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Thread Statistics | Show CCP posts - 3 post(s) |

Btomo Cur
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Posted - 2008.10.23 00:26:00 -
[31]
Only one major complaint: the mac client crashes frequently enough to be unplayable. It was bad a couple weeks ago, and the latest build seems significantly worse.
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Maria Kalista
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Posted - 2008.10.23 05:11:00 -
[32]
I donno but it looks like CCP is going back to the past with the Mac client... 
Originally by: CCP Mitnal You put a bear in your tea???
tl;dr: I'm too lazy to read the entirety of what you said, but I still want to say something.
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Soleramnus
Gallente
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Posted - 2008.10.27 21:44:00 -
[33]
1. Really longing for the Premium client. 2. Really hoping that when Ambulation comes out, we won't have to wait for it like we are now for the Premium client (if it does, that'll be the last straw for me and I'll bootcamp and get Excel for my spreadsheets).
... nothing else actually. The EVE client has been more or less stable on my machine since launchùnot without its own fair share of crashes, yes, but not to the point where it was completely unplayable (completelyùmore like just annoying). But playing without Premium is like playing a different game, and I'd really appreciate the support. |

sembur
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Posted - 2008.11.01 22:23:00 -
[34]
1) fonts look miserable and unicode support is broken [cider] 2) copy/paste (wrong keys and sometimes buggy) [cider] 3) minimaps broken 4) market history graphs broken 5) solar system textures sometimes broken on constellation change (pulling wrong gfx from cache it seems)
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Camino Nachtmeister
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Posted - 2008.11.08 13:19:00 -
[35]
1) frequent (hourly?) crashes of the client 2) buggy, laggy, crashing juke box 3) no premium grafics
4) and 5) didnt managed to come down to these, i am too busy to deal with the first three.
comment on 3): well, feeling handicapped, underprivileged which is frustrating comment on 2): most argue "turn sound off", which is silly imo, cuz its like having an airconditioning in your car, which is defect and people keep telling you " just turn it off"...... to ignore a problem doesnt make it solved comment on 1): u can use it - somehow, but would u use or even rely on a machine, a transport, a whatever, knowing/not knowing when next and how often it will cease functionning? Ah, its a game! this is not real life, its not serious? how funny is it when TV shuts off after 52 min of " live program"? would u be pleased to turn on the radio instead? how funny is it, reading a book, when u discover pages 125 to 187 are simply missing?
I thought and have still the feeling that we mac-users are with EvE, are part of EvE, as everybody else is, and not (i hope so) just being tolerated, not just "place holders".
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Buzz Norvid
Capax Infiniti
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Posted - 2008.11.10 00:24:00 -
[36]
1. Constant client crashes 2. Constant client crashes 3. Constant client crashes 4. Totally unacceptable performance even on a Mac Pro with 8GB RAM and GF8800 5. Lack of premium (I don't want it anyways, will be like 3 fps...)
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Cor Aidan
KNIGHT'S OF THE ROUND ROOM ReZZerecteD AlckemisTs
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Posted - 2008.11.12 00:14:00 -
[37]
1,2,3, and 4: DirectX. I'm pretty sure 80% of my problems stem from this because it requires emulation. For instance: I've had my ship spew market text instead of flames when damaged. I've had clouds of pie charts instead of ... clouds. I've had space look like a cube wallpapered with bits of excel spreadsheets. It reeks of bad pointers...which is quite disturbing (see issue #6 below).
5. Fonts/keyboard: Similar: ctrl or cmd or opt+key does the hotkey *and* puts a character into the chat. When I bind a hotkey, I don't want to have to go and delete characters out of the chat box.
6. Memory leaks. I don't know if these are from EVE or Cider though, but when an app causes other apps to crash, that's an issue.
Aside from that, though, the client has been orders of magnitude more stable when the first Cider release appeared about a year ago. All in all pretty good, but it still needs a lot of polish.
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Ami Nia
Caldari
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Posted - 2008.11.12 05:07:00 -
[38]
Originally by: Cor Aidan 1,2,3, and 4: DirectX. I'm pretty sure 80% of my problems stem from this because it requires emulation. For instance: I've had my ship spew market text instead of flames when damaged. I've had clouds of pie charts instead of ... clouds. I've had space look like a cube wallpapered with bits of excel spreadsheets. It reeks of bad pointers...which is quite disturbing (see issue #6 below).
Those are due to a confirmed bug in Apple code. I'm still lobbing for CCP/Transgaming to code a workaround.
Originally by: Cor Aidan 6. Memory leaks. I don't know if these are from EVE or Cider though, but when an app causes other apps to crash, that's an issue.
I'm trying to think of a way to find out if EVE or Cider is responsible without violating the EULA.
Military experts call it a Templar, a fighter drone used by Amarr carriers -- Sheriff Jones
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sumtool
Amarr Sniggerdly Pandemic Legion
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Posted - 2008.11.12 05:17:00 -
[39]
Originally by: Cor Aidan 1,2,3, and 4: DirectX. I'm pretty sure 80% of my problems stem from this because it requires emulation. For instance: I've had my ship spew market text instead of flames when damaged. I've had clouds of pie charts instead of ... clouds. I've had space look like a cube wallpapered with bits of excel spreadsheets. It reeks of bad pointers...which is quite disturbing (see issue #6 below).
A quick fix: go into your graphics settings and change some setting, apply, revert the setting to it's original, apply, and go back to the game. Should've un-****ed itself. Rinse and repeat though every time that **** happens :(
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Cor Aidan
KNIGHT'S OF THE ROUND ROOM ReZZerecteD AlckemisTs
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Posted - 2008.11.13 00:32:00 -
[40]
Originally by: Ami Nia [Those are due to a confirmed bug in Apple code. I'm still lobbing for CCP/Transgaming to code a workaround.
Hrm. My search-foo seems to find this bug regarding large textures. Basically looks like the OpenGL driver doesn't return an error if a large texture is allocated which is too big for memory. The curious thing is that the test code this guy has does not produce an error on my computer (I don't get artifacts) but I get artifacts in EVE.
Any other info you guys know?
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Cilvius Sanctus
Gallente The Order of Chivalry Nex Eternus
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Posted - 2008.11.13 07:02:00 -
[41]
Originally by: Rakshasa Taisab
2. Not detecting dropped connections until the client tries to talk to the server.
This is actually not specific to the Mac client, I've had this happen a lot on my Windows machine. Usually it happens when I'm running two clients and I go AFK with them both still logged on for an extended time. I come back and they are both there but as soon as I try to do anything that has to call data from the server it dies.
My list:
1) Graphical issues with things like shield boosters, deadspace graphics (like the clouds in Blockade) 2) Copy and Paste 3) Shortcuts using Control instead of Command
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Yanna Karr
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Posted - 2008.11.15 15:15:00 -
[42]
1) Constant crashing in the last month, even worse after Quantum Rise 2) messed up textures 3) problems with windowed mode: unable to resize (would you please take system menu bar into account? the lower 20px of screen real estate fall off the monitor); small fonts; bad crashing (worse than when in full screen) 4) having ctrl-alt drone commands types the character into the local window, too again for emphasis: CRASHING!! are we liable for reimbursement when we lose ISK because of client crash?
Still, kudos for at least having an OS X version. |

Einkorn
Gallente Gulliver Corp Prismatic Refraction
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Posted - 2008.11.15 21:26:00 -
[43]
Those of you with frequent crashing... have any of you tried disabling Audio Acceleration?
I tried it when I read this... http://appdb.winehq.org/objectManager.php?sClass=version&iId=9971
Well... I tried it in Crossover playing the windows client. But its made it a lot more stable for me. I haven't fully tested yet but so far its been promising.
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Mara Rinn
Minmatar
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Posted - 2008.11.22 11:58:00 -
[44]
Turning audio off makes the client much more stable. I haven't had a crash for hours since turning off audio. Still have one crash per session though, which makes using drones a pain in the neck.
1) Client crashes within 1 hour of gameplay 2) Unstable audio (often have missile firing sounds that don't play when the missiles are fired, they end up being fired when the missile launcher is turned off) 3) EVE runs incredibly slowly compared to native client in Windows on the same hardare 4) EVE uses far more processor on Mac (100%) compared to windows (25%) 5) Sound breaks up and becomes unbearable after more than half an hour or so of gameplay. Turning audio off and back on will fix this. 6) Having to log out (in Mac OS X) and back in again to prevent other applications such as Dock, Finder, iTunes crashing after playing EVE for even a few seconds.
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Ami Nia
Caldari
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Posted - 2008.11.22 17:07:00 -
[45]
Originally by: Mara Rinn 1) Client crashes within 1 hour of gameplay
May be related to the memory leak. See if it still does it after the patch they deployed today.
Originally by: Mara Rinn 3) EVE runs incredibly slowly compared to native client in Windows on the same hardare 4) EVE uses far more processor on Mac (100%) compared to windows (25%)
Are you running the classic version of eve under windows or the Premium? You can only compare the mac client with the classic version. Premium, of course, does use less CPU.
Originally by: Mara Rinn 5) Sound breaks up and becomes unbearable after more than half an hour or so of gameplay. Turning audio off and back on will fix this. 6) Having to log out (in Mac OS X) and back in again to prevent other applications such as Dock, Finder, iTunes crashing after playing EVE for even a few seconds.
Would be interesting to know what hardware you are running it upon. Also if you are somewhat sure that the client crashes because of something related to sound, you should file a bug report complete with the crash log created by cider (you need to run cider from the command line as explained here) and ideally also the stack trace you get from the Apple Crash Reporter setup as explained by Qordel here.
Also note that the cider version that is currently deployed by CCP is known to be somewhat unstable for many players. There was a rollback patch that would take it back to the previous cider without reverting the EvE client itself. But I do not know if it will still work after today's patch. You may need to wait for Casqade to deploy a new one.
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
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static zero
Minmatar RPS Industries
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Posted - 2008.11.23 05:03:00 -
[46]
I'm afraid to say that I'm still experiencing frequent crashes, one about every two hours or so while mining today.
Before the patch, I was able to Force Quit the client, and log straight back in. Now, I need to reboot, or else the client will quit almost immediately upon relogin.
It doesn't appear that textures and images for the solarsystems (F11 key) have been fixed in this release. Nevertheless, that and the lack of Premium content, for me, are the 3 most annoying bugs on the Mac client. -static zero |

Ami Nia
Caldari
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Posted - 2008.11.23 10:01:00 -
[47]
Originally by: static zero I'm afraid to say that I'm still experiencing frequent crashes, one about every two hours or so while mining today.
Before the patch, I was able to Force Quit the client, and log straight back in. Now, I need to reboot, or else the client will quit almost immediately upon relogin.
It doesn't appear that textures and images for the solarsystems (F11 key) have been fixed in this release. Nevertheless, that and the lack of Premium content, for me, are the 3 most annoying bugs on the Mac client.
For what I can see there's still some memory leak. Not Mac/Linux specific: it's the EVE client that leaks, not the Transgaming layer. This will probably be the very next patch (I'm sure this is exactly what they are working upon right now).
The Premium graphics (I do not care of this and I'd be happy without them, if the client worked) will be available very very soon, according to what Transgaming told us at the fanfest. Write to Santa and he may actually manage to bring them to you (at lest on SiSi).
The F11 map bug is one of those that is blamed onto Apple drivers bugs. Very annoying. At least the planetary mode of the main map does work. Note, however, that there'll be a compete overhaul of the client and the scanner (including some sort of new map system) coming early next year.
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
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CCP Casqade

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Posted - 2008.12.15 22:50:00 -
[48]
Hi all.
Here are the issues I gathered from the posts written. I filtered out the ones I did not understand.
- International keyboard layouts missing
- Unicode Support
- Client Stability
- Performance
- Lack of Premium
- Copy paste leaving %00 at the end
- No Starmap Lines between solarsystems
- F11 maps
- Jumping mouse cursor
- Station interior graphics corruption
- Singularity availability
Please reply if you can think of something more or if you believe that the latest patches have resolved any issues or made things better. I am specifically interested in the stability.
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Aurora Morgan
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Posted - 2008.12.15 23:45:00 -
[49]
Being able to switch keyboard layouts while in game, just like on Windows.
Example. If I start EVE with a Swedish keyboard layout, and switch to American in OS X. EVE still uses a Swedish layout, not the new one...
I don't know if it's hard to fix, but I would love you Casqade. (Even more...)
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Ami Nia
Caldari
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Posted - 2008.12.16 04:33:00 -
[50]
Aurora, you may want to send your love to Casqade anyway, but 99% sure that's more a problem Transgaming has to address.
As for the changes in the later patches: - unicode: I'm having much better support than it used to be. No more squares when the russians speak, for example. - stability: went much worse, then back to betterish. sometimes it changes with the patch. We'll see after tomorrow's patch that is supposed to remove leaks. - performance: much better with the latest patches - f11 maps: fixed for me lately - sisi: it has been available most of the time lately (not that I actually tested a lot however). you have been doing better in the patch management in general recently (also in posting rollbacks when needed etc).
note however that this is an old thread and we have been trough a lot of changes recently. would be nice to redo this after the dust on the recent changes settles (actually no: go ahead and post the uber cider and premium without waiting for any dust settling ).
Military experts call it a Templar, a fighter drone used by Amarr carriers. -- Sheriff Jones
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La Sciura
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Posted - 2008.12.16 08:52:00 -
[51]
My wish list:
1) more choices about the screen resolution, I'd like to run the client in windowed mode using a resolution which better fit a 16:9 screen (something like a 1440x800 or so) 2) a button which let me call the garbage collector of the client 3) the capability to cap the fps with a pure number (in order to avoid / decrease the heat issue), being able to decrease the fps of the client when it run in the background would be nice.
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Elrca
Brutor tribe
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Posted - 2008.12.16 09:07:00 -
[52]
Edited by: Elrca on 16/12/2008 09:07:39 *waves hand* There are no bugs.....
....just undocumented and unspec'ed features 
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Carribean Queen
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Posted - 2008.12.16 10:21:00 -
[53]
I know people keep asking about premium content, but I'd personally rather have a 100% stable client above all else with current graphics.
1. I keep seeing really messed up graphics in Grav Sites and mission sites. (totally broken graphics, shows the names of objects and not the objects).
2. The crashing happens, usually after a bit of alt-tabbing in and out of game.
3. That's actually all I got. Things have improved framerate-wise and the keyboard issue is pretty much almost completely fixed (the paste thing). About as solid as it has been since I started playing about a year ago...
4. The Orca is limited to maximum 5 jetcans or so >.> but that may not really be a Mac issue...
5. :D
~cq
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Maria Kalista
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Posted - 2008.12.16 11:37:00 -
[54]
Not a biggie but; I have from time to time found that my mouse button will not let me scroll in chat windows, cargo bays, station items folder or my overview, when I'm doing a mission. The scroll wheel still works though, since I can use it to zoom in or out, it just refuses to scroll in windows up/ down.
Usually at the end of said mission the function to scroll in windows up/ down, magically re-appears. 
Originally by: CCP Mitnal You put a bear in your tea???
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Shin Chogan
Gallente Blueprint Haus Shadow of xXDEATHXx
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Posted - 2008.12.16 13:33:00 -
[55]
Shortcut key presses going to a chat window !
ie I have <ctrl> ` mapped to "all drones attack target. After an hour of ratting I have quite a few ` in my chat window.
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Lebastor
Minmatar Hidden Agenda
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Posted - 2008.12.16 13:55:00 -
[56]
Now that most severe issues have been cleared I would vote for some new screen resolutions in window mode too. Macs are widescreen anyway and both current resolutions are unplayable for me (on 13' Macbook) atm as the bottom part of the window is cut outside the screen.
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Commander Excelsior
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Posted - 2008.12.16 14:09:00 -
[57]
the command /gatheringiskasteroid doesn't work... that's a shame
lol ain't got any bugs listed above. but ...
1 - Mouse pointer disapearing (have to get back and forth to fullscreen- windowed) 2 - Optimize ! (optimize windowed mode, don't want that mac menu, want to see my both screens, in fullscreen! :D menufela get f****d out my mac lol 3 - ... i don't know yet...
good job anyway, great leap since last year.
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Anny'sae
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Posted - 2008.12.16 19:32:00 -
[58]
i dunno if someone say it, but copy-paste need us to use the ctrl key, I (we?) rather prefer to use the command key (command on mac = ctrl on PC), it's sure pretty annoying when we wish to copy-past from ingame<->outgame.
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Smilla Snow
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Posted - 2008.12.16 20:54:00 -
[59]
1) sometimes the complete GUI Freeze (needs Reboot) - its not that often ;-) 2) crashes (running more then one client in window mode) 3) premium content
and last but not least - a free Titan for every Mac User - i realy miss that ;-)
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Shin Chogan
Gallente Blueprint Haus Shadow of xXDEATHXx
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Posted - 2008.12.17 10:50:00 -
[60]
Originally by: Anny'sae i dunno if someone say it, but copy-paste need us to use the ctrl key, I (we?) rather prefer to use the command key (command on mac = ctrl on PC), it's sure pretty annoying when we wish to copy-past from ingame<->outgame.
Strange ... cmd key for copy and paste works fine for me ingame<->outgame. Have to use ctrl-A to select all the objects in can though.
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