
McFly
Peanut Factory
30
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Posted - 2012.04.04 07:32:00 -
[1] - Quote
I'm Down wrote: Scaling damage makes 0 sense. Can you honestly tell me a battleship in the real world will aim it's guns at a suicide bombing speed boat and magically hit it for less damage simply because it's small. NO. It's gonna hurt like hell, it's just going to have a rough time hitting it, especially if it's moving at all.
The 5 inch gun on most US Naval Cruisers/Destroyers instapop those puppies. Of course there's some pretty amazing radar and fire-control systems that allow those guns to hit so accurately.
But I agree with Yaay a bit here. Scaling Damage combined with making ewar ineffective in this equation (using base signatures) defeats the purpose of webs and painters, which if nothing else have seen a revival in the last couple years against various fleet doctrines.
Titan Ratting: Who the hell cares to be honest. I think any reason for someone to take a supercap out of the pos shield is good for eve. Just like anything else. Smart and/or Lucky people will get away with it while Dumb and/or Unlucky People will end up on the frontpage of EveKill/Kugu/EN24.
Ewar Immunity: I dont see anything broken with ewar immunity currently. Especially now that Supercaps can no longer be remotely boosted with tracking links, remote sensor boosters, or etc. No reason for any of this to change. 1 Ship a titan can't kill (after scaling change) should not be able to disable it completely. ECM would basically make supercaps useless. Because we all know even with 300 sensor strength, (proteus + grails + remote eccm on a guard) you still get jammed by ec-300s.
Locked Targets: Reducing locked targets is also pointless imho. All that will happen is you are taking a highslot away from a ship that when fielded with 30 others doesn't really need to fit their bridge anyway. This change only hampers titan pilots in small groups.
Refitting While Locked: This is dangerous to mess with. Triage Carriers depend on this ability to survive when a hostile force tries to use supercarriers as the "I win" button against a small coordinated group of subcaps supported by 1 or 2 carriers. Rooks And Kings have shown this in their latest video, but they aren't the only people to have used it.
Just one thing I'd like to point out, when everyone was crying for drake armies to be nerfed in 2010, CCP stood on the ground that balancing a ship based on people using a hundred of them wasn't a good practice. Why is everything different when people use 20-40 100Bil Isk Hulls?
Dont nerf these ships to the point no one has a reason to use them for anything besides bridging. The original scan res change would have caused this. Remember pre dominion when titans spent 90% of their lives inside pos shields. Dont cause that all over again. We got them out of the pos shield, and on grid in the fight, and they die from time to time.
tbh eve is the kind of place where a MWD Maelstrom with LSE's moving with 0 transversal should take the full brunt of the biggest guns in the game.
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