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Patri Andari
Caldari
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Posted - 2008.10.11 02:19:00 -
[1]
I shall be brief so as to allow you experts the oportunity to expand and debate.
Suggestions:
1. Introduce a new interdiction sphere that acts as a webifier. It should have equal or less range as the standard warp interdiction sphere and only be allowed in null sec.
2. Introduce warp interdiction probes which are launched in a way similar to regular interdiction spheres but may be ordered to target or attack like drones. They act much like a warp disruption sentry tower on a POS. Limit their lifespan and allow the launching ship to order them to attack a single ship (like a drone command). In this way they are not universal warp disrupters like regular spheres. Once deployed the spheres can not be moved or retrieved. Destruction of the ship that launched the sphere destroys the sphere. Only Interdictors (T2 Destroyers) may launch these probes.
3. Introduce webifier probes which are launched in a way similar to regular interdiction spheres but may be ordered to target or attack like drones. They act much like a stasis sentry tower on a POS. Limit their lifespan and allow the launching ship to order them to attack a single ship (like a drone command). Like the above spheres, once deployed the spheres can not be moved or retrieved. Destruction of the ship that launched the sphere destroys the sphere. Only Interdictors (T2 Destroyers) may launch these probes.
These items if introduced will have the following effects:
1. Give dictors a role again in 0.0 2. Give dictors a role in low and high sec. 3. Give each race a native counter to nano ships 4. Eliminate the need for the over reaching nano changes being proposed. I would love to see responses to these. Bear in mind this is just a suggestion and my first.
Patri
A fool usually thinks he is a genius |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.10.11 10:13:00 -
[2]
doesnt solve the nanohac and other nanoship problems speeds need altering
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Murina
The Scope
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Posted - 2008.10.11 10:24:00 -
[3]
Edited by: Murina on 11/10/2008 10:44:45 You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
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Toric Gaul
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Posted - 2008.10.11 14:16:00 -
[4]
Originally by: Murina Edited by: Murina on 11/10/2008 10:44:45 You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
If every ship came with slots for a MWD, web, and scram, they could do that couldn't they?
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Murina
The Scope
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Posted - 2008.10.11 16:02:00 -
[5]
Originally by: Toric Gaul
Originally by: Murina
You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
If every ship came with slots for a MWD, web, and scram, they could do that couldn't they?
Well if you insist on going into combat in a freighter with no mid or any slots at all then that is your problem but most ships have at least 1 or 2 mid slots some even have more...
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.10.11 19:46:00 -
[6]
My Retribution only has one 
I can't even get it killed nowadays, everywhere I take it it keeps surviving!
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Fullmetal Jackass
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Posted - 2008.10.11 21:37:00 -
[7]
Edited by: Fullmetal Jackass on 11/10/2008 21:39:59
Originally by: Murina
Originally by: Toric Gaul
Originally by: Murina
You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
If every ship came with slots for a MWD, web, and scram, they could do that couldn't they?
Well if you insist on going into combat in a freighter with no mid or any slots at all then that is your problem but most ships have at least 1 or 2 mid slots some even have more...
Ya call me a troll, but then you seriously ask for a smackdown on a regular basis. Was there something unreasonable about what that dude had to say?
Anger management classes? Is anyone permitted to have any opinion on anything other then yours?
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Murina
The Scope
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Posted - 2008.10.12 08:27:00 -
[8]
Edited by: Murina on 12/10/2008 08:34:55
Originally by: Fullmetal Jackass
Ya call me a troll?
You are.
So you claim to be all about balance (lol lowering the bar to moron level more like) and then you support a comment that is just daft when theirs ships in eve that have bonuses and slot layouts for every aspect of pvp.
There are ships in eve that have:
Ships with bonuses and slot layouts for tackling Ships with bonuses and slot layouts for dps Ships with bonuses and slot layouts for ewar Ships with bonuses and slot layouts for remote tanking
Even ships with bonuses and slot layouts for bonuses
And not only that but even without inherent ship bonuses most modules can be fitted on most ships and still be extremely effective.
Try using them on ships that can use them effectively and taking advantage of what they give to your team instead of trying to nerf everything in eve so your solo ratting setup is a real i-win button against anything that tries to tackle or kill it.
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Polinus
Caldari State War Academy
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Posted - 2008.10.12 11:27:00 -
[9]
Originally by: Murina Edited by: Murina on 11/10/2008 10:44:45 You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
That is simply impossible to be true.
The server already calculate anyway intersection who know if anyone is inside a bubble or smartbomb area. Applying a Speed = speeed*0.9 is not exactly even noticiable as any cpu operation.
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Murina
The Scope
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Posted - 2008.10.12 11:54:00 -
[10]
Originally by: Polinus
Originally by: Murina
You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
That is simply impossible to be true.
The server already calculate anyway intersection who know if anyone is inside a bubble or smartbomb area. Applying a Speed = speeed*0.9 is not exactly even noticiable as any cpu operation.
Maybe your right it just seems that calculating a constant effect millisecond to millisecond for possibly tens if not hundreds of ships all changing speed is much harder than a instant effect like a smart bomb or blocking the ability to warp.
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Fullmetal Jackass
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Posted - 2008.10.13 10:08:00 -
[11]
Originally by: Murina Edited by: Murina on 12/10/2008 08:34:55
Originally by: Fullmetal Jackass
Ya call me a troll?
You are.
So you claim to be all about balance (lol lowering the bar to moron level more like) and then you support a comment that is just daft when theirs ships in eve that have bonuses and slot layouts for every aspect of pvp.
There are ships in eve that have:
Ships with bonuses and slot layouts for tackling Ships with bonuses and slot layouts for dps Ships with bonuses and slot layouts for ewar Ships with bonuses and slot layouts for remote tanking
Even ships with bonuses and slot layouts for bonuses
And not only that but even without inherent ship bonuses most modules can be fitted on most ships and still be extremely effective.
Try using them on ships that can use them effectively and taking advantage of what they give to your team instead of trying to nerf everything in eve so your solo ratting setup is a real i-win button against anything that tries to tackle or kill it.
That's a lot of words to cram into my mouth. Assume much? Read ever?
All I did was point out that you tend to attack anyone that disagrees with you. I said nothing about bonuses or ship slot layouts. Reading comprehension for the win.
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Murina
The Scope
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Posted - 2008.10.13 10:15:00 -
[12]
Edited by: Murina on 13/10/2008 10:16:38
Originally by: Fullmetal Jackass
Originally by: Murina
Originally by: Fullmetal Jackass
Ya call me a troll?
You are.
So you claim to be all about balance (lol lowering the bar to moron level more like) and then you support a comment that is just daft when theirs ships in eve that have bonuses and slot layouts for every aspect of pvp.
There are ships in eve that have:
Ships with bonuses and slot layouts for tackling Ships with bonuses and slot layouts for dps Ships with bonuses and slot layouts for ewar Ships with bonuses and slot layouts for remote tanking
Even ships with bonuses and slot layouts for bonuses
And not only that but even without inherent ship bonuses most modules can be fitted on most ships and still be extremely effective.
Try using them on ships that can use them effectively and taking advantage of what they give to your team instead of trying to nerf everything in eve so your solo ratting setup is a real i-win button against anything that tries to tackle or kill it.
That's a lot of words to cram into my mouth. Assume much? Read ever?
All I did was point out that you tend to attack anyone that disagrees with you. I said nothing about bonuses or ship slot layouts. Reading comprehension for the win.
My bad i thought this forum was about actual in game topics and for discussions and counter points/disagrements.
I forgot that you do not have any worth a damn so tend to bleat on about spelling errors, edits, reading comprehension and other irrelevant crap.
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El Yatta
Mercenary Forces
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Posted - 2008.10.13 11:40:00 -
[13]
Originally by: Polinus
Originally by: Murina Edited by: Murina on 11/10/2008 10:44:45 You could never program a AOE web effect and not melt the servers as they try to calculate the decrease in relative speed for every ship inside it.
Scripts like ammo for webs giving extra range for less str are the easy option as the programming for ammo already give's similar range to dmg ratio's.
Speed is fine for pvp, if NPC rats needed to be tackled to be killed the pvErs would not be whining about pvp so much as they would be used to working for kills instead of just hitting f1-f8 and knowing exactly how to fit and what to tank for cos the missions in eve are well documented and utterly predictable.
That is simply impossible to be true.
The server already calculate anyway intersection who know if anyone is inside a bubble or smartbomb area. Applying a Speed = speeed*0.9 is not exactly even noticiable as any cpu operation.
That is nonsense.
The server does not calculate who is and isnt in a bubble. It doesnt know, or care. It knows where the disrupt probe/anchor is, and sends that, single peice of information, to clients, whcih then display the graphic. The only time the server cares about the bubble is when a client asks to warp, when it checks if a bubble is within x (radius from the fixed point) and says yes or no.
So there's only a check when people try to warp. If you dont believe me, notice that dictors ONLY get aggro from their bubble if someone tries to warp in it. Before then, there's no call to see if the bubble is doing anything.
Smarties are the same - a one-off damage, and a check is only made when the smartbomb fires.
Speed on the other hand changes constantly, whenever you change direction, or use any in-space command, or come close to another object. AOE webbing would mean a vast increase in server traffic. A very very bad idea. _______________________________________________ Mercenary Forces |

murder one
Gallente Invincible Reason
|
Posted - 2008.10.13 11:44:00 -
[14]
Originally by: Patri Andari I shall be brief so as to allow you experts the oportunity to expand and debate.
Suggestions:
1. Introduce a new interdiction sphere that acts as a webifier. It should have equal or less range as the standard warp interdiction sphere and only be allowed in null sec.
2. Introduce warp interdiction probes which are launched in a way similar to regular interdiction spheres but may be ordered to target or attack like drones. They act much like a warp disruption sentry tower on a POS. Limit their lifespan and allow the launching ship to order them to attack a single ship (like a drone command). In this way they are not universal warp disrupters like regular spheres. Once deployed the spheres can not be moved or retrieved. Destruction of the ship that launched the sphere destroys the sphere. Only Interdictors (T2 Destroyers) may launch these probes.
3. Introduce webifier probes which are launched in a way similar to regular interdiction spheres but may be ordered to target or attack like drones. They act much like a stasis sentry tower on a POS. Limit their lifespan and allow the launching ship to order them to attack a single ship (like a drone command). Like the above spheres, once deployed the spheres can not be moved or retrieved. Destruction of the ship that launched the sphere destroys the sphere. Only Interdictors (T2 Destroyers) may launch these probes.
These items if introduced will have the following effects:
1. Give dictors a role again in 0.0 2. Give dictors a role in low and high sec. 3. Give each race a native counter to nano ships 4. Eliminate the need for the over reaching nano changes being proposed. I would love to see responses to these. Bear in mind this is just a suggestion and my first.
Patri
I already thought of this a year or so ago: area of effect dictor bubbles that did all sorts of things: damage over time (therm, kin, explosive etc.), neutralized your cap, webbed you, ecm bubbles, tracking disruptor bubbles, bubbles that explode missiles/torps. All sorts of stuff.
The webbing bubble would just be stupid. Imagine a dictor dropping said web bubble on an interceptor. Total chaos. Plus the fact that webbing isn't binary like warp scrambling is, so the math for multiple targets vs. the area of effect would be insane.
Won't ever happen.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |
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