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Drazic
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Posted - 2004.06.15 18:08:00 -
[1]
WTF are u guys thinking anyway ? i was trying to kill rat cruisers from 30km in my megathron and all i got was missed shots ...
good job , maybe next time should ruine the range too ? ffs...
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A member of MAZA Network - www.mazanet.gr |
Minsc
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Posted - 2004.06.15 18:34:00 -
[2]
Right...or maybe you could try using guns that were meant to kill cruisers and not BS's, might work out better for you.
Seriously the info has been available for a month now about this patch, it's not hard to find.
If you want to hit cruisers at range with big guns use the 300mm with iron ammo, and/or load up on tracking boosters.
Sorry you can't wtfpwn cruisers and frigates with the biggest guns in the game anymore...really I am.
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Maya Rkell
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Posted - 2004.06.15 18:39:00 -
[3]
What 300mm's?
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |
Mr TriX
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Posted - 2004.06.15 18:44:00 -
[4]
actually he is right... sure they dont hit cruisers with a damn, but I was getting owned even by a battleship.
I couldn't hit the battleship for crap anymore even at my optimal range. THis was including my damage mods and tracking computers. Damage was down about 58% of normal for me for a npc battleship. This is not counting how many times I missed compaired to normal.
It was also my understanding that 425mms would still be able to track cruisers as long as they where not moving too fast and where close to the optimal, again.. no, cant hit them either..
I am very disapointed in the 425mms now.
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Kozak
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Posted - 2004.06.15 18:54:00 -
[5]
What really sucks is that us Hybrid users will be out of action untill the next patch or will have to ditch 425's completely.
425's have never been great on Caldari ships, now they are useless on Gallente ships too. WTF?
I wish I could have tested it on Chaos but it's always full and the last couple weeks had a 5 player limit. They dev blogs said that 425's would still hit battleships and cruisers but not frigates. Now they only hit battleships 50% of the time and cruisers and frigates not at all.
I hate this "lets patch and see what happens" crap. Atleast make the Chaos server available to more people so we could have voiced our opinions on this crap.
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WiseMan Ari
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Posted - 2004.06.15 18:54:00 -
[6]
Same thing goes for Tachyons and Mega pulse, wounthit anything. And we were told that we could hit cruisers as long as they didn't use mwd and stayed inside optimal _______________________________________________
Your Mega Pulse Laser I perfectly strikes Alex Therion [.PRI.], wrecking for 854.0 damage. |
Shocky
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Posted - 2004.06.15 18:59:00 -
[7]
Same here.. 5x 1400's at optimal range and within Falloff all missing. I can understand not hitting frigates but cruisers?
It's just a joke, Have to equip different weapons now as lets be honest.. How oftern do you fight battleships in eve? There spawns are so rare its pretty much a waste of time having 1400's accept for pvp.
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sableye
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Posted - 2004.06.15 19:02:00 -
[8]
I have'nt tested the 425's yet, but here is my expiernce with my 250's on my thorax, using tungsten I have optimal of about 39k, at my optimal they don't seem to be hitting very well and at 35k I realy notice that I'm missing lots at 30k they hardly hit and if I get to 25 they never hit except a few lucky shots, but now I'm able to hit at 60km all the day using tungsten and if I go above my optimal range to about 45km my hits get really good, I have'nt tried hitting anything over 60km away yet I just know my 250's found it hard todo before patch.
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Kozak
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Posted - 2004.06.15 19:06:00 -
[9]
It would be fine against battleships if it HIT them! It doesn't. It hits 50% of the time at half the damage it used to. I get better shots of with a 250mm Railgun MEDIUM.
Why do we have a Chaos server? Don't people test stuff on there? Or are the 5 constant people logged on are GM's just sitting in station?
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eXeCt
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Posted - 2004.06.15 19:22:00 -
[10]
I rane into a overlord (1,75M bounty) at a gate and decided to play with it. Starting hitting it with my 425's, but only hitted with around 10-15% of the shots... after 250 rounds of AM and assistance from a allied passing buy the thing died. After this I have a feeling that something is very vrong with the 425mm rails atm...
Tested another ship with lasers - np, worked as it used to...
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Maidel
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Posted - 2004.06.15 19:27:00 -
[11]
tbh i cant hit jack atm..
if i use dual heavy beam (large bs weapon) with radio crystals and sit at 60km out i can hit what ever i want, inculding frigs with ease...
now move to 15km (optimal with multi crystals) i dont hit ANYTHING. (havent tried it on a bs) trying to hit a near stationary cruiser was impossible, i wasnt moving , stitting at 15km out.... gave up in the end and lauched drones.. let me tank the damage from it and the ogres killed it in no time at all.
'Your Tachyon Beam Laser I perfectly strikes Sansha's Ravager, wrecking for 554.6 damage. - they do work occationally' |
Vigilant
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Posted - 2004.06.15 19:29:00 -
[12]
Originally by: sableye I have'nt tested the 425's yet, but here is my expiernce with my 250's on my thorax, using tungsten I have optimal of about 39k, at my optimal they don't seem to be hitting very well and at 35k I realy notice that I'm missing lots at 30k they hardly hit and if I get to 25 they never hit except a few lucky shots, but now I'm able to hit at 60km all the day using tungsten and if I go above my optimal range to about 45km my hits get really good, I have'nt tried hitting anything over 60km away yet I just know my 250's found it hard todo before patch.
I have not been on yet since the patch..but from reading this and several other threads...sounds like the big guns are so uber any more unless you attacking their intented type of target....Seems is would be best to be mix and match...A couple of 1400's with some 250's (dual or not)....cover the spectrum of ship to ship combat a bit better...
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Razaelle
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Posted - 2004.06.15 19:38:00 -
[13]
Ive made several kill missions in my Arma, fitted with 4 x mega beams and 3 x dual heavies, all with L Gamma... warping to 40 km from the spawn, and I could wipe out very fast all cruisers/frigates as long as they were in the 30-40 km range. But as soon as they pass below 30 km, I barely manage to hit even the cruisers.
So, it looks like being at the good range is vital to hit your target...
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Judgee
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Posted - 2004.06.15 19:54:00 -
[14]
hmm, ive had no problem hitting frigs with my 425s my optimal range is just over 60km and i keep hitting frig just as they are at 45km+
dont know if it has anything to do with using an apoc or my setup but here it is:
high 6x 425mm
med 1x 100mn mwd 1x supplemental sensor CPU 1 2x cap recharger
low 3x armor hardeners 1x large armor repairer 1x cap relay 2x named co-processor
----------------------------------------------- I march forward victorious on the red carpet of my enemies corpses! |
Pete Starblade
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Posted - 2004.06.15 19:58:00 -
[15]
tried me 425mm's straight after the patch and couldn't hit a thing. so i fitted 6x dual 250mm's with am and a t2 tracking comp, t2 magnetic stabaliser and got me corp m8 in a moa to sit at me optimal range 28k. we then fired at each other my 6 duals against his 4 250mm's i was down to armour before he was. now i dont mind if you increase the min hit distance so say frigates u cant hit under 20k and cruisers 15k but u should be able to hit something thats stationary with good mods and the fastest tracking large hybrids at your optimal range. i then refitted with cruiser weapons and did more damage at the same distance mods etc. there is now no point owning a bs unless your shooting at other bs's all day. sort it out please one very unhappy subscriber
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Mr TriX
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Posted - 2004.06.15 19:59:00 -
[16]
it appears as the tachs and megabeams are working as intended, but 425s are not. I played with ammo and ranges. and no matter where they fell, optimal range, within falloff or not, they are still not hitting right. I tried the tachs and they are in fact working much better than peoples 425 mm rails.
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Pete Starblade
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Posted - 2004.06.15 20:03:00 -
[17]
also where are the cruise launchers and 300mm's
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markol
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Posted - 2004.06.15 21:05:00 -
[18]
A BS is still much better than any other ship simply because you can mount enough cruiser weapons onto it, as well as other modules to beat ass on anything that moves. You might have a hard time causing damage to another BS, but over time, you can take it out.
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Elawae Naberre
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Posted - 2004.06.15 22:02:00 -
[19]
Tracking is utterly ******, its obvious.
A 425 finds it hard to hit a battleship at optimal, and will NEVER hit a cruiser or a frig at optimal.
A 250 is finding it hard to hit cruisers, and missed ALL the time against frigs (again at optimal).
We knew tracking was being nerfed, but this is absolutely ridiculous. http://img19.imageshack.us/img19/1020/eyes3.jpg
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Joshua Calvert
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Posted - 2004.06.15 22:02:00 -
[20]
I can remember a time when BS weapons were so poor that the choice weapons on a BS were 650mm Scouts.
I have a feeling we've come full circle.
Alright, if you need to stay at your optimal to hit anything, then you can use your MWD. Problem is, even standing stock still means crappy hits. Moving just makes it worse.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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Garramon
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Posted - 2004.06.15 22:06:00 -
[21]
Edited by: Garramon on 15/06/2004 22:14:34 The Devs have acknowledged that there is a problem with Rails, ATM.
And 300mm and 200mm Rails were supposed to be added, but didnt for an unknown reason. *Edit* ... now I understand...the new rails are supposed to be 350mm, not 300mm. ------------------------------------------------
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shakaZ XIV
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Posted - 2004.06.16 00:50:00 -
[22]
hmm, i think the tracking nerf of bship weapons is slightly overdone... ok so they shouldnt be able to hit frigates much (but if they fly in a almost straight line at you...why not? thats just a matter of good/bad piloting) but cruisers should still be able to be hit by bship weapons if they move slow.
A npc cruiser orbitted my armageddon at a snail speed of ~150m/s at 10 km. Do i hit it with my pulse lasers? no. Just with my medium guns. Pulse lasers are meant to be short range lasers even...
dunno if i got this right because i suck badly at maths but:
trackingspeed of megapulse at 10km
2 * 0.0257 (<--trackingspeed of mega pulse) * 10000 = 514. Ok, so they should be able to hit stuff that has transversal speed upto 514 m/s at 10 km... hmm! But they dont. I guess the sig radius of the target matters one hell of a lot then...
I find the only way to hit npc cruisers that orbit you with L guns is webbing them and then trying to fly in the same direction as they do, to minimize transversal speed...
Also, whats with 100% resistance on 2 different damage types on some elite frigates... with multi frequency (EM+thermal):
[ 2004.06.15 22:07:45 ] (combat) <color=0xffbbbb00>Your Mega Pulse Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage.
mmmkay...
Its good that npcs are tough to beat though since their bounties are so high... but there is a lot of weirdness going on. And 100% resistance is just
ok im done ranting
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mOULf
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Posted - 2004.06.16 02:49:00 -
[23]
i have the same problem with 1400 and Megathron. strange things.
i was doing a kill mission against 7 frigates and my optimal is 23km. at 35 km i was almost hitting everytime. at 23km (optimal range), no hit at all. since i was going the other way the frigates were, the tracking speed should not interfere with my hit chances.
So you still can say "yes but frigs are very little!" but i totally disagree. A frigate that does not move sould be a dead frigate
How does CCP explains this?
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Dark Jester
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Posted - 2004.06.16 03:23:00 -
[24]
Originally by: shakaZ XIV
A npc cruiser orbitted my armageddon at a snail speed of ~150m/s at 10 km. Do i hit it with my pulse lasers? no. Just with my medium guns. Pulse lasers are meant to be short range lasers even...
dunno if i got this right because i suck badly at maths but:
trackingspeed of megapulse at 10km
2 * 0.0257 (<--trackingspeed of mega pulse) * 10000 = 514. Ok, so they should be able to hit stuff that has transversal speed upto 514 m/s at 10 km... hmm! But they dont. I guess the sig radius of the target matters one hell of a lot then...
Cruiser sig radius: ~200 Megapulse sig resolution: 400 Megapulse tracking: 0.0257
(200/400) * 0.0257 = 0.01285 rad/s effective tracking 150/10000 = 0.015 rad/s orbiting speed
That should give you ~ 40% chance to hit the target.
----------------------------------------------------------------------------------------------
2004.07.08 14:50:50combatYour 1400mm Howitzer Artillery I perfectly strikes Rogue Pirate Escort, wrecking for 836.2 damage.
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Darkwolf
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Posted - 2004.06.16 03:45:00 -
[25]
Well, I seem to be able to hit things just fine with my 800mm repeating artillery...
But not at my optimal range. Can't hit a damn thing closer than 12km (optimal range of 3km), but past 15km, it's just hit after hit after hit.
I haven't tried the 1400's yet, I'm a bit afraid to :P
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Kaba Tron
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Posted - 2004.06.16 07:23:00 -
[26]
Edited by: Kaba Tron on 16/06/2004 09:32:36 Me and my corpmate had very strange results with guns also. His Large guns was able to hit me far beyond his fallowf+optimal range (around 10km), while i was unable to hit him inside my optimal range +- 2km with 425 hybrids. And My damage was poor comparing to him. Then we tested on rats and he doing well again but i was blind with hits again. Then i tested Medium laser but not good results aswell. Whole behavior of tracking and aiming look strange now
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SkrittaK
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Posted - 2004.06.16 07:46:00 -
[27]
Yup ive been messing around with NPC's most of yesterday afternoon with 6 425 rails and with Antimatter i was getting goodish hits up to 48km, and great hits btw 30-35km, however once anything got below the stated optimal of 24km i couldnt hit a damn thing. Cows backside and a banjo spring to mind, so now im having to get the drones out if i miss...its bull if somethings flying dead straight at me and i cant hit it at 20-25km
Semper Fidelis
Legion boys, we are here, shag your women and drink your beer! :) |
Zyanid
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Posted - 2004.06.16 08:00:00 -
[28]
uh?
I really dont understand what you guys are talking about.. I was out the entire evening yesterday hunting rats trying out configs. My tachyons MEGA killed the cruisers and dont even get me started on the bs's. Its just very important to be in or very close to optimal, as it is meant to be.
Maybe your rails does less damage because different NPC types have received bonuses to certain types of damages. Like look at guristas. The have boosted resistance to everything except for kinetic which is their primpary choice of damage. This is very well explained in the patch logs.
Adapt!
We had LOADS of fun hunting rats the other night. Yes its much harder but then again, the rats do less damage in total. This is a GREAT addition to NPC's and i am VERY pleased with the results.
and BTW! My corp mates use a scorpion and a raven with both missiles and rails and they love it aswell.
//Zyanid
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Sternburg Export
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Posted - 2004.06.16 08:19:00 -
[29]
Edited by: Sternburg Export on 16/06/2004 08:21:12 hmmm
why r u crying? read the Fu++ing Dev Blog... The Balance changes are announced for a long time... And now when they become true... U sit here in the forums and cry....
it is harder now to kill cruisers and frigs... Ok..
u say at ur optimal range, uŠll be able to hit the target... why u donŠt keep the optimal range?
In a straight line at optimal range u hit the Target... With every single shot....
My optimal range now is 50km and >30 km i hit everything... below 30 km.. only 25% of the shots hit the target... << **** happens.. so i keep them at my optimal range if possible...
If rats r below 20km iŠll launch my drones... and let them kill the Rats...
____________________________ [ 2005.03.31 20:53:50 ] (mining) Your Basic Miner perfectly strikes Veldspar Roid, wrecking for 20 Ore units.
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Procion
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Posted - 2004.06.16 08:36:00 -
[30]
i think you guys are exagerating a little. i 425's can still hit frigs from 40-60km away nearly all the time. can hit cruisers easily from 30km away. i was only shooting at npc pirates though could be different against player ships but i doubt it.
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