiercide.
I am still a little pissed that i can no longer bookmark a missile as it leaves the tube and warp into face melt range (was absolutely hilarious fun) but i guess they made the right call with that one.
A td effecting missiles? meh a new module would be better they can already be shot down with smart bombs and defenders if your feeling crazy. Buffing defenders would be a better option then you can have defender wars whoever has the most launchers gets to apply the dps! think of the lag we could make! |

Daniel Plain
Science and Trade Institute Caldari State
18
|
Posted - 2012.03.27 17:26:00 -
[34] - Quote
wow, there i am not looking at the forum for a day and i come back to a full frontal shitstorm. ok let me clarify my point
firstly, i have made two assumptions 1. if the change goes live, tracking disruptors will debuff missile flight time and/or missile velocity and/or explosion radius and/or explosion velocity. other debuffs (such as missiles 'missing' the target) might be considered but i don't regard them as probable 2. accordingly, the suggested buff to tracking enhancers would make them affect the same stats
now, assuming my assumptions are true, the tracking disruptor change would only affect small scale pvp situations (as in one drake versus one cane or somesuch) and only if one side has a tracking disruptor and the other one a missile boat (as well as the occasional mission runner who flies cnr or golem against sansha)
the assumed 'counterbuff' to tracking enhancers/computers on the other hand would increase the applied damage of missiles in almost all situations, (namely missions, plexes, rat belts, incursions, small scale pvp, blob pvp AND sleeper sites)
so, if the 'counterbuff' was introduced together with the actual tracking disruptor buff, missile boats would end up having a significant advantage in almost all situations, which in my opinion is not justified with regard to the current state of game balance. |

Vircomore Amilupar
Solenus Directive Rieos Coalition
9
|
Posted - 2012.03.27 20:06:00 -
[35] - Quote
As someone who primarily runs missions - I can fully agree to both the ideas. For the longest time, Tracking Computers have been a fitting REQUIREMENT at least for laser BSs, and even then the perma-TDing Blood Raiders still cripple our ability to shoot anything.
It's about time the missle boats have to sit and suffer while waiting for their drones to kill off the TDing rats. |

Noisrevbus
109
|
Posted - 2012.03.27 20:57:00 -
[36] - Quote
I'm pretty ambivalent to the whole thing, wether the change would be singlehandedly negative or not.
It does however reek of the typical poor judgement and sweeping band-aid approach we've seen far too much of lately. It's an attempt at adressing a very isolated issue of a single weapon-class, on specific ships under extreme circumstances.
Those particulars just happen to be quite popular due to larger environmental mechanics (which is what they should adress, instead of patching around it). As others have mentioned, there are larger implications as well for how the different systems are balanced and unique.
So, from a pure theoretical design-perspective, this is as pants-on as usual.
Wether the patch would be positive relief to current trend, i'll leave unsaid. I wouldn't mind a more unified way to deal with both upsized turrets and missiles at once, for my personal entertainment. The method is as poor as ever as a lasting implementation though. |

Andrea Griffin
203
|
Posted - 2012.03.27 21:06:00 -
[37] - Quote
Kolya Medz wrote:ughh more homoginizing...? Lets change the name to "Weapon Disruption Unit I" while we're at it. This is exactly how I view the change. It's really quite ridiculous.
Just what we need - a more stale, homogenized, predictable combat environment. Snore. This seems to be the direction that Eve is being pulled toward lately and I'm not excited about that.
What ever happened to the rock / paper / scissors style of game design?
With this change interceptors will be utterly invincible to missiles. CCP Sreegs is my favorite developer. |

OfBalance
Caldari State
282
|
Posted - 2012.03.27 21:07:00 -
[38] - Quote
Vircomore Amilupar wrote:As someone who primarily runs missions - I can fully agree to both the ideas. For the longest time, Tracking Computers have been a fitting REQUIREMENT at least for laser BSs, and even then the perma-TDing Blood Raiders still cripple our ability to shoot anything.
It's about time the missle boats have to sit and suffer while waiting for their drones to kill off the TDing rats.
Let's take it one step further. Why are guns getting away with being able to function without gun rigs? Missile ships of all stripes need rigors, flares, bay thrusters, cache partitions, etc. to perform on the same level. Furthermore, how tragic is it that guns can 1-shot frigates while they mwd in at range where even heavy missiles need 2-3 volleys to do the same job? Guns charges should have explosive radii and velocity too, surely.
I don't remember the last time I had to use my drones flying a nightmare, vargur, paladin, or macharial. If we want equity, we'll need to make sure every battleship is wholly reliant on drones as much as a torp golem. |

Tobiaz
Spacerats
76
|
Posted - 2012.03.27 21:14:00 -
[39] - Quote
Trying to rebalance by making things more of the same is always the lazy solution and always hurts the game.
Instead of making tracking-disruptors affect missiles, how about a new 'Goalkeeper' module that shoots down a missile every few seconds. In effect it does the same as a tracking disruptor for reducing damage offset by range, but it also prevents tracking disruptors to become like when the majority of ships were flying around with a single ECM module: a 'must-have' win-button. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Soporo
27
|
Posted - 2012.03.27 21:16:00 -
[40] - Quote
If true, what it reeks of is pure incompetence.
Devs who, for some reason, want to nerf (again) every missile weapon in the game. I sure wish they would clearly state their rationalle behind it.
Cruise arent used for PvP, Torps require idiotically high ship bonuses + multiple painters + rigs to work halfway decent (and totally forget using Rage), despite what deluded LargeNumber!EFT'ers might say, the others seem mostly ballanced. But missiles need another nerf? TrollolOl! Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
2
|
Posted - 2012.03.27 22:20:00 -
[41] - Quote
How about you just jam the missile user. Missiles are not turrets and should not operate like them, one of the few benefits of missiles is that you can't disrupt them once they's launched.
The also have a "goalkeeper" module called a defender missile. Missiles don't need another nerf. This idea nerfs a non-instantaneous and generally low dps system even further. If you cant tank it then thats called being countered or having a horrible fit. |

Azeroth Uluntil
Deep Core Mining Inc. Caldari State
0
|
Posted - 2012.03.27 22:27:00 -
[42] - Quote
Missiles suck enough. Leave them alone. A semi-decent counter to them is smartbombs, if the person firing at you is dumb enough to group them...
Also, defender missiles are terrible except in very specific circumstances. Did they fix them while I was gone I wonder? |

Stabs McShiv
MINUS4
4
|
Posted - 2012.03.28 08:25:00 -
[43] - Quote
Sadly no.
|

Tobiaz
Spacerats
80
|
Posted - 2012.03.28 11:21:00 -
[44] - Quote
From the patchnotes:
Quote:Zainou 'Gypsy' Turret Destabilization TD-90x renamed to Zainou 'Gypsy' Weapon Disruption WD-90x.
Strong indication that CCP is adamant about making Tracking Disruptors apply to all weapontypes, thus creating the next "I win button''.
Missiles need their own specific counter, like a goalkeeper turret. Making everything more like the same is BAD for diversity, for balance (opens door to minmaxing) and for fun. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Gypsio III
Dirty Filthy Perverts
241
|
Posted - 2012.03.28 11:35:00 -
[45] - Quote
1. Remove ECM. It may be broadly balanced these days but the random-chance mechanism and absence of stacking penalties are horrible.
2. Give Remote Sensor Dampers to Caldari and boost their strength as befits the most ewar-focused race. Caldari RSD would be best used by ships operating at range, either as snipers or support.
3. Give Gallente a new ewar of missile disruptors, as befits the missile spam from their racial enemies.
4. Realise that an entire mechanism of dealing with logistics (via ECM) is now gone. 
5. Errr...
6. Introduce remote-rep disruptors (cut range and transfer amount?)? Maybe the second Caldari ewar? |

Tikktokk Tokkzikk
Glorious Revolution The 99 Percent
56
|
Posted - 2012.03.28 11:54:00 -
[46] - Quote
I really hope tracking disruptors won't affect missiles. That would make the pilgrim/curse terribly overpowered. |

Smiling Menace
Star Nebulae Holdings Inc.
227
|
Posted - 2012.03.28 12:24:00 -
[47] - Quote
I think that CCP's doing their best to balance things in EVE.
This idea is probably more to do with the fact that there is no counter to missiles as it stands. Turrets can be countered easily with transversal and disruptors. What counters missiles? Defenders? They never worked and are a waste of time as they are.
On a side note, I put forward a proposal on Defenders in the Assembly Hall that would actually provide a counter without nerfing missiles any further. Read and give your opinions. Proposal on fixing Defenders
I am not really a lover of missiles personally but I do think they are getting a raw deal and don't need run down any further so I would prefer that TD's remain solely for disrupting turrets. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
2
|
Posted - 2012.03.28 12:43:00 -
[48] - Quote
CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it. |

Patri Andari
Thukker Tribe Antiquities Importer
71
|
Posted - 2012.03.28 22:30:00 -
[49] - Quote
Jayrendo Karr wrote:CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it.
I am okay with the nerf but to do so without a counter is sooo wrong.
Please also introduce a module to counter this or wait before implementing it. Patri
Miners! Make Moar Isks Nao! |

Soporo
28
|
Posted - 2012.03.30 15:29:00 -
[50] - Quote
Patri Andari wrote:Jayrendo Karr wrote:CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it. I am okay with the nerf but to do so without a counter is sooo wrong. Please also introduce a module to counter this or wait before implementing it.
Even so, it would require giving up yet another mid or low slot for whatever widget is required. Ie: another nerf. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
423
|
Posted - 2012.03.30 15:38:00 -
[51] - Quote
Explosion Radius Disruption Script Missile Velocity Disruption Script |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.30 17:19:00 -
[52] - Quote
I guess all the Minmatar pilots complained too much about not owning all of the Top 20 spots on eve-kill.net. So CCP had to do something to appease them.
As a non-missile using, hull tanking Myrmidon pilot I thank you for the new i-win module for my midslots.
My comet was tired of running from hookbills too. Thanks for the same counter I was using for destroyers already.
BTW, buff damps instead. They counter long range missile boats pretty effectively. |

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
53
|
Posted - 2012.03.30 19:10:00 -
[53] - Quote
X Gallentius wrote: BTW, damps are pretty effective against long range missile boats.
no they're not. unless its a ship with bonus to damps.
No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.30 19:28:00 -
[54] - Quote
I would like to request ewar missiles that render all slots useless. It's feasable right? they arent good for much else anyways right? But don't worry they cost a decent amount and they arent always going to hit. I also request suicide drones that are basically missiles with guns and can carry 1000x the amount of explosives and are instant hit because they can warp, they armor tank and use projectile weapons and deal all ammo types.
EDIT oh only minmatarr ships could use them too. |

X Gallentius
Quantum Cats Syndicate Villore Accords
150
|
Posted - 2012.03.30 20:55:00 -
[55] - Quote
Pulgy wrote:X Gallentius wrote: BTW, damps are pretty effective against long range missile boats.
no they're not. unless its a ship with bonus to damps. Yes they are. |

Dark Pangolin
Snuff Box
64
|
Posted - 2012.03.30 21:00:00 -
[56] - Quote
X Gallentius wrote:Pulgy wrote:X Gallentius wrote: BTW, damps are pretty effective against long range missile boats.
no they're not. unless its a ship with bonus to damps. Yes they are.
Seriously they are, but only in numbers greater than 1 (2-3). They are also handy against logi. |

Zyress
Caldari Provisions Caldari State
43
|
Posted - 2012.03.30 21:09:00 -
[57] - Quote
Smiling Menace wrote:I think that CCP's doing their best to balance things in EVE.
This idea is probably more to do with the fact that there is no counter to missiles as it stands. Turrets can be countered easily with transversal and disruptors. What counters missiles? Defenders? They never worked and are a waste of time as they are. . Speed counters missiles, and transversal doesn't matter any direction is good. RSD's and ECM counters missiles along with most other things, Defenders counter missiles, though not that well and smart bombs counter them fairly well. Where did you get the idea that missiles are an i win button? Can you name 5 tactics or modules that counter guns? |

Ryker Hunter
Freeman Explorations
0
|
Posted - 2012.04.24 23:50:00 -
[58] - Quote
Daniel Plain wrote:wow, there i am not looking at the forum for a day and i come back to a full frontal shitstorm. ok let me clarify my point
firstly, i have made two assumptions 1. if the change goes live, tracking disruptors will debuff missile flight time and/or missile velocity and/or explosion radius and/or explosion velocity. other debuffs (such as missiles 'missing' the target) might be considered but i don't regard them as probable 2. accordingly, the suggested buff to tracking enhancers would make them affect the same stats
now, assuming my assumptions are true, the tracking disruptor change would only affect small scale pvp situations (as in one drake versus one cane or somesuch) and only if one side has a tracking disruptor and the other one a missile boat (as well as the occasional mission runner who flies cnr or golem against sansha)
the assumed 'counterbuff' to tracking enhancers/computers on the other hand would increase the applied damage of missiles in almost all situations, (namely missions, plexes, rat belts, incursions, small scale pvp, blob pvp AND sleeper sites)
so, if the 'counterbuff' was introduced together with the actual tracking disruptor buff, missile boats would end up having a significant advantage in almost all situations, which in my opinion is not justified with regard to the current state of game balance.
well if you wanted to buff defenders you would need to make them apply to the fleet and also fire a bit more regularly. would be call with the new missile effect as well oww 2 missile fleets with defender boats as well would be such a f***ing awesome thing to watch. |

Ryker Hunter
Freeman Explorations
0
|
Posted - 2012.04.25 00:05:00 -
[59] - Quote
Zyress wrote:Smiling Menace wrote:I think that CCP's doing their best to balance things in EVE.
This idea is probably more to do with the fact that there is no counter to missiles as it stands. Turrets can be countered easily with transversal and disruptors. What counters missiles? Defenders? They never worked and are a waste of time as they are. . Speed counters missiles, and transversal doesn't matter any direction is good. RSD's and ECM counters missiles along with most other things, Defenders counter missiles, though not that well and smart bombs counter them fairly well. Where did you get the idea that missiles are an i win button? Can you name 5 tactics or modules that counter guns?
were you being sarcastic there? That last bit 5 tactics that can counter guns. I'm going to run under the asumption that you were being completely serious.
1.Tacking disruptors 2. MWD "kiting" 3. AB "also kiting" 4. ECM 5. Web's "to enable kiting" 5+1. Scrams "also to enable kiting" 5+2. for autocannons and blasters and not so much pulses Range 5+3. for Rails Arties and beams getting in under the tracking 5+4. Sensor dampeners there's a few more I think but you only asked for 5 and i gave you 9 so
if your smart and use these
2. MWD "kiting" 3. AB "also kiting" 5+2. for autocannons and blasters and not so much pulses Range 5+3. for Rails Arties and beams getting in under the tracking
and probably 5. Web's "to enable kiting" 5+1. Scrams "also to enable kiting"
missiles can beat guns into the ground. |

Kattshiro
Deep Core Mining Inc. Caldari State
86
|
Posted - 2012.04.25 01:42:00 -
[60] - Quote
Not entirely a nerf to missiles rather a buff to TD's.
But I do think missiles need more mods. |

Biced
Instant Reaction Corp Dec Shield
15
|
Posted - 2012.04.26 12:45:00 -
[61] - Quote
"problem" with missiles atm is they use no cap, and can shoot even if jammed (FOF). so there is no "real" counter to missiles.
adding a tracking comp/enhancer for missiles is not a bad idea at all. either that or buff target painter to affect targets velocity as well as sig. in which case win win, painter and td gets buffed. all you have left over with is ships that use damps buff hull bonus to 10%. go back to telling us **** works as intended.
might wanna tweak that half assed ecm mechanic to something more like a mechanic rather then a dice.
p.s to the people talking about tracking and trans velocity. a ship that is trying to chase a missile boat has to deal with more incoming dps and cant get under the missiles tracking even when it catches up to it. |

Lili Lu
206
|
Posted - 2012.04.26 15:20:00 -
[62] - Quote
Biced wrote:"problem" with missiles atm is they use no cap, and can shoot even if jammed (FOF). so there is no "real" counter to missiles.
adding a tracking comp/enhancer for missiles is not a bad idea at all. either that or buff target painter to affect targets velocity as well as sig. in which case win win, painter and td gets buffed. all you have left over with is ships that use damps buff hull bonus to 10%. go back to telling us **** works as intended.
might wanna tweak that half assed ecm mechanic to something more like a mechanic rather then a dice.
p.s to the people talking about tracking and trans velocity. a ship that is trying to chase a missile boat has to deal with more incoming dps and cant get under the missiles tracking even when it catches up to it. good post.
Another thing about this proposed change to TDs. All the non-ecm ewar has been very weak in comparison to ecm. Ecm was nerfed but the ecm boats given huge bonuses to compensate. But any time another ewar (damps) or secondary ewar (web, nos, now maybe neuts ) get nerfed the specialized ships have received no compensatory buff for that ewar or secondary ewar.
If TDs are to get a buff with the addition of affecting missiles I would have no problem with a slight nerf to the extent of the effect from the module and scripts themselves. As long as they increased the bonus for TDs on the specialized ships. It might give a reason to fly a Curse or a Pilgirm in a larger engagement. Or an Arbitrator for TD-ing on turrets and missiles assuming they are serious about tiericide and the tech I cruiser buff.
Likewise would it really do harm to the game to give a larger bonus per level on ships specialized for damps or painters. It would not make every Lachesis/Arazu necessarilly a long distance tackler or every Huggin/Rapier necessarily a long distance webber. And/or as with the Arbitrator sentence above more reason to fly a Celestis or Bellicose. |

Lili Lu
206
|
Posted - 2012.04.26 15:47:00 -
[63] - Quote
Soporo wrote:Patri Andari wrote:Jayrendo Karr wrote:CCP is going to nerf the worst weapon system thats used (rails suck but are also caldari weapons) and the few ships that can manage to use it. I am okay with the nerf but to do so without a counter is sooo wrong. Please also introduce a module to counter this or wait before implementing it. Even so, it would require giving up yet another mid or low slot for whatever widget is required. Ie: another nerf.
Missiles are not the worst weapon system in the game. Look at this http://eve-kill.net/?a=top20 Heavy Missile Launcher II - 128,546 first and second place at 38,549 425mm Autocannon II. That is a ridiculous ratio between first and second place for weapon use on kills.
Now if you want to say certain missiles, like Cruise Missiles, are the worst large long distance weapon system in the game then that would be a valid and supportable statement.
As for a new mod to give more range back to missiles that sounds reasonable. As long as the overall range balance between the weapons systems is not further skewed in favor of missiles. Heavy missiles themselves may be getting a range nerf.
And yes such a mod whether it comes in midslot or lowslot or both would compete with damage mods or tanking mods. Welcome to what armor boats, particularly Minmatar, of which every Caldari booster whines it seems, has had to deal with for a long time. TEs compete with gyrostabs, and no Minmatar ship can get the shield tank of a Caldari ship.
Also, if TDs become effective against missiles in addition to turrets you will see plenty of fleet fits that will probably incorporate them. This will affect turret performance as well.
The funny thing is that TD would take the place of a TC, or a cap mod or a tackle mod, on midslot starved armor tanking ship. The range considerations between guns and missiles could ironically even out to what they are now as to the difference. The new dynamic would be that everyone would probably be pushed closer to each other. Not a bad thing in the larger scheme of things.
Lastly an increased use of TDs might be a buff to smaller hulls. If heavy missiles and better tracking turrets come to regularly face TD use that affect their ability to hit or do damage to smaller ships those dictors and ceptors and AFs that now either die quite easily or do not have much of a role in larger battles will possibly start getting incorporated into more complex fleet structures. A good thing for the game imo. |

Denuo Secus
47
|
Posted - 2012.04.27 10:29:00 -
[64] - Quote
Lili Lu wrote:...As for a new mod to give more range back to missiles that sounds reasonable. As long as the overall range balance between the weapons systems is not further skewed in favor of missiles. Heavy missiles themselves may be getting a range nerf....
What ever new mechanic or module(s) will be introduced, imho the range advatage of missiles should remain (after applying said new methods). Superior range and damage projection of missiles is a good compensation for flight time issues of missiles and their poor performance against smaller targets. A turret can more or less insta pop a smaller target if transversal is low, especially at range. A missile just cannot do this. So best damage @range sound quite fair to me. |

Sidus Isaacs
Center for Advanced Studies Gallente Federation
98
|
Posted - 2012.04.27 11:51:00 -
[65] - Quote
So I guess one of my fav ships the Curse is even cooler now. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
138
|
Posted - 2012.04.28 13:00:00 -
[66] - Quote
"Capital missiles are great for shooting at a moon from 1km range" ... Too bad even capitals tank their damage by just moving on their own engines .. woo **** hoo ... and the damage still is crap compared to the moros etc. |

ELECTR0FREAK
16
|
Posted - 2012.04.28 19:23:00 -
[67] - Quote
This thread makes me chuckle. Discoverer of CCP's original missile damage formula. |
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