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Leitari
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Posted - 2004.06.22 07:23:00 -
[1]
Since this is not an exploit I guess I'll start a a discussion about this.
Logging off right after jumping through a gate, thus warping away and vanishing alot quicker on the other side is NOT considered an exploit. This is a cheesy tactic used by scum who feel it neccessery to use it because they're afraid confront an enemy and lose. Not capable to fit their ship in order to stay alive. This requires no skill so it fits the people who use it against us now.
I was advised to file a bug report on the matter and that it was something the devs might want to look at...... yea right.
Here, Only the silent survive.
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Leitari
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Posted - 2004.06.22 07:25:00 -
[2]
oh yes, before any flaming about us camping the gate, both cases that people used this tactic against us was when we were attacking a camped position, although we had superiour numbers.
Here, Only the silent survive.
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Valan
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Posted - 2004.06.22 07:29:00 -
[3]
Originally by: Leitari oh yes, before any flaming about us camping the gate, both cases that people used this tactic against us was when we were attacking a camped position, although we had superiour numbers.
One side has to camp, one has to warp or jump to you thats how warfare works. Thats why numbers matter, both sides frantically draw pilots to there cause until they have the confidence to warp to or jump to the enemy.
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Leitari
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Posted - 2004.06.22 07:30:00 -
[4]
Edited by: Leitari on 22/06/2004 07:32:14 but logging off on the other side? do you really want your opponent to do that every single time you attack them? how do you think this game would develope if everyone did that?
I would accept it if he would escape by means of ingame modules or just cunning tacticts, logging off after jumping is neither of it.
Here, Only the silent survive.
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swisher
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Posted - 2004.06.22 07:58:00 -
[5]
Originally by: Leitari Edited by: Leitari on 22/06/2004 07:32:14 but logging off on the other side? do you really want your opponent to do that every single time you attack them? how do you think this game would develope if everyone did that?
I would accept it if he would escape by means of ingame modules or just cunning tacticts, logging off after jumping is neither of it.
Well I agree with you its cheesy tactic I personally think CCP should make it where once a person goes into 0.0 Space he cant log out and autowarp he has to dock at a station and there also to be no safespots or instantjumps..but then again..thats just me.
-swish |

Fuujin
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Posted - 2004.06.22 08:07:00 -
[6]
Edited by: Fuujin on 22/06/2004 08:09:53 I've never used it myself but hey, its either that or dieing. I suppose some people consider keeping their ships more important than losing a little face to pirates ( i certainly am not saying that's a bad thing).
To each his own.
_______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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darth solo
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Posted - 2004.06.22 08:38:00 -
[7]
this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
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farfrael
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Posted - 2004.06.22 08:41:00 -
[8]
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
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Lifewire
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Posted - 2004.06.22 08:51:00 -
[9]
Oh CCP, it¦s broken again? 0.0 is our playground and we want it bloody!!!
I want a statment of a developper! What are pirates meant to do in this game? Should they hang arround at 0.0 gates and watch the traffic? Should they go to Yulai suicidal attack now with Thoraxes instead of Caracals? Should they watch your stupid warp bubble for hours and kill 1-2 unlucky n00bs that didnt scan it? Should they stay docked and just join your developper chat? Should they go mining? Should they go buy ISK on Ebay? Should they use macros?
FIX THE F...... RULES OF ENCOUNTERS IN GAME!!! Do you guys think we want to waste our time for hours?
A single pilot, especially in an indy, BS or cruiser that warps to a 0.0 gate with 10 pirates has to die!!! There should be NO WAY to survive if a pilot made this mistake to warp to 10 pirates - transmission over!
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Jec Polux
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Posted - 2004.06.22 09:05:00 -
[10]
Originally by: farfrael
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
And what corp are you a member of Farfrael?! Because you obviously don't know what Celestial Apocalypse are about? Read the description underneath Darth's sig. Provided you don't fit the category of 'pirate', or member of a corp with 'pirate' members, then there is no reason that you can't feel safe coming past any low sec systems that we are present in. We don't claim to provide safety for corp's wishing to operate in 0.0 space, but we do our best to get rid of pirates and nasty individuals so that anyone who wants to can access low sec space and the mineral/hunting rewards that it provides.
Anyway, getting way off topic. Sorry! 'Desire the Right'
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Pychian Vanervi
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Posted - 2004.06.22 09:07:00 -
[11]
All situations are avoidable with planning and a little fore thought.
I am not a pirate but have no issue with getting jumped at a gate by them. If I am not prepared for it then I accept my fate. Like wise if I am raiding in Enemy space and I jump some pilots who are not ready I would like them to accept their fate. There is no need to cheat another out of victory. There are enough modules and tools in the game to help pilots through most situations.
The problem is that players become too attached to ships and their own single minded goal of isk accumilation so are willing to do whatever is need to save themselves which includes manipulating game mechanics.
As for the getting into 0.0 space and not getting ganked everytime you enter well all I can say is Bull. You can pretty much freely enter most 0.0 territory. What you are moaning about is the fact you can't get your indy with 21k cargo packed with ark, mega, zyd and 210m/s speed past the campers.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Naqq
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Posted - 2004.06.22 09:30:00 -
[12]
tbh I think Zombie should be the last to whine over any game feature being used/exploited in this game.
-- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

The Q
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Posted - 2004.06.22 09:30:00 -
[13]
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
When will you realise this ISN'T a PVP game !!
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TGIF
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Posted - 2004.06.22 09:47:00 -
[14]
Thanks! Didnt knew this, will use it right away! - - -
Absinthe Fueled |

Scorpyn
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Posted - 2004.06.22 09:53:00 -
[15]
Originally by: farfrael Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
Celestial Apocalypse accused of gate camping? 
This is funny 
Back on topic : I agree that it's lame.
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Orestes
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Posted - 2004.06.22 09:54:00 -
[16]
Flaming and trolling removed. Keep it clean, lads.
(Also, try to get that question asked at a CSM [:p})
Join the IC! |

Scorpyn
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Posted - 2004.06.22 09:55:00 -
[17]
Edited by: Scorpyn on 22/06/2004 09:58:06
Originally by: The Q When will you realise this ISN'T a PVP game !!
It IS a PVP game - even the market is PVP. It's actually both a PVP and a PVE game at the same time in a good combination.
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Pychian Vanervi
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Posted - 2004.06.22 09:58:00 -
[18]
Originally by: The Q
When will you realise this ISN'T a PVP game !!
Not a PVP game??
I think you will find it is very much a PVP game, maybe not 100% combat PVP but everything you do in game has some sort of conflicting effect on another. Buying, selling, mining and combat, it all puts you against another player or players.
As for the combat PVP which I assume you are on about this game is based on it. Without it the mnufacturing side would die, mining would not be needed to supply the mins to build. Markets would dry up. The only thing left would be for player to just make as much isk as possible but with nothing to spend it on. A healthy combat PVP enviroment means healthy markets and manufacturers.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Bunny Wunny
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Posted - 2004.06.22 09:59:00 -
[19]
can't you use mobile warp scrablers at gates? would this not fix your problem?
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Lifewire
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Posted - 2004.06.22 10:02:00 -
[20]
Quote: (Also, try to get that question asked at a CSM [:p})
Hey, i pay money for a combat game, not ISK, it¦s $. CCP want¦s my $ and the $ of pure economic players, so they should have a solution for this after 1 year!!! The solution is bloody and brutal 0.0 and totally safe 1.0. I think a lot of pirates just want to see the "plan" behind this all - what are pvp-players meant to do in this game if we need hours to get a combat, eh? The DEVs have to answer to this instead of hiding behind the Shiva patch. And don¦t think pirates leave this game - the few pirates that are still in game will farm $-paying n00bs to make DEVs understand what they do with their "balancing".
0.0 is our playground and we want it bloody!
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shakaZ XIV
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Posted - 2004.06.22 10:37:00 -
[21]
Originally by: Bunny Wunny can't you use mobile warp scrablers at gates? would this not fix your problem?
Yes ofcourse it would prevent people jumping through the gate and using their little exploit to get away. But that doesnt solve the problem, does it? I dont see how this is not an exploit to be honest. This falls pretty much under the category "using faulty game mechanics to gain an advantage".
People should not disappear as long as they are warp scrambled. From the moment the scramblers are off (or the player has enough warpcores), THEN the ship should warp away to its random safe point. It shouldn't just disappear at the point of logging and then reappear in a safe point when the player logs back on. (That "feature" also has a high WTF-factor imho )
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D4RK MESSI4H
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Posted - 2004.06.22 10:49:00 -
[22]
Do people complaining about being ganked not know about the map "players killed in the last hour function"? On the reverse do Mobile Warp Scramblers not fix this escape method? (I honestly don't know the answer to the last question!)
Just curious ...  The only thing the Gallente should host is an invasion. Backing the Caldari bid. |

Procion
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Posted - 2004.06.22 11:13:00 -
[23]
Quote: Well I agree with you its cheesy tactic I personally think CCP should make it where once a person goes into 0.0 Space he cant log out and autowarp he has to dock at a station and there also to be no safespots or instantjumps..but then again..thats just me.
what a great idea 
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darth solo
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Posted - 2004.06.22 11:42:00 -
[24]
Originally by: farfrael
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
Its me u will want to see holding a gate into 0.0, as it will be free travel for all to pass except bad folks and our enemies..
think then post little lady.
d solo.
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darth solo
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Posted - 2004.06.22 11:49:00 -
[25]
Originally by: The Q
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
When will you realise this ISN'T a PVP game !!
PVP fuels EVE, no loss how many ppl u think will be buying ur crap on the markets?...
take away the PVPers and u will have no game.
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Bohr
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Posted - 2004.06.22 12:19:00 -
[26]
I'll agree that the log off tactics is too much of an out of game mechanic to be considered legal. But i like the 10 or 20 secs time i have to think of a fast way out, if i warp into the middle of a 5-10 bs blockade. At least mobiles should be a way of countering it, the same way a scrambled ship does'nt escape Concord or NPCs. Mobiles can, in turn, be countered, by first of all using the map, and secondly have the alliances or their friends scout any areas liable to be camped.
For the people complaining they only get 1-2 newb kills, the kill lists from Aunenen and Obe tells me differently 
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Bonnie Parker
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Posted - 2004.06.22 12:31:00 -
[27]
Originally by: Bunny Wunny can't you use mobile warp scrablers at gates? would this not fix your problem?
Theoretically yes... but in EVE reality no - because using a warp disruptor means gate campers/griefers and peusedo-pirates actually may lose something of value should a superior force appear.
You'll probably only find that the most dedicated pirates who play the part how it should be played use them. They adapt and use the tools available to them and usually don't whinge about it on forums.
And yes, logging out whilst cloaked is lame but there are players who'll stay and fight no matter what the odds.
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ryankain
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Posted - 2004.06.22 12:40:00 -
[28]
This won't solve the logoff at gates but.. Remove some of the map options - like "show pilots in space" , ship kills/pod kills.. folks need to use dedicated scouts instead.
http://oldforums.eveonline.com/?a=topic&threadID=64572 |

toaster
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Posted - 2004.06.22 12:47:00 -
[29]
Originally by: The Q
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
When will you realise this ISN'T a PVP game !!
in .5 and higher, you're absolutely right. If you don't intend on PvP, stay there and you have the exact game you want. Go into .4 and lower, and it's free game. ------------------------------------------------
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Tholarim
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Posted - 2004.06.22 12:56:00 -
[30]
in my opinion ccp can easily fix this.
1. make sure when you logg off the ship warps away at the same speed it would when it was not logged off. So you don't get an indy warpin away in 3 seconds instead of 10.
2. Make it so when a ship is warpscrambled (with enough strenght to overcome the warpstabs it has on) it will not dissapear. This is only fair, cause ppl logging off in combat will not be able to save their ship that way. And it doesn't effect the ppl not in combat at all.
my 2 cents
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Triniton
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Posted - 2004.06.22 12:56:00 -
[31]
Quote: When will you realise this ISN'T a PVP game !!
You are not playing the same game as I am thats for sure, EVE is the best PVP game I have ever played and has the ability to become a much better PVP game if the devs took theyre heads out of theyre ... and listend to the PVP players.
About this tactic my corpmate Leitari is talking about alot of ppl have started to use it lately and its becomeing very annoying that ppl get away with this. And when they log back in they can stop theyre ship before it warps back to the gate and stay at the safepoint CCP(FFS!) gave them.. HOW COOL IS THAT
BTW: NERF WARP CORE STABS!
ZOMBIE PRUNES! |

Xavier Arron
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Posted - 2004.06.22 13:15:00 -
[32]
Originally by: ryankain This won't solve the logoff at gates but.. Remove some of the map options - like "show pilots in space" , ship kills/pod kills.. folks need to use dedicated scouts instead.
http://oldforums.eveonline.com/?a=topic&threadID=64572
Agree map options hurt everyone, pirates and miners.
Show all pilots in space, it's just a big come and gank me sign. Likewise when pirates camp a gate it shows up on the map and then everyone / most just avoid it.
More people / corps would move about in 0.4 / 0.0 if they didnt have a homing beacon stuck to their a**.
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Firebyrd
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Posted - 2004.06.22 13:20:00 -
[33]
Edited by: Firebyrd on 22/06/2004 13:23:49 another whiner, whining about something that doesnt go his/her way... boo hoo hoo...
The devs got enough to worry about then people loggin or crashing when attacked, i didnt know u could do this, next time i, know what to do, when i'm getting PK'd in my empty shuttle...
lets shut the game down, kick out the newbs, kick out the fresh players, and kill each other, hmmm sounds like it would get boring of shooting the same mindless players, after a week...
PvPers, who all they want to do is kill other players, have no sence of what lies in the game... u want a shoot'em up arcade style game..... Sorry to burst ur bubble... but this aint that game... go back to ur PS2s, Xboxs, and whatever otherones r out there, and leave the PC players to their games that actually requires a brain, and requires thinking ----------------------------------------------- In the End , there can be only 1
Today we celebrate, for tomorrow we die
learn from yesterday, that u may be stronger tomorrow
May the force be with us all |

Riddari
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Posted - 2004.06.22 13:35:00 -
[34]
Honestly.
I PVP a bit, have used instajumps to get through enemy territories and been left seething after seeing enemies instajump past me to escape.
All those dedicated PVP-ers can't cry though can they. If everyone is running away from them, they can just get together and fight the other dedicated PVP-ers who also want to slug it out.
Honestly! Can it be so difficult!
DEDPVP 1: "Hey I like blowing stuff up!" DEDPVP 2: "Me too!" DEDPVP 1: "everyone instajumps/logs off/docks when I try to shoot them " DEDPVP 2: "Me too!" DEDPVP 1: "Hmm... how about me and you fight then?" DEDPVP 2: "Hey! Great idea! That way we can shoot and blast and hurtle missiles at each other and no one is gonna instajump or dock!" DEDPVP 1: "Hmm... so what do you fly?" DEDPVP 2: "Uhhh... I'm not gonna tell you that if we are gonna fight!" DEDPVP 1: "Bah... then I'm not fighting you, I'll just keep on waiting here at this gate for someone who doesn't have a instajump and is easy prey" DEDPVP 2: "noob" DEDPVP 1: "tard"
¼©¼ a history |

banrocc
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Posted - 2004.06.22 13:36:00 -
[35]
You Rock hugging fool......why play online games with no threat of loss? go back to your single player games with your cheat codes.. EVE is pvp based if you cant see that maybe loosing that apoc you mine in safe space with will do you good... As for the lame logging simple if someone does it get the pod ejected and let that warp to a safe spot then leave the ship for us to have :)... Bet they wont do it then
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Lifewire
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Posted - 2004.06.22 13:37:00 -
[36]
Quote: another whiner, whining about something that doesnt go his/her way... boo hoo hoo...
Nice try, but pvp-players don¦t whine. We will force CCP because we kill N00bs if they don¦t bulit our PVP-paradise in 0.0.
Quote: The devs got enough to worry about then people loggin or crashing when attacked, i didnt know u could do this, next time i, know what to do, when i'm getting PK'd in my empty shuttle...
Oh yes, they have enough to worry about after 30.000 carebears cryed for 1 year now in these forums to built the perfect mining simulation.
Quote: lets shut the game down, kick out the newbs, kick out the fresh players, and kill each other, hmmm sounds like it would get boring of shooting the same mindless players, after a week...
It will never be boring to fight each other. Boring is to fight mindless NPC-rats. A player-enemy is pure fun, even if you loose.
Quote: PvPers, who all they want to do is kill other players, have no sence of what lies in the game... u want a shoot'em up arcade style game..... Sorry to burst ur bubble... but this aint that game... go back to ur PS2s, Xboxs, and whatever otherones r out there, and leave the PC players to their games that actually requires a brain, and requires thinking
Why don¦t you enter a chat or why dont you go into next forrest and dig for gold? You could also go and by some shares in reallife and get a broker or be a trader and sell pink panties. You don¦t need EVE to simulate mining or a chat. PVP-PLAYERS NEED EVE BECAUSE THEY CANNOT HAVE SPACE COMBAT IN REALLIFE AND THEY LOVE SCI-FI.
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Draysea
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Posted - 2004.06.22 13:38:00 -
[37]
I am offering my services to you Pirates and GateCampers. Give me the name of the character and the ship you last saw them in, and I will track them down and pod them for you. This logging off should be an exploit, for if you were in real space you would never be able to log off to avoid death. Imagine if the Deathstar in StarWars was able to log off. It would still be around, and Luke would have been pretty p*ssed off that the damn thing didn't stick around to fight.
So for all of you who are ticked off at these characters who log off when you are trying to kill them, I will provide you with their biomass for a price, in order to end this stupid "tactic"!
EVE-Mail only please.
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Firebyrd
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Posted - 2004.06.22 13:53:00 -
[38]
Edited by: Firebyrd on 22/06/2004 13:56:14 hahaha.. ur still a whiner and complainer about things that dont go ur way, seems u always will be...
Go fight someone ur own size instead of pickin on newbs...
o but wait they r sooooo easy to kill, 1 missile, 2 missile 3 missile and their dead... hmmm what fun...
o they found away around u... boo hoo hoo, although unorthodox.. but hey it works...
ooo and ur gonna cry foul.... yea right like i'd agree to a change, like i said before in another thread, y make a pirates life easier, u chose that role, that role should be the most difficult role in the game, the most unfairest in Eve.... so go cry to someone who cares ----------------------------------------------- In the End , there can be only 1
Today we celebrate, for tomorrow we die
learn from yesterday, that u may be stronger tomorrow
May the force be with us all |

BraK
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Posted - 2004.06.22 14:00:00 -
[39]
Originally by: Naqq tbh I think Zombie should be the last to whine over any game feature being used/exploited in this game.
HAHAHA! SO SOOOOO TRUE! 
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Draysea
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Posted - 2004.06.22 14:03:00 -
[40]
Originally by: Firebyrd Edited by: Firebyrd on 22/06/2004 13:56:14 hahaha.. ur still a whiner and complainer about things that dont go ur way, seems u always will be...
Go fight someone ur own size instead of pickin on newbs...
o but wait they r sooooo easy to kill, 1 missile, 2 missile 3 missile and their dead... hmmm what fun...
o they found away around u... boo hoo hoo, although unorthodox.. but hey it works...
ooo and ur gonna cry foul.... yea right like i'd agree to a change, like i said before in another thread, y make a pirates life easier, u chose that role, that role should be the most difficult role in the game, the most unfairest in Eve.... so go cry to someone who cares
I'm not the one crying here, it is the people going into 0.0 space ill-equiped to handle this type of space, and I'm just trying to make some ISK by podding those people. And just so you are aware, I have no worries about podding these people in Empire space. Newbs or not. I myself have been podded about 4-5 times in 0.0 space, and not once have I logged out. You just make a good clone and insure your ship, and all is well in about 30 seconds. 
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Mojo JoJo
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Posted - 2004.06.22 14:04:00 -
[41]
Quote: Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
any twit can go to 0.0 space join an aliance and become a leach milking off the blood of pvpers i think its sad that "pirate hotspots" have become so clean that its just as safe as pator.conflict drives 0.0 not victory when pirates quit it hurts the game.
besides i think a 2month old toon would get raped by 0.0 npcs
use the map make insta jumps w/ a frig run if you want when a name pops into local....this game would be dead w/o pvp how bout you try it you will never understand the call of veld again
the only person making you "stuck" is yourself
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Pychian Vanervi
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Posted - 2004.06.22 14:04:00 -
[42]
Originally by: Firebyrd
hahaha.. ur still a whiner and complainer about things that dont go ur way, seems u always will be...
Go fight someone ur own size instead of pickin on newbs...
What about some one like me who is not a pirate? I don't agree with its use and feel its just a cheap way out. Yes I PvP but never on noobs and I am happy to try my luck and anyone the same size if not bigger.
So rather than using the 'your a pirate deal with it' excuse face someone who is not a pirate and agree's with what they are saying!
-----------------------------
It's all about the fortune and glory, fortune and glory!
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CmdoColin
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Posted - 2004.06.22 14:25:00 -
[43]
Riiight... So we're talking about an expliot where dedicated PvP'ers are avoiding death in 0.0... How many n00b's know this expliot? Its experienced PvP'ers. If your not, and I'm barely one, then I'm sorry you've been gank'ed. But this isn't about you guys.
Its experienced PvP'ers who have been caught with there pants down, and know what they are doing that are abusing the system.
I've been caught a couple of times, and it makes each 0.0 run very much more interesting. I'd tell you who they were but half the time a coffee cup is flying across the room, I've dropped a lit cigarette in my lap, and I'm hammering the keyboard like a man possesed. But those few times I've made it - I've got a few seriously good war stories The guys that have hit me at a gate in alliance v's alliance combat I only have respect for.
It is an expliot in my mind to log, and don't personally use it. Maybe its 'cos I'm a newbie trying to put the fire out on my lap...
I do agree the log off process when you are in combat should be different - as you do your ship should turn and warp out. If you can't warp - tough. This is a PvP game.
Audita et altera pars |

OrbitalEffect
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Posted - 2004.06.22 14:32:00 -
[44]
Originally by: Xavier Arron
Originally by: ryankain This won't solve the logoff at gates but.. Remove some of the map options - like "show pilots in space" , ship kills/pod kills.. folks need to use dedicated scouts instead.
Agree map options hurt everyone, pirates and miners.
Show all pilots in space, it's just a big come and gank me sign. Likewise when pirates camp a gate it shows up on the map and then everyone / most just avoid it.
More people / corps would move about in 0.4 / 0.0 if they didnt have a homing beacon stuck to their a**.
The exact opposite can be argued as well. Solo players like myself find these F10 options absolutely essential in safe navigation and give us choices.
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Viceroy
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Posted - 2004.06.22 14:40:00 -
[45]
oh joy, instajumps + jumplog exploit. no way to catch anyone anywhere anymore.
GG. -
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flummox
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Posted - 2004.06.22 14:53:00 -
[46]

there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Hotice
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Posted - 2004.06.22 14:55:00 -
[47]
Edited by: Hotice on 22/06/2004 14:57:57
How about not to camp gate and search players at astroid belt or near station? Players have to go some where once flew into 0.0 space right? What is so good about camping at gate is beyond me. It is pvp combat that you want, kill people who flew right out of gate with large force is not real pvp combat, it is call PK. Camping at gate is also useing game element to your adventage since it is a point where everybody have to go through. If jump gate will send people to a random location will you still be camping at gate? If players don't drop any loot once killed, are you still be camping the gate? It is like wolves crying for deers not stand still to be killed.
|

Riddari
|
Posted - 2004.06.22 14:56:00 -
[48]
Originally by: Viceroy oh joy, instajumps + jumplog exploit. no way to catch anyone anywhere anymore.
GG.
*Riddari points to his earlier post
At least you m0o guys can spar each other if all else fails
¼©¼ a history |

Mojo JoJo
|
Posted - 2004.06.22 15:36:00 -
[49]
Quote: It is like wolves crying for deers not stand still to be killed.
its closer to wolves camping watering holes
if the prey density is not very high they will go to where the prey will be hence they go to gates
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Hematic
|
Posted - 2004.06.22 16:18:00 -
[50]
Correct me if I'm wrong but auto-warp will not work if the person in question is scrambled?
Or is it somehow not possible to lock and scramble when someone logs off?
With a player sitting on the gate running an f-90 or two just about everyone coming through the gate should be within the 20k needed for scramble and not be able to warp out before a lock could be established unless of course it is a shuttle or fast moving frigate in which case the logging off would be moot anyway.
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Machiavelli7
|
Posted - 2004.06.22 16:27:00 -
[51]
Originally by: D4RK MESSI4H Do people complaining about being ganked not know about the map "players killed in the last hour function"? On the reverse do Mobile Warp Scramblers not fix this escape method? (I honestly don't know the answer to the last question!)
Just curious ... 
Mobile medium warp disruptors, placed at a gate, does indeed stop those who log from warping away. They stay trapped in the bubble for at least 60 seconds - plenty of time to be shot to pieces IMO. You can currently buy these at Nonni and Yulai. |

Draysea
|
Posted - 2004.06.22 16:31:00 -
[52]
Originally by: Mojo JoJo
Quote: It is like wolves crying for deers not stand still to be killed.
its closer to wolves camping watering holes
if the prey density is not very high they will go to where the prey will be hence they go to gates
Agreed. It is akin to choosing to walking down a dark deserted alleyway where you could be mugged, versus a well lit sidewalk. Common sense should tell you that you will be safest on the well lit sidewalk, but you still have the choice of walking down that dark deserted alleyway. Using the map should also give you a pretty good idea of when to jump, and when not to. The tools are in place to help you survive, but if you choose to ignore those tools, you should be ready to face the consequences.
And as a sidenote, you should at least go down fighting. Asking pirates for mercy seems to make them laugh. So instead of whining, try to take out one or two of their ships before dying. That way you can at least walk away with pride knowing that you put in an effort, instead of "exploiting" a weakness in the game to avoid contact with other players. I mean really, this is why it is unsafe space.
If however this is not an exploit, then there should be no security rating for any system, as you will be able to dodge anything and everything, no matter where you are simply by logging off. So for those of you who are in support of logging off, you should also support the fact that there should be no security rating for these systems. If logging off is indeed a valid tactic, then logically, security ratings are meaningless except to keep pirates from entering Empire space and mining hoards of Veldspar, because I'm sure that's what they're after.
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Leitari
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Posted - 2004.06.22 16:51:00 -
[53]
Edited by: Leitari on 22/06/2004 16:53:34 I can see now that there's some consensus amongst the pvp'ers here, the rest of whom have probably never fitted a gun to their ship. This problem is plagueing everyone, alliances, pirates and pirate hunters.
I'll say on my part that I'll never use that tactic and I try my very best to play fair(meaning only using valid ingame tactics and modules which are generally acceptable). To those that critizise Zombie for using exploits, you have never fought us and do not know us for what we are. A single incident has branded us as exploiters but we try to change how people think of us. We have been successful so far with the people we have fought.
I hope I've managed to bring this subject to the surface and that it will keep going, and that it will addressed at a CSM meeting. Im not going to be bothered by this again until they fix it. Just try to figure a way to catch them quicker. But that doesnt solve the problem at hand.
Note: you cant put mobile warp scramblers in space in Empire space.
Here, Only the silent survive.
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Leitari
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Posted - 2004.06.22 16:56:00 -
[54]
Edited by: Leitari on 22/06/2004 16:57:21 Update: there seems to have been a misunderstanding amongst the GMs and this IS infact considered an exploit. They are looking into this so I hope they'll fix this as soon as possible. Gj CCP.
Feels good to vent your rage somewhere doesnt it.... :P
Here, Only the silent survive.
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Lifewire
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Posted - 2004.06.22 16:59:00 -
[55]
Yep, the "old known" cloaking exploit is not back...
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Viceroy
|
Posted - 2004.06.22 17:00:00 -
[56]
ho ho, teh carebears are owned.
OH NO WHY SHOULD IT BE AN EXPLOIT?? BECAUSE YOU CANT GRIEF US?? IT MAKES NO SENSE! <insertstupidpointlessanalogyaboutdeersandwolves>
drink bleach, kthxbye. -
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Joshua Calvert
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Posted - 2004.06.22 17:04:00 -
[57]
I'm lazy.
Someone gimme a brief run down of this thread.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Leitari
|
Posted - 2004.06.22 17:12:00 -
[58]
sorry josh, you missed it go home nothing to see kthxbye
Here, Only the silent survive.
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Beringe
|
Posted - 2004.06.22 17:13:00 -
[59]
It needs fixing.
But I probably don't find it as big a deal as some. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Verdun Pasquinel
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Posted - 2004.06.22 17:17:00 -
[60]
I've lost two ships doing this, it's not failsafe.
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Joshua Calvert
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Posted - 2004.06.22 17:22:00 -
[61]
Originally by: Leitari sorry josh, you missed it go home nothing to see kthxbye

Were you talking about the "log-off while cloaked" move or something else?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Attrael
|
Posted - 2004.06.22 17:29:00 -
[62]
I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
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Viceroy
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Posted - 2004.06.22 17:33:00 -
[63]
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.

that was funny. unplug your keyboard now. thx. -
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Joshua Calvert
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Posted - 2004.06.22 17:39:00 -
[64]
I'd like to know how it can be a proven exploit.
What if you just get a d/c after jumping in? There's no way for CCP to prove otherwise, to be honest.
I'd rather they solved the main issue rather than just declared it an exploit and didn't fix it.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Attrael
|
Posted - 2004.06.22 17:41:00 -
[65]
Edited by: Attrael on 22/06/2004 17:43:26 We'll see how hard you're laughing once Shiva is out and the Attrael Empire takes over ALL 0.0 territory. But fear not for the Attrael Empire is not unreasonable. For the low, low price of 1 Billion Isk your corporation can join the Attrael Empire as full 3rd class citizens! This citizenship will grant you the privilege of not having to relocate back to empire space, plus it includes a great health/dental package. But all applications must be received before the Shiva release. For once Shiva is loose, the Attrael Empire will move to wipeout and take over all 0.0 space.
There WILL be order... MY order!
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Riddari
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Posted - 2004.06.22 17:46:00 -
[66]
Guess my fictional account of two PVP-ers still holds true.
"PVPers will leave en mass because no one will fight them" argument is so self-defeating it's not even haha funny.
If there is more than one PVPer leaving, then those two or ALL THEM OTHERS can surely team up and fight each other.
I'm honestly sick and tired of that little charade :
OMG OMG THE PVPERS WILL LEAVE OMG OMG FIX IT NOW
Exploit or whatever, I don't care. Just stop with the OMG OMG WE ARE LEAVING BUHUHUHU NO ONE WILL FIGHT US stuff.
¼©¼ a history |

Leitari
|
Posted - 2004.06.22 17:55:00 -
[67]
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
yeah like I said, you have no idea what we're about, I suggest you come to us and find out. Its pointless trying to justify using this kind of method of escape as the GMs have declared it an exploit so beware. If you find PVP in this game pointless now, quit, if you cant adapt to the current changes quit. We have adapted as well as we possibly can. The game has its faults and they wont be fixed until someone whines loud enough about it in a constructive way..... o.0
Here, Only the silent survive.
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Fuujin
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Posted - 2004.06.22 18:00:00 -
[68]
Originally by: Leitari
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
yeah like I said, you have no idea what we're about, I suggest you come to us and find out. Its pointless trying to justify using this kind of method of escape as the GMs have declared it an exploit so beware. If you find PVP in this game pointless now, quit, if you cant adapt to the current changes quit. We have adapted as well as we possibly can. The game has its faults and they wont be fixed until someone whines loud enough about it in a constructive way..... o.0
Care to show us where it's pinned as an exploit now?
Also just because one side doesn't wish to do pvp doesn't mean they should be quitting the game, it's designed so both sides can play, thats why we have secure and unsecure space. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Draysea
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Posted - 2004.06.22 18:05:00 -
[69]
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
Attrael, you make a valid point despite what others might say...however, why are you flying an unarmed indy through lawless space w/o escort. No offense, but this is indeed the height of stupidity!
Even if you were using this as an analogy, you shouldn't be flying ill-equiped to fight in 0.0. If you are ill-equiped, you should know what the consequences are. It's as simple as that!
Additionally, why wouldn't you go into battle without knowing that the odds are in your favor. At least they run a hide to the stations and dock as opposed to logging off. Running and hiding is a valid tactic. Logging off is not.
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Danton Marcellus
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Posted - 2004.06.22 18:06:00 -
[70]
I might even suit up and PvP if the 0wnzZ0rz leave, they can be replaced in an instant, the people prepared to do the mundane work in a game that's about fun I guess would be a tougher loss.
Convert Stations
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Hal2
|
Posted - 2004.06.22 18:06:00 -
[71]
Originally by: farfrael
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
No actually we feel the pain - I agree I'd like to see 0.0 someday and only have to worry about AI Rats who play by rules not gank squads who don't.
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Tom Riddle
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Posted - 2004.06.22 18:20:00 -
[72]
Edited by: Tom Riddle on 22/06/2004 18:21:16 well just want to throw in my 2 cents. there is another game that decided to cater to the pvp only croud. been out for 1-2 years now. On a good day they can have upto 800 account active at one time, usaly it is 3-4 hundred, and most of the players have 2-9 accounts. Game is called neocron. so ccp need to be carefull. go to far pvp and you loose the non pvp players,and same if you go to far from pvp.
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Sally
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Posted - 2004.06.22 18:31:00 -
[73]
Yes, it is broken. And CCP was intending to fix it and they made it even worse!
WTG CCP!
Ah yeah, and 2 x 100 MN AB on a Rupture is nice too. -- Stories: #1 --
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Attrael
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Posted - 2004.06.22 18:41:00 -
[74]
Quote: Even if you were using this as an analogy, you shouldn't be flying ill-equiped to fight in 0.0.
I know that! It was an analogy based on some stories I've heard from others. I follow a different policy. I do the same thing from time to time because it's FUN! I'm not happy unless I have a half dozen cruise missiles and a couple hundred turret rounds slamming into the side of my ship and tearing huge chunks out of my pod. I live for the blaze of glory that is a well timed explosion while my body gets atomized. My ultimate goal is to someday be in the center of the largest explosion that the Eve galaxy has ever witnessed. Only then will I finally reach true enlightenment. 
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Draysea
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Posted - 2004.06.22 18:52:00 -
[75]
Originally by: Attrael
Quote: Even if you were using this as an analogy, you shouldn't be flying ill-equiped to fight in 0.0.
I know that! It was an analogy based on some stories I've heard from others. I follow a different policy. I do the same thing from time to time because it's FUN! I'm not happy unless I have a half dozen cruise missiles and a couple hundred turret rounds slamming into the side of my ship and tearing huge chunks out of my pod. I live for the blaze of glory that is a well timed explosion while my body gets atomized. My ultimate goal is to someday be in the center of the largest explosion that the Eve galaxy has ever witnessed. Only then will I finally reach true enlightenment. 
Let me know so I can be there to take that screenshot.
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Dev Larren
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Posted - 2004.06.22 18:55:00 -
[76]
PvP, non-PvP!
Do I have to fall in a category? I roleplay a character and if in the process of playing I end up in PvP then so be it. On the other hand I am not going to seek it out just to have PvP.
As someone who fits in neither category I hate all exploits (and anything that utilises the limitations of the game mechanics is an exploit!)
Logging off to avoid death is pathetic (where is the fun in this game if you avoid any risk?) However for every cowardly "log-off loser" there is also a PvP pirate who uses temporary alt accounts.
Commanding Officer Channel: CAINCOM |

Leitari
|
Posted - 2004.06.22 20:03:00 -
[77]
Edited by: Leitari on 22/06/2004 20:07:18 Edited by: Leitari on 22/06/2004 20:05:58
Originally by: Fuujin
Originally by: Leitari
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
yeah like I said, you have no idea what we're about, I suggest you come to us and find out. Its pointless trying to justify using this kind of method of escape as the GMs have declared it an exploit so beware. If you find PVP in this game pointless now, quit, if you cant adapt to the current changes quit. We have adapted as well as we possibly can. The game has its faults and they wont be fixed until someone whines loud enough about it in a constructive way..... o.0
Care to show us where it's pinned as an exploit now?
Also just because one side doesn't wish to do pvp doesn't mean they should be quitting the game, it's designed so both sides can play, thats why we have secure and unsecure space.
Im not allowed to post responses from GM's so I cant show you. I know its an exploit so I'll petition it everytime its used. If the other side doesnt want to pvp they shouldnt hang around in fully combat fitted scorpions trying to gank anyone who comes through should they????? Then use this cheesy tactic because they're not fitted for a quick getaway. Ahhh yes, not only the good carebears that are using this method, seems like those that are afraid of loosing their ships and dont seem to know how to fit them for quick escapes are doing it. Carebears, pirates, pvp'ers, noone should be using this.
And this happened to us in 0.4 and 0.0 space which is last time I checked not supposed to be fully secure.
Here, Only the silent survive.
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sutty
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Posted - 2004.06.22 20:48:00 -
[78]
Originally by: Firebyrd Edited by: Firebyrd on 22/06/2004 13:56:14 hahaha.. ur still a whiner and complainer about things that dont go ur way, seems u always will be...
Go fight someone ur own size instead of pickin on newbs...
o but wait they r sooooo easy to kill, 1 missile, 2 missile 3 missile and their dead... hmmm what fun...
o they found away around u... boo hoo hoo, although unorthodox.. but hey it works...
ooo and ur gonna cry foul.... yea right like i'd agree to a change, like i said before in another thread, y make a pirates life easier, u chose that role, that role should be the most difficult role in the game, the most unfairest in Eve.... so go cry to someone who cares
Ok your obviously on smack or somthing, but if a pirates path should be the most "difficult" then it also should be the most profitable, which it certainly isn't. You might get lucky now and again but you dont make much tbh.
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Attrael
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Posted - 2004.06.22 20:56:00 -
[79]
What system do you guys hang out in anyways? I'm in dire need of a podding and if I can't enrage you guys into coming to me then I obviously need to go out there.
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Leitari
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Posted - 2004.06.22 21:09:00 -
[80]
Originally by: Attrael Edited by: Attrael on 22/06/2004 20:54:25 Edited by: Attrael on 22/06/2004 20:37:46
Quote: I know its an exploit so I'll petition it everytime its used.
We don't petition you for being retarded, now do we? So mind your own business before you get p4wnd. Well, maybe not p4wnd, but I can fly rings round your ship with my mwd and act like an annoying fly! Then you'll be blistering! You'll see!
lol Its not an exploit when Im beeing retarded is it? run into a wall plz. Go mine in empire space and cuddle in your warm industrial ship. You dont seem to grasp what we're talking about here so kthxbye.
Here, Only the silent survive.
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Leitari
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Posted - 2004.06.22 21:12:00 -
[81]
or better yet, go campaigning for it to be an exploit when Im beeing retarded, then you'll have a worthy job on your hand.
Here, Only the silent survive.
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CodeFreeze
|
Posted - 2004.06.22 21:20:00 -
[82]
Edited by: CodeFreeze on 22/06/2004 21:23:17 I couldn't be bothered to read the whole thread, but my personal take on it is it's lame to log out even when you're cornered. It spoils all the fun of the battle, and hey it's no big deal to lose a ship, even your cargo, named items etc.
I have almost always been at the losing end cos I'm on a learning curve and my opponents are far better equipped but that'll change soon when I climb into my first BS.
PvP would be a joke if everyone in the game logged off when things don't seem to be going their way.
I've taken my (many!) ship losses with dignity and enjoyed the finale and I'd expect my opponents to do the same when the shoe is on the other foot.
Logging off is lame!
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Attrael
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Posted - 2004.06.22 21:25:00 -
[83]
Edited by: Attrael on 22/06/2004 21:27:42
Quote: Go mine in empire space and cuddle in your warm industrial ship.
I don't FLY an industrial ship. (unless I'm bored) I fly a Merlin... of DOOOOOOM! *short pause for emphasis* And my Merlin... of DOOOOOOM *short pause for emphasis* is packed with so many high tech doom bringing wizard gadgets that it makes me invulnerable! So, for your slanderous statements I will add you to my 'list' of those who will participate in my grand plans of creating the biggest explosion ever witnessed in Eve! Bwahahahahahahaha!
All will phear the Attrael Empire! *someday*
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Dao 2
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Posted - 2004.06.22 21:31:00 -
[84]
yeah josh they just saying u shouldnt be able to log off and warp away when ur just abot to die, someone else (not me obviously ;p) had an idea of u having to wait like 10 sec after u pressed teh X button or the quit game button so u dont have that happening (waiting to dock at a station i cant do sometimes, not because i wannt run away ><) and i agree this is cheap and ****** up
btw whats an insta jump? (yeah i get that u instantly jump... but how and teh specifics? is it a module or soemthign? doesnt seem like one if ppl saying cheap...)
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Leitari
|
Posted - 2004.06.22 21:43:00 -
[85]
Originally by: Dao 2 yeah josh they just saying u shouldnt be able to log off and warp away when ur just abot to die, someone else (not me obviously ;p) had an idea of u having to wait like 10 sec after u pressed teh X button or the quit game button so u dont have that happening (waiting to dock at a station i cant do sometimes, not because i wannt run away ><) and i agree this is cheap and ****** up
btw whats an insta jump? (yeah i get that u instantly jump... but how and teh specifics? is it a module or soemthign? doesnt seem like one if ppl saying cheap...)
Let me lay it down. Me and me ebil m8s in Zombie go to attack some guy sitting at a gate, we manage to make him aggression before we warp scramble him. He sees us coming and hugs the gate and waits for the aggression timer to pass. He then proceeds to jump through but logs off while doing so. Once he appears on the other side he's already starting to warp away and will disapear quickly and when he logs back on he's 1 million km from the gate and hits the pretty looking stop button like crazy.
Here, Only the silent survive.
|

Fuujin
|
Posted - 2004.06.22 22:02:00 -
[86]
Originally by: Leitari Edited by: Leitari on 22/06/2004 20:07:18 Edited by: Leitari on 22/06/2004 20:05:58
Originally by: Fuujin
Originally by: Leitari
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
yeah like I said, you have no idea what we're about, I suggest you come to us and find out. Its pointless trying to justify using this kind of method of escape as the GMs have declared it an exploit so beware. If you find PVP in this game pointless now, quit, if you cant adapt to the current changes quit. We have adapted as well as we possibly can. The game has its faults and they wont be fixed until someone whines loud enough about it in a constructive way..... o.0
Care to show us where it's pinned as an exploit now?
Also just because one side doesn't wish to do pvp doesn't mean they should be quitting the game, it's designed so both sides can play, thats why we have secure and unsecure space.
Im not allowed to post responses from GM's so I cant show you. I know its an exploit so I'll petition it everytime its used. If the other side doesnt want to pvp they shouldnt hang around in fully combat fitted scorpions trying to gank anyone who comes through should they????? Then use this cheesy tactic because they're not fitted for a quick getaway. Ahhh yes, not only the good carebears that are using this method, seems like those that are afraid of loosing their ships and dont seem to know how to fit them for quick escapes are doing it. Carebears, pirates, pvp'ers, noone should be using this.
And this happened to us in 0.4 and 0.0 space which is last time I checked not supposed to be fully secure.
Ok and how will you prove the persons connection didn't die, computer didn't crash, or they didn't ctd when you go to petition this? Mind you like i said earlier i've never used such a tactic, but i'm not going to believe you when you say they classified it as an exploit unless the GM's post it themselves. Even then it would be rather retarded to exclude all those above cases i mentioned. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Hotice
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Posted - 2004.06.22 22:52:00 -
[87]
How about just create a 50km none combat zone around jump gates? No sensor should be able to work with such large energy interference emitted from jump gate anyway. With this 50km none combat zone, both side should have enough time to get ready for combat, thus an equal chance to react since some people have more lag than others. If the person jumped into 0.0 space and want to do pvp with thouse outside of 50km zone, then fly out fight. Otherwise, jump back. Just make sure once both side already started the fight then none of them can use jump gate for 2 minutes. This shouldn't be hard to code and pretty much solved the problem from both side. PvPers can still find a lot of people to fight with near gate. Those that don't want to deal with people in 0.0 space can go back. After all, it is the pvp action that you guys want isn't it? So it shouldn't matter if people are ready for the fight. 
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Leitari
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Posted - 2004.06.22 23:17:00 -
[88]
Edited by: Leitari on 22/06/2004 23:19:03
Originally by: Fuujin
Originally by: Leitari Edited by: Leitari on 22/06/2004 20:07:18 Edited by: Leitari on 22/06/2004 20:05:58
Originally by: Fuujin
Originally by: Leitari
Originally by: Attrael I think the real issue at heart here is that the majority of us who try to avoid other players in combat do it because we recognize the pvp is a pointless effort right now. This is because you kids only attack when you have overwhelming odds in your favor (ie: 10 battleships vs. an unarmed indy), and when we actually show up armed to give you an example of real combat, you flee to your precious space stations and never leave until we get tired of waiting. This is why it's pointless. Because in our indies we certainly can't kill you, but when we are armed and ready you all scatter and hide in your stations where we can't do anything.
But don't worry. This will all end soon. When Shiva is out and we can turn your stations into dust and peel you from the wreckage, then things will liven up a little. Then pvp will be worth the effort because you won't be able to hide anymore. So, until then just sit down, shut up, and deal.
yeah like I said, you have no idea what we're about, I suggest you come to us and find out. Its pointless trying to justify using this kind of method of escape as the GMs have declared it an exploit so beware. If you find PVP in this game pointless now, quit, if you cant adapt to the current changes quit. We have adapted as well as we possibly can. The game has its faults and they wont be fixed until someone whines loud enough about it in a constructive way..... o.0
Care to show us where it's pinned as an exploit now?
Also just because one side doesn't wish to do pvp doesn't mean they should be quitting the game, it's designed so both sides can play, thats why we have secure and unsecure space.
Im not allowed to post responses from GM's so I cant show you. I know its an exploit so I'll petition it everytime its used. If the other side doesnt want to pvp they shouldnt hang around in fully combat fitted scorpions trying to gank anyone who comes through should they????? Then use this cheesy tactic because they're not fitted for a quick getaway. Ahhh yes, not only the good carebears that are using this method, seems like those that are afraid of loosing their ships and dont seem to know how to fit them for quick escapes are doing it. Carebears, pirates, pvp'ers, noone should be using this.
And this happened to us in 0.4 and 0.0 space which is last time I checked not supposed to be fully secure.
Ok and how will you prove the persons connection didn't die, computer didn't crash, or they didn't ctd when you go to petition this? Mind you like i said earlier i've never used such a tactic, but i'm not going to believe you when you say they classified it as an exploit unless the GM's post it themselves. Even then it would be rather retarded to exclude all those above cases i mentioned.
Do you believe in coincidences? When it happens for the third time with the same person it gets pretty obvious whats going on.
Here, Only the silent survive.
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CodeFreeze
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Posted - 2004.06.22 23:29:00 -
[89]
Edited by: CodeFreeze on 22/06/2004 23:32:02
Originally by: Dao 2 btw whats an insta jump? (yeah i get that u instantly jump... but how and teh specifics? is it a module or soemthign? doesnt seem like one if ppl saying cheap...)
You travel a route, going a certain no. of km beyond each stargate, straight ahead from the direction you arrived from the warp. Think it's 12km but don't quote me I haven't set a route myself. Bookmark the location at x amount of km beyond, most sensibly in a folder in People and Places window.
Then next time and subsequent times you travel the route, instead of using autopilot you jump from stargate to next bookmarked stargate which should land you right on top of the next gate in route, so you can jump straight away. Baddies don't have a chance to lock on and you save the 15km journey before the jump.
Hope that makes sense.
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tr00per
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Posted - 2004.06.22 23:34:00 -
[90]
I've never used this tactic but I will. Look, not everyone wants to do PVP, I would do PVP when I'm ready for it not when I'm trying to go minning. If you guys are so crazy about PVP why dont you just kill each other?
All you guys are asking for is for people to come to you and die. But when your met by a larger force, you too run for the hills. I hate this ganking on weaker players crap. And everytime they manage to run away you guys actually cry about it.
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Earthan
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Posted - 2004.06.23 00:13:00 -
[91]
Edited by: Earthan on 23/06/2004 00:15:45
Originally by: tr00per I've never used this tactic but I will. Look, not everyone wants to do PVP, I would do PVP when I'm ready for it not when I'm trying to go minning. If you guys are so crazy about PVP why dont you just kill each other?
All you guys are asking for is for people to come to you and die. But when your met by a larger force, you too run for the hills. I hate this ganking on weaker players crap. And everytime they manage to run away you guys actually cry about it.
Actually fighting is all about attacking when you think you will win , not when you think you are weaker and you will loose.
I dont understand poeple who think its bad to gank somebody with larger forces , i dont understand either when people act as if escaping would be unhonourable.Both are logicall choices.
Just to make it clear, i most often hunt alone and attack same or larger forces.( anyway only way to make somebody fight unless you got a nice fleet with fast locking frigates)
Stars, stars like dust, all around me.... |

Balthial Ashaere
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Posted - 2004.06.23 00:22:00 -
[92]
Here's my two ISK on the matter.
I'm not a dedicated PvPer. For that matter, I'm not even fond of it in the first place. I am not here to make someone's life miserable, but even I have my list of people I'll shoot eventually. If I don't want to fight someone, I shouldn't be forced to. If I want to travel somewhere, I shouldn't be forced to fight someone to get there. If there are so many PvPers out there raring to go, then let them have at each other and leave everyone else who doesn't want to fight, out of it.
I didn't know about this little tactic, but you can sure bet I'll use it now that I know about it. It'll save me an hour preparing for my jumps into 0.0 while I sit there judging the starmap, learning patrol styles, determining guard shifts in blockades, and how often groups of campers migrate from one system in a blockade chokepoint to another. I've got my little system for avoiding fights down to a science now, but that doesn't mean I'm above adding thing like logging to safe spots into it.
So, to summarize, stop your PvP whining and go bother someone who actually wants to fight you. Some of us have better things to spend our time doing. 
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
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Ris Dnalor
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Posted - 2004.06.23 00:33:00 -
[93]
personally i find autowarp annoying as hell. If i park my ship in space before i log off, then by god it should be there when i return. Make it an option & I'll disable it in a heartbeat. Pandering to whiners again.... -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Leitari
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Posted - 2004.06.23 01:13:00 -
[94]
look, Im not saying its bad for people to be able to get away, but what I am saying is the methods used to get away. It seems fine by you people to exploit to get away but when exploit are used against you, you get ****ed off. Warp core stabilizers, nanofibers and microwarpdrives. These are all good tools to get yourself out of trouble. Logging off? common, try to see everyones point on this subject. Pirate hunters, pirates, alliance controlled space. This hurts everyone. If a pilot escapes me by using cunning tactics fine but logging off while jumping through a gate is just cheesy. If you want to be 100% sure that you're going to be pvp free for the rest of your game playing career, stay in a station and never leave. When venturing out to 0.4 and lower you're going to run into someone like me eventually. When traveling into dangerous space fit your ship accordingly and study the routes.
Here, Only the silent survive.
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Dev Larren
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Posted - 2004.06.23 06:34:00 -
[95]
Agreed, if someone uses tactics and a sensible load-out to get away then they are playing the game as it should be played.
It is disturbing to read so many people now say they will use this "log-out" exploit as if it is a legitimate tactic. I guess they also tip up the chess board when they are losing that game.
To use it to make entering 0.0 space safer is an excuse that is just plain ludicrous. It is supposed to be dangerous. How can you possibly enjoy making it safe through cheating? No risk, no fun!
I am no PvPer but if people want to play a "social" game with no risks go play Sims Online. Similarly people who PvP without any sense of roleplay to their character (ie there is a reason they are attacking someone) should find a FPS server.
Commanding Officer Channel: CAINCOM |

Pychian Vanervi
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Posted - 2004.06.23 08:17:00 -
[96]
Save the wranglings about if its an exploit or not why not just change what ships do when players log out.
The whole warp away thing came after many player were getting CTD's in the belts while rat hunting. The only way to solve it was to move the ship out of reach when a player logged off. This has now be utilised by players to escape attacks by others, in what I concider a very lame way.
The solution would be to change what status your ship shows when you log off. Rather than have it warp away avoiding all attacks instead have the status change to something that NPC's will not fire upon, for arguements sake the same as a pod.
The ship its self will stay in the location for players to do as they will but the NPC's will not attack it. Then after 5minutes the ship warps away as it does now. This will solve the gate loggers using it to escape but will prevent rat hunter losing ships to rats.
Just a thought.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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GodEmperor
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Posted - 2004.06.23 08:55:00 -
[97]
rofl more whinning and crying from a corp that does nothing but try to gank players and take from them what it may take some players months to acquire...fact is your gate campers..pk'ers..griefers or whatever u want to call it and anything someone can do to get one over on you is brillant!!!  
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Lifewire
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Posted - 2004.06.23 10:37:00 -
[98]
Quote: CCP devs seems to have an advanced form of rectal cranial inversion
No, they need the $$$ of stupid carebears to maintain our fun. So they work hours and hours to create new storylines or events and balance the game to give people with IQ less than 100 and low creativity the chance to make money and have some fun in EVE too.
I guess a NPC-rat has an IQ of 5. So even a guy with IQ 10 should be able to have some fun in EVE.
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Attrael
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Posted - 2004.06.23 10:56:00 -
[99]
Quote: So they work hours and hours to create new storylines or events and balance the game to give people with IQ less than 100 and low creativity the chance to make money and have some fun in EVE too.
Actually, it takes far less IQ to kill than it does to coexist peacefully. The simplest of organisms have been killing other organisms since the beginning of time. This means it takes no intelligence to kill which must leave YOUR IQ somewhere deep in the negative numbers, noob. Am I right? Don't answer. I already know that I am.
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Vivus Mors
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Posted - 2004.06.23 11:05:00 -
[100]
Edited by: Vivus Mors on 23/06/2004 11:08:22 I just think this is funny that people gate camping are calling log-warping an exploit, and low to do such a thing...
like getting the jump on a defenceless ship that's still loading the system/area is SOOOOOO brave lol
yeah, it takes a big man to volley a target that can't do anything lol
heck, you might as well be mining... you're just sitting like a lump, doing nothing, and firing your high slot items at targets that just sit and take it till they pop...
I'm not saying the log warp is an exploit, but atleast there is some countermeasure to gate campers that are right on the very bleeding edge of exploiting themselves...
insta-jump bookmarks, and log-warp are often the only weapon many newer players have to save themselves from griefers that simply want to be an irritation...
before you put forth such great complaint about those who have countered your exploitation of a situation, why not think about their situation, they don't want to deal with you, and quite frankly, should not be forced to have to deal with you... thankfully for their sake, they have found a way to take you completely out of the equasion, and now that your own exploit has been rendered less potent you are upset...
it's evolution of the situation... a stimulus has been introduced and only 2 things could have been done about it, to either completely avoid the situation of travel, thus eliminating the chance for attack en-route, or the only reasonable solution, to find a method of blunting the ability of players camping the gates to get the jump on others while they are so vulnerable...
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

Taz Fern
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Posted - 2004.06.23 12:26:00 -
[101]
Edited by: Taz Fern on 23/06/2004 12:30:18
Originally by: Vivus Mors Edited by: Vivus Mors on 23/06/2004 11:08:22 I just think this is funny that people gate camping are calling log-warping an exploit, and low to do such a thing...
like getting the jump on a defenceless ship that's still loading the system/area is SOOOOOO brave lol
yeah, it takes a big man to volley a target that can't do anything lol
heck, you might as well be mining... you're just sitting like a lump, doing nothing, and firing your high slot items at targets that just sit and take it till they pop...
I'm not saying the log warp is an exploit, but atleast there is some countermeasure to gate campers that are right on the very bleeding edge of exploiting themselves...
insta-jump bookmarks, and log-warp are often the only weapon many newer players have to save themselves from griefers that simply want to be an irritation...
before you put forth such great complaint about those who have countered your exploitation of a situation, why not think about their situation, they don't want to deal with you, and quite frankly, should not be forced to have to deal with you... thankfully for their sake, they have found a way to take you completely out of the equasion, and now that your own exploit has been rendered less potent you are upset...
it's evolution of the situation... a stimulus has been introduced and only 2 things could have been done about it, to either completely avoid the situation of travel, thus eliminating the chance for attack en-route, or the only reasonable solution, to find a method of blunting the ability of players camping the gates to get the jump on others while they are so vulnerable...
Lol, that is laughable.
"people who dont want to be attacked should be able to avoid it."
Jeez, they can. Stay out of dangerous space.
Im no pirate but there is nothing at all wrong with gate camping. Its a valid tactic to catch travellers.
Without gate camping there would be no piracy and a huge element of the game would be gone.
Yes you can say they are cowardly for getting such overpowring odds, but thats combat.
Its certainly nowhere near being an exploit.
Now using kestrels and indies or the old shield transfer trick at gates in empire is a different story...
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Pychian Vanervi
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Posted - 2004.06.23 12:27:00 -
[102]
Originally by: Vivus Mors
I'm not saying the log warp is an exploit, but atleast there is some countermeasure to gate campers that are right on the very bleeding edge of exploiting themselves...
insta-jump bookmarks, and log-warp are often the only weapon many newer players have to save themselves from griefers that simply want to be an irritation...
before you put forth such great complaint about those who have countered your exploitation of a situation, why not think about their situation, they don't want to deal with you, and quite frankly, should not be forced to have to deal with you... thankfully for their sake, they have found a way to take you completely out of the equasion, and now that your own exploit has been rendered less potent you are upset...
it's evolution of the situation... a stimulus has been introduced and only 2 things could have been done about it, to either completely avoid the situation of travel, thus eliminating the chance for attack en-route, or the only reasonable solution, to find a method of blunting the ability of players camping the gates to get the jump on others while they are so vulnerable...
You are not blunting the ability of campers you are taking away their club.
Take your carebear hide and rejoin the rest in High sec empire. You don't like to fight become a veldspar miner and leave the occupations with risk to someone who accepts a little interaction and danger.

-----------------------------
It's all about the fortune and glory, fortune and glory!
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Saladin
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Posted - 2004.06.23 13:53:00 -
[103]
Another tactic used by cowards. Coordinated logins using TS or other 3rd party communication tool. |

Hematic
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Posted - 2004.06.23 17:16:00 -
[104]
This is about as much an exploit as logging during combat to avoid losing a ship. Sometimes you make it out sometimes you don't is what it sounds like.
As for it being a "good" / "evil" issue or pirate vs carebear is ridiculous. Both sides of the fence have used similar tactics.
It just so happens that zombie brought it up this time and it's because they are "evil pirates" that some of you argue against them. Well "the poet" "nil8" and other pirate types have used logging tactics in the past as well which is cheap and cheesy regardless of who's doing it.
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Orlando Orleans
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Posted - 2004.06.23 17:49:00 -
[105]
PEOPLE. PLEASE READ THE POST BEFORE GIVING YOUR UNINFORMED OPINION ON THIS MATTER!
Obviously most of you don¦t get the point being made here.
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Balthial Ashaere
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Posted - 2004.06.23 18:38:00 -
[106]
Ok, little bit of an update to my opinion...
Logging off doesn't actually do anything useful to assist one in avoiding a confrontation. Even when you first jump into a system, it's going to take your ship LESS time to enter warp than it would the system to register you as logged out. And as for logging out while a jump is in progress, you can't use that trick to outrun a blockade because you have to travel 13-15K back to the stargate you came through, since it throws you out that far when you enter the system; the rats can just get you when you try to impulse back to the gate, setup permitting.
Really, the only thing you can do, is outfit your ship for Agility, Speed, and Stability (the A.S.S. Setup if you will, since in theory that's all they should see), and train up skills like Evasive Maneuvering, Navigation, & Warpdrive Operation, then hope to hell you can enter warp fast enough and jump through the gate on the other side right quick.
Yeah, you guys can keep your log-off trick now, because it won't work anyways, now that I think about it; I'll stick with my tested methods and just outrun the punks. 
---------------------------------------------------------------------------------------- "Convergent Corporation - Infinite Opportunities; One Future!" ---------------------------------------------------------------------------------------- "Convergent Mining Division - Refining The Foundation Of The Future!" ----------------------------------------------------------------------------------------
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