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Author |
Thread Statistics | Show CCP posts - 70 post(s) |

DelightSucker
Perkone Caldari State
25
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Posted - 2012.03.27 16:15:00 -
[1] - Quote
Theres alot of test and goons in here. Sup`? |

DelightSucker
Perkone Caldari State
50
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Posted - 2012.04.03 22:40:00 -
[2] - Quote
CCP Greyscale wrote:OK, so the approach we're currently considering is:
- Probably keep the lock count reduction on general principles - Introduce an attribute that lets us scale turret damage based on raw unmodified sig radius, and set this to approximately capital-size on XL weapons - Stop people from refitting their ships while they're being targeted - Possibly revert the tracking adjustment, we're still considering this - Put "revisit tracking formula" on our to-look-at list, and particularly consider revising how sig radius and sig res are treated (either make this comparison more prominent or pull it out and use the damage scaling on all turrets, possibly with some additional adjustments TBC) - Put "revisit supercap EW immunity" on our to-look-at list
The damage scaling guarantees that we solve the problem we're trying to solve, which is why we're currently favoring that approach. It also stops people from ratting in titans so effectively, which is considered a significant plus. Finally, it's likely laying the groundwork for a more comprehensive tracking adjustment at some possible time in the future maybe TBC perhaps you see how I'm being non-committal here right.
Stopping mid-fight refitting is a "cute" solution that may or may not end up contributing to this in practice, but it's not behavior we want to support anyway so removing it now seems reasonable.
The tracking nerf on XL weapons may or may not still be needed, we'll see how that pans out.
The tracking formula is now very much on my radar; as above I make no predictions about when we might look at it but it does warrant another look I think.
Criticisms?
this is now the third different changes since you announced the first one. and we havent even seen a change yet.
I rly think you need to gather a team sit back and do this right instead of this flipping back and forth every second week. atm it looks like no one have any idea of where they wanna go whit Titans in the long run.
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DelightSucker
Perkone Caldari State
50
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Posted - 2012.04.12 01:58:00 -
[3] - Quote
Just remove the DD altogether(and replace SP) and give the titan 8 gun slots. while still adjusting the tracking so they cant blap subcaps so much.
This would give them a Good anti cap damage but we would get away from dreads being insta popped left and right. and Titans would have to focus fire now to actually kill dreads.
Add sig to station. and make the numbers so Fighter bombers make full damage on structures but vs dreads/carriers they would need target painters to get up there. then supers actually either need to sacrifice cap themselves ie Remote reps, or they need ppl do paint for them.This would prolly be hard to ballance but somehow make dreads more usable vs supers and titans less blaping vs subcaps and i think we would be in for alot of fun,
Id love to see those 200 dreads fleets out there again :D |

DelightSucker
Perkone Caldari State
50
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Posted - 2012.04.12 02:36:00 -
[4] - Quote
Sigras wrote:#1 dreads in siege and carriers in triage cant be painted . . .
Nod forgot about that. but that can be worked around just as supercaps not being immune to ewar
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DelightSucker
Epeen Moving company X13 Alliance
50
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Posted - 2012.04.17 02:46:00 -
[5] - Quote
Damage scaling is just BAD Sigh,
hey i am sitting completely still here in my house size Cruiser, and now the Car size projectile hits the house, and all it did was braking the class in the bedroom window,
that's just sad, so damn sad
if you sit still and dont move at all you need to DIE. this is EVE not WOW. |
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