| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.10.05 17:04:00 -
[1]
Smartbombs have long been a neglected weapon system in Eve online. Available and functional at release - they've stayed more or less consistent ever since. We've had faction variants of course, tech2 variants and some mechanics involving smartbombs have changed but we are still lacking support skills for these devices to allow people to specialize (as they have in drones, missiles, EW etc etc) and we're missing Capital ship sized smartbombs to put on our carriers, dreadnaughts, motherships and titans.
If this [ISSUE] is supported and passes the CSM I'd like to ask CCP to make time in the next available development cycle to do a general refresh/revamp/rebalance of all things Smartbomb and bring this system back into the mainstream of Eve combat. This would involve (but not be limited too):
Introducing Skills for specializing in smartbombs
Smartbomb Range. Smartbomb Damage. Smartbomb Energy Use Reduction. Smartbomb Rapid Refire. etc etc.
Introducing Rigs and Implants to boost smartbombs
Pretty much taking a leaf from the book of current missile/drone rigs/implants.
Introducing Capital sized smartbombs
Tech1, tech2, officer grade perhaps.
Balancing and platform interaction
Particularly important for things like the unreasonable vulnerability of Citadel torpedoes to current smartbombs. Its important that enhanced current and potential newcap class smartbombs aren't ludicrously effective against missiles and drones and such.
Random scripting musing
How about giving smartbombs a scripted mode switch "indiscriminate/selective" - maybe allow indiscriminate mode to function as is (as in everyone in range takes the hit) - good for lowsec/0.0 work or selective mode where they do half damage but only hit war enemies / criminally flagged people perhaps?
Obvious Questions
Q. But won't this mean Pirates would camp lowsec gates with capital class smartbombing motherships again?
A. I'm not sure thats such a bad thing ... seriously, aggression flagged motherships at gates in lowsec? Sounds like pvp opportunity to me.
Q. Won't smartbombs become overpowered against Missile/Drone users?
A. Its a fair question and I think we'd have to take the example of the missile weaponry overhaul. Missile weapons became underpowered with inferior skills, about the same on levels 2-3 on the support skills and slightly better at high levels of specialization. I don't think thats unreasonable. If a player wants to become expert in smartbombs and put a lot of their training points in that objective then I think its a good thing to let them perform better than an unskilled smartbomb user. If you were trying to counter drone/missile spam it makes sense to go with smartbombs.
Q. Why are you promoting this just now - has SF got some uber plan to take over FW with smartbombing typhoons you fiendish political manipulator you!
A. I promised to raise the smartbomb issue during my CSM election campaign and I honestly think its a under-supported weapon system that could do with the skills to specialize and the provision of capital ship sized smartbombs for cap on cap mayhem. With proper balancing and development I think its a good addition to the Eve combat cannon and will provide some additional fitting options/complexity for the pvp game.
Conclusion
Lets have re-working of Smartbombs advocated to CCP's development agenda for next year and bring this weapon system into support equality with guns/missiles/drones/ew for increased variety and potential in the Eve combat system. CCP have teams of developers that can do the brainstorming and balance work if we let them know we care about this issue.
Lets put it on the agenda.
... nothing ever burns down by itself
|

Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.10.05 17:04:00 -
[2]
Smartbombs have long been a neglected weapon system in Eve online. Available and functional at release - they've stayed more or less consistent ever since. We've had faction variants of course, tech2 variants and some mechanics involving smartbombs have changed but we are still lacking support skills for these devices to allow people to specialize (as they have in drones, missiles, EW etc etc) and we're missing Capital ship sized smartbombs to put on our carriers, dreadnaughts, motherships and titans.
If this [ISSUE] is supported and passes the CSM I'd like to ask CCP to make time in the next available development cycle to do a general refresh/revamp/rebalance of all things Smartbomb and bring this system back into the mainstream of Eve combat. This would involve (but not be limited too):
Introducing Skills for specializing in smartbombs
Smartbomb Range. Smartbomb Damage. Smartbomb Energy Use Reduction. Smartbomb Rapid Refire. etc etc.
Introducing Rigs and Implants to boost smartbombs
Pretty much taking a leaf from the book of current missile/drone rigs/implants.
Introducing Capital sized smartbombs
Tech1, tech2, officer grade perhaps.
Balancing and platform interaction
Particularly important for things like the unreasonable vulnerability of Citadel torpedoes to current smartbombs. Its important that enhanced current and potential newcap class smartbombs aren't ludicrously effective against missiles and drones and such.
Random scripting musing
How about giving smartbombs a scripted mode switch "indiscriminate/selective" - maybe allow indiscriminate mode to function as is (as in everyone in range takes the hit) - good for lowsec/0.0 work or selective mode where they do half damage but only hit war enemies / criminally flagged people perhaps?
Obvious Questions
Q. But won't this mean Pirates would camp lowsec gates with capital class smartbombing motherships again?
A. I'm not sure thats such a bad thing ... seriously, aggression flagged motherships at gates in lowsec? Sounds like pvp opportunity to me.
Q. Won't smartbombs become overpowered against Missile/Drone users?
A. Its a fair question and I think we'd have to take the example of the missile weaponry overhaul. Missile weapons became underpowered with inferior skills, about the same on levels 2-3 on the support skills and slightly better at high levels of specialization. I don't think thats unreasonable. If a player wants to become expert in smartbombs and put a lot of their training points in that objective then I think its a good thing to let them perform better than an unskilled smartbomb user. If you were trying to counter drone/missile spam it makes sense to go with smartbombs.
Q. Why are you promoting this just now - has SF got some uber plan to take over FW with smartbombing typhoons you fiendish political manipulator you!
A. I promised to raise the smartbomb issue during my CSM election campaign and I honestly think its a under-supported weapon system that could do with the skills to specialize and the provision of capital ship sized smartbombs for cap on cap mayhem. With proper balancing and development I think its a good addition to the Eve combat cannon and will provide some additional fitting options/complexity for the pvp game.
Conclusion
Lets have re-working of Smartbombs advocated to CCP's development agenda for next year and bring this weapon system into support equality with guns/missiles/drones/ew for increased variety and potential in the Eve combat system. CCP have teams of developers that can do the brainstorming and balance work if we let them know we care about this issue.
Lets put it on the agenda.
... nothing ever burns down by itself
|

Jade Constantine
Jericho Fraction The Star Fraction
|
Posted - 2008.10.05 17:05:00 -
[3]
And +1 Support because it'd be rude not too.
... nothing ever burns down by itself
|

Jade Constantine
Jericho Fraction The Star Fraction
|
Posted - 2008.10.05 17:05:00 -
[4]
And +1 Support because it'd be rude not too.
... nothing ever burns down by itself
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.10.05 18:15:00 -
[5]
Smartbombs are very narrow weapon systems at present, but I'm not really convinced that they're bad per se. If you have a ship that you want to defend from drones, they are very good, because it multiplies their effective damage immensely, which is why most supercapitals use them. If you need to do damage instantly, without a targeting delay, they're your only means to do so, which gives them some utility if you're trying to collect a pod. They also have some utility as missile defence, but that's mostly because of a very odd interaction with the rules for defender missiles, to my knowledge.
Ultimately, I like the thrust of your proposal, and I think that a couple of those skills ought to be added(though I'm surprised that you request a rapid-fire skill, given that that's what Energy Pulse Weapons does), but I'm not sure that smartbombs can be made good without just becoming ludicrous. For example, if commonly available smartbombs can go above 20 km or so in range, they will virtually eliminate nano ships, interceptors, and small ships generally, from being plausible in combat. And that still wouldn't make them usable in highsec, because highsec combat happens close to gates and stations, which Concord doesn't like you bombing.
One alternate proposal comes to mind - make several scripts for smartbombs, to fulfill their various roles. Have one that shrinks the range to 1-2 km and drops the cap usage, to allow you to clean out drones in highsec without blowing anything up if you're careful. Have one that increases the range dramatically, but put an explosion speed/radius on it like a missile, for mission work. Have a script that limits it to a 180 degree spread, so that your buddies can stand behind you safely without explicitly coding in IFF mechanisms. If the anti-missile role is one you want to encourage, have a script that increases range, increases ROF, and decreases DPS. Perhaps even have a script that increases range and damage dramatically, to somethign near the range of a bomb, but that burns out the module in a single shot, for blob-smashing. This would be a bit of a mess, but something along these lines might be workable. ------------------ Herschel's Lottery #1 - Win a Kronos! |

Reithan
Law and Order Corporation The Last Stand
|
Posted - 2008.10.05 18:26:00 -
[6]
I like the idea of scripting these for multiple uses. Would add a little "smart" to my bombs. :)
|

Arithron
Gallente Trade Alliance
|
Posted - 2008.10.05 19:17:00 -
[7]
Actually, since CCP has indicated that details and specifics aren't required (they'll do the hard graft part!), simplify the issue to:
We think smartbombs could do with some loving! (and here's a couple examples).
Being a drone user myself, I can see the drawbacks of making them more popular! However, I like them and would like to see them more usable with covert ops and black ops....
Take care, Arithron
Better to be a live dog than a dead lion... |

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2008.10.05 19:52:00 -
[8]
Edited by: James Lyrus on 05/10/2008 19:51:58 I am happy with skills to spec smartbombs.
I'm less sure about capitals - as far as I'm concerned, smartbombs are already a hugely popular and powerful weapon on e.g. a carrier or a mothership.
I mean, it's not like we already have named/officer capital mods.
-- Crane needs more grid 249km locking? |

Tempest Inferno
Davy Jones Locker Einherjar Alliance
|
Posted - 2008.10.05 21:33:00 -
[9]
Make smart-bombs smart? what nonsense you speak!
P.S. Supported ---------------------------------------------------------------------------------------------------
|

Ignition SemperFi
The Arrow Project Morsus Mihi
|
Posted - 2008.10.06 11:52:00 -
[10]
If this happens then Citadel Torps need an even larger buff than what CCP NOZH is suggesting in doing, because of smartbombs.
Currently smartbombs on capital ships emit the blast from the edges of the ship, not the center part of the ship. That is fine, but in reality that gives the same mod (Large Smarty), which can be fit to a BC but more realistically a BS, a complete range boost by now being on the larger capital ship
Although I would love to see these things get a bit of love as you suggest. Capital Sized Smartbombs are not needed. And smartbombs being used to take out citadel torps needs to be negated.
Will not support this issue as you propose now, but i do fundamentally agree they need some love ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.10.06 14:28:00 -
[11]
Originally by: Arithron Actually, since CCP has indicated that details and specifics aren't required (they'll do the hard graft part!), simplify the issue to: We think smartbombs could do with some loving! (and here's a couple examples). Being a drone user myself, I can see the drawbacks of making them more popular! However, I like them and would like to see them more usable with covert ops and black ops.... Take care, Arithron
Yeah ultimately if we get enough support and get it through the council thats how its going to be submitted - I just wanted to give enough meat for discussion on this thread - knowing that CCP have the internal talent to do the balancing and numbers for themselves is very useful!
... nothing ever burns down by itself
|

Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.10.06 14:33:00 -
[12]
Originally by: Ignition SemperFi If this happens then Citadel Torps need an even larger buff than what CCP NOZH is suggesting in doing, because of smartbombs.
Oh I quite agree. The current citadel torp vs smartbomb/defender balance is simply wrong - that needs fixing. And if any future smartbomb overhaul increases their damage further than additional citadel tweaks will be needed to keep things reasonable.
Quote: Currently smartbombs on capital ships emit the blast from the edges of the ship, not the center part of the ship. That is fine, but in reality that gives the same mod (Large Smarty), which can be fit to a BC but more realistically a BS, a complete range boost by now being on the larger capital ship
True - perhaps that could be looked at also - rooting the blast at center point of models? I'm not really a fan of the sub-capital modules being weapons of choice on the cap ships anyhow - would much prefer an actual capital smartbomb rather than the subcapital bombs auto range boosted by the model size.
Quote: Although I would love to see these things get a bit of love as you suggest. Capital Sized Smartbombs are not needed. And smartbombs being used to take out citadel torps needs to be negated.
I'm open-minded on the capital smart bombs issue and welcome more debate and pros and cons there. You and James make some good points.
Quote: Will not support this issue as you propose now, but i do fundamentally agree they need some love
How about if we narrow the effective submission text to a request for a general revamp of smartbombs that includes the skill specialization options, rigs and implants? And leave the numbers and balancing to the developers?
... nothing ever burns down by itself
|

Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.10.06 17:47:00 -
[13]
There is already a skill that makes smartbombs refire faster.
Really all it needs is an energy and fitting reduction skills to normalize it with other weapon systems. Range increases however would be bad overall. --
|

Herschel Yamamoto
Bloodmoney Incorporated
|
Posted - 2008.10.06 20:03:00 -
[14]
Regarding the debate over capitals and smartbombs, it seems like the two concerns - model size as a range bonus, capital ships not needing better SBs - can solve each other. Make Capital Smartbombs, give them a radius of around 18 km or so(so as not to make them kill tacklers when used on a carrier/dread), and make all smartbombs emanate from the centre of the ship's model and not the edges. You'll ruin the price of officer smartbombs, since they'll lose much of their current market, but that can be counteracted by a buff now that their supercapital use isn't tying your hands. ------------------ Herschel's Lottery #1 - Win a Kronos! |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.10.19 17:39:00 -
[15]
Edited by: Goumindong on 19/10/2008 17:43:15
Originally by: Tempest Inferno Make smart-bombs smart? what nonsense you speak!
P.S. Supported
They already are. They do not destroy wrecks.
Smartbomb damage/rof/cap is all fine.
But capital and range are very bad ideas, with faction and officer weapons they are already very powerful. Giving carriers a cheap faction/officer alternative and a range bonus on top of that is simply unacceptable.
Quote:
True - perhaps that could be looked at also - rooting the blast at center point of models? I'm not really a fan of the sub-capital modules being weapons of choice on the cap ships anyhow - would much prefer an actual capital smartbomb rather than the subcapital bombs auto range boosted by the model size.
All you would be doing is changing the supply line. Faction/Deadspace/Officer SB's are already "capital class smartbombs" the production method is simply not as player driven as the player buildable items.
Now, it is possible to create player buildable capital class items which have the proper cost as to be non-trivial when fitting carriers and be limited to capital class ships, but you would need either a monopoly type system or rolling monopoly type system in order to get that done.
|

W3370Pi4
|
Posted - 2008.10.19 17:48:00 -
[16]
 need overhaul *********************************************
Vitreous Mercoxit ! What else |

Elhina Novae
Sky's Edge
|
Posted - 2008.10.19 18:04:00 -
[17]
Agree'd smarties need more skills :D
About Capital Smartbombs taking out Citadel torps... What about giving the Capital Smartbombs a longer re-activation rate too have a few holes where you can squeeze in your missiles.
Maybe not much more "DPS" then Large Smartbombs, but a lot higher "Burst/Alpha" ------------
Originally by: Boz Well
Originally by: SurrenderMonkey ... There's an Amarr problem?
Nothing that can't be solved by more Minmatar nerfs.
|

Ignition SemperFi
Private Nuisance
|
Posted - 2008.10.19 18:30:00 -
[18]
Edited by: Ignition SemperFi on 19/10/2008 18:31:54 Edited by: Ignition SemperFi on 19/10/2008 18:30:18 like i said earlier.
until the Smartbomb is changed from emitting from the edge of the entire ship, to the center point... then I can support Capital Smartbombs. But as long as they are as current. A smartbomb on a capital, is already just that a Capital Smartbomb.
Now for accessory skills, yes I can agree there needs to be more of that: -Increase Damage -Energy use reduction
Not for rapid refire as smartbomb's current skill should stay as is... that of a refire duration and not for Smartbomb range as was stated earlier.
I dont want to get into Giant overhaul buff/nerf/reworkings rather i would like to see just a small tweak.
But you get my lil support thumb on this because thats what CCP will look at.
Maybe a variant of the current smartbombs.... Longer range for smaller dmg?
------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Finnroth
The Crimson Fraternity
|
Posted - 2008.10.19 20:23:00 -
[19]
I absolutly agree, they are in dire need for an overhaul.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2008.10.20 08:01:00 -
[20]
Capital smartbombs? Really?!
As Tusko noted in another thread, the main applications for smartbombs are on capital ships. However, I do not agree that these are applications which should be having a lower barrier to entry. Fine, if you wanna officer fit your super capital, fine. But I still don't agree with smartbombing on gates, killing frigates and pods without the ability to get away.
Smartbombs are also well-known to cause more lag than normal weapons.
While I like variety, I don't think smartbombs are all that good to promote. CCP should spend their on balancing capitals rather than making them over-powered with giving them more smartbombs.
|

Verone
Gallente Veto Corp
|
Posted - 2008.10.20 16:35:00 -
[21]
Edited by: Verone on 20/10/2008 16:43:45
While I agree that smartbombs aren't exactly as smart as their name intends and could do with some work to make them more versatile, I'm completely against the introduction of a capital sized smartbomb.
Looking at the footprint of a capital ship, it's sheer size effectively gives any smartbomb it has fitted a range bonus due to the way it's AOE is calculated.
For their purpose, capitals already have sufficient firepower in terms of fighters for carriers, and turrets with siege mode for dreads.
If the argument is that they can't defend themselves against smaller ships or swarms of drones and fighers, then it's a moot and completely void point, due to the fact that capitals are not and should never be solo pwn mobiles. They're designed to be deployed with support to defend them, and in multiple numbers to assist eachother.
Looking at supercapitals, I'll say the same about them as the standard capitals. Again, they're not designed to be deployed solo. The benefits of owning and deploying them, such as a clonebay, massive hangars, sheer hitpoints, remote logistics potential and invulnerability to just about every flavour of EW out there far outweigh the distadvantages, and the main offset is that they need to be babysat when deployed into an engagement.
Looking at it simply, there's one type of capital that already has a capital smartbomb, with four flavours for your intended race of training. That's powerful enough, and restricted enough with it's anchoring effect on the ship for 10 minutes, and it's inability to be fired in lowsec to be balanced.
Capitals and capital gangs have never been about "the little guys". They're designed for terratorial disputes. They're designed for big space claiming entities to show their muscle and support their fleets in sieges on static structures such as stations and control towers.
From what I can see in their design, although they're being used and lost in such a manner, it's never been inherent in the way they've been thought out for them to be a platform to support a small gang on the field. Perhaps from a distance, assigning fighters yeah, but not on the front line where there's little to no direct support.
I can't see how adding a capital smartbomb would be something that would benefit the capital classes at all. There are already tools there for the defense of capitals, nullsec alliances have proved this time and time again by pulling them out of the shit.
A agree smartbombs do need work. What would I like to see?
A standard vanilla module, in the form of a Micro, Small, Medium and Large smartbomb with their current ranges per size, that do a limited amout of ALL FOUR damage types (a lot less than the current hit that a damage specific bomb will do.)
Add the ability to script it in two ways, to boost it's range and give it a larger AOE, while maintaining the same relatively weak blast of all four damage types, or to focus the module to produce a single damage type with a magnified amount of base damage traded off for much higher cap useage.
How would this be useful and balanced?
The increase in range is offset by the fact that the damage is relatively low, however there is still the possiblity of stacking the modules to create a larger effect if you want to sacrifice the highslots.
The increase in damage for the focused module means that a pilot can focus his damage types against the targets he's tryin to destroy, however he has to have the knowledge and ability to micromanage his targets and know what the hell he's doing, or his scripted modules are worth nothing.
I'd far rather see this, over the introduction of a rack of highslot modules for a capital ship that is effectively a "/PWN" button.
No doubt I'll get flamed (as usual), and accused of being biased and posting only to troll you (as usual), but the plain fact of the matter is that I simply think there are better alternatives than jumping in feet first with an XL AOE weapon.
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Vaal Erit
Science and Trade Institute
|
Posted - 2008.10.21 08:25:00 -
[22]
I had a TL:DR post like verone with a lot of the same stuff but I deleted it because it was so long and boring.
-XL smartbomb is a terrible idea -New scripts are cool but tradeoffs must be made -No solopwnmobile for you
Personally I'd rather have a brand new "utility module" than just a slightly changed one. --
http://desusig.crumplecorn.com/sigs.html
|

TimMc
The Motley Crew
|
Posted - 2008.10.21 09:33:00 -
[23]
Originally by: Draygo Korvan There is already a skill that makes smartbombs refire faster.
Really all it needs is an energy and fitting reduction skills to normalize it with other weapon systems. Range increases however would be bad overall.
This.
|

Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.10.27 18:45:00 -
[24]
After some negotiation I agreed to drop the capital smart bombs element of this proposal from the ISSUE submission and the CSM subsequently voted to escalate it for CCP's attention.
So more fun with smartbombs it is!
ISSUE - Bring back live events |

Ris Dnalor
Ex Cruoris Libertas
|
Posted - 2008.11.09 07:42:00 -
[25]
agree with op
|

Rommel Rottweil
|
Posted - 2009.01.27 10:26:00 -
[26]
I agrea that smartbombs need a little loving. But we must be careful not to kill off all small taclers and all drones while we are at it.
I allso think that micro(2km)/small(3km)/med(4km) t2 smartbombs should have +1km extra range just like the large t2 smartbomb and the Faction smartbombs should be tweaked accordingly. BTW has anyone actually ever used micro/small smartbombs as it is?
I have a small suggestion and I hope you guys like it.
New shiptype Tier2 Destroyer. Destroyer Skill Bonus: +10% to smartbomb range, -10% to smartbomb capacitor use. Penalty: -25% damage to non-racial smartbombs. Bonus: +50% smartbomb range.
Slots: low/med/high - racial smartbomb. Amarr:5/2/6 - EMP Caldari:2/5/6 - GRAVITON Gallente:4/3/6 - PLASMA Minmatar:3/4/6 - PROTON
Maximum range for the Destroyer with small t2(4km) smartbombs would be 9km. Allso since the Destroyer would never be able to fit a medium smartbomb it would be limited to less damage output than a regular Tier1 Detroyer but it would be a better tackler. This is a ship that would be good in close combat but would be doomed in med-long range combat. If range on micro/small/medium smartbombs isnt boosted then I think a +100% bonus to range would be needed for the ship.
I think this would actually benefit EVE in many ways. It would show that smartbombs are getting some loving. It would give the Destroyer class a new tech1 ship that is long overdue. It might be a counter to droneswarms. It might be a ship that would be useful to hunt down slow cloakers.
The role of the ship would be twofold. #1 To assist in hunting down heavy/slow cloakers. #2 To counter droneswarms. #3 Chase off small tacklers
Destroyer shiptype has historically been used in ASW, now in eve it could be ACW (Anti-Cloacker Warfare ) This ship would haveto be used carefully, you dont want to kill friendly drones/ships.
Some additional thoughts: Might be cool to add a smartbomb that would maybe give small ammount of damage to all damage types and +50% range that could be useful to hunting down cloakers. Make ECM burst modules a part of the smartbomb family (or make the Destroyer bonuses apply to them as well) and then we suddenly have a Destroyer that can be useful as a EW ship as well.
|

evilphoenix
Beyond Divinity Inc
|
Posted - 2009.01.27 11:18:00 -
[27]
Originally by: LaVista Vista (snip)But I still don't agree with smartbombing on gates, killing frigates and pods without the ability to get away.(snip)
Have you tried catching a pod or frigate on a gate in lowsec? It's damn near impossible to catch a cruiser! You have to have a ship small enough to have a high scan res, but big enough to tank the guns.
I guess the counter argument is in order, is it right for pods, frigates, and cruisers to get away without any chance of being caught?
--------
|

Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
|
Posted - 2009.01.27 15:29:00 -
[28]
Originally by: evilphoenix
Originally by: LaVista Vista (snip)But I still don't agree with smartbombing on gates, killing frigates and pods without the ability to get away.(snip)
Have you tried catching a pod or frigate on a gate in lowsec? It's damn near impossible to catch a cruiser! You have to have a ship small enough to have a high scan res, but big enough to tank the guns.
I guess the counter argument is in order, is it right for pods, frigates, and cruisers to get away without any chance of being caught?
There's always a chance in catching them.
It's called interceptors.
 =============== CEO of Clan Shadow Cadre www.shadowcadre.com =============== |

Gabriel Karade
Celtic Anarchy Force Of Evil
|
Posted - 2009.01.27 15:35:00 -
[29]
I've said for a long while it's time smartbombs had their revision, every other weapon system has. I also like the idea of being able to use them in an "indiscriminate" mode, it's highly frustrating fighting in 0.0 and ending up just inside 5km of a gate, thus unable to use the smartbomb... --------------
Video - 'War-Machine' |

Ted Grayham
|
Posted - 2009.01.27 15:38:00 -
[30]
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |