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Kal'Orellian
Aggressive Tendencies Veritas Immortalis
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Posted - 2008.09.30 12:43:00 -
[31]
Every new major conflict sees more and more numbers brought to the battlefied. 2 years ago 20 caps would win a war, then 50, then 100, now it's in the hundreds. CCP will continually bring out new harware but as soon as they do it wil be tested to its limits and these limits will be exceeded by the player base causing lag and node deaths.
The only solution is to limit the number of people who turn up for a fight. I have no idea how this can be done. I was flying through Catch the other day - the whole place was empty and friends report to me that huge areas of 0.0 accross the map is similarly empty while everyone congreagates at the PvP hot points. Of course the servers are going to die.
Kal. |

Re Mi
Caldari Funshine Unlimited
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Posted - 2008.09.30 14:34:00 -
[32]
Originally by: Shardrael you know what the lag and node crash outright suck, there is no denying it. when it changes the outcome of a battle it is all the more bitter.
however this stuff is not news, it has been happening for as long as I have been playing the game, your only useful option is to suck it up and plan for the next one, maybe your side will be able to log in faster next time? who knows but giving up because of shite servers as far as your enemy is concerned is the same thing as being defeated.
all you can do is get back in the fight and keep fighting tell the servers catch fire.
When you are defending your home and get set on a path, not to lose a battle, to LOSE YOUR SPACE because of faulty game mechanics when you have a capable and credible defense, that is a big problem. How do you defend against a force that by definition of its size leads to only two possible outcomes.
1.) You fill the server to capacity, in which case you are outgunned and die.
2.) You fill the server beyond capacity, in which case the node crashes and you die.
Who wants to play this game?
This process will be repeated until this space is taken over. The outcome is a foregone conclusion no matter what level of forces are brought to bear. This is how end game cap ship scenarios are played out these days. |

Faife
Minmatar Noctiscion The Black Isle
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Posted - 2008.09.30 14:53:00 -
[33]
Originally by: Re Mi Consider this, how many alliances have lost their space in the past 3 months? How many people will look at this rcent NC coalition defeat and say that holding space in EvE is impossible or pointless. A larger force was massacred due to lag, that is a fact. The fact that this happens seems to defy the imagination. You can make excuses, you can say whatever you want about pvp skills or planning or servers or anything else, those words fall on deaf ears.
There is a huge problem with this situation, it is symbolic of and emphasizes a much larger trend.
This kind of event undermines the idea of endgame level pvp scenarios in EvE in the minds of players.
An essential ingredient in this game is to suspend your belief, to pretend you are an avatar in a world of internet spaceships. This is a story land and a fantasy. We are intrepid pod pilots making our way in a hostile universe, this is our fictional existence. By killing off the endgame scenario, of cap ships and holding space, as an idea players desire to hold, you burst the bubble that suspends us in this world of imagination. A meta world derived from real life has intruded into our carefully constructed reality, and the bubble we live in may blip out of existence as a result. Our avatars become limited, crippled in thought and distant in our imagination. Once that bubble evaporates, EvE is a chat room that happens to have internet spaceships. People may stay for friends for a time, but the magic will be gone. This is not a situation that can be fixed with a petition at that point.
This was not a victory for anyone. This was an atrocity.
if it's impossible to defend, then why not go attack?
or is that impossible too? |

Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2008.09.30 15:02:00 -
[34]
Originally by: Shardrael however this stuff is not news, it has been happening for as long as I have been playing the game
Yes it has. Why would that make it acceptable?
Game mechanics work such that the ideal number of people to bring to any engagement is as many as possible, right up to the point where the game crashes.
Telling people not to bring pilots is idiotic. That's exactly what EVE rewards during all of its play. Those giant multi-alliance blocs didn't show up because being a 25 PvP entity was the most efficient path around.
Gameplay problems like this are in CCP's court. Either change the gameplay such that more isn't better (instanced, etc...) or solve the network issues. |

Re Mi
Caldari Funshine Unlimited
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Posted - 2008.09.30 15:28:00 -
[35]
Originally by: Moonlight Express
Originally by: Taldeer uithwe very strange that only hostile forces get massacred facing lag or node crash. never heard of a bob fleet got destroyed due to that...strange..
Maybe it's because BoB does not run to the forums to whine every time they lose a fleet to lag like they did last week, but NC sure runs to the forums to tell people how uber they are when they turkey shoot BoB. Strange. 
Making this about BoB misses the point. There is a broader issue of fair play at stake here. Back on Retainer. I am cheap but not easy. |

Re Mi
Caldari Funshine Unlimited
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Posted - 2008.09.30 15:32:00 -
[36]
Originally by: Faife
if it's impossible to defend, then why not go attack?
Good point. But where do you attack? Back on Retainer. I am cheap but not easy. |

Simone deMoley
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Posted - 2008.09.30 15:34:00 -
[37]
Originally by: DirtySnipe Edited by: DirtySnipe on 30/09/2008 10:06:33
I was not present for last nights battle due to GF pwnage, however I was at the last M-O node crash, and the problem is for all our COAD complaining, CCP will never spend the real money needed to fix the game when, with all the problems, 35k-40k people still log in on a regular basis. People will stil continue to pay their subscriptions. I can not see a mass exodus of people from the game. Effectively they have us by the balls. Although I have just purchased warhammer online, and from all the reports it is an excelent game. CCP need to wake up and start paying attention, because as soon as people realise there may be a game to compete (not saying at this point warhammer is such a game)... BYE BYE SUBSCRIPTIONS.
EDIT FOR GRAMMER/SPELLING
there is no pressure on CCP and no incalculable risc that they lose to much custumers. So long as young, fascinated and wondering new players subscribed that game and this inputnumbers are larger than frustrated and bored end-gamers leaving so long is anything alright in the hole universe. Thats all a question of marketing. It cost a lot more energie (that means money) to boost a system high than to make it horizontally flat. That means no end-game with tons of Titans, MS, Carriers and Dreads and a mass of support and real humans intelligence to handle such thinks, that means more factional warfare and KI-based action. EVE as a themeparc or a kind of Hollywoodparc with a lot of entertainment and other crap. I love this game because of its complexity and its selforganised capacity. I lock down one¦s nose at 'wow' player or other kiddygamers and say: EVE is more than a game, EVE is the best and sum of all gamers abilities and... we make this game day by day and not the game set the border of what we can do. I hope CCP remember what EVE really is.
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Meat Bucket
Crush Kill Destroy
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Posted - 2008.09.30 21:29:00 -
[38]
Edited by: Meat Bucket on 30/09/2008 21:31:14 Edited by: Meat Bucket on 30/09/2008 21:30:50 I'd like to welcome everyone in this thread that is complaining about lag to start their own company, create a big game on one sever and do it right.
Everyone here seems to know all about everything that is being done wrong.
Why not rather than *****ing and moaning about what is so wrong, why don't you go create a game that does it right and put CCP out of business.
Oh wait. It's really ****ing hard, and there no damn way you could ever do it better. I'm guessing that's why you haven't done it yet.
I have seen improvement in the efforts CCP have been making lately. While I share the frustration of the other posters in this thread I do realize the challenge of the problem and encourage progress.
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Gumpy Nighthawk
Amarr Octavian Vanguard RAZOR Alliance
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Posted - 2008.09.30 21:33:00 -
[39]
Originally by: Meat Bucket Edited by: Meat Bucket on 30/09/2008 21:31:14 Edited by: Meat Bucket on 30/09/2008 21:30:50 I'd like to welcome everyone in this thread that is complaining about lag to start their own company, create a big game on one sever and do it right.
Serious if your servers can't handle big fleet battles, then don't advertise with epic fleet battles. Signature Locked. Please refrain from amending a moderated warning. Navigator |

Skywalker
Minmatar Coca-Cola Cowboys
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Posted - 2008.09.30 21:36:00 -
[40]
Edited by: Skywalker on 30/09/2008 21:36:39 NC lost one battle and now they can't win anything because of node crashes ? Well both parties should have same issues and therefore win-some-loose some in the long run.
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Shardrael
Caldari Titan Industries Technology Team Shadow of xXDEATHXx
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Posted - 2008.09.30 21:39:00 -
[41]
Originally by: Taldeer uithwe very strange that only hostile forces get massacred facing lag or node crash. never heard of a bob fleet got destroyed due to that...strange..
those of us keeping count find this a strange statistical anomaly as well. but it definetly couldnt be because bob had info on server mechanics before anyone else, cause that might be considered cheating and they probably dont do that...
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Ikira Onimareu
Life Extermination
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Posted - 2008.09.30 21:51:00 -
[42]
Originally by: Gumpy Nighthawk
Originally by: Meat Bucket Edited by: Meat Bucket on 30/09/2008 21:31:14 Edited by: Meat Bucket on 30/09/2008 21:30:50 I'd like to welcome everyone in this thread that is complaining about lag to start their own company, create a big game on one sever and do it right.
Serious if your servers can't handle big fleet battles, then don't advertise with epic fleet battles.
/signed
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Ikira Onimareu
Life Extermination
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Posted - 2008.09.30 21:56:00 -
[43]
Let's stay on topic, this is not about BOB or MM or NC or your mom. The op is stating how lag and node crashes become part of planning an attack. This should not be the case as real world problems should not affect EVE or we lose immersion.
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McKinlay
KIA Corp KIA Alliance
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Posted - 2008.09.30 21:57:00 -
[44]
Originally by: Re Mi Consider this, how many alliances have lost their space in the past 3 months? How many people will look at this rcent NC coalition defeat and say that holding space in EvE is impossible or pointless. A larger force was massacred due to lag, that is a fact. The fact that this happens seems to defy the imagination. You can make excuses, you can say whatever you want about pvp skills or planning or servers or anything else, those words fall on deaf ears.
There is a huge problem with this situation, it is symbolic of and emphasizes a much larger trend.
This kind of event undermines the idea of endgame level pvp scenarios in EvE in the minds of players.
An essential ingredient in this game is to suspend your belief, to pretend you are an avatar in a world of internet spaceships. This is a story land and a fantasy. We are intrepid pod pilots making our way in a hostile universe, this is our fictional existence. By killing off the endgame scenario, of cap ships and holding space, as an idea players desire to hold, you burst the bubble that suspends us in this world of imagination. A meta world derived from real life has intruded into our carefully constructed reality, and the bubble we live in may blip out of existence as a result. Our avatars become limited, crippled in thought and distant in our imagination. Once that bubble evaporates, EvE is a chat room that happens to have internet spaceships. People may stay for friends for a time, but the magic will be gone. This is not a situation that can be fixed with a petition at that point.
This was not a victory for anyone. This was an atrocity.
Great post.
/signed
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Cyrana Bergerac
nicomedes inc.
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Posted - 2008.09.30 22:56:00 -
[45]
Edited by: Cyrana Bergerac on 30/09/2008 22:59:38
The big mistakes in the NC's mindset - they think:
1. they have to defend something against BOB 2. they can win.
It is unbelievable. We have this situation since years and there are still players existing in Eve, who think, they have to accept a black log in screen or have to accept a capital ship loss against BOB in a mass battle. No, you do not have to do this. The only thing, you have to do, is simply not showing up in such a mass battle. Do not listen to your FC, if he gives you an order to suicide your ship in lag. If you do it and lose like you always lose, it is your own fault. Plz do not complain then. You should have known better.
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Ikira Onimareu
Life Extermination
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Posted - 2008.09.30 23:10:00 -
[46]
Originally by: Cyrana Bergerac Edited by: Cyrana Bergerac on 30/09/2008 22:59:38
The big mistakes in the NC's mindset - they think:
1. they have to defend something against BOB 2. they can win.
It is unbelievable. We have this situation since years and there are still players existing in Eve, who think, they have to accept a black log in screen or have to accept a capital ship loss against BOB in a mass battle. No, you do not have to do this. The only thing, you have to do, is simply not showing up in such a mass battle. Do not listen to your FC, if he gives you an order to suicide your ship in lag. If you do it and lose like you always lose, it is your own fault. Plz do not complain then. You should have known better.
This post is not about winning/losing. It's about how that black screen should not exist, and that lag should not be a factor in planning a fleet battle.
Again if CCP didn't want massive fights all the damn pretty trailers they release wouldn't have em in it.
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Aegis Osiris
Gallente Demonic Retribution G00DFELLAS
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Posted - 2008.10.01 00:37:00 -
[47]
Is every 'whiner' in this thread, the OP included, completely and utterly daft and unable to read??
Yes, the node crashed. Somewhere close to 1000 jumped in. We all know the node will crash. Thats expected, and the back and forth of "CCP, we pay, why haven't you fixed??" and "delicious tears are delicious, adapt or die!" gets us nowhere.
But wait...what was that first part in the M-O battle reports??
They had 1140 in local and it was playable for 15 minutes!!...
...1140 in local and it was playable for 15 minutes!!...
...1140 in local and it was playable for 15 minutes!!...
Three times repetition for full comprehension. This has NEVER happened before in EVE....ever! Playable lag with over 1000 in local?? If you'd posted that here just a year ago, people would be looking for the straightjackets and thorazine..
How can you complain? How can you say thats NOT progress? How can you say CCP aren't working on it?
How can I ask so many questions in a single post? Ah, got carried away...
It may have only lasted 15 minutes, but that many in local, with 2 seperate battles going, Titans, DD's, caps, sniper fleets, support, and zipping around the system, must have been glorious. As frustrating as what followed may have been, I'd be willing to bet that the pilots involved were all ecstatic (if busy) during those 15.
I for one think CCP is doing a fair job on trying to make it work.
________________________________________________ I went to CAOD and all I got was this lousy brain tumor...
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MadMerlin
International House of PWNCakes
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Posted - 2008.10.01 00:37:00 -
[48]
CCP did NOT force 800 people to enter a server they already knew couldn't handle it.
The NC could very easily change tactics, say bypass that system, split into two seperate 400 man fleets and go reinforce two seperate systems of BoB's own, sending them on the back foot.
A hundered other tactics could have made that incredible fleet you guys formed do far more than lemming to their death into BoB's fleet who'd already had system control.
You guys need to totally stop, step back, and look around for a moment because the status-quo ain't working, obviously.
Instead of beg CCP to fix something immediatley (Even the most powerful of computers using the most powerful of connections is bound to wither under the constant load of 800 people fighting, session changing, potentially TEN THOUSAND drones pathing through space... etc.) DO SOMETHING YOURSELF. Yes, its unfortunate that one side can exploit this already to their advantage, but you had a fleet, hell coulda had TWO fleets to do the same damn thing right back at them.
Lick your wounds and get back on your feet, whipe those ****ing tears off your face and most of all:
Adapt.
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MadMerlin
International House of PWNCakes
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Posted - 2008.10.01 00:41:00 -
[49]
Originally by: Faife
if it's impossible to defend, then why not go attack?
You, ma'am, are a better stratagist than all of NC combined, apparently.
Why is this such a hard consept to wrap around?
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Lochmar Fiendhiem
Caldari Quicksilver Industries and Painful Effects Inc.
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Posted - 2008.10.01 00:41:00 -
[50]
Edited by: Lochmar Fiendhiem on 01/10/2008 00:43:06
Originally by: Moonlight Express
Originally by: Taldeer uithwe very strange that only hostile forces get massacred facing lag or node crash. never heard of a bob fleet got destroyed due to that...strange..
Maybe it's because BoB does not run to the forums to whine every time they lose a fleet to lag like they did last week, but NC sure runs to the forums to tell people how uber they are when they turkey shoot BoB. Strange. 
lol yea when bob loses a fight the forums go quiet for a week while the rest of us laugh at them, and molle pops a blood vessle in his eye or something.
edit for lolz:
Originally by: Shardrael those of us keeping count find this a strange statistical anomaly as well. but it definetly couldnt be because bob had info on server mechanics before anyone else, cause that might be considered cheating and they probably dont do that...
zing!
Originally by: Halkin bob is dead, goons are great, cheese is cheesy, there we go no need for any more threads
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Gonada
Priory Of The Lemon
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Posted - 2008.10.01 03:22:00 -
[51]
knowing BoB had 3oo at the gate.
knowing you have round 600 pilots all about to jump into a system at once.
and knowing about the lag generated by doing such an action, you still did it, realizing that BOB was allready in system and would only get getting initial ship info, whilst 600 or so people would have to load an entire system at once.....
best bet would have been to fight another day, or maybe split up the 600 into 2-3 groups and ravage different areas to split bob forces up.
alas, sounds like a whole buncha setting yourselves up for fail, IMHO
Please, jump into traffic
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Smokie McLottapot
Caldari Keepers Of The Gate
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Posted - 2008.10.01 04:08:00 -
[52]
Originally by: Ikira Onimareu Let's stay on topic, this is not about BOB or MM or NC or your mom. The op is stating how lag and node crashes become part of planning an attack. This should not be the case as real world problems should not affect EVE or we lose immersion.
A convo on msn shouldn't effect things on the eve servers either.....Oh wait My Siggy :) Prove it wrong! BOD's Strategy to winning!
Originally by: SirMolle Strategy
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Shardrael
Caldari Titan Industries Technology Team Shadow of xXDEATHXx
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Posted - 2008.10.01 05:25:00 -
[53]
Originally by: Re Mi
Originally by: Shardrael you know what the lag and node crash outright suck, there is no denying it. when it changes the outcome of a battle it is all the more bitter.
however this stuff is not news, it has been happening for as long as I have been playing the game, your only useful option is to suck it up and plan for the next one, maybe your side will be able to log in faster next time? who knows but giving up because of shite servers as far as your enemy is concerned is the same thing as being defeated.
all you can do is get back in the fight and keep fighting tell the servers catch fire.
When you are defending your home and get set on a path, not to lose a battle, to LOSE YOUR SPACE because of faulty game mechanics when you have a capable and credible defense, that is a big problem. How do you defend against a force that by definition of its size leads to only two possible outcomes.
1.) You fill the server to capacity, in which case you are outgunned and die.
2.) You fill the server beyond capacity, in which case the node crashes and you die.
Who wants to play this game?
This process will be repeated until this space is taken over. The outcome is a foregone conclusion no matter what level of forces are brought to bear. This is how end game cap ship scenarios are played out these days.
you are preaching to the choir I have been in an alliance that was destroyed by bob. I am simpling saying the only productive thing you can do is suck it up and keep showing up.
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lceman
Gallente Destructive Influence Band of Brothers
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Posted - 2008.10.01 06:46:00 -
[54]
Quote: Memory is a complicated thing, a relative to truth, but not its twin. Barbara Kingsolver
He who fears being conquered is sure of defeat. Napoleon I
I think this these quote is quite accurate. Your failure this weekend was in large not by fault of node crash nor bob-ccp-dev-hax, And the way the bahavior of "command" in NC & allies keep insisting it was and their members bashing at either ccp or bob in honest gives no help, but to make themself look even more incompetent of either running a alliance or at tactic's.
we can all go into speculation about it, but when it all comes down to it they are just people too, which chooses to put themself under pressure trying to make sure their members have fun in this game and they will not stop at anything for it, where farfetch explaination surfes and becomes the truth of the momemt to victimize themself to avoid acccepting failure or incompentence, or even avoid learning from mistakes, some people in life choose the victime role some choose not.
Therefore i must tell all of NC & allies to be aware of following signs
- Recurring thoughts or nightmares about the event.
- Having trouble sleeping or changes in appetite.
- Experiencing anxiety and fear, especially when exposed to events or situations reminiscent of the trauma.
- Being on edge, being easily startled or becoming overly alert.
- Feeling depressed, sad and having low energy.
- Experiencing memory problems including difficulty in remembering aspects of the trauma.
- Feeling "scattered" and unable to focus on work or daily activities. Having difficulty making decisions.
- Feeling irritable, easily agitated, or angry and resentful.
- Feeling emotionally "numb", withdrawn, disconnected or different from others.
- Spontaneously crying, feeling a sense of despair and hopelessness.
- Feeling extremely protective of, or fearful for, the safety of loved ones.
- Not being able to face certain aspects of the trauma, and avoiding activities, places, or even people that remind you of the event
If you have theese following signs please seek help you might be suffering from Trauma-Related Stress
If what not is, what is ?. |

MirrorGod
Heretic Militia
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Posted - 2008.10.01 07:17:00 -
[55]
I do. Factiion Warfare > your carebear endgame dreams. Low-sec is doing fine kthx
Save Small Gang Warfare |

zoolkhan
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2008.10.01 07:41:00 -
[56]
Edited by: zoolkhan on 01/10/2008 07:45:49 Edited by: zoolkhan on 01/10/2008 07:42:39
Originally by: Meat Bucket Edited by: Meat Bucket on 30/09/2008 21:31:14 Edited by: Meat Bucket on 30/09/2008 21:30:50 I'd like to welcome everyone in this thread that is complaining about lag to start their own company, create a big game on one sever and do it right.
Everyone here seems to know all about everything that is being done wrong.
Why not rather than *****ing and moaning about what is so wrong, why don't you go create a game that does it right and put CCP out of business.
Oh wait. It's really ****ing hard, and there no damn way you could ever do it better. I'm guessing that's why you haven't done it yet.
I have seen improvement in the efforts CCP have been making lately. While I share the frustration of the other posters in this thread I do realize the challenge of the problem and encourage progress.
youre not rational.
Were not just *****ing and moaning, by god - after 5 years we deserve to moan and *****.
I have IT network & creativity background back to the internet stoneage when there was only modem dialup into BBSs and datex-p nodes. Some other moaners may also know what they talk about.
What i am moaning about is about the allocation of ressources and promotion of a gameplay that is not doable with the backend hardware set in place.
CCP does a great job in most departments, but their datacenter is outsourced to the UK, they dont run the show.
the decision which storage to be used is not transparent to us, perhaps not even to them.
some of us, like myself for instance, work in that IT field and can make educated guesses how the technical side is realized, and even how it can be improved.
But as long CCP makes a fortune and they expand like crazy, they wont ask and emply people doing that.
Saying "oooh poor ccp" get bashed is irrational. THe connectivity issues are repeating, while other issues are being takled taht have far less impact on the game. Adding new features to make the press, instead fixing everlasting serious problems that make loyal customers grumpy is a sad business model.
After 5 years of suffering, after 5 years of talking others into the game after investing 5 years of trust (they will fix it eventually) - i think i do deserve, at least a frigging response that tells me something plausible
I as an IT-Storage & Network Professional can tell when i hear bullshit "code optimisation" aint gonna do it folks. This requires hardware optimisation This requires fast SANs or perhaps a different protocol over GBE. A frigging ESX box wont do the trick, and there are cluster-systems in teh wild that coudl dynamically assign ressources to where they are needed. It just requires re-investing some of the big money we are paying.
ANd since the responsibility for teh datacenter is not with CCP - that is an issue. CCP doesnt want to take this business into their company - and the datacenter is not able to deliver. And the hunt for a datacenter which coudl do it is a long and difficult one.
Also teh transtition and migration would be long and difficult and costly and disruptive perhaps...
There is many many many potential and more true reasons that might apply - BUT CCP ISNT TALKING STRAIGHT.
everytime the user complaind about lag - they reply next release will have optimized code.
80% of the users swallow that. 20% leave the game - 30% noobs join teh game
percentage of people who believe it is unknown.
but the business model works. long time customer loyalty is not priority and gets no reward. not weven a bumper sticker for your pc:-)
recruiting -forum
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Damir36
Gallente PPN United Against ALL Authorities
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Posted - 2008.10.01 08:14:00 -
[57]
To the Ops: really great Post!, just should not have taken this battle as an example to give al this ppl who shout "Whiner" a target :-)
To the rest who just keep telling to quit whining or change tactics: This Post was not about a single fight but about the dream this game brought to some ppl. A fantasy of flying a spaceship through uncharted space for a generation grown up with Startrek and Starwars, with Elite and Wing Commander. What the op meant is (I think), that the Fantasy is destroyed by having to think about Metagaming, planing with lag and with other "Real-Live Issues" that should have nothing to do with a fantasy. And with every "Reality-Intrusion" into this Fantasy another small part of your motivation to play dies. After living in 0.0 Space for three years now I`ve seen a lot and I still log in because there is nothing compareable to EvE out there but it is not the experience it used to be.
I still think CCP does a lot (and their best) to reduce Lag and improve Gameplay for a lot of very different types of Players. Better even then most other games out there. I think they too got caught by there dream of big Spaceshipfights and are now on a way where it is very difficult to change things. I agree that fights should be won by better Tactics, I agree that Lag favors first one than the other but even fights of 200 vs 200 are getting very laggy sometimes and thats frustrating and destroys the Illusion. I too have no solution but I think this is not solved by better servers but by changing gamemechanics and goals and so CCP should return to the drawingboard. There are a lot of Ideas floating around and maybe a combination of this could change the way this "EvE-Endgame" is today. Could even change that it attracts more of the Empire Careboars to this so called 0.0 Endgame 
Spelling and grammar are optional as english is not my native language :-) Grn¯e Damir
Beware: German Link!:) Deutschprachige Piloten gesucht |

Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.10.01 09:04:00 -
[58]
This would be a no-issue if there was no need to defend. At this point the defenses are put up by those that want to build stuff, and thus they're not all that happy to pack up and attack, they want their shipyards (and possibly moons etc) to stay safe.
As I see it, things were, in that respect, alot better before we had the sov mechanics. There was POS spamming and blobbing, yes, and outposts could be taken with quite meager efforts.
The key here is that everything was alot more flexible. You put up 15 POS and expect to lose them, no need to defend it. Your station is lost and you take it back a little while later. There's no cynojammers, and you don't need sov to build stuff. Etc.
The whole sov system is a mechanic that make it appealing for certain entities (the more industrial focused and less aggressive ones) to defend and hold space.
That's what I see as the major flaw and something CCP has to work on. As for node crashes, blobs and big fleets.. the servers will always have a limit, I'm pretty impressed you guys had over 1k+ people in a system and managed to play for a while.
You guys that feel CCP is cheating customers when they are talking about fleet fights.. I feel your sentiment, but it's not really reasonable to expect server performance to be good when you hit a certain amount of people. No matter what game, there's none that can do this. Not only hard- and software restrictions, the playerbase in this game is also spread out over the whole world, there's bound to be speed limits (bumps) here as well.
There's an awsome thread posted in the general section that explains how it comes the server is performing better in smaller scale environment and worse in fleet fights, I'll try dig it up for you.
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Scouteye
Locasta Tactical
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Posted - 2008.10.01 09:16:00 -
[59]
Look at it like this.
Recruiters out there think about the questions you get asked the most. I bet "do you do fleet/blob fights much?" is high on the list of question asked.
I've been recruiting 3 years, every person i have said "yes we do a lot of fleet/blob ops" to they lose intrested. They lose intrest as they know the servers cant handle it and its not going to be fun. We're talking hundreads of people saying "no, i dont like that".
The main advertising focus of this game cant not be achived and the majority of the players dont even want to be involved in achiving it because they know its not going to be fun. Thats a majoy issue surely?
For those saying stop whining, we PAY to play this game, and as paying customers we are allowed and SHOULD complain as much as possible until CCP listens and throws everything that have at fixing the issues we as paying customers want fixed. That means forgeting expansions and walking in stations and spending the developement cash on new staff and hardware to fix the node/lag issues to enable the advertised dream.
But they wont, as the majority of the eve players are no longer intrested as we are in end-game game play, taking and holding space. Its sad that the very thing the game is advertised to do is the thing the players want to do the least because of the performance issues.
Theres been progress but thats not going to fix the fact that when M-O was going on, the other 30k of players in empire didnt care as they are having more fun, in their eyes, having never even tried 0.0, for good reason. They probably wouldnt have fun for more than 15 mins.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.10.01 09:28:00 -
[60]
Originally by: Re Mi Consider this, how many alliances have lost their space in the past 3 months? How many people will look at this rcent NC coalition defeat and say that holding space in EvE is impossible or pointless.
You do not get Max. Do i have to leak my own posts to give you guys a clue? --
Billion Isk Mission |
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