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DeerHunter GE
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Posted - 2004.06.24 00:09:00 -
[1]
People, please state in this thread what you think about it....not what you think about anyone else, do not coplain about other peoples opinions better tell CCP what you think !
Skills and their absolutely uneccessary handling changes....... if you going to treat your oldest customers this way i promise you tha you'll proably lose many many of them. The fact that you have to spend already millions of skill points to reach level five of some skills is fair. Even if you only get an advantage of almost 2 - 10 percent of an special skill. If you really decide to choose such an handycap system for the veteran players i will quit this game forever. I will not tolerate such arbitrarily changes again after one year of paying and skilling. These are my two pence, and people stop flaming me for this i never threatened CCP with such demands before and iam in this game since February 2003 but enough is enough.... Don't ask "can i have your stuff" because i'll give it to everybody else than you! |

sableye
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Posted - 2004.06.24 00:18:00 -
[2]
where are these changes mentioned? I don't like the sound of them myself.
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svetlana
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Posted - 2004.06.24 00:21:00 -
[3]
please provide a link, what skill changes are you talking about?
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Kalast Raven
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Posted - 2004.06.24 00:23:00 -
[4]
He's talking about the 'soft-cap' in the most recent CSM. Eve-i.com should have it for your viewing pleasure.
I for one am quite opposed to this idea. I think the rapid introduction of a greater depth and variety of skills is what is needed, not a stagnation of advancement for older players. -------
K. Raven
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G8torSkull
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Posted - 2004.06.24 00:24:00 -
[5]
If it happens I won't be here afterwards. Skill points are the main thing in this game not isk, ships, modules or anything else. Skill points rule this game and without them the players are screwed
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Murple
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Posted - 2004.06.24 00:26:00 -
[6]
From CSM 7.2
Quote: Hellmar > We are discussing several strategies for this. it is evident that come some years some players might have tens of millions of skill points and it's daunting for new players to join such a play ground. the solution I currently like is to have a soft limit, i.e. after 10 million skill points, either all or certain skill categories would slow down in training, meaning that you would have to think more about what to train. it also makes sense from a biologie/computer point of view, as there is a limit to how much even an implanted brain can retain of information. so you migh need to clean house and defrag your brain to train more. This would also limit the "jack of all trades" syndrom that many odl old players suffer from. BUT NOTE: This wouldn't take effect untill after a certain amount of skill points is reached.
But as I said, this is being discussed. This is only my point of view in that discussion. this might even only affect certain advances skills. Meaning that if you have many super advaced refining skills trained, it would slow down your progression in combat skills. we like specialization as it promotes grouping. Training everything to the max, tends to isolate players
Manfred Doomhammer > who is opposing you on this? have to know whom to back up..;p
Hellmar > everyone has their own ideas; we will converge at some point. This is post Shiva material, as Shiva introduces a lot of skills to delay the issue. We are at least aware of the problem, it was evident from before release, but we wanted to see it evolve before deciding anything. Im done, unless TomB wants to give you his version.
TomB > at current state i dont see it as a problem, but we know it will get to be one when advanced skills come out. currently the advancing from level 4 - 5 takes almost as long as 1 - 4 and the bonus for 1 - 4 is of course much more. so advancing a new character and the bonuses he receives do not take as long as for a 10+ mill skill player who is trying to get some lvl 5 skills. but this matter won't be decided on yet as hellmar said, it's post-shiva material. whether we decide to go for new playe grounds for more advanced players (as the user base keeps growing as well) or go for limiting more the advancement of old players or other solutions
I personally think that the soft cap is a very bad thing and very unnessary. 1 year vets should be better then new players. That's how all games work. I can't imagine anyone complainig about that.
Gotta love my city-sized roid vacuum cleaner! |

Tyrenical
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Posted - 2004.06.24 00:26:00 -
[7]
if they change something else and make it bad ill quit too im tired of them messing with everything as well, they defintely dont need to mess with skills, im just waiting for a reason to stop playing  ...............................................
Striking you.
CEO of The Legitimate Businessmans Club
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Maya Rkell
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Posted - 2004.06.24 00:31:00 -
[8]
Bleh. Isn't it enough that there are skills which take months to train? Create a few more paths like DCM amd make them worthwhile, and watch people spend months training on them.
THAT'd keep vets busy
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Istvaan Shogaatsu
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Posted - 2004.06.24 00:40:00 -
[9]
This idea is stupid, disastrous, uninspired, I could go on but I think you get the drift. Punishing your most devoted players may seem reasonable since you've already milked them of a year's subscription fees, but consider that they're also the ones more likely to stay another year.
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Falzone
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Posted - 2004.06.24 01:01:00 -
[10]
Agree 100% with you guys its dumb as hell. Its like penalizing me cause i've played for over a year i mean WTF.
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Tenashi
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Posted - 2004.06.24 01:09:00 -
[11]
Edited by: Tenashi on 24/06/2004 01:10:46 they will do it nway, sry ccp, but even thinking of it goes to far, 2 accounts cancled
and no, u can`t have my stuff...sheesh...
this is with all the ongoin stuff, good reason...
Everlasting Vendetta - Search |

Prince Yellow
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Posted - 2004.06.24 02:07:00 -
[12]
You know, I played during beta, and a month after but then quit for I dunno how long up until this month when I came back... So I guess I'm new, but I must say this is a horrible idea... I don't think a skill cap is the answer but rather adding more content into the game... If the 'old players' are so 'strong' then add 'stronger content' for them! Don't turn your backs on them. Make them want to go out into even deeper space rather than stay in areas they have already been in! Sure I might not ever be able to be as strong or as well rounded as they, but what does that matter to me, nothing... as far as pvp goes, I've always gotten the picture this game was more group based than anything! *Corps....* Help thy fellow Corp member, isn't that right DeerHunter GE? Because now I can get someone like you to process my ore, and build stuff for me :P
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Phasics
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Posted - 2004.06.24 02:10:00 -
[13]
They wont cap anything and i dont think the slow down thing will happen either
CCP knows the the whole for the good of the game things sint going to fly with all thier paying vetrans who are sticking around and paying
The skills that are avaible now are what i consider the core skills
after a year of playing most people wil have the majority of skills to level 4 and many to level 5
I think that keeping in line with CCP want for specialisation that what is needed is Skill branches
once u max all skills in certain division to 5 the advanced tree for that divsion will open up which is give very impressive bonuses and new abilities with some nasty x6 x8 and x12 trianing time mults the advanced skill tree will take many months to train but be so totally worth it in the end (large 10-15% bonuses per lv).
The only think u need to limit is the number of advanced skill trees u can use, e.g say 4 so u pick Adv Electronics Adv Engineering Adv Gunnery Adv Spaceship Command
once u trained 4 core adv skills u wont be able to train in any other advanced field , thus specialising u to thoes groups only.
In Short You should be able to train every current skill to level 5 at current speeds
U can take the Advanced field of any field u have all skills maxed to lv5.
Limit of four advanced skill divisions
Complete training of al skills in each advacned divsion will take 1 year+
so that a 5 year vetrans will still rein over a 1 year vertran.
but not insanley i.e 5 year vet in a BS could still be taken down by 2-3 well oranised 1 year vets in BS
and thus balence is maintained but vetrasn still have the skills to alawys comeout on top in a 1v1 contest as it should be
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Garramon
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Posted - 2004.06.24 02:13:00 -
[14]
Definitely one of the worst ideas ever.
Don't expect this to ever happen. Instead I forsee VERY deep skill paths. They, in fact, need to release these soon as some people have already trained all the skills they could possibly want. ------------------------------------------------
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Ardor
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Posted - 2004.06.24 02:15:00 -
[15]
We currently do have a 'soft cap'. It's called level 5 (it takes 5 times more to train from level 4 to level 5 than from level 0 to level 4). I've made a post in the skill forum a while ago with an example. http://oldforums.eveonline.com/?a=topic&threadID=87056
I hoped that CCP could make the skillsystem in a way forcing us to specialize (with level 5 skills as requirement). I do not believe CCP will really implement the 'soft cap' the way we now may understand. This would make skilltraining more or less useless. And the skillsystem is one of the highlights in Eve.
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Soren
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Posted - 2004.06.24 02:15:00 -
[16]
I can't believe they're even talking about this  _________________________________________________________
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ErrorS
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Posted - 2004.06.24 02:23:00 -
[17]
people arent too smart..
they said this was an IDEA they were throwing around. cant you read? they have months to change the idea around. its post-shiva and one idea of many.
"I HATE THIS CHANGE THIS ONE GUY IS TALKING ABOUIT AND SAYS IT MIGHT BE COMING IN 8 MONTHS IM CANCELING MY ACCOUNT"
--
honestly, i think the change is stupid. but i doubt it'll make it into the game. im deffinitely not going to cancle my account over it.. considering it's nearly a year away  ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

ErrorS
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Posted - 2004.06.24 02:26:00 -
[18]
and i quote
Quote: Martinus Crimson > i think it would be sad to goto a situation where a dev should watch thier words because players blow up thier every word to huge proporations. * Hellmar agrees with Martinus
ive seen it happen with too many games. people arent mature enough to hear the ideas devs are throwing around, so they stop telling people until days before release. i would HATE for eve to turn out like that ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Zinjan
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Posted - 2004.06.24 02:41:00 -
[19]
Well ErrorS - there was actually also some guys coming with ideas here too. Along with the moaning comes idea. Give it break please 
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Nybbas
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Posted - 2004.06.24 02:57:00 -
[20]
I think it is VERY important for players to explode over this idea, CCP needs to know NOW that ANY penalization for advanced players is a very very very bad thing. If anything just make more advanced specialized skills, like they have been doing, and just make them take stupid long amounts of time to train, but dont touch the way the character themselves actually are able to train... Maybe even a skill that is needed to train to raise the amount of skillpoints your character has, the skill is for 20 mil skillpoints and over, and each level allows an addition 5mil SP, but takes VERY long to train, i dont know... but blah
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ActiveX
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Posted - 2004.06.24 03:21:00 -
[21]
Soft caps dont work on time based skills.
Now that that is over, let's all come up with a real idea. ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Tripoli
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Posted - 2004.06.24 03:31:00 -
[22]
I understand that this is just an idea right now, and that if it is implimented, it will be a long time first, but pleaes let me just go ahead and shoot this idea down.
/me whips out Tachys and blasts idea into bits.
DON'T EVEN THINK ABOUT IT, DEVS. DON'T EVEN THINK ABOUT IT.
Skills are what I live for in this game. You talk about a Jack of All Trades? With 149 skills, that's me....and that's all I've ever wanted to be in EVE.
---
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Zenst
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Posted - 2004.06.24 03:50:00 -
[23]
Soft cap change's muted - bad idea, not spoken to anyboydy who wouldn't quit/cancel account soon as they get introduced. Guess alot of empire ganking the new player expliots would come to light though if this was to come about.
Again more fodder for the "CCP are only intent on upseting there customer base who got them were they are today" 
I can understand why there muting this, as come the new big patch they will relaunch the game for more sales/income, coz a few thousand upset vetrans canceling there accounts and with a months notice and nothing better todo, dont see these new players having alot of fun if they do it this way . If they just make it so new chars with slightly better ase attribs are brought in, then vetrans wont complain and new players suffer less and can get stuck in. This is from a company that seems intent on having balanced fleets of frigs/cruisers/BS's/whatever and then goes and contradicts that with the muting of dumping altzimers on all the long established players, DUH HOW UTTERLY STUPID, keep away from TomB's stash Hmmmkay.
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Morkalum Takor
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Posted - 2004.06.24 03:58:00 -
[24]
Man, you guys have gone nuts over something that is in discussion and that will not even be worked on until Shiva comes around.
I understand that its good to make your opinions known about it and to have input from players so the devs can adjust their views on it, but the guys already claiming to cancel their subscriptions over a discussion or a hint of something in the far future need to calm down a bit.
Its only a discussion. Meaning its being talked about. Not being implemented any time soon. Meaning that it will prolly not be rehashed until after Shiva which was slotted for what, October? So keep your accounts but voice your opinions. Its silly to drop your accounts over a discussion.
"There's more than one side to a story..."-Reporter for the InterCorp Courier Enterprises |

Bug
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Posted - 2004.06.24 04:39:00 -
[25]
I'm probably going to get flamed for saying this, since so far it has mainly been vets who are posting on this matter.I'm just playing devils advocate here.
There is little to no skill gap between vets and newbies as it stands now.However, once Shiva is released that gap will widen and will only keep getting bigger, simply because newbies will not be able to train the new skills, since their requirements would be too high.
There isn't 1 MMORPG out there that doesn't have a form of soft/hard caps in place, to slow down older players and let the newbies catch up.Even then, with Soft caps the vets will always remain in the lead.No matter how hard someone tries, they will not reach the status of a 1 day old player.
There comes a point in each game where you have reached that highest level, found the best items and beaten your opponents in PvP with superior strength.They simply cannot go on forever, why is that so hard to understand?
As a MMORPG developer you need to strike a balance between 'newbie friendly' and 'vet rewarding' which is very, very hard.The fact that no one in this thread has yet to post a real solution, shows just how hard it is.Like it or not, you can never please both sides.
Also, the idea that MMORPG's can somehow earn a living off their original player base is ludicrous.CCP are not a charitable or state funded organization, they're still in it for the money.The all mighty dollar is more important than keeping a bunch of old fogeys at the top of their game.
Of all the people that started playing UO 7 years ago, how many are left today?I'd be surprised if that number was higher than 10%.Like it or not, people move on.Games like EVE survive, Because of the new people.
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Dufas
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Posted - 2004.06.24 04:57:00 -
[26]
Edited by: Dufas on 24/06/2004 05:06:20 why slow down a vet player..that makes no sense to me...thats like punnishing someone who's put more time and money into a game..'hi thanks for forking out hundreds of dollars and over a year of playing time now we r gonna nerf u so someone who just started can catch up to you' NOT!!..games need ppl with higher skills... i know when i started and i saw someone flying an apoc for the first time it gave me incentive to want to play more so i could have one myself...another solution needs to be found and this idea needs to be squished now before it goes any further
..and bug as for your 'old fogeys', these r the ppl who continue to play continue to pay where as new ppl play for a month or 2 then maybe quit...vets of any game form the backbone of the community with experience and that experience should be taken into account more then any noob who just came in off the street
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Wandarah
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Posted - 2004.06.24 05:19:00 -
[27]
Like the man just said, even with some capping in place, the Vets would always be way way ahead of anyone else. NZEA 4 Lyfe |

Falbala
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Posted - 2004.06.24 05:34:00 -
[28]
What can be acceptable is a fixed limit like 25 or 30M SP (I don't know how much ^^) with the possibility of forgetting old useless skills.
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Xadian
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Posted - 2004.06.24 05:37:00 -
[29]
I see really no reason (and I'm nowhere near the status of a 'vet' player) to impliment such an idea.
Simply, experience outwieghs SP already anyway... as it stands 4 experienced pilots (maybe 1-3m SP each)can take out a battleship with 6-7m SP if they know how the game itself is played, and you can't quantify experience by showing "this person spent 2 weeks sitting there watching a bar move" so, CCP, pls don't change skill training.
(If it ain't broke don't fix it)
Always hit the big red button whenever you get the chance.
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Fuse
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Posted - 2004.06.24 05:50:00 -
[30]
Edited by: Fuse on 24/06/2004 07:32:35 I am starting to hate CCP... I'm tired of CCP nerfing the mods I like... punishing me for being a loyal customer. I did the work for a miner 2 print yet I did NOT get one. I have research projects going and the one tech 2 print I got is already obsolete with the release of a larger module. CCP is turning to EA more and more every day. Not only this if I ever petition I always get the same response. "We are sorry we have no logs to prove you suffered this bug and can not refund your isk." A new player petitions and they take his word for it and give him his ship back no problems. I don't think the comments of their damage control community director are going to change my mind.
This is how the game is going for me. LetÆs take a simple game of dice all rolls add to your score. You start the game even and then the guy judging the game decides you are doing too well. So he starts making up rules now you can not roll a 12 because you are doing too well I will penalize you 1 point on every roll. Oh that type of dice is doing too well for you I am changing your dice so it is harder so here is an 8 sided dice.
I had the vision along with my veteran players to join and believe in this game when it was new. Do not punish us for supporting you.
0.o It's not you... no wait it is you. |

GrendelPrime
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Posted - 2004.06.24 06:03:00 -
[31]
Hmmm... this thread seems to have broken into two different camps already. Those "vets" who already have over the 10Mil Skillpoint limit that was mentioned; and who are well justified in being upset at seeing the last year of their life undone, because of a bunch of whining n00bs. And the second camp... composed of the new players and n00bs who see this as a great idea and seem to think that the idea of an "evening of the playing field" seems totally justified.
In my own personal opinion, the softcap Idea is a poorly thought out, half-baked idea meant to be a band-aid over the fact that soon severral long time players will be breaking the 19Mil skillpoint clone limit, and the little fact of specializing. Yes CCP says they want people to specialize in certain skill areas... ask any vet, the reason almost all of them are jack of all trades is that for the past year CCP has been on a holy "Balance" crusade that has nerfed/made uber- alternating weapons/mods to the point that they (vets) could not afford to stick with just one skilltype path. Due to the fact that whatever they had attempted to focus on, was more then likely going to be nerfed in the next patch <side note> Remember when projectiles SUCKED, then got made Uber with the dual scouts, got nerfed..., got to the point that 1400's were what everyone was using, and now back to being nerfed (though the jurys still out on that one).
Now while I think that the soft cap Idea is bad, I would rather see CCP finally implement the skills needed to specialize in a certain area. I believe tht this is starting to happen, just taking awhile to come to full implemntation.
As for the people who think that the cap is a good thing, you have to remember that EVE is not likke every other game out there. There are not any lvl60 monsters, no alternate planes to visit, etc... Eve is unique in the sense that you don't have to be a skillpoint Vet to suceed in EVE. A 3Mil SP player can beat a 9mil SP player in PvP, out sell them in the market, mine more ore then them (thus making more isk), etc... So this slowing down the learning of skills so that the new characters can catch up is a bad idea, they just don't need it IMO.
Sorry for the long winded post....
"Though you may die, do not give up your honor" -- Miyamoto Musashi
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Joshua Calvert
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Posted - 2004.06.24 06:43:00 -
[32]
Give us skills that require very high pre-skill attributes.
Get balancing sorted before you force us to specialize too.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

CT BadIronTree
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Posted - 2004.06.24 06:59:00 -
[33]
if this happen i will quit to...
this is ****.... have you heard a noob after 1-2 years of game play ever reach the 150 lev OMG player?
they never reach them.. they can get closh to them but almost never above them... ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Morkalum Takor
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Posted - 2004.06.24 07:04:00 -
[34]
Originally by: Xadian I see really no reason (and I'm nowhere near the status of a 'vet' player) to impliment such an idea.
Simply, experience outwieghs SP already anyway... as it stands 4 experienced pilots (maybe 1-3m SP each)can take out a battleship with 6-7m SP if they know how the game itself is played, and you can't quantify experience by showing "this person spent 2 weeks sitting there watching a bar move"
Exactly, why lose the falsehood that some skill-pumped players have about skills making or breaking a combat situation? There's nothing sweeter like being in a squad of frigs and taking out whole sized battleships. Its about the combat experience, not the experience points for skills.
I think there needs to be some ways for experienced players to utilize more newbie players into their corporations. Its unfortunate that most newbies have to pool together and and scramble around in small corps never getting anywhere. I commend those few that do make it out of the rut. "There's more than one side to a story..."-Reporter for the InterCorp Courier Enterprises |

The Sloth
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Posted - 2004.06.24 07:12:00 -
[35]
As stated before this is the stupidest idea ever.
Allow me to speak about myself for a moment. I am a relatively 'new' character with only 5 million skill points therefore I am not a veteran. One of the main reasons I was attracted to this game was the ability to pursue any and all career paths I wanted - this is dispite a 'jack of all trades' character not being as good as a specialised character in thier respective feilds. Freelancing is where the challenge of this game lies for me and it is also from where a majority of my love of this game stems from.
This 'skill cap' issue is most distressing, even though it is not implemented yet or even finalised, the very idea - the fact that they might do this in the future, makes me see no point in continuing in playing the game any further if, at some point in future, when my character has the ability to be a somewhat successful and competitive freelancer this ability will be removed.
That being said, there are other aspects in this game which would ensure that people would become reliant upon others, for example corporations. These entities benifit their members in many ways such as the pooling of resources, advice and guidance, defence whilst mining, help in missions (a necessity for the soon to be released level 4 agents) and countless other ways. I do not see the problem with the player base not being interactive enough, nor do i ever see when this will be a problem, as the advantages being a member of a corporation far outweigh the advantages of being a very highly skilled solo player.
As for the need for such a 'skill cap' there is no such thing. The way I look at it is that the skill point advantage that a Veteran player has over a n00bish player is not as severe as some people make out. This is due to the fact that despite the Veteran having more skill points than the 'n00b', the Veteran player usually has many skills trained to level 5. This skill training from level 4 to level 5 takes over 5 times as long to train the skill from nothing to level 4. So yes the Veteran player has more skill points, however the advantage these extra skills points give become less significant (ie. just another few % bonus for a significant investment in training time).
What is needed to solve the 'gap' between veterans and new players is something that does not restrict older players, but gives new players a boost - ie. Advanced Learning Skills.
The reason why these advanced learning skills will help newer players comes from the fact that almost from creation these players will be able to learn most skills to level 4 at a faster rate than the veterans ever could. This would enable these newer players to become competitive in areas like research, manufacturing and even combat in a shorter period of time.
These advanced learning skills whilst 'diminishing' the value of a Veteran players skill points, will also reward the veterans by enabling them to train highly specialised skills with a big rank mulitplier to a higher level much quicker.
This will keep the veterans happy, as well as the new players. As mentioned above training a level 4 skill to level 5 only gives a few percent advantage, however the advantage having done this is the level 5 requirements of some skills, for example, to be able to use special ops frigates, interceptors, battlecruisers etc. This ability combined with the ability to use Tech II modules that require a higher skill proficiency is where the veteran's advantage of training skills to level 5 is - not the few bonus percent. Older players will also continue to benefit from generally having more ISK, more experience and what is more they will continue to have more skill points.
Will all that being said, Advanced Learning Skills will benifit both New Players and Veterans and there is/will be a need for them as - new players at some point will have to spend months and months training to get even a basic proficiency anywhere near the skilled veterans; and the veterans need them for the possible onslaught of higher ranked specialised skills. To be effective however, these advanced learning skills must be cheap and readily available to all citizens of Eve. Adding these skills may also serve to encourage more PVP amongst the traditionally 'carebear n00bs' as they would sooner have a greater ability to compete with the veterans.
As more time goes by, I agree, there is a more pressing need to do something to close the gap between veterans and new players and it is these advanced learning skills that will do just that. CCP please note that a 'skill cap' on older players will not stop the fact that newer players will still have to spend months and months training to even access certain aspects of the game, however these advanced learning skills will.
In the future further advanced learning skills could also be added if the need was felt.
The Sloth.
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DK Metz
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Posted - 2004.06.24 07:24:00 -
[36]
sure sure if ccp do this id cancel my acount.... anyway a much better solution would be to make a n00b land where all with less than 5 mill sp can go and all abowe cant... easy and they wouldent face the wrath of oldies + the alt wars would be a tail... ________________________________ Radio for YOU
Carbide industries Elder Gank squad alpha |

Ruffio Sepico
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Posted - 2004.06.24 07:29:00 -
[37]
Originally by: Morkalum Takor I think there needs to be some ways for experienced players to utilize more newbie players into their corporations. Its unfortunate that most newbies have to pool together and and scramble around in small corps never getting anywhere. I commend those few that do make it out of the rut.
Newbs doesnt have to POOL together, but the fact is, many people meet in newb corps, and thus end up forming corp's together, or just tagging along with people they get to know that is joining a corp. Also a new player is responsible for his/her own way in EVE.
As for old corp's doesnt want new players, thats bull. However old and etablished corps have usally a set standard. They dont want casual players that log on each every other day, active players deserve active players. Also many is very sceptic to new players as there is to many friggin corp thiefs and griefers around, however with good internal security such isnt much of a problem.
As for penalize old players by slowing their skills, because the gap between old and new players is getting bigger!?. That is uncalled for, and would be very rude. If it had been implemented in the game from the start with, so it had been equal for all, so all knew that when you reach so so many skill points things started to slow down, fair go. But to introduce something like this over a year after game went retail!? NO!
Since I started play this game almost a year ago I have seen many patches, all implemented on a touch and go kind of way. Things get nerfed, changed. Your way of life in EVE changes, you have to adapt. All this adds up and take a strain on you as a player and you can just push them so far before your loyal customer base start dwindle away.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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TGIF
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Posted - 2004.06.24 07:52:00 -
[38]
Its easy:
After x numbers of months, dont introduce advanced skills anymore to fly new ships. But just introduce skills that can be trained any time. - - -
Absinthe Fueled |

Morkalum Takor
|
Posted - 2004.06.24 07:53:00 -
[39]
Notice, I said most and commended those that found a way. I know old corporations do hire newbies...I just don't think enough do. Not wanting to trust peeps who have only been in the game for so long because of corp thieves and spies, etc.
"There's more than one side to a story..."-Reporter for the InterCorp Courier Enterprises |

Bulawayoh
|
Posted - 2004.06.24 08:01:00 -
[40]
Firstly, let me say that I'm a great believer in the addage "If it ain't broke, dont fix it". I dont see what's wrong with the current system of gaining skill points and cloning levels.
As I see it, there is already a "soft limit" in place. You can only, currently, clone to protect 19million skill points. This, in my opinion, is a GOOD thing. Adding higher value clones to general availability would be a BAD thing. Thinking it through, by keeping things the way they are would result in combat pilots being limited to around 19million skill points. It would then be upto the player whether they wanted to risk their character's skill points by venturing out into space, should they chose to train the character further. It would also result in the more industrial/scientific players tending to hug empire's relative safety ... so keeping the "brainboxes" in the place I'd expect to find them.
It's also my opinion that the players in this game are protected too much by the system. Insurance and cloning means players risk very very little to death by blasters, only implants save the day really.
So, in short, the idea put forward is a bad one. Don't introduce a soft limit when one already exists and keep it so highly skilled players actually risk something by leaving dock.
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Dr Jekill
|
Posted - 2004.06.24 08:03:00 -
[41]
w000t ???
If they do this it will be like diging ther own grave, i play the game over a year i have over 12 mil points and i will not accept my status as a higily skilled and a veteran in EvE to get borged by some stupid idea of few developers and few others who just happen to trying to find ways to slow an already slow proccess in this game.
If they want to play by them selfs in ther own servers let them do it, I for one i will not stand for this, i will just delete my chrs from my 2 accounts and just cancel the accounts.
CCP in my opinion lately you have lost a bit of logical thinking with all the changes you have introdused and now this idea ?. I never EVER have complaint or wined about changes in this one year i am playing this game i was always worked and learned and adapt to them ....but lately CCP they gone overboard...
My 1 euro CCP, you keep going and doing thinks like this you may go and SHUT DOWN your own Servers, cause they will not be many of us playing this game and for you to be profitable.
I LOVE EVE this is not a question i play EVE every day and I an a serius POWER player so CCP do not try abuse my tollerance i will just say goodbye me and i think many others.
Vera Lynn --------------------------------------------- Born in London in 1917 became one of the most famous voices of World War II Vera's most popular song was "We'll Meet Again" |

DeerHunter GE
|
Posted - 2004.06.24 08:10:00 -
[42]
Edited by: DeerHunter GE on 24/06/2004 08:16:44 1. To all these newbie players: we haven't got the chance to buy Implants to speed up skill gains like you. We learned all skills the "hard" way. This happened to us the first 9 Months! Additional to that there was no corp who game me the safety of multi billion isk's and Original BP's. Where is the challenge?
2. The discussion about this point, to release "soft skills" (nice wording, sounds unsispicous), is an absolutely no go for me. The whole system depends on skills.
3. To All those who say they only discussed about it! As soon as this happens i will have react to those discussions. Thats why i opened this thread. If i wouldn't do that i have to suspect that they'll change these things very soon.... and this could proof fatal.....
4. There is already an penalty due to the fact that every skill is an exponentiation of the main value...err...skill level....
However, CCP Shame on you even to think about such things, what do you expect what all these players think about those discussions? I Love this game, really but all my love is worth nothing if you treat me like an *****...really... Don't ask "can i have your stuff" because i'll give it to everybody else than you! |

Falzone
|
Posted - 2004.06.24 08:44:00 -
[43]
Great job ccp thanks as always for coming up with the dumbest ideas ever to waste your time changing this stuff when you should be working hard on the content you are already so far behind on. I have never seen a company care less about its customers than you guys.
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DeerHunter GE
|
Posted - 2004.06.24 09:20:00 -
[44]
*bump* sorry but i felt that its an must to do that.... Don't ask "can i have your stuff" because i'll give it to everybody else than you! |

Dark Messiah
|
Posted - 2004.06.24 09:23:00 -
[45]
Originally by: Falzone Great job ccp thanks as always for coming up with the dumbest ideas ever to waste your time changing this stuff when you should be working hard on the content you are already so far behind on. I have never seen a company care less about its customers than you guys.
I am so with you mate. What part of customer satisfaction do you not get CCP? Why have I spent over a year training and paying you to play this game for in order for you to **** us up by capping us... The people that have keep you going especially when most of us have mulitiple accounts?
New players coming into the game can join corps with experienced players like myself, for information and if u like protection, that what they get coming into the game. Most of my members in my corp after 3 weeks are in a cruiser who can say after 3 weeks playing after release that they where in a cruiser? This structure exists in most middle of the road corps to help the noob players.
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DeeCo
|
Posted - 2004.06.24 09:29:00 -
[46]
If this happens then I will be saying BYE BYE CCP and EVE I will close all 4 accounts and never darken the servers again.
I cant believe you would prefer to listen to new customers rather than the People that have made this game what it is now for the n00bs. With out us Veterans, EVE would be a very boring place, no markets, no ships, no PVP, no NOTHING.
RECONSIDER YOUR ACTIONS AS IT WILL HAVE SERIUOS CONSEQUENCES ON THE PEOPLE THAT MADE YOU WHAT YOU ARE TODAY !
Click my sig for stats
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Orestes
|
Posted - 2004.06.24 09:33:00 -
[47]
Oooookay,
first, let me say that this is not a set thing that's going to happen if I read the CSM correctly. Y'all are overreacting a bit .
I'll pass this thread on to the people upstairs, in case they haven't seen it yet.
Join the IC! |

Deidranna
|
Posted - 2004.06.24 09:44:00 -
[48]
Edited by: Deidranna on 24/06/2004 09:47:25 give new players better imps for free reduce the learning time for basic skills like gunnery electronics engineering mining drones etc (you know what i mean)  would help new players alot to fit their ships etc. and have some fun
but ccp, dont penalize veteran players for spending their money on playing your game.
deidranna
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DeerHunter GE
|
Posted - 2004.06.24 09:48:00 -
[49]
Edited by: DeerHunter GE on 24/06/2004 09:50:34 Edited by: DeerHunter GE on 24/06/2004 09:49:52 ------------------------------------------------------------- Oooookay,
first, let me say that this is not a set thing that's going to happen if I read the CSM correctly. Y'all are overreacting a bit .
I'll pass this thread on to the people upstairs, in case they haven't seen it yet. ------------------------------------------------------------
Orestes, thanks for doing this! and sure, maybe we do, but what do you think why people react this way about such an discussion. It's because people already had the chance to make many experiences with CCP and the behaviour to change things, especially those one who are subject to the mentioned changes, the Vet players.... Anyway thanks for your decision to give it "upstairs"... Don't ask "can i have your stuff" because i'll give it to everybody else than you! |

Morkalum Takor
|
Posted - 2004.06.24 09:50:00 -
[50]
hehe, I have been trying to tell these peeps that, Orestes...They don't know how to read a CSM. 
CSM's are misleading. People take EVERY discussion as a promise. Especially ETA(Estimated Time of Arrival) times. Somehow they convert an ETA into a promise sealed with by law. "There's more than one side to a story..."-Reporter for the InterCorp Courier Enterprises |

01011011010010
|
Posted - 2004.06.24 10:09:00 -
[51]
Edited by: 01011011010010 on 24/06/2004 10:14:16
Originally by: Falzone Great job ccp thanks as always for coming up with the dumbest ideas ever to waste your time changing this stuff when you should be working hard on the content you are already so far behind on. I have never seen a company care less about its customers than you guys.
 you must be kidding, have you any idea how much the people in CCP work? guess not since then you would know they work day and night to keep EVE good and running for the 50k people who have accounts, and saying they don't care about us, the players who pay willingly for the game, is nothing short of STUPID. Keep your ignorant opinions to yourself.
Edit: BTW This change (if there will even be a change in the skill system) is very far off, Shiva aint coming for the next year or so, so take it easy on flaming the already overhot forums about closing your accounts and whatnot, (which most of you, including myself, won't do anyway since it is higly addicting)
 
just my two cents
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Zenst
|
Posted - 2004.06.24 10:11:00 -
[52]
Originally by: Orestes Oooookay,
first, let me say that this is not a set thing that's going to happen if I read the CSM correctly. Y'all are overreacting a bit .
I'll pass this thread on to the people upstairs, in case they haven't seen it yet.
Well it was muted out of the blue, we just muted our opinions to such a plan. Best nipped in the bud early they say, hence the feedback. Better to overreact now then go, doh I wished I did/said something later on. As I said earlier, the whole nerfing concept is wrong apraoch, just make think obselete with newer toys/mods. With regards to what is proposed and I can see the hidden intention of a relaunch of the game come hte new major patch/features as a sales point; Just introduced new race/chars with slighty better attribs, say Jove charswith the learning pre-maxed, vets can create alts if they wish and enjoy, new peeps can get a head start. AS somebody said there were no implants of corp backing when alot of us started, now corps offer you access to things even a vetran solo player cant get easily. Who runs these corps, vetrans, who suppoert newer players.
Bottom line if you do go ahead with this plan, then as seen in this thread, people will just go. Bad buggy QA'd patch's is bad enough, soon(tm) is also another gripe. But this is just an utter `potential` solid kick in the teeth. Dont even go there, think outside the box for a change.
BTW Many thanks for noticing and feeding back our feelings to the powers that be 
-- remember GM's/Polaris are like butter, there spread thinly, expected to melt in your mouth and still get stuck in the middle of a messy sandwich all the time. --
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Orestes
|
Posted - 2004.06.24 10:17:00 -
[53]
No problem 
Join the IC! |

Mir0s
|
Posted - 2004.06.24 10:37:00 -
[54]
Edited by: Mir0s on 24/06/2004 10:39:52
Originally by: ErrorS and i quote
Quote: Martinus Crimson > i think it would be sad to goto a situation where a dev should watch thier words because players blow up thier every word to huge proporations. * Hellmar agrees with Martinus
ive seen it happen with too many games. people arent mature enough to hear the ideas devs are throwing around, so they stop telling people until days before release. i would HATE for eve to turn out like that
This is exactly what will happen, because of discussions like this. People are overreacting, and the devs will stop saying us their ideas and thoughts like they have done in the past.
There are a lot of revelutionary ideas that the devs have told us of that haven't even reached the drawing board or never will! So just chillll.....
I don't like the idea, just give us more rank 8-10 skills instead!
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Annatar
|
Posted - 2004.06.24 10:42:00 -
[55]
As a final statement let me explain how this overreacting could happen.
The "translation" on the eve-online.de webside (to german of course) isnt writing that this stuff is (if it will ever be happen) Post-Shiva stuff.
The translation sounds more like. [not exactly translated
Hellmar:"we are aware of this and discuss this already, in my opinion a 10m mil. skillpoint soft-limit would be fine."
with no ETA. In no sentence a word of "this is Post shiva stuff". nothing of tomb addition of his opinion.
This should explain this "overreacting".
So never read the translation first and react. ever read the Orginal first then the translation.
Hugh!
[and i am really happy this is post shiva, means that we will never see it.] -------------------------------------------- Never argue with an Idoit, they will drag you down to their Level and beat you with experience. |

spurious signal
|
Posted - 2004.06.24 10:52:00 -
[56]
Having a difference between new and old players is crucial to MMORPGs. It gives new players an incentive to keep playing - something to aim for, and it gives old players a reason to stay.
Reduce that differential and you'll lose both old and new players.
If anything I think the rewards of lvl 5 skills should be higher than they are. Months of training for VERY little difference? Not good 
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Retsej
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Posted - 2004.06.24 10:58:00 -
[57]
Originally by: Istvaan Shogaatsu This idea is stupid, disastrous, uninspired, I could go on but I think you get the drift. Punishing your most devoted players may seem reasonable since you've already milked them of a year's subscription fees, but consider that they're also the ones more likely to stay another year.
What he said.....
You keep screwing with game like this people are gonna walk....
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Etoile Chercheur
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Posted - 2004.06.24 11:02:00 -
[58]
yeah, i'm gonna hafta vote NO for this as well...
high-level skills to keep the vets busy is just fine. it's not about how many skill points you have. it's about what you've trained.
some players LIKE being a jack of all trades. i've gone freelancer the whole way since June 20th 2003, and if i can't specialize in mining and refining skills AND be able to train up combat skills for future plans, then i won't want to play.
i think it's very important that players respond to such an idea, regardless of when it's likely to be implemented. that some players are more... vocal... about it has nothing to do with the legitimacy of such feedback.
i think the Devs see quite clearly that a change such as this would upset a great number of players, so i'm fairly certain they wouldn't go so far as to actually do it.
Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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Albar Gray
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Posted - 2004.06.24 11:03:00 -
[59]
Edited by: Albar Gray on 24/06/2004 11:08:30 As long as this thread is used to present ideas, as opposed to just threatening to quit, then I see no problem. And I surely wouldn't want to deter any developer from sharing his opinions. Also I'm sure that when they start to consider things properly there will be a dev blog we can all comment on 
Anyway, here are my ideas so far.
Clone Limit I have to say that I think new clones will need to be introduced. Otherwise the loss of skill points would be a deterrent to people entering/using 0.0 space.
New Characters As has already been mentioned, CCP could adjust character creation so new characters get a rank or 2 in all the basic learning skills to start with. This would be quite a boost in training, and isk savings for a starting character.
Also new character types could have more stat points could be introduced, however, I would not think that increasing the stat points of existing races would be a good idea.
Advanced Skills Clearly the advanced skills are a higher rank, and more expensive to learn. Also, I think that the benefit per rank of advanced skill could be less than the basic skill.
If CCP think there is a need to make certain advanced skills more accessible to new players, then they could adjust the entry requirements to rank 4 from rank 5. This would also make learning the 5th rank of a basic skill a real commitment.
Older Players Like many older players, I have a wide selection of skills, and a spread of skill points. In my opinion this was necessary when I started, but for a new player joining an existing corp, this will not be as necessary. And I don't really see my diversity as an advantage.
Also, the requirements to be a specialist depend upon the area of expertise. I consider myself to be fairly good at research, with over 4 million skill points in science skill, but I only have one of the Rank 5 T2 research skills at 5. And at 1 1/4 million skill points each and well over a dozen skill, a real expert is going to need a lot of points.
----------------------------------------------- IÆm not schizophrenic... ThatÆs my alt
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Meltdown
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Posted - 2004.06.24 11:10:00 -
[60]
What kinda idea is this. Guess we are lucky there are other excellent games to play online, if they start nerfing on veteran players.
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Nicholas Marshal
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Posted - 2004.06.24 11:13:00 -
[61]
The won't ever do this. It would defeat the entire point of a mmorpg ffs.
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loladoll
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Posted - 2004.06.24 11:26:00 -
[62]
Edited by: loladoll on 24/06/2004 11:29:25 worst idea ever (well, taxes and death are maybe worse :) )
The main concern of Hellmar - i think - was that newbies will encounter more skilled people whatever they do. So, create a positive alternative instead of this capping. Positive alternative : new career possibilities, where everybody has to start from scratch. And ad some whole new skilltrees,where everyone (vet and newby) has to start from nill.
new careers (which all have been suggested in previous posts i think ): - diplomacy between races (kind of missions), - modder : peoples who change the colour etc from your ship for a fee. Skills for colour (lvl 1 can choose 1 colour, lvl5 5), patterns, added wings.. - spy/lurker : the whole cloaking technologie could be the start for a new careerpath/skilltree open for everyone - plastic surgeon : instead of the changing of face/portrati ooc, make it a new career (skill for eye surgery, lvl1 to 5 gives more degrees of freedom in the modding) - ......
so by opening up new careerpaths there is something where everybody has an equal startingposition
______________________________________ live is tough and then you get a clone |

ActiveX
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Posted - 2004.06.24 12:03:00 -
[63]
What would be the point in giving newbs more skills at the beginning?
All that does is shift everything up a little bit... ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Rojar Parit
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Posted - 2004.06.24 12:12:00 -
[64]
I just have to say capitalism at its best. They started later so they have to swim or die. I am "only" at 2 million skillpoints but you dont hear me whining that the other guys are so good. I am smarter than to go into 0.0 space and try mining with a n00b character. ( OK I admit I did try 4 times in the first three days with my ibis. After getting podded every time I let it be. My corpses are decorating someones hangar.) I think the learning gap is forces the new players to slow down and learn a bit about the game before they start really playing. EVE isnt a 1st person shooter that every lame brained CheaterStrike player can pick up and start being good at only because they are hyperactive. This is where the skills come in and they do take time to learn, that is one of the good concepts that CCP has thought up. It would also be good if they kept it that way. I honestly have no problems with the so called skill gap, I mine every night next to a guy who has over 12 million skill points who also does our refining if the corp didnt have him we would be hurting the more he learns the more everyone of us profits. Ok so I rambled a bit there main point: CCP its a BAD idea do not cap the skills just add more higher level ones, and leave the current skill system alone it works fine.
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Darrin Tobruk
|
Posted - 2004.06.24 12:18:00 -
[65]
Edited by: Darrin Tobruk on 24/06/2004 12:19:46
Originally by: Deidranna Edited by: Deidranna on 24/06/2004 09:47:25 give new players better imps for free reduce the learning time for basic skills like gunnery electronics engineering mining drones etc (you know what i mean)  would help new players alot to fit their ships etc. and have some fun
but ccp, dont penalize veteran players for spending their money on playing your game.
deidranna
You beat me to the punch, but this was along the lines of my idea. Don't penalize your older players for playing the game longer than others, simply let new players start with about a million skill points or something like the person I quoted. Upgrade new character creation, but don't hurt your vets.
I'm 500k away from 10 million skill points, so I would rather not see this implemented  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Hotice
|
Posted - 2004.06.24 12:23:00 -
[66]
If this game was a pure PvE, then skill difference between new players and old players wouldn't be much of problem. However, this game is a pvp game. Thus I understand why developers have to think about skill caps to even out the difference a little. How could a new player with less than 2 million skill points deal with a vet. with 10 million+ skill points in pvp fight? You have to remember that pvp fight in this game is none consential. With present skill system, a new player can take years to catch up with an old player in skill points. This leads to a lot of problem in pvp. I personally have seen people in battleship blow up new players in frigates just for fun in .2-.4 space. I think it is indeed a problem that developers should look into.
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Hardin
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Posted - 2004.06.24 12:29:00 -
[67]
Just trained Amarr Battleship to Level 5.
Took 45 days...
To give me a FRACTIONAL advantage over someone else...
In that time a new player could train 10 to 15 skills up to level 4.
That system works - no need to mess around with it CCP.
On top of this new players do not seem to be daunted as long as they can still make a contribution to life in EVE at an early stage.
AND THEY CAN!
In PIE new pilots can be on the frontline in 2/3 weeks flying frigs playing important roles jamming/webbing/scrambling.
If you want to make changes make it easier for new players to make contributions in the game - do not penalise those who have spent massive amounts of time playing and paying for this game!
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Oosel
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Posted - 2004.06.24 12:43:00 -
[68]
only 45 days ya jammy git im halfway through 62 days for it.......knew i shudda ditched high charisma attribs lol
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TicklePink
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Posted - 2004.06.24 12:48:00 -
[69]
Someone says that a soft cap s already in place...thru the level 5 time infraction on training...well..I agree...also...if youll notice..by the time they finish nerfing most every gun and spaceship currently in the game...any advantage over the average player will be seen thru tech two mods...Tech two mods are usually only usable after training 1 skill here or there to level 5.
It would be nice to see a wider margin of bonuses after that 45-59 day training spree...something a bit more than 5%.
Ive trained my races turret to level 4..I use tech two damage modifiers plus targeting modifiers and have my trajectory and surgical strike skills almost to maximum...I STILL get better damage off of a 1400mm which is only trained to level 3 and I fit "no" modifiers for that weapon...so..in effect..the "jack of all trades" syndrome that CCP so lovingly likes to call my gaming style actually STILL gets me more damage than their prescribed "specialized training skill tree".
Its really sad to think I can train to level 3 a non race specific weapon and still get more damage from that weapon than with my races bonuses piled ontop of turret bonuses to prescribed ship stacked on top of tech two damage modiifiers and level 4 or 5 in a large majority of gunnery(non turret related) skills.
TicklePink
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Talon SilverHawk
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Posted - 2004.06.24 12:49:00 -
[70]
Edited by: Talon SilverHawk on 24/06/2004 13:30:13 Edited by: Talon SilverHawk on 24/06/2004 12:57:17 I think most vets will be well pi**ed off if they spent a year training there skills for noobs( no offence) to come in and do it in less time or that after a year everyone becomes equal ? no point playing beyond that point really which would be sad as the vets in my opinion do add alot of character to the EVE universe. Create more specialised skills or as Hardin mentioned the current training levels to lvl 5 slows vets down.
To the guy that said that this is a problem for PVP bo**ocks. Some peeps in frigs with 2-3 mil skill points could cause problems for the VET in a BS with 10mill. Why should he be penalised he's invested a year in his character do the same. There will always be turn over in players so one day you will have 10 mill skill points and there will be noobs with 2 mill.
Tal
P.S I understand this is just in the discussion phase so its good we let our feeling be known now.
What goes around comes around...
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Rojar Parit
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Posted - 2004.06.24 12:53:00 -
[71]
/me is not doing what he should be at work today
the skill system works it just needs to be expanded, as in MORE skills. The new players need no more leg up than they are already getting. Free +1 implants are quite enough thank you. And as someone else has said inside of 2 weeks a new player can take on veteran players. Put me with my 2 million skill points in a cruiser against 5 (two week) n00bs in frigates and I will more than likely get toasted. Yes being new means you have to be catious and not so agressive but that makes you understand eve a bit more. It aint for hyperactive CheaterStrikers (they shouldnt be here anyway     )
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Galk
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Posted - 2004.06.24 13:21:00 -
[72]
Edited by: Galk on 24/06/2004 13:25:14 This totaly blows me away, are ccp realy this stupid.
Fact....
The level grind, advancement sells games, allways has, allways will.
No matter what the reviews say ect.... it's what people play these games for.
90% of people have that mentality, not caring about time, the chore of it, it's allways something to reach for, a basic concept of mmo's.
Just about every corp, group iv'e played with, most of them shout up when there just about to complete a skill, or just have done, normaly anounced with a 'woot' or something.
That being said, what ccp should realy remember if we must tackle the issue of newer players......
Every corp and alliance has them within there ranks, there not alone...
And lets face it, if a group of newer players decides to go it alone, all of anything dangerous is denied them anyway.
There confind to empire space anyway, thus ubber combat skills, building skills, or whatever won't be exactly needed anyway. (got lab slots)
CCP realy have to think about this, because imho it will be 90% unpopular and will push people over the edge.....
There's lots of new lovely mmorpgs coming out.... they ain't that safe in there own little world yet.
I find that most of the explosion of players that greeted the game earlier this year ain't half as committed to the game as the ones that stuck with it through the bad times last year.... your proposing an absolute to there whole way of playing the game over the last year, thats not good. ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

cashman
|
Posted - 2004.06.24 13:23:00 -
[73]
Wow. Didn't think CCP could come up with another dumbass idea like this.
Even tho, since the last patch... I'm not really surprised.
____________________________________
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Claus
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Posted - 2004.06.24 13:25:00 -
[74]
Like most of the other people in this thread, I am also against the idea of more nerfing of the veteran players. The current system where lvl N takes 5.656 times as long as N-1 is sufficient.
Obviously the skill gap will pose a problem in PvP but that can be countered by the younger players bringing more people to the battleground.
I started playing in May last year and the thought of me being held back or new players boosted diminishes my effort.
------------- You have to go out of your mind from time to time to stay sane. |

Telsa Lightning
|
Posted - 2004.06.24 14:30:00 -
[75]
Seeing as how this thread is fairly one sided (which makes sense as most forum posters are vets), I wanted to just add my opinion as I like this idea. I would prefer they go even further, and have the character not be able to get a new clone after a certain time. Yes, I know that will "kill" off alot of vet players. But a MMOG needs new blood, and sometimes its best to kick out the vets (like spring cleaning).
Anyways, you can tell how a game is going to evolve based on how the developers get their feedback. If they get it from the forums, well, we know how the game is going to end up 
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Galk
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Posted - 2004.06.24 14:38:00 -
[76]
Your an alt right?
Either that or you gota death wish. ------------------------
---- Little wonder why people were, what this person was telling my friends: http://galk.50megs.com/logs/ |

Varia
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Posted - 2004.06.24 14:38:00 -
[77]
I have to agree the soft cap suggestion is a silly idea.
But if ccp played things right they could still control the high level vets by forceing these players to need specialized clones.
These clones might grant special abilities but at the same time would give some kind of disadvantage.
For example High level Combat clones, allows a +% training boost on all combat related skills, but a -% on all other skills.
Women that strive to equal men lack ambition. |

Estios
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Posted - 2004.06.24 14:47:00 -
[78]
FFS Newbies are newbies and should always be that way, no MMORPG should penalize long term players and keep catering every change for new people. If someone comes along now they can still get on in the game without CCP keep shafting us in the ass to please them
New folks in EVE already have it much easier than when half of us started.
Ive already seen many friends and respected enemies leave or take breaks from EVE because of these ultra bugged patchs and poorly tested changes (Turret mathmatics), I dont want to see more quit coz some new players want spoon feeding and somehow you listen.
Veteran players have been with you CCP through thick and thin and many have multiple accounts yet some tard in your marketing dept must be making you all think that we deserve a royal ******* over.
Top marks for putting your head in your ass.....Hmmm I can cater my game for short term players who come and go thus alienating all my loyal year old customers....wtg.
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Orestes
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Posted - 2004.06.24 14:52:00 -
[79]
Locking this. As Oveur stated in one of the sticky threads above, it's not even being considered till after Shiva and would likely not even happen.
Please be patient 
Join the IC! |

Einheriar Ulrich
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Posted - 2004.06.24 15:03:00 -
[80]
There is allredy a softcapping ingame. It¦s called level 5.
In the time i learn a skill that gives me a fractinal advantage over my enemies, thay can train 10 level 4 .
There has to be a Gap between new players and vets, simple because ther has to be something to strife for.
Allredy most of the experienced players in eve are in 0.0 space in veteran outfits.
Remember CCP, that those veteran players stuck with you and gave you the oppurtunity to tune this game, yes even have a game you could be proud off.
As the game progresses, and new players come in, they have the opportunity to learn from the vets, remember we had to start from scratch, and learn on our own mistakes, i started also in a reaper, and worked my way up.
As a long standing member of this community, i just have to say this, your barking up the wrong tree, if you think the playerbase in eve, that drives this community and makes this a game to enjoy for all, will sit back and be nerfed on the sole reasson that we where here first.
So Say I. Einheriar Ulrich of the Bloodline of Einheriar.
****Minion Of VOTF****
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