| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

var'ulfur
|
Posted - 2003.06.16 14:39:00 -
[1]
Well i dont post much for the fact that the forums are filled with whine and cheese types. Im now seeing post about if eve will get more content. And i too have to agree with some of what they say. As for npc they are thier but for little reason,like convoys they never go passed 100km from base. They dont go to jump gate you never see them going anyplace. Some say thier too easy to kill well add code to give them fighter prtection then. you cant even interact with npcs in any real way you either kill them or ignore them. thier is a need to make some npcs that you can talk with other than station agents.
It says in the oficial website that you can become an explorer i was why. I found alot of things to look at but you cant interact with ahything. Man at least if you find a old wrecked station you can dock and have a chance of finding some new and never seen item or ammo blueprint. If you find a pice of space junk you have a chance of striping it for parts . the drifting casks and things are just boring.
I like the game it can be somthing that lasts a long time i hope but the need to change some basic things is great. Come on ccp you got a good base game now make it a game that will last im on your side knock or socks off with some good content.
talk is cheap the cost of action is enormus
|

var'ulfur
|
Posted - 2003.06.16 14:39:00 -
[2]
Well i dont post much for the fact that the forums are filled with whine and cheese types. Im now seeing post about if eve will get more content. And i too have to agree with some of what they say. As for npc they are thier but for little reason,like convoys they never go passed 100km from base. They dont go to jump gate you never see them going anyplace. Some say thier too easy to kill well add code to give them fighter prtection then. you cant even interact with npcs in any real way you either kill them or ignore them. thier is a need to make some npcs that you can talk with other than station agents.
It says in the oficial website that you can become an explorer i was why. I found alot of things to look at but you cant interact with ahything. Man at least if you find a old wrecked station you can dock and have a chance of finding some new and never seen item or ammo blueprint. If you find a pice of space junk you have a chance of striping it for parts . the drifting casks and things are just boring.
I like the game it can be somthing that lasts a long time i hope but the need to change some basic things is great. Come on ccp you got a good base game now make it a game that will last im on your side knock or socks off with some good content.
talk is cheap the cost of action is enormus
|

Feilan
|
Posted - 2003.06.16 15:07:00 -
[3]
I agree. The NPCs in this game are dull and not very imaginative. Same goes for AI. As for being able to interact more with things, I'm all for it. Watching and pondering if something actually does something meaningful in the game only keeps the interest for so long.
The big question is - will this cause the death of EVE? I personally don't think so. From what I've gathered, this game is about people interacting with other people, not people interacting with NPCs.
So far, it looks like people are interacting quite a bit, with big corporations and pirates creating world shaking events. Haven't really participated in those myself, but having the option to participate in that if I want to, outweighs the otherwise stale NPCs - at least, to me.
|

Feilan
|
Posted - 2003.06.16 15:07:00 -
[4]
I agree. The NPCs in this game are dull and not very imaginative. Same goes for AI. As for being able to interact more with things, I'm all for it. Watching and pondering if something actually does something meaningful in the game only keeps the interest for so long.
The big question is - will this cause the death of EVE? I personally don't think so. From what I've gathered, this game is about people interacting with other people, not people interacting with NPCs.
So far, it looks like people are interacting quite a bit, with big corporations and pirates creating world shaking events. Haven't really participated in those myself, but having the option to participate in that if I want to, outweighs the otherwise stale NPCs - at least, to me.
|

Mach
|
Posted - 2003.06.16 15:40:00 -
[5]
I thought that it might be appropriate to add thise note on the topic:
The npc pirates, while commanding impressive weapons, sometimes act very stupid.
While hunting Angel Hunters and Depredators over the weekend, I found that after a bit of manuevring and missle-dodging they would stop pursuing me. I get the message "Angel Hunter attemps to warp scramble missle". And I turn around and look and I find that the Hunters and Depredator are following their own missles around and attacking them! |

Mach
|
Posted - 2003.06.16 15:40:00 -
[6]
I thought that it might be appropriate to add thise note on the topic:
The npc pirates, while commanding impressive weapons, sometimes act very stupid.
While hunting Angel Hunters and Depredators over the weekend, I found that after a bit of manuevring and missle-dodging they would stop pursuing me. I get the message "Angel Hunter attemps to warp scramble missle". And I turn around and look and I find that the Hunters and Depredator are following their own missles around and attacking them! |

Olympa Matar
|
Posted - 2005.07.02 06:31:00 -
[7]
Originally by: Mach I get the message "Angel Hunter attemps to warp scramble missle". And I turn around and look and I find that the Hunters and Depredator are following their own missles around and attacking them!
Probably for the same reason dogs tend to lick their private parts. |

Nero Scuro
|
Posted - 2005.07.02 07:02:00 -
[8]
Quote: CCP¦s mission is to become a pioneer in the field of massively multiplayer games, a genre still in its infancy.
We aim to create games in which the players are the central focus, and the role of artificial intelligence is as limited as possible. In other words, to move away from the AI-centred games of the past into a new era, where human interaction is raised to a higher level. To make this possible, it has been necessary to completely rethink the approach taken in game design. As game designers, our main responsibility is no longer to manually create all the puzzles and challenges facing players, but rather to create the rules by which our virtual world is governed, and provide the tools necessary for players themselves to create their own destiny and their own adventures.
---
So, what was that you fed me? Battery acid, mostly. That must be why I feel charged up! Ho ho! Actually, you'll just die. ...oh. |

Gamer4liff
|
Posted - 2005.07.02 07:35:00 -
[9]
Edited by: Gamer4liff on 02/07/2005 07:38:42
Originally by: Nero Scuro
Quote: CCP¦s mission is to become a pioneer in the field of massively multiplayer games, a genre still in its infancy.
We aim to create games in which the players are the central focus, and the role of artificial intelligence is as limited as possible. In other words, to move away from the AI-centred games of the past into a new era, where human interaction is raised to a higher level. To make this possible, it has been necessary to completely rethink the approach taken in game design. As game designers, our main responsibility is no longer to manually create all the puzzles and challenges facing players, but rather to create the rules by which our virtual world is governed, and provide the tools necessary for players themselves to create their own destiny and their own adventures.
not to be a "ZOMG PPL WILL LEAVE NOW AND CCP WILL GO BANKRUPTLOL" person but its a bit late for that mission statement, the way things are set up now. removing agents and NPC's in general would be a serious blow to the game, as well as a blow to the portion of the player base who is not ready for pvp and hates mineing with a fury.
Maybe in another game, another time, another vision.
|

Nero Scuro
|
Posted - 2005.07.02 07:48:00 -
[10]
Uhh, that mission statement has ALWAYS been in play. NPCs and missions do play a minor role in EVE. Or, at least, they did before a short while ago. Level 4 missions, COSMOS, research agents, faction ships, etc. They all reduce from that wonderful goal of CCP's and moved EVE a 'lil closer to being another grind game like all the others that saturate the market. ---
So, what was that you fed me? Battery acid, mostly. That must be why I feel charged up! Ho ho! Actually, you'll just die. ...oh. |

Gamer4liff
|
Posted - 2005.07.02 07:54:00 -
[11]
Originally by: Nero Scuro Uhh, that mission statement has ALWAYS been in play. NPCs and missions do play a minor role in EVE. Or, at least, they did before a short while ago. Level 4 missions, COSMOS, research agents, faction ships, etc. They all reduce from that wonderful goal of CCP's and moved EVE a 'lil closer to being another grind game like all the others that saturate the market.
if their mission statement was in play would we even have lvl 4 agents or research agents? they expanded on a type of gameplay that they could have probably left alone at lvl 3 while increasing the mineing/pvp aspect. when you think about it every mmorpg is pretty much a grind other than pvp, there are no real ways to get teh big isk without grinding and doing something you dont like, but i guess that is what the time=isk^skill equasion is all about.(cept for busted-arse research system of course)
|

Andrue
|
Posted - 2005.07.02 10:36:00 -
[12]
I think the balance is fine. Eve encourages us to make our own entertainment. We don't want the environment to be too interesting or it will detract from player generated content. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

King Frieza
|
Posted - 2005.07.02 22:53:00 -
[13]
Originally by: Feilan I agree. The NPCs in this game are dull and not very imaginative. Same goes for AI.
As it is, I don't believe CCP has much leverage to find good AI programmers, as they are the only game studio in Iceland and all those who have decent programming skills are probably working for someone who'll pay higher wages and give them more free time. |

Uncle George
|
Posted - 2005.07.02 22:58:00 -
[14]
Originally by: King Frieza
Originally by: Feilan I agree. The NPCs in this game are dull and not very imaginative. Same goes for AI.
As it is, I don't believe CCP has much leverage to find good AI programmers, as they are the only game studio in Iceland and all those who have decent programming skills are probably working for someone who'll pay higher wages and give them more free time.
I don't think thats the real issue - it's just difficult to code AI in Python . Besides, there is plenty of Artificial Intelligence in Eve already - ( mostly provided by certain members of the player base ). 
|

Allen Deckard
|
Posted - 2005.07.02 23:05:00 -
[15]
Originally by: Andrue I think the balance is fine. Eve encourages us to make our own entertainment. We don't want the environment to be too interesting or it will detract from player generated content.
I don't agree with that at all myself. Personally I think both are wonderfull attributes.
I play with corp mates 90% of the time but because we are all based in relatively the same time zone there are days in which I have the day off or just want to take it easy doing something different. And it is in those days that I wish there were a bit more content as the post originators comments stated.
To me just a simple change such as maybe gurstas using different missles maybe different setups on their ships ect. would be great.
Why cant a bs in a lvl 4 mission web you or warp disrupt? Why do they load out exactly the same each time. heck have 5 or 6 different load outs on the pirate ships and don't "clue" us in on what the load out is by the name on the ship. Spring a supprise in there would be great.
It would also prepare people for pvp as the current pve does not.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |