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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Ashlynn Tanaka
Nebula Engineering L.L.C.
9
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Posted - 2012.03.27 15:44:00 -
[31] - Quote
Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not.
The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users.
There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least.
If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects. |

Tessle Aesis
DECIMA LEGIO Yulai Federation
0
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Posted - 2012.03.27 15:44:00 -
[32] - Quote
In the year 2012 eyes want their part of enjoyment.
So I, and my GTX570 (looking at GTX680 with love), welcome any more graphics details like DX11 Tassellation, more PhysX and maybe nVidia/CCP 3D support for EVE. |

Zathryon
Amarr General Drilling and Construction
9
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Posted - 2012.03.27 15:45:00 -
[33] - Quote
DOO EET!
They said the graphics update would take 5 man years (so one year for a team of five). by contrast, the last major graphics update (was it in apocrypha? i forget) took 50 man years! When they released that CCP was much smaller and they were still able to work on other things. 5 man years is a pittance by comparison
I say its worth it totally. |

Zathryon
Amarr General Drilling and Construction
9
|
Posted - 2012.03.27 15:49:00 -
[34] - Quote
Ashlynn Tanaka wrote:Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not. The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users. There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least. If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects.
unfortunately, the overwhelming majority of eve players use nVidia cards. Considering that in combination with the fact that nVidia is now a sponsor of Eve that may be a tall order. Consider also that CCP is getting some help with this from nVidia (as evidenced by them working together to create the demo for fanfest), it may simply not be possible (or reasonably feasable) to make a physx and non-physx version of this software. |

Kor'el Izia
7
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Posted - 2012.03.27 15:50:00 -
[35] - Quote
Any update on when we will see TXAA support coming? Apparently CCP has "chosen to implement txaa" for Eve Online Source |

Sunriel
Astral Traversal Industries
2
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Posted - 2012.03.27 15:51:00 -
[36] - Quote
Absolutely for it too. Gives me a reason to consider upgrading  |

Ager Agemo
X-Factor Industries Synthetic Existence
47
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Posted - 2012.03.27 15:52:00 -
[37] - Quote
Tesselation is builtin hardware for Nvidia and is driver supported by ATI, so it works on both manufacturers, just not as fast in ATI. |

Malin Milenkov
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.03.27 15:54:00 -
[38] - Quote
I imagine this method could also be applied to planets, so you could have mountains with actual height and casting a shadow. |

impli
Royal Guardians G00DFELLAS
6
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Posted - 2012.03.27 16:00:00 -
[39] - Quote
There is no ,NO we can not, or we wont. It is the future of game graphics .. if you want such shield, amor, hull, new missile explosion effects that is just needed to improve. personlly I am look forward and hope you can implement that DX11 support light and simple into the trinity engine. EVE needs such effects and new Physic calc engines...
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S Tein
SKULLDOGS RED.OverLord
3
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Posted - 2012.03.27 16:02:00 -
[40] - Quote
saw the demo @ fanfest.
i want this so bad.. drop 2 teams on it.. as long as you continue with V3 and the "look" of eve im all for development time.! |
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Aph3xus
Focused Annihilation Detrimental Imperative
2
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Posted - 2012.03.27 16:03:00 -
[41] - Quote
Definitely some awesome stuff, my only concern with this technology for the eve client is that it would create one more graphics feature that would have to be reduced in preparation for large fleet fights. I know frame rate and overall client optimization are something the dev team are going to be looking at for the near future so by the time this gets implemented it might be a non-issue. I would however like to see some sort of dynamic tessellation option. Basically some sort of auto-tessellation reduction if the frame rate for the client drops below 30, or possibly some other user defined frame rate. Regardless even if I had to adjust it manually this is definitely a piece of graphics technology that would add more fine detail and I would love to see it in game. |

Moonaura
The Dead Rabbit Society
132
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Posted - 2012.03.27 16:05:00 -
[42] - Quote
This looks awesome.Please do it. However, I'd like to see higher resolution textures to make the best of it. Close up the current textures look blocky. Caldari focused fleet PvP
Fly Caldari and want to fly them in Fleet PvP? We are recruiting:
www.thedeadrabbitsociety.com |

Anvil44
Independent Traders and Builders MPA
60
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Posted - 2012.03.27 16:07:00 -
[43] - Quote
Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not.
Correct. Pretty much all new stand alone graphics cards for the last year or so have DX11, talking about NVidia and AMD. Laptop users will largely suffer without DX11 as built-in graphics from Intel suck big time for this. But a year from now? Maybe not.
Physx only runs on NVidia. If they use Bullet Physics instead, which is open source, then it covers both companies. Don't know about Intel graphics though. They hurt so bad, my body aches when someone talks about their amazing laptop and how great it should be for games due to their Intel Core 3 processor. You ask them what video card they are using, they look at you like you just told them "the Drake is a lie".
You want to play Eve comfortably, desk top with discrete graphics from NVidia or AMD is the way to go.
I may not like you or your point of view but you have a right to voice it. |

Kopfy
11
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Posted - 2012.03.27 16:09:00 -
[44] - Quote
I'm i the only one who read the dev blog with Halldors voice?
Also enormous DO WANT factor. But optional ofc. |

Iohet Nolafew
Star Frontiers Ignore This.
13
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Posted - 2012.03.27 16:09:00 -
[45] - Quote
Please support options available to to ATI/AMD users. |

Spugg Galdon
Callidus Temple Forsaken.Empire
125
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Posted - 2012.03.27 16:10:00 -
[46] - Quote
Put 10 people on it and push it out at Christmas.-á
In other words. Yes please! |

Tessle Aesis
DECIMA LEGIO Yulai Federation
0
|
Posted - 2012.03.27 16:12:00 -
[47] - Quote
Ashlynn Tanaka wrote:In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least.
i5-2500K OC to 4.4GHz with Gigabyte GTX580 OC, runs with a 550W power supply without any problem, you only need to pickup a good power supply like: Enermax, SeaSonic, Super Flower, Corsair AX series, Kingwin.
in addition new generation video-card, at least from nVidia with series GTX6xx, needs less current than old, new nVidia GTX680 card also drains less energy than new AMD card HD7970... i don't know why people think to need 800W / 900W power supply to plug a nVidia card, it's not so... you need an 800W Power Supply only if you buy a Chinese 19$ power supply. |

VaMei
Meafi Corp
106
|
Posted - 2012.03.27 16:13:00 -
[48] - Quote
Pattern Clarc wrote:I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation....
Agree 100%. Better graphics are always a plus, but I'd rather play a great game w/ crap graphics than a crap game w/ great graphics.
If I'm choosing between improving the look of the game and not improving it, then bring on the new graphics. If I'm choosing between improved graphics and some compelling new gameplay feature, then I want the game play. As is today, most of the time I fly a white box and shoot red crosses I picked from a list of red crosses. (The PIP feature will sure help that)
Either way, the new graphics capability looks incredible, and will make Eve a better product. :D |

Sinooko
Viking Tech Industries
20
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Posted - 2012.03.27 16:18:00 -
[49] - Quote
Gameplay > Graphics Long Live Eve Online! |

Zerb Arus
WormSpaceWormS
1
|
Posted - 2012.03.27 16:23:00 -
[50] - Quote
Saw the tech demo on fanfest stream. So I'm talking from memory. On roids it does make a real difference. On the ship in the demo however, not so much. When the camera was close enough to recognize the effect, the low (at that distance) texture resolution made the whole scene look ugly no matter how fine it was "tesselated". Could we get some close-up screenshots to better compare the before-after please?
For the physics demonstrated in the video I assume thats PhysX and therefore a 100% nVidia private party?
For the moment I'd rather have an additional team on UI stuff such as the demonstrated tactical overlay. |
|

Celebris Nexterra
Lowsec Static
42
|
Posted - 2012.03.27 16:25:00 -
[51] - Quote
Finally :D!!
My nVidia GPU demands that you implement this quickly! |

MeBiatch
Republic University Minmatar Republic
203
|
Posted - 2012.03.27 16:28:00 -
[52] - Quote
well when they did the trinity expansion they had the light client for a year or so... so i would ask ccp to support a light client when introducing direct 11... that way old comps can still keep up for a bit... |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
85
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Posted - 2012.03.27 16:31:00 -
[53] - Quote
This will be awesome!!! I hope to see one of those asteroid belts with this technology soon!
Minning and fighting on it woud be.... i have no words!!!! |

Kenji L'arc
Dallas Company
1
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Posted - 2012.03.27 16:36:00 -
[54] - Quote
I WANT IT!! By the time EVE release this its should be quite common to have PC supported DX11. WAY TO GO CCP !!! |

Ashlynn Tanaka
Nebula Engineering L.L.C.
10
|
Posted - 2012.03.27 16:42:00 -
[55] - Quote
Tessle Aesis wrote:Ashlynn Tanaka wrote:In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least. i5-2500K OC to 4.4GHz with Gigabyte GTX580 OC, runs with a 550W power supply without any problem, you only need to pickup a good power supply like: Enermax, SeaSonic, Super Flower, Corsair AX series, Kingwin. in addition new generation video-card, at least from nVidia with series GTX6xx, needs less current than old, new nVidia GTX680 card also drains less energy than new AMD card HD7970... i don't know why people think to need 800W / 900W power supply to plug a nVidia card, it's not so... you need an 800W Power Supply only if you buy a Chinese 19$ power supply.
I currently use a 550 W power supply. The 600 to 750 W I mentioned was to run two video cards at the same time.
I don't think that'd run two video cards-- a Radeon 6950 and a midrange Nvidia 200 or 400-series video card for PhysX. I'm looking at least 650 W for the next PSU then if I have to resort to needing PhysX in another game just for me to see those effects, I'll get at least a GT 430 or GTS 450 for PhysX.
Why AMD/ATI?
I've been using AMD/ATI cards since the Radeon 9700 Pro and have only owned two Nvidia video cards-- a Geforce 4 MX and an 8600 GTS. Aside from driver issues, I'm pretty content with what I have.
I already know that the new GTX 680 uses less power and has lower heat output than a Radeon 7970. It is tempting to get it but I'm in the process of upgrading my current system. And, my Radeon 6950 is good enough for now since I don't use a resolution higher than 1920 x 1080 in any game. |

Nerevar Dwemor
EVE University Ivy League
48
|
Posted - 2012.03.27 16:43:00 -
[56] - Quote
Please release the standalone demo for us to check out. Looks pretty when you're zoomed in. Would love to see my Hyperion with such an ammount of detail. Btw, does the quality also improve with tesselation when you're not zoomed in that close? |

Ceratin
Dark-Rising
3
|
Posted - 2012.03.27 16:47:00 -
[57] - Quote
Sounds great, and yes i would like to see it happen, however please ensure its scalable, as beautiful as it would look i wouldnt want to try running 4 clients with it on while doing my daily logistics activities :) So if we get that, it needs to continue to have mega low gfx options for it
|

J3ssica Alba
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.03.27 16:58:00 -
[58] - Quote
Will need to upgrade my 3 year old pc soon anways, if it means i get to see this, all the better  To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
|

Daedalus II
Helios Research Combat Mining and Logistics
106
|
Posted - 2012.03.27 16:58:00 -
[59] - Quote
Tesselation is neat and all, but I'd vote no if it was just for the hell of it.
I want some more use of it other than just making ships look slightly better.
If it for example can be used to remove bounding spheres, then great, although I have a hard time seeing that happen, as the bounding spheres are calculated server side and not handled by the clients graphics card.
Same with the asteroids visible in the demo, it's only cool as long as the asteroids actually move around with real physics, as it is now they just sit there in their place and won't crash into ships, tesselated or not.
To sum up; if this is combined with a new physics engine, then great, otherwise I can live without it. |

ReverseMortgage
Hammer Holding Behold.
1
|
Posted - 2012.03.27 17:12:00 -
[60] - Quote
Consider the following.
http://techgage.com/news/crysis_2_dx11_where_tessellation_becomes_overkill/
be careful how you implement this.
Also, that bloke about a page back saying that ATI only had tesselation in only driver supported is out of his gourd. There are hardware implementations in both. Infact, ATI had the first hardware tesselation in the original xbox, and it's technically been in every card since the 2xxx series. It's only recently become part of the DirectX spec. Nvidia hardware is leaps and bounds faster at Tesselation, but they've also used that advantage to gimp games for non Nvidia owners. |
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