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Deadzone
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Posted - 2004.06.16 00:11:00 -
[1]
I logged in to test how everything acted now, and may I saw I am throughly disgusted with how CPP has nerfed the large projectile turrets. I could NOT hit a top of the line cruiser with either gun but for maybe THREE times, EVEN with a tracking computer!!!! What in the hell is CCP thinking? Even against a BS, the dmg being hit by these guns in OPT range was HALF of pre-patch!!! HALF!!!
I would really like to know HOW CCP expects us to do anything with these guns now?!?
Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Xavier Cardde
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Posted - 2004.06.16 00:12:00 -
[2]
have you tried any others?
From what im seeing nobody can hit anything.
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Tank CEO
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Posted - 2004.06.16 00:16:00 -
[3]
Gawd, all you have to freakin do is fit on a weapon tracking enhancer!!!! ---
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Mr nStuff
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Posted - 2004.06.16 00:22:00 -
[4]
You need to equip turrets with smaller Signature Resolutions if you want to hit smaller ships at closer ranges.
Just figure out what the range is when your large turrets begin to fail with cruisers. Then have some medium turrets ready to take over from there at optimum range.
If you're solo.. Do the same thing.. Add a 280mm Howitzer or two. So you can combat the frigates when they are too close to hit with medium turrets. Originally by: Tank CEO Gawd, all you have to freakin do is fit on a weapon tracking enhancer!!!!
This isn't about tracking. It's about signature radius and signature resolution.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Proconsul Para
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Posted - 2004.06.16 00:25:00 -
[5]
Edited by: Proconsul Para on 16/06/2004 00:27:35 Tempest tested on a giant can: 100 km away = optimum (67km with nuclear) + falloff (35km) Out of 18 shots, 11 were misses and glance-offs, 5 scratches (65-80), 1 hit (120) and 1 critical (430) Both my ship and the target were sitting immobile, lol. So tracking has nothing to do with it. It's somewhere in the maths. .
Shield Inversion works best at lighting cigarettes in windy weather.
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Bohr
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Posted - 2004.06.16 00:38:00 -
[6]
Originally by: Proconsul Para Edited by: Proconsul Para on 16/06/2004 00:27:35 Tempest tested on a giant can: 100 km away = optimum (67km with nuclear) + falloff (35km) Out of 18 shots, 11 were misses and glance-offs, 5 scratches (65-80), 1 hit (120) and 1 critical (430) Both my ship and the target were sitting immobile, lol. So tracking has nothing to do with it. It's somewhere in the maths. .
A scratch from my 720mm scouts hit for 65.some. Something is definately wrong. Unless you're using 720mm scouts too.
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Managalar
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Posted - 2004.06.16 00:41:00 -
[7]
I tired my dual 650s, my 800s, and my 1400s with an optical tracking computer...I saw someone suggest using 3 tracking computers, and I might when I get home from work. =======Abaddon=======
=======Abaddon======= |

Caanan
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Posted - 2004.06.16 00:55:00 -
[8]
so should I fit a tracking computer?
my 250mms on my thorax would miss 7 out of 8 shots, it was really sad
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Sochin
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Posted - 2004.06.16 01:59:00 -
[9]
After quite a bit of experimenting i've managed to get 1400s to hit for very respectable damage. Tracking mods are the key.
Nemo me impune lacessit
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Doppleganger
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Posted - 2004.06.16 02:14:00 -
[10]
Havent tried my 1400mms yet but was geting some middle of the road hits with 1200mms using 2 optical tracking comps. Before this patch I could never see any help from tracking comps but now they are pretty much a must have.
Guess I will look into armor tanking and filling mid slots with tracking comps. 
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Caanan
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Posted - 2004.06.16 02:20:00 -
[11]
after some testing on rats I found that if you are a little bit further than optimal range you can actually hit the target
havent tried tracking mods yet
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Fuujin
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Posted - 2004.06.16 02:23:00 -
[12]
It shouldn't be at the point where you actually need several of those to even hit a target though. Tracking computers should be there to imrpove your accuracy, not to actually make the guns useable. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Mr nStuff
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Posted - 2004.06.16 02:31:00 -
[13]
If you are trying to hit a frigate at 15km with a 1400mm for instance. Sorry but 8 tracking mods wont even help you. Bring some friend or equip some smaller turrets.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

TerminusX
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Posted - 2004.06.16 02:33:00 -
[14]
Why such a sever swing in balancing? A cruiser is NOT a small target, and I could not hit one at almost any range moving 200 m/s! That is ridiculous! You shouldnt have to mount 5 tracking computers to hit things....it takes the diversity/ fun of modules out of the game. This patch is ridiculous...CCP please read this and roll back this patch. There are way too many problems with it.
Divine Retribution - My name is TerminusX, prepare to die. |

Fuujin
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Posted - 2004.06.16 02:35:00 -
[15]
People need to stop suggesting rollbacks. If there is some problem with it then they can fix it....not roll it back. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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mOULf
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Posted - 2004.06.16 02:53:00 -
[16]
signed.
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Gariuys
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Posted - 2004.06.16 06:22:00 -
[17]
Or perhaps one should not be using the worst tracking long range battleship turret of any type to hit small fast moving targets at short range. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Chepe Nolon
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Posted - 2004.06.16 06:30:00 -
[18]
I agree that tracking a orbiting frigate at 5-10km should be difficult->impossible with large long range guns. But at optimal range, getting the cruisers chasing you, you should be able to hit more than once in a lifetime. Even though they have evasive manuvering V.
From my point of view, battleships are usefull for one combat role until shiva comes out, and that is tanks and stripminers. (I haven't checked if I still can fit 7 lasers on my mega or 8 on my apoc though). I guess the bigger guns are needed when player owned structures comes into game. Both attacking and defending the structure. If you can hit it with a large gun that is. We don't know fer sure, do we?
But the strange thing is that I sometimes hit frigates like pre-patch (always hit) at much closer range than I don't hit cruisers. With large guns. And serpentis drug barons dies like pre-patch both on close range and longe range with the same gun and ammo. Others needs about 6x10+ rounds of am L to be wasted.
I'll be going to basecamp to pick up my named 250mm's and see if that is better. And even try out dual 250s. I hope some of them will still be viable in combat.
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Gariuys
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Posted - 2004.06.16 06:44:00 -
[19]
Short range turrets with longish range ammo, tracking enhancer and tracking comp, webber, and the correct heavy drones. That still means that once cruisers and frigates especially get into orbit around you you will have a hard time hitting them (which is quite alright in my book ) but you can, with a setup like that, still take em out at reasonably short ranges. If you're intend on fighting with long range turrets use them for what they're for, long range. Throwing the shortest range ammo in a long range turret and then complaining you can't hit at 20-30km is a bit well messed up really. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TGIF
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Posted - 2004.06.16 07:19:00 -
[20]
A bonus on a tracking of nothing, is still nothing. - - -
Absinthe Fueled |
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Sparc
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Posted - 2004.06.16 07:29:00 -
[21]
My turrets (as predicted in the pre-patch comments) appear to be completely useless. Add to that it took something like 60-70 heavy missiles to bring down one level 3 arch angel because they were hitting for 77 dmg (that's widowmakers and thunders) and I feel like my Rupture is a pre-patch Rifter (range and damage).
Tbh, Minmatar cruisers positively suck now!
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Xerxes Athos
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Posted - 2004.06.16 07:47:00 -
[22]
Idd, The Damage is very Bad..and cant hit a thing with my 1400mm,
CCP Needs to fix this real quick. 
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Kildarin Farushna
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Posted - 2004.06.16 07:53:00 -
[23]
Originally by: Tank CEO Gawd, all you have to freakin do is fit on a weapon tracking enhancer!!!!
agreed ____
->Lawless<- >>>New Formula<<< >>In your local 0.4 system soon<<
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Acix
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Posted - 2004.06.16 08:03:00 -
[24]
I tried many setups including adding 2 tech 2 tracking computers in the mid slots. Still couldn't hit a mega at optimal range moving at 50m/s. Even sitting still 3/4 are misses. |

Acix
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Posted - 2004.06.16 08:03:00 -
[25]
Edited by: Acix on 16/06/2004 08:04:49
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dabster
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Posted - 2004.06.16 08:13:00 -
[26]
I did 'ok' at around optimal range with my 1400's when i was shooting a BS. Against Cruisers..50/50 miss/hit..or slightly better perhaps..
But on Frigs..lol..I was using 3 different types of ammo..was between optimal and 50% above..did not hit a single shot out of 40 
Better start fitting both S and M guns in addition to L ones..lol t'is fkd up ___________________________ Chicks dig Brutor's |

Gariuys
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Posted - 2004.06.16 08:17:00 -
[27]
Originally by: dabster I did 'ok' at around optimal range with my 1400's when i was shooting a BS. Against Cruisers..50/50 miss/hit..or slightly better perhaps..
But on Frigs..lol..I was using 3 different types of ammo..was between optimal and 50% above..did not hit a single shot out of 40 
Better start fitting both S and M guns in addition to L ones..lol t'is fkd up
That's exactly what should be happening and you say it's fkd up, it is NOT it's working exactly as intended. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Torvus Jay
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Posted - 2004.06.16 08:54:00 -
[28]
I have not been experiencing any of the problems ppl are listing here. Npc cruisers and frigates are going down very easily with my hybrids at optimal beyond optimal and under optimal. This is with one tracking enhancer and one mag stabilizer. Was taking down frigate rats at 10km with 425s loaded with iridium in one volley almost everytime. ______________
Aim careful, and look the devil in the eye. |

Randuin MaraL
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Posted - 2004.06.16 08:59:00 -
[29]
I did only need to fit better launchers; short range projectile turrets did even 10%-20% more damage against NPC frigates and cruisers within falloff range. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Xelios
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Posted - 2004.06.16 09:11:00 -
[30]
At least the damage messages are being honest for you. I was shooting an Impaler with 6 mega beams earlier, I was hitting him just fine until I got to his hull, then suddenly all I get is
2004.06.16 08:31:54combatYour Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage. Your Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage.
Are these things immune to EM and Thermal now or is this some kind of bug? Happens with every Impaler I've shot, and only once I damage him to hull. Also happens regardless of range or anything else.
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