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Thread Statistics | Show CCP posts - 12 post(s) |
Cruel Crow
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Posted - 2008.09.24 03:51:00 -
[91]
Only if we created a new EVE!
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Easley Thames
The Maverick Navy
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Posted - 2008.09.24 06:40:00 -
[92]
The delivery service, as long as it doesn't cost much, will completely solve over-crowding in trade hubs. If it is not an instant service then perhaps people will consider buying locally (which is a good thing in my opinion) as long as it isn't too much faster to fly to Jita they'd presumably just let the goods come to them and do something productive. Less travel just to shop lets me spend more time having fun, and solves some crowding/lag issues, so I say make it a high priority. If it can apply to contracts in addition to the market then that's even better.
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Baldour Ngarr
Interwarp Plexus Controlled Chaos
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Posted - 2008.09.24 12:34:00 -
[93]
Originally by: Gnulpie Trade hubs are GOOD!!!
Just give people a choice to go there or not, means: change the topology in such a way, that shortest routes won't run through Jita any more. Move agents out of Jita. Don't let missions happen in Jita. Keep it simple. Make it easy.
Unfortunately, these two arguments contradict each other. If you shift the passing trade, mission-runners et al. away from Jita, then Jita won't BE the trade hub any more; it'll migrate to wherever all that passing trade is. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
k Rose
Aeon Interstellar Conglomerate Vanguard.
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Posted - 2008.09.24 15:26:00 -
[94]
What he saying is; If Not Jita -> Amarr Station as the new hub. Doesn't matter there is NO ANS.
Guys I'm sure CCP Is pounding this problem. Im sure its a logistical NIGHTMARE!
SHOW ME THE MONEY
To enable image please go into your setting and check the box show images! |
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CCP Lingorm
C C P
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Posted - 2008.09.24 15:55:00 -
[95]
Originally by: Baldour Ngarr
Originally by: Gnulpie Trade hubs are GOOD!!!
Just give people a choice to go there or not, means: change the topology in such a way, that shortest routes won't run through Jita any more. Move agents out of Jita. Don't let missions happen in Jita. Keep it simple. Make it easy.
Unfortunately, these two arguments contradict each other. If you shift the passing trade, mission-runners et al. away from Jita, then Jita won't BE the trade hub any more; it'll migrate to wherever all that passing trade is.
Actually this is not always true.
Once the Trade Hub builds a momentum of its own then removing part or most of the reasons that got it established will not adversely effect that momentum.
Jita became a Hub because of a number of factors. 1) the amount of Good quality Level 4 agents in the system 2) being part of the old highway 3) Being close to 4 other regions
What has happened since. We removed the Level 4 Agents (and Asteroid belts and manufacturing/Science) soem time ago and Jita continued to grow. Now we are removing the rest of the agents. Also stopping agents from spwaning missions in Jita. We are making a bypass for the Highway, it still goes right next to Jita and does not increase travel time to Jita just allows you to avoid it. We make it so you do not have to go to Jita (alternate route to the closed constellation).
What this means is that Jita will now have no additional load OTHER than as a trade hub. This will further allow us to see how much load is the Trade hub and how much is other stuff.
We can use that to then plan other Logical measures to reduce the load while supporting the idea of trade hubs. Trade hubs are natural occurrences of any growing economy and trying 'smash' them is pointless. Better to understand them and work to minimise/remove their negative impact on other parts of the game while supporting this natural economic feature.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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MotherMoon
Huang Yinglong
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Posted - 2008.09.24 17:01:00 -
[96]
Originally by: CCP Lingorm
Originally by: Baldour Ngarr
Originally by: Gnulpie Trade hubs are GOOD!!!
Just give people a choice to go there or not, means: change the topology in such a way, that shortest routes won't run through Jita any more. Move agents out of Jita. Don't let missions happen in Jita. Keep it simple. Make it easy.
Unfortunately, these two arguments contradict each other. If you shift the passing trade, mission-runners et al. away from Jita, then Jita won't BE the trade hub any more; it'll migrate to wherever all that passing trade is.
Actually this is not always true.
Once the Trade Hub builds a momentum of its own then removing part or most of the reasons that got it established will not adversely effect that momentum.
Jita became a Hub because of a number of factors. 1) the amount of Good quality Level 4 agents in the system 2) being part of the old highway 3) Being close to 4 other regions
What has happened since. We removed the Level 4 Agents (and Asteroid belts and manufacturing/Science) soem time ago and Jita continued to grow. Now we are removing the rest of the agents. Also stopping agents from spwaning missions in Jita. We are making a bypass for the Highway, it still goes right next to Jita and does not increase travel time to Jita just allows you to avoid it. We make it so you do not have to go to Jita (alternate route to the closed constellation).
What this means is that Jita will now have no additional load OTHER than as a trade hub. This will further allow us to see how much load is the Trade hub and how much is other stuff.
We can use that to then plan other Logical measures to reduce the load while supporting the idea of trade hubs. Trade hubs are natural occurrences of any growing economy and trying 'smash' them is pointless. Better to understand them and work to minimise/remove their negative impact on other parts of the game while supporting this natural economic feature.
you should use one of those cool highway models for the bypass
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Highwind Cid
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Posted - 2008.09.24 18:01:00 -
[97]
Originally by: CCP Explorer Edited by: CCP Explorer on 22/09/2008 18:33:58
Originally by: Moon Kitten
Originally by: CCP Explorer We recently deployed new server-side infrastructure, which allowed Jita to reach 1,400 pilots last Saturday, up from the approx. 900-1000 it supported at maximum before (40-55% improvement).
Is this part of the infiniband/supercomputer project or something else?
This is something else, but under the same umbrella of re-factoring and making EVE more scalable.
This new server-side infrastructure is called StacklessIO and is a new network layer in EVE. We deployed this to Tranquility a week ago, on 16 September. We are going to publish more details about StacklessIO soon, I'm currently drafting a two-part blog with architecture information and measurement results.
This new network layer reduces network latency and improves performance in high-volume situations, e.g., in fleet-fights and in Jita. Normally Jita reaches a maximum of about 800-900 pilots on Sundays. Last Friday there were close to 1,000 pilots in Jita and on Saturday the number reached 1,400. We then encountered a problem that we had not even been able to encounter before, the Jita node ran out of memory. So this week we are working on memory improvements to overcome this new and exciting challenge.
Fantastic, its looking like a slightly bumpy but very nice path you guys are heading in.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.09.24 18:48:00 -
[98]
Originally by: Misanth
Terribly long, and I guess you got some good comeback on me anyway, or just simply disagree, but as I said at the start; it's about what angle you view it from. There's alot of variables to take into consideration.
Actually, mostly I agree with a lot of what you have said. However, the point I was trying to make was that I can build a battleship, for example, with rubbish skills, totally in high-sec space, with no requirement at all to interact with (or move my ISK to) other players. That is what is broken.
It used to be the case that to get things like megacyte or zydrine in anything approaching working quantities you would have to either take a huge risk and mine it in 0.0, or pay the price demanded by those who did. Either you took a risk, or migrated ISK from the safety of high-sec to those who were taking the risk for you. The reduced need for isk migration today is one of big poblems facing Eve.
The whole dynamic of industry, travel, and trade needs looking at. With the right model it is possible to improve isk flow (through inter-player dependency), reduce overcrowding, and make trade a far more viable playstyle. Using a regionalisation approach you can have the added benefit of making Empires "feel" different, incorporation of backstory, and inclusion of factional warfare elements.
I guess it is just a different view of Eve. I like the idea of a big universe with lots of colour and variety; and others would rather have a smaller, more uniform, even "easier" playground.
I'm not saying the second view is wrong, it just isn't the direction I expected Eve to take.
Eve-Online: The Text Adventure |
14of12
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Posted - 2008.09.24 19:08:00 -
[99]
Trade hub of jita is only good for one thing price checks, if i must pay 1 mil or 10 mil more in an other system i take that for granted. If you are 10 or more jumps away from jita it is not word the effort. The time too go there get stuck and get back cost more then a mission with a lvl 3 or 4 agent or mining ice or ore.
AK
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Panzerkom
Caldari PewPewPVE
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Posted - 2008.09.24 19:22:00 -
[100]
First of all, I wanna say the upgrades have been very successful. Jita is MUCH better now.
Secondly, as a programmer myself, I'd say that for a future goal, perhaps an adaptive load balancing solution that adjusts how many clusters or servers are used to handle each in-game system might be beneficial. As far as I can tell from what I've read so far, CCP is going with a the approach of using a specific solution to deal a specific problem at the moment, i.e. removing agents to deal with Jita lag. But this will not solve mission hub lags experienced in systems like Motsu and Saila.
Obviously, I don't know enough about the coding of the game, but hopefully my two cents can be of help.
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Judge Ment
Aeon Interstellar Conglomerate Vanguard.
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Posted - 2008.09.24 21:55:00 -
[101]
Happy to see EVE actually looking over their option. I'm guilty of pointing fingers and giving opinion (voicing) AGAINST the game!
But as a game players it's good to see devs making this better place to be. As it should be..
------------------------------------- We judge others by actions We judge ourselves by intentions. |
Captain Organs
Veldspar Industries
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Posted - 2008.09.25 14:04:00 -
[102]
Edited by: Captain Organs on 25/09/2008 14:05:01 I think its ridiculous the amount of energy spent on trying to save Jita. I personally have never gone to that cesspool of a system. There are plenty of other market bargains througout New Eden. And by now if anyone doesn't know that Jita is a cesspool and you'll get stuck inside of it for a good long while... well... I pity them.
I'd like less energy spent on Jita and more energy spent on real problems. Just my theory.
Oh and now anyone on the Minmatar or Gallente side of Faction warfare don't have the option of visiting that system. Now granted I understand a large portion of players use multiple accounts and one such account could be a marketer of Jita.
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RaTTuS
BIG Libertas Fidelitas
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Posted - 2008.09.25 14:24:00 -
[103]
Originally by: Captain Organs Edited by: Captain Organs on 25/09/2008 14:05:01 I think its ridiculous the amount of energy spent on trying to save Jita. I personally have never gone to that cesspool of a system. There are plenty of other market bargains througout New Eden. And by now if anyone doesn't know that Jita is a cesspool and you'll get stuck inside of it for a good long while... well... I pity them.
I'd like less energy spent on Jita and more energy spent on real problems. Just my theory.
Oh and now anyone on the Minmatar or Gallente side of Faction warfare don't have the option of visiting that system. Now granted I understand a large portion of players use multiple accounts and one such account could be a marketer of Jita.
yes but these all affect other things also ...
-- BIG Lottery, BIG Deal, InEve
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Gerard Deneth
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.09.29 20:11:00 -
[104]
Originally by: Captain Organs Edited by: Captain Organs on 25/09/2008 14:05:01 I think its ridiculous the amount of energy spent on trying to save Jita. I personally have never gone to that cesspool of a system. There are plenty of other market bargains througout New Eden. And by now if anyone doesn't know that Jita is a cesspool and you'll get stuck inside of it for a good long while... well... I pity them.
Though CCP does also have the nice ability to have a system on TQ that they -know- will be heavily used so they can develop tougher servers and more robust code... (See the stackless stuff :P ) |
Nic One
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Posted - 2008.09.29 20:54:00 -
[105]
cant some alien race come in and blew the crap outa jita and all contained within ?
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Nic One
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Posted - 2008.09.29 21:02:00 -
[106]
or a black hole or something |
Strill
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Posted - 2008.09.29 22:19:00 -
[107]
I'm going to send goonswarm a recommendation that they should put 1,024 alts in jita at all times so that no one can go there.
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Raimo
Gallente dearg doom
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Posted - 2008.09.29 22:34:00 -
[108]
Originally by: Captain Organs
Oh and now anyone on the Minmatar or Gallente side of Faction warfare don't have the option of visiting that system. Now granted I understand a large portion of players use multiple accounts and one such account could be a marketer of Jita.
Hmm. I shop in Jita all the time... Closest hub from where I FW. It really is not a problem even in Gall Militia. ;) |
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