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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.26 22:43:00 -
[1]
Originally by: Capn' Krunch I have logged off to avoid losing my ship, multiple times. Do I feel bad about it? Not really, we get ahead in this game by whatever means necessary, there is no honor in combat, so why should I be 'honorable' and sit around and let the red flashies explode my giant space piniata?
Epic rationalization.
Do you knock the board over when you start to lose in board games too? -
DesuSigs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.26 22:59:00 -
[2]
Edited by: Crumplecorn on 26/09/2008 23:01:57
Originally by: Xori Ruscuv Well, not really a good analogy. Knocking the board over doesn't help you get ahead or win you a game or anything.
It stops you from losing. Close enough.
Originally by: Xori Ruscuv Now honestly, I find ctrl-q cheesy. I'm a pirate... and I find it very aggravating. I don't ctrl-q myself, but that's because I see it like this: I undocked in a combat ship with the intent of killing someone. If they kill me, tough shit, that's how the game is played. But I can hardly blame anyone else for doing it.
Really only ****es me off when people are flying combat ships. I mean, you undock a combat ship with the intent of shooting people. Following that up with "oh god I'm doing to die ctrl-q ctrl-q ctrl-q" is cheesed out to the max.
But freighters logging? Cheesy? Yeah. Should CCP do something to fix ctrl-q being overpowered? Yes.
But you can hardly blame them. Really...
Why not? They play a game built around consequences, and then mash the 'nullify consequences plz' button at every opportunity? Why play at all?
Even highsec mission *****s hide from risk within the game. Escaping the game when it doesn't go your way is just... -
DesuSigs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.26 23:04:00 -
[3]
Originally by: Setarcos Nous
Originally by: Dirk Magnum
Originally by: Jimer Lins CCP probably should disallow logoffs immediately after connection- basically, once you log on you're in-game for 5 minutes, period, even if you CTRL-Q.
The five minute figure may require some renegotiation, but I like this idea.
Probably not a good idea. If someone is actually having connection problems, this would royally screw them. All they need to do is not create a new warp out location with every logout/login. That way people that are actually trying to abuse it will just keep ending up in the same place. If they just created the "emergency safespot" upon entering the system (not counting logging in while in space, but counting jumping into a system and undocking from one of its stations), it would eliminate this abuse.
Any solution to Ctrl+Q is likely to screw over real disconnects. I like your idea though. -
DesuSigs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.26 23:38:00 -
[4]
Edited by: Crumplecorn on 26/09/2008 23:45:54
Originally by: Xori Ruscuv Don't get me wrong, I'm not arguing that it's a "cool" thing to do or that I like the game mechanic.
I'm just saying that at this point, that tactic is something that is quite effective, and is available to the player. If they choose not to use it on principle (as I do, for instance), then that's fine. However, I feel that simply because I choose not to use that tool doesn't mean that I can cast aspersions on someone for using an available tool - no matter how cheesy I feel that it is.
I disagree. I think people who play a game full of risk, but willing to go so far as to abuse the limitations of the game to avoid that risk, deserve a facepalm at the very least.
Originally by: Xori Ruscuv Edit: I don't follow you on the high sec mission ***** point. Why log when you can just pop the scrambling frigates ahead of time and warp out for a guaranteed ass-saving? (I've had legit disconnects on my mission character, and came back in a pod because I hadn't popped the scram frigs yet.)
My point was simply that they make ISK while minimizing risk by sticking to highsec just as a lowsec freighter pilots do so by logging - but at least mission *****s don't escape the game to escape the risk.
Originally by: Pan Crastus If you think such an "exploit" is sad, how do you feel about people who still think that gate camping is PVP?
Gate camping is PvP. It's just really crap, boring PvP.
A better question might be, how do you feel about trying to lag your enemy out in order to win? -
DesuSigs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.27 03:18:00 -
[5]
Originally by: Vabjekf One involves increasing server lag, and metagaming. The other involves using a regular feature so basic that it even has its own button.
Scouting ahead with a seperate account and learning things that a single person is not meant to be able to obtain alone is more of an exploit that just turning the client off.
An interesting counterargument, if you ignore the difference between a player and their character(s), don't count turning off the game in the middle of play as metagaming, and consider a single alt sitting at a gate a significant contribution to lag. -
DesuSigs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.27 03:37:00 -
[6]
Originally by: Normin Bates What's so funny is that some of you actually believe that shooting a freighter with no weapons or defenses is actually PvP. LOLz
0/10
Too obvious -
DesuSigs |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.09.27 04:06:00 -
[7]
Originally by: Hardcore Pvper Alright, let's get one thing straight. If you're a "pvp'er" that spends all day flippng noob's cans, sitting at gates with 20 people shooting every Ibis that comes through and/or ganking defenseless freighters, then you are not allowed to make comments about others not playing fair ok?
Did anyone mention 'fair' as regards logging?
Originally by: Hardcore Pvper opinion and ad hominen
Worthless -
DesuSigs |
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