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Vibora BR
Minmatar
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Posted - 2008.09.17 05:17:00 -
[1]
Hi guys,
I am about to buy a CNR and I've heard CCP will nerf Missiles, is it true?
What will change about missiles?
Any link?
Thank you in advance.
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Elhina Novae
Destruction Reborn CORPVS DELICTI
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Posted - 2008.09.17 05:20:00 -
[2]
Originally by: Vibora BR Hi guys,
I am about to buy a CNR and I've heard CCP will nerf Missiles, is it true?
What will change about missiles?
Any link?
Thank you in advance.
Don't worry. Probably something like Missile Velocity speed, Explosion Velocity and stuff like that. Doubt that the actual "pure" DPS will be affected at all or "that much". ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.17 05:43:00 -
[3]
I would wait (probably a few more months) for a Dev Blog or something. They really don't seem to want to tell us anything atm. 
- Infectious - |

Antoine Lefevre
Space Perverts and Forum Warriors United
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Posted - 2008.09.17 06:11:00 -
[4]
They're waiting for the new blog system. They feel it's a waste of time writing any more on the old one.
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Slobodanka
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Posted - 2008.09.17 06:28:00 -
[5]
So block of text they write now will not be compatible with blocks of text they'll write later?
I'd say they either have a plan so cunning none of us is able to comprehend it (hence they don't even bother explaining it to us), either they are too busy with other stuff and writing blogs is a no-no at this point, or they're just lazy... like most of us.
But if we whine long enough I'm sure some1 will give out some info (even if it turns out to be false).
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.09.17 06:47:00 -
[6]
Nothing is going to be "nerfed", that word is thrown around far too much. CCP are looking into changes to missiles that will make them play nice with the much needed speed change. Current cruise missiles would hit each and every ship for near 100% if the speed change was to be introduced now, as we do have some legitimate speed tanks (interceptor, vagabond etc.) there has to be some breathing room for those.
Any changes to missiles or speed are probably still a ways off so go buy that CNR. It will serve you very well even after any changes as the explosion radius/-velocity that have been mentioned as being looked at will have close to zero effect on the PvE portion of the game (7-10k/s speed tanking rats are not exactly in abundance )
As for links, read the features/ideas forum, I think that is the main venue for CCP responses to queries about what is being done balance wise in regards to the speed changes (of which missile balance is now a part).
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Sidus Isaacs
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Posted - 2008.09.17 09:00:00 -
[7]
I don't like that they reduce missile velocity. after all a missile is pure fule and one warhead. It should be able to go faster then anythig.
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Aveng3X
Underworld Protection Agency The Crimson Federation
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Posted - 2008.09.17 09:55:00 -
[8]
CNR in PVP? I hope you're rich!
CCP can't nerf missiles any more than they already have... if anything they need a boost, which is going to happen soon.
The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as well as a shield tank is bad enough.
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Cpt Branko
Surge.
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Posted - 2008.09.17 10:18:00 -
[9]
Originally by: Aveng3X
The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as well as a shield tank is bad enough.
It doesn't. You must be doing something wrong.
Ahh, I get it. You're trying to active tank it. Tip: fit dual LARs and T2 Neutrons on a Mega without fitting mods.    Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Zo5o
Gallente Longcat is Long
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Posted - 2008.09.17 10:30:00 -
[10]
Quote: CCP can't nerf missiles any more than they already have... if anything they need a boost, which is going to happen soon.
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Vibora BR
Minmatar
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Posted - 2008.09.17 12:49:00 -
[11]
Hi All,
Thank you so much for your answers, I'll go for it.
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Sidus Isaacs
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Posted - 2008.09.17 12:50:00 -
[12]
Originally by: Vibora BR Hi All,
Thank you so much for your answers, I'll go for it.
Yeah. I am upgrading from a Raven to a NIR myself :)
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Aveng3X
Underworld Protection Agency The Crimson Federation
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Posted - 2008.09.21 17:16:00 -
[13]
Originally by: Cpt Branko
Originally by: Aveng3X
The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as well as a shield tank is bad enough.
It doesn't. You must be doing something wrong.
Ahh, I get it. You're trying to active tank it. Tip: fit dual LARs and T2 Neutrons on a Mega without fitting mods.   
You can't passive tank a Raven well enough for PVP; there's no shield tanker's equivalent to a 1600mm plate.
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Julius Romanus
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Posted - 2008.09.21 17:45:00 -
[14]
Originally by: Aveng3X
Originally by: Cpt Branko
Originally by: Aveng3X
The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as well as a shield tank is bad enough.
It doesn't. You must be doing something wrong.
Ahh, I get it. You're trying to active tank it. Tip: fit dual LARs and T2 Neutrons on a Mega without fitting mods.   
You can't passive tank a Raven well enough for PVP; there's no shield tanker's equivalent to a 1600mm plate.
yes, just over 100k hit points sure isnt enough to be useful on a fully ganked out 1100dps raven. Thats with a mwd and point, no fitting mods. ------------------ For Medicinal Use Only. |

AstroPhobic
Minmatar
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Posted - 2008.09.21 17:49:00 -
[15]
Originally by: Aveng3X
Originally by: Cpt Branko
Originally by: Aveng3X
The fact that the Raven needs fitting mods in order to fit 6 siege missile launcher IIs as well as a shield tank is bad enough.
It doesn't. You must be doing something wrong.
Ahh, I get it. You're trying to active tank it. Tip: fit dual LARs and T2 Neutrons on a Mega without fitting mods.   
You can't passive tank a Raven well enough for PVP; there's no shield tanker's equivalent to a 1600mm plate.
94k EHP with 1.2k DPS and MWD/Point/Painter really blows.
[Raven, Torps] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
100MN MicroWarpdrive II Target Painter II Warp Disruptor II Invulnerability Field II Invulnerability Field II Large Shield Extender II
Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Large EMP Smartbomb I /OFFLINE Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Large EMP Smartbomb I /OFFLINE Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Ogre II x2 Hammerhead II x2 Hobgoblin II x1
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DHB WildCat
BURN EDEN Triumvirate.
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Posted - 2008.09.21 19:37:00 -
[16]
The way they will and can change missiles in accordance to the upcoming speed nerf, is solely the explosion velosity stats.
You cannot change velocity, thus destroying the ravens ability to snipe.
You cannot change DPS. for obvious reasons.
You cant change flight time for the same reason as velocity.
What you can do is change the explosion velocity, which results in the damage taken to a ship in reguards to the velocity of the said ship and the missile.
This way the current missile will destroy a non tanked nano ship at slow speeds. But if you lessen the EV, then the damage taken will be less, even if the ship is not as fast as it once was.
So mission runners do not fear, your missile boats will be unaffected. PVP'ers stick to your gun boats and leave the ravens to the professionals 8).
WildCat
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.09.21 20:04:00 -
[17]
Yeah, changes will limited to explosion velocity and explosion velocity falloff. Actually, they might tweak explosion radii a bit as well.
But mission-runners won't notice any changes, I expect.
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.09.22 05:44:00 -
[18]
I'd rather they tweak the damage tbh. I'd rather be able to hit for full, reduced force than end up unable to hit shit again. _
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Aleus Stygian
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Posted - 2008.09.22 05:52:00 -
[19]
I'd rather they herp the derp.
No, but seriously, those two fits up there, while EFT AWESOME, are still somewhat scarily close to the truth. And then there's the low-level missile ***gotry that makes a lot of people shit their pants.
Nanoships can be made nigh-invulnerable. They are getting a nerf. Now the question is; since all these missile ships seem to be possible to safeguard against pretty much everything, which is nearly the same sort of problem, when will they be nerfed?
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waferzankko
Caldari Bears Inc Violent-Tendencies
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Posted - 2008.09.22 05:59:00 -
[20]
nurf amarr they have insane dps and all damage types
they make me cry when i fight them
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Aleus Stygian
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Posted - 2008.09.22 06:08:00 -
[21]
Originally by: waferzankko nurf amarr they have insane dps and all damage types
they make me cry when i fight them
Troll alt detected.
Take three capsules of PCP and consult your local physician for advice on euthanasia within the week.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.09.22 11:56:00 -
[22]
Originally by: Raymond Sterns I'd rather they tweak the damage tbh. I'd rather be able to hit for full, reduced force than end up unable to hit shit again.
I'd rather have a webbing tackler for my missiles to melt.  __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.22 13:35:00 -
[23]
Originally by: DHB WildCat The way they will and can change missiles in accordance to the upcoming speed nerf, is solely the explosion velosity stats.
You cannot change velocity, thus destroying the ravens ability to snipe.
You cannot change DPS. for obvious reasons.
You cant change flight time for the same reason as velocity.
What you can do is change the explosion velocity, which results in the damage taken to a ship in reguards to the velocity of the said ship and the missile.
This way the current missile will destroy a non tanked nano ship at slow speeds. But if you lessen the EV, then the damage taken will be less, even if the ship is not as fast as it once was.
So mission runners do not fear, your missile boats will be unaffected. PVP'ers stick to your gun boats and leave the ravens to the professionals 8).
WildCat
pfff what wld triumvirate know about using cruise-sniper-sensor-dampening-claoking-sensor-rigged-pwnravens!  /runs Awesome EVE history
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.09.22 19:29:00 -
[24]
Originally by: Omarvelous
Originally by: Raymond Sterns I'd rather they tweak the damage tbh. I'd rather be able to hit for full, reduced force than end up unable to hit shit again.
I'd rather have a webbing tackler for my missiles to melt. 
True, but I like to be self reliant. Lets hope they make precision missiles *not* suck. _
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Slayed
Caldari Toys R Us
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Posted - 2008.09.23 01:40:00 -
[25]
sure as h##l hope they wont herf it! and they shouldnt nerf anything more now coz the game is good as it is. anwildcat thx for calling me a proffesional  ] |

Herring
Caldari Alcatraz Inc. Tau Ceti Federation
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Posted - 2008.09.23 02:14:00 -
[26]
Originally by: DHB WildCat The way they will and can change missiles in accordance to the upcoming speed nerf, is solely the explosion velosity stats.
You cannot change velocity, thus destroying the ravens ability to snipe.
You cannot change DPS. for obvious reasons.
You cant change flight time for the same reason as velocity.
What you can do is change the explosion velocity, which results in the damage taken to a ship in reguards to the velocity of the said ship and the missile.
This way the current missile will destroy a non tanked nano ship at slow speeds. But if you lessen the EV, then the damage taken will be less, even if the ship is not as fast as it once was.
So mission runners do not fear, your missile boats will be unaffected. PVP'ers stick to your gun boats and leave the ravens to the professionals 8).
WildCat
Yeah, that's what they'll adjust. My concern is that it'll get adjusted a little bit too far in favor of nanoships. I like the fact that my golem can kill an interceptor now...if it becomes useless I'm moving it back to empire.
After I ***** and moan here of course. 
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Dana Ravenheart
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Posted - 2008.09.23 02:22:00 -
[27]
Passive Ravens only look good till you start comparing them (not in EFT) to turret battleships. Especially the Abaddon and Armageddon.
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Sasha Renforth
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Posted - 2008.09.23 02:33:00 -
[28]
Originally by: DHB WildCat The way they will and can change missiles in accordance to the upcoming speed nerf, is solely the explosion velosity stats.
You cannot change velocity, thus destroying the ravens ability to snipe.
You cannot change DPS. for obvious reasons.
You cant change flight time for the same reason as velocity.
What you can do is change the explosion velocity, which results in the damage taken to a ship in reguards to the velocity of the said ship and the missile.
This way the current missile will destroy a non tanked nano ship at slow speeds. But if you lessen the EV, then the damage taken will be less, even if the ship is not as fast as it once was.
So mission runners do not fear, your missile boats will be unaffected. PVP'ers stick to your gun boats and leave the ravens to the professionals 8).
WildCat
An intelligent and articulate reply. Drink moar! 
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Vibora BR
Minmatar
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Posted - 2008.09.23 04:26:00 -
[29]
I am using this cheap loadout and loving it, really!!! 
Cheap CNR Loadout
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Hairygoagain
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Posted - 2008.09.23 15:57:00 -
[30]
Edited by: Hairygoagain on 23/09/2008 16:03:09
Originally by: DHB WildCat The way they will and can change missiles in accordance to the upcoming speed nerf, is solely the explosion velosity stats.
You cannot change velocity, thus destroying the ravens ability to snipe.
You cannot change DPS. for obvious reasons.
You cant change flight time for the same reason as velocity.
What you can do is change the explosion velocity, which results in the damage taken to a ship in reguards to the velocity of the said ship and the missile.
This way the current missile will destroy a non tanked nano ship at slow speeds. But if you lessen the EV, then the damage taken will be less, even if the ship is not as fast as it once was.
So mission runners do not fear, your missile boats will be unaffected. PVP'ers stick to your gun boats and leave the ravens to the professionals 8).
WildCat
Err, have you actually looked at the explosion velocity of most missiles? It doesn't take much to negate the damage of them, so if you nerf this even more it makes them more useless than they already are.
The missiles with the highest Exp Velocity are T2 Precision Missiles, but there are no Torpedo, HAM or Rocket Precision variants. Here is a summary of the Prcision variants stats:
Precision Missile: Missile Velocity - Explosion Velocity
Cruise: 3,750 m/s - 1,000 m/s Heavy: 3,750 m/s - 1,000 m/s Light: 3,750 m/s - 3,000 m/s
There are NO MODULES that increase Exp Velocity. Without specific ship bonuses the best that you can do is to double the Exp Velocity (this is with max skills and rigs).
Lights Exp Vel are going to hit most fast ships, but they can hit most nanos now when equipped on the correct ship (Cerberus and Caracal), so I don't see them needing a change.
Heavies Exp vel can't hit current nanos and after the nerf they still won't hit interceptors, but may be able to hit cruisers. I don't have a problem with this, as these missiles in their current state and game mechnanics are useless.
Cruise Exp Vel is the same as Heavies and this may prove to be problematic. At the moment they are as useless as Heavies against fast ships, so I'm not sure what role they were meant to undertake. After the nerf they will be better than Heavies (same vel stats, more damage), which may require them to be modified, but this also has problems as you may end up with a T1 version that can't actually damage anything that isn't stationary.
I don't know what the solution is, I just hope that CCP think long and hard about all the issues involed.
Lee (Yes, I'm a missile chucker that flies anti-nano Cerbs...)
P.S. I hate the way that I can choose my Forum settings and they just get ignored! I didn't want to post on an alt...
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