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Nicholas Marshal
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Posted - 2004.06.24 11:13:00 -
[61]
The won't ever do this. It would defeat the entire point of a mmorpg ffs.
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loladoll
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Posted - 2004.06.24 11:26:00 -
[62]
Edited by: loladoll on 24/06/2004 11:29:25 worst idea ever (well, taxes and death are maybe worse :) )
The main concern of Hellmar - i think - was that newbies will encounter more skilled people whatever they do. So, create a positive alternative instead of this capping. Positive alternative : new career possibilities, where everybody has to start from scratch. And ad some whole new skilltrees,where everyone (vet and newby) has to start from nill.
new careers (which all have been suggested in previous posts i think ): - diplomacy between races (kind of missions), - modder : peoples who change the colour etc from your ship for a fee. Skills for colour (lvl 1 can choose 1 colour, lvl5 5), patterns, added wings.. - spy/lurker : the whole cloaking technologie could be the start for a new careerpath/skilltree open for everyone - plastic surgeon : instead of the changing of face/portrati ooc, make it a new career (skill for eye surgery, lvl1 to 5 gives more degrees of freedom in the modding) - ......
so by opening up new careerpaths there is something where everybody has an equal startingposition
______________________________________ live is tough and then you get a clone |

ActiveX
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Posted - 2004.06.24 12:03:00 -
[63]
What would be the point in giving newbs more skills at the beginning?
All that does is shift everything up a little bit... ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Rojar Parit
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Posted - 2004.06.24 12:12:00 -
[64]
I just have to say capitalism at its best. They started later so they have to swim or die. I am "only" at 2 million skillpoints but you dont hear me whining that the other guys are so good. I am smarter than to go into 0.0 space and try mining with a n00b character. ( OK I admit I did try 4 times in the first three days with my ibis. After getting podded every time I let it be. My corpses are decorating someones hangar.) I think the learning gap is forces the new players to slow down and learn a bit about the game before they start really playing. EVE isnt a 1st person shooter that every lame brained CheaterStrike player can pick up and start being good at only because they are hyperactive. This is where the skills come in and they do take time to learn, that is one of the good concepts that CCP has thought up. It would also be good if they kept it that way. I honestly have no problems with the so called skill gap, I mine every night next to a guy who has over 12 million skill points who also does our refining if the corp didnt have him we would be hurting the more he learns the more everyone of us profits. Ok so I rambled a bit there main point: CCP its a BAD idea do not cap the skills just add more higher level ones, and leave the current skill system alone it works fine.
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Darrin Tobruk
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Posted - 2004.06.24 12:18:00 -
[65]
Edited by: Darrin Tobruk on 24/06/2004 12:19:46
Originally by: Deidranna Edited by: Deidranna on 24/06/2004 09:47:25 give new players better imps for free reduce the learning time for basic skills like gunnery electronics engineering mining drones etc (you know what i mean)  would help new players alot to fit their ships etc. and have some fun
but ccp, dont penalize veteran players for spending their money on playing your game.
deidranna
You beat me to the punch, but this was along the lines of my idea. Don't penalize your older players for playing the game longer than others, simply let new players start with about a million skill points or something like the person I quoted. Upgrade new character creation, but don't hurt your vets.
I'm 500k away from 10 million skill points, so I would rather not see this implemented  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Hotice
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Posted - 2004.06.24 12:23:00 -
[66]
If this game was a pure PvE, then skill difference between new players and old players wouldn't be much of problem. However, this game is a pvp game. Thus I understand why developers have to think about skill caps to even out the difference a little. How could a new player with less than 2 million skill points deal with a vet. with 10 million+ skill points in pvp fight? You have to remember that pvp fight in this game is none consential. With present skill system, a new player can take years to catch up with an old player in skill points. This leads to a lot of problem in pvp. I personally have seen people in battleship blow up new players in frigates just for fun in .2-.4 space. I think it is indeed a problem that developers should look into.
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Hardin
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Posted - 2004.06.24 12:29:00 -
[67]
Just trained Amarr Battleship to Level 5.
Took 45 days...
To give me a FRACTIONAL advantage over someone else...
In that time a new player could train 10 to 15 skills up to level 4.
That system works - no need to mess around with it CCP.
On top of this new players do not seem to be daunted as long as they can still make a contribution to life in EVE at an early stage.
AND THEY CAN!
In PIE new pilots can be on the frontline in 2/3 weeks flying frigs playing important roles jamming/webbing/scrambling.
If you want to make changes make it easier for new players to make contributions in the game - do not penalise those who have spent massive amounts of time playing and paying for this game!
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Oosel
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Posted - 2004.06.24 12:43:00 -
[68]
only 45 days ya jammy git im halfway through 62 days for it.......knew i shudda ditched high charisma attribs lol
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TicklePink
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Posted - 2004.06.24 12:48:00 -
[69]
Someone says that a soft cap s already in place...thru the level 5 time infraction on training...well..I agree...also...if youll notice..by the time they finish nerfing most every gun and spaceship currently in the game...any advantage over the average player will be seen thru tech two mods...Tech two mods are usually only usable after training 1 skill here or there to level 5.
It would be nice to see a wider margin of bonuses after that 45-59 day training spree...something a bit more than 5%.
Ive trained my races turret to level 4..I use tech two damage modifiers plus targeting modifiers and have my trajectory and surgical strike skills almost to maximum...I STILL get better damage off of a 1400mm which is only trained to level 3 and I fit "no" modifiers for that weapon...so..in effect..the "jack of all trades" syndrome that CCP so lovingly likes to call my gaming style actually STILL gets me more damage than their prescribed "specialized training skill tree".
Its really sad to think I can train to level 3 a non race specific weapon and still get more damage from that weapon than with my races bonuses piled ontop of turret bonuses to prescribed ship stacked on top of tech two damage modiifiers and level 4 or 5 in a large majority of gunnery(non turret related) skills.
TicklePink
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Talon SilverHawk
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Posted - 2004.06.24 12:49:00 -
[70]
Edited by: Talon SilverHawk on 24/06/2004 13:30:13 Edited by: Talon SilverHawk on 24/06/2004 12:57:17 I think most vets will be well pi**ed off if they spent a year training there skills for noobs( no offence) to come in and do it in less time or that after a year everyone becomes equal ? no point playing beyond that point really which would be sad as the vets in my opinion do add alot of character to the EVE universe. Create more specialised skills or as Hardin mentioned the current training levels to lvl 5 slows vets down.
To the guy that said that this is a problem for PVP bo**ocks. Some peeps in frigs with 2-3 mil skill points could cause problems for the VET in a BS with 10mill. Why should he be penalised he's invested a year in his character do the same. There will always be turn over in players so one day you will have 10 mill skill points and there will be noobs with 2 mill.
Tal
P.S I understand this is just in the discussion phase so its good we let our feeling be known now.
What goes around comes around...
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Rojar Parit
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Posted - 2004.06.24 12:53:00 -
[71]
/me is not doing what he should be at work today
the skill system works it just needs to be expanded, as in MORE skills. The new players need no more leg up than they are already getting. Free +1 implants are quite enough thank you. And as someone else has said inside of 2 weeks a new player can take on veteran players. Put me with my 2 million skill points in a cruiser against 5 (two week) n00bs in frigates and I will more than likely get toasted. Yes being new means you have to be catious and not so agressive but that makes you understand eve a bit more. It aint for hyperactive CheaterStrikers (they shouldnt be here anyway     )
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Galk
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Posted - 2004.06.24 13:21:00 -
[72]
Edited by: Galk on 24/06/2004 13:25:14 This totaly blows me away, are ccp realy this stupid.
Fact....
The level grind, advancement sells games, allways has, allways will.
No matter what the reviews say ect.... it's what people play these games for.
90% of people have that mentality, not caring about time, the chore of it, it's allways something to reach for, a basic concept of mmo's.
Just about every corp, group iv'e played with, most of them shout up when there just about to complete a skill, or just have done, normaly anounced with a 'woot' or something.
That being said, what ccp should realy remember if we must tackle the issue of newer players......
Every corp and alliance has them within there ranks, there not alone...
And lets face it, if a group of newer players decides to go it alone, all of anything dangerous is denied them anyway.
There confind to empire space anyway, thus ubber combat skills, building skills, or whatever won't be exactly needed anyway. (got lab slots)
CCP realy have to think about this, because imho it will be 90% unpopular and will push people over the edge.....
There's lots of new lovely mmorpgs coming out.... they ain't that safe in there own little world yet.
I find that most of the explosion of players that greeted the game earlier this year ain't half as committed to the game as the ones that stuck with it through the bad times last year.... your proposing an absolute to there whole way of playing the game over the last year, thats not good. ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

cashman
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Posted - 2004.06.24 13:23:00 -
[73]
Wow. Didn't think CCP could come up with another dumbass idea like this.
Even tho, since the last patch... I'm not really surprised.
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Claus
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Posted - 2004.06.24 13:25:00 -
[74]
Like most of the other people in this thread, I am also against the idea of more nerfing of the veteran players. The current system where lvl N takes 5.656 times as long as N-1 is sufficient.
Obviously the skill gap will pose a problem in PvP but that can be countered by the younger players bringing more people to the battleground.
I started playing in May last year and the thought of me being held back or new players boosted diminishes my effort.
------------- You have to go out of your mind from time to time to stay sane. |

Telsa Lightning
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Posted - 2004.06.24 14:30:00 -
[75]
Seeing as how this thread is fairly one sided (which makes sense as most forum posters are vets), I wanted to just add my opinion as I like this idea. I would prefer they go even further, and have the character not be able to get a new clone after a certain time. Yes, I know that will "kill" off alot of vet players. But a MMOG needs new blood, and sometimes its best to kick out the vets (like spring cleaning).
Anyways, you can tell how a game is going to evolve based on how the developers get their feedback. If they get it from the forums, well, we know how the game is going to end up 
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Galk
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Posted - 2004.06.24 14:38:00 -
[76]
Your an alt right?
Either that or you gota death wish. ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Varia
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Posted - 2004.06.24 14:38:00 -
[77]
I have to agree the soft cap suggestion is a silly idea.
But if ccp played things right they could still control the high level vets by forceing these players to need specialized clones.
These clones might grant special abilities but at the same time would give some kind of disadvantage.
For example High level Combat clones, allows a +% training boost on all combat related skills, but a -% on all other skills.
Women that strive to equal men lack ambition. |

Estios
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Posted - 2004.06.24 14:47:00 -
[78]
FFS Newbies are newbies and should always be that way, no MMORPG should penalize long term players and keep catering every change for new people. If someone comes along now they can still get on in the game without CCP keep shafting us in the ass to please them
New folks in EVE already have it much easier than when half of us started.
Ive already seen many friends and respected enemies leave or take breaks from EVE because of these ultra bugged patchs and poorly tested changes (Turret mathmatics), I dont want to see more quit coz some new players want spoon feeding and somehow you listen.
Veteran players have been with you CCP through thick and thin and many have multiple accounts yet some tard in your marketing dept must be making you all think that we deserve a royal ******* over.
Top marks for putting your head in your ass.....Hmmm I can cater my game for short term players who come and go thus alienating all my loyal year old customers....wtg.
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Orestes
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Posted - 2004.06.24 14:52:00 -
[79]
Locking this. As Oveur stated in one of the sticky threads above, it's not even being considered till after Shiva and would likely not even happen.
Please be patient 
Join the IC! |

Einheriar Ulrich
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Posted - 2004.06.24 15:03:00 -
[80]
There is allredy a softcapping ingame. It¦s called level 5.
In the time i learn a skill that gives me a fractinal advantage over my enemies, thay can train 10 level 4 .
There has to be a Gap between new players and vets, simple because ther has to be something to strife for.
Allredy most of the experienced players in eve are in 0.0 space in veteran outfits.
Remember CCP, that those veteran players stuck with you and gave you the oppurtunity to tune this game, yes even have a game you could be proud off.
As the game progresses, and new players come in, they have the opportunity to learn from the vets, remember we had to start from scratch, and learn on our own mistakes, i started also in a reaper, and worked my way up.
As a long standing member of this community, i just have to say this, your barking up the wrong tree, if you think the playerbase in eve, that drives this community and makes this a game to enjoy for all, will sit back and be nerfed on the sole reasson that we where here first.
So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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