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EpicFailTroll
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Posted - 2008.09.15 18:48:00 -
[61]
EvE Online: where alts enable to - haul while being unrelated to your main - check for incoming vigilantes - mission in highsec to support your griefing main
EvE Online : where cheap griefplay - is more efficient than fitting scanners - rewards you because of aforementioned alt haulers - somehow entitles griefers to talk condescendently to their victims, and recruit them
EvE Online forums: where trolls troll 24/7 to uphold their idea of leet pvp!
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Shad0wsFury
Slacker Industries
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Posted - 2008.09.16 00:12:00 -
[62]
this topic is lol
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Jerald Lutney
Gallente Solarforge Manufacturing
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Posted - 2008.09.16 03:48:00 -
[63]
I've been ganked by a few gatecamps, but after the 3rd or fourth, it stops really phasing you. The fact you're analysing and rationalising the -why- of it means that instead of being terrified, you're trying to understand it to prevent it happening again.
I've found the most sure fire way to avoid a gatecamp is to grab a Cov Ops (such as a Helios, which is also useful if you want to do low-sec Exploration, and then sell the scan results to other occupants in that area to save them the trouble of tracking the site down themselves.) and a Cov Ops Cloak II. It makes avoiding a gatecamp a breeze, because unless they specifically know where you are going to show up on their overview, you are already cloaking and aligning for a warp, and if you are johnny-on-the-spot with the f1-cloaking, will be on the overview for less than half a second. They also tend to have an acceptably large cargohold for a frgiate (to cart around those probes.)
If you are ever around the Jel, Lirsautton, Ardene, and Ardallabier systems, be warned there is a 0.4 system sitting right in the middle of them that can be a short cut from Ardene to Jel, but is pretty much perma-camped. Autopilot dragged me through there once, taught me to tell the AP to avoid low-sec unless needed.
At this point I fly a Domi and Mega for missions in Empire, and unless the system I have to go to is deserted, or the obejective in the mission is small enough to fit in a Helios, I avoid anything going to low sec. -Especially- if the risk/reward margin is very low. Solarforge Manufacturing Making T2 Invention easier than IKEA assembly! |

Shanur
Minmatar Republic Military School
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Posted - 2008.09.16 08:26:00 -
[64]
Originally by: EpicFailTroll EvE Online forums: where trolls troll 24/7 to uphold their idea of leet pvp!
Name and bottom line say it all 
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.16 08:46:00 -
[65]
Edited by: Doddy on 16/09/2008 08:47:31
Originally by: Kenwyn Talbot m this is accurate.
Basically, it seems to me that one should essentially never go outside of high sec until one is very, very powerful or traveling in a fleet.
Very powerful = no help. In a fleet = help. An 80 mil sp char flying a multi-bil ship would probably have no chance against a 10 man camp either.
Even without a fleet its very easy though, you just need to avoid the camps. Once you are actually in lo-sec you are generally pretty safe. Its only the journey down thats a problem. To get round that you need a scout or to go through the gate-camped system after dt before the camp is set up.
The other point is of course that you shouldn't fly anything you cant afford to lose. For a t1 combat mission you simply buy and t1 fit a t1 frig and insure it. If you die its no loss. For a t1 courier mission you can even use a noob ship, then the only thing you risk is failing the mission if you die.
As for why they kill you when what you carry is worthless? Firstly pirates in general are egomaniacs and sociopaths. Their k/d ratio is pretty much their reason for playing eve. Secondly they might as well kill you, as the 1 in 40 shuttle/frig/noob-ship that drops something good makes it worth it.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.16 09:02:00 -
[66]
Originally by: EpicFailTroll EvE Online: where alts enable to - haul while being unrelated to your main - check for incoming vigilantes - mission in highsec to support your griefing main
EvE Online : where cheap griefplay - is more efficient than fitting scanners - rewards you because of aforementioned alt haulers - somehow entitles griefers to talk condescendently to their victims, and recruit them
EvE Online forums: where trolls troll 24/7 to uphold their idea of leet pvp!
EvE Online: Where if you don't like what other people are doing, you can do something about it.
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WowZilla
The Leeroy Jenkins Project
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Posted - 2008.09.16 09:07:00 -
[67]
was this your death?
cruisers slow to get into warp unless you've got intertia stabalisers. i doubt a warp core stab would have saved you as the gatecmp no doubt had more than one point.
if you have to go into lo sec again then fit it with 3-4 interia stabalisers, maybe a wcs and a nano or two. you'll get into warp quickly, take your normal fittings in your cargo and refit once docked. Although an organised camp will have a remote repped harpy which will insta lock you anyway. Only way to really get past an organised gate camp on your own is to go avoid it and go the long way round. ______________________ I am the worst poaster |

Vitelius
Decorum Inc Tygris Alliance
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Posted - 2008.09.16 11:24:00 -
[68]
Originally by: Kenwyn Talbot I think I made a bad assumption thinking that people in this game generally attack for a reason ><
Basically, a dumb T1 mission forced me to fly through low sec space. Stupidly, I figured that since I wasn't carrying anything of value (like 300 antimatter charges, that's it) I'd probably get left alone. I just had to quickly jump through two systems and I'd be back in high sec.
Of course, on the other side of the jump gate there were about 10 people waiting for me, warp drive scrambled and popped in seconds with no warning or demands. Then they pod killed me, again with no warning or demands. Given what I was carrying, I'm betting these folks could have made more ISK in the time it took doing just about anything else -- so clearly this was just a pure grief thing, not for any kind of benefit or profit.
I'll be fine -- after all, I lost maybe a few million credits... although the time it takes to go refitting is annoying. But of course, I'm trying to learn out of this experience and I'm posting here mainly to check to see if the message I am taking away from this is accurate.
Basically, it seems to me that one should essentially never go outside of high sec until one is very, very powerful or traveling in a fleet. Seems like traveling outside of high sec is just not worth the risk. For me it's not even an issue of "carebear" vs. "hardcore" or whatever. I want to do pvp eventually, but as it is it seems like you can make plenty of cash in high sec and for the expected value to favor low sec the profit would have to be like twenty times higher given the risk you run of just jumping into the system... and I seriously doubt that the numbers are slanted that way. Am I right?
You keep talking about isk... ask yourself this question: what do you want to achieve in this game? I can already anticipate the answer: make more isk in missions to get a bigger ship to make more isk in missions to get even more bigger ships to... ho hum. That gets old so bloody fast. That's how I spent my first month in EvE and I could never go back to that stuff, never ever again. PvP is the answer - make isk just to spend it like no tomorrow to blow up others.
Oh and if you think you need to be a "hardcore old player" to PvP you are mistaken. PvP is simply the most fun thing in this game and you don't need nber ships with nber fittings and skills to do it. You just need to use your brains, get some friends and have fun. Indeed you need a bit of balls to go out there and get aggressive but it's so completely worth it. The first proper PvP experiences when adrenaline rushes into your head, it's just great! Piracy is of course another way to "fight" but I personally wouldn't call ganking carebears in lowsec that don't even shoot back as they panic as proper PvP.
My advice: join a corp with likeminded people that actively PvPs and join their gangs. Get some experience and enjoy your time. I guarantee you'll like it.
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Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2008.09.16 13:33:00 -
[69]
short and sweet,
I prefer the term 'shits'n'giggles' over been called a griefer, OP is not important enough to be griefed anyway.
we killed many ships last night and over the last days, and tbh, we have made a lot of profit from it.
just ransoming all the time isn't fun, so we vary a lot
Safe flight
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |

EpicFailTroll
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Posted - 2008.09.16 14:03:00 -
[70]
Originally by: Malcanis
EvE Online: Where if you don't like what other people are doing, you can do something about it.
Actually, in the case of lowsec gatecamps, you can't. Gankbears will just dock when they see you incoming with a gang large enough to stand a chance against them (they always have alts, for scouting and missioning). And this is the best case scenario where you have people at your side interested in busting gatecamps, which yields no profit whatsoever. Griefers enjoy hatemails and QQ in local, but nobody cares about busting gatecamps, you won't get thank yous. People who travel thru the area have alts, people who don't have alts don't travel thru the area, or travel in fast ships. Nobody cares about vigilantes, so would-be vigilantes have no incentive to bust gatecamps.
More power to the power of two! what would be EvE without alts?
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Odessima
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.09.16 14:24:00 -
[71]
Originally by: Elrca Unfortunately the term "Pirate" is something flung around the place. The people who killed you are not Pirates but yes Griefers. There was no fun for them cause it probably took longer to lock you than kill you, you had nothing valuable for them to sell.
Where have the "real" Pirates gones?
This.....A pirate is someone, who makes money by taking things from other people, I am quite sure we qualify as REAL Pirates on that point.
A griefer as someone mentioned earlier makes a point of hunting down the same target repeatedly! |

Cat Molina
Minmatar Consolidated Mining Corporation
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Posted - 2008.09.16 17:02:00 -
[72]
Edited by: Cat Molina on 16/09/2008 17:02:37 You do not have to wait until you have [insane number] skill points to leave high-sec. All you really need is a MWD.
Fit an Atron with a T1 MWD, a T2 small cap battery (inexpensive and easy to train for), a T1 nanofiber and T1 overdrive in the lows. Weapons won't fit, but that doesn't matter as you're probably not going to kill anything until you learn how stuff works. Throw your single Hobgoblin I in there... you never know. Insure and check that your clone is up to date.
Now go run around in the 0.0 territories of the biggest, baddest alliances in the game. Go to the areas with the most fighting... most kills on the map. Don't smack when you manage to make it through a gate camp... be nice. See how long you can survive. If you get popped, figure out how they got you and try something different next time.
The Atron and fit is dirt cheap, very agile, and a fun way to experience the more dangerous side of Eve. You'll gain experience, learn to control that adrenal reaction gatecamps seem to inflict upon new players, and meet new people (who are trying to kill you).
It's a fun way for a solo player to begin learning the ropes.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.16 19:10:00 -
[73]
Originally by: EpicFailTroll
Originally by: Malcanis
EvE Online: Where if you don't like what other people are doing, you can do something about it.
Actually, in the case of lowsec gatecamps, you can't. Gankbears will just dock when they see you incoming with a gang large enough to stand a chance against them
Then you've done something about it.
Your inability to run gankbears out of the game matches their inability to run you out.
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Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2008.09.16 21:14:00 -
[74]
come to think of it
it's looks quite good tbh

Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |

Cat Molina
Minmatar Consolidated Mining Corporation
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Posted - 2008.09.16 23:11:00 -
[75]
Originally by: Gilgamesh1980 come to think of it
it's looks quite good tbh

Nice. Darken the two skulls in the background and they won't conflict with the main one.
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Barnett
The Black Rabbits
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Posted - 2008.09.22 01:04:00 -
[76]
Camping low sec gates and killing people is just as much part of this game as mining or mission running.
Sorry that you had a bad experience but:
1. You are given a warning on leaving high sec that you are jumping into somewhere that could be dangerous.
2. You have the option of using an alt to scout ahead.
3. You can check the map to see recent ship losses in the system you are about to jump into.
4. You have the option of avoiding low sec and not taking the risk in the first place.
As someone else mentioned people often run expensive modules or blueprints through low sec in frigates so campers will hit everything that comes through since the poxy tec 1 frigate is always a potential goldmine.
The idea that people are going to roam around looking for fair or well-balanced fights is a fallacy. Corps who make money from PvP do it by killing more than they lose. In order to do this they have to stack the odds in their favour and the best way of doing this is to have overwhelming firepower which usually means a large gang.
I would say that 80% of the stuff that comes through a low sec gate camp is not worth killing, but you don't know that until you have done the deed and checked the wreck.
Oh and every now and again these campers really do hit the jackpot, like when we got a transport pilot to eject and bagged 2.5 billion worth of kit in one go.
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For participating in the podding of GM Aeryn your security rating has been adjusted by -0.0020. |

Lily Sarman
Ratio Decidendi
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Posted - 2008.09.22 01:10:00 -
[77]
I fine 0.0 a lot more enjoyable than lowsec but then again its more secure than lowsec since you have the protection of an alliance. -------------------------------------------
Cheerfulness in the face of adversity |

Barnett
The Black Rabbits
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Posted - 2008.09.22 01:12:00 -
[78]
Originally by: Luke Rygel
Originally by: soldieroffortune 258
actually m8, its not a griefing thing, they werent targetting YOU specifically, it was a gatecamp, they killed the next 5 people that jumped through just the same, this quite frequently happens at gatecamps, they dont stop to ransom, just lock and f1-f8, its not a GRIEFING thing, so please stop calling it that
Yeah, it's not really griefing if they aren't tragetting a specific person over and over ad naseum.
It is however a bunch of lame pvp failures who just liek to up their kill counts with no skill engagements by sitting on a gate with 15-1 odds (which are meaningless for exactly this reason).
Your only safe bet for going through low sec is a ship that will align and warp fast enough that they can't lock you.
If your definition of lame PvP failure is 64 kills to 1 loss then I am quite happy to be a lame PvP failure. 
------------------------------------
For participating in the podding of GM Aeryn your security rating has been adjusted by -0.0020. |

Black Phlanx
Caldari Kingfisher Industries
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Posted - 2008.09.22 03:10:00 -
[79]
Originally by: Kenwyn Talbot I think I made a bad assumption thinking that people in this game generally attack for a reason ><
Basically, a dumb T1 mission forced me to fly through low sec space. Stupidly, I figured that since I wasn't carrying anything of value (like 300 antimatter charges, that's it) I'd probably get left alone. I just had to quickly jump through two systems and I'd be back in high sec.
Of course, on the other side of the jump gate there were about 10 people waiting for me, warp drive scrambled and popped in seconds with no warning or demands. Then they pod killed me, again with no warning or demands. Given what I was carrying, I'm betting these folks could have made more ISK in the time it took doing just about anything else -- so clearly this was just a pure grief thing, not for any kind of benefit or profit.
I'll be fine -- after all, I lost maybe a few million credits... although the time it takes to go refitting is annoying. But of course, I'm trying to learn out of this experience and I'm posting here mainly to check to see if the message I am taking away from this is accurate.
Basically, it seems to me that one should essentially never go outside of high sec until one is very, very powerful or traveling in a fleet. Seems like traveling outside of high sec is just not worth the risk. For me it's not even an issue of "carebear" vs. "hardcore" or whatever. I want to do pvp eventually, but as it is it seems like you can make plenty of cash in high sec and for the expected value to favor low sec the profit would have to be like twenty times higher given the risk you run of just jumping into the system... and I seriously doubt that the numbers are slanted that way. Am I right?
Next time turn down any low-sec missions, and also look at the system info on your map. It'll show you the hotbeds of combat and ship losses in the area.
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