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Leitari
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Posted - 2004.06.22 07:23:00 -
[1]
Since this is not an exploit I guess I'll start a a discussion about this.
Logging off right after jumping through a gate, thus warping away and vanishing alot quicker on the other side is NOT considered an exploit. This is a cheesy tactic used by scum who feel it neccessery to use it because they're afraid confront an enemy and lose. Not capable to fit their ship in order to stay alive. This requires no skill so it fits the people who use it against us now.
I was advised to file a bug report on the matter and that it was something the devs might want to look at...... yea right.
Here, Only the silent survive.
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Leitari
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Posted - 2004.06.22 07:25:00 -
[2]
oh yes, before any flaming about us camping the gate, both cases that people used this tactic against us was when we were attacking a camped position, although we had superiour numbers.
Here, Only the silent survive.
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Valan
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Posted - 2004.06.22 07:29:00 -
[3]
Originally by: Leitari oh yes, before any flaming about us camping the gate, both cases that people used this tactic against us was when we were attacking a camped position, although we had superiour numbers.
One side has to camp, one has to warp or jump to you thats how warfare works. Thats why numbers matter, both sides frantically draw pilots to there cause until they have the confidence to warp to or jump to the enemy.
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Leitari
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Posted - 2004.06.22 07:30:00 -
[4]
Edited by: Leitari on 22/06/2004 07:32:14 but logging off on the other side? do you really want your opponent to do that every single time you attack them? how do you think this game would develope if everyone did that?
I would accept it if he would escape by means of ingame modules or just cunning tacticts, logging off after jumping is neither of it.
Here, Only the silent survive.
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swisher
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Posted - 2004.06.22 07:58:00 -
[5]
Originally by: Leitari Edited by: Leitari on 22/06/2004 07:32:14 but logging off on the other side? do you really want your opponent to do that every single time you attack them? how do you think this game would develope if everyone did that?
I would accept it if he would escape by means of ingame modules or just cunning tacticts, logging off after jumping is neither of it.
Well I agree with you its cheesy tactic I personally think CCP should make it where once a person goes into 0.0 Space he cant log out and autowarp he has to dock at a station and there also to be no safespots or instantjumps..but then again..thats just me.
-swish |

Fuujin
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Posted - 2004.06.22 08:07:00 -
[6]
Edited by: Fuujin on 22/06/2004 08:09:53 I've never used it myself but hey, its either that or dieing. I suppose some people consider keeping their ships more important than losing a little face to pirates ( i certainly am not saying that's a bad thing).
To each his own.
_______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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darth solo
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Posted - 2004.06.22 08:38:00 -
[7]
this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
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farfrael
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Posted - 2004.06.22 08:41:00 -
[8]
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
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Lifewire
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Posted - 2004.06.22 08:51:00 -
[9]
Oh CCP, it¦s broken again? 0.0 is our playground and we want it bloody!!!
I want a statment of a developper! What are pirates meant to do in this game? Should they hang arround at 0.0 gates and watch the traffic? Should they go to Yulai suicidal attack now with Thoraxes instead of Caracals? Should they watch your stupid warp bubble for hours and kill 1-2 unlucky n00bs that didnt scan it? Should they stay docked and just join your developper chat? Should they go mining? Should they go buy ISK on Ebay? Should they use macros?
FIX THE F...... RULES OF ENCOUNTERS IN GAME!!! Do you guys think we want to waste our time for hours?
A single pilot, especially in an indy, BS or cruiser that warps to a 0.0 gate with 10 pirates has to die!!! There should be NO WAY to survive if a pilot made this mistake to warp to 10 pirates - transmission over!
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Jec Polux
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Posted - 2004.06.22 09:05:00 -
[10]
Originally by: farfrael
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
And what corp are you a member of Farfrael?! Because you obviously don't know what Celestial Apocalypse are about? Read the description underneath Darth's sig. Provided you don't fit the category of 'pirate', or member of a corp with 'pirate' members, then there is no reason that you can't feel safe coming past any low sec systems that we are present in. We don't claim to provide safety for corp's wishing to operate in 0.0 space, but we do our best to get rid of pirates and nasty individuals so that anyone who wants to can access low sec space and the mineral/hunting rewards that it provides.
Anyway, getting way off topic. Sorry! 'Desire the Right'
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Pychian Vanervi
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Posted - 2004.06.22 09:07:00 -
[11]
All situations are avoidable with planning and a little fore thought.
I am not a pirate but have no issue with getting jumped at a gate by them. If I am not prepared for it then I accept my fate. Like wise if I am raiding in Enemy space and I jump some pilots who are not ready I would like them to accept their fate. There is no need to cheat another out of victory. There are enough modules and tools in the game to help pilots through most situations.
The problem is that players become too attached to ships and their own single minded goal of isk accumilation so are willing to do whatever is need to save themselves which includes manipulating game mechanics.
As for the getting into 0.0 space and not getting ganked everytime you enter well all I can say is Bull. You can pretty much freely enter most 0.0 territory. What you are moaning about is the fact you can't get your indy with 21k cargo packed with ark, mega, zyd and 210m/s speed past the campers.
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It's all about the fortune and glory, fortune and glory!
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Naqq
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Posted - 2004.06.22 09:30:00 -
[12]
tbh I think Zombie should be the last to whine over any game feature being used/exploited in this game.
-- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |

The Q
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Posted - 2004.06.22 09:30:00 -
[13]
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
When will you realise this ISN'T a PVP game !!
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TGIF
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Posted - 2004.06.22 09:47:00 -
[14]
Thanks! Didnt knew this, will use it right away! - - -
Absinthe Fueled |

Scorpyn
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Posted - 2004.06.22 09:53:00 -
[15]
Originally by: farfrael Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
Celestial Apocalypse accused of gate camping? 
This is funny 
Back on topic : I agree that it's lame.
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Orestes
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Posted - 2004.06.22 09:54:00 -
[16]
Flaming and trolling removed. Keep it clean, lads.
(Also, try to get that question asked at a CSM [:p})
Join the IC! |

Scorpyn
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Posted - 2004.06.22 09:55:00 -
[17]
Edited by: Scorpyn on 22/06/2004 09:58:06
Originally by: The Q When will you realise this ISN'T a PVP game !!
It IS a PVP game - even the market is PVP. It's actually both a PVP and a PVE game at the same time in a good combination.
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Pychian Vanervi
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Posted - 2004.06.22 09:58:00 -
[18]
Originally by: The Q
When will you realise this ISN'T a PVP game !!
Not a PVP game??
I think you will find it is very much a PVP game, maybe not 100% combat PVP but everything you do in game has some sort of conflicting effect on another. Buying, selling, mining and combat, it all puts you against another player or players.
As for the combat PVP which I assume you are on about this game is based on it. Without it the mnufacturing side would die, mining would not be needed to supply the mins to build. Markets would dry up. The only thing left would be for player to just make as much isk as possible but with nothing to spend it on. A healthy combat PVP enviroment means healthy markets and manufacturers.
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It's all about the fortune and glory, fortune and glory!
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Bunny Wunny
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Posted - 2004.06.22 09:59:00 -
[19]
can't you use mobile warp scrablers at gates? would this not fix your problem?
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Lifewire
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Posted - 2004.06.22 10:02:00 -
[20]
Quote: (Also, try to get that question asked at a CSM [:p})
Hey, i pay money for a combat game, not ISK, it¦s $. CCP want¦s my $ and the $ of pure economic players, so they should have a solution for this after 1 year!!! The solution is bloody and brutal 0.0 and totally safe 1.0. I think a lot of pirates just want to see the "plan" behind this all - what are pvp-players meant to do in this game if we need hours to get a combat, eh? The DEVs have to answer to this instead of hiding behind the Shiva patch. And don¦t think pirates leave this game - the few pirates that are still in game will farm $-paying n00bs to make DEVs understand what they do with their "balancing".
0.0 is our playground and we want it bloody!
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shakaZ XIV
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Posted - 2004.06.22 10:37:00 -
[21]
Originally by: Bunny Wunny can't you use mobile warp scrablers at gates? would this not fix your problem?
Yes ofcourse it would prevent people jumping through the gate and using their little exploit to get away. But that doesnt solve the problem, does it? I dont see how this is not an exploit to be honest. This falls pretty much under the category "using faulty game mechanics to gain an advantage".
People should not disappear as long as they are warp scrambled. From the moment the scramblers are off (or the player has enough warpcores), THEN the ship should warp away to its random safe point. It shouldn't just disappear at the point of logging and then reappear in a safe point when the player logs back on. (That "feature" also has a high WTF-factor imho )
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D4RK MESSI4H
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Posted - 2004.06.22 10:49:00 -
[22]
Do people complaining about being ganked not know about the map "players killed in the last hour function"? On the reverse do Mobile Warp Scramblers not fix this escape method? (I honestly don't know the answer to the last question!)
Just curious ...  The only thing the Gallente should host is an invasion. Backing the Caldari bid. |

Procion
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Posted - 2004.06.22 11:13:00 -
[23]
Quote: Well I agree with you its cheesy tactic I personally think CCP should make it where once a person goes into 0.0 Space he cant log out and autowarp he has to dock at a station and there also to be no safespots or instantjumps..but then again..thats just me.
what a great idea 
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darth solo
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Posted - 2004.06.22 11:42:00 -
[24]
Originally by: farfrael
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
Good news, that way, I might gain access to 0.0 space someday instead of being stuck in empire because people like you gank players at the gates
Its me u will want to see holding a gate into 0.0, as it will be free travel for all to pass except bad folks and our enemies..
think then post little lady.
d solo.
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darth solo
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Posted - 2004.06.22 11:49:00 -
[25]
Originally by: The Q
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
When will you realise this ISN'T a PVP game !!
PVP fuels EVE, no loss how many ppl u think will be buying ur crap on the markets?...
take away the PVPers and u will have no game.
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Bohr
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Posted - 2004.06.22 12:19:00 -
[26]
I'll agree that the log off tactics is too much of an out of game mechanic to be considered legal. But i like the 10 or 20 secs time i have to think of a fast way out, if i warp into the middle of a 5-10 bs blockade. At least mobiles should be a way of countering it, the same way a scrambled ship does'nt escape Concord or NPCs. Mobiles can, in turn, be countered, by first of all using the map, and secondly have the alliances or their friends scout any areas liable to be camped.
For the people complaining they only get 1-2 newb kills, the kill lists from Aunenen and Obe tells me differently 
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Bonnie Parker
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Posted - 2004.06.22 12:31:00 -
[27]
Originally by: Bunny Wunny can't you use mobile warp scrablers at gates? would this not fix your problem?
Theoretically yes... but in EVE reality no - because using a warp disruptor means gate campers/griefers and peusedo-pirates actually may lose something of value should a superior force appear.
You'll probably only find that the most dedicated pirates who play the part how it should be played use them. They adapt and use the tools available to them and usually don't whinge about it on forums.
And yes, logging out whilst cloaked is lame but there are players who'll stay and fight no matter what the odds.
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ryankain
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Posted - 2004.06.22 12:40:00 -
[28]
This won't solve the logoff at gates but.. Remove some of the map options - like "show pilots in space" , ship kills/pod kills.. folks need to use dedicated scouts instead.
http://oldforums.eveonline.com/?a=topic&threadID=64572 |

toaster
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Posted - 2004.06.22 12:47:00 -
[29]
Originally by: The Q
Originally by: darth solo this is a serious problem guys, and will be the the reason many PVPers quit this game.... its happening far too often to us also.....
Leitari brother, i feel ur pain ..
d solo
When will you realise this ISN'T a PVP game !!
in .5 and higher, you're absolutely right. If you don't intend on PvP, stay there and you have the exact game you want. Go into .4 and lower, and it's free game. ------------------------------------------------
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Tholarim
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Posted - 2004.06.22 12:56:00 -
[30]
in my opinion ccp can easily fix this.
1. make sure when you logg off the ship warps away at the same speed it would when it was not logged off. So you don't get an indy warpin away in 3 seconds instead of 10.
2. Make it so when a ship is warpscrambled (with enough strenght to overcome the warpstabs it has on) it will not dissapear. This is only fair, cause ppl logging off in combat will not be able to save their ship that way. And it doesn't effect the ppl not in combat at all.
my 2 cents
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