
Courthouse
GoonWaffe Goonswarm Federation
233
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Posted - 2012.04.02 19:59:00 -
[1] - Quote
Quote:Proposal
Limit titans to 3 max target No scan-res change Remove ewar immunity flag from titans (even if it allows remote boosting A -75% tracking nerf on XL guns to compensate for remote link Give titans a warp core strength bonus of 1 per level of racial titan*
Okay, let's break down why killerhound is wrong:
Killerhound wrote:Allowing remote tracking will create perfectly striking titans again and you achieve nothing. It even makes things worse since many will simply focus support on Remote Tracking
It is difficult to understand but mostly the problem is that Titans are very effective due to sheer limitless ressources when it comes to remote boosting / support and numbers. Using Artilleries instead of autocannons you still can simply One Hit any ship that doesnt move, nonetheless what size it has, unless its a supercapital.
Stacking penalties. Stacking too many TE/TCs on a titan should reduce the effectiveness of remote tracking enhancement modules. Ideally with the 75% back tracking nerf back to near the place that titans will be at given current proposed mechanics
The tracking formula will be looked at later, this is a change for a short term fix until a long term adjustment can be made. In the meantime, it iwll reduce the effectiveness of titans and force them to be supported by subcaps.
Killerhound wrote:Reducing tracking only serves the purpose of having to fit more tracking modules to compensate. In a large fleet reducing EHP for Tracking is no big deal, and my guess is that CCP fears that those Blap Monsters are used in large quantities and not as single blap ships.
You attack with a 300 Man Gang of drakes/maels/abbas/whatever which costs maybe 30-60b in ISK. If the enemy has not that many numbers he can still destroy you by increasing ISK deployed. 20 Titans with support and the fleet reaches easily 1000b ISK and creates situation where with 150 man you can easily win.
yes, and they lose cap regeneration and/or tank for that. Tradeoffs are good.
"Titans were never meant to be cost effective. It's a huge ****."
http://www.youtube.com/watch?v=HVmS5uBgaEU
Killerhound wrote:Of course its frustrating to be destroyed by such a fleet but titan pilots will always risk so much more then the support pilot. If you can overwhelm the support the titans by now are totally defenseless against a support fleet.
An FC can easily win with the drakes if he uses high velocity tactics and has some decent target calling. He must focus on support disallowing assistance for Titans. Isolate Infantry from tank and you can strike them with your own infantry, leaving the tanks attack on their own. Even in modern combat philosophy tanks are useless unless flanked by mechanized infantry forces.
So only solution left is minimizing force propagation possibilities for titans. Its also natural that a airplane-carrier cannot deploy everywhere in no time on earth as he wishes. Movement
Require support to deploy 100b isk superweapons? Well I never.
Spool-up on jump drives is a proposed solution, but it would take new mechanics and a longer/more in-depth look at capitals, in general. Again, this is short term. |