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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
315
|
Posted - 2012.03.30 21:00:00 -
[1] - Quote
A few recent changes to game play mechanics have been a bit detrimental to the innovation-rewarding nature of the game. However, they have also been fair. The "boomerang method" might have been clever, but it created a sort of imbalance that caused more damage to the game's integrity than the damage caused by making the game slightly less open-ended. Fine, we get that.
What we don't get is why some legitimate game play mechanics are limited in the first place. Two such mechanics are bombs launched from bomb launchers, and interdiction bubbles, the use of which is impossible in empire space. Nothing from a game play or RP perspective dictates that this should not be a possibility; the only limiting factors are the rules set by CCP.
There must be consequences for every action, and therefore I see no reason why the modules themselves should be treated any differently than combat boosters; their presence can and should be illegal in high-sec and result in attack by faction police and customs agent ships. Additional safety measures, such as the gate/station smartbomb "at 0" protections, can apply to their usage. However, the potential to use them in high-sec and low-sec should be unrestricted, in the same way that the potential capability of a -10 sec-rated pilot to undock from a high-sec station and get kills is unrestricted.
Restricting these game play elements has always been a mistake on CCP's part, but at no point in time did I feel stronger about the issue than I do now. Allowing one weapon, but not another, does not make sense. This isn't a case of capital ships in high-sec, which according to lore are essentially too big to use jump gates. Not allowing bombs or interdiction bubbles in empire space, with proper consequences, makes about as much sense as outlawing the use of 1400mm artillery or ECM bursts and smartbombs. Game balancing should be all about fairness, and not convenience. Allowing bombs and bubbles to be used in empire space would be fair. Otherwise, CCP should look into restricting the use of a plethora of other modules and game play mechanics that are not in line with the sensibilities of some of EVE's players. |

Ana Vyr
Vyral Technologies
206
|
Posted - 2012.03.30 21:02:00 -
[2] - Quote
What would you do with bubbles in high sec besides **** peopl....never mind. |

THE L0CK
Republic Military School Minmatar Republic
126
|
Posted - 2012.03.30 21:02:00 -
[3] - Quote
The bombs I never got, but why would Concorde let you place up a suspect creating bubble? Do you smell what the Lock's cooking? |

Herping yourDerp
Federal Navy Academy Gallente Federation
435
|
Posted - 2012.03.30 21:04:00 -
[4] - Quote
i think bombs should be allowed in lowsec, but that's it. bubbles stay in null, no bombs in highsec. |

Katja Faith
Republic Military School Minmatar Republic
6
|
Posted - 2012.03.30 21:04:00 -
[5] - Quote
Oooh, and I want to be able to bring my main's caps into high to harass small tower holders!!! Can I? Please? Huh, please? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
315
|
Posted - 2012.03.30 21:04:00 -
[6] - Quote
The point I'm trying to make is that CONCORD wouldn't tolerate the use of bombs and bubbles in high-sec. However, they should still be allowed to be used. You will lose your ship if you use these things.
Katja Faith wrote:Oooh, and I want to be able to bring my main's caps into high to harass small tower holders!!! Can I? Please? Huh, please? You can't, because caps are too big to use star gates, and high-sec systems are essentially cyno-jammed by NPCs. |

Masamune Dekoro
School of Applied Knowledge Caldari State
80
|
Posted - 2012.03.30 21:07:00 -
[7] - Quote
This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough? |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
61
|
Posted - 2012.03.30 21:08:00 -
[8] - Quote
Not being able to launch a bomb in hisec never made any sense. There's a red button on my dashboard. Why can't I mash buttan? Maybe have launching a bomb cause instant GCC instead. |

Kattshiro
Deep Core Mining Inc. Caldari State
33
|
Posted - 2012.03.30 21:09:00 -
[9] - Quote
Masamune Dekoro wrote:This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?
Makes a fair point if we want to be ruthless and less intervention after a certain SP amount NPC should shoot your pod.... I mean if you are an enemy of the state or a mass murdering criminal/pirate why let you live? |

Lady Aja
35
|
Posted - 2012.03.30 21:09:00 -
[10] - Quote
No bad idea...
opens more can of worms than closing one. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
315
|
Posted - 2012.03.30 21:10:00 -
[11] - Quote
Masamune Dekoro wrote:This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough? It will be fair if you can provide an argument that supports such a change from a game play perspective. Your proposal has nothing to do with the one I made, and therefore can't be a tradeoff for it. |

Nick Bison
Bison Industrial Inc Thundering Herd
92
|
Posted - 2012.03.30 21:10:00 -
[12] - Quote
Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ? Big fat no.
Nothing clever at this time. |

Baby ChuChu
Ice Cream Asylum
61
|
Posted - 2012.03.30 21:11:00 -
[13] - Quote
Only good things can come of this.
And by good things i mean this is a horrible idea. Captain of the Battlestar Carebear |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
315
|
Posted - 2012.03.30 21:11:00 -
[14] - Quote
PotatoOverdose wrote:Not being able to launch a bomb in hisec never made any sense. There's a red button on my dashboard. Why can't I mash buttan? Maybe have launching a bomb cause instant GCC instead. Absolutely.
Nick Bison wrote:Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ? Big fat no. Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive. |

THE L0CK
Republic Military School Minmatar Republic
128
|
Posted - 2012.03.30 21:13:00 -
[15] - Quote
Destiny Corrupted wrote:The point I'm trying to make is that CONCORD wouldn't tolerate the use of bombs and bubbles in high-sec. However, they should still be allowed to be used. You will lose your ship if you use these things. Katja Faith wrote:Oooh, and I want to be able to bring my main's caps into high to harass small tower holders!!! Can I? Please? Huh, please? You can't, because caps are too big to use star gates, and high-sec systems are essentially cyno-jammed by NPCs.
If high is cyno-jam by the npc's then isn't it pretty obvious that its bubble jammed as well? Do you smell what the Lock's cooking? |

Herping yourDerp
Federal Navy Academy Gallente Federation
437
|
Posted - 2012.03.30 21:13:00 -
[16] - Quote
Destiny Corrupted wrote:Masamune Dekoro wrote:This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough? It will be fair if you can provide an argument that supports such a change from a game play perspective. Your proposal has nothing to do with the one I made, and therefore can't be a tradeoff for it.
uh -10 player on jita undock uses orca to get bomber fires bomb again, and again
same with bubbles bubble somewhere, ok you died but i'm still stuck in a bubble. |

stoicfaux
897
|
Posted - 2012.03.30 21:15:00 -
[17] - Quote
Speaking of unnecessarily unrestricted aspects of high-sec, how about letting the "citizens" of a particular system decide how to implement security instead of relying on CCP's overly-simplistic retro-active aggression mechanics?
The traders, industrialists, miners, etc., should be able to lobby (aka pay isk for) the faction/corporation owning the system/station to add more sentry guns, faction police, and to control/influence when and at whom those gun fire at. Meaning, if the Jita 4-4 community can vote via the "Jita 4-4 Homeowner's Association" to buy a hundred extra sentry guns and to implement a "one strike and you're out" policy where the guns to preemptively fire at anyone (capsules included) who has ever broken the rules (i.e. initiated a gank on the station grid within the past year or who has a less than 4.99 security status,) then I think most people would be open to removing the artificial limits imposed on high-sec.
If you want more freedom of high-sec combat, then the local citizens should be given more freedom to enforce the law.
Or, let's just turn everything into 0.0, get rid of the NPC factions, and give corps and alliances the in-game tools to run governments (i.e. taxes, voting, publishing policy, paying for faction police, etc..) Dammit, if CCP hadn't nerfed the Comet's blinking light, I could now be flying around in Jita in my "Whaaaaaambulance!"
Goon Tears: -á25% Alcohol by Volume |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
7
|
Posted - 2012.03.30 21:15:00 -
[18] - Quote
So one moron can holdup traffic just for fun? blow up everyone at a station in jita in one fell swoop? |

Micheal Dietrich
Standards and Practices
171
|
Posted - 2012.03.30 21:16:00 -
[19] - Quote
Destiny Corrupted wrote:Nick Bison wrote:Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ? Big fat no. Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive.
But Un-ganged Neutrals aren't affected and are free to scan. |

Sentinel Smith
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.03.30 21:17:00 -
[20] - Quote
Masamune Dekoro wrote:This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough? I'm kinda for it all..
Bubbles.. no.. Just not. But bombs, they should be able to be used in the same way Smartbombs are.. Too close to a station it just won't detonate because of "Interference" or some such nonsense..
And as for podding by Concord.. I think there should be a sec status where you just CAN'T activate the gate, and likewise, your medclone won't allow you to select a highsec station, and JC's will not be available in highsec..
-5 Can't fly ships in highsec.. -6 Can't Enter highsec.
I'd even make removal forceful.. you are given X min to leave highsec after committing a crime or you get "sent" to the nearest non-highsec system.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.30 21:18:00 -
[21] - Quote
THE L0CK wrote:If high is cyno-jam by the npc's then isn't it pretty obvious that its bubble jammed as well? I'm not sure how you can jam a bubble, but even if it's made possible from a RP perspective, "jamming" doesn't stop a big ol' boom-boom from exploding.
Herping yourDerp wrote:uh -10 player on jita undock uses orca to get bomber fires bomb again, and again
same with bubbles bubble somewhere, ok you died but i'm still stuck in a bubble. No different from the -10 player being able to fire a 1400mm volley.
Micheal Dietrich wrote:Destiny Corrupted wrote:Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive. But Un-ganged Neutrals aren't affected and are free to scan. And the person who bubbled just lost a 50-million-ISK ship. |

Killer Gandry
V I R I I Ineluctable.
192
|
Posted - 2012.03.30 21:21:00 -
[22] - Quote
I want an I-Win button in my ship.
|

Bootleg Jack
Potters Field
41
|
Posted - 2012.03.30 21:22:00 -
[23] - Quote
Herping yourDerp wrote:i think bombs should be allowed in lowsec, but that's it. bubbles stay in null, no bombs in highsec. This |

Micheal Dietrich
Standards and Practices
171
|
Posted - 2012.03.30 21:28:00 -
[24] - Quote
Destiny Corrupted wrote:Micheal Dietrich wrote:Destiny Corrupted wrote:Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive. But Un-ganged Neutrals aren't affected and are free to scan. And the person who bubbled just lost a 50-million-ISK ship.
That's all? I buy 60 mil BC's like it's a firesale. And with the potential billions that youll be stopping short of the gate I would have to say the trade off is totally worth it, especially when your -10 jumps into his bomb launched bomber.
didn't take too long to put 2 and 2 together on that one. |

Nick Bison
Bison Industrial Inc Thundering Herd
97
|
Posted - 2012.03.30 21:32:00 -
[25] - Quote
Destiny Corrupted wrote:PotatoOverdose wrote:Not being able to launch a bomb in hisec never made any sense. There's a red button on my dashboard. Why can't I mash buttan? Maybe have launching a bomb cause instant GCC instead. Absolutely. Nick Bison wrote:Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ? Big fat no. Bubbling would result in a CONCORD response if any neutral ship touches the bubble. Interdictors are expensive.
Dictors and Hictors are expensive, anchorable bubbles are not.
Just not sure the whole purpose of allowing bubbles in HS. As you stated, CONCORD should just be popping them (or the ship) the first time a neut hits one
Nothing clever at this time. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.30 21:32:00 -
[26] - Quote
You don't need bubbles to scan ships, and you don't need bubbles to tackle ships at gates.
To everyone else: keep in mind that I'm all for keeping the current safety mechanisms for AoE weapons for bombs. You wouldn't be able to bomb too close to a gate or station due to the "at 0" element. However, people off-range or in belts/deadspace should be fair game.
Why should smartbombs and ECM bursts be allowed, but not bombs? |

Nick Bison
Bison Industrial Inc Thundering Herd
98
|
Posted - 2012.03.30 21:42:00 -
[27] - Quote
Destiny Corrupted wrote:You don't need bubbles to scan ships, and you don't need bubbles to tackle ships at gates. To everyone else: keep in mind that I'm all for keeping the current safety mechanisms for AoE weapons for bombs. You wouldn't be able to bomb too close to a gate or station due to the "at 0" element. However, people off-range or in belts/deadspace should be fair game. Why should smartbombs and ECM bursts be allowed, but not bombs? Nick Bison wrote:Destiny Corrupted wrote:[quote=PotatoOverdose]Not being able to launch a bomb in hisec never made any sense. There's a red button on my dashboard. Why can't I mash buttan? Maybe have launching a bomb cause instant GCC instead. Absolutely. [quote=Nick Bison]Dictors and Hictors are expensive, anchorable bubbles are not. Just not sure the whole purpose of allowing bubbles in HS. As you stated, CONCORD should just be popping them (or the ship) the first time a neut hits one As is, you can't anchor things in .8+ anyway. They can simply extend current rules to .5 and above. And just because something is inefficient, shouldn't mean that it's arbitrarily disallowed.
It's not inefficient, it's a matter of smart-bombs and ECM burst are mounted on your ship and therefore, you accept the risk of CONCORD if you hit a neut or something, once a bubble is anchored, does CONCORD just kill the bubble and let the person who anchored go about their business.
Seems to be a "no risk" method of a ganker getting a ship who is warping-to-zero to stop may KM from a gate ....
Nothing clever at this time. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.30 21:45:00 -
[28] - Quote
Nick Bison wrote:It's not inefficient, it's a matter of smart-bombs and ECM burst are mounted on your ship and therefore, you accept the risk of CONCORD if you hit a neut or something, once a bubble is anchored, does CONCORD just kill the bubble and let the person who anchored go about their business.
Seems to be a "no risk" method of a ganker getting a ship who is warping-to-zero to stop may KM from a gate .... My thread's request deals specifically with bomb launchers and interdictor/heavy interdictor bubbles.
If I have to address the anchored bubbles issue, then I simply suggest that the same anchoring rules apply to all areas of high-sec space. Either disallow anchoring completely, or allow it completely. If it's the latter, then CONCORD should treat anchored bubbles in the same manner that it treats ship bubbles; pop the perp if any neutral player ship touches the bubble, and the bubble itself. |

Rico Minali
Sons Of 0din Fatal Ascension
485
|
Posted - 2012.03.30 21:48:00 -
[29] - Quote
Masamune Dekoro wrote:This is fine, as long as -10.0 sec players are ganked and podded by Concord upon entering highsec. Fair enough?
They are ganked by concord. Not podded though, but you are free to do that yourself if you like, as is anyone else in teh game. You do know you can kill flashy reds anywhere without penalty right? Or is that you just dont want to take teh risk yourself?
Trust me, I almost know what I'm doing. |

Micheal Dietrich
Standards and Practices
171
|
Posted - 2012.03.30 21:53:00 -
[30] - Quote
Destiny Corrupted wrote:Nick Bison wrote:It's not inefficient, it's a matter of smart-bombs and ECM burst are mounted on your ship and therefore, you accept the risk of CONCORD if you hit a neut or something, once a bubble is anchored, does CONCORD just kill the bubble and let the person who anchored go about their business.
Seems to be a "no risk" method of a ganker getting a ship who is warping-to-zero to stop may KM from a gate .... My thread's request deals specifically with bomb launchers and interdictor/heavy interdictor bubbles. If I have to address the anchored bubbles issue, then I simply suggest that the same anchoring rules apply to all areas of high-sec space. Either disallow anchoring completely, or allow it completely. If it's the latter, then CONCORD should treat anchored bubbles in the same manner that it treats ship bubbles; pop the perp if any neutral player ship touches the bubble, and the bubble itself.
Stations, additional pos buildings, and sealed containers are not directly blocking space lanes or interrupting other players. Bubbles will. And I personally don't feel like being stopped at every single freaking gate as I'm trying to quickly get across the system to help a corpmate out.
This is just a lazy suiciders camp. |

Fredfredbug4
Kings of Kill EVE Animal Control
175
|
Posted - 2012.03.30 21:55:00 -
[31] - Quote
When I was a kid, I don't remember my sandbox being placed in a minefield.
Bombs should find a way into low but there is no purpose for them hi-sec. Bubbles should stay in null. There is no clear RP reason for this but there is a gameplay reason for it.
Bombs, as you know are meant to blow up a bunch of ships at once (in a nutshell). The problem with putting these in hi-sec is that it would completely unbalance the game. Entire missions could be cleared with just a few bombing runs and suicide ganking would reach the point where getting ganked has less to do with not paying attention and more to do with getting spawn killed every time you undock in any ship.
Bubbles are meant to restrict movement. Can you imagine how disastrous that would be in a busy place like hi-sec? Pop out large bubbles at the trade hubs and the economy essentially grinds to a halt. This paired with bombs can turn hi-sec into a WWI battlefield, everytime you leave the trench (station) you get blown up or shot. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.30 21:57:00 -
[32] - Quote
Micheal Dietrich wrote:Stations, additional pos buildings, and sealed containers are not directly blocking space lanes or interrupting other players. Bubbles will. And I personally don't feel like being stopped at every single freaking gate as I'm trying to quickly get across the system to help a corpmate out. And the ability to bubble you, at the expense of my ship, is an exact counter to your ability to rush to another location uninhibited.
Suicide-ganking blocks space lanes and interrupts other players. However, it is allowed. Why should bombs and bubbles be disallowed on similar grounds?
@Fredfredbug4: Please read the OP carefully, and the remainder of my posts, to see why the situations you describe would essentially be impossible. |

Acac Sunflyier
Burning Star L.L.C.
141
|
Posted - 2012.03.30 22:00:00 -
[33] - Quote
Destiny Corrupted wrote:A few recent changes to game play mechanics have been a bit detrimental to the innovation-rewarding nature of the game.
I like that you start off the basis of your request with a declaration without going into detail as to what these changes are. This would be very important, considering that this is the basis for your whole argument. Sometimes, the best thing to do is have a random moment of compassion. |

Nedes Betternaem
Imperial Academy Amarr Empire
92
|
Posted - 2012.03.30 22:01:00 -
[34] - Quote
I am a pirate, and I am tired of having to deal with CONCORD and all these rules that prevent me from having instant IWIN buttons! Why should all these people have more stuff than me? It all belongs to me, me me me me me. And no I shouldn't have to work for it, I am obviously a better player than everyone else and deserve their stuff with little to no effort from me.
CCP why are you so ignorant of my obvious superiority to everyone else? I deserve and am entitled to everything everyone else has, and everyone who plays this game only plays to ensure my happiness... CCP you just don't get the hint. |

FloppieTheBanjoClown
The Skunkworks
1242
|
Posted - 2012.03.30 22:03:00 -
[35] - Quote
Bombs in Jita. There's a good idea. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Micheal Dietrich
Standards and Practices
171
|
Posted - 2012.03.30 22:04:00 -
[36] - Quote
Destiny Corrupted wrote:Micheal Dietrich wrote:Stations, additional pos buildings, and sealed containers are not directly blocking space lanes or interrupting other players. Bubbles will. And I personally don't feel like being stopped at every single freaking gate as I'm trying to quickly get across the system to help a corpmate out. And the ability to bubble you, at the expense of my ship, is an exact counter to your ability to rush to another location uninhibited. Suicide-ganking blocks space lanes and interrupts other players. However, it is allowed. Why should bombs and bubbles be disallowed on similar grounds?
Current suicide ganks don't block nearly the amount of people that a bubble would and you know that. It would be like fish in a barrel.
And I can't believe you are still trying to pull ship cost. 50 mil is nothing when you destroy a 1 bil freighter carrying several bil in goods. Even if it was a big deal it certainly would not be counter to being stopped at every gate between Jita and Amarr.
Concorde pops the bubble on first nuetral throug it, how does that sound? |

Xen Solarus
Inner 5phere
92
|
Posted - 2012.03.30 22:06:00 -
[37] - Quote
Might as well argue to just remove concord alltogether! |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.30 22:09:00 -
[38] - Quote
Acac Sunflyier wrote:Destiny Corrupted wrote:A few recent changes to game play mechanics have been a bit detrimental to the innovation-rewarding nature of the game. I like that you start off the basis of your request with a declaration without going into detail as to what these changes are. This would be very important, considering that this is the basis for your whole argument. That line might set the tone for, but is definitely not the basis of my argument. I am simply making an argument for fairness, which the recent changes, such as the "boomerang method," address. These changes are fair.
Either way, this thread is simply an expression of a want, and not a concrete demand. I am not exactly throwing a tantrum because the majority is disagreeing with me. In fact I will be quite satisfied if people provide concise, rational arguments for why my proposal is detrimental to the game. Of course this will not stop the majority of people from barfing out memes and "htfu" replies, even though I am not personally vested in this proposal, which I made simply to have a decent discussion of the merits of certain game play mechanics.
Micheal Dietrich wrote:Current suicide ganks don't block nearly the amount of people that a bubble would and you know that. It would be like fish in a barrel.
And I can't believe you are still trying to pull ship cost. 50 mil is nothing when you destroy a 1 bil freighter carrying several bil in goods. Even if it was a big deal it certainly would not be counter to being stopped at every gate between Jita and Amarr.
Concorde pops the bubble on first nuetral throug it, how does that sound? A bubble is also not a direct cause of death for everyone trapped in it, but at most a two-minute hindrance of their movement. Besides, what kills the freighter isn't the bubble, but direct firepower. A bunch of Tornadoes will pop that freighter regardless of whether it gets tackled or not. |

Tarryn Nightstorm
Hellstar Towing and Recovery
333
|
Posted - 2012.03.30 22:10:00 -
[39] - Quote
Bombs, yes:
They are, mechanically, just another AoE effect, and we can already use others like smart-bombs and ECM Bursts (trust me, the latter will guarantee you get lolololCONCORDokken'ed--thank you, falloff modifier for E-War effects!), so why not bombs?
Bubbles, not just no, but **** no! (Waaaaay too OP in hisec, IMHO, and way too "easy-mode" in general. Gate-camping is already too easy, in my view, and too much a "default" for too many people--example, those lame-ass punks in Rancer--this will only encourage more of it. Not a good thing, in my view.)
Also, one thing I've always pushed for: Allowing covert-cynos and bridging to/between in hisec.
[lolRP] It is not implied anywhere in the lore that CONCVORD's hisec cyno-jammers are any different than capsuleer-owned ones[/lolRP], yet BLOPs can bypass the latter, so there is at least an implied reason, assuming that lore-assumption is correct.
That, plus this new generation of pathetic, over-entitled, screaming little crybears need to discover the fun of cloaked torpedo-murder appearing out of nowhere. In irae, veritas. |

Tarryn Nightstorm
Hellstar Towing and Recovery
334
|
Posted - 2012.03.30 22:17:00 -
[40] - Quote
Xen Solarus wrote:Might as well argue to just remove concord alltogether!
Why not?
In irae, veritas. |

Herzog Wolfhammer
Sigma Special Tactics Group
1370
|
Posted - 2012.03.30 22:18:00 -
[41] - Quote
Nick Bison wrote:Uhhh really ... so every HiSec gate can be bubbled so you can scan every ship coming thru ? Big fat no.
The sad part is, good scanners can run a scan fast enough with the right gear and boosters, so we know the request for high sec bubbles are coming from the losers who need "help" from rules changes.
|

Revolution Rising
Gentlemen of Better Ilk
249
|
Posted - 2012.03.30 22:21:00 -
[42] - Quote
rofl @ highsec bubbles in jita.
CSM7 Skype Leak
|

Zircon Dasher
102
|
Posted - 2012.03.30 22:26:00 -
[43] - Quote
F&I is that way 
Since I am here though, I am totally ok with this and would like to add another item to the list.
Covert Cyno.
|

Micheal Dietrich
Standards and Practices
171
|
Posted - 2012.03.30 22:30:00 -
[44] - Quote
Destiny Corrupted wrote: A bubble is also not a direct cause of death for everyone trapped in it, but at most a two-minute hindrance of their movement. Besides, what kills the freighter isn't the bubble, but direct firepower. A bunch of Tornadoes will pop that freighter regardless of whether it gets tackled or not.
Nuets and vamps are not a direct cause of death and yet you get popped for those actions as well, why should the bubble be any different for popping, or am I no longer talking to Mr. consequences in Space here? |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.30 22:32:00 -
[45] - Quote
Micheal Dietrich wrote:Destiny Corrupted wrote: A bubble is also not a direct cause of death for everyone trapped in it, but at most a two-minute hindrance of their movement. Besides, what kills the freighter isn't the bubble, but direct firepower. A bunch of Tornadoes will pop that freighter regardless of whether it gets tackled or not.
Nuets and vamps are not a direct cause of death and yet you get popped for those actions as well, why should the bubble be any different for popping, or am I no longer talking to Mr. consequences in Space here? You're putting words in my mouth. I never mentioned anything about "no popping." |

Vertisce Soritenshi
Varion Galactic Tragedy.
1423
|
Posted - 2012.03.30 22:34:00 -
[46] - Quote
Allow bombs in high sec but give newbie ships 100% resistance to bombs. Im all for the open PvP of EvE but newbies need a place to start without getting face raped immediately. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Leemi Sobo
38
|
Posted - 2012.03.30 22:35:00 -
[47] - Quote
since i don't want to crawl 100km to the gate with a freighter ... -1 to bubbles in highsec  |

Percival Gates
Ixion Defence Systems Tactical Narcotics Team
17
|
Posted - 2012.03.30 22:38:00 -
[48] - Quote
roflrofl
Imagine the carnage that could be caused with a small fleet of suicidal bombers in hi sec. Find a heavily packed area and bomb with 6-7 bombers = dozens of wrecks filled with juicy loot. Forget scanning for a gank target. You can just assume that there will be a certain isk value of loot dropped per cubic kilometer of space. So, when determining if you want to bomb or not, you simply have to wait for a critical density of ships within a given bomb radius. This is why there are no bombs in high sec. |

Chokichi Ozuwara
Lucky Dragon Convenience
65
|
Posted - 2012.03.30 22:38:00 -
[49] - Quote
Let's just make hisec into nullsec and get on with it. Tears will be shed and pants will need to be changed all round. |

Horza Phlebas
Interstellar eXodus BricK sQuAD.
3
|
Posted - 2012.03.31 01:03:00 -
[50] - Quote
Lets do some math.
40 Bombers, instantly kill a Jump Freighter. Cost of 40 Bombers is around 1.5Billion Isk.
Now its not hard to find a spot in Jita with 5 JumpFrieghters, 6 Frieghters, and 10 Hualers in the one place.
5 JumpFrieghters = 35B Isk 6 Freighters = 7B Isk 10 Hualers = 7B Isk
Total Damage = 49Billion Isk damage Cost to Bombers = 1.5bi
Sounds like Profit to me. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.31 01:08:00 -
[51] - Quote
Horza Phlebas wrote:Lets do some math.
40 Bombers, instantly kill a Jump Freighter. Cost of 40 Bombers is around 1.5Billion Isk.
Now its not hard to find a spot in Jita with 5 JumpFrieghters, 6 Frieghters, and 10 Hualers in the one place.
5 JumpFrieghters = 35B Isk 6 Freighters = 7B Isk 10 Hualers = 7B Isk
Total Damage = 49Billion Isk damage Cost to Bombers = 1.5bi
Sounds like Profit to me. I understand your point, but I did specifically mention that the same safeties that apply to smartbombs would apply to bomber bombs as well. That is, the bombs wouldn't work "at 0" to gates and stations. You could still nail a bunch of people who come out of a gate/get off station dock, but hey, you can do that now with smartbombs as well.
Besides, after a few days of this bombing, people will (hopefully) wise up and not just autopilot through one of Jita's many gates. Player initiative and all that. If they don't, then they can only blame themselves. |

Horza Phlebas
Interstellar eXodus BricK sQuAD.
3
|
Posted - 2012.03.31 01:16:00 -
[52] - Quote
Destiny Corrupted wrote:Horza Phlebas wrote:Lets do some math.
40 Bombers, instantly kill a Jump Freighter. Cost of 40 Bombers is around 1.5Billion Isk.
Now its not hard to find a spot in Jita with 5 JumpFrieghters, 6 Frieghters, and 10 Hualers in the one place.
5 JumpFrieghters = 35B Isk 6 Freighters = 7B Isk 10 Hualers = 7B Isk
Total Damage = 49Billion Isk damage Cost to Bombers = 1.5bi
Sounds like Profit to me. I understand your point, but I did specifically mention that the same safeties that apply to smartbombs would apply to bomber bombs as well. That is, the bombs wouldn't work "at 0" to gates and stations. You could still nail a bunch of people who come out of a gate/get off station dock, but hey, you can do that now with smartbombs as well. Besides, after a few days of this bombing, people will (hopefully) wise up and not just autopilot through one of Jita's many gates. Player initiative and all that. If they don't, then they can only blame themselves.
Yes you can find that many freighters off a gate in Jita.
Also your proposing bubbles in highsec also.. and that would catch 20-50 Ships in Jita easily.
Also Smartbombs only do around 2400 Volley and require 8Slot Battleship, bombs do 8000 Volley. |

Roll Sizzle Beef
Space Mutiny
154
|
Posted - 2012.03.31 01:20:00 -
[53] - Quote
Lets think of the tools in a lore perspective. Bombs and bubbles, t1, t2. corporations under guidelines of the empires and concord to put in safety locks for equipment usage within highsec.
Add deadspace, pirate versions of these mods with the restrictor codes ripped out. Make them illegal mods when player vice squad for drugs is finally put in place.
You can now bomb targets at war in high without concord interference. Blow a neutral and concord shows up. AND white knights could scan and suspect flag you if they catch you at stations or gates. Same with bubbles. Expensive fun. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.31 01:24:00 -
[54] - Quote
Horza Phlebas wrote:Yes you can find that many freighters off a gate in Jita.
Also your proposing bubbles in highsec also.. and that would catch 20-50 Ships in Jita easily.
Also Smartbombs only do around 2400 Volley and require 8Slot Battleship, bombs do 8000 Volley. All of these are just numbers and not arguments against my proposal. It's like saying "1400mm artillery does 237% the volley damage of tachyon beams, and therefore shouldn't be allowed in empire."
If a bunch of people want to lump their freighters into a tight group in Jita, they should have the right to do so. Just like I should have the right to launch a bomb, and face the consequences of doing so.
The fact that 95% of all Jita traffic goes through a single gate (voluntarily) doesn't make my proposal less valid. |

Horza Phlebas
Interstellar eXodus BricK sQuAD.
3
|
Posted - 2012.03.31 01:29:00 -
[55] - Quote
Destiny Corrupted wrote: All of these are just numbers and not arguments against my proposal.
Numbers are a very valid Argument.
Lets take a Fleet of 300 ( The larger Alliances could get this together easily )
A fleet of 300, could effectively bubble every gate in jita indefinitely, and rain down bombs destroying EVERY ship that enters or attempts to leave jita.
JITA would be shut down, and the big alliances would not care about the cost, they do it for the lol's
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.31 01:34:00 -
[56] - Quote
Horza Phlebas wrote:Destiny Corrupted wrote: All of these are just numbers and not arguments against my proposal.
Numbers are a very valid Argument. Lets take a Fleet of 300 ( The larger Alliances could get this together easily ) A fleet of 300, could effectively bubble every gate in jita indefinitely, and rain down bombs destroying EVERY ship that enters or attempts to leave jita. JITA would be shut down, and the big alliances would not care about the cost, they do it for the lol's Cost is actually quite a significant factor in this proposal. Not only would it cost you the price of a dictor to bubble a gate for (at most) two minutes, but they (and a lot of other T2 stuff) would rise in price both as an effect of an increase in destruction and an effect of a lot more materials being destroyed in the game's primary market hub.
A dictor costs roughly 40 million at the moment. An hour of bubbles on just one gate is 1.2 billion, and 24 hours on 7 gates is 201.6 billion. That's not an insignificant amount of money, especially when you consider that there's no insurance. |

Roll Sizzle Beef
Space Mutiny
154
|
Posted - 2012.03.31 01:37:00 -
[57] - Quote
Destiny Corrupted wrote:Though I disagree about the "safety lock" thing. I mean, you can't really preempt the firing of an explosive device like that. Otherwise missiles would be banned too.
The risk of collateral damage is too great with a free floating dumb shell from hell. Smart bombs are at least within proximity and overview helm commands can easily dictate any distance to neutrals. And missiles are even more fool proof as they self deactivate when out of range or lose site of target and have smart tracking that has, so far in current history, never jumped targets. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
316
|
Posted - 2012.03.31 01:39:00 -
[58] - Quote
Roll Sizzle Beef wrote:Destiny Corrupted wrote:[quote=Horza Phlebas]Though I disagree about the "safety lock" thing. I mean, you can't really preempt the firing of an explosive device like that. Otherwise missiles would be banned too. The risk of collateral damage is too great with a free floating dumb shell from hell. Smart bombs are at least within proximity and overview helm commands can easily dictate any distance to neutrals. And missiles are even more fool proof as they self deactivate when out of range or lose site of target and have smart tracking that has, so far in current history, ever jumped targets. Except that missiles used to do AoE damage until CCP made changes. Also, smartbombs have a set range, and still hit cloaked targets; that is, they are no less dangerous than bomber bombs in practice. |

stoicfaux
906
|
Posted - 2012.04.02 00:39:00 -
[59] - Quote
Horza Phlebas wrote:Lets do some math.
40 Bombers, instantly kill a Jump Freighter. Cost of 40 Bombers is around 1.5Billion Isk.
Now its not hard to find a spot in Jita with 5 JumpFrieghters, 6 Frieghters, and 10 Hualers in the one place.
5 JumpFrieghters = 35B Isk 6 Freighters = 7B Isk 10 Hualers = 7B Isk
Total Damage = 49Billion Isk damage Cost to Bombers = 1.5bi
Sounds like Profit to me. And then there's the other problem. There's almost no "social" cost to doing this.
If a group were to perform such an extreme act of terrorism in Jita, then they would become kill on sight in Caldari space, i.e. "perma-banned" by the Caldari State. The other governments would also be quick to condemn such actions and would also reciprocate with kill on sight policies in their space. Players would be given free reign to shoot them if they ever set foot in high-space again. The terrorists' corps and/or alliances would also be sanctioned by the Caldari/Gallente/Amarr/Minmatar factions, which would comprise increased taxes on market transactions (for the restitution and widow &orphans fund,) and they could be prohibited from having towers or offices in faction space/corps, etc..
No amount of ratting, cosmos missions, tag turn-ins, etc., should be enough to redeem their faction reputations.
Eve is supposed to be a game about choices and consequences. The current aggression mechanics belie that claim.
Dammit, if CCP hadn't nerfed the Comet's blinking light, I could now be flying around in Jita in my "Whaaaaaambulance!"
Goon Tears: -á25% Alcohol by Volume |

Souvera Corvus
SPORADIC MOVEMENT
32
|
Posted - 2012.04.02 01:39:00 -
[60] - Quote
Hi-sec war-dec bear wants his life made even easier than it is already. |

Crevtran Sbatiol
the united Negative Ten.
4
|
Posted - 2012.04.02 02:02:00 -
[61] - Quote
stoicfaux your ideas are kinda cool, but please don't hijack this thread ;)
As for the main idea: Bombs yes, Bubbles no. People go to highsec/lowsec because they don't like bubbles, don't force them on them. I hate bubbles, especially the whole "catch bubble" mechanic, where a bubble on the same grid can make you fall out of warp 100km behind the position you warped to. Still, here is my idea for anchorable bubbles in highsec: They are always flashy red, allowing anyone to shoot them while they set up, and once they are up they could get instant aggression from faction police (they show up 10 secs after it onlines and start shooting the bubble). |

Ashley SchmidtVonGoldberg
1-800-FUBAR
123
|
Posted - 2012.04.02 02:07:00 -
[62] - Quote
bombs in highsec yeah that sounds like a plan
All that would happen is that a bomb would hit the entrance of Jita 4/4 ever 30 seconds from here to the end of EVE Standing in for Karn Dulake who was banned for saying bad words |

stoicfaux
906
|
Posted - 2012.04.02 02:18:00 -
[63] - Quote
Crevtran Sbatiol wrote:stoicfaux your ideas are kinda cool, but please don't hijack this thread ;)
Sorry.
No to bombs unless there's a super-huge penalty for using them. However, even with a huge penalty, it takes just ~23 days to train up a pilot to fly a bomber with nothing but a bomb launcher, making them potentially throw away chars. So, a 'no' even with a super-huge penalty.
Bubbles would be a 'no' as well. It just doesn't make sense to allow indiscriminate collateral damage/effect type modules in high-sec. (Smart bombs are somewhat controlled by their limited range and difficulty in using them en masse.)
Dammit, if CCP hadn't nerfed the Comet's blinking light, I could now be flying around in Jita in my "Whaaaaaambulance!"
Goon Tears: -á25% Alcohol by Volume |

Im Super Gay
Hedion University Amarr Empire
34
|
Posted - 2012.04.02 02:34:00 -
[64] - Quote
There's a reason mines can't be used anymore..
Although bobms in lowsec seem fine to me |
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