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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Guard
C C P C C P Alliance
1994

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Posted - 2012.03.27 14:17:00 -
[1] - Quote
One of the wonderfully cool things shown at Fanfest 2012 was the Tesselation Tech Demo we did in cooperation with Nvidia. Check it out and note that we'll have the full recording of the tech demo out soon for those who missed it at Fanfest or on EVE TV.
CCP Guard | EVE Community Developer |-á@ccp_guard |
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Bloodpetal
Mimidae Risk Solutions
535
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Posted - 2012.03.27 14:24:00 -
[2] - Quote
First?
Woot \o/
I'd like to thank The Mittani for distracting everyone so I could have my First First on a devblog.  Mimidae Risk Solutions Recruiting |

Pattern Clarc
Aperture Harmonics
371
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Posted - 2012.03.27 14:25:00 -
[3] - Quote
I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation.... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Chribba
Otherworld Enterprises Otherworld Empire
2914
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Posted - 2012.03.27 14:26:00 -
[4] - Quote
Sweet!
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Boris Lachenkov
Dreddit Test Alliance Please Ignore
30
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Posted - 2012.03.27 14:27:00 -
[5] - Quote
Any chance of getting this released as a stand alone tech demo that we can all have a look at? Would be interesting to see how my PC copes with such sexyness.
Please? :3 |

Vrykolakasis
Trinity Operations Aurora Irae
39
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Posted - 2012.03.27 14:28:00 -
[6] - Quote
I do love myself some upgraded graphics, but I'm with Pattern - what development area(s) might suffer if a lot of focus is put towards DX11? I want some new epic stuff, but I want the old stuff done right too. |

Bloodpetal
Mimidae Risk Solutions
536
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Posted - 2012.03.27 14:29:00 -
[7] - Quote
Pattern Clarc wrote:I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation....
Looks like it's going to be a CARBON team, not an EVE team working on this. The new physics demo they didn't touch on either - but it would be a rebuild of DESTINY physics engine as well as a whole package for this.
Basically, DESTINY NEEDS AN UPGRADE as far as I'm concerned. Like - seriously. 2001 Physics in my EVE? 
I want bounding Spheres to go away, etc. So we stop colliding with NOTHING in space.
That alone is worth a review of these 2 systems. Physics + Tesselation
They Physselation project must go! 
Mimidae Risk Solutions Recruiting |

JeanMichel Bizarre
Natural Progression
27
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Posted - 2012.03.27 14:29:00 -
[8] - Quote
Boris Lachenkov wrote:Any chance of getting this released as a stand alone tech demo that we can all have a look at? Would be interesting to see how my PC copes with such sexyness.
Please? :3
I don't think that would be relevant since it's not running in the Trinity engine. However, a tech demo within EVE's Trinity engine would be great to assess the impact this will have on framerate.
I'm all for it. omniscient omnipotent omnipresent without judgement |

Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
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Posted - 2012.03.27 14:30:00 -
[9] - Quote
I'm also rather concerned my computer will not be up to the task of that level of detail. Will the introduction of dx11/tesselation cause the culling of a lot of players without high end computers, or shall it be an optional graphics update? |

Avvalina
DVA Enterprises
0
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Posted - 2012.03.27 14:31:00 -
[10] - Quote
Pattern Clarc wrote:I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation.... Over the long term, the OC might be lost players. It's good to keep graphics close to the forefront. I would suspect that no one wants to play a dated-looking game unless it was an option to increase performance on older machines. |
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Steve Ronuken
Fuzzwork Enterprises
322
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Posted - 2012.03.27 14:31:00 -
[11] - Quote
Want! Gimme gimme gimme gimme gimme gimme.
*grabby hand motions* FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
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CCP Solomon
C C P C C P Alliance
132

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Posted - 2012.03.27 14:32:00 -
[12] - Quote
Boris Lachenkov wrote:Any chance of getting this released as a stand alone tech demo that we can all have a look at? Would be interesting to see how my PC copes with such sexyness.
Please? :3
It has been discussed for sure but there is no solid commitment at this stage. Associate Technical Producer - Foundation Technology |
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Ines Fy
Heroes of the Past Goonswarm Federation
0
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Posted - 2012.03.27 14:39:00 -
[13] - Quote
Boris Lachenkov wrote:Any chance of getting this released as a stand alone tech demo that we can all have a look at? Would be interesting to see how my PC copes with such sexyness.
Please? :3
this ^ |

tasman devil
Pangalactic Punks n' Playboys HUN Reloaded
2
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Posted - 2012.03.27 14:43:00 -
[14] - Quote
CCP Solomon wrote:Boris Lachenkov wrote:Any chance of getting this released as a stand alone tech demo that we can all have a look at? Would be interesting to see how my PC copes with such sexyness.
Please? :3 It has been discussed for sure but there is no solid commitment at this stage. It would be such a boon to the players...
By the way: yeah I think team Carbon would be good for this. They tie this to EvE and WoD too and profit... twice... (or they tie this to Dust too and profit... tripple! ) |

Rikki Sals
State War Academy Caldari State
33
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Posted - 2012.03.27 14:44:00 -
[15] - Quote
DirectX 11 looks awesome.  Would it be difficult or practical to add other options for AA effects as well? PhysX I'm less excited about, since it locks you into one manufacturer's products for full support. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
44
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Posted - 2012.03.27 14:45:00 -
[16] - Quote
Bayushi Tamago wrote:I'm also rather concerned my computer will not be up to the task of that level of detail. Will the introduction of dx11/tesselation cause the culling of a lot of players without high end computers, or shall it be an optional graphics update?
Tessellation would be an optional feature the same way that you can toggle shadows on and off. The update itself would be rather small as all its changing is code in the graphics engine - tessellation is able to produce the higher quality graphics by using the already existing art assets.
The demo was made using a latest gen but mid range gfx card. By the time the feature makes it into the game most cards should be able to handle tessellation just fine. |

darmwand
Repo.
31
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Posted - 2012.03.27 14:46:00 -
[17] - Quote
Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Gilbaron
Free-Space-Ranger Ev0ke
168
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Posted - 2012.03.27 14:50:00 -
[18] - Quote
do it
but make sure that not a single actual feature that delivers more than pure eyecandy is left behind even for hours |

Sunoccard
Valor Inc. Nulli Secunda
0
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Posted - 2012.03.27 14:54:00 -
[19] - Quote
This is cool stuff, and as I see it, will be inevitable at some point down the line to keep the game looking amazing. How soon this should be is a different matter. I don't see this being something that the art team has to do, but something for the programmers. So what will be put on hold to code and implement this ?
They said it would take ( IIRC) about 1 man year to finish this, so I figure it'll have to be a prominent part of a expansion. If this is the case then I would like to see it happen sooner rather than later. |

Svennig
Dreddit Test Alliance Please Ignore
74
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Posted - 2012.03.27 14:56:00 -
[20] - Quote
This looks amazing and I'd love to see it happen, provided that it doesn't conflict with other things. For example, if it was a choice of tessilation or the new UI that we saw some mockups of, then it's the UI hands down. |
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The Wordinater
Recreational Muggings
2
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Posted - 2012.03.27 15:03:00 -
[21] - Quote
Sunoccard wrote:This is cool stuff, and as I see it, will be inevitable at some point down the line to keep the game looking amazing. How soon this should be is a different matter. I don't see this being something that the art team has to do, but something for the programmers. So what will be put on hold to code and implement this ?
They said it would take ( IIRC) about 1 man year to finish this, so I figure it'll have to be a prominent part of a expansion. If this is the case then I would like to see it happen sooner rather than later.
They said 5 man years, so a team would take 1 year to finish it. |

Jack bubu
GK inc. Pandemic Legion
303
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Posted - 2012.03.27 15:22:00 -
[22] - Quote
darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail!
Tesselation runs on all DX11 cards, nvidia or not.
|

Camios
Minmatar Bread Corporation
79
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Posted - 2012.03.27 15:23:00 -
[23] - Quote
It looks good but EVE looks still really gorgeous on my computer, so I don't feel the need of it, especially if this means I have to buy a new machine.
Moreover I don't see this much difference. It would be nice to have physix integrated in the EVE physics simulation, but this would probably be really harder... possibly CCP could begin to study how to do it.
I would schedule tessellation for 2014 or so. |

Plaude Pollard
Aliastra Gallente Federation
14
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Posted - 2012.03.27 15:27:00 -
[24] - Quote
Woot! Just what the game needs aside from a hundred dozen or so fixes. Better-looking internet spaceships!!!
Any idea when it will be deployed? Aside from Soon(tm)? |

Vincent Athena
V.I.C.E. Comic Mischief
563
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Posted - 2012.03.27 15:27:00 -
[25] - Quote
What happens to us who's OS uses OpenGL? http://vincentoneve.wordpress.com/ |

Andrea Griffin
203
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Posted - 2012.03.27 15:30:00 -
[26] - Quote
Truly beautiful stuff, and I'm constantly impressed at how the world of graphics continues to improve and develop new, cool technology. Since this won't affect people who can't use it, and it will make the game gorgeous for people who can, I don't see a downside to adding this at all. CCP Sreegs is my favorite developer. |

GRIEV3R
Clan Shadow Wolf Fatal Ascension
22
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Posted - 2012.03.27 15:33:00 -
[27] - Quote
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
shut up and take my money! :D :D |

Mors Magne
Terra Incognita Intrepid Crossing
21
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Posted - 2012.03.27 15:36:00 -
[28] - Quote
This is excellent!
This attitude is far more positive compared to Blizzard, where they are "not changing things up" for WoW. |

Tom Bodett
Motel 6 SETEC Astronomy LLC
0
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Posted - 2012.03.27 15:39:00 -
[29] - Quote
DirectX 11 support would be great.
What about supporting Multithreaded rendering which is part of DirectX 11? |

Logan LaMort
Black Rebel Rifter Club
1231
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Posted - 2012.03.27 15:43:00 -
[30] - Quote
I would buy a DX11 card for this no questions asked. Of course I wouldn't need to but tessellation is such a sexy effect to have on EVE and I imagine it would really bring some visual depth to the game.
Plus when we eventually get Incarna type gameplay, the visual difference between WIS and FIS would barely be noticeable  |
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Ashlynn Tanaka
Nebula Engineering L.L.C.
9
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Posted - 2012.03.27 15:44:00 -
[31] - Quote
Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not.
The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users.
There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least.
If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects. |

Tessle Aesis
DECIMA LEGIO Yulai Federation
0
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Posted - 2012.03.27 15:44:00 -
[32] - Quote
In the year 2012 eyes want their part of enjoyment.
So I, and my GTX570 (looking at GTX680 with love), welcome any more graphics details like DX11 Tassellation, more PhysX and maybe nVidia/CCP 3D support for EVE. |

Zathryon
Amarr General Drilling and Construction
9
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Posted - 2012.03.27 15:45:00 -
[33] - Quote
DOO EET!
They said the graphics update would take 5 man years (so one year for a team of five). by contrast, the last major graphics update (was it in apocrypha? i forget) took 50 man years! When they released that CCP was much smaller and they were still able to work on other things. 5 man years is a pittance by comparison
I say its worth it totally. |

Zathryon
Amarr General Drilling and Construction
9
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Posted - 2012.03.27 15:49:00 -
[34] - Quote
Ashlynn Tanaka wrote:Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not. The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users. There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least. If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects.
unfortunately, the overwhelming majority of eve players use nVidia cards. Considering that in combination with the fact that nVidia is now a sponsor of Eve that may be a tall order. Consider also that CCP is getting some help with this from nVidia (as evidenced by them working together to create the demo for fanfest), it may simply not be possible (or reasonably feasable) to make a physx and non-physx version of this software. |

Kor'el Izia
7
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Posted - 2012.03.27 15:50:00 -
[35] - Quote
Any update on when we will see TXAA support coming? Apparently CCP has "chosen to implement txaa" for Eve Online Source |

Sunriel
Astral Traversal Industries
2
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Posted - 2012.03.27 15:51:00 -
[36] - Quote
Absolutely for it too. Gives me a reason to consider upgrading  |

Ager Agemo
X-Factor Industries Synthetic Existence
47
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Posted - 2012.03.27 15:52:00 -
[37] - Quote
Tesselation is builtin hardware for Nvidia and is driver supported by ATI, so it works on both manufacturers, just not as fast in ATI. |

Malin Milenkov
Blue Republic RvB - BLUE Republic
0
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Posted - 2012.03.27 15:54:00 -
[38] - Quote
I imagine this method could also be applied to planets, so you could have mountains with actual height and casting a shadow. |

impli
Royal Guardians G00DFELLAS
6
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Posted - 2012.03.27 16:00:00 -
[39] - Quote
There is no ,NO we can not, or we wont. It is the future of game graphics .. if you want such shield, amor, hull, new missile explosion effects that is just needed to improve. personlly I am look forward and hope you can implement that DX11 support light and simple into the trinity engine. EVE needs such effects and new Physic calc engines...
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S Tein
SKULLDOGS RED.OverLord
3
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Posted - 2012.03.27 16:02:00 -
[40] - Quote
saw the demo @ fanfest.
i want this so bad.. drop 2 teams on it.. as long as you continue with V3 and the "look" of eve im all for development time.! |
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Aph3xus
Focused Annihilation Detrimental Imperative
2
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Posted - 2012.03.27 16:03:00 -
[41] - Quote
Definitely some awesome stuff, my only concern with this technology for the eve client is that it would create one more graphics feature that would have to be reduced in preparation for large fleet fights. I know frame rate and overall client optimization are something the dev team are going to be looking at for the near future so by the time this gets implemented it might be a non-issue. I would however like to see some sort of dynamic tessellation option. Basically some sort of auto-tessellation reduction if the frame rate for the client drops below 30, or possibly some other user defined frame rate. Regardless even if I had to adjust it manually this is definitely a piece of graphics technology that would add more fine detail and I would love to see it in game. |

Moonaura
The Dead Rabbit Society
132
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Posted - 2012.03.27 16:05:00 -
[42] - Quote
This looks awesome.Please do it. However, I'd like to see higher resolution textures to make the best of it. Close up the current textures look blocky. Caldari focused fleet PvP
Fly Caldari and want to fly them in Fleet PvP? We are recruiting:
www.thedeadrabbitsociety.com |

Anvil44
Independent Traders and Builders MPA
60
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Posted - 2012.03.27 16:07:00 -
[43] - Quote
Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not.
Correct. Pretty much all new stand alone graphics cards for the last year or so have DX11, talking about NVidia and AMD. Laptop users will largely suffer without DX11 as built-in graphics from Intel suck big time for this. But a year from now? Maybe not.
Physx only runs on NVidia. If they use Bullet Physics instead, which is open source, then it covers both companies. Don't know about Intel graphics though. They hurt so bad, my body aches when someone talks about their amazing laptop and how great it should be for games due to their Intel Core 3 processor. You ask them what video card they are using, they look at you like you just told them "the Drake is a lie".
You want to play Eve comfortably, desk top with discrete graphics from NVidia or AMD is the way to go.
I may not like you or your point of view but you have a right to voice it. |

Kopfy
11
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Posted - 2012.03.27 16:09:00 -
[44] - Quote
I'm i the only one who read the dev blog with Halldors voice?
Also enormous DO WANT factor. But optional ofc. |

Iohet Nolafew
Star Frontiers Ignore This.
13
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Posted - 2012.03.27 16:09:00 -
[45] - Quote
Please support options available to to ATI/AMD users. |

Spugg Galdon
Callidus Temple Forsaken.Empire
125
|
Posted - 2012.03.27 16:10:00 -
[46] - Quote
Put 10 people on it and push it out at Christmas.-á
In other words. Yes please! |

Tessle Aesis
DECIMA LEGIO Yulai Federation
0
|
Posted - 2012.03.27 16:12:00 -
[47] - Quote
Ashlynn Tanaka wrote:In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least.
i5-2500K OC to 4.4GHz with Gigabyte GTX580 OC, runs with a 550W power supply without any problem, you only need to pickup a good power supply like: Enermax, SeaSonic, Super Flower, Corsair AX series, Kingwin.
in addition new generation video-card, at least from nVidia with series GTX6xx, needs less current than old, new nVidia GTX680 card also drains less energy than new AMD card HD7970... i don't know why people think to need 800W / 900W power supply to plug a nVidia card, it's not so... you need an 800W Power Supply only if you buy a Chinese 19$ power supply. |

VaMei
Meafi Corp
106
|
Posted - 2012.03.27 16:13:00 -
[48] - Quote
Pattern Clarc wrote:I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation....
Agree 100%. Better graphics are always a plus, but I'd rather play a great game w/ crap graphics than a crap game w/ great graphics.
If I'm choosing between improving the look of the game and not improving it, then bring on the new graphics. If I'm choosing between improved graphics and some compelling new gameplay feature, then I want the game play. As is today, most of the time I fly a white box and shoot red crosses I picked from a list of red crosses. (The PIP feature will sure help that)
Either way, the new graphics capability looks incredible, and will make Eve a better product. :D |

Sinooko
Viking Tech Industries
20
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Posted - 2012.03.27 16:18:00 -
[49] - Quote
Gameplay > Graphics Long Live Eve Online! |

Zerb Arus
WormSpaceWormS
1
|
Posted - 2012.03.27 16:23:00 -
[50] - Quote
Saw the tech demo on fanfest stream. So I'm talking from memory. On roids it does make a real difference. On the ship in the demo however, not so much. When the camera was close enough to recognize the effect, the low (at that distance) texture resolution made the whole scene look ugly no matter how fine it was "tesselated". Could we get some close-up screenshots to better compare the before-after please?
For the physics demonstrated in the video I assume thats PhysX and therefore a 100% nVidia private party?
For the moment I'd rather have an additional team on UI stuff such as the demonstrated tactical overlay. |
|

Celebris Nexterra
Lowsec Static
42
|
Posted - 2012.03.27 16:25:00 -
[51] - Quote
Finally :D!!
My nVidia GPU demands that you implement this quickly! |

MeBiatch
Republic University Minmatar Republic
203
|
Posted - 2012.03.27 16:28:00 -
[52] - Quote
well when they did the trinity expansion they had the light client for a year or so... so i would ask ccp to support a light client when introducing direct 11... that way old comps can still keep up for a bit... |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
85
|
Posted - 2012.03.27 16:31:00 -
[53] - Quote
This will be awesome!!! I hope to see one of those asteroid belts with this technology soon!
Minning and fighting on it woud be.... i have no words!!!! |

Kenji L'arc
Dallas Company
1
|
Posted - 2012.03.27 16:36:00 -
[54] - Quote
I WANT IT!! By the time EVE release this its should be quite common to have PC supported DX11. WAY TO GO CCP !!! |

Ashlynn Tanaka
Nebula Engineering L.L.C.
10
|
Posted - 2012.03.27 16:42:00 -
[55] - Quote
Tessle Aesis wrote:Ashlynn Tanaka wrote:In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least. i5-2500K OC to 4.4GHz with Gigabyte GTX580 OC, runs with a 550W power supply without any problem, you only need to pickup a good power supply like: Enermax, SeaSonic, Super Flower, Corsair AX series, Kingwin. in addition new generation video-card, at least from nVidia with series GTX6xx, needs less current than old, new nVidia GTX680 card also drains less energy than new AMD card HD7970... i don't know why people think to need 800W / 900W power supply to plug a nVidia card, it's not so... you need an 800W Power Supply only if you buy a Chinese 19$ power supply.
I currently use a 550 W power supply. The 600 to 750 W I mentioned was to run two video cards at the same time.
I don't think that'd run two video cards-- a Radeon 6950 and a midrange Nvidia 200 or 400-series video card for PhysX. I'm looking at least 650 W for the next PSU then if I have to resort to needing PhysX in another game just for me to see those effects, I'll get at least a GT 430 or GTS 450 for PhysX.
Why AMD/ATI?
I've been using AMD/ATI cards since the Radeon 9700 Pro and have only owned two Nvidia video cards-- a Geforce 4 MX and an 8600 GTS. Aside from driver issues, I'm pretty content with what I have.
I already know that the new GTX 680 uses less power and has lower heat output than a Radeon 7970. It is tempting to get it but I'm in the process of upgrading my current system. And, my Radeon 6950 is good enough for now since I don't use a resolution higher than 1920 x 1080 in any game. |

Nerevar Dwemor
EVE University Ivy League
48
|
Posted - 2012.03.27 16:43:00 -
[56] - Quote
Please release the standalone demo for us to check out. Looks pretty when you're zoomed in. Would love to see my Hyperion with such an ammount of detail. Btw, does the quality also improve with tesselation when you're not zoomed in that close? |

Ceratin
Dark-Rising
3
|
Posted - 2012.03.27 16:47:00 -
[57] - Quote
Sounds great, and yes i would like to see it happen, however please ensure its scalable, as beautiful as it would look i wouldnt want to try running 4 clients with it on while doing my daily logistics activities :) So if we get that, it needs to continue to have mega low gfx options for it
|

J3ssica Alba
Federal Navy Academy Gallente Federation
245
|
Posted - 2012.03.27 16:58:00 -
[58] - Quote
Will need to upgrade my 3 year old pc soon anways, if it means i get to see this, all the better  To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
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Daedalus II
Helios Research Combat Mining and Logistics
106
|
Posted - 2012.03.27 16:58:00 -
[59] - Quote
Tesselation is neat and all, but I'd vote no if it was just for the hell of it.
I want some more use of it other than just making ships look slightly better.
If it for example can be used to remove bounding spheres, then great, although I have a hard time seeing that happen, as the bounding spheres are calculated server side and not handled by the clients graphics card.
Same with the asteroids visible in the demo, it's only cool as long as the asteroids actually move around with real physics, as it is now they just sit there in their place and won't crash into ships, tesselated or not.
To sum up; if this is combined with a new physics engine, then great, otherwise I can live without it. |

ReverseMortgage
Hammer Holding Behold.
1
|
Posted - 2012.03.27 17:12:00 -
[60] - Quote
Consider the following.
http://techgage.com/news/crysis_2_dx11_where_tessellation_becomes_overkill/
be careful how you implement this.
Also, that bloke about a page back saying that ATI only had tesselation in only driver supported is out of his gourd. There are hardware implementations in both. Infact, ATI had the first hardware tesselation in the original xbox, and it's technically been in every card since the 2xxx series. It's only recently become part of the DirectX spec. Nvidia hardware is leaps and bounds faster at Tesselation, but they've also used that advantage to gimp games for non Nvidia owners. |
|

Tristan North
I.Net Academy
77
|
Posted - 2012.03.27 17:12:00 -
[61] - Quote
Please, do it for christmas 2012.
Really. |

Nova Fox
Novafox Shipyards
3563
|
Posted - 2012.03.27 17:27:00 -
[62] - Quote
Ashlynn Tanaka wrote:Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not. The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users. There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least. If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects.
Not my fault for AMD not adhering to standards set out by entirely other people (cough Microsoft)
|

Destrim
Koshaku Gentlemen's Agreement
0
|
Posted - 2012.03.27 17:49:00 -
[63] - Quote
The most enticing thing about this, to me, was the mention of actual geometry collisions. That is, instead of things running into an invisible "bounding box" (or sphere), we can have actual collisions with the actual skin of our ships and stations.
Three major implications come to mind:
- Collisions can now be modeled realistically, which includes the damage or effect it may have on your shields, armor, or hull.
- Ramming may become a plausible mechanic.
- Fixing station undocks, and dancing ships in general (wonky collisions).
- Flying through asteroid belts with a frigate using a joystick becomes a real option. Dogfights, races, new strategies... in general, a whole new layer to the game. This would be particularly exciting if coupled with the ring mining which was also mentioned... for example, perhaps use frigates to tow asteroids out of the depths of the belts (where it is too dangerous/inaccessible to the primary mining barges), and within reach of the mining fleet?
Of course, I would love the enormous graphical upgrade all by itself, even without what it may or may not do for geometry dynamics within the game, but still... |

Atomic Option
Taggart Transdimensional Virtue of Selfishness
1
|
Posted - 2012.03.27 17:52:00 -
[64] - Quote
DirectX11 tesselation is badass and definitely important to keeping EVE interesting and fun.
When you play other games for a bit and then come back to your MMO it's impossible not to make a comparison every time. I've quit playing several other MMOs because the graphics became so outdated I couldn't stand to continue. Seeing the quality in games like BF3 and Batman: Arkham City makes looking at many older games unbearable.
EVE looks great and recent improvements like engine trails and ship makeovers have been awesome. DX11 is the next logical step,. Please ensure EVE continues to keep up with the beauty we expect! |
|

CCP Solomon
C C P C C P Alliance
134

|
Posted - 2012.03.27 18:02:00 -
[65] - Quote
Thanks again for the great feedback and it makes me happy to see that for the most part, people are interested in DirectX 11. Here goes for some more detailed answers, I think I've got you all:
Pattern Clarc wrote:I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation.... There are two components to this. The engine team responsible for adding DirectX 11 support, including the new domain and hull shader portions of the DirectX 11 pipeline that are required for tessellation do not work directly on player facing graphical enhancements. Adding this support to the engine is the lion's share of the work and is better handled by few specialists, rather than throwing all of the graphics programmers we have at it to get it done quicker.
Secondly, once the engine can support DirectX 11 features, then the EVE space art teams are able to start utilising the features of DirectX 11 during new feature development. Whether the engine is ready in time for Ring Mining or perhaps the PoS upgrade, I cannot say at this time. Potentially yes, it could slow feature development time but it's difficult to say by how much at this early stage.
Bayushi Tamago wrote:I'm also rather concerned my computer will not be up to the task of that level of detail. Will the introduction of dx11/tesselation cause the culling of a lot of players without high end computers, or shall it be an optional graphics update? This is a totally valid concern. As others have mentioned in this thread, the richer graphical content and features of DirectX 11 will be configurable via the graphics settings, if your card cannot support the features there will always be a fallback option.
There is always the risk that the minimum spec machine is updated and your hardware falls below the barrier of what we can reasonably support. The current minimum spec card is now 7 years old, which is a fair notice period.
Rikki Sals wrote:DirectX 11 looks awesome.  Would it be difficult or practical to add other options for AA effects It's quite possible, although there is nothing currently on our roadmap.
Valeo Galaem wrote: Tessellation would be an optional feature the same way that you can toggle shadows on and off. The update itself would be rather small as all its changing is code in the graphics engine - tessellation is able to produce the higher quality graphics by using the already existing art assets.
Higher resolution textures are typically required to take full advantage of tessellation, so there is potential for an increase in client size as more assets become tessellated. Tessellating a well built piece of geometry is a relatively trivial task but adding support for it in the engine along with the other pieces required for DirectX 11 is the time consuming part.
Svennig wrote:For example, if it was a choice of tessilation or the new UI that we saw some mockups of, then it's the UI hands down. Typically speaking, UI programmers and graphics programmers are not cross-functional. Unless you get your hands on CCP Snorlax, he is quite capable of both but ironically is working on client performance at this moment.
Associate Technical Producer - Foundation Technology |
|
|

CCP Solomon
C C P C C P Alliance
134

|
Posted - 2012.03.27 18:03:00 -
[66] - Quote
The Wordinater wrote: They said 5 man years, so a team would take 1 year to finish it.
Indeed, don't expect to see the fruits of this project until at least the end of the year, and that's with a large cone of uncertainty.
Jack bubu wrote: Tesselation runs on all DX11 cards, nvidia or not.
This.
Vincent Athena wrote:What happens to us who's OS uses OpenGL? The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.
Tom Bodett wrote: What about supporting Multithreaded rendering which is part of DirectX 11?
I think it's too early to say with multi-threaded rendering, there is some evidence to suggest that the gains aren't worth the investment with the current generation of hardware. Trinity doesn't currently support it and it's possible to go to DX11 without it.
Kor'el Izia wrote:Any update on when we will see TXAA support coming? Apparently CCP has "chosen to implement TXAA" for Eve Online Source We can't give a solid date on TXAA support at this point.
Associate Technical Producer - Foundation Technology |
|

zcar300
SERCO Group
12
|
Posted - 2012.03.27 18:04:00 -
[67] - Quote
More triangles!! Do it! 
But seriously, I'd spend money I don't have to build a new PC if you implemented this...  |
|

CCP Solomon
C C P C C P Alliance
135

|
Posted - 2012.03.27 18:04:00 -
[68] - Quote
Kopfy wrote:I'm i the only one who read the dev blog with Halldors voice?
I'll be sure to pass this on to him.
Nerevar Dwemor wrote:Please release the standalone demo for us to check out. Looks pretty when you're zoomed in. Would love to see my Hyperion with such an ammount of detail. Btw, does the quality also improve with tesselation when you're not zoomed in that close?
Unfortunately, adding more ship models into the stand alone demo would be a considerable time sink, it would be difficult to justify the value, sorry 
The rate of tessellation and viewing distance are entirely configurable by the graphics programmer. Associate Technical Producer - Foundation Technology |
|

Avila Cracko
Federal Navy Academy Gallente Federation
223
|
Posted - 2012.03.27 18:13:00 -
[69] - Quote
JUST DO IT.  |

Terazul
The Scope Gallente Federation
44
|
Posted - 2012.03.27 18:28:00 -
[70] - Quote
Moonaura wrote:This looks awesome.Please do it. However, I'd like to see higher resolution textures to make the best of it. Close up the current textures look blocky. QFE.
Even in the mentioned demo, you can still count the pixels on the ship texture. It looks bad. Please fix that first! |
|

Mashie Saldana
Veto. Veto Corp
428
|
Posted - 2012.03.27 18:36:00 -
[71] - Quote
Avila Cracko wrote:JUST DO IT.  This! Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
44
|
Posted - 2012.03.27 18:39:00 -
[72] - Quote
CCP Solomon wrote:Valeo Galaem wrote: Tessellation would be an optional feature the same way that you can toggle shadows on and off. The update itself would be rather small as all its changing is code in the graphics engine - tessellation is able to produce the higher quality graphics by using the already existing art assets.
Higher resolution textures are typically required to take full advantage of tessellation, so there is potential for an increase in client size as more assets become tessellated. Tessellating a well built piece of geometry is a relatively trivial task but adding support for it in the engine along with the other pieces required for DirectX 11 is the time consuming part.
I was only referring to the file size of the update, as it seemed at least some people were wondering if the download would grow by an order of magnitude. I have no doubt modifying the graphics engine to support DX11 would be a large task.
|

Anvil44
Independent Traders and Builders MPA
60
|
Posted - 2012.03.27 18:51:00 -
[73] - Quote
Nova Fox wrote:Ashlynn Tanaka wrote:Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not. stuff. Not my fault for AMD not adhering to standards set out by entirely other people (cough Microsoft)
Sadly this point (AMD not adhering to standards)is grossly incorrect. Physx is proprietary and owned by nVidia. They could make it so that AMD cards could use it as well but they have closed the door on that. They do NOT want Physx (I know it's spelled wrong but whatever) to run on any hardware but their own. Their theory is that this will force people to buy their hardware.
Since they can shmooze game developers into doing this, it would force people who want Physx to buy their video cards. Not a bad business model from their point of view, it's smart and aggressive. I just don't like being pushed into only one buying option. I would like to choose my hardware based on the standards I feel are most important, not on the fact that the game I want to play only supports one hardware vendor for certain features.
Consider that they worked it so that sound effects only work if you install a Sound Blaster sound card. No sound effects if you have only onboard audio. Bet that would really cheese off lots of people. This may sound a bit extreme but the comparison and the principle are valid. I may not like you or your point of view but you have a right to voice it. |

Buzzy Warstl
The Strontium Asylum
84
|
Posted - 2012.03.27 19:13:00 -
[74] - Quote
The shiny is good, but I think that improving the graphics beyond the current level should wait until we have something to *do* with that improved level of detail.
Giving us more refined methods to interact with the world should definitely come first. |

Ugleb
Sarz'na Khumatari Ushra'Khan
182
|
Posted - 2012.03.27 19:30:00 -
[75] - Quote
Its been asked already I think, but if we said 'no' to this, what would the engineering team do instead?
In the presentation video we were shown asteroids colliding with the supercarrier and breaking up, but this isn't mentioned in the dev blog. Is that a separate feature to this discussion on tesselation, or is tesselation required to implement that?
I think that everything shown in the video was cool, but I'm still not clear on what the alternative is. Keeping the visuals fresh is important, and 'destructible objects' would be sweet but unless there's a gameplay mechanic to go along with the asteroids then its ultimately 'just' more visual polish. Even if it is very sexily applied. ;)
If there isn't an alternative on the table then I'm just going to go 'Yay! Do this!' http://uglebsjournal.wordpress.com/ |

Nova Fox
Novafox Shipyards
3570
|
Posted - 2012.03.27 19:37:00 -
[76] - Quote
CCP Solomon wrote:Kopfy wrote:I'm i the only one who read the dev blog with Halldors voice?
I'll be sure to pass this on to him. Nerevar Dwemor wrote:Please release the standalone demo for us to check out. Looks pretty when you're zoomed in. Would love to see my Hyperion with such an ammount of detail. Btw, does the quality also improve with tesselation when you're not zoomed in that close? Unfortunately, adding more ship models into the stand alone demo would be a considerable time sink, it would be difficult to justify the value, sorry  The rate of tessellation and viewing distance are entirely configurable by the graphics programmer.
Can we get a copy of the demo you guys demonstrated so we can see for ourselves for those of us wich already have dx11 cards and wanted to take the technology for a spin or is that nvidia property and not for public consumption.
|

Freelancer117
Obsidian Tigers
22
|
Posted - 2012.03.27 19:54:00 -
[77] - Quote
Supported.
So I can finally use this Nvidia 570m card for Eve soonGäó 
|

Nova Fox
Novafox Shipyards
3572
|
Posted - 2012.03.27 19:56:00 -
[78] - Quote
Anvil44 wrote:Nova Fox wrote:Ashlynn Tanaka wrote:Jack bubu wrote:darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail! Tesselation runs on all DX11 cards, nvidia or not. stuff. Not my fault for AMD not adhering to standards set out by entirely other people (cough Microsoft) Sadly this point (AMD not adhering to standards)is grossly incorrect. Physx is proprietary and owned by nVidia. They could make it so that AMD cards could use it as well but they have closed the door on that. They do NOT want Physx (I know it's spelled wrong but whatever) to run on any hardware but their own. Their theory is that this will force people to buy their hardware. Since they can shmooze game developers into doing this, it would force people who want Physx to buy their video cards. Not a bad business model from their point of view, it's smart and aggressive. I just don't like being pushed into only one buying option. I would like to choose my hardware based on the standards I feel are most important, not on the fact that the game I want to play only supports one hardware vendor for certain features. Consider that they worked it so that sound effects only work if you install a Sound Blaster sound card. No sound effects if you have only onboard audio. Bet that would really cheese off lots of people. This may sound a bit extreme but the comparison and the principle are valid.
Well not standardizing is what killed companies in the past or failing to make thier standard the one everyone else uses. Most successful standarizating known? DDR standards, USB.
Not so seccesful ones? Packard Bell boards.
|

Vincent Athena
V.I.C.E. Comic Mischief
563
|
Posted - 2012.03.27 20:17:00 -
[79] - Quote
CCP Solomon wrote:Vincent Athena wrote:What happens to us who's OS uses OpenGL? The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond. Wait, so once this goes through those of us using OpenGL will no longer be able to play eve? Or just be locked out of the high end graphics? Or it will all work as it does now with the translation layer, but with even lower fps? http://vincentoneve.wordpress.com/ |

Anvil44
Independent Traders and Builders MPA
61
|
Posted - 2012.03.27 20:21:00 -
[80] - Quote
Nova Fox wrote:lotsa stuff
Well not standardizing is what killed companies in the past or failing to make thier standard the one everyone else uses. Most successful standarizating known? DDR standards, USB.
Not so seccesful ones? Packard Bell boards.
Thank you, this is exactly the point I was going towards. If nVidia did not insist on a non-standard format, I would be all for it. We can only hope they see the light. Or CCP does not decide to pursue proprietary solutions like Physx (dang it doesn't look spelled right but I think it is).
I may not like you or your point of view but you have a right to voice it. |
|

Solhild
Republic Military School Minmatar Republic
642
|
Posted - 2012.03.27 20:23:00 -
[81] - Quote
Seriously, it's a nobrainer - just do it!
In fact, if we're talking about resources being spread so thinly that one small team may be focussed on this for at least a year then it seems that staffing priorities are still all over the place. This type of thing should be non-negotiable.
If you were designing EVE now, what would its graphics look like? Why would you choose to make it look 5 years old? What does it need to play on? How scalable to each device should it be? Surely you'd want Open GL in the mix etc. etc.
I like the idea that CCP wants 'buy in' from the playerbase but strap one on FFS. |

Dersen Lowery
Children of Armok
8
|
Posted - 2012.03.27 20:25:00 -
[82] - Quote
Vincent Athena wrote:Wait, so once this goes through those of us using OpenGL will no longer be able to play eve? Or just be locked out of the high end graphics?
Since Cider uses a DX -> OpenGL translation layer, my guess is that we're locked out of the high end graphics until somebody comes up with an Extension to OpenGL to support it (the usual way to ship cutting-edge stuff before the main OpenGL standards board gets around to adding it).
|

Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
9
|
Posted - 2012.03.27 21:01:00 -
[83] - Quote
First off I would very much like to see my rather large investment in my Nividi -SLI configured graphics cards begin to better utilized by EVE. So please begin supporting DX11.
My suggestion is perhaps you can for the time being have two modules of the EVE Client available -- one based on the DX9 standards and the 2nd based on the DX11 standard.
My personal thinking for when I upgrade my hardware to the new supported standards has always been base on when the gaming providers started to produce their game in that standard. I think most of the EVE players have similar thinking and just need the push to upgrade hardware that comes from you providing the 2nd (better) choice. My view of EVE and I don't-álike it.-á ========================================================= EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Moe2
XYManufacturing
0
|
Posted - 2012.03.27 21:33:00 -
[84] - Quote
At this point it seems the question of DX11 isn't if it should be done, but how fast and how should it be handled.
Tesselation is definately the way to go, but at the cost of how many more GB of space on low-end hard drives? The ideas about sharding the client into 2 would solve this, but I think sticking with one client is overall a better option. For example, you could have the new launcher download the larger-res artifacts just for those users that can and want to use the tesselation features. The client then notices that the computer can handle tesselation and has the artifacts available, so it just displays objects in space with a different rendering style.
The big issue I see is the PhysX handling (if it is accepted, remember they talked about implementing DX11, not necessarily PhysX). You can run PhysX without a GPU that supports it, it is just less powerful. Multithreading support is now in PhysX 3.0, so the difference isn't that great between high end GPU and non-GPU systems. However, we should keep in mind that the physics in EVE at the moment runs client and server side. PhysX would either need to be supported and integrated on both ends for all machines, or it would not be allowed to effect any game mechanics (which is a deal-breaker for me, and why run two physics engines at the same time?) I am not sure this will happen within a year timeframe and would need the involvement of not just the art departement, but the core game department as well. It was a really cool tech demo to see asteroids colliding and breaking on the ship though..
So.. DX11 = YES!!! PhysX = I want it, but not at the expense it would likely come with... |

Mike deVoid
Doctrine. FEARLESS.
8
|
Posted - 2012.03.27 22:50:00 -
[85] - Quote
If it delays new POSes due to a graphics bottleneck then no.
Else, yes. |

Tierere
The Corporation of Noble Sentiments Sleeper Social Club
6
|
Posted - 2012.03.27 22:51:00 -
[86] - Quote
Looks a vast improvement and more importantly feels better, if there is a commitment to internet spaceships this is one of the next obvious things to do.
i find the current system of bouncing of rocks very crude, it's like flying a ship in a giant rubber thingy, it makes navigation around belts very haphazard, there's nothing worse than bouncing of invisible sphere's when desperately trying to warp.
In addition to looking and feeling better it would be even greater if it interacted with the flying of space ships. Guns should not be able to fire through them, larger ones perhaps that do explosive or kinetic damage could break them and missiles fly around then to hit there target. It'd be excellent to be able to do a Star Wars Hoth asteroid field and hide inside some of the larger ones if you were caught ratting. Some could perhaps interfere with ship scanners so making it difficult to scan or use directional scanner. Taking a big ship into a roid field could cause HP damage to the ship, while small ships fly around them. And i'm sure it be used to make mining more interesting in someway.
This is a definite must and if it starts to make belts and anomalies viable and interesting locations to hang out it could be used to enhance pvp in low sec for example. |

Alain Kinsella
97
|
Posted - 2012.03.27 23:23:00 -
[87] - Quote
Nova Fox wrote:Well not standardizing is what killed companies in the past or failing to make thier standard the one everyone else uses. Most successful standarizating known? DDR standards, USB.
Not so seccesful ones? Packard Bell boards.
What came to mind was my dad's AT&T 6300+ (go look it up, it was an interesting challenge to a growing computer geek ).
Anyway, I'm for this atm. Don't remember if my 8800GT handled DX11, but I was looking at new cards anyway and found several replacements that were 3-4x more powerful and 1/2 the cost (average at Microcenter was $70-130, not bad).
Now just need to find one that can support the old Video 'barrel' connector (so I can connect it to a still-working 32" Trinitron).
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
|

DarkAegix
Acetech Systems
1029
|
Posted - 2012.03.27 23:54:00 -
[88] - Quote
Bring on the shinies! |

Endeavour Starfleet
764
|
Posted - 2012.03.27 23:59:00 -
[89] - Quote
I hate to say it but PhysX development is blowing AMD out of the water at the moment. And from what I am hearing is FAR easier to use for development purposes.
And the current situation is nothing compared to what it was like in the 90s. You had different features only available on certain cards and some could only run on that card period. Today is downright easy in comparason.
BTW. DX11 NAO!  |

Kossaw
Body Count Inc. Pandemic Legion
12
|
Posted - 2012.03.28 00:06:00 -
[90] - Quote
CCP Solomon, I will be honest - given your replies so far I'm struggling to understand why you are even asking us. Given the success of the trinity upgrade and the relative effort required to do tessellation, this question is a complete no-brainer. These graphics look fantastic.
So, assuming we aren't missing out on something equally shiny or more important, what the hell are you waiting for - get on with it.
WTB : An image in my signature |
|

P'taqh
State War Academy Caldari State
0
|
Posted - 2012.03.28 00:44:00 -
[91] - Quote
Dersen Lowery wrote:Vincent Athena wrote:Wait, so once this goes through those of us using OpenGL will no longer be able to play eve? Or just be locked out of the high end graphics? OpenGL supports tesselation, and PhysX is available for Mac OS X and Linux. The real questions are: For tesselation, when will Cider update their DX -> OpenGL translation layer (or have they already)? And what will people running AMD cards on any platform get in place of PhysX? EDIT: I should clarify, tesselation is an old and necessary step pioneered by SGI (inventors of what became OpenGL) in order to turn everything into triangles for easy processing. I'm not sure if what they're calling "tesselation" here is precisely what OpenGL calls tesselation.
I think what CCP is talking about here is Hardware Tessellation which is (as far as I understand) a technique to generate geometry on the GPU by means of a special shader program. OpenGL does support this starting from version 4.0 IIRC. |

hellwarz
Rising Thunder
0
|
Posted - 2012.03.28 00:52:00 -
[92] - Quote
+1 for me |

Lyron-Baktos
Selective Pressure Rote Kapelle
69
|
Posted - 2012.03.28 01:38:00 -
[93] - Quote
the other effects in that keynote, the ships shields blocking incoming lasers, titans breaking in half and having better looking fire, better looking damage etc etc, is that possible without Tess?
1:58:30 1:52:00 http://youtu.be/j9Ozvef7CvQ On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
12
|
Posted - 2012.03.28 03:05:00 -
[94] - Quote
I would be disappointed if a physics implementation was limited to only one GPU manufacturer, although CCP has failed to address this point.
As for the other stuff, yes please. Shield impacts and damage skins are something I've been waiting for since 2008. |

Mirei Jun
Right to Rule IMPERIAL LEGI0N
33
|
Posted - 2012.03.28 03:45:00 -
[95] - Quote
If you have a clear (or even slightly opaque) idea of new types of game play and content allowed by this feature then by all means do it. If it just looks pretty then the argument is weaker.
With that said, Eve looks great because of continued refreshing of the graphics. Seeing this as another step towards keeping Eve modern, or even on the cutting edge of graphics is a strong argument in favor. |

Eija-Riitta Veitonen
Unicorn Enterprise
0
|
Posted - 2012.03.28 04:13:00 -
[96] - Quote
Ogogov wrote:I would be disappointed if a physics implementation was limited to only one GPU manufacturer, although CCP has failed to address this point.
As for the other stuff, yes please. Shield impacts and damage skins are something I've been waiting for since 2008. I most certainly doubt there will be a hard restriction to one manufacturer's hardware. Most likely you'll get it emulated on CPU for more cpu usage or somewhat less physics detail, or both. Like all of the modern PhysX-enabled games still run without any trouble on other hardware as well.
And current EVE's physics work fine with ATI cards.
Eiter way, even if i were forced to use physx, i'd rather buy a cheapo graphics card and run it as a dedicated physics processor than swith to the manufacturer entirely, but that's just my opinion :)
Also it'd be really cool to get my hands o the demo =] |

K Kerryngktonn
General Mechanics Ltd.
1
|
Posted - 2012.03.28 04:42:00 -
[97] - Quote
As far as I understand the tesselation in this scope is different from that is supported in OpenGL - the latter just provides a method to breakdown the geometry from polygons (mainly concave) into normal triangles that are always convex. The tesselation here is more like the one in 3dsmax where the model is just made smoother by subdividing the mech parts into more and more triangles.
Given this I don't see any apparent increase in the value of assets - apart from some curvy ships where these curves will be smoother, better interpolated. Rectangular designs (most caldari ships) won't win much, I suppose.
This really seems like applying a pretty filter on a photo via Photoshop, assets-wise. And so much pain to implement it? I don't see the reason why everyone is so agitated about this. "Oh, subdivided and smoothed geometry, we want it!". It's like upscaling a raster image - you won't gain new detailed geometry, but just a rough emulation of it.
Apart from that, I run EVE on Debian through Wine and won't really be able to take advantage of the tech in the middle-to-long-term run. But that's another story and is really my own problem. |

MotherMoon
Huang Yinglong White-Lotus
493
|
Posted - 2012.03.28 05:31:00 -
[98] - Quote
CCP Solomon wrote:Boris Lachenkov wrote:Any chance of getting this released as a stand alone tech demo that we can all have a look at? Would be interesting to see how my PC copes with such sexyness.
Please? :3 It has been discussed for sure but there is no solid commitment at this stage.
why not, Just upload it to the eve downloads page :/ |

MotherMoon
Huang Yinglong White-Lotus
493
|
Posted - 2012.03.28 05:43:00 -
[99] - Quote
Quote:Quote:Adding this support to the engine is the lion's share of the work and is better handled by few specialists, rather than throwing all of the graphics programmers we have at it to get it done quicker.
Secondly, once the engine can support DirectX 11 features, then the EVE space art teams are able to start utilising the features of DirectX 11 during new feature developmen
...
....
So it's a win win? and takes nothing from the art team to do?
Then do it, what the heck is holding you back?
I think that's what he was asking, and you didn't answer it. What would those 3 guys be doing instead, if not this. so we can pick which we think it more useful. |

Psihius
Anarchist Dawn U N K N O W N
18
|
Posted - 2012.03.28 05:44:00 -
[100] - Quote
DX 11 is a no brainer and even if you do not jump start it right away and finish till start of the 2013, you should definitively commit some resources to start the slow burn right now and then pick up the pase when it's needed.
But you should look at the textures. Even at full graphics you don't want to put your camera close to anything because it becomes an ugly mess. On my HD 24" monitor it becomes even more ugly because of the size of it And I don't think the tessellation by itself can fix this, the Revenant in the demo still looks blurry up-close (all capital ships suffer from the bad textures. They are the size of the mountains, but it feels that the model has the same size textures and polygons like battleship or a battlecruser). |
|

Solhild
Republic Military School Minmatar Republic
645
|
Posted - 2012.03.28 05:48:00 -
[101] - Quote
K Kerryngktonn wrote:As far as I understand the tesselation in this scope is different from that is supported in OpenGL - the latter just provides a method to breakdown the geometry from polygons (mainly concave) into normal triangles that are always convex. The tesselation here is more like the one in 3dsmax where the model is just made smoother by subdividing the mech parts into more and more triangles.
Given this I don't see any apparent increase in the value of assets - apart from some curvy ships where these curves will be smoother, better interpolated. Rectangular designs (most caldari ships) won't win much, I suppose.
This really seems like applying a pretty filter on a photo via Photoshop, assets-wise. And so much pain to implement it? I don't see the reason why everyone is so agitated about this. "Oh, subdivided and smoothed geometry, we want it!". It's like upscaling a raster image - you won't gain new detailed geometry, but just a rough emulation of it.
Apart from that, I run EVE on Debian through Wine and won't really be able to take advantage of the tech in the middle-to-long-term run. But that's another story and is really my own problem.
It looks like the key is the new geometry that tessellation generates from the displacement map - check this pic.
The whole article is here, hope it means more to you than me. I have a GTX 580 and the tessellation demo certainly does the opposite of making something smoother.
|

Vohlos
Mobile Defloration Service
0
|
Posted - 2012.03.28 06:30:00 -
[102] - Quote
"Do it!"
No more words needed here ;) |

DarkXale
Northstar Cabal Fatal Ascension
1
|
Posted - 2012.03.28 08:47:00 -
[103] - Quote
Lyron-Baktos wrote:the other effects in that keynote, the ships shields blocking incoming lasers, titans breaking in half and having better looking fire, better looking damage etc etc, is that possible without Tess? Those have absolutely nothing to do with Tesselation. Titans are just a model/animation upgrade, and shield 'just' involves adding certain standard effects. Both doable in the current client. |

Ciar Meara
Virtus Vindice
559
|
Posted - 2012.03.28 09:10:00 -
[104] - Quote
darmwand wrote:Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?
Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail!
This is important, many of the people have high end computers but with ati hardware. I personally just buy what at the moment of purchase is the best bang for my buck this time that was ati.
I do hope that basicly everything torifranse and others showed us will come to eve, bounding asteroids, shattering, high details, shields lighting up, damaged ships, fire eating up your insides, plates falling off, picture in picture.
Make it so, but make it so that everybody can enjoy it or if they can't run it, switch it off. But the tech demo shown was run on a not to high end gpu, "the most used in eve today", with what kind of margin though, was not explained.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Princess Hotbox
Universal Freelance CONSORTIUM UNIVERSALIS
2
|
Posted - 2012.03.28 09:37:00 -
[105] - Quote
I vote no until you can't think of anything else whatsoever that requires those production resources. There is still too much gameplay to be improved or implemented before worrying about shinier ships; they're already very attractive.
Some things that come first off the top of my head: Starbases. Ship Redesigning. FW Conquest. Sov and infrastructure. New ships and variants (textures and models). Effects.
The list is unending. But, I would be ok if those sexy damage effects were produced instead. 
|

Steve Ronuken
Fuzzwork Enterprises
324
|
Posted - 2012.03.28 09:47:00 -
[106] - Quote
Princess Hotbox wrote:I vote no until you can't think of anything else whatsoever that requires those production resources. There is still too much gameplay to be improved or implemented before worrying about shinier ships; they're already very attractive. Some things that come first off the top of my head: Starbases. Ship Redesigning. FW Conquest. Sov and infrastructure. New ships and variants (textures and models). Effects. The list is unending. But, I would be ok if those sexy damage effects were produced instead. 
Not all programmers are the same.
The graphics update sounds like deep code infrastructure stuff The stuff you're listing isn't. FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator and other 'useful' utilities. |

Bent Barrel
45
|
Posted - 2012.03.28 10:27:00 -
[107] - Quote
Tom Bodett wrote:DirectX 11 support would be great.
What about supporting Multithreaded rendering which is part of DirectX 11?
the python client is single threaded anyway, so no gain .... |

Bent Barrel
45
|
Posted - 2012.03.28 10:43:00 -
[108] - Quote
hmm ... I am more for an OpenGL layer than adopting DX11 ... but that's because it would remove quite a lot of problems for me (linux/wine here).
anyway this is not yet something that would translate into a gain for EVE (CCP, players etc.). Almost nobody plays totaly zoomed in to see all the bumps on the ship armor. if graphics candy is the goal then proper model allignment is more needed (fitted 75mm rails on the atron yesterday, looked horible !!!, same blasters on ishkur).
hitzone detection and proper reaction (explosions on the surface and not in the middle of the ship, shield deflection effects etc), better debris and wreck generation (ship explodes into parts and not into a generic wreck) and similar come to mind. |
|

CCP Guard
C C P C C P Alliance
2008

|
Posted - 2012.03.28 11:39:00 -
[109] - Quote
The video from the demo is up and can be see here!
CCP Guard | EVE Community Developer |-á@ccp_guard |
|

Maul555
Nuts and Vindictive Remix Technologies
29
|
Posted - 2012.03.28 12:33:00 -
[110] - Quote
Hellz yes i want you to pursue DX11 features in Eve Online! go go go team super awesome graphics! |
|

Tesh Sevateem
Sadistic Consortium Orbital Technology Syndicate
10
|
Posted - 2012.03.28 13:40:00 -
[111] - Quote
I definitely would love to see any and all graphical updates to the EVE Universe in an ever flowing stream of updates.
If we didn't have the Trinity update, I wouldn't be playing right now. I know it's a bit extreme, but graphics matter, just like you don't want your girlfriend to get fat. Or, she's actually not getting fat, it's just all the other girls that get slim.
I'd better stop babbling. |

Hamster Too
Golden Fowl Silent Requiem
27
|
Posted - 2012.03.28 14:30:00 -
[112] - Quote
Well, as long as this nVidia assisted effort does not melt my ATI card I would love to see more detailed in-game models. |

Nekopyat
Nee-Co
25
|
Posted - 2012.03.28 14:40:00 -
[113] - Quote
Bent Barrel wrote:hmm ... I am more for an OpenGL layer than adopting DX11 ... but that's because it would remove quite a lot of problems for me (linux/wine here).
Not going to happen.
CCP has a DirectX culture, and it is a rare studio that can transition from one to the other given how religious of an issue DirextX vs OpenGL can be. People generally do not like training from one to the other since they are such different beats and toolchain.. not to mention because of the push over the years there is such a glut of DirectX programmers on the market it doesn't make much business sense to go with a tech that has fewer hires available. All the diploma mill game schools churn out DirectX developers at this point, with OpenGL ones coming from a different type of program.
Plus, schools have forgotten how to teach OOP in C, which hurts OpenGL since people look at the C code and go 'oh noes, not C! C is not OOP and that is the one twue way now! The design patterns look wrongz!' |

K Kerryngktonn
General Mechanics Ltd.
1
|
Posted - 2012.03.28 15:17:00 -
[114] - Quote
My bad, didn't get deeper into this "other", new tesselation term and mixed it with the older and dumber one from like ten years ago or something. So I take my words back on it. I saw a small cave-in in geometry in the CCP screenshots but attributed it to, well, the rawness of the tesselation itself :)
Then it is surely a nice feature leveraging the usefulness of existing resources. Thought about parallax mapping, but they state in another topic that this won't do much to ships and require an additional mapping. So looks like this is it, we're in for tesselation in future. |

xxxak
Intergalactic Syndicate Nulli Secunda
155
|
Posted - 2012.03.28 16:43:00 -
[115] - Quote
You MUST make this happen.
Don't wait for losers with PCs from 2003.
WIN WIN WIN. The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |

John McCreedy
Eve Defence Force Fatal Ascension
129
|
Posted - 2012.03.28 17:30:00 -
[116] - Quote
Undoubtedly it looks amazing but how would it handle outside a tech demo and in a high-lag situation such as the average null sec battle? |

mine mi
FW Scuad E C L I P S E
5
|
Posted - 2012.03.28 18:52:00 -
[117] - Quote
Vohlos wrote:"Do it!"
No more words needed here ;)
yes one more when?  |

Bent Barrel
46
|
Posted - 2012.03.28 19:48:00 -
[118] - Quote
Nekopyat wrote:Bent Barrel wrote:hmm ... I am more for an OpenGL layer than adopting DX11 ... but that's because it would remove quite a lot of problems for me (linux/wine here). Not going to happen. CCP has a DirectX culture, and it is a rare studio that can transition from one to the other given how religious of an issue DirextX vs OpenGL can be. People generally do not like training from one to the other since they are such different beats and toolchain.. not to mention because of the push over the years there is such a glut of DirectX programmers on the market it doesn't make much business sense to go with a tech that has fewer hires available. All the diploma mill game schools churn out DirectX developers at this point, with OpenGL ones coming from a different type of program. Plus, schools have forgotten how to teach OOP in C, which hurts OpenGL since people look at the C code and go 'oh noes, not C! C is not OOP and that is the one twue way now! The design patterns look wrongz!'
I do not expect it to happen, but one can dream :-) |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
8
|
Posted - 2012.03.28 19:55:00 -
[119] - Quote
I noticed during the tech demo that the asteroid collisions were determined by the shape of the ship, not an invisible bubble. Does tessellation allow for better collision detection and if this was implemented, would players be able to rely on the shape of their ship to determine collisions in the future?
Getting stuck on an acceleration gate when I can visually see there is no obstruction is annoying, but understandable. An improvement on this scale would be, quite frankly, beyond awesome at this point. |

Andrea Griffin
203
|
Posted - 2012.03.28 20:12:00 -
[120] - Quote
Quade Warren wrote:Getting stuck on an acceleration gate when I can visually see there is no obstruction is annoying, but understandable. An improvement on this scale would be, quite frankly, beyond awesome at this point. I'm going to guess no; collision detection with real objects that matter (gates, other ships, etc) are all done server-side, where the physics engine takes care of how things move around. We can't have the client being responsible for this sort of work, because then you'll have people flying through gates and stations and whatnot. CCP Sreegs is my favorite developer. |
|

mechtech
Ice Liberation Army
145
|
Posted - 2012.03.28 22:13:00 -
[121] - Quote
I'm looking forward to this! My gtx480 needs more stuff to crunch!
I have to say though, you guys are really in bed with NVIDIA, huh? fyi ATI were the ones who first pushed tessellation. They had a tessellation engine built into their GPUs way back in their HD2000 series. Tessellation was planned to be in DX10, but NVIDIA couldn't get ready in time, so DX10 was more of a stopgap release.
Then again, if I recall Nvidia contributed to the CQ engine, so maybe they deserve some CCP love :) |

Odin's Beard
Imperial Shipment Amarr Empire
0
|
Posted - 2012.03.28 22:48:00 -
[122] - Quote
PhysX is quite capable of being run on just the CPU, and that is in fact how it is most often implemented. There are only a select few games that have full GPU processing support. It's simply a normal middleware physics engine with the added capability of offloading physics processing onto the GPU if the developers desire.
My current rig runs two AMD cards, but I'd fully support the graphics update as well as improved physics, bounding spheres hurt my brain.
|

Rena Windor
AWE Corporation Intrepid Crossing
3
|
Posted - 2012.03.28 22:49:00 -
[123] - Quote
I am going to say yes please. Even though I don't have a top of the line computer, the video card is the Gigabyte 560 SOC. I think I can handle this no problem. I think most people forget that EVERY SINGLE UPDATE is available on SiSi prior to it going to tranquility. So it is most peoples fault if they don't like the features if they don't try them out. Plus not giving any feedback on the changes to the game in the test server feedback forums. But enough of that high horse, I think this would be a great thing to add to EVE and make it that much better then any of the other games out there. Plus it does give an idea of how many people would like to see it in WoD.
I give this 1000 +1's and hope that it doesn't kill the competitors of nVidia, cause without competition I have no ammo to say my video card manufacture is better then yours. truly IMO. |

Kenshin Tzestu
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.28 23:38:00 -
[124] - Quote
This would be fantastic to see in EVE!
I was stunned by how impressive the graphics were in that tech demo, seeing it in game would be a vast improvement over what we have now...
Hopefully this would work with AMD cards also?
Please give us this CCP!
|

Saul Tiegh
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.03.29 00:35:00 -
[125] - Quote
We want have this!  |

Vorlain
Viziam Amarr Empire
8
|
Posted - 2012.03.29 04:34:00 -
[126] - Quote
Maybe I am reading this wrong but has CCP Solomon just indicated that CCP plans to drop support for OSX and Linux users?
The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.
https://forums.eveonline.com/default.aspx?g=posts&m=1016223#post1016223
or am I missing something? |

Dr 0wnage
The Dark Tribe Against ALL Authorities
13
|
Posted - 2012.03.29 06:48:00 -
[127] - Quote
Yes, absolutely YES! 
People complained about the "premium" graphics back in the day because their computers couldn't run it. The posibilities that this opens for those of us that enjoy "pretty mode" are endless. The level of immersion that this will bring to our game will be amazing.
Take the time and do it. I'll be looking forward to corpses bouncing off my ships hull this time next year  |

Roime
Shiva Furnace
374
|
Posted - 2012.03.29 07:47:00 -
[128] - Quote
Oh that looks sweet - yes please! |

Zae'dra Xanthe
POD Based Lifeforms
3
|
Posted - 2012.03.29 10:54:00 -
[129] - Quote
YES! DEFINITELY YES!!! |

J Kunjeh
385
|
Posted - 2012.03.29 11:26:00 -
[130] - Quote
Dooo iitt! Yes, you should definitely keep Eve on the bleeding edge of pretty pixels. It's one of the big reasons this game is so attractive. The more beautiful it gets, the more immersive it gets too (seriously, seeing into a ship after it's been blown to bits? Dang that's cool). "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
|

Nick Bison
Bison Industrial Inc Thundering Herd
77
|
Posted - 2012.03.29 13:14:00 -
[131] - Quote
I've been looking for an excuse to upgrade my video cards ... now I have it! 
Nothing clever at this time. |

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
101
|
Posted - 2012.03.29 14:03:00 -
[132] - Quote
Yeah I echo everyone here's comments.
The demo looked awesome and you should push this forward. Shattering asteroids might even make ice mining interesting. |
|

CCP Solomon
C C P C C P Alliance
141

|
Posted - 2012.03.30 00:31:00 -
[133] - Quote
Vorlain wrote:Maybe I am reading this wrong but has CCP Solomon just indicated that CCP plans to drop support for OSX and Linux users? The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.https://forums.eveonline.com/default.aspx?g=posts&m=1016223#post1016223or am I missing something?
The intended message was that there are no plans to support OpenGL natively, we will continue to offer the Cider wrapped client for MAC users. Apologies for any confusion 
Associate Technical Producer - Foundation Technology |
|

Equto
EXURO VITA GREATER ITAMO MAFIA
11
|
Posted - 2012.03.30 02:05:00 -
[134] - Quote
At the same time I don't believe that the Cider wrapper provides any Dx11 support or Dx10 for that matter so using the Cider wrapper and Dx11 or 10 will provide no benefit to OsX or linux user and at the same time possibly break their compatability. |

Jarnis McPieksu
384
|
Posted - 2012.03.30 05:58:00 -
[135] - Quote
Vorlain wrote:Maybe I am reading this wrong but has CCP Solomon just indicated that CCP plans to drop support for OSX and Linux users? The Trinity rendering abstraction work we are undertaking at the moment will essentially make the engine API agnostic (DX11 is a rendering API). Theoretically this means we could build Trinity up to support both Direct X and OpenGL. This is a massive, theoretical could, there are no plans to support OpenGL for the next year or beyond.https://forums.eveonline.com/default.aspx?g=posts&m=1016223#post1016223or am I missing something?
As long as DX9 is supported, DX9-wrapped-into-OGL is supported. EVE doesn't support Open GL at the moment and still it runs on Mac (and Linux)
|

Lost True
Paradise project
7
|
Posted - 2012.03.30 10:26:00 -
[136] - Quote
Well, that's a cool video :) |

Nekopyat
Nee-Co
39
|
Posted - 2012.03.30 18:45:00 -
[137] - Quote
Bent Barrel wrote: I do not expect it to happen, but one can dream :-)
See, if I was going to dream, I would dream of CCP releasing a rich API for 3rd party interfaces instead. I doubt CCP would ever release an iconic version of their UI, but I could see someone else doing it.. give EvE a nice 'wargame' feel ^_^ |

Devore Sekk
Royal Amarr Institute Amarr Empire
10
|
Posted - 2012.03.30 19:15:00 -
[138] - Quote
Valeo Galaem wrote:The demo was made using a latest gen but mid range gfx card. By the time the feature makes it into the game most NEW cards should be able to handle tessellation just fine.
Fixed that for you.
But tesselation is ultimately generating detail out of nothing, so it will never look as good as the real thing, it's the 3D equivalent of sharpening a blurry JPEG or zooming in on someone's face in a satellite picture on Google maps. Utilizing light maps and textures and putting that into the 3D model is cool, but I think real world gains will be very limited. I judge this to be a marketing gimmick until we can see more. Nvidia is pushing this hard.  |

Avila Cracko
286
|
Posted - 2012.03.31 14:03:00 -
[139] - Quote
@ CCP
So, will we get it???  Will we get better graphic and physics???  truth, the whole truth and nothing but the truth. |

Lt Pizi
Dark-Rising
65
|
Posted - 2012.03.31 15:53:00 -
[140] - Quote
do it !
i beg thee
on an relatet note .. if someone has an account on this forum , pls correct some things ive never read such false info about EVE as this
http://www.youtube.com/redirect?q=http%3A%2F%2Fwww.evilavatar.com%2Fforums%2Fshowthread.php%3Ft%3D166685%26goto%3Dnewpost&event=public_stream_redirect&usg=nLGJGOilt7pJpBxfx4nGrOoNbK4= What a lot of goon need to realise is that its not because we hate you that we do these things Its because -áWE LOVE YOU Goon Tears are best tears, because they're 25% alcohol by volume! |
|

T1nyMan
Interstellar Solutions Agency
3
|
Posted - 2012.04.01 01:15:00 -
[141] - Quote
My mummy says not to talk to strangers but i sure do like your lollypop  |

Ubermensch Invictus
EVE University Ivy League
0
|
Posted - 2012.04.01 20:31:00 -
[142] - Quote
Back to talking about this reasonably, we need to assess the pros and cons of this kind of change/proposal
Cons -it will probably place a higher workload on the player's computer - although in the presentation, they showed it being used with an average GPU, I would have to think that even still, having to render all objects in space with such fine detail and geometry will cause more lag than we experience no -what is the opportunity cost of developing this, if they decide to commit one year's worth of work to this (as they said), what could we have gotten instead (i.e. iteration on nullsec sovereignty, changing missionioning structure/style, customizing ship skins? etc.) - then again, a change like this won't take away from changes to game features since CCP has different teams for different probjects (so this would only take away from other graphically-oriented projects perhaps?
Pros: -Having real physics in the game increases immersion and generally that's associated with higher satisfaction with the gam -Could this end the dominance of blobs in nullsec (both Titan and subcap)? If I understand it correctly, they're going to make every object in EVE "real" with physical properties, well, would that then mean that Titans can no longer be compacted into tiny spaces? What about subcap blobs? Also, does this mean friendly fire would come into the equation, i.e. an Abaddon in the center firing lasers outward, hitting a friendly Maelstrom on the edge (in which case, fighting in dense blobs FINALLY has a disadvantage!
Some things to consider, I'm sure there are more points that can be brought up. But if we can use this to make all warfare in EVE more tactically engaging (i.e. by actually bringing a counterpoint to having blobs), then I definitely think that is good for the game and worth a year's time of development. |

Avila Cracko
287
|
Posted - 2012.04.01 20:49:00 -
[143] - Quote
Ubermensch Invictus wrote:Back to talking about this reasonably, we need to assess the pros and cons of this kind of change/proposal
Cons -it will probably place a higher workload on the player's computer - although in the presentation, they showed it being used with an average GPU, I would have to think that even still, having to render all objects in space with such fine detail and geometry will cause more lag than we experience no -what is the opportunity cost of developing this, if they decide to commit one year's worth of work to this (as they said), what could we have gotten instead (i.e. iteration on nullsec sovereignty, changing missionioning structure/style, customizing ship skins? etc.) - then again, a change like this won't take away from changes to game features since CCP has different teams for different probjects (so this would only take away from other graphically-oriented projects perhaps?
Pros: -Having real physics in the game increases immersion and generally that's associated with higher satisfaction with the gam -Could this end the dominance of blobs in nullsec (both Titan and subcap)? If I understand it correctly, they're going to make every object in EVE "real" with physical properties, well, would that then mean that Titans can no longer be compacted into tiny spaces? What about subcap blobs? Also, does this mean friendly fire would come into the equation, i.e. an Abaddon in the center firing lasers outward, hitting a friendly Maelstrom on the edge (in which case, fighting in dense blobs FINALLY has a disadvantage!
Some things to consider, I'm sure there are more points that can be brought up. But if we can use this to make all warfare in EVE more tactically engaging (i.e. by actually bringing a counterpoint to having blobs), then I definitely think that is good for the game and worth a year's time of development.
I would REALLY REALLY want to see Line of sight weapons!!!  I think that's the only solution for blobs. truth, the whole truth and nothing but the truth. |

Miang Hawwa
Amphysvena
0
|
Posted - 2012.04.01 23:27:00 -
[144] - Quote
Revenant is like a 500EUR bill. Everyone hears about it but almost no one has one. I think CCP should reconsider the difficultness of getting that ship.
|

Lyrrashae
Crushed Ambitions Reckless Ambition
241
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Posted - 2012.04.02 07:00:00 -
[145] - Quote
Oooooh, so lovely.
This signature is intentionally left blank.
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Citizen Jared
Amphysvena
0
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Posted - 2012.04.04 11:58:00 -
[146] - Quote
I just have to say: this Sansha ship needs more spikes. |

Freelancer117
Obsidian Tigers
22
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Posted - 2012.04.05 14:33:00 -
[147] - Quote
plz give us tessalation and dx11
got an Nvidia card because they sponsor Fanfest,
so make it work for its money with tessallation  |

bornaa
GRiD.
174
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Posted - 2012.04.05 14:34:00 -
[148] - Quote
Freelancer117 wrote:plz give us tessalation and dx11got an Nvidia card because they sponsor Fanfest, so make it work for its money with tessallation 
Don't forget that physics...    That Ain't Right |

bornaa
GRiD.
174
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Posted - 2012.04.05 14:35:00 -
[149] - Quote
Miang Hawwa wrote:Revenant is like a 500EUR bill. Everyone hears about it but almost no one has one. I think CCP should reconsider the difficultness of getting that ship.
I think CCP only need to boost its stats a little bit.
That Ain't Right |

YaSiS
The Tetragrammaton.
1
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Posted - 2012.04.06 02:04:00 -
[150] - Quote
DX 11 Tesselation in eve online ? HELL YEA !! now i can finnaly heat up my radeon 6970 and let him do his job |
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Gabrielle Rammaninov
Gladius Veritatis Fidelas Constans
0
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Posted - 2012.04.06 10:38:00 -
[151] - Quote
YaSiS wrote:DX 11 Tesselation in eve online ? HELL YEA !! now i can finnaly heat up my radeon 6970 and let him do his job 
This ^
You can drag the slider to 0 on the tesselation option and get almost to performance issue at all.
so HELL YEAH it's so awsome ! |

Marsan
Production N Destruction INC.
18
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Posted - 2012.04.08 20:59:00 -
[152] - Quote
It looks nice but it's pointless. Fix some instead of wasting time on something 95% don't have system able to use. Come on when was the last time most of were in a fight and had our graphics settings high? And even them most of us were zoomed out all the way. |

Cadinie
The Maverick Navy Against ALL Authorities
1
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Posted - 2012.04.08 23:11:00 -
[153] - Quote
Alright, lets add a bit of tech truth into the mix here so we can hopefully clear up some of the hopes and dreams of you, the player.
First off, tessellation and the the accompanied physics demo are NOT CONNECTED DIRECTLY. Tessellation alone can only complicate already existing geometry and shadow maps/such . What you saw with advanced physics (asteroids breaking apart once hitting the ship) was actually a part of the physx engine. Physx is a proprietary physics engine that can be used to do the things that you saw, and do them quite well with any modern graphics card! Most modern FPS use physx, and physx optimization is built into all new nvidia GPUs (I don't know about AMD, they are not worth mentioning to begin with anyway).
Now then, on to the dreamsmashing. PhysX is a CLIENT SIDE ENGINE. The kinds of breakage of asteroids and advanced physics effects you saw are locally calculated and rendered. What this means is that you will not see exactly the same thing that everyone else sees in the same area. Lets take for example what it would be like otherwise. If the EVE servers were to do all the physics calculations, the servers would have to take into account each collision from every ship with every physics enabled object. At that point, it would have to calculate how the object would break, the velocity and trajectory of every piece, and NOT ONLY THAT but it would also need to send this information to every single person on grid (or more). You may think "ohh, that's not too bad!" But if you remember that EVERY collision would be done this way, you start to get the picture of how many calculations would need to be done.
Now then. Calculations of the physics is only a small part. Theoretically if CCP had beefy enough servers, they could do it, but that is never, and can not happen for years to come. The REAL issue is that sending the data for all of these calculations would send the bandwidth requirements through the roof, and not to mention things would STILL NOT BE SYNCHRONIZED between players due to latency variations.
Basically what you guys have been assuming is that the EVE server would be doing the physics calculations for small objects and explosions, this is wrong. Server side physics is kept to the minimal needed like ship movement, and all of the other critical things that actually effect game play.
~~~~~~~~~~~~~~~ If PhysX capabilities were ever included into EVE, all of those little asteroids you see banging around and breaking up would look quite beautiful. And all of those detailed explosions of titans and battleships would also be beautiful. However, all of this would be calculated on the CLIENT SIDE (meaning on your computer) and rendered locally also. So even when everyone warps into a asteroid field, the server sends them the SAME asteroid locations, after a while, everyone will end up with a significantly different looking asteroid field due to the random nature of the physics environment. ~~~~~~~~~~~~~~~
Now on to tessellation. Tessellation is a glorious idea, and if CCP was twice it's size and sustainable in funding it's teams (not having to fire half the company due to lacking of funds :P) then I would say YES! Make tessellation possible. However, CCP has limited resources and they have to efficiently use those resources (teams) more efficiently than most companies. Because of this, Tessellation WOULD cut into other graphics related fixes such as updating the rest of the ships to V3 (this is just an example. They would probably have to be upgraded to V3 to even work with tess).
On top of that, Tessellation would make things look better, but it would also be unrealistic for large scale combat. The amount of processing power required would be like going from the old shader engine to the new, on top of adding a bit more complex geometry. This feature WOULD NOT need to be turned on, and you COULD run in the older (current) V3 system. This means that the only downfall to tess, would be the time spent building it instead of building something else
TL;DR
Physics shown in the video is actually a physics engine called PhysX (PhysX wiki link). Anything you would see like a field of colliding asteroids would look different for each person after a few seconds.
Tessellation is a great technology. It could make everything look better, and would not FORCE everyone to upgrade because it could be left off if needed. DOWN SIDE: Tessellation would detract CCP's already valuable graphical team resources from other things they could be improving, like adding new incursion content, adding new ships, adding new stations/props for missions, changing the POS system to look more modern. |

abelownesu
Viziam Amarr Empire
0
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Posted - 2012.04.09 16:45:00 -
[154] - Quote
Idk if this was mentioned already, But PhysX does not require a nvidia card. Nvidia also puts out PhysX software. obviously it wont be as fast as hardware based PhysX, If CCP plans on going this route. Everyone that plays the game will either have to have the software installed or a nvidia card. no way around it. |

Fassin Taak
Rave Technologies Inc. C0VEN
0
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Posted - 2012.04.09 16:56:00 -
[155] - Quote
No idea whether this would at all be technically possible, but introducing line-of-sight would be the single best thing that could happen to this game, period. And it would of course totally change how space battles are fought; frankly speaking, I cannot think of a downside - the opportunities for new excitement in space seems almost endless. Please dear devs, just tell us if this could theoretically be introduced? Just in theory, no promises asked for? Pleaaaase?  |

Fairhand
Aliastra Gallente Federation
13
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Posted - 2012.04.10 06:59:00 -
[156] - Quote
Line of Sight would give rise to cheesy tactics such as small ships hiding behind larger neutrals and popping up to take a shot then ducking down again with no scope for retaliation. Pop up, take a shot at a target, take a hit, duck down and regen shields. Hmm... reckon that wouldn't be exploited?
In addition we would have to change to a "direct flight" control model which would require a rewrite of the game, missions and more. |

Fairhand
Aliastra Gallente Federation
13
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Posted - 2012.04.10 07:01:00 -
[157] - Quote
I saw in the video that the nVidia 560 was stated as the most common card used in Eve at the moment. I'd like to see a breakdown of that information because as far as I can see, laptops seem pretty common amongst those I chat to and they certainly can't field that kind of hardware. |

Daeva Teresa
Viziam Amarr Empire
54
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Posted - 2012.04.10 12:54:00 -
[158] - Quote
Most common card used in EvE means probably something like 10%. You know how many types of graphics cards are out there.
I dont think, that we will see any form of real physics in EvE any time soon, but we definitelly may see teselation. Its actually not that hard to implement. You just needs a teselation maps for the ships. Also I am absolutely sure that teselation details will be based on distance from the camera and also on the slider in settings, maybe even on the number of objects on the scene so it will not be anything like "huge graphical lags for everyone". CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |

Danial Korakov
Tactical Operations Fleet Delta Tactical Operation Fleet Delta
0
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Posted - 2012.04.12 22:58:00 -
[159] - Quote
I say do it. shouldn't have to wait months/ years just to see one ship overhauled. |

Mars Theran
EVE Rogues EVE Rogues Alliance
122
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Posted - 2012.04.13 16:54:00 -
[160] - Quote
Just want to point out that Havok can be used to simulate the Physics portion of the equation for ATi card users. It's software based and ups CPU usage, but still has the capability to provide this sort of feature. There is no reason that EVE couldn't have the capability of doing both based on a user selection method dependent on hardware installed.
A bit more work perhaps, but it wouldn't leave the ATi card users out and it's all client-side in the end anyway. Nvidia PhysX just does it better in my opinion but that's only really an option if you use Nvidia.
Aside from that, there are options to support both Nvidia and ATi GPUs on the same PC and have them working in tandem just as if they were in SLI or Crossfire though as I recall not as well as either platform independently. PhysX technically only needs one dedicated GPU for that purpose, partially independent of the primary GPU configuration.
Getting a DirectX 11 GPU with PhysX support and higher bandwidth and capability than older more expensive GPUs is not really an issue either for most people. Technically speaking you can likely outperform an older 8800 with something that now comes in as an entry level GPU from Nvidia.
The problem is more in line with whether your computer can support it or not, rather than the cost and replacement of the individual part.
TIIP: The Incredible Invisible Poster |
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